Legend of Keepers: Career of a Dungeon Manager - Akrythael
Bugs fixing:
Fixed an issue with the amount of shield given by the Revealing Lense artefact.
Fixed an issue with advanced traps scaling in Endless mode not applied correctly.
Fixed an issue with heroes and minibosses scaling in Endless mode that could lead to decimal values.
Fixed several issues preventing the Life bar of monsters being transformed into Trees or being swapped by the Wizard skill from being correctly refreshed if damage was taken just before.
Fixed an issue with the upgrades of the Ironclad Mantis’ first attack not giving the percent of shield displayed in the description.
Fixed an issue preventing players from selecting traps past the third column in the team edition panel for Ascension and Endless modes.
Fixed an issue forcing players to select another monster or trap then reselect the monster or trap they wanted to add several times in the team edition panel for Ascension and Endless modes.
Fixed an issue where defeating a hero with a trap could cause the Enchanted Cogs to trigger again as well as effects being triggered on heroes in specific situations.
Fixed an infinite loop involving the first trap of a dungeon, Multi-action, Enchanted Cogs and the Hunter’s skill.
Fixed an issue allowing players to grind for experience in missions 3, 4 and 5 of each master as well as in Ascension by giving up early.
Fixed an issue where buffing attacks from allies would trigger the new Orc’s passive.
Fixed an issue with the priority of Orc Sorcerer’s and Skeleton Lord’s passives preventing the Skeleton Lord from transforming when defeated while an Orc Sorcerer was in the group.
Fixed an issue when a monster dies from a DoT while an Orc Sorcerer was in the group that would make the next fighter turn to trigger twice.
Improvements and balancing:
A V-Sync option has been added in the video settings. Pixel perfect option has been removed to fix several specific display issues.
An unlock animation has been added on the map after finishing a mission. The last or highest available mission will now be selected by default instead of the first mission.
Morale preview on heroes before using an attack has been made more visible.
A feedback has been added to the minimap rooms when a monster or trap room is locked by an artefact.
Traps will now require some Tears to be upgraded to level 4 and above.
Legend of Keepers: Career of a Dungeon Manager - Akrythael
Here's a small patch for the latest game update.
We want to thank everyone on the forums and on our Discord for reporting us the issues they encountered to help us fix the game, as well as those giving us some feedback.
In addition, we wanted to clarify things around the new game modes we made available for Supporter Packs owners before launch. These modes are still in a "beta" state, but we couldn't wait any longer to share with the community what we've been working on for several months now. We wanted to show you that both the long awaited Endless and Ascension modes have been brought into the game.
In addition, having access to new unfinished or unpolished content early is not initially included in the Supporter Pack. We are coming really close to the launch and the intentions behind this move was not to put the modes under some kind of DLC requirement but just to give a bonus for those already owning the Supporter Pack to thank them. This was a last minute decision and this was the best option we could find between this or nothing.
We also wanted to confirm that these new game modes will be included in the game at launch without requiring to buy any DLC.
We have heard the reactions of frustration or disappointment it created for some of our players and we truly understand. We can assure you we will find a better, clearer way to do it if we had to do something similar again in the future.
We're sorry for the confusion and we can't thank you enough for your feedback and your support!
Have fun!
Bugs fixing:
- Fixed an issue with one of the Artefacts unlock condition requiring to do fights with different monsters types.
- Fixed an issue with years interface in the schedule scene that should only be displayed in Endless mode.
- Fixed an issue with scaling for damage or morale over time Penalties in Endless mode as well as values in their descriptions.
- Fixed an issue in Master’s spells and attacks upgrade tooltips in the dungeon rewards panel not showing the correct values.
- Fixed several issues when killing and scaring heroes at the same time with an AoE could count the heroes defeated twice for game effects or tears gains.
- Fixed an issue with monsters gained during the Plunder task not scaling with current year in Endless mode.
- Fixed an issue with the warning on the Training course task in Endless mode.
- Fixed an issue with the 3 Events related Steam achievements not registering correctly.
- Fixed the spam issue on buttons used to launch a game on the master and mission selection.
- Fixed an issue that was preventing heroes stats to be correctly refreshed after using the Enchantress’ Sand Storm arcane spell.
- Fixed an issue with the level 4 of Ascension not correctly applying its effects to the number of stacks applied by disasters.
- Fixed an issue allowing to open the settings panel during the motivation panel when coming back from a dungeon and preventing the player to close any of the two panels.
- Fixed an issue with Futakuchi-onna’s level 4 upgrade on her first attack.
Improvements and balancing
- Cursed Prism, Flying Dagger and Electrical Coil traps can now be dropped with any Master.
- Oil Cauldron, Icy Breeze and Poisonous Plant traps base damage has been increased from 10 to 20.
- Prismatic Stone and Revealing Lense artefacts have been reworked to make them more appealing.
- Winged Boots artefact speed gained has been increased from 30 to 40.
- Gargoyle’s got some love. Base power scaling on second attack has been increased from 0.5 to 0.75. Power gained at level 3 has been increased from 10 to 20. Demoralized stacks added to first attack have been moved from level 4 to level 3. Level 4 will now increase power scaling ratio on second attack from 0.75 to 1. Level 4 will now increase the stacks of Demoralized applied with the passive from 1 to 2.
- Gnoll had too much Life considering her full tanking potential and has been put back to 100 base Life instead of 120. In addition, Life gained with level 4 has been reduced from 40 to 20.
- Traps can now be upgraded above level 4 in Endless mode. Traps gained during the run will also scale with the current year.
- Heroes will now progressively gain more Power per level after the second year in Endless mode. The higher the year, the higher the increase.
- Heroes will now gain levels quicker over the weeks in Endless mode.
- Minibosses will now automatically gain Life and Power per year after the second year in Endless mode.
- Advanced traps will now automatically gain a damage and morale increase per year after the second year in Endless mode.
- Defensive Turret advanced trap base damage has been increased from 50 to 60.
- Tesla Cannon advanced trap base damage has been increased from 30 to 40 and morale reduced from 30 to 20.
- Grenadier advanced trap second passive when upgraded has been increased from Burn (1) to Burn (2).
- Life gained by monsters per level up above level 4 has been reduced for “tanks” and “fighters” archetypes (from 40 to 30 and from 30 to 20 respectively). “Glass cannons” archetypes are remaining unchanged.
- Champions encountered in the last dungeon of each year will be 1 level higher than before in Endless mode.
- Experience gained in Endless mode has been significantly increased.
- Added a minimum of 25 to the amount of gold when skipping rewards in Endless mode.
- Endless mode Steam achievements have been adjusted from 260 and 520 weeks to 156 and 260 weeks.
Legend of Keepers: Career of a Dungeon Manager - ellieshadow
Hi everyone,
We are super excited to announce the release of our LAST UPDATE before the full release of Legend Of Keepers!
It's been almost a year since the game has been in Early Access. Your awesome feedback and support have allowed us to move forward in the best possible way. Thank you.
We are now close to the release and we hope you'll like this Final Update!
Here's the complete patch notes:
Update: 0.9.3 patch notes
Features:
New Archivist section: keep track of the Artefacts available in the game and how to unlock more of them!
New monster: the Futakuchi-onna!
New Artefacts to discover and play with!
12 new Steam Achievements!
In beta for Supporters only: new game modes - Ascension and Endless! Play with a default team or create your own with the team editor!
Improvements:
Dialogs have been added throughout the game when starting or completing some missions, as well as random dialogs for game overs.
Improved game over and victory animations.
Game speed is now getting back to normal during Cyclops dialog.
Heroes classes and tiers random generation has been further improved for more variety.
Save slots interface has been revamped.
Improved minimap room visual FX for rooms that received a Bonus or some Barrier.
A star for rare monsters and traps is now displayed on portraits during preparation phase.
Balancing:
Masters max level has been increased from 20 to 30.
Mechas’ base stats have been increased and stats gained when upgrading them have been slightly decreased accordingly.
Orc’s Scream of Terror attack has been slightly tuned down.
Gnoll’s base Life has been increased from 100 to 120. Base Speed has been decreased from 70 to 50 accordingly.
Satyr’s attacks upgrades are now increasing stacks spread by 1.
Skeleton Majorette’s first attack is now targeting the back instead of the front.
Heroes’ Power and Morale per level have been slightly increased.
Heroes’ passives regenerating Life or giving Morale back have been toned down.
Healer’s skill has been reduced to 25% Life given back.
Nomad’s skill has been reduced to 25% Morale given back.
Campfire Morale given back and Fountain of Youth Life regeneration have been reduced from 20% to 15%.
Base Life and Life per level have been tuned down for Hoplite and Archmage champions.
Minibosses are now generated in the middle of dungeons instead of at the end.
A few Artefacts have been tuned up to compete with the new Artefacts added.
Traps costs at the Merchant have been reduced.
Bugs fixing:
Fixed an issue with the Ghost’s attacks that were applying Demoralised stacks incorrectly.
Fixed an issue with one of the Skeleton Scientist’s upgrades.
Fixed an issue with one of the Boarman’s upgrades.
Fixed an issue with one of the Gargoyle’s upgrades.
Fixed tier 2 Nomad and Paladin Power per level which had way more than intended.
Fixed an issue with one of the Slaveholder’s talents reducing the training price of monsters not increased correctly with the second talent point.
Fixed several remaining issues with the Two Birds Stone Artefact spreading Morale, effects or dealing incorrect damage values.
Fixed an issue with the Tar Ball Artefact not applied correctly.
Fixed several issues with Artefacts trigger animations not displayed when needed.
Fixed an issue with the Father of the Damned interview giving Armor.
Fixed a few issues with Flame Shield effect interactions with attacks.
Fixed several interaction issues with the Orc Shaman passive.
Once again, thank you for your support since the beginning of the project. And if you have any feedback on this latest version, please let us know on https://discord.com/invite/AbHKtmnX6G.
Legend of Keepers: Career of a Dungeon Manager - ellieshadow
Hi everyone,
Goblinz Studio is releasing a new game with developer TeaForTwo.
Snowtopia is a ski resort tycoon in which you build your ideal ski resort. Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!
https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙
Legend of Keepers: Career of a Dungeon Manager - ellieshadow
Hi everyone,
We wish you Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!
The Christmas Season has begun in Legend of Keepers. Enjoy limited thematic content until the next update in January!
Main Menu
Christmas patterns
2 new monsters
- Skeleton Majorette
- Psycho Imps
These monsters will be available even after the end of the event.
Update: 0.9.2 patch notes
Features:
Merry Xmas!
2 New monsters: the Skeleton Majorette and the Psycho Imps!
Improvements:
Confirmation window during Preparation Phase will no longer be displayed on the second monsters or trap room when equipped with the Cheerleader’s Pom or Protean Barrel artefacts if the first monsters or trap room has already been set up.
A special music has been added during dungeons defense against a champion.
Game effects giving Barrier points to other groups of monsters will now add a VFX on the minimap.
Balancing:
Life Bonus from the Cheerleader’s Pom artefact has been reduced from 100% to 50%.
Number of random Bonuses applied by Golden Leaf artefact has been increased from 2 to 3.
Barrier points gained with the Revealing Lense artefact have been reduced from 15 to 7.
Heroes will now gain levels faster during missions 3, 4 and 5. Their starting level has been tuned down accordingly for mission 5.
Champions during missions 4 and 5 will be 1 level higher. Final champion will also be 1 level higher at the end of a run for a total of +2 for missions 4 and 5.
Bugs fixing:
Fixed an issue with Motivation cost displayed in the Contribution at Source event description.
Fixed an issue where motivation lost during a run was not set correctly by default on older saves.
Fixed an issue with Dodge effect triggered by non damaging friendly attacks.
Fixed an issue with the Skeleton Scientist’s level up upgrades not working correctly.
Fixed an issue with older saves where missions rewards were not unlocked correctly after the new rewards repartition.
Fixed an issue with the Miraculous Pill and some game effects giving Barrier points to the next group of monsters.
Fixed an issue where resting rooms were generated only with a Campfire.
Fixed an issue with damage preview when the Two Birds Stone artefact would trigger.
Fixed an issue with dungeon rewards generated for long duration custom setting runs.
Fixed an issue with advanced traps passive tooltip.
Fixed an issue where the drummers from the Cursed Temple environment were not playing drums anymore.
Legend of Keepers: Career of a Dungeon Manager - ellieshadow
Hi everyone,
The latest update is now live! It includes a huge rework on runs length and dynamic, a new master selection, 20 new artefacts, 2 new status effects and tons of improvements, balancing and bugs fixing (see the detailed patch notes below).
We also have a new Discord server, and an exclusive monster is now available for our newsletter subscribers!
Update: 0.9.1 patch notes
Features:
Huge rework on runs length and dynamic, starting monsters and rewards for missions, as well as an overall balancing! This is in anticipation of the Ascension system we are working on and the Archives section where players will be able to unlock new hidden artefacts that will be available soon.
New master selection with a beautiful map for each master!
20 new Artefacts to discover!
New monster for players who subscribe to the newsletter: the Grief Weaver! You just need to redeem the code sent by mail on the main menu to add it to the available monsters pool.
2 new Status effects: Guaranteed Critical and Dodge!
Improvements:
Default missions (previously called archetypes) are now a bit shorter than a year with specific weeks and enemies difficulty patterns. Each mission comes with its own repartition of heroes Tiers and levels. The reason for this was to make the game more dynamic, making the progression during a run less linear and slow. Reducing the length of the easiest parts of a run that were not really fun to play will allow players to dive into serious stuff more quickly. Players still eager to play during 2 years like prior to the update can use the customization settings to do so.
Missions are no longer unlocked depending on the master level, but require to finish the previous mission instead.
Enchantress is now unlocked when Slaveholder reaches level 5 and Engineer is now unlocked when Enchantress reaches level 3.
Missions rewards have been adjusted for all masters, moving all of them one mission below compared to the previous version. 5th mission now has a new reward for all masters.
Monsters and traps displayed in missions now have full information tooltips when mousing over them.
Artefacts are now giving more interesting bonuses to make them better game changing elements.
Some new artefacts are now displaying a Status on heroes to better keep track of stats bonuses monsters are benefiting from.
Plunders result window has now a different thumbnail for each available plunder in the game.
Some voices have been added to many monsters and heroes when attacking.
Increasing game speed settings during dungeons no longer creates “chipmunks” voices.
Gold gained in dungeons tooltips is now displayed with a min-max range.
Enchantress’ promotion spells are now displayed and called “arcane spells” for better comprehension.
Mousing over a dungeon in the Schedule scene will now display all the dungeons tooltips available for the week.
In addition to Bonuses and Penalties, some effects are now considered as Statuses. They are displayed with gold text. Stunned, Guaranteed Critical, Dodge and Active Artefacts are considered as Statuses.
Statuses are only removed when their effect is triggered. Statuses don’t lose any stacks when heroes are exploring a dungeon like other effects.
When monsters are defeated, they will now either lose 1 or 2 Motivation. The final amount lost can be altered by game effects like talents or passives.
Heroes groups generation has been improved.
Players can now skip trap rooms if they don’t want to place a trap.
Balancing:
All monsters and heroes have received balancing adjustments. Most of the changes have been made to increase fights duration, to reduce the chances for tanks and medium life pool monsters to be one shot by heroes, as well as better differentiate monsters archetypes. It has of course been done accordingly to the new artefacts power and new runs parameters.
Several masters’ attacks and spells have been balanced.
Interns have been balanced (minibosses).
Disasters have been balanced.
A few events have been balanced or adjusted.
Values of heroes skills and passives that were regenerating Life or giving Morale back have been reduced.
Hero’s passive with chances to stun can no longer be generated on Tier 2 and Tier 3 heroes.
Monsters max level has been reduced from 5 to 4. All the stats and attacks upgrades repartition has been adjusted accordingly.
Leveling monsters to level 4 now requires some Blood to justify the real power spike it represents (15 for rare monsters, 10 for the others).
Most of the existing Artefacts have been reworked or balanced.
Artefacts are now all considered as normal rarity. The rare reward for defending a dungeon from a group of adventurers containing a champion can now contain a normal artefact accordingly.
Orc, Yetigo, Gnoll, Ghost, Infernal Guardian, Jubokko, Skeleton Magus, Skeleton Archer, Skeleton Lord, Skeleton Dog and Skeleton Warrior have received either a new attack mechanic or had their passive reworked.
Morale percent given back to heroes by the Campfire resting room has been reduced from 30% to 20%.
Enchantress’ Blight attack no longer removes Penalties on all heroes.
Tiredness Penalty max damage dealt reduction has been reduced from 70% to 50%.$
Engineer advanced traps have been rebalanced.
Gold gained depending on dungeon difficulty has been rebalanced.
Pile of Bones trap is no longer restricted to Slaveholder only and can now drop for every master.
Electrical Coil trap has been reworked.
Weeks duration and costs of Seminar and Sanctuaries effects have been reduced by half.
Costs of monsters at the Merchant have been reduced by 50%.
Merchant Refresh cost has been reduced from 50 to 20 gold and cost per refresh from 25 to 10 gold.
Bugs fixing:
Fixed an issue causing a softlock when the Crystal Skull artefact would trigger on an intern death (miniboss).
Fixed an issue that could lead to melee heroes not going back to their initial position correctly in specific situations.
Fixed an issue with Enchantress’ Blight attack not taking Penalties applied to the targets into account correctly for damage calculation.
Fixed an issue with the experience gained animation not showing a level up correctly when the amount of experience was equal to the remaining required amount to level up.
Fixed an issue with Vampire Skin Artefact that was not applying its effects to monsters.
Fixed an issue where damage could be negative in specific situations, causing the target to heal instead.
Fixed an issue where the Frostbite application from the Monk class attack was not triggering when the condition was met.
Fixed some remaining issues with the Wizard class skill when swapping monsters.
Fixed an issue when swapping heroes with Enchantress’ Sand Storm arcane spell if there was a skeleton warrior from the Necromancer passive in the heroes group.
Fixed some issues when Mysterious Screwdriver and Enchanted Cogs are triggered at the same time.
Fixed an issue where gold gained displayed at the end of a dungeon was not correct.
Fixed several typos.
Fixed an issue where Slaveholder’s Interview task was allowing the same event to be picked more than once.
Fixed several timing issues for effects gained when attacking, being attacked or defeating heroes or monsters. It was preventing effects from not being applied correctly.
Monsters revived by the Orc Sorcerer’s passive are now correctly keeping their level instead of getting the Orc Sorcerer’s level.
Fixed an issue where monsters could sometimes not be displayed correctly in dungeon rewards cards.
Fixed an issue where the Gym task warning was not correctly displayed when needed depending on the resources available.
Fixed an issue where the Fire Impaler’s second passive max value was not working correctly.
Fixed an issue with the Ice Impaler’s first passive not giving the correct amount of Power per stack of Thorns.
Fixed an issue preventing the Father of the Damned’s passive to work correctly.
Fixed an issue preventing the Druidess champion from using her passive when affected by SIlence.
Hotfix 0.9.1.1:
Fixed an issue preventing heroes from leveling up over the course of a run.
Legend of Keepers has now a dedicated Discord server!
Some of you are already part of the Goblinz Studio Discord server in which you can find all the latest news about all our games, but we wanted to go further and offer more things to Legend of Keepers players. In this new server:
Legend of Keepers: Career of a Dungeon Manager - ellieshadow
Hi everyone!
The Halloween event has begun and for the occasion, you will have access to themed content until the next update!
Halloween-themed Main Menu
Halloween skins
Halloween themes
Update: 0.9.0.5 patch notes
Event:
Spooky Halloween for everyone!
Improvements:
A first version of a saves back up system has been implemented in case players lose their saves for some reason to avoid Steam Cloud sync to override everything with empty saves.
Effects that will be consumed by an attack are now highlighted during the attack preview.
Balancing:
Heals based on a percentage of damage dealt is now ignoring overkill damage.
Bugs fixing:
Fixed an issue where Masters’ tooltip displayed in the rewards view was not taking in count stats from gym’s or rewards upgrades correctly.
Fixed an issue with Steel Golem’s Transmutation attack not giving shield if the hero would die from the attack.
Fixed an issue with damage preview not taking in count the consuming mechanics like for Flame Eater and Ice Elemental.
Fixed an issue with damage preview not taking in count the Hoplite’s Defensive Posture passive.
Fixed an issue with the Black Market displaying gold on the wrong button.
Fixed an issue where the minimap room FX for Enchanted Seeds Bonus was displayed on the Enchantress room if the monster room after the spell room was empty or if there was no available monster room.
Fixed an issue where minimap rooms FX were still displayed even when the room had been explored by heroes.
Fixed an issue where the Skeleton Scientist’s passive was displaying a minimap room FX on the next monster room instead of next trap room when killed.
Legend of Keepers: Career of a Dungeon Manager - Akrythael
Hotfix 0.9.0.2:
Archetypes' rewards can now be unlocked by playing in Custom mode as well.
Performances has been further optimized.
Mechanical Spider last upgrade is now increasing Terrifying stack from 3 to 4.
Amount of Shield condition for Tank’s attacks reduced by 10.
Skeleton Warrior’s Morale has been increased from 1 to 4 at level 1.
Percent of Life regenerated by Mechas when attacking from Engineer’s talent reduced from 10/20% to 5/10%.
Amount of Shield gained by monsters when a Mecha dies from Engineer’s talent increased from 5/10 to 10/20.
Fixed an issue with modding where players couldn’t open the animations or portrait folders.
Fixed description of Ironclad Mantis and Kamigobelin passives.
Fixed minor issues with a few new monsters’ upgrades.
Fixed an issue where Giant Mushroom trap and Cursed Seed special spell could apply an “empty” penalty to heroes.
Fixed an issue with a few projectiles from attacks or traps having the incorrect speed.
Fixed an issue where the Aerobot’s Penetrating Shot wasn’t used again if the Aerobot’s had the required amount of Shield.
Fixed an issue allowing players to rename an empty slot in the team management view in specific situations.
Fixed an issue with hero’s passive reducing by 1 the number stacks of penalty applied to the hero that wasn’t behaving as intended.
Fixed an issue with the Giant Mushroom’s penalties spread not behaving as intended.
Fixed an issue where artefacts restricted to a specific monster type that were able to drop in runs even if that monster type was not available during the run.
Fixed several issues with different healing mechanics interfering with Thorns damage that would softlock the game. Heals are now all applied after damage from any sources has been dealt to prevent unwanted behaviors.
Fixed an issue with the Cain’s Dagger artefact not increasing Bleeding stacks from passives.
Fixed an issue with the Burning Ice artefact that was also applying to Burn and Frostbite applied to monsters.
Fixed an issue where Disaster and Resting rooms were not generated in dungeons with the team management before dungeon option was enabled.
Fixed an issue with the damage preview of Kamigoblin’s Kamikaze attack.
Fixed the remaining issues where Kamigoblin’s Kamikaze attack could soft lock the game in specific situations.
Fixed an issue with the Bounty penalty not working correctly.
Fixed an issue with the spells displayed in dungeon in the Enchantress’ second spell room when players had more than 3 special spells.