Dwarf Fortress might be the most interesting game ever made. It might even be the best. But it s certainly not the most accessible. It looks weird, its control scheme appears to be lifted from some sort of alien church organ, and a good proportion of its features are in fact collisions between the many, many bugs that have sprung up in its thirteen-year development history. There s a more user-friendly version of the game coming to Steam at some point, but with its release date listed as time is subjective , that might not be imminent.
But even if you re not keen to jump into the game as it stands, don t worry. The secret of Dwarf Fortress is that it s actually a weird story generator disguised as a management game, so games are just as fun to read about, as they are to play. And luckily for you, I ve been chronicling one such game since the start of the year. It s an epic tale of obsession, hubris and eagle intestines, and given that it s just finished its first 23-episode season (so I can go and meet the game s creator on stage at PAX West), now s the perfect time to read the story so far. You ll find every chapter linked below.
Surprise! This is the end of the first season of the Basement of Curiosity – but it s not the end of the story. The series is taking a break but only because Nate needs to get ready to go and chat with Tarn Adams, the creator of Dwarf Fortress, on Sunday 1st September. Read on to find out more… >
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On the last day of the seventh year of Lorbam s fort, the dwarves see sunlight for the last time. The last stairs up to the jungle are kicked down, and stone slabs hammered over the holes left behind. The final team of workers scuttles down into a nondescript tunnel beneath the trees, and it is walled up from the inside. At last, the fort is cut off from the world.
The summer of 1991 was all about ants. I was seven years old, and I spent the entire school holiday camped in the garden, gently catching winged queens and housing them in shitty coke bottle formicariums. There I would watch them lay eggs and create workers, who would dig tunnels, search about the place, and scurry in lines with grains of food in their jaws. I was captivated by my bottled nests, by their self-organising complexity, and although I had no idea at the time, I think that those ants might have been my first defining games experience.
Last time on the BoC: With the fort due to be sealed up from the outside world by Dwarven Christmas, the dwarves spent the autumn getting their belongings underground. A ruinous tavern brawl seemed to be a bad omen for the cabin fever to come, until the increasingly autocratic Lorbam made an example of the perpetrator. Despite being the head of one of the most illustrious families in the basement, punch-happy Ushrir was locked in a cell with a beak dog, to demonstrate just what happens to those who disrupt the Leader s vision.>
Last time on the BoC: Fort founder Lorbam has lost her mind, and ordered the whole fortress – once a thriving tourist destination – sealed off from the surface so that she can breed her beasts in the safety of the Great Beneath. During preparations for the move underground, the fort was very nearly breached by a Werepanda: only the bolts of a sharp-eyed hunter – and the harrowing resilience of a war tiger – saved the day. >
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Last time on the BoC: Having finally achieved her dream of a breeding pair of chimps, at the cost of making a trade deal with the elves go very, very bad, fort founder Lorbam has become strange. Increasingly distrustful of the outside world, she has decreed that the whole settlement be moved underground, and at midwinter, the overworld gates of the Basement will be shut altogether. Crikey. >