This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.
GENERAL
Fixed - Random crash while playing contracts. Stability issues further improvements. Save System further improvements. Fixed - Problem that some players didn’t get tokens from objectives. Now all shotguns provide vibration feedback for controllers. Fixed - Problem where there are no possibilities to looting bounties’ body. Fixed - Problem where video settings are not saved. Fixed - Problem when player can get stuck after planting a mine under a building. Resolved - Problem where player has no ability to tag drones after reloading save. Fixed - Problem where player has issues switching ammo in shotguns. Fixed - Where enemies that are running to cover after an explosion sometimes ignore the player. Fixed - Minor bugs with localization. Improved - Minor fixes on maps where player could get stuck.
Altai Mountains
Fixed - Dialogue overlapping in some situations. Improved - Extreme navigation on levels. Improving sequence where AI will now return to route after being interrupted.
Kolchak Harbor
The indicator for completed objectives no longer appears after the load.
Beketov Valley
Villa`s modules lod settings fix. Spawning points after "load last checkpoint" are fixed. Fixed - Invisible stairways at Dacha. Fixed - Minor bugs with shadows. Added - Missing extreme navigations in some places.
Arakcheyev Fortres
Redundant Mortar remove from barracks. Traffick System fix on barracks area. Fixed - Player receiving a double reward for completing the Antanasia contract.
Sibirskaya - 7 junction
Fixed - Challenge where player is asked to kill Kurchatov from 100m+, this now works properly.
If you encounter any problem please contact us on support@cigames.com, we will do our best to fix them in next patch.
This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.
GENERAL
● Fixed - [Weapons] - [UI] - Armor Piercing bullet icon doesn't fit its window and is enlarged ● Fixed - [Weapon] - Some bullets are not properly scaled compared to normal-sized bullets ● Improved -UI add back button ● Fixed - Kell-T has present replace me when dropped with attachments ● Improved - AI squad missions ● Improved - AI might seemingly 'ignoring' the target in certain situations ● Improved - Optimization on lights prefabs ● Improved - Mi17 Explosion Range and Pressure ● Fixed - Issue where mine trigger was not registered again after loading last checkpoint ● Fixed - Issue with CCTV camera cones (unlocked with skill) being visible when player reloaded last checkpoint during active scout mode. ● Fixed - Explosions heat in thermal vision corrected ● Fixed - Reward tokens for bounty complete
Altai Mountains
● Fixed - One light in Outpost 1 is flickering, doesn't shine (but gives light around) and after destruction ● Fixed - After searching Dead Spy body, reloading last checkpoint and interrogating Officer about Dead Spy in Forest Area near campfire, Dead Spies location stays in map forever ● Fixed - After killing Ivanovsky and picking up virus samples, proper VO is not played ● Fixed - Dialogues are overlapping when moving under a pipe ● Fixed - Snowstorm- Exfiltrate after challenge (second playthrough) ● Fixed - Bounty melee kill with auto loot will now not display Location to loot body
Kolchak Harbor
● Fixed - Unable to use exfil after completing all contracts ● Improved - C4 location while using scanning mode ● Added Ex-nav to lower edges of helipad in Containers area on Kolchak Harbor. ● Fixed - When Player saves game by exiting Control Room through openable doors and load last checkpoint - textures don't load until any movement ● Fixed - Soldiers which cross the bridge disappear if Seeker goes down enters the hotel using main entrance and gets back using sniping spot ● Fixed - AI Soldier may shoot Player through concrete barrier in Containers area when he stands close to it ● Fixed - extreme navigations from metal barriers under Helipad ● Fixed - Player may stuck in water in Warehouse area AND water doesn't give freeze damage there ● Fixed - Villa - Possibility to stuck in wall on save inside villa ● Fixed - Bounty mele with auto loot will now not display Location to loot body
Beketov Valley
● Fixed - VIlla - Exfiltrate after challenge (second playthrough) ● Improved - Challenge stealth kills changed to knife kills (interrogation, throwing knives, melee kills) ● Fixed - Bounty mele kill with auto loot will now not display Location to loot body
Arakcheyev Fortres
● Improved - Enable layer activation - should improve slightly the performance ● Fixed - Passing through layer switcher in Antanasia's bunker makes snow on pipes disappear ● Fixed - Bounty melee kill with auto loot will now not display Location to loot body
Sibirskaya - 7 junction
● Fixed - VO are overlapping upon fast traveling to the location near the Fortress ● Improved - Moved Interest Point so that NPC does not fall off the ledge ● Fixed - Fuse Box in first outpost has no collision in main switcher box - Player can't destroy it by shooting, only to the doors of it ● Fixed - Player may jump over the dam and get stuck there ● Fixed - Vehicle explosion trigger challenge ● Fixed - Bounty melEe kill with auto loot will now not display Location to loot body
Fixed multiple other small bugs related to level design on all maps.
If you encounter any problem please contact us on support@cigames.com, we will do our best to fix them in next patch.
We proud to announce the release of the first free DLC release for Sniper Ghost Warrior Contracts. The free DLC packs consist of the Summer's Nostalgia and Positive Vibes Weapon Skin Packs (8 different skins in total). Also being release is a new weapon: The KELL-T 12 gauge semi-automatic shotgun. For our fans who don’t mind making some noise 😁.
Head to the store section in Steam now to download all three DLC Packs for free!
This patch includes a number of bug fixes and improvements made to the game. Please read through the patch notes to see what’s been changed.
GENERAL
● Fixed - Random Crash on AI path finder. ● Fixed - Random crash in AI behavior tree. ● Fixed - Random crash on C4 detonation. ● Fixed - The silencer sound bug on the Soris T50. The silencer works but the sound is still loud like when unsilenced. ● Fixed - Collectibles should be visible on map. ● Fixed - Scope zeroing after loading checkpoint - elevation is reset to 0. ● Fixed - Attachments description for BLOWER ● Fixed - Attachments description for STURM - PRECISION ● Fixed - Attachments description for XCR 700 ● Fixed - Attachments description for SORIS T50 ● Fixed - Attachments description for OFB SVD ● Fixed - Attachments description for RB 82 ● Fixed - Attachments description for ESR 2020 ● Fixed - Attachments description for KSV 2020 ● Fixed - Attachments description for EMS SR 25 ● Fixed - Attachments description for GASTON 21 ● Fixed - Attachments description for GUSS M9 ● Fixed - Attachments description for ROTWEIL M23 ● Fixed - Scopes description for HUB-93 ● Fixed - Scopes description for HJ 7.62 ● Fixed - Scopes description for SV - AMUR ● Improved - Fast travel turn off while there is active bounty. ● Improved - Mouse pointer in menu. ● Fixed - 100% competition on each map. Bounties does not register after restart. ● Fixed - Ambient audio after hiding in box. ● Improved - Added loot marker on bounty body. ● Improved - Added pop-up info when you see jammer for the first time. ● Improved - New / changed localization strings. ● Improved - Grass vegetation pierceability. ● Fixed - Issue with counting contract points for completing challenges. ● Gadgets capacity change after throwing stone was fixed. ● Improved - Minor fixes on maps where player could stuck. ● We added information about saving loadout during gameplay. ● We added "T" and "F" button for "binoculars" and "use gadgets" in keyboard settings.
Altai Mountains
● Fixed - Issue with laptop on Altai Mountains used to hack drones appear highlighted in scout mode after drones have already been hacked or destroyed. ● Improved - Fast travel point in Altai Mountains.
Kolchak Harbor
● Fixed issue with spawning near to AI after save after killing target on Kolchak Harbor. ● Moved save trigger on Kolchak Harbor map farther from enemy AI. ● Fixed - A bug with repeating dialogue in canal outpost. ● Fixed - Issue with laptops on Kolchak Harbor used to hack turrets appear highlighted in scout mode after turrets have already been hacked or destroyed. ● Fixed - NPC pathing issues in canals area on Kolchak Harbor. ● Removed faulty ex-nav from track vehicle in Containers area on Kolchak Harbor. ● Solved - Issue with bounty on Kolchak Harbor map which was falling to the water after kill. ● Removed - Unnecessary navmesh around destroyable vehicles throughout the map on Kolchak Harbor. ● Pair of guards in Containers on Kolchak Harbor area will no longer split during their patrol. ● Two guards of target bounty, under bridge on Kolchak Harbor, will now properly conduct their patrols. ● Some NPCs in Warehouses area will no longer spawn / de-spawn when player is inside the Icebreaker on Kolchak Harbor. ● GAZ in Warehouses on Kolchak Harbor area will no longer be permanently occupied by gunner - instead when no alarm gunner walks around it and can be shoot.
Beketov Valley
● Fixed - Problem with disappearing AI on vn Beketov Valley while looking on villa building.
Arakcheyev Fortres
● Antanasia on Arakcheyev Fortres will no longer stuck during one of her patrol routes. ● Fixed - Arakcheyev Fortress region challenge - Misleading description now its correct - The player has to kill 5 enemies.
Sibirskaya - 7 junction
● Invisible ladders removed from train wagons. ● Fixed - Issue with some cables hanging in the air. ● Fixed problem that sometimes NPCs are walking into geometry endlessly in Underground area. ● Ziplines will no longer cause player to fall down from the train wagon. ● One of the ziplines from Dam area made higher to prevent possibility of player falling down at the end. ● Added - Missing strategic points info on the map. ● Truck on HQ was moved to different position which prevents physics issues. ● Extreme navigations corrected on one of the side-entrances to HQ. ● Fixed - Issue with player being able to hang endlessly after climbing the train cart in valley next to the starting area. ● Radio station used to lure target / alert outpost is now visible in scout mode. ● Various fixes to vegetation clipping and terrain texture stretching.
If you encounter any problem please contact us on support@cigames.com, we will do our best to fix them in next patch.
Become the Seeker, a sniper assassin and deliver justice!
Sniper Ghost Warrior Contracts delivers in-depth play elevating the series to new heights.
Bringing new features like the Dynamic Reticle System, dramatic dismemberment mode and upgradeable AR mask, you can take on the 25 unique and challenging contracts across five considerably-sized maps however you want.
So are you ready to take on the toughest Sniper challenge?
Fixed - Random loud sound while in combat with enemies Fixed - Crash while rival spawning is on the map Fixed - Crash with overload memory Fixed - Crash after multiple controller disconnections Fixed - Crashes related to planting TMRP mine and throwing grenades Fixed - Random missing sounds Fixed - Animation of moving hand with gun - was too fast / too frequent Fixed - Generator not reacting to "use" when hit with gas damage Fixed - Fuse box not reacting to "use" when hit with gas damage Fixed - Random interrogation animation shifts Fixed - Overlapping dialog on Harbor contract Improved - Drone HUD Improved - Loading textures during dynamic actions Improved - AI reaction Improved - AI reaction when barrels explode Improved - AI placement Improved - Language localization Improved - Performance and stability Improved - Drone sounds Improved - Enemies tagging sound Improved - Recognition drone module sounds Improved - Bullet trajectory in sniper rifle Improved - In game map for each contract Improved - Audio system due to sound engine update Improved - Animation for Sturm Bodyguard Fixed - Objectives areas might not be visible on in game map screen Fixed - Remote Sniper Turret fire sound might be to quiet or not play at all Fixed - Med-kit and knives levitate on ammo crates Fixed - Mines no longer clip through military prefabs Improved - Better ammunition ballance in ammo creates Improved - Body damage from explosive barrels Improved - More randomize behaviors of sniper enemies on each map Improved - More detail information about bounties progress Improved - Behavior of vehicle gunners Improved - New Audio for DLC weapons Improved - Extreme navigation on all levels Added - Shots can now knock the helmet off the enemy's head Added - Explosive head for enemy sniper Fixed - Weapon camouflages unlock Improved - New reticles for sniper rifles were added Fixed - A missing string for Kamaz truck was added Added - message now stating when players are in range of a jammer or drone tower added to the HUD display Added - The label translation was added for DLC camo Changes for localization strings names were applied Improved - Added a few missing translations for European and Chinese languages Improved - zipline mounting on all levels Fixed - Flickering problems have been removed Fixed - Multiple places, where the player could get stuck Improved - Shadows on LODs have been improved Improved - Textures and materials representing grass Improved - Piercing Sniper Bullet damage has been increased vs Kamaz and BTR Added - Flashbang sound has beed added to the immune and normal skill Improved - stamina bar alignment Fixed - Problems with mouse scrolling in the main menu Improved - Fuel canisters explosion sound radius has been increased Improved - Fire damage for fuel canisters has been increased Fixed - Fuse box reaction when hit by gas damage Added - VFX of blood in thermal vision mode Improved - Blood decals on snow have been improved Improved - AI Reactions to shot/granade/explosion have been improved Improved - sniper rifle textures have been improved Added - Button descriptions for map legends
Snowstorm
Fixed main target's path in the laboratory Resolved the issue causing valve at the bounty area to disappear when the grenade explodes Fixed spawn point of snipers near the river Improved - ex navigation in first outpost New lights added in the forest outpost (dead scientist hut) Improved - added visible timer for target arrival after player hacks laptop and disables drones (first bounty area) Fixed place where the player could get stuck near tutorial area Fixed place where the player could get stuck near first outpost main snipinspot Fixed place where the player could get stuck near main base
Harbor
Fixed AI reinforcements after loading last checkpoint Improved - A sniper's location was changed in container area, so that he's easier to tag Fixed place where the player could get stuck near warehouses area Fixed place where the player could get stuck betwen conteiners and bridge area Fixed place where the player could get stuck inside tunel leading to bridge Fixed place where the player could get stuck on bounty area (betwen icebergs) Fixed place where the player could get stuck under bridge Fixed place where the player could get stuck next to big ship Improved - behaviour on regular soldier's path near the ship in contrainer's area Improved - vertical path near container area Added - Added stairs and repaired navmesh on the pier behind the ship in Containers area Improved - patrol routes behind the ship in Containers area Improved - improved cliping hands while using ex-nav in old port area Improved - improved cliping camera while using ex-nav under the bridge
Villa
Added - visible timer for assault team arrival on bounty2 Added - guiding lights to bounty2 tower Added - lights to better guide player to climable rocks in the bounty2 valley Improved - allowing player to loot car wreckage if target or driver being shoot during arrival to bounty1 spot (car explodes in such case and now we player salvage it) Improved - turret looking at entrance to the bounty2 cave has been turned to improve stealth path Improved - AI now try to reach player position if player escapes via zipline from bounty2 tower
Glacier
Improved - ligthing near the barracks Improved - main target's behaviour in alert state Improved - nav-mesh on helipad in main base Improved - patrol routes and mechanics on all outposts to make them less predictable Improved - Moved multiple cctv cameras on all outposts to improve stealth paths Fixed - levitating mines near first outpost Improved - Better AI spawning in second outpost Fixed - Collision near the walls on outposts two Improved - behaviour of AI near the iceberg Fixed - spawn point for AI near the fortress Added - ziplines on escape routes from main building on Radar area Added - added ziplines from towers on Iceberg area to allow better traverse and coverage of the area Added - added defense zones logic to NPCs behaviour in Cave and Iceberg areas to improve alarm / combat behaviours Improved - animation for soldiers in every outposts Added - More ladders were added to the various places on level Improved - AI balance - add/reduce AI on each outpost Improved - New points of intrest for enemies in main base Fixed - in alert state driver gets out of vehicle and try to fight Fixed - Turrets does not blow up after disabling them / Enemies does not get in to alert state after that but being suspicious from now on Improved - AI will now react with suspicion routine to mass hack of turrets via laptop on Barracks Improved - Changed path of heavy patrol near the tower Added - Cargo securing grip has been added Fixed - fusebox in a technical tunnel, now its luring the nearest enemy AI Added - Ladder leading to the zipline at the exit from the fortress was added
TRAINYARD
Fixed - lose ropes in bounty area on top of the dam Improved - Zipline indicator has been lifted from dam to the cliff Improved - Heavy and mid enemies now patrolling the lower part of outpost 1 Improved - Add patrolling enemies on the scaffolds in the outpost 2 Fixed hanging material sheet in the tunnel Add patrolling enemies on the scaffolds in the tunnel Add extra pickables in tunnel The zipline sequences have been improved Patrols at the cliff on the way to the dam have been improved Fixed multiple other small bugs related to weapons and gadgets Fixed multiple other small bugs related gemotery and colision on all maps Fixed multiple other small bugs related to level design on all maps Fixed multiple other small bugs related to level lights on all maps Fixed multiple other small bugs related to sound
If you encounter any problem please contact us on support@cigamescom, we will do our best to fix them in next patch.
Starting today, you can pre-order Sniper Ghost Warrior Contracts on Steam, with 10% off if you choose to do exactly that right now!
Additionally, we have released a brand new ‘pre-launch’ trailer, giving you a bite sized but detailed look at several new-to-the-series features and mechanics. Most notable is the inclusion of dismemberment, much requested by fans around the world and a nice little nod to FPS classics like Soldier of Fortune.
Sniper Ghost Warrior Contracts is set to launch on November 22nd, 2019.
Last month, Gamescom attendees got an opportunity to go hands-on with Sniper Ghost Warrior Contracts, experiencing the new Contracts system. Today, to give players at home a look behind the snowy veil, developer CI Games has released an uninterrupted walkthrough of the Gamescom gameplay demo. Additionally, the studio is sharing samples from the game’s soundtrack, which is being made by the award-winning composer that shaped the music of Sniper Ghost Warrior 3.
This walkthrough trailer focuses on Kolchak Harbor, one of five unique regions, each serving as a sniper’s tactical paradise where players can confront emergent combat encounters that will never be the same twice. Sniper Ghost Warrior Contracts is a return to form for the series and introduces the Dynamic Reticle System, empowering players as they adjust for ballistics and atmospheric conditions to line up crucial shots. A prime example of how Contracts will continue to provide the best-in-class sniping experience the series is known for.
This detailed walkthrough introduces players to the fresh gameplay rhythm and other new tools at their disposal, like Scout Drones and the Augmented Reality Mask. For those who weren’t able to attend Gamescom, this will be a strong introduction to Sniper Ghost Warrior Contracts’ new and more focused gameplay flow. It features over 20 contracts across the five regions, with those spaces acting as sandboxes filled with side-objectives and tasks to uncover.
When it comes to the music in Sniper Ghost Warrior Contracts, a familiar face will be crafting your sniper symphony. Mikolai Stroinski, the composer behind Sniper Ghost Warrior 3, The Vanishing of Ethan Carter, and The Witcher 3: Wild Hunt along with the Blood and Wine DLC is returning for Contracts. To celebrate this, CI Games is releasing a few snippets from the game’s official soundtrack. On the official YouTube channel, you can listen to bits of “Frost”, “Contracts Menu” and “I Look Forward To Working With You.”
“This is just a sample of Mikolai’s work,” says CI Games CEO Marek Tymiński. “Work that has earned him awards and nominations at The Game Awards, DICE Awards, GDC Awards, Hollywood Music in Media Awards, Digital Dragons, and more. We’re excited and honored to be working with Mikolai again as he brings the Sniper Ghost Warrior Contracts experience to life through his compelling compositions.”
Sniper Ghost Warrior Contracts will launch in November 22, 2019 on PS4, Xbox One and PC. For more information about the Sniper Ghost Warrior series, head to SGWContracts.com, follow the team on Facebook, or join the conversation on Twitter.