Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the patch notes for today's PC patch.

General Gameplay Adjustments

• Fixed the crash on launch on AMD RX 5700 GPU’s

• Fixed a desynchronization issue in Online Versus

• Fixed an issue causing several Krushing Blows to do slightly increased damage

• Added a Newsletter Subscription option which rewards players with a Raiden Announcer Voice for signing up

• Fixed minor issues with Mouse/Keyboard input.

• Fixed several issues with RGB supported devices.

• Localization updates and fixes.

Kombat League / Online

• Reduced the Kombat League Point Cap that a player can lose in a match to 50

Towers of Time

• Fixed a widely encountered crash in Towers of Time

• Fixed an issue with certain attacks killing the opponent at the same time a modifier activates during an Endurance Match causing a long delay before the next opponent appears

Character Specific Adjustments

• Baraka - Blood Lunge’s Krushing Blow works correctly again in all situations
Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the patch notes for today's patch.

· Fixed a crash related to ‘Manifest Fury’ augment.
· Fixed Private and Cross-play invitations on Discord.
· Fixed the Discord overlay issue.
· We are aware of new crash reports, we are working on resolving those issues as soon as possible.
Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the PC Patch notes for today's patch!

Known Issue
• The Manifest Fury augments series may cause a crash when used with Sindel’s attacks and we’re looking into a resolution for this issue.

General Gameplay Adjustments
• Move list corrections & added more move property tags
• Improvements to AI logic
• Reworked the Store to display more items at once and added bundles as a possible item type
• Added several new Brutalities for players to discover
• Added new End of Round Taunts for players to unlock
• Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence
• Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress
• Fixed an issue that could cause the round winner announcement to be delayed when not in the last round
• Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring
• Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF
• Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet
• Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade
• Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects
• Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent
• Characters will no longer sometimes face the wrong direction when blocking certain attacks
• The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow
• Updated Johnny Cage Announcer voice to reference some unused nicknames

Krypt
• Added support for more special event chests
• Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones

Towers of Time
• Added new secret events to Towers of Time
• The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)
• Added New Character Reward Bundles for first time completion of Ko-Op Towers
• Added new Boss Fight Towers and Premier Tag Towers
• Players can now play KO-Op tag battles solo and select two characters to tag in & out
• Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as

Stage Specific Adjustments
• Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity

Character Specific Adjustments

Cassie Cage
• Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent
• Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape
• Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator
• Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator
• Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages
• Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability

Cetrion
• Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator
• Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled
• Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages

D'Vorah
• D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested

Erron Black
• Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)
• Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo
• Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matches

Frost
• Frost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)
• Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo
• Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway
• Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted
• Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range
• Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing
• Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Geras
• Geras - Reverse Time can no longer be performed during an opponent's resurrection
• Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator

Jacqui Briggs
• Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator

Jade
• Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent
• Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff

Jax
• Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator

Kabal
• Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kano
• Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator

Kitana
• Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow

Kollector
• Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator
• Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects
• Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
• Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match

Kotal Kahn
• Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button
• Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Kung Lao
• Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame
• Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack
• Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked

Liu Kang
• Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking
• Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry
• Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry
• Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active

Noob
• Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted
• Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)
• Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator

Raiden
• Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster
• Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage
• Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame
• Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits
• Raiden - Lightning Rod is now +8 on hit (up from -3)
• Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames

Scorpion
• Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator

Skarlet
• Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs
• Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage

Sonya
• Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters
• Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent
• Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum
• Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used

Sub-Zero
• Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay

Shang Tsung
• Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator
• Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed
• Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed
• Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing
• Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing
• Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form
• Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed

Nightwolf
• Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages

Terminator
• Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow
• Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow
• Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton
• Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected
• Terminator - Terminate is now removed when an attack from Terminator is parried
• Terminator - Slightly increased Terminator’s victim regions when Running Man is active
• Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter
• Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks
• Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator
• Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions
• Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle
• Terminator - Incapacitator damage is now correctly considered a special move
• Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo
• Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify


Mortal Kombat 11 - BadDudeWill
Hello all,
Please find the patch notes for the recently released patch below!

Kano’s “Ratbag” variation special move “Snake Bite” now scales correctly
Fixed an issue that was causing a crash in Team Raid.
Fixed multiple minor issues with Mouse/Keyboard input.
Fixed several issues with RGB supported devices.
Added RBG colour themes for Klassic Arcade Fighter Pack 2.
Fixed several issues with Ultrawide screen resolutions.
Localization updates and fixes.
DX12 support is currently in development and will be released as soon as it’s ready! We are currently rolling out changes to the Steam version of Mortal Kombat 11 to lay the foundations that will allow this support in the near future. More details to come!
Mortal Kombat 11 - BadDudeWill

Mortal Kombat 11 is celebrating Halloween with a chilling seasonal event! With four new boss fights including flying witches and bats, rising gravestones, and sprinting black cats, you'll be able to earn new Brutalitities, Halloween-specific consumables, and other in-game rewards!

Additionally we've just released the new Masquerade Skin Pack for $5.99, featuring character skins for Jade ('Wicked Witch Jade'), Kabal ('Psycho Killer Kabal'), and Liu Kang ('Cavalera Liu Kang').

Team Raid multiplayer mode has also been released as a free update! Team Raid brings a new mode to Towers of Time where two or three players must work together as a team to complete group challenges and defeat one power boss, all at the same time, to earn in-game rewards.
Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the patch notes for today's patch on PC!

PC

General Gameplay Adjustments[/b
· Move list corrections
· Improvements to AI logic
· Added a third Tournament Variation for all characters, which can be used in Kombat League, offline Tournament mode and any match with Kompetitive mode enabled
· Added a visual indicator when you have new items available within the Kustomization menus.
· Added new animations for several characters when losing a round
· Added several new Brutalities for players to discover
· Added new end of round taunts for players to unlock
· Visual prompts will now update correctly when a player changes controller settings inside of Fatality Training
· Removed the ability for some characters to prolong the Fatality input timer under rare circumstances
· Control configuration will now work correctly for all players in a Group Battle or Tag Battle Tower
· Fixed a bug that prevented a Flawless Block from being possible if you released the block button without blocking an attack input no other action before the Flawless Block attempt
· The Flawless Block cooldown window after entering block can no longer be circumvented after you successfully blocked something & continued to hold the block button or quickly input another action before blocking
· Fixed several visual issues with when various projectiles were being reflected
· Fixed an issue that could cause a character to turn in the wrong direction briefly after getting up from certain knockdowns
· The input for Breakaway now has a small buffer window before the first available frame
· Hits that connect with an opponent's armor while they are performing a Breakaway will now show up on the combo counter
· Fixed an issue that could cause hitting an opponent performing Breakaway with more than one attack to do some unscaled damage
· Most regular jumping attacks now also cause their reactions to have an increased victim region
· Accessibility Settings have been added to the First Time User Experience
· Reworked the Store to display more items at once and added bundles as a possible item type
· Fixed several issues with 21:9 screen resolution.
· Adjusted particle buffers for performance gains.
· Localization updates and fixes.
· Fixed multiple minor issues with Mouse/Keyboard input
· Subtitles are now correctly displayed in 1366 x 768 resolution

Kombat League / Online

· Minor online stability improvements
· Fixed several rare online desync causes

Krypt

· Added new Timed Chests which can appear during special events
· Added new Nether Forge Recipes for players to discover
· The Recipe for Cleft of the One Being Gear now displays the correct item name
· Added a completion indicator for each character’s Severed Head

Towers of Time

· Added a 9th Tower Platform and reorganized the layout of the Platforms
· Added a new Team Raid gameplay mode, which can appear on a Premier Tower Platform
· Added more detailed “where to get” information to many items that are rewarded in Towers of Time
· Added additional possible rewards to Bonus Character Rewards for Tower completion
· Added additional Tag & Ko-op Tower Platforms that may appear
· Adjusted the first time kompletion rewards for Brutal Difficulty

Stage Specific Adjustments

· Tournament - The Tarkatan War Kamp Flaming Skull Background Interaction will no longer be visible before it is available to be used

Character Specific Adjustments

Baraka[/
· Baraka - Added the Kompetitive Mode preset "Berserker" which has the following Abilities - Leg Kabob (1), Blade Charge (1), and Baraka-Serker (1)
· Baraka - Adjusted the hit regions of all 4 hits of Baraka-Serker and changed the air reactions to more consistently hit in juggle situations
· Baraka - Reduced the blockstun of the third hit of Baraka-Serker by 10 frames
· Baraka - Baraka-Serker Amplified start up is 4 frames slower, has 1 more active frame, and has 10 more frames of blockstun with greatly increased pushback
· Baraka - Baraka-Serker Amplified when flawless blocked now has 10 less blockstun frames with decreased pushback
· Baraka - Leg Kabob has 1 more active frame, has 2 less recovery frames on miss, hit advantage is now +5 (down from +19)

Cassie Cage

· Cassie Cage - Added the Kompetitive Mode preset "Sups OD" which has the following Abilities - Flying Glow Kick (1), BLB-118 Advance (1), and BLB-118 Energy Bounce (1)
· Cassie Cage - BLB-118 Escape now takes 50% Defensive Gauge to perform
· Cassie Cage - Flying Glow Kick’s pushback on block decreased
· Cassie Cage - Fixed Shoulder Charge Amplified having an incorrect animation when it misses or hits armor
· Cassie Cage - Cassie is now considered airborne during all frames of BLB-118 Escape
· Cassie Cage - Fixed drone using an incorrect animation when interrupted at certain timing during BLB-118 Energy Bounce
· Cassie Cage - Fixed an issue causing Flying Glow Kick to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on
· Cassie Cage - BLB-118 Energy Burst and BLB-118 Energy Burst Amplified no longer interacts with projectile parries or reflects
· Cassie Cage - BLB-118 Energy Bounce no longer interacts with projectile destroy moves, projectile parries, or reflects

Cetrion

· Cetrion - Added the Kompetitive Mode preset "Born Again" which has the following Abilities - Conflux Of Elements (2) and Deadly Winds (1)
· Cetrion - Conflux of Elements has a faster recharge rate for the Defensive Gauge after being performed
· Cetrion - Conflux of Elements can now be performed as a cancel
· Cetrion - Elemental Rings no longer give First Hit Props when not dealing damage
· Cetrion - Fixed a rare audio issue with Shattering Boulder Krushing Blow
· Cetrion - Fixed an issue with Elemental Ring visual effects lingering during cinematics in certain situations
· Cetrion - Earthquake no longer interacts with projectile destroy moves, projectile parries, or reflects
· Cetrion - Natural Barrier no longer interacts with projectile parries or reflects

D'Vorah

· D'Vorah - Added the Kompetitive Mode preset "Kreepy Krawler" which has the following Abilities - (Air) Fly By (1), Bombardier Beetle (1), and Flippin' Out (1)
· D'Vorah - Motherbug can no longer move and attack during a resurrection from D’Vorah, Terminator, or Geras
· D'Vorah - Adjusted the hit region of Swatted (Down + Back Punch)
· D'Vorah - Changed the air hit reaction of Fireflies & Fireflies Amplified
· D'Vorah - Flipping Out second hit has increased hit region and active frames when the first hit connects
· D'Vorah - Flipping Out Krushing Blow has less recovery and had its hit reaction adjusted
· D'Vorah - Bombardier Beetle has reduced combo damage scaling and has 8 more frames of hitstun
· D'Vorah - Bombardier Beetle Amplified has 8 more frames of hitstun
· D'Vorah - (Air) Fly By has different gravity when falling and now allows attacks to be performed while recovering from this move
· D'Vorah - Fixed an issue with Deadly Swarm ability hit region lingering when it is performed at certain timing when the opponent teleports

Erron Black

· Erron Black - Added the Kompetitive Mode preset "Locked n' Loaded" which has the following Abilities - Netherbeast Trap (2) and Acid Pour (1)
· Erron Black - Acid Pour hit animation changed, has 4 more hit advantage, and will perform a different animation if no bullets are loaded into rifle
· Erron Black - Acid Pour now can cause a Krushing Blow without Amplified. Requires at least 1 bullet loaded into rifle to Krushing Blow
· Erron Black - Acid Pour Amplified hit animation changed, does 2% more damage, has 3 less hit advantage
· Erron Black - Acid Pour can now be performed in Locked and Loaded stance if Enhanced Locked and Loaded Ability is equipped
· Erron Black - Zaterrean Spit (Close) input can now accept diagonals
· Erron Black - Fixed a rare visual animation issue that could occur with Erron Black's pistols when duck blocking

Frost

· Frost - Added the Kompetitive Mode preset "Arctic Anarchy" which has the following Abilities - Ice Auger (1), Core Overload (1), and (Air) Icequake (1)
· Frost - Ice Auger, Ice Auger Amplified, Burrowing Augur and Burrowing Augur Amplified no longer track the opponent
· Frost - Ice Auger is now a high block, has increased hit advantage, has 5 less frames of blockstun with less pushback when Flawless Blocked, and has 8 less recovery frames
· Frost - Ice Auger Krushing Blow has increased hitstun
· Frost - Ice Auger Amplified starts up in 20 frames now (was 16) and has 5 more frames of blockstun with increased pushback
· Frost - (Air) Icequake has 10 less frames of blockstun with less pushback when Flawless Blocked, has 4 more frames of recovery when blocked in the air, and has 27 more frames of recovery when it misses
· Frost - Core Overload has 9 more frames of recovery
· Frost - Core Overload Amplified has 7 less frames of recovery
· Frost - Core Overload and Core Overload Amplified now correctly boosts the damage of Wakeup/Flawless Block Attack (Up + Front Kick) & Terminal Burrowing’s (Fatal Blow) initial hit and no longer incorrectly boosts the damage of Wakeup/Flawless Block Attack (Up + Back Punch)
· Frost - Core Overload Amplified now causes a freezing reaction to the opponent when it hits
· Frost - Core Overload buff is now removed when Frost is hit by an attack or connects with a throw
· Frost - Terminal Burrowing (Fatal Blow) when blocked will now display Punish when she is hit during recovery frames
· Frost - Fixed rare issue that could cause Frost to have various visual problems if she is interrupted at the end of her Backward Throw Krushing Blow
· Frost - Burrowing Augur and Burrowing Augur Amplified now interacts with projectile destroy moves projectile parries & reflects when it reappears from the ground

Geras

· Geras - Added the Kompetitive Mode preset "Eternal" which has the following Abilities - Reverse Time (2) and Sand Simulacrum (1)
· Geras - Gauntlet of the Ages’ charge now correctly gets consumed when hitting an armored opponent or an opponent frozen by Temporal Advantage with a Gauntlet attack, or gets a Gauntlet attack parried
· Geras - Fixed a rare issue when Geras is interrupted during Temporal Advantage causing the opponent to have armor when getting up from being knocked down
· Geras - Fixed an issue causing Xuid & Guid’s (Towards + Front Punch, Throw, Back Kick) Krushing Blow to not work correctly with practice mode Easy Krushing Blows while Krushing Blow Held Check is turned on
· Geras - Fixed hitsparks not working correctly on counter hit for Shoulder Charge (Towards + Front Punch) and Charged Fist
· Geras - Fixed an issue with Sand Pillar Amplified sound FX lingering after it has finished in certain circumstances

Jacqui Briggs

· Jacqui Briggs - Added the Kompetitive Mode preset "Upgraded" which has the following Abilities - (Air) Ground Pound (1), Enhanced Air Blast (1), and Bionic Bounce (1)
· Jacqui Briggs - Adjusted the opponent’s victim region during the reaction to Going Ballistic (Towards + Front Kick, Front Punch)
· Jacqui Briggs - (Air) Shrapnel Blast has 8 more frames of hit advantage and has increased damage scaling
· Jacqui Briggs - Bionic Bounce when done during a combo increases damage scaling
· Jacqui Briggs - Fixed an issue with Bionic Bounce appearing multiple times in the practice mode reversal AI options

**Jade**

· Jade - Added the Kompetitive Mode preset "Untamable" which has the following Abilities - Divine Forces (1), Vanishing Winds (1), and Deadly Assassin (1)
· Jade - adjusted the hit reactions of all hits of Playtime Is Over (Front Kick, Back Punch, Back Punch)
· Jade - Divine Forces Amplified damage increased by 20
· Jade - Divine Forces startup is now 10 frames (was 14) and has 10 less recovery frames
· Jade - Divine Forces Amplified recovery on hit increased by 1 frame, recovers 8 frames faster on block, has 6 more recovery frames when Flawless Blocked
· Jade - Vanishing Winds startup is now 23 frames (up from 20), is no longer considered a projectile, has 5 more block advantage frames, when Flawless Blocked has 10 less frames of blockstun with less pushback, and does 80 damage (was 60)
· Jade - Vanishing Winds Amplified startup is now 22 frames (was 27), blockstun decreased by 5 frames, recovers 9 frames faster, does 10% damage (was 6%)
· Jade - Fixed an issue which caused the wrong version of Double Down (Away + Back Kick) to occur during Finish Him if Deadly Assassin is equipped

Jax

· Jax - Added the Kompetitive Mode preset "Ringer" which has the following Abilities - Lethal Clap (1), Ground Shatter (1), and Enhanced Outrank (1)
· Jax - Outranked (Back Punch, Back Punch) starts up in 13 frames (was 12) and had its hit region adjusted
· Jax - Advanced Force (Back Punch, Back Punch, Front Punch, Front Punch) first hit has 1 more active frame, recovers 1 frame slower, hit region adjusted, can now be cancelled into special moves
· Jax - Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) first hit starts up in 21 frames (was 16), had its hit region adjusted, and can now be cancelled into special moves
· Jax - Right To Bear Arms (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch) second hit startup increased by 2 frames, had its hit region adjusted, has 5 less blockstun, 1 more hit recovery frame, and its recovery on block/miss increased by 6 frames
· Jax - Added Armed And Dangerous (Back Punch, Back Punch, Front Punch, Front Punch, Back Punch, Back Punch, Front Punch) Armed And Dangerous for the Right To Bear Arms Ability
· Jax - Lethal Clap starts up in 14 frames (was 15) and recovers 5 frames faster
· Jax - Lethal Clap Amplified is now a mid and has a different hit reaction when Jax’s Heat is at a high amount
· Jax - Honorable Discharge (Fatal Blow) is now a high block
· Jax - Quad Grab Krushing Blow input window adjusted to be 2 frames stricter on each hit
· Jax - Ground Pound and Ground Pound Amplified no longer interacts with projectile parries or reflects
· Jax - Ground Shatter and Ground Shatter Amplified no longer interacts with projectile parries or reflects

Johnny Cage

· Johnny Cage - Added the Kompetitive Mode preset "Outtake" which has the following Abilities - Low Forceball (1), High Forceball (1), and Rising Star (1)
· Johnny Cage - Ducking victim region increased
· Johnny Cage - High Forceball and Low Forceball hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames
· Johnny Cage - High Forceball Amplified and Low Forceball Amplified hit region adjusted, projectile arc adjusted, blockstun increased by 5 frames, recovery reduced
· Johnny Cage - Rising Star startup is now 9 frames (was 7), has 3 less active frames, hit reaction is changed, has 9 more frames of recovery on hit, 4 less frames of recovery on block, 9 less frames of recovery on miss
· Johnny Cage - Rising Star Amplified startup is now 17 frames (was 19), has 1 less active frame, has an adjusted hit region, has increased pushback on block, and has 1 more frame of recovery
· Johnny Cage - Fixed an issue with Mime Time and Say Cheese abilities auto-correcting when Amplified
· Johnny Cage - Stunt Double and Stunt Double Amplified are no longer considered projectiles

Kabal

· Kabal - Added the Kompetitive Mode preset "Speed Demon" which has the following Abilities - Low Spinner (1), Hook Grab (1), and Gas Blast (1)
· Kabal - Gas Blast had its blockstun increased by 5 frames with increased pushback, recovery on hit increased by 2 frames, and recovery on block increased by 3 frames
· Kabal - Gast Blast Amplified had its blockstun increased by 15 frames with greatly increased pushback, recovery increased on hit by 6 frames, on block by 5 frames, and on miss by 3 frames

Kano

· Kano - Added the Kompetitive Mode preset "Ratbag" which has the following Abilities - Snake Bite (2) and Optic Blast (1)
· Kano - Optic Blast now does 80 damage (up from 50)
· Kano - Blade Evade (Away + Front Punch) startup is 10 (down from 13)
· Kano - Lunging Brute (Towards + Front Punch) now hits mid
· Kano - Spewin’ (Towards + Front Punch, Back Punch) now does 20 damage (up from 0) and has 2 less startup frames
· Kano - Adjusted the hit region and changed the ground & air reaction to the first hit of Snake Bite

Kitana

· Kitana - Added the Kompetitive Mode preset "Fearless" which has the following Abilities - Fan-Nado (1), Low Fan Toss (1), and Edenian Twist (1)
· Kitana - Blade Jab (Front Punch) has a slightly increased hit region
· Kitana - The middle hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) can now be special cancelled, has more hit advantage, and 5 less frames of blockstun
· Kitana - The last hit of Follow The Leader (Towards + Back Punch, Front Kick, Back Kick) starts up 2 frames faster and can now cause a Krushing Blow
· Kitana - Spinning Heel (Back Kick) had its hit region adjusted, cancel occurs 2 frames earlier, and has 1 more frame of recovery
· Kitana - (Air) Fan Flutter recovery adjusted
· Kitana - (Air) Advancing Fan Flutter recovery adjusted
· Kitana - Fan Toss attacks that hit airborne opponents have slightly increased hit advantage
· Kitana - The 2nd fan collision of Fan Toss Amplified now hits mid
· Kitana - (Air) Fan Toss had its hit region slightly adjusted
· Kitana - (Air) Downward Fan Toss recovers 3 frames faster
· Kitana - (Air) Fan Toss and (Air) Downward Fan Toss can now be Amplified
· Kitana - (Air) Fan Toss and (Air) Downward Fan Toss on hit can now be cancelled into Edenian Twist & Square Wave as she lands
· Kitana - Low Fan Toss now does a different reaction when hitting airborne opponents
· Kitana - Low Fan Toss Amplified does 2% more damage, can now be directed close or far, starts up in 17 frames (was 20), has 1 more active frame, and has 15 more frames of blockstun with greatly increased pushback
· Kitana - Edenian Twist had its hit region adjusted and does a different reaction on first hit against airborne opponents
· Kitana - Edenian Razors will now change rotation based on the direction Kitana is facing which should result in more consistent behavior from both sides
· Kitana - Wakeup Attack / Flawless Block Attack (Up + Front Kick) had its hit region slightly adjusted and travels less distance
· Kitana - Fixed an issue with Edenian Razors appearing multiple times in the practice mode reversal AI options
· Kitana - Fixed issues with Fan Lift and Fan-Nado visual effects not disappearing properly after it is destroyed, parried, or reflected

Kollector

· Kollector - Added the Kompetitive Mode preset "Squander" which has the following Abilities - War-Quoit Toss (2) and Relic Lure (1)
· Kollector - Changed the Krushing Blow conditional trigger of War-Quoit Toss to if opponent is hit during a Back Dash or Getup Roll
· Kollector - War-Quoit Toss startup is now 26 frames (was 17) and its recovery on block/miss is increased by 7 frames
· Kollector - Demonic Mace and Up Demonic Mace no longer interact with projectile destroy moves
· Kollector - Fixed an issue with Bag Bomb explosion not occurring after connecting with Vial Of Sorrow DOT if a projectile destroy move has been used
· Kollector - Bag Bomb explosion from connecting with Vial Of Sorrow DOT no longer interacts with projectile destroy moves, projectile parries, or reflects
· Kollector - Relic Lure and Relic Lure Amplified no longer interacts with projectile destroy moves, projectile parries, or reflects

Kotal Kahn

· Kotal Kahn - Added the Kompetitive Mode preset "Buluc" which has the following Abilities - Grand Discus (1), Amocualli Totem (1), and Teoyohtica Totem (1)
· Kotal Kahn - Huehhueyi Amplified can now be directed forward
· Kotal Kahn - Yeyecame Disk hit region increased, Krushing Blow range requirement lowered
· Kotal Kahn - The first hit of Yeyecame Disk Amplified now has 26 startup frames (was 28), had its hit region increased, its air hit reaction changed, and its blockstun increased by 10 frames with pushback increased
· Kotal Kahn - The second hit of Yeyecame Disk Amplified is now a mid, has its hit region increased, hit reaction changed, blockstun increased by 5 frames with greatly increased pushback, and recovers 6 frames faster
· Kotal Kahn - Yeyecame Disk Amplified can now cause a Krushing Blow
· Kotal Kahn - Fixed an issue with totems that could cause 3 single totems to provide a larger buff then 3 stacked totems
· Kotal Kahn - Fixed an issue with his Sword playing an incorrect animation when he is hit during Finish Him
· Kotal Kahn - Fix for visual issue with God Ray not fading out correctly in certain rare circumstances
· Kotal Kahn - Fixed an issue with Yeyecame Disk being unable to execute the Krushing Blow for the rest of the match if interrupted in a specific situation
· Kotal Kahn - Fixed a rare audio issue with Yeyecame Disk Krushing Blow
· Kotal Kahn - Tonatiuh Burst is no longer considered a projectile
· Kotal Kahn - Tlamanalo (Front Punch, Back Punch) is now -6 on block (down from -1)
· Kotal Kahn - Soleil (Front Punch, Back Punch) is now +1 on block (up from -6) with a 6f startup block gap
· Kotal Kahn - Royal Backhand (Towards + Front Punch) now has 10 startup frames (down from 11) and is +6 on hit (up from +1)
· Kotal Kahn - Tenchalli Bash (Towards + Front Punch, Back Punch) is now +8 on hit (up from -1)
· Kotal Kahn - Coatl Strikes (Back Punch, Back Punch, Front Punch) is now -13 on block (down from -7) and has a different hit reaction with 5 more frames of hit advantage
· Kotal Kahn - Blade Push (Towards + Back Punch) now has 19 startup frames (down from 22)

Kung Lao

· Kung Lao - Added the Kompetitive Mode preset "Order of Light" which has the following Abilities - Spiritual Guidance (2) and Vortex (1)
· Kung Lao - Vortex ability now replaces Spin sharing the same input and can now be Amplified
· Kung Lao - Vortex and (Air) Vortex starts up faster, has less active frames, hit reaction adjusted, recovery reduced
· Kung Lao - Spiritual Guidance starts up is 7 frames faster
· Kung Lao - Soul Burst (Spiritual Guidance) has the hit reactions changed on first, second and third hit
· Kung Lao - Soul Burst (Spiritual Guidance) last hit had its hit region adjusted and recovers 3 frames faster
· Kung Lao - Changed the Krushing Blow conditional trigger of Soul Burst (Spiritual Guidance) to after connecting only the final hit
· Kung Lao - Soul Burst (Spiritual Guidance) Krushing Blow now does 174 damage (was 200) and now launches opponent for a juggle combo
· Kung Lao - Upward Soul Burst (Spiritual Guidance) has 2 more active frames and recovers 2 frames slower on block
· Kung Lao - Ground Soul Burst (Spiritual Guidance) startup is now 21 frames (down from 27), has 1 more active frame, recovers 14 frames slower on hit, 2 frames faster on block, and 8 frames faster on miss
· Kung Lao - Order Of Light (Front Punch, Back Punch, Front Punch) has an increased hit region, 1 more active frame, cancels 1 frame earlier, and has 4 more frames of hit advantage
· Kung Lao - Low Palm (Down + Front Punch) has an adjusted hit region

Liu Kang

· Liu Kang - Added the Kompetitive Mode preset "Dragon's Breath" which has the following Abilities - Nunchaku Stance (1), Kusari Slam (1), and Shaolin Vanish (1)
· Liu Kang - Dark Orders (Back + Front Punch, Back Punch, Back Kick) now has 5 more frames of blockstun with increased pushback and has 5 more frames of recovery on block
· Liu Kang - Lotus Strikes (Towards + Back Kick) startup is now 11 frames (was 9)
· Liu Kang - Crouching Kick (Down + Front Kick) now has 5 less frames of blockstun and has 5 less frames of recovery
· Liu Kang - The projectile fired after a successful Energy Parry while Dragon's Gift is active now will be created at a consistent distance from Liu Kang and the maximum / minimum height that this projectile can appear at has been adjusted
· Liu Kang - Energy Parry performed from Nunchaku Stance input changed to match the non-stance move and the hit region and recovery changed to match the non-stance move
· Liu Kang - Energy Parry while Dragon's Gift is active performed from Nunchaku Stance will now correctly always stun the opponent on hit
· Liu Kang - Kusari Slam startup is now 10 frames (was 12), hit region is changed, recovers 7 frames slower on hit
· Liu Kang - Kusari Slam Amplified recovers 7 frames slower on hit
· Liu Kang - Kusari Slam is now possible while in Nunchaku Stance if both abilities are equipped
· Liu Kang - Nunchaku Flurry (Nunchaku Stance) first, third, and fourth, fifth, and sixth hits now have 10 more frames of blockstun with increased pushback
· Liu Kang - Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit and has reduced damage on block
· Liu Kang - The first hit of Nunchaku Dance (Nunchaku Stance) now has 12 startup frames (down from 10)
· Liu Kang - The last hit of Nunchaku Dance (Nunchaku Stance) now has 5 more frames of blockstun with greatly increased pushback
· Liu Kang - Nunchaku Flurry (Nunchaku Stance) has damage scaling removed on all but the last hit
· Liu Kang - Bicycle Kick Amplified can now be performed a maximum of 2 times per combo

Noob Saibot

· Noob - Added the Kompetitive Mode preset "Pitch Black" which has the following Abilities - Sickle Snag (1), Sickle Toss (1), and (Air) Shadow Dive (1)
· Noob - (Air) Shadow Dive has 5 less frames of blockstun with less pushback and recovers 3 frames slower
· Noob - Sickle Toss Amplified now has an increased hit region when in a combo
· Noob - Shadow Slide Amplified no longer interacts with projectile reflect moves
· Noob - Fixed issues with Shadow Tackle visual effects not disappearing properly after it is destroyed by certain moves

Raiden

· Raiden - Added the Kompetitive Mode preset "Truth and Light" which has the following Abilities - Jo Push (2) and Lightning Rod (1)
· Raiden - Jo Push ability now replaces Electric Fly instead of Lightning Bolt
· Raiden - Jo Push starts up in 20 frames (was 19), has 2 more active frames, hit region adjusted, recovery adjusted and is no longer considered a projectile
· Raiden - Jo Push Amplified now starts up in 16 frames (was 24), hit reaction changed, recovery increased by 3 frames
· Raiden - Fixed an issue with Super Bolt Krushing Blow being possible multiple times in a match under certain circumstances
· Raiden - Electric Burst no longer interacts with projectile parries or reflects

Scorpion

· Scorpion - Added the Kompetitive Mode preset "Burning Specter" which has the following Abilities - Misery Blade (2) and (Air) Sin Blade (1)
· Scorpion - Sin Blade now has 5 more frames of blockstun with increased pushback and when Flawless Blocked has 10 less frames of blockstun with reduced pushback
· Scorpion - Tsuka Poke (Misery Blade) now has 1 more active frame, 5 more frames of blockstun with slightly increased pushback, and 9 more frames of recovery
· Scorpion - Fixed a rare camera issue that could occur if Scorpion executed a Hell Port Cancel with specific timing after Nightwolf wins the previous round and does his Divine Transfer End of Round Taunt

Skarlet

· Skarlet - Added the Kompetitive Mode preset "Hemorrhage" which has the following Abilities - Boiling Point (1), Krimson Shield (1), and Red Mist (1)
· Skarlet - Red Mist active frames now has 5 active frames (down from 10), 10 less hit advantage, and the DOT will no longer damage opponent while she is in hitstun
· Skarlet - Boiling Point startup is now 23 frames (down from 30)
· Skarlet - Boiling Point Amplified damage has been adjusted
· Skarlet - Killer Clot will now track the opponent when activated for 1/2 second instead of 2 seconds before dying if it does not reach its target
· Skarlet - Fixed an issue with Killer Clot not disabling certain moves that use Defensive Gauge when it hits
· Skarlet - Fixed a rare animation issue with Skarlet when she is the victim waiting during Finish Her

Sonya

· Sonya - Added the Kompetitive Mode preset "Ten-Hut" which has the following Abilities - Summon K.A.T. Turret (2) and Turret Trauma (1)
· Sonya - Added 1 frame before attacks can be initiated from Summon K.A.T.
· Sonya - K.A.T. Tantrum (Summon K.A.T.) now recovers 5 frames slower on hit
· Sonya - Mortar Strike (Summon K.A.T.) now recovers 5 frames slower
· Sonya - Leaping .50 Kal (Summon K.A.T.) is now a high block and recovers 5 frames slower
· Sonya - Straight .50 Kal (Summon K.A.T.) now has now 32 startup frames (up from 21), and recovers 11 frames slower
· Sonya - Detonate K.A.T. (Summon K.A.T.) now has 10 more frames of blockstun with greatly increased pushback and recovers 11 frames slower
· Sonya - Ops Drop Amplified ability can now be performed a maximum of 2 times per combo

Sub Zero

· Sub-Zero - Added the Kompetitive Mode preset "Avalanche" which has the following Abilities - Arctic Trap (2) and Creeping Ice (1)
· Sub-Zero - Creeping Ice now has 23 startup frames (down from 26), recovers 1 frame faster, has 5 less frames of blockstun, and when Flawless Blocked has an additional 5 less frames of blockstun with reduced pushback
· Sub-Zero - Creeping Ice Amplified starts up 2 frames faster, recovers 7 frames slower, and the second hit has 5 more frames of blockstun with increased pushback
· Sub-Zero - Arctic Trap now lasts 3 seconds (down from 5) and has 3 more frames of recovery
· Sub-Zero - Arctic Trap will now disappear when Sub-Zero is hit by an attack, blocks an attack, has an attack parried, connects with a throw, or has his throw escaped
· Sub-Zero - (Air) Polar Axe, Frigid Storm, Death-Cicle Barrage, Arctic Trap can now be projectile parried
· Sub-Zero - Ground Ice and Ground Ice Amplified can no longer be projectile parried
· Sub-Zero - Creeping Ice and Creeping Ice Amplified no longer interacts with projectile destroy moves

Shao Kahn

· Shao Kahn - Added the Kompetitive Mode preset "Realm Destroyer" which has the following Abilities - Skewered (1), Spear Charge (1), and Seeking Wrath Hammer (1)
· Shao Kahn - Skewered now has 11 startup frames (up from 9), has 1 less active frame, recovers 1 frame slower on miss, and had its hit region slightly adjusted
· Shao Kahn - Spear Charge now has 19 startup frames (down from 24), has 2 more active frames, recovers 4 frames slower on miss, and had its hit region adjusted
· Shao Kahn - Spear Charge Amplified now starts up 1 frame faster, recovers 6 frames slower on miss, and had its hit region adjusted
· Shao Kahn - Fixed an issue with opponent's equipped items not playing a proper animation when winning a round with Forward Throw

Shang Tsung

· Shang Tsung - Added the Kompetitive Mode preset "Soul Eater" which has the following Ability - Shapeshifter's Training (3)
· Shang Tsung - Added new ability - Shapeshifter's Training
· Shang Tsung - Slide Amplified can now be delayed to work better in juggles
· Shang Tsung - Fixed an issue with some Krushing Blows while morphed into the opponent doing slightly higher damage then intended
· Shang Tsung - Fixed an issue with several characters weapons playing an incorrect animation when they being hit by Shake ability
· Shang Tsung - Fixed an issue preventing Shang Tsung from using Erron Black's Zaterrean Spit while morphed in certain circumstances
· Shang Tsung - Fixed an issue that caused Shang Tsung to briefly become invisible if hit with Geras' Temporal Advantage right after hitting Shapeshifter's Barrage (Fatal Blow)

Nightwolf changes can be found on Reddit due to character limit. https://www.reddit.com/r/MortalKombat/comments/df2yks/10819_october_pc_switch_patch_notes
Sep 12, 2019
Mortal Kombat 11 - BadDudeWill
Hello all,
Please find the patch notes for today's patch below!

• Improved the shader compilation process – improving performance upon first time initialization.
• Fixed several issues with 21:9 screen resolution
• Fixed an issue with 21:9 screen resolution and Colour-blind mode.
• Auto-configuration and Benchmark fights no longer increase the statistic of "Pints of Blood Spilled"
• Fixed an issue with the game not loading when defocused during initialization.
• Fixed and issue with the Tower Ending not pausing when the title was minimized.
• Fixed a UI/input issue in Kombat League post-match menu.
• Fixed an issue with directional bluttons getting reversed in the Button Log when recording AI.
• Fixed placeholders in the Pause Menu move list for some when recording AI.
• Fixed multiple minor issues with Mouse/Keyboard input
• Localization updates and fixes.
Aug 27, 2019
Mortal Kombat 11 - WBGames
Hello all,

Please find the patch notes for today's patch. Thanks!

General Gameplay Adjustments
  • Kung Lao’s Swaggering Shaolin Hat is now the correct visual and unlocked for players
  • Fixed an issue where some Augments were not awarding their Experience bonuses when socketed into certain pieces of gear
  • Fixed an rare issue where after Chip Avoided or Last Breath has occurred Offensive/Defensive Meter could have an invalid regeneration rate
  • Fixed a rare issue where Meter regeneration rate could become invalid if the meter was not allowed to refill to maximum for a long period of time over multiple rounds

Krypt
  • Kollector’s Trading Table now has the correct inventory displayed
Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the patch notes for today's patch!

General Gameplay Adjustments

• Move list corrections
• Improvements to AI logic
• Added HDR TV Quality settings (Standard, High End, Professional) to Video Options
• Added Variation info to the Pause Menu in Practice Mode
• Added a 4 Star Ranking and replaced Damage Ratio with additional matchup information to the Kombat Breakdown after an Online Match or Kombat Kard Kareer Stats
• Updated the visuals for the Real Time Frame Data Display in Practice Mode & Kombat Kard Match Replays
• Added an additional Brutality victory pose for every character
• Improved performance on many brutalities that were causing slowdown to occur
• Fixes to visual issues with many brutalities
• Added several new Brutalities for players to discover
• Added “Dimitri Vegas as Sub-Zero” Skins and Mask to Sub-Zero Kustomizations available free to everyone
• Front Punch + Front Kick button macro is now working correctly for all Krushing Blows in Practice Mode when the Easy Krushing Blows option is enabled
• When a move that would have triggered a Krushing Blow trades with an invulnerable move on the same frame it will no longer result in neither move colliding
• Fixed a rare visual issue with hitsparks during "Finish Him" dizzy state after winning the round with Fatal Blow
• Mercy can now be performed using Front Kick + Back Kick button macro input if Button Shortcuts is enabled
• Fixed a rare issue where a player could cause a high projectile to visually appear to pass through their character after a knockdown if they pressed and released the down direction at a precise timing and made no further inputs
• Adjustment to victim regions after a character has missed a throw attempt
• Adjustment to victim regions during many hit reactions
• Adjustment to crouching victim regions for all characters except Baraka, Kabal, Kollector, Kotal Kahn, Liu Kang
• Fixed an issues that could cause Up + Back Punch Wakeup Attacks & Flawless Block Attacks to sometimes not be invulnerable to a jumping attack that collides just before landing
• Adjusted particle buffers to improve performance.
• Improved support for ultrawide (21:9) ratio.
• P2 can now also access the unlocked Finishers, Intros, Victories, Fatalities, Brutalities, and End of Round Taunts.
• Fixed an where audio would continue to play even though settings were set to OFF
• Fixed an issue with game being locked to 30 FPS after fast forwarding the AI Battles.
• Fixed an issue with Character's skin in variation preview not displaying the one player has selected in Kustomize.
• User Interface fixes and adjustments
• Input fixes and adjustments.

Kombat League / Online

• Minor online stability improvements
• Fixed several rare online desync causes
• Improved server Match Results arbitration when disconnects have happened in Ranked and Kombat League matches
• Kombat League Point Decay now takes 72+ hours to trigger (up from 48+ hours)
• Added a pop up message after Point Decay happens to the Online menu
• Quitting from the rematch screen in online matches now requires a confirmation
• Shang Tsung’s health will no longer sometimes be adjusted when morphing back after a Soul Steal in a Survivor KOTH match

Krypt
• Added more detailed “where to get” information to many items

• Fixed missing audio issues in Krypt
• Fixed an issue with Kenshi's blindfold model appearing on the character before picking up the blindfold when playing in 60 FPS mode
• Fixed an issue in Krypt with the Hammer swinging upon resuming the game.


Towers of Time

• Johnny Cage Announcer added as a reward for getting into the top 10% of any week of Race Against Time
• Added a new reward type (Bonus Character Reward) for Tower completion that awards a random skin, piece of gear, or augment for the character you use to defeat it
• The cooldown on some modifiers will now start when it goes away instead of when triggered
• Fixed a crash issue when Starting a Match Replay from the Kombat Kard in Towers


Stage Specific Adjustments

• Shaolin Trap Dungeon - Statue Slam is now +9 on hit (down from +38)

Character Specific Adjustments

Baraka

• Baraka - Low Stab (Down + Front Punch) recovery increased by 1 frame
• Baraka - Baraka-Serker’s Amplified Krushing Blow Held Check input is now the correct button

Cassie Cage

• Cassie Cage - Now has 950 health (down from 1000)
• Cassie Cage - Air Fatal Blow can now be performed with Block + Front Kick + Back Kick button macro while Button Shortcuts Controller Option is enabled
• Cassie Cage - Ball Buster has an increased victim region during its active frames
• Cassie Cage - Up Glow Kick has 5 less frames of blockstun and can no longer be amplified after being Flawless Blocked
• Cassie Cage - Up Glow Kick Amplified when Flawless Blocked has 10 less frames of block Advantage and less pushback
• Cassie Cage - Flick Kick (Towards + Back Kick) recovery increased by 3 frames
• Cassie Cage - Fixed visual effect issue when Amplified BLB-118 Energy Burst is interrupted
• Cassie Cage - Fixed a rare visual effect issue when Dual Wielding is interrupted while it is charged with green energy at specific timing
• Cassie Cage - Fixed a rare visual issue with BLB-118 Drone when starting a fatality

Cetrion

• Cetrion - Blaze (Back Punch, Front Punch) had its hit region adjusted
• Cetrion - Rising Volcano (Away + Back Kick) recovery decreased by 3 frames
• Cetrion - Added ability "Conflux of Elements". This ability will cause a random elemental circle to be summoned when it is activated
• Cetrion - Earthquake 2nd attack can now be cancelled by holding up
• Cetrion - Shattering Boulder now has a Krushing Blow
• Cetrion - Geyser damage has been slightly lowered and now damage occurs timed correctly with the animation's impacts
• Cetrion - Bouncing Boulder now recovers 5 frames faster, has 5 frames less blockstun when normally blocked, and 10 frames less blockstun when Flawless Blocked with significantly reduced pushback
• Cetrion - Far H2 P0rt & (Air) Far H2 P0rt now has 48 recovery frames (up from 37)

D'Vorah

• D'Vorah - Forward Throw now has a Krushing Blow that triggers when the opponent is infected by Fireflies
• D'Vorah - When an opponent throw escapes D'Vorah, any Fireflies attached to the opponent will return to D'Vorah
• D'Vorah - Swarm blockstun increased by 10 frames and has significantly increased pushback
• D'Vorah - Widow's Kiss can now be slightly delayed, had its amplify input window adjusted, damage increased by 50, and its startup is now 28 frames (was 34),
• D'Vorah - Fixed issue with Infested Krushing Blow damage over time potentially lingering into next round if the first hit is the killing blow
• D'Vorah - Infested Krushing blow now uses the correct combo damage scaling
• D'Vorah - Adjusted hit region of Yellow Jacket (Front Punch, Back Punch)
• D'Vorah - Black Widow (Front Punch, Back Punch, Front Punch) has 3 less hit, block, & miss recovery frames
• D'Vorah - Bug Bash (Towards + Front Punch) now has 12 startup frames (down from 15)
• D'Vorah - Assassin Bug (Back Punch, Front Punch) hitstun increased by 7 frames
• D'Vorah - Killer Strike (Towards + Back Punch) startup is now 19 frames (was 20), hit advantage increased by 6 frames
• D'Vorah - Siafu (Towards + Back Punch, Back Punch) startup is now 16 frames (was 15), cancel frame occurs 2 frames later, recovers 3 frames faster, and had its hit region adjusted
• D'Vorah - Recluse (Towards + Back Punch, Back Punch, Up + Front Punch + Front Kick) startup is now 18 frames (was 21), recovery increased on block/miss by 2 frames, hit region adjusted
• D'Vorah - Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) recovers 4 frames faster on block/miss, pushback increased, hit region adjusted
• D'Vorah - Bugging Out (Towards + Back Punch, Back Punch, Back Kick) startup is now 24 frames (was 12), blockstun increased by 10 frames with increased pushback, range adjusted
• D'Vorah - Recluse, Tsetse, and Bugging Out can be performed after Siafu misses
• D'Vorah - Fixed a bug allowing Recluse and Tsetse to be able to be cancelled into special moves when blocked
• D'Vorah - Larva Tarsus (Front Kick) damage increased to 70 (was 50), recovery decreased by 2 frames, blockstun increased by 5 frames with increased pushback, and had its hit region adjusted
• D'Vorah - Killer Bee (Away + Front Kick, Back Kick) has 1 more active frame, recovers 1 slower on block, recovers 11 frames faster on hit
• D'Vorah - Killer Bee can now be performed after Ovi Posi Poke (Away + Front Kick) misses
• D'Vorah - Spinning Web (Away + Back Kick) recovery decreased by 3 frames, blockstun increased by 5 frames
• D'Vorah - Low Tarsus Strike (Down + Front Kick) recovery decreased by 3 frames, hitstun increased by 9 frames and hit reaction changed
• D'Vorah - Slight Sting (Down + Back Kick) recovery decreased by 2 frames
• D'Vorah - Fixed issue with (Air) Time Ticking Bug lingering after cinematics

Erron Black

• Erron Black - Fatal Blow startup is now 18 frames (was 10)
• Erron Black - Scud Shot recovery increased by 5 frames
• Erron Black - Scud Shot Amplified blockstun decreased by 5 frames and projectile travel speed has been slightly reduced
• Erron Black - Rattle Snake Slide Amplified now has 3 more frames of recovery
• Erron Black - Slightly reduced hit region size of the acid pool created by Zatarrean Spit / Rattle Snake Slide Amplified
• Erron Black - Boot Drop Amplified now cannot hit airborne opponents
• Erron Black - Exiting Locked and Loaded stance directly after an attack now requires the player to hold up
• Erron Black - "Rising Stock" attack while in Locked and Loaded stance is now a default move. Cancelling the recovery of "Rising Stock" by leaving Locked and Loaded stance still requires "Enhanced Locked and Loaded" ability.
• Erron Black - Locked and Loaded Unload will no longer face the opponent after the first shot
• Erron Black - Dusty Knuckles (Down + Front Punch) recovery on hit increased by 5 frames, recovery on block/miss increased by 1 frame, hitstun increased by 6 frames
• Erron Black - Low Boot (Down + Front kick) recovery increased by 1 frame, hitstun increased by 4 frames

Frost

• Frost - Headbutt (Away + Front Punch) startup is now 11 frames (was 16), recovers 8 frames faster
• Frost - Freezer Burn (Away + Front Punch, Back Punch) recovers 13 frames faster
• Frost - Blizzard (Away + Front Punch, Back Punch, Front Punch) is now a high, has 5 less frames of blockstun, reduced pushback, and had its hit region adjusted
• Frost - Frigid Palm (Down + Front Punch) startup is now 8 frames (was 9), recovery on hit increased by 1 frame, recovery on block/miss reduced by 2 frames, and hitstun increased by 5 frames
• Frost - Chest Cold (Down + Front Kick) recovery on block reduced by 2 frames, recovery on miss increased by 1 frame, hitstun increased by 1 frame, and had its hit region adjusted
• Frost - Microburst recovers 2 frames faster, and recovers significantly faster if the 2nd attack misses
• Frost - Cryogenic Crown’s explosion had its hit region increased
• Frost - Glacier Calving recovers 5 frames faster, and shield duration is 2 seconds (from 1.5 seconds)
• Frost - Glacier Calving amplified recovers 1 frame faster and shield duration is 3 seconds (from 2 seconds)
• Frost - Fixed issue that allowed Frosted Uppercut (Down + Back Punch) to be cancelled into Fatal Blow on the first active frame

Geras

• Geras - Xuid & Guid (Towards + Front Punch, Front Punch + Front Kick, Back Kick) Krushing Blow requirement has been changed to: "Triggers if the opponent is NEAR the wall when hit."
• Geras - Quick Sand Krushing Blow requirement has been changed to: "Triggers if this ATTACK has missed TWICE in a row."
• Geras - Quick Sand can no longer be performed while opponent is stunned by Temporal Advantage
• Geras - Gauntlet of the Ages Krushing Blow now has 4 more frames of recovery
• Geras - Without End (Front Punch, Front Punch, Front Punch) startup is now 21 frames (was 17)
• Geras - Knee Bash (Down + Front Punch) recovers 3 frames slower on hit, 1 frame slower on block/miss, and has 1 more frame of hitstun
• Geras - Fixed rare issue with Shoulder Charge (Towards + Front Punch) collision being offset after hitting a cross up body splash
• Geras - Fixed a bug that when winning a round with the first hit of Quick Sand, there could be a few frames of projectile immunity in the next round
• Geras - Fixed issue with Sand Trap which allowed players with Krushing Blow Held Check ON to store the Krushing Blow for future use if they hit an opponent blocking high
• Geras - Added FX to one of his idle animations

Jacqui Briggs

• Jacqui Briggs - Now has 950 health points (down from 1000)
• Jacqui Briggs - Grease Kick damage decreased by 10
• Jacqui Briggs - Grease Kick Amplified damage decreased by 10
• Jacqui Briggs - Lethal Clinch - Spear Elbow Drop does 10 less damage
• Jacqui Briggs - Lethal Clinch - Double Spear Knee hit advantage is now 13 (down from was 50)
• Jacqui Briggs - Mix Up (Away + Back Kick) second hit blockstun increased by 5 frames
• Jacqui Briggs - Mix Up first hit can now be cancelled on miss if "Cybernetic Override" is equipped
• Jacqui Briggs - All For One (Towards + Front Kick, Front Punch, Back Kick) now has airborne frames that match the animation
• Jacqui Briggs - Bionic Dash has 1 more active frame and recovers 3 frames faster on miss
• Jacqui Briggs - Up Prototype Rocket and Amplified Up Prototype Rocket had their hit regions adjusted
• Jacqui Briggs - Up Grenade Launcher Amplified had its hit region adjusted, starts 1 frame faster, recovers 1 frame faster, has increased combo damage scaling and when hitting an opponent out of the air will cause a lower gravity reaction
• Jacqui Briggs - Tech-Dome now lasts 7 seconds (down from 10), activates 1 frame faster and recovers 4 frames faster
• Jacqui Briggs - Fixed bug that causes Tech-Dome to not provide the benefit to Jacqui for the full duration of the dome if she never leaves it
• Jacqui Briggs - "Arm Break" and "Leg Break" damage is lowered to 100 (down from 140)
• Jacqui Briggs - Fixed a bug allowing Snake Eater (Back Punch, Back Punch, Back Kick) to be cancelled out of at a late recovery frame

Jade

• Jade - While performing Pole Vault run, Jade can now perform a special version of Blazing Nitro Kick or activate Fatal Blow
• Jade - Pole Vault damage slightly increased, recovers 1 frame faster and had its hit region adjusted
• Jade - Pole Vault Amplified damage increased by 10, starts up 1 frame faster, recovers 1 frame faster, and has 1 more active frame
• Jade - "Amplify Blazing Nitro Kick" ability has 5 more blockstun with more pushback
• Jade - Edenian Spark is now correctly considered a low projectile
• Jade - Fixed issue with "Divine Forces" ability causing it to briefly ignore physical attacks when Amplified
• Jade - Fixed issue with Hop Attacks and Temptation not being counted in the Blazing Nitro Kick Krushing Blow requirement

Jax

• Jax - reduced the maximum time allowed between hits during Gotcha Grab

Johnny Cage

• Johnny Cage - Throwing Shade Krushing Blow now does 90 damage (from 170) and causes a true stun
• Johnny Cage - Almost Famous (Front Kick, Back Kick) has 4 more frames of hit advantage

Kano

• Kano - Black Dragon Ball powered up by Vege-Mighty starts up in 10 frames (was 12), has 1 more active frame, has 20 more frames of blockstun and 1 more frame of recovery
• Kano - Black Dragon Ball powered up by Vege-Mighty when directed upward does 20 more damage and the input has more leniency
• Kano - Molotov Cocktail starts up 2 frames faster, and recovers 5 frames faster
• Kano - Chemical Burn damage increased by 20, startup is now 12 frames (was 14), recovers 1 frame faster, hitstun increased by 13 frames, blockstun increased by 5 frames, and had its hit region adjusted
• Kano - Chemical Burn Amplified damage increased by 20, startup reduced by 8 frames, recovery reduced by 7 frames, blockstun increased by 10 frames, pushback increased, and had its hit region adjusted
• Kano - Chemical Burn Amplified can now be done as a close version, which will cause a Molotov Cocktail flame DOT
• Kano - Low Hinge (Down + Front Kick) startup is now 9 frames (was 10) and recovers 2 frames faster on block
• Kano - Fixed issue with Fatal Blow switching side when it hits airborne opponents at certain heights

Kitana

• Kitana - Edenian Razors now has 2 different ranges, is now a mid, has decreased pushback, has increased hitstun, had its hit region adjusted, and slightly adjusted startup, active and recovery frames depending on when the button is released
• Kitana - Royal Protection startup is now 5 frames (was 10), has 5 more active frames, and recovery has been reduced by 3 frames
• Kitana - Royal Protection buff duration is now 6 seconds (was 3 seconds), the damage buff on successful parry was reduced to 33% (was 50%)
• Kitana - Half-Blood Stance Gutted Krushing Blow recovery has been reduced
• Kitana - Half-Blood Stance Dive Kick now enters a ducking state on the 5th frame of the attack while lowering to the ground
• Kitana - Square Wave and (Air) Square Wave now do 80 damage (was 60)
• Kitana - Fixed issue with (Air) Square Wave that could allow for an OTG attack to occur

Kollector

• Kollector - Vial of Sorrow now does 15 damage per tick (was 20), duration is now 4 seconds (was 2 seconds), and had its hit region adjusted
• Kollector - Bag Bomb explosion when connecting with Vial of Sorrow flames has increased combo damage scaling and had its hit region adjusted
• Kollector - Demonic Mace startup is now 29 frames (was 34), now has 3 levels of charge that causes increased blockstun the longer it is held
• Kollector - Up Demonic Mace now has 3 levels of charge that causes increased blockstun the longer it is held
• Kollector - Damned Bola hit region reduced outside of a combo and while opponent is in a combo the hit region is increased
• Kollector - Blood Money (Front Punch, Front Kick) has 1 more active frame, 1 less frame of recovery on miss, and had its hit region adjusted
• Kollector - Mine Mine Mine (Back Punch, Front Punch + Front Kick) has more combo damage scaling and can now be cancelled into Fatal Blow
• Kollector - Greed (Away + Back Punch, Front Kick, Front Kick) and had its hit region adjusted
• Kollector - Take It All (Front Kick, Back Punch) Krushing Blow recovery adjusted
• Kollector - Death Spin (Away + Front Kick) had its hit region adjusted
• Kollector - Korrupted Kick (Towards + Front Kick) can now be cancelled on normal block/miss
• Kollector - Paid In Full (Towards + Front Kick, Front Punch) startup is now 13 frames (was 12), recovers 3 frames slower on miss, hit reaction when connecting with an airborne opponent changed, 10 more frames of blockstun with increased pushback, and had its hit region adjusted
• Kollector - With Interest (Towards + Front Kick, Front Punch, Back Punch) hit reaction when connecting with an airborne opponent changed, and has 10 more frames of blockstun with increased pushback
• Kollector - Take and Deny (Towards + Front Kick, Front Punch, Back Punch, Front Kick) has 2 more active frames, 10 more frames of blockstun with increased pushback, recovers 2 frames slower on miss, and had its hit region adjusted
• Kollector - Tax Burden (Back Kick) cancel frame is 1 frame later, recovery reduced by 6 frames on hit/block, blockstun decreased by 5 frames, and had its hit region adjusted
• Kollector - No Collateral (Back Kick, Back Kick) startup is now 23 frames (was 26), hit reaction when connecting with an airborne opponent changed, recovery on hit/block reduced by 1 frames, recovery on miss reduced by 6 frames, and had its hit region adjusted
• Kollector - Ravages Of Time (Back Kick, Back Kick, Front Kick) startup is now 19 frames (was 20), damage scaling increased, hit reaction changed, can no longer be cancelled, recovers 15 frames slower on block, 10 frames slower on miss, and has 10 less frames of blockstun with less pushback
• Kollector - Rising Claws (Down + Back Punch) has 2 more active frames and 2 less frames of recovery on miss
• Kollector - Kura Slam (Jump + Back Punch) had its hit region adjusted
• Kollector - Adjusted hit region on Getup Attack/Flawless Block Attack "Flailing Mace"
• Kollector - Fixed issue that could cause Shotel Fury to not correctly facing opponent for the first hit
• Kollector - Fixed visual issue with Kollector's Chained Ball when he is put into a "Finish Him" dizzy state
• Kollector - Fixed issue that allowed Rising Claws (Down + Back Punch) to be cancelled into Fatal after the first active frame
• Kollector - Far Fade Out now has 42 recovery frames (up from 39)

Kotal Kahn

• Kotal Kahn - Now has 1100 health points (up from 1000)
• Kotal Kahn - Coatl Parry now starts up in 10 frames (was 14), recovers 1 frame faster
• Kotal Kahn - Attacks that connect with Coatl Parry now recover as if they have been Flawless Blocked
• Kotal Kahn - Tecuani Maul startup is 17 frames (was 19), recovers 16 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, hit region adjusted
• Kotal Kahn - Tecuani Maul amplified recovers 20 frames faster on block, recovers 33 frames faster on miss, recovers 13 frames faster on hit, and has a new visual effect
• Kotal Kahn - (Air) Tecuani Pounce startup is 14 frames (was 13), recovers 3 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback
• Kotal Kahn - (Air) Tecuani Pounce Amplified startup is 1 frame slower, recovers 8 frames faster on block/miss, and has 5 more frames of blockstun with increased pushback
• Kotal Kahn - Mehtizquia (Away + Back Punch, Back Punch, Front Kick) now has airborne frames that match the animation
• Kotal Kahn - Hammer Slam (Jump + Back Punch) and Straight Kick (Jump + Front Kick) had their cancel frames adjusted
• Kotal Kahn - Side Strike (Down + Front Kick) startup is now 8 frames (was 9), recovers 3 frames faster, and has 4 more frames of hitstun
• Kotal Kahn - Warrior Spin (Down + Back Kick) has 1 more frame of hitstun
• Kotal Kahn - Fixed issue with Tonatiuh Beam sometimes not working correctly after a krushing blow occurs

Kung Lao

• Kung Lao - Order Of Light (Front Punch, Back Punch, Front Punch) hitstun increased by 6 frames
• Kung Lao - Sweeping Razor (Away + Back Kick) recovery decreased by 6 frames
• Kung Lao - Orbiting Hat now has 13 startup frames (down from 14), 5 more frames of blockstun, 5 more frames of hitstun, and 2 less recovery frames
• Kung Lao - Orbiting Hat Amplified now has 10 more frames of blockstun, 16 more frames of hitstun, and 5 more recovery frames
• Kung Lao - Omega Hat starts up 1 frame faster and recovers 6 frames faster

Liu Kang

• Liu Kang - Double Dragon Kick (Towards + Front Kick) has reduced pushback on the second hit
• Liu Kang - Dragon's Breath (Towards + Front Kick, Front Kick, Front Kick) has 10 less frames of blockstun on the first hit with reduced pushback
• Liu Kang - Low Fireball recovers 3 frames slower and has more frames of hitstun
• Liu Kang - The projectile created from a successful Energy Parry while Dragon Fire is active will now cause a true stun
• Liu Kang - All Dragon's Gift attacks each do 20 more damage
• Liu Kang - Dragon's Gift High Attack now causes increased pushback
• Liu Kang - Dragon's Gift Overhead Attack had its hit region adjusted

Noob Saibot

• Noob - Shadow Tackle Amplified damage increased by 40
• Noob - Shadow Slide now has 1 more recovery frame, travel speed slightly reduced, and can now be amplified
• Noob - Ghostball recovery reduced by 14 frames
• Noob - adjusted stamina regeneration after Ghostball debuff expires
• Noob - "Shadow Strike" ability can now correctly be parried by low parry moves
• Noob - Boot Slide (Down + Front Kick) has 2 more frames of recovery on hit/miss and 4 more frames of hitstun
• Noob - Sickle Strike (Down + Back Kick) has 2 more frames of recovery, 2 less frames of hitstun, and had its hit region adjusted

Raiden

• Raiden - Lightning Strike Amplified now tracks the opponent
• Raiden - Electric Burst startup is now 19 frames (was 17), has 1 less active frame, recovers 3 frames faster
• Raiden - Electric Burst causes increased blockstun and pushback while Quick Charge is active
• Raiden - Electric Current combo damage scaling adjusted and recovery reduced by 4 frames
• Raiden - Electric Current Amplified is now a mid, causes a popup on hit if done while Quick Charge is active, has 1 frame more recovery on block, and had its hit region adjusted
• Raiden - Discharge startup is now 6 frames (from 4), has 1 more active frame, hit reaction has been adjusted so hit advantage is the same if done on grounded or airborne opponents
• Raiden - Discharge Amplified had its hit region adjusted
• Raiden - Far Sparkport now has 21 recovery frames (up from 19)

Scorpion

• Scorpion - Hell Port and (Air) Hell Port are now high attacks
• Scorpion - Low Jab (Down + Front Punch) recovery increased by 1 frame
• Scorpion - Quick Kick (Down + Back Kick) recovery increased by 5 frames
• Scorpion - Fixed a rare issue with Spear follow-up hit that could cause it to miss

Skarlet

• Skarlet - Dagger Dance Amplified Krushing Blow Held Check input is now the correct button
• Skarlet - Reaching Whip (Away + Back Kick) now has 5 less recovery frames
• Skarlet - Silent Stab (Down + Front Punch) now has 3 more frames of hitstun
• Skarlet - Spear Strike (Down + Front Kick) has a different hit reaction and 11 more frames of hitstun
• Skarlet - Spinning Scythe (Down + Back Kick) now has 11 more frames of hitstun
• Skarlet - Fixed Thicker Than Water (Away + Front Punch, Back Punch) Krushing Blow not working correctly with Easy Krushing Blows in practice mode
• Skarlet - Bloodport Far now has 50 recovery frames (up from 42)

Sonya Blade

• Sonya - Now has 950 health points (down from 1000)
• Sonya - Amplified Energy Rings when dash cancelled now has more damage scaling
• Sonya - Amplified Air Control now does 60 damage (was 20) but does not cause a pop up
• Sonya - Fixed issue causing an unintended side switch when Sonya wins the final round with Amplified Low Kounter

Shao Kahn

• Shao Kahn - Now has 1050 health points (up from 1000)
• Shao Kahn - Annihilation Krushing Blow recovers faster
• Shao Kahn - Forward Throw Krushing Blow recovers slightly faster and leaves opponent closer
• Shao Kahn - Merciless Spear does 80 damage (from 60)
• Shao Kahn - Shoulder Charger Down + Amplify startup is 22 frames (was 20), recovers 13 frames faster, knockdown advantage is increased by 8, and had its hit region adjusted
• Shao Kahn - Dark Priest recovers 17 frames faster
• Shao Kahn - Ridicule recovers 36 frames faster and the debuff now lasts 9 seconds (was 6.67 seconds)
• Shao Kahn - Humiliate recovers 36 frames faster and the debuff now lasts 9 seconds (was 6.67 seconds)
• Shao Kahn - Face Smash (Front Punch) cancel frame occurs 1 frame earlier and has 1 more recovery frame
• Shao Kahn - Warlord (Front Punch, Back Punch) cancel frame occurs 2 frames earlier, has 13 startup frames (down from 15), cancel occurs 2 frames earlier, 5 less recovery frames, 5 more frames of blockstun, and had its hit region adjusted
• Shao Kahn - DIE (Front Punch, Back Punch, Front Punch + Front Kick) startup is now 26 frames (was 27), and its hit region adjusted, and can no longer be cancelled into special moves when it is blocked
• Shao Kahn - Takeover (Front Punch, Back Kick) startup is now 16 frames (was 19)
• Shao Kahn - Tenderizer (Away + Back Punch) has 1 more active frame, cancel frames occurs 1 frame earlier, 1 frame less recovery, and had its hit region adjusted
• Shao Kahn - Rage Strike (Towards + Back Punch) now has 8 more frames of hitstun and does a different hit reaction
• Shao Kahn - Will You Fail (Towards + Back Punch, Front Punch) cancel frame now occurs 3 frames earlier
• Shao Kahn - Bow To Me (Towards + Back Punch, Front Punch, Back Punch) startup is 21 frames (was 23)
• Shao Kahn - Fear Me (Towards + Back Punch, Back Kick) startup is now 28 frames (was 26), recovers 18 frames faster, when Flawless Blocked has 10 less frames of blockstun with reduced pushback
• Shao Kahn - Hammer Poke (Jump + Front Punch) had its hit region adjusted
• Shao Kahn - Fixed issue with Ground Shatter and Ground Shatter Amplified interacting with projectile destroying abilities
• Shao Kahn - Fixed audio issue when "Seeking Hammer" ability is interrupted
• Shao Kahn - Fixed visual issue with Hammer object playing incorrect animation when turning around while ducking
• Shao Kahn - Fixed issue with Forward Throw Krushing Blow not working correctly while the HUD is turned off

Shang Tsung

• Shang Tsung - Ground Eruption first hit now does 50 damage (was 60), second hit now does 40 damage (was 60)
• Shang Tsung - Ground Eruption Amplified now does 30 damage (was 60)
• Shang Tsung - Serpent Stab (Down + Front Punch) now has 7 startup frames (down from 8), 2 more recovery frames, and has 1 more frame of hitstun
• Shang Tsung - Ankle Snap (Down + Front Kick) now has 8 startup frames (down from 7), 2 more recovery frames, and has 1 more frame of hitstun
• Shang Tsung - Fixed several visual effect issues while "Soul Swap" ability is performed
• Shang Tsung - Fix for visual issue with a floating weapon appearing after performing Kollector's "Play For Souls" Krushing Blow while morphed
• Shang Tsung - Fixed problem with Shang Tsung facing the incorrect direction after hitting Kronika with Reptile Slide
• Shang Tsung - Fixed a rare issue that could allow the damage buff from Soul Steal to persist into the next round

Mortal Kombat 11 - BadDudeWill
Hello all,
Here are the PC patch notes for today's patch!

• Fixed an issue with facial animations not running in Intros and Kustomize section when playing the game in 60 FPS mode.
• Adjusted compression of Krypt files and particle packaging to improve performance.
• Fixed in issue of the infinite sound effect loop when summoning a Character Tower
• Fixed an issue with Audio being played in the background after minimizing.
• Fixed an issue with non-English characters not being displayed in the Kombat Kard
• Fixed an issue with inputs responsible for abilities being incorrectly displayed during the loading screens
• Fixed an issue with Player 2's RGB keyboard showing the LED colour scheme for Player 1's character in Online matches.
• Fixed an issue with RGB LED colour scheme not reflecting the usable keys in the shop.
• Fixed an issue with displayed prompts in variations not being reflected for the other players input device.
• Fixed an issue with usernames not being displayed in the Kombat Breakdown in Steam
• Fixed an issue with Shang Tsung’s welcome messages not displaying in the Krypt
• Fixed multiple minor issues with Mouse/Keyboard input
• Localization updates and fixes.
...