Hello all, Below are the patch notes for today’s PC patch! Thanks! • Character Tower requirements have been reduced • Certain modifiers have been adjusted • Fatality count for head spikes have been decreased • Soul Rewards have been adjusted • Fixed an issue where Steam Achievements would not unlock in certain cases • Cinematics will now display correctly on 21:9 displays • Fixed an instance where players would still not be rewarded the Ensorcelled Eye of the Dragon appropriately in the Krypt • Fixed an issue where opening chests in the Krypt caused drops in FPS • Several issues with NVIDIA Ansel and NVIDIA Highlights have been fixed. • General localization update • Fixed several instances where a player’s name would be displayed incorrectly • Fixed several instances where buttons would be displayed incorrectly • Minor input fixes for keyboard/mouse controls
Hello all, Here are the patch notes for the PC Patch which should be going live later this morning.
• Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the “FINISH HIM” screen
• Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
• Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt
• Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time
• Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
• Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
• Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
• Fixed a rare case where the game would not launch because of an assertion error
• Added additional Shadow optimizations which help improve overall performance
• Various minor Mouse and Keyboard fixes
Update Hello all, Thank you for expressing your concerns regarding the Character Tower requirements on PC. Our plan is roll out the updated towers to PC next week. We appreciate your patience and will update the PC version of Mortal Kombat 11 as soon as possible.
Hi all, Please see the latest updates to Mortal Kombat 11 for PC players. Updates for Xbox and Switch players coming soon.
General Gameplay Adjustments
● Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
● Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
● Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
● Move list and frame data corrections
● Integrated launch day gameplay server-side data
● Adjustments to online match-making
● Adjustments to AI
● Fixed a source of online desyncs
● Fixed a rare crash involving trying to use quick moves list in story mode
● Fixed a rare crash in the Totem Pole tower in The Gauntlet
● Fixed a crash related to pausing and unpausing the game
● Fixed an issue where accepting an invite while in Local Character Select could cause a crash
● Fixed an issue where deactivating Frost's DLC after finishing chapter 4 would lock the character
● Fixed an issue where the game could hang when using OBS with G-Sync or FreeSync
● Corrected some incorrect instruction text in tutorial mode
● Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
● Hotfix server data will no longer sometimes become invalid when the game is booted up while offline
● Fixed a rare crash involving using a consumable near a chest in The Krypt
● Increased rewards for breakables in The Krypt
● Adjusted rewards from AI Battle mode
● Increased Koin rewards for winning Ranked Matches
● Mouse and Keyboard fixes
● Fixed several issues with FXAA
● Small localization updates
Towers of Time Adjustments
● Adjusted AI difficulty curve
● Further opponent health reductions in higher level Towers
● Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
● Ice based modifiers will no longer attempt to freeze players during invalid states
● Adjusted and removed modifiers from many Daily Towers
● Increased Koin Rewards for kompleting Towers and Tower Platforms
● Increased Dragon Challenge Koin rewards
● Increased post fight Koin rewards
● Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
● Lowered modifier damage for many modifiers
● Adjusted the lifespan of several modifiers
● Dramatically increased cooldowns on Tag Assist modifiers
● Fixed a missing Reduced Damage modifier in The Gauntlet
● Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that affect projectiles as intended
● Adjusted Gauntlet difficulty and progression requirements
● Disabled Konsumables now work with all intended modifiers
● Improved targeting for several Konsumables
● Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
● Corrected some multipliers on Augments for some characters which were inconsistent with others
● Fixed incorrect Armor interactions with some Modifiers
● Decreased Konsumable cooldowns for players
The Community Gift has been distributed via the above update for PC players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox and Switch players with their respective updates. We appreciate your patience!
"Hotfix server data will no longer sometimes become invalid when the game is booted up online" was changed to "Hotfix server data will no longer sometimes become invalid when the game is booted up while offline" 4/30/2019 1:04pm PST
Initial set of tuning changes to reduce difficulty in Towers of Time with more tuning changes coming soon.
Fixed an issue where the game wouldn’t load due to specific hardware configurations.
Fixed an issue where the game wouldn’t load due to specific non-English characters in the Windows account username.
Updated Character moveset values, including frames, damage, etc.
Fixed a crash that could occur while navigating the Kustomize menu for a prolonged period.
Fixed several crashes related to navigating the UI in the Towers of Time and Klassic Towers
Fixed a crash that occurred when pausing the game multiple times with the keyboard in a 1v1 Online Match.
Fixed a crash that could occur when navigating the Pause menu with the mouse during an online match.
Fixed a crash that occurred when opening the EULA right after completing the benchmark and disregarding a display change.
Fixed a crash that could occur when leaving the Local Fight Character Select.
Fixed an issue in the Krypt where a player wouldn’t be rewarded the Ensorcelled Eye of the Dragon by killing spiders in Goro's Lair.
Fixed an issue in the Krypt where using a DualShock 4 controller could result in the character continuing to move after releasing the left analog stick.
Fixed several graphical issues (like a ghosting effect on some parts of characters) when using temporal anti-aliasing.
Fixed an issue with accessing NVIDIA Highlights in after an Online Match.
Fixed several instances in Arabic where an Arabic character was not displaying correctly.
Fixed several instances in Arabic where the button prompts were not displaying correctly.