Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,
The simulation has been updated with a popularly requested mammal. Let's give a big, batty welcome to a new face joining the Main Tree...
Remember the Natural Selection Island competition in April? Players got to choose between six different animalia contestants, and the winner would be added to Cell To Singularity. The bat beat the capybara by a few coarse hairs in the final vote, and now it's finally its time to shine!
Pour The Fruit Punch
Fruit bats, also known as megabats, have officially joined the game! Unlock their trophy node in the new Chiroptera branch, and watch them fly around in the dense jungle of the Land Garden.
Finger Counting
Those are some long fingers you have! New trait nodes- including Long Fingers -are now available on the Main Tree. Find the Chiroptera branch near its winged comrades and learn more about what makes bats so cool!
What's going on with the Beyond?
While our team is continuing development on the Beyond, we're always welcoming new beta testers! Interested in joining? Here's how:
Step 1: Right click on 'Cell To Singularity' and select 'Properties'.
Step 2: Go to the 'Betas' , and type the code "iwantbeyondnow" this will unlock the beyond testing branch
If joining the beta isn't for you, we recommend following us on our socials and keeping an eye out for any expansion updates!
Our team is ripe with excitement over our new mammalian edition! In the spirit of Natural Selection Island; if you could add ANY animal to the game, which one would you choose?
Cell to Singularity - Evolution Never Ends - lunch
Hey Cellular Cadets,
We are adding Bats to the primary simulation next week, and need to test the latest version 9.36 for any bugs.
Specifically we want to make sure nothing is messed up in the Mesozoic valley. As we are programming the Beyond Solar system expansion a lot of the new game code is connected to the Mesozoic valley. We have been testing all week and the build looks good to use, however we just want be extra careful nothing it broken in the Valley, before we push this update to the public.
What to test in the beta? + Try to unlock the Bat in the mammal tree. + See if you can find the bat in the land garden + Check that you game looks normal in the Mesozoic Valley.
Note: If you are already testing the "beyond beta" you can stay on the Beyond beta and test these items from that beta. Both the public beta and beyond have the same codebase, however you can't access the beyond in the public beta. Hope that's not to confusing.
How to help test the Bat beta
Right click on Cell to Singularity select properties. Choose "beta - public beta" tab then switch your setting to Beta. Note this is not the beyond beta.
Thanks again for your help, if the build looks solid we will roll it out to all players nearly next week.
Cell to Singularity - Evolution Never Ends - lunch
PATCH 9.44 + Fixed bug where beyond cut scene would play again and again + Constellation have line drawing + Dispatch missions have the correct 3D models. + Stars in background of solar system are sized more correctly + Space time icon updated. + Cube Bundles updated.
PATCH 9.35 Quick fix for the idle income not working in any simulations.
+ Fixed idle income not being collected in any of the simulations. + In the Dino's "Collect" mission were incorrectly labeled as "Research" missions + Fixed issue were players were seeing "infinity" on progress bars in the Dino simulation. + Astronomy missions in beyond should have the correct title and description for all those mission types.
------------------------------ Hey Cells Testers,
We added a doorway to get to the beyond scene you will need to open the beyond by clicking on the Ghost Galaxy near the start of the tree. The Ghost Galaxy only shows up after you reboot the simulation one time.
PATCH 9.34 9/01/2021 + Achievement text added for the constellations + To enter the beyond. You need to first unlock singularity and then look for the galaxy ghost in the main simulation at the bottom of the tree. + Rare card power increased. + 3D object and sprites added for dispatch missions. + Added 2 more dwarf star research missions. + UI for switching world updated in the main simulation. + Starting work on beyond into cut scene + Starting work on translations.
------------------------------
Hey Cells Testers,
We have a new beyond beta update, Achievements have been add to this patch. We also need to reset beyond progress to test out new economy tuning. Sorry about the constant reseting of progress, this should be one of the last time we need to do that.
As alway thank you for helping us test. Leave any feedback in the comments.
~ lunch
PATCH NOTES 9.30
+ Re-Balancing rare and epic card power levels. +Major Progression and Pacing Pass + Bonus payout and speed are now additive not multiplicative. +Tweaked Astronomy Missions timers + Universe rank up cut scene update Semblance dialog segment + Achievements add for all major generators. Each of the 12 Constellations unlocked gives an Achievement. + Constellation bonus rebalanced. + Constellation bonus tooltip more clear on what the Bonus does. + Descriptions for generators and card have been updated + Cube Bundles should work correctly now. + Save mission icon updated. + Added missing icons for Heliosphere and Alpha Centauri + Sound effects add for card reveal + Sun rays radiate out from the sun generator on the tree. + fixed brackets showing on wrong side in the Solar system garden. + fixed: quantum charge is now hidden while ranking up + Fixed overflow number glitch where later ranks had mission showing numbers 0.000000000005
Cell to Singularity - Evolution Never Ends - lunch
UPDATE 8/18/2021 We pushed a hotfix to address the background music playing while muted. This patch also fixed a bunch other items listed bellow.
PATCH NOTES 9.21 + Super charge initial state graphic change to look like galaxy swirl + Constellation grid bug fixed + Top mission UI flickering fixed + Background ambient music respects the mute button + Dispatch mission cost and effect increased + Tool tip shows the correct discount from a dispatch mission + Mission type have unique icon for clarity + Mission tuning on rank 12-17 + Interstellar Medium mission now effect oort cloud discount. + Tapping power restored to the main simulation. + Collect mission now refereed to as "Research" in mission ui
-----------------
Hi Cells Testers,
We received lots of feedback over the weekend. This patch addresses most of those issues that players encountered. We did discover a major progression blocker, along with a bug causing tapping power to become overpowered. Due to these two bugs we unfortunately needed to reset progress again for beta. We apologize for the lost progress during the beta.
Patch notes 9.20 - Dinosaur mutagen bug not being able to collect fixed. - Fixed: Progression blockers - Updated top mission UI. -Translations Implemented (WIP) - Tapping on top mission UI will center on related generator. - Ambient Music system - Planet specific music plays on unlock and rank up. - Rank up sound effect - Photo mission has icon and translation. - Tapping Power Balance Changes - Tree background reveal as you unlock nodes - Capped final Rank at 17
Please leave any found bugs and feedback in the comment.
Cell to Singularity - Evolution Never Ends - lunch
Hello Cells Beta Testers,
We have a new update, with lots of changes and a brand new progression. Note this update will restart your Beyond progress.
The update is available now on Steam. Android and iOS will come tomorrow.
9.17 ( Aug 13th) + Sounds effect added for collecting star fragments and opening dwarf star. + Tap mission can be completed using keyboard presses. + Hide left and right buttons on solar system garden objects + Progression changes Tweaked ranks 8-12 + Super charge shows UI the side panel
HOTFIX 9.16 We got lots of reports of players getting blocked due to a mission unlocking bug. This should be fixed. However we did have to reset progress to unlock all player that experienced the issue. Thank you for reporting the issue.
BUG: When a player buys a mission out of order it can prevent a planet generator form getting unlocked. This prevented players from progressing future in the missions.
PATCH NOTES 9.15 - New ranks and progression. This feels like a brand new game! - Ranking up generators now only gives cards for that generator - New mission types (Tap, trigger Quantum Charge/Golden Asteroid, complete Astronomy Mission, save currency, etc) - New mission rewards (Stardust, Dark matter, Darwinium) - Added new Heliosphere generator. - Alpha Centauri is now an official generator with 2 enhancement cards. - New Missions tab shows current objective and all active missions in a rank. - Historic dispatch missions return! You can now speed up progress by paying star dust. - Deselecting a moon in the garden will focus camera on the moon's planet. - Fixed several Astronomy Mission Bugs. - Fixed bug where beyond was affecting metabit production in the main simulation.
As always, thank you very much for giving the beta a play. We are getting closer to release with every update.
Cell to Singularity - Evolution Never Ends - lunch
Hi everyone!
We have a new Beyond update ready! The update is available now on Steam. Android come out later tonight. We know some players lost the beta on Android but it should show up again now.
Beyond Patch Notes (9.10)
NOTE: ALL BEYOND PROGRESS WILL BE RESTARTED ON MONDAY 08/12/2021
- Add beyond doorway to the main simulation. You can also see which rank you are in the beyond from main simulation hud. -Major balance and pacing changes on ranks. -New missions types between ranks -Stardust missions should now display "Save X Stardust" so you need to reach a certain amount of stardust accumulated on the bank. -Rare and Epic cards balance changes. - Fixed issue where players could not view stars in constellation scene. - Completed Constellations have all new production modifiers - Tree layout modified. Comets should be easier to find. - Background music add to planets unlock sequences. - Universe switching button added to all scenes. Now you can enter Beyond form the Mesozoic Valley -Adjusted Rare card unlocking criteria. -Alpha Centauri should be reachable on rank 11. -Several bug fixes and improvements.
----------------------------
Hello Universe Architects,
It's time for a new beta update!
*Please keep in mind that your Beyond progress has been reset with this release! PATCH 8.97 -Fixed several Dispatch Mission Boost bugs. -Major polish pass on the Celestial Bodies tree. -Major progression and pacing changes (WIP). -Major Common, Rare and Epic Cards balance changes. -Golden Pterodactyl and Asteroid payout improvements. -New Golden Asteroid graphic added to the tree. -Golden Asteroid and Pterodactyl should now have the correct graphics and descriptions when clicked. -Payout icon updated. -Added constellation art for when a constellation is unlocked. -Rank Up button added to the dashboard. -Orbits now change speed depending on boosts. -Several bug fixes and improvements.
We're looking forward to hearing your feedback in the comments.
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,
The simulation has received a minor visual update!
We know there is a lot of excitement circling around the upcoming Beyond expansion, but there's another bubble universe that has been needing some evolutionary love.
Let's take a look at these new changes to Mesozoic Valley...
The Dino is in the Details
Read all about it! We added all tooltip text to the Mesozoic Valley trait cards. Now you can access your favorite dinosaur facts with ease!
Choose Wisely...
Wait, what's that?! Locked trait cards are now hidden from sight. There's only one way to find out what it could be...
To Scale Selection Graphics
The disproportion of the selection graphics always low-key bothered our design team. Click on any dinosaur in the garden and this tool now changes size depending on their scale!
Additional Features:
- Click on tooltip icons to access card details! - The quality of graphic compression has been improved.
This prehistoric update has been a longtime coming. As our team continues developing content that's out of this world, we're also aware of additional issues that lie with our old, scaly friends.
While this patch is just a minor update, we are still keeping an eye on Mesozoic Valley feedback and noting areas that need further improvement.
As always- we hope you enjoy these new features, however small they may be!
Cell to Singularity - Evolution Never Ends - lunch
Hey Cells Testers,
We will have a beyond beta update coming very shortly. However at the moment we need help testing a small public update that includes improvements to the dinosaur universe and a number of minor maintenance updates.
8.79 PATCH - Trait card details in the dinosaur universe include description. - Unknown trait cards are not shown until they have been discovered. - Garden animal selection graphic adjusts to the size of the object selected. - Improve the quality of graphic compression.
Our team has tested it thoroughly, however we can never catch everything. So it's good to get a few more eyeballs on the patch before we release it to public.
Let's us know if you see anything broken, buggy, or general feedback in the comments.
How do i test this beta?
Right click on Cell to Singularity select properties. Choose "beta - public beta" tab then switch your setting to Beta.
Thanks again for your help, if the build looks solid we will roll it out to all players. Then it's back to work on the Beyond.
Cell to Singularity - Evolution Never Ends - lunch
NOTE: All progress will be restarted on Thursday 7/15/2021 --------------
PATCH 8.72 - 7/6/2021
Hello Universe Architects,
Another week of beta testing has come and gone, and the Beyond’s solar system is starting to shine brighter! Here’s what to look out for this week:
+ New ranks have been added after Rank 8 (good luck)! + The Quantum Charge has made its way to space… as Juno! + Feel the vastness of our solar system with a redesigned tree layout! + Hide the Space Garden HUD when you’re in split view! + Card payouts have been improved for late game generators. + Check out a new and improved Dark Matter icon. + Re-sort your cards when loading the Traits tab! + Shoemaker-Levy 9 has been added as a Jupiter object. + Enhancement category icons have been updated. + The size of the sun has been enhanced. + The size of the moon has been decreased in relation to Earth. + Planet X’s hypothetical orbital position has been repositioned. + Fixed the rotating tree view bug. + Fixed Rare and Epic Cards from not appearing in the Traits tab. + Minor camera and garden fixes. + Several bug and typo fixes.
Cell to Singularity - Evolution Never Ends - lunch
Hello, Universe Architects!
We want to send a big thank you to everyone who’s signed up to join our beta testing for the Beyond. It’s been an awesome response from you all!
We’ve already started getting some amazing feedback from the beta testers, and we’re working on making some changes and updates to the beta based on your suggestions. One of these was the idea to add new trait cards! The Beyond now has its own Rare and Epic cards to help upgrade your universe. With full tooltip text and icons, these are ready to be collected throughout the new levels.
Based on some more feedback from the testers, we’ve increased the rate at which Constellation Pieces drop. By ranking up planets and exploring the Galactic Nursery for unlockable stars, you’ll be charting your own star map in no time.
We’re also changed the animation when you add a new star to a Constellation - the camera no longer zooms in, speeding up the process!
Last but not least, some players have been reporting a bug in the latest build where the Dark Matter points weren’t functioning correctly. We’ve been working on fixing this to improve production and give you a better quality of progression, doubling the amount that you can earn!
We continued to receive bug reports on this fix, so please let us know how dark matter is affecting your gameplay.
We hope that you’ve enjoyed seeing what we’ve been working on so far this week! As a reminder to all, you can apply to become a beta tester right here!
We’re still accepting applications, though due to high volume there may be a slight waiting period before you’re approved and able to play. We hope that you’ll join us!