Did you ever want to take the reigns of the smaller nations that participated in World War 1? Now is the time, because in this event, according to the motto ‘all countries, all-in’, you can choose any historical nation that existed in Europe in 1914. Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole of Europe in this historical battle scenario!
Event Details:
Historical Europe map with borders of 1914
20 players: Every european nation of 1914 playable
No AI countries
Country selection enabled
Starts immediately
Starting conditions are balanced historically
4x speed
Fixed runtime: 14 real-life days
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
the time has come for another speed round event! This time, we have upped the ante: You will play on a 500 player map at 4x speed with drastically increased Goldmark rewards. Don't hesitate and join this massive rush for gold!
If you want to participate in this event simply go to the games list: During the sign-up period new event rounds will be created on demand and shown on top of the list of new games.
the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.
Settings for this speed round event:
Player count: 100
4x speed
starts when full
Free country selection
players flagged as inactive after 2 real life days
1 real life day of AI & human player peace period
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Today’s release is entirely focused on eliminating existing bugs in order to smoothen the overall gameplay experience. We fix non-scrollable menus on mobile devices, make sure planes don’t get stuck after completing attack orders and prevent spies from being able to damage the very heart of a nation: its capitol building.
Please check out the list below for more details and a complete overview of today’s update:
Bug fixes:
In case more than two time-limited events were active at the same time, only two icons were displayed on screen simultaneously. This has now been adjusted.
A bug was fixed that caused the stock market tab to not be scrollable on some iOS devices.
A bug was fixed that caused the espionage tab to not show the lowest entry on mobile devices.
A bug that sometimes gave planes the ability of teleportation after having attacked a close enemy unit was fixed. Planes now fly back to their base after an attack as intended and do not teleport anymore.
The issue that prevented Control Point graphics from being displayed on Dominion maps when zooming out has been resolved.
A visual bug was fixed that caused the number of displayed projectiles fired by long-range units to increase proportional to the total amount of units present within the same stack. The number of displayed projectiles is now proportional to the amount of long range units within a stack.
It was possible to damage capitol buildings via spy missions, which was not an intended mechanic. This has been fixed, as capitol buildings are now indestructible and can only be removed by capturing the respective province or relocating the capitol itself.
An issue was resolved that triggered an error message for some players after a Forced March command had been ordered to an army.
A bug on mobile was fixed that caused the coalition tab to be displayed in game rounds that had coalitions deactivated.
We’re happy to present you with the content of today's release as it makes for smoother and more efficient gameplay. Can you match our efforts of swatting pesky bugs by doubling your efforts in the air and score some additional victories in the sky? Best of luck general, prepare for war!
The Middle East is aflame! Are you ready to join the struggle for domination in Mesopotamia and lead our surprise offensive? Then make sure to check out our upcoming Mesopotamian speed round event!
This special event map will combine the strategic area-control mechanics from the “Dominion” game mode with the frantic action of the speed round events. Within the sign-up period new event rounds labeled “[Event - Dominon] Mesopotamia” will be created on demand and shown on top of the list of new games. As soon as a map has started you will receive a notification to your inbox.
did you ever want to take the reigns of the smaller nations that participated in World War 1? Now is the time, because in this event, according to the motto ‘all countries, all-in’, you can choose any historical nation that existed in Europe in 1914. Try to grow a small country into a big empire or pick an established superpower and surround yourself with allies. Recreate history or conquer the whole of Europe in this historical battle scenario!
Event Details:
Historical Europe map with borders of 1914
20 players: Every european nation of 1914 playable
No AI countries
Country selection enabled
Starts-when-full
Starting conditions are balanced historically
AI & human player peace period of 24 real-life hours
1x speed
Fixed runtime: 28 real-life days
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
The race to victory is about to begin as our “Arms Race” event returns!
Your nation is mobilized, your economy is set up for war, infantry units are deployed to protect the countryside and the finest of your troops are gathered in urban centers across the country!
It is time for you to make the first move and face the enemy!
2x speed
Starts-when-full
Random country selection
Players flagged as inactive after 48 real-life hours
AI & human player peace period of 24 real-life hours
Fixed runtime of 28 real life days after the game started (if not won earlier)
During the sign-up period you can find the event maps at the top of the games list. Join these event maps to participate. We wish you good luck and much fun!
some battles are not meant to be fought alone and our next event is one of them. Join the 100 player map and choose which of the two sides will benefit from your knowledge as a leader and tactician. Prepare for the biggest team fight in history.
Event Details:
50 vs. 50 team game
starts-when-full
random country selection & free selection among 2 teams
players flagged as inactive after 2 real-life days
AI & human player peace period of 1 real-life day
fixed runtime: 42 real-life days
During the sign-up period the event maps can be found at the top of the games list. Join these event map to participate. We wish you good luck and much fun!
the time has come for another speed round event! Cancel all your plans and prepare for some short nights and long fights during the next 14 days. If no player or coalition has achieved a regular victory by that time, the player with the most victory points is declared winner. The end time is displayed in the game information within the newspaper and as a countdown on the right side of the screen. This scenario runs on the CoW 1.5 version, with new features and new balancing.
Settings for this speed round event:
Player count: 100
4x speed
starts when full
Free country selection
players flagged as inactive after 2 real life days
1 real life day of AI & human player peace period
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period new event rounds will be created on demand and shown on top of the list of new games. As soon as the map has started you will receive a notification to your inbox.
Time flies, as they say! Just like those new fighter aircrafts and bombers these days. The Germans are deploying troops, the Tsar increased military spending and the Royal Navy is on high alert! It looks like we are only hours away until war breaks out in Europe.
Mobilize your troops and prepare yourself for whatever enemy you may face! “Rush for Europe” is a special event map which runs on breathtaking 6 times the speed of normal game rounds! Even the tiniest decision could have severe consequences at this pace. Experience the war for Europe in a way you have never seen it before!
Player count: 20
6x speed
Starts-when-full
Free country selection
Players flagged as inactive after 24 real-life hours
AI & human player peace period of 24 real-life hours
fixed runtime of 14 real life days after the game started (if not won earlier)
If you want to participate in this event simply go to the game list: Within the sign-up period ( new event rounds will be created on demand and shown on top of the list of new games.
We hope you enjoy the event and which you best of luck on the battlefield!