Cell to Singularity - Evolution Never Ends - lunch
Hello Universal Architects,

We are hard work with the next major expansion, The Beyond: Phase I. We are excited to share more gameplay and details about it soon. In the meantime, you can read about its progress here.


8.52
+ Fixed infinite stone geode bug.

HOTFIX 8.49 Late game re-tuning.
Based on your feedback here in the comments we decided to greatly reduced the late game metabit bonus nerf that was introduce in 8.47. This re-tuning should bring back metabit yields for players with over 1 trillion research levels.

More specifically we introduce a nerf to the "mined bonus" because it was causing some super late game players to reach total entropy earned of over 1E60. Beyond this number the game started to suffer from precision errors in the way metabits are calculated. Note there is still a light nerf on the "mined bonus" over 1 trillion metabits earned. To compare in build 8.47 we reduced production increase per metabit earned by 1/100th. In the latest build 8.49 that reduction of boost is only 1/4th.

Thanks again for letting us know the tuning felt off.


8.47
In this current update (8.47), we've reworked a few internal issues of how the game has been handling numbers.

Culturally Correct Number Formatting
The game now displays numbers based on you regional settings!

Ex:
USA: 1,000,000,000.99
Russia: 1 000 000 000,99
German: 1.000.000.000,99

Game Transfer Stability
We know the Game Transfer system has been an issue for multiple players. With this latest update, we are hoping that this system will now work for everyone.

*Note: Game Transfer will be fully available once its updated across all devices (Android, IOS, Steam). Please wait to test this until the mobile updates are released next week. Thank you!

Price & Prestige Boost Changes
In the last update, we adjusted the prices for many of the main tree Entropy generators. This has made it easier to get late-game Mammal content.

However, in response to this adjustment, we've nerfed the "Mined Metabits" prestige bonus by a substantial amount. We will also be looking further into transferring the reduction of the "Mined Metabits" bonus into new Reality Engine nodes.

Fixing Corrupted Data in Save Files
We've introduced an internal cleaning function in case your save file becomes corrupted! If you experience errors related to international currency or date format, this system will revert those stats.

Bonus: The T-Rex is selectable again in Mesozoic Valley! We also gave him back his crown.

Please let us know if you are experiencing any issues with this update in the comments. We appreciate your feedback!

Stay cellular,
~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hi Cells Beta tester,

We are in the process of moving the game for a new version of Unity ( the game engine we use to create our game). This beta is to help us work out any bugs. Please let us know if you are experience any issue with your progress changing in unexpected ways.

Cultural correct number formatting.
The game now displays numbers based on you regional settings.

USA       1,000,000,000.99
Russia   1 000 000 000,99  
German 1.000.000.000,99

With this latest update we are hoping that Game Transfer system will work for everyone. Note you wait to update the game across all your devices ( iOS , Android ) So please wait to test until those mobile version have been updated next week.

Price and prestige boost changes.
In the last update we adjusted the prices of many of the main sim life generators. This will make it easier to get late game Mammal content. However we have also nurfed "Mined metabits" prestige bonus by a substantiation amount. We are planning to out side the reduction in mined bonus to new Reality engine nodes.

Fixing corrupted data in saves
We have introduced a internal save file cleaning function in case your save was corrupted due to errors in international currency and date format. If your game stats go out of the bounds of normal play the system will revert these stats.  



Please let us know if you are experiencing any issues with this beta in the comments.

Lunch


Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

The simulation has been optimized!

While this update may not be the most exciting, we've made some necessary polish changes. Now our team will be able to develop more efficiently thanks to this patch!

Curious how this works? Let's take a look at the new features!

A Puuur-fect Addition
Meow! After winning the Caniform vs. Feliform Meme Contest, Feliforms now have a "Puuur-fect Companion" boost trait.




Discord Stat linking
If you are a discord member you can send you game progress to our server and get roles based on your game progress. Find the discord stat linking button in the game Game Transfer panel. You will also need to be a member of our discord so join that here. https://discord.com/invite/celltosingularity
Note: this feature is still in development.



ADDITIONAL 8.31 FEATURES:
- Frame rate optimization has been applied to improve tree performance!
- We updated our Unity game engine for an improved development pipeline and increased potential in game features!
- Check out our new tutorial about how to earn Ideas!

HOTFIX 8.33
- Fixed bug prevent players in some languages from being able to reboot the main simulation.
- Fixed Typo on Idea generator
- Price tuning on life generators in main simulation.
- Replaced missing graphic for Retake photo in photo mode
- Missing related power icons on rare card in Mesozoic Valley
- Remove extra text from Geode payout panel "constellation fragments %10"
- MAC retina support text should be clearer on mac computers
- Add cap of 1 million Darwin cubes if player is seeing the "NAN" error on that currency.



We hope you enjoy these quality of life improvements as much as our team does. Let us know how these changes affect your gameplay!


If you see a bug
Please let us know in the comments if you see any bugs or issues. We had to update our Unity game engine and cleaned up our internal project files. This clean up might cause random missing graphics so if you see anything please share so we can get it fixed.

Until next time- stay cellular!
~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

The simulation has been optimized and is ready for beta testing!

While this update may not be the most exciting, we've made some necessary polish changes. Now our team will be able to develop more efficiently thanks to this patch!

Curious how this works? Let's take a look at the new features!

FEATURES:
- Frame rate optimization has been applied to improve tree performance!
- We updated our Unity game engine for an improved development pipeline and increased potential in game features!
- Check out our new tutorial about how to earn Ideas!
- Feliforms have a new "Purrrfect Companion" boost trait as their prize for winning the Caniform vs. Feliform Meme Contest!
- Not a part of our Discord community? Join us and link your game to get a special role!

We hope you enjoy these quality of life improvements as much as our team does. Let us know how these changes affect your gameplay!

Until next time- stay cellular!
~Lunch

How do I test the beta version?

Right click on game name and select properties


On the BETAS tab select Beta - public beta
Cell to Singularity - Evolution Never Ends - lunch
UPDATE 3/16/21

Hey, We had a bug with the 2X boost system, this hotfix will solve that problem. For some players the 2X OVER DRIVE was not boosting after paying cubes. A good number of player have been affected by this bug, please use this redeem code to gain back any lost cubes BOOST. We apologize for any inconvenience and hope that this Darwinium puts your simulation back on track!



8.07 PATCH NOTES
+ Fixed 2X boost bug
+ photography now gives a modifier of 15% industrial revolution
+ Icons and colors of glass nodes

-------------------------------

Hi Universal Architects,

I hope you are enjoying the Aquatic Mammals, this minor patch includes improvements to that update.

We have been receive reports of players not receiving x2 OVER DRIVE boost when using Darwin cubes. We hope this update fixes this problem. Please let us know in the comments if you are still being effected by this bug.


8.01 PATCH NOTES
+ Nanobot buymode optimization less particles on buy
+ Nanobot animation when tapping
+ Ocean garden water color and light rays
+ While in camera mode Sharks and Whales can be viewed from the button.
+ 2 Terminus glass nodes added for Aquatic Mammal and Reptiles.
+ Achievement for unlocking cetaceans
+ Fixed bug where a player has infinite mutagen can no long complete the Mesozoic Valley mutagen missions.
+ Fixed X2 overdrive display not showing the correct progress bar until opening the panel.
+ Bill board for ghost Brain added to show that you will unlock the civilization section
+ 90 speed run changed to 120 seconds for completion
+ Loading screen after a universe reboot show title "Reality Engine"
+ Fixed Z sorting visual glitch in the ocean



Let us know if you find any other issue/bugs with this update, because If you find any, we would love to fix them!

- Lunch
Cell to Singularity - Evolution Never Ends - lunch
New specimens have been uncovered in the simulation!

The wade-ing is over! All Universe Architects can now take a dip into the underwater world of Aquatic Mammals.

Cetaceans Take to the Seas!
Ahoy there! We're excited to give a big whale welcome to our newest mammal generator!

- Unlock the Cetacean glitch node on the Mammal branch to learn more about fully aquatic mammals!
- Purchase Whales with Entropy to increase your Cetacean production!
- Learn more about the evolution of Cetaceans with 11 new trait nodes!



More Trophy Mammals!
What a collection you're gathering! Dolphins and walruses have now joined the main tree as trophy nodes.

- Unlock these nodes to find them nestled comfortably in the Land Garden!
- Expand the Pinniped and Cetacean branches to learn more about these creatures!



Discover Secrets of the Universe!
Land ho! We've added SIX new Secret Achievements for our Architects to add to their research.

- Spot Darwin's mark on the Galapagos Island!
- Discover the Red-Footed Booby soaring in the Land Garden!
- What else can you find? Be sure to let us know!



Keeping Our Ocean Clean
Our underwater world is thriving with life! Explore this picturesque scene as new faces come to make it their home.

- Newly designed graphics and visuals have been implemented to improve the Ocean Garden!
- Watch your first whale and dolphin appear in the Ocean Garden!
- Get a closer look at your sharks by clicking on them!



ADDITIONAL FEATURES:
+ The Pinniped section of the Caniforms branch has been expanded with 6 new evolutionary traits!
+ Added 5 new Cetacean Achievements!
+ Added over 20 mammal sound effects to the 3D nodes on the tree!
+ We now track how long it takes to reach the Singularity node! Try getting there as fast as you can.
+ Game startup time has been reduced!
+ Improved Simulation Reboot explanation!
+ Changed Snow Leopard fur color to be more accurate.
+ Redesigned stat page to make MetaBit production more clear.
+ Redesigned Nanobots.

FIXES:
+ Improved performance on Android Devices.
+ Altered boost and away-from-game-time issues with Save Transfer. Please let us know whether or not you experience further issues with this!
+ Improved Nanobot path findings and animations, preventing them from floating on top of each other!
+ Audio files have now been set to load when triggered.
+ Fixed several bugs and issues.

Our team is splashing with excitement to provide this major content release! We hope you enjoy this aquatic expansion as we continue development on The Beyond: Phase I.

Now if you'll excuse us, it's time to sail off into the sunset.
Until next update- stay cellular!

~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Calling All Beta Testers!
We're turning ripples into waves with our new beta release for Aquatic Mammals!

Get ready for new game content, additional secret achievements, and gameplay improvements!

Let's dive right into the new features...



New Cetacean Generators!
Welcome Whales to the roster of mammal generators, alongside 11 new trait upgrades!

More Trophy Mammals!
Dolphins and Walruses have joined the trophy node family! Get a good view of them in the Land Garden, too.

Say Hello to Pinnipeds!
We've expanded the pinniped section of the Caniforms branch, featuring 6 new trait upgrades!

Additional Features:
+ Added 5 new Cetacean Achievements!
+ Is that the Galapagos Island...? Discover 4 new Secret Achievements!
+ Reduced startup time! Please let us know if this fix feels any faster.
+ Whales and Dolphins are available in the Ocean Garden and can be selected!
+ Sharks can now be selected in the Ocean Garden!
+ Over 20 mammal sound effects added! Hear them on the main tree.
+ Improved performance on Android Devices.
+ Improved Simulation Reboot explanation.
+ Audio files have now been set to load when triggered.
+ Improved Nanobot path findings and animations. Prevent them from floating on top of each other!
+ Visual design of the Nanobots changed to better match the Reality Engine.
+ Altered boost and away-from-game-time issues with Save Transfer. Please let us know whether or not you experience further issues with this!

Interested in Joining Beta Testing??
Here's how to get started...

1.) Right click on Cell To Singularity and select Properties.


2.) Go to the Betas tab, click on the dropdown menu and select the beta option.


3.) Go ahead and start testing!

We're absolutely bubbling with excitement to hear your feedback! We really appreciate your help to ensure quality content and gameplay for the official Aquatic Mammals release.

Swim you later, and stay cellular!
~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

The simulation has been optimized!

We heard your concerns about recent developments in the game, so now we're coming at you with a light yet necessary patch. Here's what's in store...

Increased Buying Speeds!
After some reworking, we've successfully implemented a rapid click and hold buying feature. Save time (and your finger muscles) when buying more generators in the Main Simulation and Mesozoic Valley!



Color Me Intrigued!
We've given Reality Engine nodes and icons a new array of colors. It's now easier than ever before to distinguish different types of Reality Engine upgrades!



A New Look for Nanobots!
Enjoy a more pocket-sized appearance, as well as improved recharge mechanics after you reboot your simulation! Let these little guys help rebuild your tree... I mean, who can say no to that face?



ADDITIONAL FEATURES:
- Added new images and entries to the Story Journal.
- Fixed the increase in simulation acceleration not displaying in reboot panel.
- Fixed several minor bugs and issues.

7.80 HOTFIX UPDATE 2/3/2021
- Nanobot buy mode now requires a Reality Engine unlock. The button for using the nanobot has been updated to make it easier to understand how to turn on buy mode.
- The normal tap hold speed has been reduced to 5 buys per second and then a new Reality Engine - Fast Tap and Hold unlock, that increase the hold buy speed to 11 per second.
- Story Journal illustrations and text updated
- Redesigned icons in the Reality Engine color of unlocked nodes more saturated.


As we continue development for more major patches, we thank you for your endless support!

We're excited to keep creating new content and to be providing you with the best scientific simulation possible.

Keep learning, and stay cellular!
~Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hello Universe Architects,

The simulation has been optimized! Our team has been busy polishing visual details and implementing improved QoL features.

While we're also balancing development for heavier content, we invite you to learn and take advantage of these new features to make your Cells experience even better!

Let Me Tell You a Story...
Once upon a time... there was a story journal in Cell To Singularity! Never miss an important popup again, because all of your story progress is now saved in the dash panel.



Shop Smart and Round Up!
Say no more to tedious mental math. We made Entropy Generator costs easier to track!

- Find your most valuable generator purchase options when you sort by Value!
- Use the Buy Smart feature to round your purchases to the nearest 10 after selecting Buy Max.



Reimagined Reality Engine Layout
Semblance's space needed some reorganizing. The Reality Engine now has a fresher look with a more scientific presentation- ready for inputting future discoveries!



Mars is Seeing Green!
Indulge your green thumb! When you achieve Terraforming on Mars, your progress will reflect in the Space and Mars Gardens with acres of green grass.



Other Features:
+ We added a MetaBits Functionality Explanation in the Reality Engine Menu!
+ There are new graphics for Shooting Star, Quantum Charge and Dinosaur Juice popups!
+ Improvements have been made to the sliding of the dash panel.
+ Several translations have been tweaked.
+ Story journal visuals have been added.
+ Altered color of Collect Geode button.
+ FIXED: Negative card bug in Mesozoic Valley.
+ FIXED: Adjustments in Photo Mode not saving.
+ FIXED: Missing Quantum Boost image.
+ FIXED: Simplified Chinese fonts.

Hotfix 7.74
+ Fixed Typo on metabit explanation ( Thanks @SkarmX2 )
+ Nanobots are grayed out in Reality Engine while simulation is running
+ Bug where you could spam "tab" and the dash panel would disappear while the handle is pulled out.
+ Fixed soft lock happening when pressed "ESC" while in camera mode

Let us know what you think of these features! We are always looking for ways to research and improve your simulated experience.

We hope you enjoy these polished additions. Until next update!

Stay cellular,
Lunch
Cell to Singularity - Evolution Never Ends - lunch
Hey Cellular Cadets,

We are testing a new beta to try out with a number of improvements. Let us know what you think of the sorting options. We are testing some sorting methods, for example you can now sort by "value" which will optimize for the best price / production ratio. We have also added "Smart Buy" which will only buy rounded number amounts of Generators.

The Story journal has been added but is also in progress, we need to finish up the translations and the unlock oder might still be off.

Take a look let us know what you think in the comments. On in the beta channal on our discrod. https://discord.gg/BnSqDSV

Version 7.60
+Fixed Negative card bug on Mesozoic Valley
+ Added Sorting by Value Functionality for Entropy Generators. Please let us know what you think about these sorting functions.
+ Story journal added to dash panel
+ Added Metabits Functionality Explanation on the Reality Engine Menu
+ Added new graphics for Shooting Star, Quantum Charge and Dinosaur Juice Pop-ups.
+ Mars Planet and Mars Garden now gets greener when you unlock terraform.
+ Smart Buy "Option to Buy Max rounded to nearest 10"
+ Fixed photo adjustments not saving
+ Tweaked several Translations
+ Improved dashboard sliding
+ Smart buy bug fix this was crashing players games on Android
+ story journal visuals
+ fixed missing Quantum boost image
+ Fixed Simplify china fonts
+ Collect Geode has a nicer color.

How do I try the latest beta?
Go to the game properties and switch to the public beta





- Lunch
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