Wednesday’s release sets out to greatly improve your game experience with a number of noteworthy changes to the AI, the timing of the day change event, and a whole new way to track your progress towards victory.
Responding to feedback from the community and our own analysis, we adjusted the behaviour of AI players to be slightly less aggressive. To achieve this we adjusted the way the popularity with the AI is affected by certain actions (like surprise attacks and unit production). We also taught the AI that it is more beneficial to attack provinces on the front-line instead of trying to occupy provinces all over the place.
Another rather big change that you should be aware of is that the time when the day change occurs now varies between game rounds. This was done for performance reasons and to allow players of different time zones to join games that suit their online times best. So what changed? Game rounds now start at 0 hours the moment they are created. When a game gets created at 10:00 AM CEST the first day change will happen at 10:00 CEST the next day. If the game round is full and another new game round gets created at 10:45 AM CEST its first day change will happen at - you guessed it - 10:45 CEST the next day. You can always check the World Herald newspaper of a game round for when the next day change will happen.
Finally, we made some important changes to the way victory rewards work. For details check the complete list of changes below.
Victory Progress and Reward Changes:
We completely reworked the 'game end timer' popup to display your current progress towards victory – both as a single player and as part of a coalition.
When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Prior to this update only single players could win a round after a timeout.
Victory rewards are now based on each player’s or coalition’s relative progress towards their respective victory condition. This progress is reflected in a joint ranking table, accessible through the timer in the top right corner of the screen or from the new ranking indicator in the top bar.
Finally, the new reward structure allows for coalitions that rank 2nd, 3rd, or 4th on the joint ranking (depending on the map type) to receive Gold rewards matching their ranking position as well. In the past, only a winning coalition could receive a coalition victory reward.
AI:
The negative effect of unit production on a player's popularity with the AI has been drastically decreased.
When a player declares war on another player:
Only the aggressor receives a popularity penalty with the AI depending on the victim's popularity with the AI. (Before, the defending player also received that penalty in certain cases.)
We removed the popularity penalty for players who react to a war declaration by declaring war back.
When war is declared against a player he receives a solidarity bonus at the same height as the penalty received for declaring war by the opposing player
AI players preferably attack front-lines and undefended provinces. It may still use neutral provinces (roads) to attack a player’s core territory, though.
We fixed a but that allows the AI to give Right of Way to players on the Dominion Mesopotamia map.
General:
Game rounds now start at hour 0 when they get created. This means that day changes in a game round always happen in 24h intervals from the moment the game is created.
The day change timer is now also visible in the mobile version (on the bottom right corner).
We have improved the positioning of unit sprites on the map: they are now displayed closer to their actual position and overlap each other less often.
Joining a new game round through our game suggestion popup now grants a small Gold reward.
Bug fixes:
We fixed an issue that prevented players from buying small amounts of resources with Gold when they lacked some for building units and buildings.
We resolved an issue that prevented players from closing a pop-up after a payment was finalized.
We fixed an issue that sometimes led to players getting an error message after being redirected from the shop to the payment provider.
We resolved an issue that led to the coalition flag of the last selected army being shown for the subsequently selected army in some cases.
We hope you like the update and wish you best of luck on the battlefield.
No matter whether you play Call of War or Supremacy 1914, chances are high that you love these games as much as we do here at Bytro. We like to spend our free time conquering the world and challenging other players in global conflicts. At the same time we are aware that we only play a game and that we are fortunate not to have to experience these simulated events in real life.
Unfortunately, there are many people out there who are not as lucky as we are. Aware of this fact, we at Bytro feel obliged to also do our share and help where we can. This is why we are teaming up with our friends at War Child to raise awareness and support children affected by conflict.
War Child delivers vital child protection, education and psychosocial support and is present in more than a dozen countries where violence and armed conflict are a fact of life. Everything War Child does is designed to have a lasting impact and help children build a better future - both for themselves and their communities.
To help the good cause we have decided to run a dedicated War Child sales event. For each sale 10% will be donated directly to the War Child charity. On top of that you will receive 20% Bonus Gold on any gold pack you purchase during the event. When you login between November 1st at 12:00 CET and November 3rd at 11:00 CET you will receive your personal War Child offer for a limited time of 6 hours.
Now is the right time to restock your in-game war chest! Not only will you get 20% more gold on your purchase, but your contribution will directly benefit the War Child charity.
Today’s release brings some new features and bug fixes to Supremacy 1914. Coalitions can now win game rounds when time runs out before someone was able to win the map in time, we improved user experience by leading players directly to the diplomacy screen of a country, when clicking on a national flag in the province bar or army panel, and we fixed an issue that prevented players using the app on Android from scrolling down in some menus.
General:
When a game is finished due to a timeout, the player or coalition closest to reaching victory on the map will win. Previous to this update only single players could win a round after a timeout.
We rearranged the settings menu to make it easier to navigate. Players now find two tabs when opening the settings. One tab for game settings and one tab for account settings.
Clicking on the player status icon (human player, inactive, AI) in the province bar now opens the in-game profile of that player.
Clicking on the nation flag in the province bar or army panel now opens the diplomacy screen and selects that nation.
Bug fixes:
We resolved an issue that caused units and buildings to temporarily disappear in the production menu when it was researched or built.
We fixed an issue that caused an infinite loading symbol to appear when scrolling down the “New Games” list on Android devices.
We resolved an issue which prevented players from scrolling down in the “All Offers” section of the stock market when using an Android device.
We hope you like these fixes and wish you best of luck on the battlefield.
You'll find up to four different single purchase DLCs for Supremacy 1914 on Steam now. They are offering a mix of premium content for a discounted price. Check it out and you might find a good deal!
Today we bring a bunch of new features and a lot of bug fixes to Supremacy 1914. From now on the Elite AI will be available to all players for free, as this advanced version of the AI will replace the current AI in the game. This will add quite some action to new game rounds that are created after this release.
Now that you will fight against the elite AI, you might want to know about your standing with the AI more often to avoid unexpected attacks. We have got you covered, as you now find the global popularity indicator in your nation profile giving you exactly that information!
But we didn’t stop there! When your army is in combat, all you have to do is hover over the attack timer to get the latest combat information. Another helpful feature allows you to differentiate the attack range of ranged units when several of them are selected together. Just go to the army bar of the selected units and hover over them to highlight their attack range on the map.
Finally, in order to add another layer of realism to Supremacy 1914 and make the game experience more balanced and fair to all players we took a look at trading in the game. The result are several changes like the removal of unit trading or limitations to resource trading with players outside of one’s own team or coalition (see the list below for details).
There are more new things to discover and a good amount of bug fixes that we released today. Read through the complete list below:
General:
We added a global popularity indicator to the player profile showing the current standing of the player with the AI.
We added a map border for a better look and feel.
Combat information is now also displayed when hovering over the attack timer.
The attack range of a ranged unit which is part of several selected units now gets highlighted on the map when hovering over the ranged unit in the army bar of a multi selection of units.
We added tooltips to the relation icons displayed in trade dialogs to make it easier to see which icon stands for which diplomatic trade.
When merging units with different fire mode settings, the merged stack will adopt the fire mode of the more powerful units.
Minimum price per unit on the stock market is set to 3.0 money
Maximum price per unit on the stock market is set to 30.0 money
Units cannot be traded anymore
Trading resources via diplomatic trading is limited to coalition and team members
After leaving a coalition players have to wait 3 days before they can join or create a new coalition
After being kicked from a coalition players have to wait 1 day before they can join or create a new coalition
Bug fixes:
We resolved an issue which caused unit specific kill achievements like “panzer ace” not being updating correctly
We fixed an issue that caused a different unit being highlighted than the one hovered in the army bar.
We resolved an issue on mobile devices that prevented the arrival time of enemy and allied units to be displayed when selecting a moving unit on the map.
We resolved an issue that prevented land ranged units set to aggressive fire mode to open fire on other units within their attack range.
We resolved an issue where additional queue slots were displayed incorrectly on mobile and PC.
We hope you like these changes and bug fixes and wish you all the best on the battlefield.
as most of you already recognized, Supremacy hasn't been released as planned. We were at least similar hyped as you guys and really want to get the game out there. Therefore it is very unfortunate, that we could not make it in time.
The reason for a second delay is that the final QA discovered and reproduced an infinite loading bug, which seems to appear for new players quite frequently since the last patch.
Our team policy is to ship only high-quality content - even though we are aware that it is impossible to be completely bug free. The goal is and should always be to provide a great game experience and an infinite loading screen is definitely not a great experience. That's why our team is working hard on killing this bug and make sure it won't appear again. As you might know, we are only a small game studio and therefore things need a little bit more time than for the big boys.
Nevertheless, it is important for us to communicate honestly with you and keep you informed about the development. Since it is only us to blame: We'll compensate you for the waiting and increase the value of the free starter pack for every new player. Details can be found on the store page.
Thank you for your understanding and sorry for any inconvenience this may have caused. We are still looking forward to bring Supremacy 1914 to you and let you experience the Great War as a unique long-term strategy game. Enjoy the current Steam Summer Sale!
Bad things first: Steam release has been shifted a couple of days to somewhere around June 20th.
The good news is that we are giving our best to bring you a fully Steam integrated version of Supremacy 1914. As we are planning to offer existing account log-ins, the integration took more time than we anticipated at first.
We have also discovered bugs we want to fix. Unfortunately we do not have the capacity to do it all at the same time.
So we rather want to be fair with you now, rather than releasing a game on Steam you and we are not happy with.
Please bear with us and we are heavily working on a final version that you have something to look forward to!
As an extra bonus for you to compensate your waiting, we will gift every new player a starter pack! Feel free to check the store page for more information about the content.
we know it's been a long time, but the wait will soon be over! Here's a quick update from our side, so you know what's currently going on:
We are making good progress with the Steam development tasks and are confident to release Supremacy 1914 within the next weeks
Existing users will definitely be able to log in with their game account to keep their progress and play cross-platform. This includes Call of War and Conflict of Nations players, if you have set an e-mail and password!
As the release is coming closer, don't forget to add Supremacy 1914 to your wishlist!
We are looking forward to bring the leading cross-platform World War 1 strategy game to Steam.
We're excited to announce that in Spring 2019 Supremacy 1914 will officially launch on Steam! We cannot wait for Steam gamers to get their hands on S1914 and jump onto the battlefield.
Unfamiliar with S1914? Supremacy 1914 is a free-to-play World War 1 grand strategy game developed by Bytro. Firstly starting off as a browsergame, the game is now coming to different platforms. Already over 4 milion players fight on different maps and modes for glorious victory! If you are a fan of historical grand strategy games, this game should definitely not miss in your Steam library.
Do not forget to add the game to your wishlist to stay up to date about the release!