Autonauts - Drazzan


Hello all!

Please see below the Patch Notes for Version 129 of Autonauts.

In this version we have a couple of new things to play with along with the usual slew of fixes. We've also moved one of the Researches from level 3 to 4 because the things it unlocked required other level 4 research, and it wasn't particularly useful at level 3.
  • New : "To Me!" and "Drop All" buttons added to the Brain panel.
  • New : "Pause All" added to Bot Group panel.
  • New : Tree Stumps can now be dug up specifically, instead of coincidentally when digging holes.
  • New : A setting has been added that allows the flashing lights and lightning to be turned off.
  • Updated : Drop All buttons now also drops inventory contents.
  • Updated : Pressing M or Delete will now enter Edit Mode directly, instead of having to press E first.
  • Updated : Skeps and Hives can now be deleted.
  • Updated : Pottery Technology moved from Level 3 research to Level 4
  • Fixed: Since 127 some people have been experiencing that their bots either stopped or wandered off (or other crazy stuff) when they load their map. 129 should now fix this. You'll need to stop/start the problem bots the first time you load up but once you save again it should be all good after that.
  • Fixed : Bots sometimes couldn't be Whistle selected when using a Wheelbarrow.
  • Fixed : Bots using Wheelbarrows wouldn't move after loading a level.
  • Fixed : When a bot was told to Move To x,y and the target was covered by a building, it wouldn't move. Now it will move if it can get within 5 tiles of the target.
  • Fixed : Stacked storages would have their contents doubled when moved.
  • Fixed : Sometimes stacked storage wouldn't change contents when a bot added/removed.
  • Fixed : Converters would sometimes get stuck making an object forever.
  • Fixed : While placing and holding a line of blueprints, a bot would attempt to build them and crash.
  • Fixed : Deleting an area of buildings while a bot was building one of them could crash.
  • Fixed : Sometimes blueprints couldn't be deleted.
  • Fixed : Depleted Stone Resources now regenerate after 10 minutes.
  • Fixed : Clicking the Desktop button could sometimes minimise the game so that it couldn't be shown again.
  • Fixed : Sometimes a Seedling Tray would show negative Tree Seeds, allowing infinite seedlings to be made.
  • Fixed : Sometimes a workbench would accept more ingredients than were required, stopping it from working.

Many Thanks!
Autonauts - Drazzan


Hello all,

Please see below the Patch Notes for Version 128 of Autonauts.

This release has the first big research changes in it to help evolve Colonists from Level 3 to Level 4 more easily (sorry to all those valiantly struggling to do this). This involved moving a few researches around, changing some of their Wuv requirements as well as moving which objects are unlocked on which research. We've tried to be careful not to break anything. It may be that you were halfway through researching something but when you load up your level, it's already completed. This is normal as the thing you were researching probably now requires less Wuv. With all that said, here is the list:
  • Updated : Crude Toy Station no longer needs power.
  • Updated : Crude Toy Station no longer needs Box Frame to build.
  • Updated : Changed ingredients of Cauldron from Crude Metal Plate to Metal Ore, Clay and Crude Torch (and Sticks).
  • Updated : Moved Crude Data Storage to first Robotics research (from second) and it's now made on Crude Workbench (as well as Good Workbench).
  • Fixed : A bot was able to change a workbench recipe when there were ingredients on it, and it shouldn't.
  • Fixed : Mousing over a converter while a bot changed the recipe would crash.
  • Fixed : Sometime loading a level would result in "item with save key already added -1" error.
  • Fixed : Clicking Max Area when adjusting a Sign's area didn't work.
  • Fixed : A Direction Sign's area couldn't be changed.
  • Fixed : Adding a Bee Nest to a Skep and moving it would leave an invisible bee behind that blocked building editing
  • Fixed : Bees going to a Flower pot would crash.
  • Fixed : Watering Cans can't take/add from a Barrel.
  • Fixed : Bots could sometimes not find objects or tiles
Phew! Still plenty of bugs to go but we're getting there :)

Many Thanks
Autonauts - Drazzan


Hello all,

Please see below the Patch Notes for Version 127 of Autonauts, lots of fixes for bugs as well as some minor QoL things!
  • New : Badges Button added to Main Menu
  • Updated : Show Autosaves toggle is now on by default.
  • Updated : "Show Autosaves" is now more obvious and visible
  • Updated : ToolPickStone AND ToolAxeStone updated to better emphasise visible differences at a distance.
  • Updated : Flash rate on ! icons reduced
  • Updated : Mushrooms dug will always yield 2 now instead of 1-2
  • Fixed : Hovering cursor over mortar while using a Wheelbarrow would crash
  • Fixed : Sometimes and error would occur with TrailMaker.Update
  • Fixed : Highlighting a building as it's being built by a bot would crash
  • Fixed : Highlighting a blueprint, wait for it to be built by a bot, then move it would crash
  • Fixed : Finishing the first half of Mining Lesson, quitting the lesson then restarting, the lesson could not be completed.
  • Fixed : Pressing Stop wouldn't count as Bot Taught in the Robotics Certificate.
  • Fixed : Sometimes recharging a bot would crash
  • Fixed : Dragging something on the Inventory screen would reveal the Tutorial panel
  • Fixed : Sometimes using a Rocking Chair would crash
  • Fixed : Accessing a storage just after going into Edit Mode would crash
  • Fixed : It was possible to open the Wardrobe as something else was happening like completing research, making the game lock up.
  • Fixed : Sometimes levels won't load because "UID already exists"
  • Fixed : Bots sometimes get stuck after being given a new tool when one breaks.
  • Fixed : Script abuse results in a bot attempting to take something from an unknown object causing a crash.
  • Lots of other mysterious crashes with speculative fixes. Nice!
Thanks to everyone for your patience with this, sorry there isn't much interesting new stuff. There's been more than average bugs encountered and we're trying to deal with them as fast of possible. But keep the reports coming in! We'll get to the lovely stuff soon, promise!
Autonauts - Drazzan


Hello everyone,

Firstly, a big thank you to everyone who has been actively reporting issues and also sharing in our Discord channel! It helps us a lot.

From now on we're going to post news updates of patch notes moving forward so that we can keep everyone informed. Yesterday we launched V126 for Autonauts which fixed a lot of crash bugs that you were all experiencing.
  • Fixed : Editing bot names or group names would sometimes crash
  • Fixed : Sometimes the Berries/Mushrooms tutorial would crash on the Objects screen
  • Fixed : Teaching a bot to milk a cow and then giving it something other than a bucket would crash
  • Fixed : Closing the inventory would sometimes crash
  • Fixed : Moving buildings could sometimes crash
  • Fixed : Teaching a bot to water Cereal with a bucket then giving it a Watering Can would crash.
  • Fixed : RMB on a Cereal Crop with an empty bucket would crash
  • Fixed : The Colonist Seed Dispenser Complete ceremony crashed
  • Fixed : Crash when moving a Research Station or completing a Research.
  • Fixed : Moving a sign and seeing it in Inventory would crash.
  • Fixed : Script abuse when applying a bot upgrade would crash.
  • Lots of other mysterious crashes with speculative fixes :)
Version 127 is coming within the next day or two, so please keep on the lookout for that!

Many Thanks
Autonauts - Jaybop
Today's the day, fellow colonisers!

We're massively excited to proclaim to the world that our colony management game 'Autonauts' officially launches today on Steam. Hooray!

And what better way to celebrate than with a little sing-song?


Autonauts combines the very best of agriculture, simulation, crafting, and production-line genre games into one approachable, stress-free package. Players are free to explore their creativity in Colonise Mode which introduces all the game’s different components step-by-step, Free Mode where all structures are unlocked straight away and Creative Mode where players have unlimited resources to build the offworld colony of their dreams.

The RRP of Autonauts is £17.99 / $19.99 / €19.99 but during the first week of launch, it can be snapped up for 20% off the regular cost.

Make sure you let us know what you think over on our official Discord channel!

Disco Elysium - The Final Cut - contact@rockpapershotgun.com (RPS)

Do you like hearing indie devs spilling the beans about the secrets of game design? Would you also like to see the lovely faces of RPS coaxing said developers to spill those beans at the same time? Well then, you better get yourself over to the Rezzed Sessions stage on Friday October 18th at EGX 2019, as we’ll be hogging the stage from 2.30pm onwards as we grill some friendly developers that just happened to walk into our big indie dev net. From the making of NoCode’s space horror game Observation to how to make an RPG like Disco Elysium, here’s the line-up for the second day of EGX 2019, which runs October 17th-20th at London’s ExCeL.

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Autonauts - contact@rockpapershotgun.com (Craig Pearson)

Autonauts is a sweet game about planetary colonisation. You’ll land on uninhabited worlds and begin to inhabit them by building what you need. But you don’t do it all by hand. The goal is to automate the process, creating and programming worker bots to process the raw materials into a self-sustaining world. As always, the route to colonisation starts with a pie recipe, and it’s one that requires more than just flour and jam.

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Autonauts - Jaybop
Hot, fruity, moist. A delicious pie is just the thing we need to get us started on our Autonauts journey. All we need is a few ingredients and the right tools for the job. How hard can it be, eh?



Mmmm, delicious.

The humble berry pie is just one of thousands of possibilities in Autonauts, the delightful AI coding sim heading its way to Steam on 17th October.

https://store.steampowered.com/app/979120/Autonauts

In Autonauts players are challenged to colonise procedurally-generated planets by utilising the help of fully programmable AI helpers. Fresh from your spaceship you must harvest stick and stone to begin your colonisation efforts. Create rudimentary crafting items from blueprints and build dozens of workerbots to optimise your economy as you progress through multiple technological ages.



Autonauts combines the very best of agriculture, simulation, crafting, and production-line genres and has been designed to accommodate all player skill levels and ages with a charming tutorial, in-depth campaign and multiple creative modes where players are free to express themselves as they see fit.

To celebrate our official release date, Denki Games’ own Gary Penn has managed to pry himself away from his latest creation and share a few choice words:

"It's fair to say we're a little bit giddy, apprehensive, excited and nervous about the imminent release of Autonauts. It's quite the milestone!"



You said it, Gary. Featuring welcoming visuals and a charming sense of humour, Autonauts is set to bring lots of smiles to gamers worldwide when it launches next month.



Be sure to add Autonauts to your Wishlist today. Those pies won't bake themselves!
Autonauts

Autonauts starts simply enough. Craft a bot, train it to chop down a tree, watch it trundle off to do your bidding. What could go wrong? Well, it turns out, quite a lot - because these robots are only as smart as you tell them to be.

"We had something like this the other day," creator Gary Penn tells me. "The Scunthorpe problem." You can teach a machine how to do something and it will do it to the letter - without human intuition to stop when necessary. In the most recent case, it was developer Denki's own profanity filter used to double check the names players give to Autonauts bots. Such systems are notorious for deciding certain clusters of letters - such as those in the name of that particular North Lincolnshire town - are enough to set their ones and zeroes flashing.

But Penn is a veteran of dealing with such things. Starting as a games journalist, he later worked at DMA Design, the studio which would become Rockstar, making Grand Theft Auto and Lemmings - perhaps the closest game to Autonauts on his CV. After that, he helped found Denki, the team behind the Xbox 360 and mobile puzzler Quarrel - a brilliant kind of Scrabble meets Risk. That game hit the Scunthorpe problem, too.

Read more

Autonauts - Drazzan


Ooh, how exciting is this!? Can't believe this is actually happening. It's finally time to officially announce AUTONAUTS, our awesome crafting sim with a lovely robotic twist!

https://store.steampowered.com/app/979120/Autonauts

It's been forever and an age since we demoed the public prototype, and we knew we had something special here from the beginning. When Curve got their hands on it and we saw their little faces light up, that's when we knew it was twu 'wuv'.

Autonauts is an amalgamation of life simulation, combined with construction sims - with a heavy dollop of production line and resource management games - all wrapped up and served on the cutest adorable platter you can imagine. And don’t forget the biggest twist: a whole bunch of robots ready to be built and taught to automate your life.

These Bots can teach you a lot about systems and programming, but it's not meant to be some heavy educational tool; just by messing around with the Bots you can learn a lot. It's sweet and sometimes serious, but never mean or otherwise horrible. The main thing to remember when playing Autonauts is: if you find yourself caught in a grind, STOP and automate it instead.

Our adorable automation game Autonauts is coming out Autumn 2019 and we can't wait for you to play it. Check out the trailer below and don't forget to add to your wishlist to be notified of future updates!

Until next time!

https://www.youtube.com/watch?v=A9iqasp7K6g

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