Halo: The Master Chief Collection

Halo: Reach, the first part of Halo: The Master Chief Collection, unlocks on December 3, which is tomorrow—less than 24 hours from right now, in other words. It's a simultaneous worldwide launch, and if you're wondering what exactly that means for your particular time zone, we're here to help.

Actually, 343 Industries community manager John Junyszek is here to help:

Halo: Reach can be purchased on Steam by itself for $10/£7/€10, or as the opening chapter of The Master Chief Collection for $40/£30/€40. Whichever way you go, the game is not preloadable, so you can pre-purchase it now but you won't actually be able to get on the download process until after the flag drops. 

For much of North America, that's going to happen in the middle of the workday, or school day as the case may be. (Halo: Reach is rated M, though, so if you're in school you probably shouldn't be playing it anyway.) There are ways around that, though, as long as you've got a mobile phone on hand.

If you haven't already got it, you can get the lowdown on the Steam Mobile App here. It also includes Steam Guard for two-factor authentication, and even if you're not interested in the other features it's worth using for that alone. 

The Halo: Reach download size hasn't been specified, but the Steam listing indicates that it will take up 20GB of storage space so you can reasonably expect something a little south of that figure and prepare accordingly. The PC version will support 4K graphics and uncapped framerates, plus ultrawide support, FOV customization, and other options.

In case you're confused by the release timeline, Halo: Reach came out in 2010, well after the launch of the original trilogy, but chronologically it takes place first and so it's being released first for The Master Chief Collection. After Reach, we'll get Halo: Combat Evolved, Halo 2, Halo 3, Halo: ODST, and then Halo 4, all of which are expected to arrive throughout 2020.

Halo: The Master Chief Collection - misplacedyank
As we prepare to launch Halo: The Master Chief Collection on Steam, we're excited to further our partnership with a Halo Sticker Capsule and Music Kit for Counter-Strike: Global Offensive.



Secure your Halo stickers today and play MCC on Steam to unlock the Music Kit in CS:GO!

Read their blog for more info!
Halo: The Master Chief Collection - misplacedyank
Welcome back to the latest development blog! If you are new to these, we have been providing monthly updates covering the development cycle for Halo: Reach coming to Halo: The Master Chief Collection (MCC) and MCC coming to PC. Today’s update is a quite lengthy one that goes over some important details as we rapidly approach the release date for Halo: Reach for Xbox One, the Microsoft Store, and Steam platforms.



If you haven’t been paying close attention this November, a lot has happened! We plan to recap these bits as well as discuss what the future holds. Today, we touch on the X019 announcement, chat a bit about Flight Three and the latest status updates for issues reported by players, discuss PC features that are coming later next year, take an expanded look at the new progression system coming at launch, and offer several technical breakdowns on bloom, future Forge updates, and input. To close out the blog, we look ahead to discussions around flighting that will start up early next year for the next titles coming to PC. But before we go any further, here is some of the visual goodness that awaits y’all when Halo: Reach comes arrives on December 3rd.

Read the latest over on Halo Waypoint now!


If you missed our past updates, you can catch up here:

Halo: The Master Chief Collection

It's been a long wait but Halo: The Master Chief Collection is finally coming to PC. At X019 last week, Microsoft confirmed that the planned episodic roll-out of the collection is set to kick off on December 3rd with the arrival of Halo: Reach. We went hands-on with the port at the event, grabbed a bunch of capture and dug deep into the settings menus. We also spotted the intriguing addition of an 'enhanced mode' that uses the extra power of modern hardware to further upgrade the Reach experience beyond resolution and frame-rate alone.

System requirements for Reach are slight to say the least - which is perhaps not surprising when you bear in mind that the original game launched just over nine years ago for Xbox 360. 343 Industries says that an Nvidia GTX 770 (pretty much on par with a GTX 680 or GTX 960) is good enough to deliver 60 frames per second at 4K resolution - and you can get an idea of what that experience looks like by taking a look at the video embedded on this page.

Based on our playtest of the PC game, 343 Industries has stuck to the Master Chief Collection template established by the Xbox One compilation. New assets - if any - are thin on the ground: this is effectively the original Reach, liberated from the 1152x720 resolution of the Xbox 360 game. That's absolutely fine as despite being mastered to last-gen standards, the art design still holds up beautifully today. Performance-wise, the original release had some issues maintaining its 30fps target frame-rate - a situation resolved by the revamped Xbox One back-compat rendition of the game. Obviously though, PC goes much further: at X019, the game ran very smoothly at 60fps and it'll be interesting to see if the port can be unlocked to run faster still.

Read more

Halo: The Master Chief Collection - nobenesc

Remember Reach
Halo: Reach is coming to Halo: The Master Chief Collection on PC on December 3, 2019! Experience an epic Campaign as Noble Team fights to save humanity’s last stronghold against an encroaching Covenant threat, team up and battle through waves of enemies in Firefight, and hone your skills against fellow Spartans across a vast array of Multiplayer modes and maps. Halo: Reach looks and plays better than ever with support for 4K UHD, 60FPS, and new PC-optimized settings and features.

The Great Journey Begins with Halo: Reach
Halo: Reach is the first title to join Halo: The Master Chief Collection on PC on Dec. 3, 2019 with Halo: CE Anniversary, Halo 2 Anniversary, Halo 3, Halo 3: ODST Campaign, and Halo 4 to follow in 2020. Sign up at www.HaloInsider.com for a chance to participate in pre-release testing and share critical feedback on the journey to bring the rest of the titles to PC in the year ahead.

Pre-purchase your copy today!
Halo: The Master Chief Collection

We've known for a while Halo: Reach would join Microsoft's big Master Chief Collection. Now, we know exactly when: on 3rd December.

This is the same date the compilation will arrive on PC, via either Steam or the Microsoft Store.

The collection now contains every major game from the series to date: Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, the Halo 3: ODST Campaign and Halo 4.

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Halo: The Master Chief Collection

Halo: Reach has been running beta test "flights" for the last while, and now we have a firm release date. Microsoft dropped a launch trailer and confirmed during X019 today that the PC version of Halo: Reach will be out on December 3.

If you're unfamiliar with the series after its long time away from PCs, Halo: Reach is the prequel to Halo: Combat Evolved, and is the fifth game in the Halo series. When we tried it out at E3 earlier this year, it felt as though it was shaping up to be a worthy PC port, and it'll be the first installment of the Master Chief Collection on PC.

The PC version comes with some important updates to the 2010 original. 343 Industries says it will support 4K UHD resolutions, should run at better than 60 fps, and include native mouse and keyboard support. 

Halo: The Master Chief Collection - misplacedyank
Many months ago, the Publishing Team here at 343 Industries embarked on a “Great Journey.” Publicly, nobody knew about this journey until Ske7ch walked onto a stage at Inside Xbox with a box of pizza in hand to announce that MCC was coming to PC. Since then, there have been 7 monthly development blogs published covering the progress that the teams involved have made. Today we are going to touch on many different pieces across the board and how everything is shaping up.

This month we are going to drop on in with a flighting recap as well as talk about the current PC flight. Then, we will move into how crossplay will function within MCC when it comes out (being tested in flight right now), what the matchmaking launch offerings are shaping up to be, and when and where you will get access to all of the legacy content that was migrated over the summer. To close out this month’s blog, we touch on character customization, what options and settings you will be able to use in MCC when Halo: Reach joins the collection, and what the current suggested minimum PC specifications are to run the game in various resolutions.

Let’s get this thing started by getting two more stamps in our passports from the flights of October!

Check out the full blog on Halo Waypoint!



If you missed our previous Dev updates, check them out here:

Halo: The Master Chief Collection - contact@rockpapershotgun.com (Craig Pearson)

It’s nice to see Microsoft and 343 Industries being so open about Halo: The Master Chief Collection’s progress. No need to worry about spoilers, or embargoes, or anything that generally accompanies modern game development. Their monthly Halo blog digs fairly deeply into what they’ve been working on. Reading this month’s, I learned that campaign progress will carry over between platforms, they’ve ported an extraordinary number of custom maps from their in-game editor, and just what specs you’ll need to hit the magic number of 52 FPS.

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Halo: The Master Chief Collection

Another round of Halo: The Master Chief Collection testing—or "flighting," as developer 343 Industries calls it—got underway earlier this week, and with those wheels now spinning in earnest the studio has posted an update on what it's doing, how it's going, and what PC players can expect when Halo: Reach, the first part of the Master Chief Collection, finally goes live.

After recapping the content and schedule of the current round of testing, the update goes into detail about how crossplay and cross-platform progression will work in Halo: Reach. Crossplay between the Steam and Windows 10 versions of the game will be supported, but crossplay between PC and Xbox will not. Campaign progress will be shared across platforms, with some limitations: Mission and playlist completions will be retained and shared across all platforms, but mid-mission checkpoints and partial playlist completions will not. Stats tracking, like leaderboards, medals, and achievements, are shared, while Reach customization and PlayerID unlocks are "special cases": They're retained in your Xbox Live profile, but you might have to re-equip them on new platforms.

It's a little confusing, so 343 made a chart:

The update also has a preliminary rundown of the minimum system requirements for Halo Reach on Steam. 343 said that it's still in the process of testing integrated graphics options and will share more detailed specs down the road, and warned that the requirements for the Windows Store version will be "slightly different" than those of Steam.

The PC version of Halo: Reach will also support adjustable FOV, windowed mode with adjustable resolution and aspect ratio, V-sync, HUD anchoring (I don't know what that is), and a framerate limiter as an "experimental" setting.

Halo: Reach on PC still doesn't have a release date, but when last we looked it was expected to be out by the end of 2019. The schedule for the remaining play sessions in the current round of testing is below.

October 31, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 1, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT

  • Social: 2v2
  • Competitive: Invasion
  • Firefight: Arcade

November 2, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 3, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic

November 4, 10:00 AM PT - 1:00 PM PT & 5:00 PM PT - 9:00 PM PT

  • Social: 4v4
  • Competitive: Team Hardcore
  • Firefight: Arcade

November 5, 10:00 AM PT - 1:00 PM PT

  • Social: 8v8
  • Competitive: Team Hardcore
  • Firefight: Heroic
...