Welcome back friends to another monthly installment of the MCC Development Update! This is our second entry while working offsite during quarantine and this month’s blog will be a bit different given these unusual circumstances. While we will dive into some proper development updates, much of this month’s news centers on our recent Halo 2 flight and the team’s continued evolution to adapt and keep progress going while we’re all away from the office. To kick things off, we will check in on people working from home and see how this unique reality is impacting their day to day. Then, we will get a Design Update that goes in depth on several new features and the playlist schedule for the month of May. Lastly, we will be looking at the most recent flight for Halo 2, what folks can expect for playlist updates in the coming month, and an overall project update for MCC.
Let’s dive right into it and get things rolling!
WORKING OFFSITE
Working from home is now the norm for nearly everyone at 343. This way of life is something each of us has handled differently as we are all in our own unique situations. Today, we are going to take a look behind the curtain at a handful of folks that are on the teams helping bring MCC to PC including the Community Team, Marketing, Data Analytics, and Quality Assurance. These are our stories (insert Law & Order sound-bite here).
Tyler “Postums” Davis - Community Dude
(Goats pictured above are Ogre1, Ogre2, and Walshy) It has been nearly 2 months since I and many others last stepped foot inside of the offices at 343. The safety and wellbeing of our teams and their families is the top priority so everyone across the studio has been adjusting and adapting to working remotely. Our studio members have taken this change in stride and pushed through the challenges that have come with it to continue driving progress against development milestones.
To read the full update check out the article in its entirety over on Halo Waypoint today!
Welcome back friends, old and new, to another monthly installment of the MCC Development Update series! Usually I can’t believe that a month has already gone so quickly. But this month has been a long year, so to speak, and I’ve spotted a few more grey hairs joining the ranks in my beard. To help reduce my greys, this is my heartfelt reminder to stay inside, continue social distancing, and continue your efforts to battle against the Covenant on this Great Journey!
This month we will start off by taking a brief look back at what has happened since the launch of Halo: Combat Evolved Anniversary on PC and what you can expect in April for MCC playlist updates. From there, we’ll look at our planned public flights for Halo 2 and Halo 2: Anniversary. After that, we will talk shop with some members of the Publishing Team for a design update covering Theater, Forge, the upcoming challenges system, and more. We will then cruise on down the road to an update from the Senior Producer on MCC as it relates to all areas on the project. Before we leave, I will touch on a few important things in our Looking Ahead section.
THE GREAT JOURNEY
Earlier this month, we took another step on the Great Journey in bringing MCC to PC. Halo: Combat Evolved Anniversary is now available via Xbox Game Pass for PC (Beta), the Microsoft Store, and Steam! The full launch blog detailing all its goodness lives HERE. You can also find some sweet pixels that snickerdoodle organized over HERE. This culmination of efforts has been celebrated by many online and while it was a surprise launch, it’s been rewarding to see such reactions from Halo fans old and new. As we have stated before, this is a journey we are taking with our fans as we bring each title to PC.
To bring all of the titles in MCC to PC we have enlisted the help of the community through our Halo Insider Program. If you would like to sign-up for a chance to participate in future flights, please head over and register for the Halo Insider Program. Or, if you are already registered, it never hurts to update your profile (make sure you have a DXDIAG file uploaded if you want to be eligible for PC flighting and make sure your email is current and verified!).
To read the full update check out the article in its entirety over on Halo Waypoint today!
To help make your time inside a little more enjoyable, we've turned on Double XP globally for MCC. We've doubled the amount of XP per match you can receive and doubled the amount of XP per medal earned.
Please remember to wash your hands and keep it clean.
Halo: Combat Evolved Anniversary is now available with MCC for PC. Become legendary Spartan-117, the Master Chief, and join Cortana in a spectacularly remastered edition of the original Halo campaign. Experience the beginning of an epic saga that looks and plays better than ever with customizable mouse and keyboard support, 60+ FPS, and other PC-specific settings.
Whether you’re a long-time fan or meeting Spartan-117 for the first time, The Master Chief Collection is the definitive classic Halo gaming experience.
This time of year, some people go out and share the love they have for each other. In Halo, we share our love for suiting up and slaying in Team Doubles! Grab your best partner and hop online to "Put a Ring On It!" Below are the full details for this new event:
Event Details
Duration: February 12th at 10:00 AM PST through February 18th
Requirements: Complete 10 matchmade games in any Social or Ranked 2v2 playlist or Firefight Doubles which will be added on February 12th.
Please note that with all these events, completing the requirements will NOT automatically unlock the nameplate reward. These nameplates are manually granted by the team which will occur on a rolling weekly basis. As always, we will see you online.
Welcome back Spartans! We are excited to kick off another event this month. Between February 5-18th, players will have a chance to earn two new nameplates by completing matches in the new Social Matchmaking featured category: Winter Contingency. Below are the full details for this new event:
Event Details
Duration: February 5-18
Requirements: Complete at least 5 matches in the ‘Winter Contingency’ featured category of Social Matchmaking to earn the Focus Rifle nameplate and complete at least 15 matches to earn the Winter Contingency nameplate.
Please note that with all these events, completing the requirements will NOT automatically unlock the nameplate reward. These nameplates are manually granted by the team which will occur on a rolling weekly basis. As always, we will see you online!
Halo: The Master Chief Collection will be hosting multiple events in February, and that means many opportunities to earn new nameplates. We’ll be starting off with one to celebrate Black History Month. This nameplate features the colors of the Pan-African flag: red, black, and green. The bead-work motif is inspired by African art, as beads have been an integral part of traditional African culture and style. Be sure to hop online in the month of February to earn your new nameplate! Below are the full details for this new event:
Event Details
Duration: February 1-29
Requirements: Play MCC during the month of February
Please note that with all of these events, completing the requirements will NOT automatically unlock the nameplate reward. These nameplates are manually granted by the team which will occur on a rolling weekly basis. As always, we will see you online!
It is hard to fathom that the first month of 2020 is already ending! And with it, we have another Development Update that includes news about Halo: Reach – the first title released for MCC on PC. 2020 is shaping up to be an action-packed year for Halo fans old and new!
Since the launch of Halo: Reach last December, many of you have been playing, watching, and talking about Noble Team, Matchmaking, Firefight, and everything in between. This month’s blog is going to cover today’s patch for MCC on both PC and Xbox One, upcoming flighting plans, along with a deep dive into requested and in-development game features. We’ll also chat about the plan for February’s in-game events, matchmaking changes, and will wrap-up with an overall project update on MCC. There are some juicy details this month!
Before we get started, in case this is your first time joining us, our goal for these monthly blogs is to share insights into MCC's ongoing development and share details on what’s currently going on with the game. If you want to learn more about MCC’s history, please feel free to check out the Halo: The Master Chief Collection section within Halo Waypoint’s News section which includes a wealth of insights into the journey to bring MCC to PC. But enough about the past, let’s get into today’s game patch for MCC on both PC and Xbox One.
GAME UPDATE – JANUARY 29, 2020
A new game update went live today which includes additional options for Social Matchmaking, additional game content to support events in February, and several bug fixes to areas related to accessibility and stability, as well as some improvements to our behind-the-scenes reporting tools.
We know there’s still a sizable list of improvements the community has been vocal about since launch. Many of these issues (PC & Xbox) were known and on the team’s radar prior to launch and some others didn’t surface until the game was out in the wild. With each small patch that doesn’t address these larger lingering issues (i.e. the audio problems some players have experienced) we know it can lead to frustration and disappointment across the community. Please know that the team has been steadily attacking a slew of bugs while also working on quality of life improvements and working towards a larger patch for MCC that will be next up on the release schedule. This will likely entail another flight for Reach as well. We appreciate all the feedback and Halo Support tickets you’ve filed, and we thank you for your continued support and patience as we work to improve Reach and bring the remaining five titles to MCC on PC.
Here’s the full list of everything included in today’s update.
NEW FEATURES & CONTENT
Additional details for the New Features & Content items can be found below in the design update section for rotational playlists, featured content, and events for the month of February.
Featured playlists in Match Composer
New nameplates for future events
New upcoming Matchmaking content
ACCESIBILITY BUG FIXES
PC Only
Fixed an issue where pressing the spacebar would search for a player while typing a Gamertag in the “Find Player” prompt.
Global
Fixed bugs where pop-up messages were not read properly by Narrator & Xbox Game Transcription.
Fixed bugs button prompts were not read properly by Narrator & Xbox Game Transcription.
Fixed bugs where on-screen text was not read properly by Narrator & Xbox Game Transcription.
GENERAL FIXES
Xbox Only
Fixed an issue where the Main Menu would not appear after passing the title screen when launching for the first time.
Global
Fixed a rare crash related to player stats and leaderboards.
Reduced some excessive diagnostic reporting to improve performance.
Improved player reporting on dedicated servers when identifying potential anti-cheat violations.
PLAYLIST UPDATE
Social 1v1
Removed Magnum secondary from Halo: Reach Head to Head based on community feedback.
Social 1v1 is intended as a warmup arena for the Halo: Reach Hardcore playlist, so it’s important that the settings match.
Social 4v4
Team Slayer option has been replaced with “Precision Slayer” and “Auto Slayer.”
Historically, we’ve compromised by combining these into a single selection. We fully understand that different players have different preferences here, so now we offer players choice over their starting weapon/experience.
Precision Slayer includes weapon starts of DMR, BR, or Magnum.
Auto Slayer includes weapon starts of AR, SMG, and Halo 4 loadout starts.
Rotated in featured Halo: CE Anniversary category for Halo: Reach which contains maps and game settings which emulate Halo: CE.
This has been a commonly requested addition and rotational categories provide great opportunities to expose this sort of content.
Social 8v8
Reduced hill movement timer from 120s to 90s and reduced score to win from 250 to 200.
Out of the box, Reach’s base King of the Hill variant does not support a 90 second hill rotation option. The 120 second timer was longer than we liked so we took the opportunity to add the option for this variant. As the hill spends less time in each location, players will spend a bit more time moving between hills, so it was important that we reduced the score to win slightly to match this. We weren’t able to add the 90 second option globally as this would require all King of the Hill variants in the game to be rebuilt, but players seeking a 90 second timer for custom games can use the Big Team King variant as a base.
Replaced Territories with 3-plot Territories on Tempest.
As a symmetrical map, Tempest is well-suited to 3-Plot Territories. In 4v4, this game type was already paired with this map and, after seeing some intense matches of it played in the recent Big Team Battle Throwback Throwdown tournament, we wanted to make it official for 8v8 as well.
Rotated in experimental AR starts category containing AR start versions of all core Halo: Reach 8v8 map and game variants.
The range utility of the DMR makes it incredibly effective on some of the more open battlegrounds common in Big Team Battle. This leads to many engagements occurring at extreme range and can result in stagnation where players are discouraged from using certain movement options. Many players have requested that DMR starts be replaced with AR / Magnum starts in 8v8. We have concerns that this would leave players too vulnerable off spawn, leave them ineffective against vehicles, not provide enough starting ammunition, and lead to “snowballing” (where the score gap between two teams grows exponentially) when some players gain control of long range rifles. However, we wanted to give players a chance to try it for themselves. Depending on feedback and data, we’ll consider pulling Big Team AR starts into the core categories more permanently.
To read the rest of the update which includes a flighting update for Halo: Combat Evolved Anniversary, design updates, and more, check out the full article on Halo Waypoint: MCC Development Update – January 2020.
If you'd like to catch up on previous MCC Development Updates, here are the links:
Today, we are going to reflect on the past, check out the current landscape of modding, and glimpse at what both the community, as well as the studio, plans for the future. Although there are many modders out there working on creative projects for Halo, we can’t focus on everyone and everything in one blog so instead I’ve picked examples from a few people for this feature. If you have favorite modders or mods, please let me know and perhaps we can spotlight them in a future article.
Welcome to our first modding blog!
HISTORY OF MODS IN HALO
Before we dive into some new hotness, let’s take a minute to reflect on some history. Modding is not something new to video games. Since the dawn of time, players have found new and unique ways to inject their own custom data (or even code) into titles to create new experiences. Fast forward to today, it’s pretty much a mandatory expectation amongst PC gamers to allow modders to tinker and bring these new pieces to the forefront for the broader community to enjoy. Personally, I remember using the Game Genie (wow I feel old) back in my youth on the NES to get different flavors of Jellybeans.
Halo has a long history of being modified, both officially and unofficially. It started, nearly 20 years ago, on the OG Xbox version of Halo: Combat Evolved and has continued to today. The explosion of new content, to bring this level of customized experience to Halo: Reach proves that players continue to love tinkering and building new ways to play in the Halo universe.
In the beginning, these mods were entirely ‘unofficial’ and often were done behind closed doors, requiring a lot of effort from those partaking, and unfortunately, violating Microsoft’s Terms of Service. Note: to this day, modifying consoles and the content on them is still against Terms of Service. This is where the PC world bridges a gap for those interested in building new experiences in Halo games.
Over time, these often-taboo Halo modding efforts were eventually supported and even encouraged. This mentality became more acceptable once the first PC version of Halo: Combat Evolved was released but was emphasized even more so with the launch of Halo “Custom Edition.” Here is a Halopedia article that covers some of the history and associated communities with Halo Custom Edition. To fully enjoy a time capsule of the history of Halo modding, just perusing http://www.halomaps.org/ will give you a sense of the rich modding history Halo has had over the years.
For those who played Halo 2 on Xbox, some may remember mods that were used online in matchmaking. Unfortunately, these mods were abused by many bad actors and many were banned because of these actions. As nefarious as some were, there were lots of community created mods that weren't intended to be used online in matchmaking, but purely for fun. My favorite mod from Halo 2 still is the one where the plasma pistol shot out sticky grenades, but when fully charged, it shot out the train from the map "Terminal." Here is a video showing off a small sampling of some old school mods from Halo 2.
While I have played Halo and many games for most of my life, I’ve not tinkered in mods myself. To learn more about the subject, I decided to interview a few folks from the modding community who have multiple years experience creating customized tools and content for others to enjoy. But before we dive into talking with the folks, let’s first talk about some resources folks might find useful, some do’s and don’ts, and general guidance on modding for Halo.