Cell to Singularity - Evolution Never Ends - lunch


We have heard your feedback and concerns regarding the changes to the Metabit tuning. Starting from this version 18.12, there will be significant changes made to the Metabits production. The production rate of earned Metabits will be reduced immensely. As a result, we want to assure our players that the slowdown of Metabits production is not a bug; it is intentional and necessary.

Cell to Singularity is 4 years old and we want to continue to grow the game for both new and current players. Over the course of the game’s lifetime, the current Main Simulation tuning was sufficient to allow users to finish the content in approximately 2 weeks. We have a lot more content now so this does not align with our future plans. The implementation of the Giant Squid further emphasized the need to retune and balance the game as the Squid caused player progression to increase by 1000%.

We want to continue to grow the game, as highlighted in our yearly roadmaps. Thus it is important for us to adjust and slow down the current tuning in order to accommodate newer content such as updates to Civilization, adding in astronomy and more.



We realize that these changes will be difficult but we want to assure everyone that these changes are not final with this build release. We have 8 iterations, if not more, planned to ensure that the game’s tuning will reach a satisfactory and smooth experience.

In addition, we want to release new upgrade types that will boost the Main Simulation based on your Mesozoic Valley and Beyond progression. We have received numerous feedback regarding this suggestion and we are happy to be implementing them.

Thank you so much for your support as we take this necessary step for the refinement of Cell To Singularity. We look forward to hearing your continued feedback!
– The Cells Team
May 22, 2023
Cell to Singularity - Evolution Never Ends - lunch
Hi Universe Architects!

We’ve been quiet for a while, but we have some good news to share with all of our players!

A big thank you to the Explore team who launched Explore: Deep Sea "Lurking in the Dark” earlier this year. Since we are a small team, we can only focus on one thing at a time, so now we will pivot back to another highly anticipated feature: The Beyond. We heard all of your feedback and we are happy to share that we will be expanding the Beyond in episodes, one rank at a time. We will be looking across the Milky Way, exploring nebulas, and journeying deep into the universe.



After exploring the depths of space, it will be time for the dawn… of Civilization! We will expand the civilization tree and overhaul the 3D garden. We gave a sneak peak of its development during the ‘Lurking in the Dark’ event launch AMA, and we can’t wait to share it with you.



We had a number of issues with Metabits production after the implementation of the giant squid. When we added the giant squid, the new progression curve conflicted with the existing tuning in the game. This caused Metabit production to accelerate infinitely, and many players hit the max cap. We had to re-tune the mined Metabits bonus to get it under control; this also reduced the Metabit production rate and the Metabits inventory of affected players. This led to some confusion and feedback regarding ‘missing’ Metabits.

The screenshot below shows the mined Metabit bonus curve per rank. Note the old curve (blue) starts to run off the chart while the new curve (red) gets a capped amount of 50,000% boost. This led to more underlying issues that have negatively impacted the game economy and retention. We are currently working hard to fix this problem and will continue to make adjustments on the tuning. We appreciate your support as we make these changes to ensure that the game remains fun.



Thank you again for continuing to enjoy the game! We plan to update you regularly with more dev diary posts.

As always, stay cellular!

– The Cells team
Cell to Singularity - Evolution Never Ends - lunch
Thanks everyone for playing the Oceans event, we had a great time designing it. This is a small patch that fixes a few issues with leaderboards.

17.74 PATCH NOTES:
+ The game now adds time to your event score when you are away from game and when you use a time flux.
+ Players can increase their total production score even after they have finished the final mission in events.
+ New player profile icons for leaderboards.

Bug Fixes/Improvements:
+ Fixed bug where players would see their time score 0:00 at the top of the high score.
+ Fixed bug where unlocking an event badge mission would show a reward summary pop and softlock the game.
+ We're laying the groundwork for primary simulation retuning:
+ Beta players that experienced the Giant Squid tuning issue will have their Ideas production reduced if it goes over E45.
+ Metabit production will be limited to 10qi until the tuning is complete

Thank you for your support.

The Cells Team
Cell to Singularity - Evolution Never Ends - 𓄃𓄚
“The deep ocean is vast, dark, and so lacking in food that it’s called Earth’s biggest desert. Yet, somehow, extremely weird animals manage to call this hostile world home. How—and why—do they live there?”

Hello Universe Architects,

We’ve got a whale of an Explore event for you!
Explore: Deep Sea Life — Lurking in the Dark


Grab Your Diving Gear . . .
  • And descend into this limited-time event! These watery depths hold 47 trait nodes covering:
  • Diverse life forms of all sizes, from the microscopic to the giant
  • Astounding adaptive traits unique to the deep ocean
  • Mysterious ecosystems, including hydrothermal vents and briny death pools
  • What goes in must come out: Nutrients and detritus!


Journey to the Bottom
This event features 5 in-game generators. Plunge from the Sunlight Zone to Earth's deepest depths—the Trenches. Can you handle the pressure?



The Scenic Route
Uncover exciting, custom-made graphics as you venture further and further down the tree. New visuals lie in wait for you, including Marine Snow particles — one creature’s trash is another’s treasure!



Bringing Treasures to Light
Earn 3 new badges as you swim your way towards the ocean floor, including “Stronger Together.”



Additional Features
+ Earn Logits to put towards the new Giant Squid Logit Prize! This prize comes with four additional mollusk-related nodes in the Primary Simulation.
+ First-ever custom-made background music and generator unlock stinger.
+ Bug fixes and performance improvements.

Submerge yourself in Explore: Deep Sea Life — Lurking in the Dark from April 19th @ 12:00 PM EST to April 25th @ 12:00 PM EST.

EDIT: We previously had marked the event as starting at 11:00 AM EST, but we have changed it to the correct start time of 12:00 PM EST. Thank you for your patience!

As always, we appreciate your continued support and look forward to your feedback. We hope you have as much fun playing this event as we did making it. Enjoy your swim in the simulation! 🦑🐋🌊



Stay Cellular!
~Computer Lunch Team
Cell to Singularity - Evolution Never Ends - 𓄃𓄚
Hi Universe Architects,

Ahoy — the newest limited-time event is rapidly approaching!



Get ready to dive into deepest of depths in:
Explore: Deep Sea — Lurking in the Dark
Available to play from April 19th-25th!

Thanks so much for your continued support as we kick off this Explore season with our first event. We're bubbling with excitement to share this event with you!

Patch 17.48
+ Retuned metabit earned production bonus
+ Adjusted the production power of the Giant Squid logit nodes
+ Increased the entropy and idea boost cap
+ Metabit count can go above 10 Qa
+ Fixed issue with the event leaderboards not submitting current score.

Stay Cellular,
The Cells Team
Cell to Singularity - Evolution Never Ends - 𓄃𓄚
Hello Universe Architects,

We've been wrapping up final touches before our next event.

Introducing a new Giant Squid logit prize!
This artifact includes five research nodes and one trophy node. This is the first time mollusks have joined our main tree. You'll be able to explore the deeper trenches of the ocean garden!


We've also added a new button to view High Scores.


If you find any bugs, please let us know about it in the comments below. Thanks as always!

Stay cellular,
The Cell to Singularity Team
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

We've got a whale of an update headed your way in a couple of weeks! But first — here are some updates to test.

Features
  • Includes preparations for our upcoming Explore Deep Sea event
  • Added Ocean promo event art work
  • Buy Order button now remembers your last state
  • Fixed James Webb in the Beyond Garden
  • Fixed banner showing incorrect artwork for events
  • Added cheat detection — cheat scores can no longer be submitted to leaderboards

We look forward to hearing your feedback as we ramp up to our first release of the Explore series this season!

Stay cellular,
The Cell to Singularity Team
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

We're still working hard on big updates to the simulation. But first- here's something small to help improve your scientific experience!

Updated Features:
  • The Gorilla Trophy Node now features new descriptions and icons!
  • Tweaks to certain tap and swipe SFX in the Logit Prize Sound Packs.
  • Follow along with a Neural Network tutorial.
  • Paste button added for easier following Neural Network players
  • Improved translations on the player profile card.
  • Minor bug fixes and improvements.
It's almost time to share more of what we've been working on with you! Be sure to tune into our behind the scenes livestream this Friday at 1:00 PM EST to find out more. Can't wait to see you there!

Thank you, and stay cellular.
~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

A new social feature has joined the simulation! Universe Architects can now be closer than ever with the ability to share profiles and simulation progress.

What's this new stuff all about? Let's find out:

Let's Connect
Welcome to the Neural Network, a hub for all Universe Architects to convene.
  • Hop on the global leaderboard to meet and compete with other Universe Architects!
  • Follow your friends and race each other during Explore Events!
  • Track your progress and others' stats with individual player profiles!


*Please note: This feature is still a work in progress and is subject to future QoL updates. We greatly value and welcome your feedback for it!

New to the Logit Console
Two worlds, one family. A Gorilla trophy node and Speculative Earth cosmetic are now available for purchase in the Logit Console! Will you welcome these two new additions to your simulation?



Additional Features:
+ Improved tutorials at the start of the game.
+ Beyond camera improvements.
+ Improved Translations
+ Minor bug fixes and improvements

Curious about what we have in store? We're excited to be welcoming a mysterious new addition to the Explore family in the near future! Follow us on Twitter, Instagram, Facebook or Reddit for upcoming status updates.

Let us know your thoughts on this update, and we hope you're looking forward to what's in the works!

Stay cellular,
The Cells Team
Cell to Singularity - Evolution Never Ends - lunch
Hello Beta Testers,

We appreciate your patience as we finish an upcoming patch. We're really excited to finally be adding a new social feature to the Cell To Singularity universe! In order to make it the best it can be though, your feedback is a crucial step in its development.

Features that need testing:
- The Neural Network for the Primary Simulation and Explore Events. This new feature can be unlocked using MetaBits in the Reality Engine.
- Speculative Earth cosmetic available for purchase in the Logit Store.
- Gorilla Trophy available for purchase in the Logit Store.
- Improved tutorials at the start of the game.
- Camera improvements made in the Beyond.
- Improved translations.
- Minor bug fixes and improvements.

Our team can't wait to hear to your feedback! Please leave any comments, questions or concerns you have in the comments, email us at lunch@computerlunch.com, or join the beta channel in our Discord server.

Thank you for testing, and stay cellular!

~Lunch
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