Just a small update to fix an issue with old items in shops not being removed, when the shop restocks.
This update is only on the Beta branch. If you would like to play on this version,
Right-Clicking on "My Little Blacksmith Shop" in your Steam Library. Select Properties. Click on the Betas Tab. Click the drop-down menu and choose "alphatest". This will download the new update. Click close.
Update to the beta branch with some more bug fixes, a few additions and changes. If you would like to play on this version,
Right-Clicking on "My Little Blacksmith Shop" in your Steam Library.
Select Properties.
Click on the Betas Tab.
Click the drop-down menu and choose "alphatest". This will download the new update.
Click close.
Thank you!
Patch Notes
Horse/Wagon
Reduced Wagons bounciness.
Adjusted Wagons turning rotation.
Adjusted horse animation and movement.
Spinning wagon wheels.
Added a saddle and reins.
Basic Smelter
Heat needle should properly rotate.
Removed an unnecessary collision check which may be causing issues with trying to use the smelter when visible or invisible, unrelated actors collide with the smelter.
Bellow will animate and turn the smelter on as long as there's fuel in the smelter.
Fix for not being able to turn on the smelter after a save.
Crystal
Fix to crystal camera FX not turning off when crystal is destroyed or being slotted.
Re-done crystal material, hopefully fixing material color not showing on some players computers.
Added new fx.
Leather Shop
Fixed issue where crossbows and quivers in the leather shop couldn’t be picked up.
Added text on the leather armor table to indicate location to place leather scraps.
Advanced Smelter
The correct amount will be removed after creating an item.
Fixed spawn location for two hand blunts on Advanced Smelter.
Changed the “Output” to register how many ores you have selected to be smelted down.
Added animation to indicate ore being picked.
General Fixes
Fix to Ore nodes and tree’s health not updating when a player strikes them..
Fix for planting seeds when wearing a backpack.
Fix to Expedited delivery book rotation issues.
Fix issues with Golems stacking on every load.
Fix texture/static mesh issues with large rocks.
Fix to crafted hand torches.
Fixed issue with some crafting stations purchased at Muhammed, spawning in strange places.
Fix to sleep fx when trying to sleep.
Fix to bandits not spawning after a load from a save.
Fix issues with customers' dialogue requests not going away when leaving a shop that is closing.
Fix issue with Kaldassia Cave not being dark in the entrance area.
Fixed a few typo’s.
Fixed issue with removed items not re-calculating final price in NPC shops.
General Additions/Changes
Added Localization and option to select your preferred language under settings.
Added color blind options in graphic settings.
Added combat dummy, paintings and coin chest to list of moveable objects.
Added doors to the list of blueprints that can be placed down and created.
Added a special button to counter. Button will let the player connect the shop door to their counter.
Added option to toggle auto-save after sleeping. The option is on the sleep GUI.
Updated tutorial to pause customers countdown until player delivers first order.
Updated Player Blacksmith guide page with a few more details.
Small optimization passes on Shop Ledger to make it load entries without destroying your computer (hopefully).
The main branch has been updated to 0.1.2.049. I've placed the old version (0.1.2.035) in another branch called "old branch", for anyone that want to continue playing on that version of the game.
Around 80% of owners are playing on the main branch and are not getting a accurate view of the currents games progress. So, I will be updating 0.1.2.035, which is currently on the main branch, to 0.1.2.049 on Friday July 8th.
There has been a lot of changes! So, your saves for that version will, unfortunately not work on the new version.
If you have any thoughts on the transition, let me know.
This update only affects the "beta" branch. I will be updating the main branch soon so that new players are no longer reporting issues for the very old version of the game.
Here are the patch notes.
Fixes
Fix issues when holding onto grips (and possibly other items) would cause fps drops over time.
Fix to when purchasing a combination of items from the Expedited Delivery Service would cause some of the items to not be delivered.
Fixes and rework of heating and cooling down metals on forge.
Fix issue where pressing “E” on walls with window blueprints will spawn the window shutters.
Fix to how some sounds are not muting, when all sounds are set to be muted.
Addition/Changes
Re-added outline when looking at interactable objects.
Added heating progress bar for metals.
Minor update to backpack UI.
Picking up large objects (using the “V” keyboard shortcut) will remove the original, making it easier to adjust and place down.
Here are the patch update notes. This update only affects the "beta" branch.
Fixes
Fixed missing tooltip label for bundle of logs.
Remove possible issues with delivery crates respawning after saving and loading.
Fixed issue with purchasing a tool from Muhammed, where the delivery crate doesn't save all the values properly. So on loading, the tools head is missing.
Fix to alloyed weapons in smelters not being registered as alloys.
Optimized textures in order to improve texture streaming. This should also help solve some loading, crashes and fps issues.
Fixes to melting down alloys into ingots.
Fix to collision issues with Temple walls and entry ways.
Fix to separating tools purchased from Mohammed.
Fix to being unable to grab spawned or respawned grips.
Removed duplicating texts when dropping ingots out of players' backpack.
Text displaying how much is needed to build a blueprint structure should no longer show up when loading into a game and you are not near the structure.
Added missing tooltip names for building structures.
Fix to placing new blueprint structures not being aligned with other connecting structures.
Fix to being able to select a save file when save overwrite confirmation popup appears.
Possible fix to ore and crates blocking 3d menu interactions.
Additions/Changes
Autosaves will only save over itself, to save having to manage all of your autosaves.( Will implement option to toggle creating new autosaves or overwriting autosaves, in future)
Added tree and flowers seeds to backpack pick up list.
Disembarking from the wagon will position the player on either side of it as long as there are no obstacles.
Updated building structures and added 2 more parts.
Add some sounds to wagon and camera transitions
Change Drinking coffee text from refreshed to energised.
More patch fixing for a few more issues that were brought up.
This update only affects the "beta" branch.
Here are the update notes.
Fixes
Fixed to beds showing white cubes
Fixed for advanced smelter not removing components that were smelted into alloys.
Advanced smelter now smelting down ingots correctly.
Heat needle on basic smelter should display current heat levels properly.
Fuel is processed first, in the basic smelter, before checking if there is ore is in the smelter.
Fixed for The Adventurer weapon not able to be removed by the player when the weapon has a Hero Hilt.
Fixed critical issue when saving game - objects randomly appearing and disappearing when loading into game, as well as their positions not being saved correctly.
Fixed issue with crystals having the wrong color when swapping tools.
Fix to the crystal FX when loading in for player and adventurer.
Fixed Adventurer weapon and shield durability not transferring.
Ores, crates and lanterns should no longer disappear in Misty Forest cave or when the player is too far away from those objects.
Additions/Changes
Refactored all weapon/tool heads to function with new crystal FX
Added visible version numbers on the save file slots.
Added a small delay for each item spawning too avoid crashes.
Tweak to Horse wagon movement; removing rapid vertical movement and rotations while riding over rough surfaces.
Added a bellow to basic smelter, to add more functionality.
Advanced Smelter can move only when there is no physical ores/objects inside, excluding firewood or coal.
Locked ore in basic smelter when being smelted to prevent issues.
Finally, the long awaited update has finally dropped. Thank you everyone for your patience.
As always, there will be many issues with this build since there was not enough testing done but please continue to submit your bug reports. As well as your suggestions. I did my best to get all of the major issues while still adding new content. Also, I did some major changes to the prices of ingots, so let me know what you think of the changes. Also, take note that your old saves might (most likely will) be obsolete. So you'll need to start a new game. I'm sorry for the inconvenience.
This update only affects the "beta" branch.
Here are the update notes.
Additions/Changes
Updated to Unreal Engine 4.26.
Changes to in-game bug reporter. (Will continue to work on this)
Changed Skill book name to Crafting Schematics.
Disassembling a broken weapon/tool will no longer "yeet" the metal head off the map.
Added a item spawn cheat window in Sandbox mode.
Respawn time for trees reduced to 3 days.
Added Shift + Click increase/decrease by 10 to Order Sheet .
Large Shop revamp.
Some sound fx added and small changes to some environmental sounds. I will continue to change and tweak these.
Geoffrey's and all other shops will rotate displayed items. You can no longer force items to spawn by leaving and returning to the shop.
Set Instant Deliveries at the order sheet, to a timer. (Will increase the timer in the future when the skill training for it has been added.)
Remove sprint- movement lock when beside anvil.
Reduced the prices for almost everything.
Added Durability to almost everything you can use ( Customers will not look at these values).
Quality will now increase the price of items by 1 copper per quality. (Will continue to tweak based on feedback)
Determination increases quality by 1 per level put into determination. (Will continue to tweak based on feedback)
Charisma increases price by 1 per level put into charisma. (Will continue to tweak based on feedback)
Sharpening minigame changes.
Players will lose quality every time they repair a broken tool.
Mining ore no longer requires you to have the right pickaxe but instead will require you to have the skill unlocked.
Any pickaxe can mine any ore now, so long as you have enough durability, otherwise, it will break.
Transitioned several left click interactions to "E" instead. Hoping to condense and simplify interactions. (Also pave way to other interactions that won't work with old system)
Training in Strength, Agility and Metallurgy skills can now be done by visiting Mohammed in Northelm.
Wood workbench displays available items without needing to place a plank or log.
Made changes with placing moveable objects.
Customers will have difference reactions and dialogue based on your reputation. (Still needs work)
New text notifications when you level up and unlock stuff.
Changed and added dagger orders to the "Workers" customer group.
Removed sword orders from "Farmers" customer group.
The Adventurer's level should increase gear quality by 2 every level. (Will adjust in the future when armor is added)
Pressing "I" will let you view your equipped tool.
Removed first person body when entering water.
Changed pushing other characters to work only when you don't have a tool equipped in your hand.(Help to avoid accidental pushing, which can sometimes lower your reputation)
Player can snap log or plank bundles to their horse cart.
Small rework to signs.
You will no longer gain xp when digging.
Reduced price for upgrading the anvil.
The new smelter, among other things, is available for purchase at Muhammed's. As a result, you can now have more than 1 Smelter. Let me know of any issues you encounter with the new smelter.
Moved Armor workbench and made it a purchase only at Muhammed. No longer requires a reputation unlock.
The anvil upgrade has also been moved to Muhammed.
Reduce the price of Schematic books.
Lowered the service cost for converting gem fragments to hardening solutions.
Lowered prices for buying tools from Muhammed.
Lowered prices for purchasing leather armor.
Temporarily Disabled Easy and Hard Difficulty. This is in hopes to get a more focused discussion on progression. I will open up the other difficulties afterwards when i've gathered enough data to make the right changes.
Added the missing Hero hilt to Geoffrey's purchase item table.
Changed grip required to complete forest puzzle. (Hopefully will make the puzzle slightly easier)
Added food vendor at the Inn and Tavern in Northelm.
Update tutorial text to use user custom keybinds.
Added invitation from Muhammed to give awareness to skill training.
Added missing shelf names.
Reduced butterflies spawned.
Player can swim up and down using the Ctrl and Space bar keys.
Added new version of chest to the game, replacing old ones.
Added Crossbows, Bolts and Crossbow Quiver with Bolts. Not craftable at the moment.
Added Leather Merchant. Exchange leather scraps for leather armor and purchase crossbows.
Removed old mining helmet for new leather one.
Added equipable Backpack. View and remove your equipped items. Pick up small usefull items and view your inventory.
Updated leather armor visuals.
Reduce coffee fatigue recovery amount.
Added 3 animals to hunt for leather.
Removed Deers from Kaldessia Forest. They will be moved to Kaldessia Fields instead.
Added cooking, cooking pot, food ingredients. Food only enhances your character stats.
Fixes
More fixes to moving workstations/items.
Purchasing larger shop fixes.
Fixed issue with Gems and Solvents not saving their state.
Fixed issues with planted trees not spawning back properly.
Fixed an issue where placing down a workstation and quickly cancelling the placement would cause the workstation to disappear.
Fixed issue where grips don't factor into sale prices.
Falling through ground fix.
Fix to customer queues.
Player character loading in will no longer fall through the ground when standing on terrain.
Auto-depositing coins should no longer default to No.
Gems and Solvents will no longer transform into something else when loading back into the game.
Fixed a shop exploit.
Fixed Angel Ring Guard not being interactable.
Armour stand orientation no longer depends on the box orientation.
Opening crates should hopefully no longer spawn workstations with weird rotations.
Possible fix to being unable to fix old binding issues with the mouse.
Fix to repaired items not having the correct stats information.
Bloom brightness being too bright especially in Nexus.
Removed Northelm snow storm effect inside of buildings.
Fixed issue with weapons/tools sold registering only grips after save/load.
Fixed Items freaking out when disassembled.
Fix to having multiple customers waiting outside. They should come to your door only if another customers has left.
Fix to issues around unbinding the mouse Y axis.
Fix to phantom trees from planted seeds.
Fixed hollow pickaxes.
Fix for the message "You are too tired to run" not going away when you drink Coffee.
Muhammed tools should show the proper durability after you've purchased them.
Anvil Upgrades visuals will update when loading back into the game.
Job crates not giving correct prices for each item placed inside.
Repairing polearm weapons not giving coins for weapon head repairs.
Missing hammer head meshes.
Fix to selling items to customers that give you less cash then the parts you purchased.
Fix to Snow fx not being triggered when the player is riding the wagon.
Fix for Metal armour prices not factoring leather prices.
Update to shields prices to be determined by quality as well.
Fix to being able to re sharpen a weapon after changing its shape on the anvil.
Fixed popup elements text in a few places like saw table, mannequin etc.
Bandits not going away or being deleted.
Fixed a hole on the side of Northelm castle.
Fixed player death count not being saved.
A bunch of minor bug fixes I forgot to write down.