Halo: Reach, the first part of Halo: The Master Chief Collection, unlocks on December 3, which is tomorrow—less than 24 hours from right now, in other words. It's a simultaneous worldwide launch, and if you're wondering what exactly that means for your particular time zone, we're here to help.
Actually, 343 Industries community manager John Junyszek is here to help:
Halo: Reach can be purchased on Steam by itself for $10/£7/€10, or as the opening chapter of The Master Chief Collection for $40/£30/€40. Whichever way you go, the game is not preloadable, so you can pre-purchase it now but you won't actually be able to get on the download process until after the flag drops.
For much of North America, that's going to happen in the middle of the workday, or school day as the case may be. (Halo: Reach is rated M, though, so if you're in school you probably shouldn't be playing it anyway.) There are ways around that, though, as long as you've got a mobile phone on hand.
If you haven't already got it, you can get the lowdown on the Steam Mobile App here. It also includes Steam Guard for two-factor authentication, and even if you're not interested in the other features it's worth using for that alone.
The Halo: Reach download size hasn't been specified, but the Steam listing indicates that it will take up 20GB of storage space so you can reasonably expect something a little south of that figure and prepare accordingly. The PC version will support 4K graphics and uncapped framerates, plus ultrawide support, FOV customization, and other options.
In case you're confused by the release timeline, Halo: Reach came out in 2010, well after the launch of the original trilogy, but chronologically it takes place first and so it's being released first for The Master Chief Collection. After Reach, we'll get Halo: Combat Evolved, Halo 2, Halo 3, Halo: ODST, and then Halo 4, all of which are expected to arrive throughout 2020.
It's been a long wait but Halo: The Master Chief Collection is finally coming to PC. At X019 last week, Microsoft confirmed that the planned episodic roll-out of the collection is set to kick off on December 3rd with the arrival of Halo: Reach. We went hands-on with the port at the event, grabbed a bunch of capture and dug deep into the settings menus. We also spotted the intriguing addition of an 'enhanced mode' that uses the extra power of modern hardware to further upgrade the Reach experience beyond resolution and frame-rate alone.
System requirements for Reach are slight to say the least - which is perhaps not surprising when you bear in mind that the original game launched just over nine years ago for Xbox 360. 343 Industries says that an Nvidia GTX 770 (pretty much on par with a GTX 680 or GTX 960) is good enough to deliver 60 frames per second at 4K resolution - and you can get an idea of what that experience looks like by taking a look at the video embedded on this page.
Based on our playtest of the PC game, 343 Industries has stuck to the Master Chief Collection template established by the Xbox One compilation. New assets - if any - are thin on the ground: this is effectively the original Reach, liberated from the 1152x720 resolution of the Xbox 360 game. That's absolutely fine as despite being mastered to last-gen standards, the art design still holds up beautifully today. Performance-wise, the original release had some issues maintaining its 30fps target frame-rate - a situation resolved by the revamped Xbox One back-compat rendition of the game. Obviously though, PC goes much further: at X019, the game ran very smoothly at 60fps and it'll be interesting to see if the port can be unlocked to run faster still.
We've known for a while Halo: Reach would join Microsoft's big Master Chief Collection. Now, we know exactly when: on 3rd December.
This is the same date the compilation will arrive on PC, via either Steam or the Microsoft Store.
The collection now contains every major game from the series to date: Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4.
Halo: Reach has been running beta test "flights" for the last while, and now we have a firm release date. Microsoft dropped a launch trailer and confirmed during X019 today that the PC version of Halo: Reach will be out on December 3.
If you're unfamiliar with the series after its long time away from PCs, Halo: Reach is the prequel to Halo: Combat Evolved, and is the fifth game in the Halo series. When we tried it out at E3 earlier this year, it felt as though it was shaping up to be a worthy PC port, and it'll be the first installment of the Master Chief Collection on PC.
The PC version comes with some important updates to the 2010 original. 343 Industries says it will support 4K UHD resolutions, should run at better than 60 fps, and include native mouse and keyboard support.
It’s nice to see Microsoft and 343 Industries being so open about Halo: The Master Chief Collection’s progress. No need to worry about spoilers, or embargoes, or anything that generally accompanies modern game development. Their monthly Halo blog digs fairly deeply into what they’ve been working on. Reading this month’s, I learned that campaign progress will carry over between platforms, they’ve ported an extraordinary number of custom maps from their in-game editor, and just what specs you’ll need to hit the magic number of 52 FPS.
Another round of Halo: The Master Chief Collection testing—or "flighting," as developer 343 Industries calls it—got underway earlier this week, and with those wheels now spinning in earnest the studio has posted an update on what it's doing, how it's going, and what PC players can expect when Halo: Reach, the first part of the Master Chief Collection, finally goes live.
After recapping the content and schedule of the current round of testing, the update goes into detail about how crossplay and cross-platform progression will work in Halo: Reach. Crossplay between the Steam and Windows 10 versions of the game will be supported, but crossplay between PC and Xbox will not. Campaign progress will be shared across platforms, with some limitations: Mission and playlist completions will be retained and shared across all platforms, but mid-mission checkpoints and partial playlist completions will not. Stats tracking, like leaderboards, medals, and achievements, are shared, while Reach customization and PlayerID unlocks are "special cases": They're retained in your Xbox Live profile, but you might have to re-equip them on new platforms.
It's a little confusing, so 343 made a chart:
The update also has a preliminary rundown of the minimum system requirements for Halo Reach on Steam. 343 said that it's still in the process of testing integrated graphics options and will share more detailed specs down the road, and warned that the requirements for the Windows Store version will be "slightly different" than those of Steam.
The PC version of Halo: Reach will also support adjustable FOV, windowed mode with adjustable resolution and aspect ratio, V-sync, HUD anchoring (I don't know what that is), and a framerate limiter as an "experimental" setting.
Halo: Reach on PC still doesn't have a release date, but when last we looked it was expected to be out by the end of 2019. The schedule for the remaining play sessions in the current round of testing is below.
October 31, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
November 1, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
November 2, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
November 3, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
November 4, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT
November 5, 10:00 AM PT - 1:00 PM PT