Autonauts starts simply enough. Craft a bot, train it to chop down a tree, watch it trundle off to do your bidding. What could go wrong? Well, it turns out, quite a lot - because these robots are only as smart as you tell them to be.
"We had something like this the other day," creator Gary Penn tells me. "The Scunthorpe problem." You can teach a machine how to do something and it will do it to the letter - without human intuition to stop when necessary. In the most recent case, it was developer Denki's own profanity filter used to double check the names players give to Autonauts bots. Such systems are notorious for deciding certain clusters of letters - such as those in the name of that particular North Lincolnshire town - are enough to set their ones and zeroes flashing.
But Penn is a veteran of dealing with such things. Starting as a games journalist, he later worked at DMA Design, the studio which would become Rockstar, making Grand Theft Auto and Lemmings - perhaps the closest game to Autonauts on his CV. After that, he helped found Denki, the team behind the Xbox 360 and mobile puzzler Quarrel - a brilliant kind of Scrabble meets Risk. That game hit the Scunthorpe problem, too.
Colony building seems a lot of hard work if you have to do it yourself - which is the idea behind Autonauts.
It comes from video games industry veteran Gary Penn who has worked all over the industry in his long career (and written about it in Zzap!, if you're of that era), perhaps most notably on the early Grand Theft Auto games at DMA Design.
But it's another DMA game which comes to mind when watching the gameplay trailer below: Lemmings. Autonauts' main hook is that you can automate any process you can do yourself (harvesting resources, operating machines, building, cooking, fishing, farming) by building a bot and getting it to copy you.