Cell to Singularity - Evolution Never Ends - lunch
Hi Cells Players,

We are getting very close to releasing the dinosaur expansion. I know it's been a long wait thank you for being patient. Our team is working hard to get the update to public before the holidays.



We need a few more testers to play though the latest beta build (3.15) and give feedback ( bugs and game play feel feedback). You can post in the comments on this post or hop over to discord .

WARNING: If you switch to beta please do not switch back as this will mess up your save. If you have opted in to Beta stay in beta till the dinosaur patch goes public.

3.17
- Additional mission tuning
- Fixed 0 max buy issue
- Fixed 'Geode' typo
- Dino Steam achievements
- Added Great Fossil icon

3.16
- Mission difficulty tuning
- Updated Card/mutagen payouts
- Sky animation and visual tweaks
- Ancient fossil tooltip description
- Additional localization
- Fixed stat mission counter showing wrong value
- Fixed 2X boost label (shows 1 hour instead of 4)

3.15
- 2X Speed Dinosaur juice increase progress bar speed by 1 hour each time charged.
- Cleaned up lines pointing to upgrades not available in current rank
- Dinosaur icons improved to be more clear. 
- Story elements refined and intro cut scene added.
- Progression tweak (we know people are having trouble after rank 15 we are working to make the tuning much smoother)
- Free data geode every 4 hours.
- Localization typesetting almost complete
- Dinosaurs make roaring sounds when clicked on.
- Window mode and Full screen button
- Resolution drop-down 
- Remove steam start up screen controls are now in the options menu

Stay Cellular
- Lunch


How to opt in to the beta (right click on Cell to Singularity in the properties menu)
Nov 11, 2019
Cell to Singularity - Evolution Never Ends - lunch
v3.02
- Retuned all the ranks (people were getting stuck at lvl 15)
- Camera mode now works in Steam! Can take photos and will be saved to account.
- Resolution settings - can change screen resolution
- Button in main options to change from full screen to windowed mode
- Fixed the bug where the great fossil rock was causing errors when switching between main world and dinosaur world.
- Added sound effects
- UI changes - moved position of missions from portrait to landscape mode
- Various bug fixes
- Thai, Indonesian, Turkish and Vietnamese added to languages

v3.01 Changes
- Hotfix for missing save data

v3.00 Changes
- Added Steam sharing in photo mode
- Added PC screen and resolution controls
- Animated load screen between game modes
- Additional UI changes
- Minor bugfixes

v2.99 Changes
- Additional tuning improvements through rank 15
- Various bug fixes
- Additional language support
- Added Geodes to store

v2.98 Changes
- Fixed having to unlock dinos again after closing the game.
- Fixed mutagen getting erased after doing a prestige on the main tree.
- Fixed mission 8 taking forever to beat (we had the wrong dino type).
- Added info drill down on evolution trait cards.
- After rank 12 you still get over 100 mutagen per Data Artifact unlocked.
- Started working on localization for dino nodes.
- Updated dino achievement description.
- Adjusted ranks 10-13 to make them faster.
- Resetting progress on dinosaurs should work now, before it was breaking all the missions.



To access the Beta:

1. Right-click the game in your library and click on Properties.



2. Click on Betas.



3. Select beta - Public Beta in the dropdown.



As always, hit us up on Discord, Twitter, Facebook, or Email if you have feedback/bugs.

Stay cellular,
Computer Lunch
Sep 30, 2019
Cell to Singularity - Evolution Never Ends - lunch
  • Fixed memory leaks
Cell to Singularity - Evolution Never Ends - lunch


Hi Everyone! We wanted to release another update on where we're at right now, to keep you all in the loop in terms of new content, development, and bug fixes.

First things first: Our launch on iOS has been going really well! We're so happy to finally have the game out on this platform, and it's been great to see how many people are enjoying it. We've encountered some bugs here and there, including the continuing issue with ads not working correctly. We've been hard at work for the last two weeks trying to create fixes for these issues and a few others, and we've definitely been making progress.

Unfortunately, because we've had to take the time to deal with these problems, that means that the dinosaurs are a little delayed again- I know, this is like, the 57th time, but we're in the home stretch now. We will be pushing the release of the dinosaurs by about a month. But it's almost ready, and we're so close! We can't wait for you to see the progress that we've made and to try out this new content. If you'd like to try out the beta version so far, we are actively beta testing it on our webpage, and this IS the version that will be moved into the main game. You can play it at celltosingularity.com/beta.

We're putting our full focus into finishing up the dinosaurs, but after that, we're going to continue development on The Beyond! We've been mostly in the planning stage so far, and we're excited to start making more progress on this new phase of the game. We have a lot of smaller content updates planned between the release of the dinosaurs and The Beyond, which we'll also be talking more about soon.

Thanks as always for your support!
Sep 25, 2019
Cell to Singularity - Evolution Never Ends - lunch
  • Added Steam Achievements
  • Replaced old zoom button on tree with scroll wheel zoom
  • Reduced requirements for Mars City and Factory achievements
  • Added visual effect for Time Flux
  • Revamped Darwinium store
  • Revamped Darwinium purchase animation
  • Revamped daily reward calendar
  • Improved ad network (provides more boost opportunities)
  • Added Darwinium rewards for visiting social pages
Sep 23, 2019
Cell to Singularity - Evolution Never Ends - lunch
  • Daily reward calendar is back with a revamped look
  • Social media links (Discord, Facebook, Instagram, Twitter, Reddit) now give a reward of 2 Darwinium each (10 total!)
  • Time Flux has a sick swirl effect when used
  • Entropy and Idea Bursts shoot a flood of entropy/ideas
  • Added shiny new buttons for buying Darwinium
  • Fixed offline income not being earned
  • Changed “Watch an ad” text to “Use Darwinium” in offline income and x2 boost popups
  • Unlocking Singularity or Terraforming Achievements will pay 8 Dawinium cubes each
  • Achievement popups in sidebar will now unlock that related achievement when clicked
  • Tutorial hints will not show after first reboot
  • Icons in tooltip are greyed out until purchased
  • Added sound effects for selecting tree nodes
  • Changed “Join” text on social media links to “Visit”
Cell to Singularity - Evolution Never Ends - lunch
Hello Cells players!

You've asked for it: Steam Achievements are on the Beta branch. Now you can show off how far you've gotten in the story of evolution and civilization with 7 story-related achievements. With more to come later!

To access the Beta:

1. Right-click the game in your library and click on Properties.



2. Click on Betas.



3. Select beta - Public Beta in the dropdown.



As always, hit us up on Discord, Twitter, Facebook, or Email if you have feedback/bugs.

Stay cellular,
Computer Lunch

Cell to Singularity - Evolution Never Ends - lunch
Hi everyone! We want to announce that Cell to Singularity is officially launching on iOS on Thursday, August 29th! The game has been available on Android for some time, but now we are finally bringing it to Apple devices.

While cross-platform saves will not be available (yet) between your Steam version of the game and the version on iOS, users playing on iOS will be able to take the game anywhere with them, watch ads to gain extra currency, and take and share screenshots of the game on social media.

Thank you to everyone for your support as we continue to expand. We have new updates and content coming soon for all platforms, and we can't wait to share them with you!

Jul 24, 2019
Cell to Singularity - Evolution Never Ends - lunch
After months of work we finally have the dinosaurs evolution branch ready for public beta testing!

For this release we're experimenting with a brand new set of game mechanics, as well as a new art direction. We're testing it on a standalone web version for now, which means your main save will not be affected.

In the main game, this will be another branch coming off of the evolutionary tree, but for testing purposes right now it's disconnected. If you try the beta, please put your feedback here, on our Discord, or in our subreddit.

Thanks for all your patience- we still have a lot of work to do before this branch is ready to move into the main game, but we'll be updating this link regularly until official release.

Play the standalone Dino BETA ( web )
http://www.celltosingularity.com/beta/

Patch Notes 2_27
  • Rebalanced rank 1-10 missions
  • Extended missions to rank 12 (reset required)
  • All dinosaurs now animated

Patch Notes 2_23
  • Fixed negative timer issue
  • Disabled selecting hidden tiles

Patch Notes 2_22
  • Fixed autosave
  • Disabled extinction cutscene audio for now (fixed audio in next patch)
  • Reward details screen improvements
  • Reenable tapping in tree view (tap upgrades to come)
  • Fixed small/large body icons

Patch Notes 2_21
  • Added extinction event cutscene (audio coming soon!)
  • Replaced palm trees with prehistorically accurate ones
  • Tap to continue for rank up rewards - Archosaur animation/pathing
  • Typo fixes
  • Brachiosaurus is now available ( however you need to do a hard reset to get it to show up. We are working on updating the missions/tree with out needing a reset )
  • fixed Mutagen bar not paying out- Add UI to show you collected Mutagen
  • fixed Collecting Mutagen mission sometimes being complete right after ranking up
  • Updated Rank up Panel. Listed out how many dinosaurs were disappeared in the extinction event

-lunch



Cell to Singularity - Evolution Never Ends - lunch
Hi everyone! We know it's been a while since we've released an update letting you all know what's been up in Developer Land, and we just wanted to take some time to explain what we've been up to for the last few months.

As a lot of you already know, we initially said that we would be releasing the dinosaur expansion a few months ago. Obviously, we're waaaaay behind schedule with that. Essentially, we wrote the whole dinosaur branch of the evolutionary tree, worked up the graphics, got the gameplay running, and went to the first round of beta testing...

... And realized pretty quickly that something just wasn't quite working.

We had to go back to the drawing board and change a lot of things around. We completely re-did the graphics, moved some things around, and changed the gameplay to be in a different style that will build on the existing evolutionary tree while keeping things fresh and non-repetitive. It's been a long process, and we've been working really hard to get everything just right while also having to take time-outs to do bug fixes, work on adding/improving save functions, and other general housekeeping.

But despite the setbacks, we're finally getting to a point where the dinosaurs are nearly ready to be released into the world, like at the end of the latest Jurassic Park (seriously, who thought it was a good idea to just let them out like that? That's how you get a velociraptor eating your pet chihuahua). We're hoping to release them in beta testing to a small group of people by the end of next week, and hopefully once we can get them through a few rounds of testing and made some adjustments, they'll be ready to play.

We're really grateful to everyone who has continued to play the game while we've had to take a bit longer than usual to put this all together. You guys help us to make the game better, and obviously, we couldn't do it without you. Thanks for playing Cells, and we're really excited to introduce you to the dinosaurs!

Check out this sneak peek of what our lizard friends are going to look like. We think you're gonna like it.

...