Legend of Keepers: Career of a Dungeon Manager - RedFanny
You shared with us two things that we could improve in Legend of Keepers: -Everything is related to gold -There’s no difference between killing and scaring a hero
Thanks to your feedback, we are pleased to introduce our new game mechanics. Now when you kill a hero, you get blood from him. And if you make him run away, you get his tears.
You will be able to use these two new resources in events, but also in some tasks. Here are the new tasks.
-Seminar: instead of paying for enraged effect, we will offer 3 possible seminars like in commercial department. You’ll pay with blood, tears and gold and get more varied bonuses.
-Fitness: in this event your dungeon master will be able to train, in exchange of blood and tears. This training will give him great improvements.
-Sanctuary: opposite of seminary, this place will allow you to make sacrifices with blood and tears to inflict heroes a penalty for the rest of the year.
We are still testing this new feature, that’s why your feedback is so important! Enjoy playing :)
Legend of Keepers: Career of a Dungeon Manager - Tavrox
We're glad to announce we will release a new demo version of Legend of Keepers on October 10th! It will feature new game mechanics such as blue tears and red tears.
These are new ingame rewards that will allow you to diversify the options you pick at the trainer or other events. It will improve replayability a lot!
Blue tears are gained when you deplete the morale of a hero. Red tears are gained when you kill a hero during a dungeon.
We hope this will give more weight to those two options while playing!
The skill tree will improve your game session customization. You will have several traits to upgrade your monsters, traps and more!
The snow theme will diversify the game experience. The classic dungeon is a must, but what about those icy caverns? It's a must-have in all dungeons!
On October 10th, see you on this page to get the demo for free!
Legend of Keepers: Career of a Dungeon Manager - Akrythael
You have been proving yourself and have become famous in the region. New monsters are now willing to work under your orders in the Dungeons Company!
Here’s a quick overview of these 3 demonic creatures!
Let’s start with the first one! Made of living stone, this flying Gargoyle will scare heroes to death!
Here’s the turn of the Flame Eater! This vicious fire entity will burn down adventurers into ashes in no time!
And the best one for the end: the Infernal Guardian! When this greater demon will work for you, the squishiest humans won’t be able to hide behind their tanky friends anymore!
New norms to adapt to…
The dungeon industry is constantly evolving. The high council of dungeoning is always revising or adding laws for dungeon companies.
We’re no exception and we have to respect them.
Too many heroes have been defeated easily lately (you must be the main responsible for this). It resulted in a decrease of adventurers interested in plundering, and actions had to be taken.
You will now have to choose between half of your active employees team and pool of traps when placing your forces.
We hope you’ll still show us that your the best one for the job!
Gargoyle, Flame Eater and Infernal Guardian are now available in game!
Draft system overhaul: number of monsters and traps picked randomly for a room during preparation phase is based on the active employees team and traps.
Lots of balancing for heroes.
Lots of balancing for monsters.
Slaveholder is now bulkier.
Changed Slaveholder's Hold the line! spell to Show No Mercy! (applies Enraged to the next group of monster instead).
Masters have now a Regeneration stat healing them for a few Life points each week.
Balancing for artefacts effects.
Artefacts max level is now 3 (reduced from 5).
Added some new artefacts.
Artefacts level is now displayed with gems in the UI in addition to being displayed in their tooltip.
Effect stacks are now lost at the end of a fighter turns instead of at the start (damage over time are still dealt at the beginning of the turn).
Skeleton Lord's passive revamped: Applies 3 stacks of Enraged to all Skeletons at the start of a dungeon.
Added a progressive animation on life and morale bars.
Several monsters can now be upgraded once with the Trainer.
Several traps can now be upgraded once with the Engineer.
Several monsters/traps can now be bought in the Shop.
Added a new button in the Shop to refresh the elements available by paying some gold.
The end of run/game over screen is now displaying the dungeon master's score.
Monsters and traps obtained by transmuting an artefact with the Alchemist are now given with a level calculated from the level of the artefact transmuted.
Adjustments made to several Events.
Demoralised has been renamed into Terrified and Depressed has been renamed into Demoralised to avoid confusion between the two effects.
Gold is now displayed on the reward screen.
New team management button with a tooltip on the Schedule scene.
Added sound on buttons still missing one.
Bugs fixing:
Fixed score displayed incorrectly on the end of run/game over screen.
Fixed effect description not displayed correctly on a few traps, attacks and spells.
Fixed an issue with the language chosen in the settings.
Fixed several UI issues tied to screen resolution.
Lots of other minor bugs fixed that would be too long to write down.
Legend of Keepers: Career of a Dungeon Manager - Goblinz Studio
Goblinz Studio is proud to announce you that we’re getting bigger and specialize in turn-based strategy games. It’s not anymore a pattern but a brand :)
Don’t forget to follow our developer steam page if you wanna be the first to know about our news.
Here is our awesome upcoming games! Only Strategy & simulation games
-Legend of Keepers will have a one-hour-prologue, available on Steam exactly the 26th of September. If you don’t want to miss it, you can wishlist it ;) (isn’t it our best slogan?)
This demo has been in the work since the middle of Robothorium. The team had to work on a new project to use the Goblinz Engine and the team resources (aka making everyone busy with making games!). Mathieu our art director started last August and the others joined around November.
It’s Goblinz’ third game developed in-house, and you will see this is very important because the game is qualitative, simple and fun. Over time, we learned to value minimalism in design and abundance in juiciness.
We hope you will like this demo, we think it’s a great milestone for us and we’re all proud of the version we’re sending out today. Legend of Keepers has grown over 38K wishlist on Steam, so we’re confident about the future.
Legend of Keepers: Career of a Dungeon Manager - Akrythael
Having to manage monsters like employees is not an easy task.
We thought it could be helpful for you to know more about these powerful minions that you’ll have to command.
Monsters can be sorted into 5 different categories:
Creatures like orcs, goblins and many sorts of beasts
Skeletons … every kind of pile of bones, actually
Demons, from mischievous spirits to the most evil entities
Elementals made of some primal essence
Mechas, some mysterious machines made by crazy scientists
Even if each monster comes with its own weaknesses and strengths, Artefacts and Talents will allow you to significantly improve their efficiency.
Now you must be wondering:
What the heck are Artefacts and Talents? And how do they work?
It’s over 9000!
While playing Legend of Keepers, you’ll have to get through a complete “run” to gain experience with your master and level him up.
By doing so, you’ll earn Talent points to allocate in your master’s talent tree. This will provide you with interesting bonuses to help you during all your other runs.
Of course, you’ll be able to reset the Talent tree to reallocate your points like you want (we are not monst… wait…).
Talents bonuses are unique to each master, going from additional effects on your master’s Spells to additional gameplay mechanics for your monsters.
Artefacts, however, won’t be kept between two different runs, just like monsters, traps or gold gained through a run.
They give you powerful bonuses to spice things up a little, going from attributes increase for specific categories of monsters to chances for fallen monsters to come back to life as Skeletons. Also, they can be upgraded several times to make them even more impactful!
You’ll be able to get them as a reward at the end of a dungeon you’ve managed to protect, to buy them to the Antiquarian or even get them during random office events.
We hope that all of this makes you more and more eager to start your job!
Next time we’ll talk in depth about the adventurers in the country!
Legend of Keepers: Career of a Dungeon Manager - Akrythael
Your goal will be to protect treasures, deeply hidden in the dungeons owned by the Dungeon Company (I hope you already knew that!).
You might be wondering how you will be able to achieve this not so easy task?
That’s what your employees are paid for!
When heroes explore a dungeon in order to find its treasure, they’ll have to face the traps you’ve placed there, but also fight the employees you’ve dispatched during the preparation phase.
It’s time to get serious (but not too much!).
The combat system is turn-based and several attributes are coming into play. They seem obvious but a short recap won’t hurt anyone:
Speed determines the turns order
Life helps to overcome incoming attacks and continue fighting
Heroes’ Morale allow them to stand still while facing your terrifying monsters
4 different elemental Resistance absorbs elemental damage
Armor partially blocks physical damage
Power increases damage dealt by attacks
To defeat a hero, you can either reduce his Life to 0 to neutralize him or reduce his Morale to 0 to make him flee (what a coward!).
Each monster has its own attacks. Monsters will be able to gain new attacks or passive attacks when training, as well as attributes increases. This will allow them to keep up with heroes becoming more and more powerful over time!
As stated above, Resistance and Armor are there to reduce incoming damage. However, they can be negative values depending on the fighters, becoming a weakness and thus increasing incoming damage from the corresponding damage source.
For example, with 50% Fire resistance, an incoming fire attack of 100 damage would be reduced to 50 damage. With -50% Fire resistance, it would be increased to 150 damage.
You’d better be careful when choosing your monsters and placing them!
Attacks have their own characteristics:
They have a targeting behaviour (Front, Back, Zone, Self, Allies, etc.)
They can deal damage of a specific type or even reduce Morale
They can apply a Malus (negative effect) or Bonus (positive effect)
They can be passive and can act as attributes increases, immunities to specific gameplay elements, some kind of limitation for other gameplay effects or can be gameplay effects triggered when the condition is met
Adventurers more prepared than we thought
Our spies have just returned from their mission with some really bad news…
We might have underestimated those heroes… A little…
Fine!
A LOT!
We already knew that they all had their own attack. But there’s more than that!
They also have a skill they can use once during their exploring to ignore the effects of a trap, heal the group, swap the place of your monsters in a room or remove a Malus they’re affected by.
But that’s not all! The more powerful ones also have a Passive that can give them attributes increases, magic shields, immunities or additional effects on their attacks!
It seems that it will be harder than intended…
We’ll try to negotiate some additional rewards for you if you manage to defeat a group of adventurers! Meanwhile, go back to your training, fool!
Legend of Keepers: Career of a Dungeon Manager - Goblinz Studio
Now that you’re in your office, we can present you to your best friend for this job:
Your agenda!
This is where you’ll be able to manage everything!
Each week, you’ll have to choose between different available tasks. You can always see the tasks planned for the next couple of weeks to help you take your decision.
The different tasks available are as follow:
Dungeon: Protect your dungeon from a group of adventurers
Elite: protect your dungeon from a group of adventurers lead by a champion
Merchant: Buy a monster or a trap
Trainer: Upgrade a monster
Engineer: Upgrade a trap
Plunder: Get some gold (but beware of the villagers anger!)
Doctor: Heal yourself
Antiquary: Buy an artefact (more on them in another devlog)
Transmutor: Transform a monster, a trap or an artefact into another one
Event: Deal with a random event in your job environment (strike, seminar, brawl between employees, etc.)
Some events will even have an impact on your relations with the different enterprise departments!
What about my promotion?
Each year (every 52 weeks), you’ll have an interview with your HRD.
After a brief summary of your achievements, you’ll be awarded with several career opportunities to choose from.
The promotion will be represented by a passive bonus to help you do your job even better and overcome stronger teams of adventurers!
Legend of Keepers: Career of a Dungeon Manager - Goblinz Studio
Welcome, dear newcomer, you've been hired as a Dungeon Master!
I’m the resource manager and I liked your resume.
I see that you’re eager to get in the shoes of a Dungeon Master starting his career, so let me give you more details about what will be your job.
You’ll be in charge of one of the countless territories owned by the Dungeon Company, with one single but not so easy task:
Protect the treasures hidden in the local dungeons!
This job requires employees management skills, knowing how to organize your agenda and making the right decisions at the right time.
Sounds fun, isn’t it?
What you will do now that you’re the boss:
After choosing the master you want to play with, you’ll have to select one of the daily tasks in your agenda. Some can get you gold, monsters or different bonuses, but some others might get you some trouble (trust us, you don’t want to face the monsters’ syndicates).
You’ll always see what’s planned in your agenda for the few days to come, allowing you to anticipate and to make the right choices.
This way, you can prepare yourself to overcome groups of adventurers coming for your guarded treasures.
When it’s time to beat up some overconfident heroes thinking they can steal one of your treasures, you can dispatch your employees and set your traps up all over the place.
Show them who’s the boss!
How to protect your dungeons?
Thanks to your “loyal” sentinels and spies, you’ll always know when a group of adventurers will show up. I hope it’ll prevent you from getting fired!
When they’ll be in front of the doors, you’ll see the dungeon layout. It’s time for you to plan your defense correctly against these fools!
There are 10 rooms in each dungeon, 9 of them waiting to be set up. Each room has a specific purpose: place some monsters or set up a trap.
There’s also a resting room where heroes will be able to catch their breath and prepare for the remaining rooms. I hope for you that they don’t stand a chance anymore.
“What about magic?”, you may ask.
Don’t worry! In addition to their first purpose, a few rooms allow you to cast a spell with your master to buff your monsters, deal damage to heroes or debuff them to kick them out of your dungeon!
Once you’re done, heroes will run in and start exploring the dungeon... and there will be blood (but not only theirs)!
Traps will automatically trigger (how convenient it is) and monsters will obey your orders during turn-based fights.
Will they be able to reach the treasure? Only time can tell!