Good morning friends :bibi:. Indeed, as you can see, I have added yet another feature to the upcoming challenge modes update. These are badges players can unlock by completing the campaign. What do the badges do? Honestly, they exist purely for bragging rights :a2:.
There are 4 badges available for each difficulty. 3 badges to represent the 3 endings, then the 4th one will showcase your highest rank under that mode. For example, in the above screenshot, I have achieved S-rank on Dark Mode.
Of course, once the challenge modes update rolls in, the most boast-worthy icons will be the 4 linked to Chaos+. Please be warned, though. Best ending on Chaos+? That would mean you must backtrack between levels while surrounded by extremely aggressive foes, and you barely have any candles. In other words, Clea Masters only.
Oh, and also, if you unlock any of these badges under Invisible Mode, you will be rewarded accordingly:
If you obtain all four Chaos+ icons along with those eyeballs? You are a monster. I have no words :whappy:.
A few notes:
- As several players have asked, yes, you can unlock the Invisible Cloak, then use that to cheese through Chaos+. This means, once you have the Invisible Cloak, you can unlock all the badges with ease. Please note, however, that even if you impress your friends, your heart shall never be at peace :ahh:!
- Since these medals require new flags to trigger upon campaign completion, even if you have beaten Clea multiple times before, once the update kicks in, the game unfortunately will not know. Sorry about that :vintywhy:! This is the drawback of having new ideas post-release. If enough players desire it, I could create a secret menu where you can unlock these medals with the click of a mouse, and it will be on you to be honest when it comes to which icons you have earned.
- Your highest rank for each difficulty will be chosen. This means, if you clear Chaos Mode with an S-rank, then switch on Invisible Mode but only achieve a B-rank, the eyeball icon will not appear.
“Mouse, you’re so creative! If only I had your creative—”
I stole the idea from Doom’s Arcade Mode :sasalewd:.
Hey, this is not the chapter 1 I remember :vintywhy:! Indeed, today, I would like to introduce to you 2 upcoming new features—Chaos+ and Invisible Mode.
Chaos+, as the name implies, is my response to everyone who has beaten, and sometimes straight up dominated Chaos Mode. On Chaos+, no mercy shall be shown. Enemies will be extremely aggressive, their placements will be varied, and oh, there may be a few less candles around. As Magneto once said, “Welcome to die :sasalewd:!”
Then there is Invisible Mode. You guessed it. With this feature on, every enemy in the game will turn invisible, so audio will become even more of an ally than the default experience. This mode can be played alongside any difficulty setting, even Chaos+, if you are a glutton for punishment (highly ill-advised!).
As always, players will be rewarded for conquering these ultimate challenges. Beat the game with Invisible Mode on, and you will receive the Invisibility Cloak (as seen above). Really, do you see it? Clea’s eyes are right there! With this suit on, none of the enemies will be able to see you. Talk about having the tables turned!
Oh, and of course, the Chaos Servants somehow conveniently fail to see Ed :a2:.
If you defeat Chaos+ Mode, you will be rewarded with the Chaos+ Dress. This costume proves you are a Clea Master, and with this dress on, enemies will flee at the mere sight of your mighty presence. Of course, the dress must be earned with skills. A lot of skills.
These new challenge modes will unlock alongside the standard Chaos Mode. If you have a save file where Chaos Mode is already unlocked, once the patch comes through, you will be able to access these new modes right away.
Now, how much will these new modes cost? Originally, I had planned to include them as a $2 or $3 DLC. However, as time goes on, I would like Clea to be on as many platforms as possible. It would be best if every platform featured the same core experience. That, plus I can use this logic to reward those of you who have supported Clea throughout launch month.
Here is what I would like to do. I hope to raise the base price of Clea by $2, then add these challenge modes to the base game. This means if you own Clea, the update will be available for free. A way of saying thanks, if you will :yoyo:. Oh, and of course, those trading card drops will also become enabled along with this update.
Thank you so much for all of your support! I hope you are excited about these announcements, and now that the challenge modes are nearly wrapped up, there will be even more awesome news on the way.
Happy weekend everyone :airin:! As you can see, the Korean version of Clea is more or less complete. My plan now is to launch it alongside the Challenge Modes addition, as well as trading cards.
I look forward to welcoming our Korean gamers into this awesome community. Hope you will enjoy your time with Clea!
These updates are coming not only thanks to sales numbers, but because I am thankful to see players return to the campaign to achieve S-ranks, unlock medals, costumes etc. Some players have even replayed the campaign with self-imposed rules. Games are worthy of celebration, and I am happy to be a part of this art form. I grew up with the brick Gameboy, and to still be in love with this medium 30 years later? Life is good.
Hello friends :lulululu:! Yes, three updates in one week. These ones are relatively minor, so here goes:
1) Arcane candles have been removed from the cake graphic (as seen above) to avoid confusion (in case players think enemies will run from the cake). Thanks Kyll for the suggestion!
Please note in the opening scene, there is still an arcane candle on the cake, because Florine wanted to make Clea's birthday feel special :sasa:.
"Dude, it's because you can't be bothered to update the store page screenshot."
.................. NOW YOU LISTEN TO ME VERY CLOSELY :sasalewd:.
2) In chapter 2, the puzzle will now reset when you get one choice wrong, not two. Thanks Idunnnnn for the suggestion!
Okay, and now the bigger news. Players have been asking for trading cards, and I am happy to say, Steam has approved them for Clea this week! Let me get to work right away, and I think we should release the trading cards along with the upcoming challenge modes update. That way, you can enjoy the new modes, and unlock these cards at the same time!
Before I go, to all Korean gamers, the Korean translations have just come through, so I will get to work on those, too. Thank you for your support!
Hey pals :excelia:. Two updates in one day? Yes, as you can see in the above screenshot, it appears to be true. There are now staircase symbols on doors that take you to different floors of the mansion. Clarity never hurts!
Also, the Chaos Servants' behavior have been tweaked slightly. Before, when you were being chased, if you managed to break line of sight, there was a small timing window where you could run right by without being noticed. Players will no longer be able to get away with this, sorry :sasalewd:!
There was also a case where if you made a huge amount of noise, the Chaos Servant might have trouble picking which clue to pursue. This only happened in chapter 2 under specific circumstances, and again, sorry, you will no longer be able to do this :sasalewd:!
Why the Chaos Servant adjustments? They have to do with a new mode that I will introduce soon. A mode beyond Chaos, shall we say. Please look forward to it!
Good morning friends :yoyo:! I have put together a new build of Clea based on some recent player feedback:
1) Clea's walk footsteps are now always in sync with her animation.
2) Updated all cutscenes so there are no longer cases where the characters walk ahead, only to be back where they were when the action resumes.
3) Small change, but during a certain bonus chapter, if you head left, you may find a certain maid standing back exactly as she has been told :bibi:.
Though I always put extreme care into these patches, they can still make me nervous! If you spot anything strange, please let me know and I will get on it right away.
Thank you all! Details on 2 new modes should come in the near future, which I hope will bring more excitement for our community :sasa:.
Hi everyone :yoyo:! Clea will be a month old on Steam in a few days, and I cannot thank you all enough again for all the support. As a form of celebration, Clea's merch store is up! Hope you might find something you like inside.
Oh, you know the Challenge Modes DLC I mentioned earlier? While details will come later, essentially, if you already own Clea, I have decided you should receive this update for free. Yes, this means more time spent in the Whitlock Mansion, and new costumes to unlock!
Hi everyone :bibi:! An update of Clea just went up, with 3 new lore books scattered throughout the campaign. Let me hint at their locations below. Happy hunting!
"But Mouse, I have already cleared the campaign multiple times and unlocked everything!"
Fair enough :whappy:. You know, now that these new lore books are out, I can focus on the Challenge Modes DLC. Perhaps you can return to take on those trials, plus check out the new books along the way? More info to come, but please let me say, these modes will test your Clea prowess to its absolute limit :excelia:.
Before I go, a few players have asked for a Korean version of Clea. Well, here is my response:
Translations are happening now, so please stay tuned.
Hi everyone! Thanks for all the well wishes when I was sick last week. It ruined my Quakecon and Fire Emblem Three Houses weekend, but happy to say I feel a lot better now :sasa:.
With the lore books update, I am waiting for one more language translation to come through, so hopefully the new build can happen fairly soon. What is next for Clea after this? I would like to drop a preview today.
First, I am delighted to see so many players with playtimes of 7, 11 and even 16 hours. Many have returned to the Whitlock Mansion to unlock those costumes and gallery rewards. You have taught me how powerful replayability is, and I plan to take the lesson forward to future projects.
Now, I can also see many players have cleared the campaign on Chaos Mode. Some have utterly conquered it, even. As hinted at earlier, I have to respond to that, and this is where the first scheduled DLC comes in. I would like to introduce two new modes. Details will come later, but if you can complete the game on these new modes, there will be additional costumes (with unique powers) to unlock, which I hope will make the price of admission worthwhile.
Beyond that, plenty of players have asked for story content DLC. You know, toward the end of development, I already had two story DLCs in mind. However, as mentioned in an earlier post, business had not been going well before Clea. I feared I might have to stop making games, so DLCs were out of the question. Now, thanks to all of your support, my dreams, as well as these new scenarios, have become a reality.
In fact, when I consider the sizes of these new adventures, I think they deserve to be standalone releases. You know those spinoffs for Shovel Knight? I have a similiar idea in mind for Clea, which I hope is exciting news. Once the extra modes DLC is out, I will produce the first spinoff. If that one performs well, I will create the second. After that, regardless of outcome, I hope to have your support as I move onto the next project.
Thank you so much :yoyo:!
P.S. Many players have asked whether Clea will be released on consoles. I hope to provide some answers at Pax in Melbourne during October, so please stay tuned.
Good evening folks :airin:. A new build of Clea went up just now. Previously, when you switched rooms at the same time as a Chaos Servant, sometimes, the heartbeat sound effect would persist even though you are no longer in the same area. Thank you so much to everyone who submitted footage, steps etc to replicate this issue. Thanks to your help, I am happy to say this problem no longer exists. An extra thank you, because you have helped not only Clea, but future games that will reuse some of these code components. A lot of players will benefit from your feedback.
Oh, you know those 2 new lore books I mentioned earlier? I ended up adding not 2, but 3 of them. They are not in this latest build, though, because the translations are still on their way. Hopefully the next update will come in fairly soon. Please look forward to it!
Thank you everyone! I am quite sick at the moment, but I still want to do my best to enjoy this weekend's Quakecon :lulululu:.