Fixed a section of sawmill garage that could not get painted.
Fixed a missing corner post (barn).
Fixed the roof of main sawmill building part which could not get painted.
Fuel tank had wrong amounts - fixed.
Buggy had light option but had no lights - fixed.
Fixed sections at Connor's which could not get painted.
Kitchen furniture problems fixed.
Two hammer icons could not be used at the tower - fixed.
Fixed parts of player's house not paintable.
Fixed broken Timberjack driving physics.
Old timberjack properly turns now when driving backwards.
Dog falls through the fishing pier - fixed.
Lamp post in woods can be cut - fixed.
Floating Tree No. 2 at G#2 - fixed
Floating Tree No.3 at G#10- fixed.
Log trailer and mostly other vehicles (Ponsse) are counted double – fixed.
Ponsse Bison trailer could be sold - fixed.
Lumberjack skills change, when there is a lack of nutrition - fixed.
Cannot get a baby - fixed.
Fixed a graphical issue in the cockpit of Ponsse Cobra.
Using gamepad - no info when hovering over map - fixed.
Pantry notifications getting displayed even when its empty.
Wrong text when getting rewarded for having flowers.
Steert is called "Old machine" - fixed.
Inventory menu: arrows are lit if rewinding is possible. Also holding arrows works, it is not necessary to click through every line.
Mowing on hillsides results in floating and underground hay patches – fixed.
Animals should be available in other places. Oliver, Connor and Abigail sell all sorts of animals (until player has them maxed out).
People won’t talk to you while fishing - fixed.
Fixed an old inventory bug calculating number of lines and item positions for a category incorrectly, resulting in shifting icons and sometimes not showing all inventory contents for a category.
Your trailer is full notifications keeps popping up - fixed.
Mushrooms can't be collected if they're close to a tree - fixed.
Already cut down tree laying around – fixed.
Player hands in FPP mode were casting shadows – fixed.
Sowing flowers causes a blue ground texture to appear.
Tachometer bug in the Timberjack – fixed.
Walking through animals in D#20 – might be fixed. If it is happening to you, please contact us!
Remodeled/retextured interiors and steering wheels for old pickup (Christine) and the new 4x4 pickup.
Shadow reads are both better quality and faster (more optimized)
Eliminated shadow flickering when camera not moving.
Clearer vehicle velocity display in player HUD.
Buggy car stabilized slightly/turning easier/overall less galvanic.
Fixed a bug when the player fixed his farm buildings before working on Uncle’s quest to fix the farm and is far from the farm building the game AI would not recognize them as fixed.
TP Wood does not dry in the wood dryers in some cases.
Vehicles have a live dashboards now with properly working indicators.
Where applicable, digital display indicators are working (for instance Ponsse)
Remapped old tractor dashboard to accommodate speed and RPM indicators.
If driving in cabin mode (FPP) in a vehicle with a working speedometer, the HUD does not display speed - look at vehicle speedo instead or switch to external camera.
Fixed player driving hand animations.
Small improvements to vehicles/other assets
More diverse, natural, and wind-looking grass movement.
Proper FXs under vehicle wheels (both player and traffic) depending on surface (examples: dust off road, no dust on asphalt, proper/bigger clouds of dust, while spinning wheels etc.).
Fixes to repair roof sockets so those are more accessible (and sometimes less work is required). Repair quests should be compliable now.
Also altered repair socket searching/blocking mechanism for easier access in complex areas.
Set of better optimized LoDs for all vehicles.
When cutting grass with mow tractor, grass is automatically added to players inventory, so the process is much smoother (and buying tractor makes sense). When mowing with a trimmer the grass stays on ground (as before).
Added option for a permanent crosshair in game options menu.
Fixed one spoilt treasure chest resulting in a large invisible chest somewhere.
Some highest-level blueprints can overlap, but all of them should be available.
There may be saves with only 30 chests in the world (should be 31). Missing chest is properly recreated and contains all blueprints now (in case one was missing - to be sure).
Fix to a dirt mask on an old tractor.
If Lily is in her dating phase, she is still willing to trade. She stops trading when married.
Introduced ability to redefine all colors for paints. Just pick a color slot and you have a R/G/B slider for it. Not mandatory.
Colors save/load with the current game save/load, so redefining a color and exiting without a save will load the previous color set next time.
Fixed a crash occurring on access of a furniture blueprint in the Russian language.
James' building quests pass ok.
A few doors in James' quests were locked – fixed.
Wife addresses player correctly (not as Mayor).
More "wifey"- sounding conversations when asking the wife if she requires anything.
Wife should not wander away far from home, also some fixes to her general behaviour.
Optimization to foliage display and physics.
Strong optimizations for grass shadow render. Beware: Expensive on FPS, especially on highest shadow quality setting.
Animals voices tended to overlap in first frames of the game – fixed.
A smaller mushroom silhouette in ES.
Wife and Oscar might have walked into henhouse walls, fixed.
Fixed wrong sheep animation for shearing sheep.
Fixed wrong player animation for milking cow.
Animals should not disappear anymore – if you still encounter this, please contact moderation or community management, we might require a savegame and more details.
Vehicles should not sink into the log drop ramps, nor other world objects after game load.
Flying NPCs should be properly on the ground after load – if you still encounter this, please contact moderation or community management, we might require a savegame and more details.
Fixed random NPC rotation jumps along North-South axis.
While painting, brush has actual paint color on it.
* Wedding cutscene uses actual wife's model and hair instead of generic one. * Fixes to Lily's skin texture. * Fixed player driving animations for platform truck. * Fixed player sitting animations. * Recalibrated weather to favor a bit cloudy days more. Full bright sky is almost as rare as full storm now. * Skill Builder advances to level 3 if player has skill builder 2 (did initial James quest) and bought a furniture factory. * Properly seen (stickers) and saved paint colors on paint buckets. * Some skill advancing did not display proper info. Fixed. * Only new planks can be painted - old planks cannot, things like bitumen cannot either. You must rebuild parts with new planks to paint them. * Painted planks can be repainted, but with a different color only. Cannot be painted again with the same color, it makes no sense and doubles socket icons.
It’s finally here! Lumberjack’s Dynasty is now out of Early Access and it’s now a full release! Celebrate this day with us by downloading the update and diving into what Pinegrove has to offer. To get you in the mood, sit back, relax, and watch our latest Lumberjack’s Dynasty Release Trailer.
Pack your bags, hop on the bus, grab the keys to your uncle’s old sawmill, and start your adventure in Pinegrove today. But there’s no time to waste! Roll-up your sleeves and renovate your house and restore the mill to its former glory. Cut trees, make a profit, build relationships with your neighbours and the community.
Once you’re settled, find love, get married, and become a father. There’s nothing better than sharing and growing your business with a significant other. But it’s not just the mill that needs your attention. You can grow your farm, breed animals (cows, chicken, sheep, and more), upgrade your vehicles and their parts in your garage, and take part in huge projects in your town.
Pinegrove is waiting for you. It’s time to start your Lumberjack’s Dynasty.
To find out all the details on our latest update, read our changelog below.
Until next time,
Your Toplitz Team
Changelog:
New idle and talking animations for NPC.
Some improvements to women’s hair.
Fixed flying NPCs when walking further distances.
Fixed using tools while in dialog.
Quality improvements to different textures: roads, stones, mountains, terrain, smaller elements.
Several changes to intro lighting, weather, cuts etc. Also, some rearrangements to first cut area.
Wrong formatting of pad keys in cutscene abort info fixed.
Proper color of control keys vs actions fixed.
Reformatted keyboard controls menu.
Buggy uses "Modern vehicle" as tag before actual name on map.
Proper quest label when using the keyboard.
Properly formatted the ‘like’ info in dating.
New hero with proper skeleton (proportional hands) and assigned animations. Same with all clothing.
Changed cameras in first intro cut slightly.
Improvements to tone mapping and general environment light.
Cursor detection in dialogs fixed.
Radically changed traffic vehicle physics - it is now hard to push them with player physics.
Vehicles also accelerate, turn and brake more naturally.
Fixed continuing cutting trees when switching to new game.
Multicharacter UTF8 texts should be displayed correctly.
Fixed keyboard info in work mode menu when using a controller.
Cars like the pickup had a soft suspension which could have gotten underground. This is fixed now.
Clicking cancel in controls menu did not restore previous settings is fixed.
Fixed text border width using a controller.
Fixed holes made by vehicle spin reset when moving 200m away (or more).
Holes made by vehicle spin limited from 0.5m to 0.3m in depth.
Vehicles with flooded engine were skidding over is fixed.
When sitting in ‘Christine’ in the tutorial, "Call Tow Truck" button was not displaying, driving into water ended in a block. Fixed now.
Gap between reopening menu (ESC) was too large.
When playing with a controller, controls menu displays only "OK" button.
Chainsaws may have been operated too fast at the start. Fixed.
The player could become stuck under terrain when jumping off the trailer in the vicinity.
The player could become stuck in ‘Christine’ when he reentered the car after getting to uncle in the introduction.
Better lighting during first date.
All new set of dense and realistic forest foliage done and planted over the world.
Improved better grass render slightly.
Improved glossy character render slightly.
Improvements to tone mapping.
Fixed a random bug of dating dialogs being sometimes totally blacked out.
Properly defined dialogs with kids depending on age.
Slightly better weather and environmental in first intro cuts.
Better texture for stony roads (around Aunt's)
Improvements to fern texture (main and LOD models)
Some improvements to grasses shapes.
Several NPC cannot be flirted/dated (Aunt, shopkeepers etc.).
Reworked dialog code, adding a lot of cutscene functionality. Camera control, actor control, scene control, action control. Dating is based on more movie-like dialogs in different settings.
Added date dialog/scene at a coffee shop.
Added date dialog/scene high in the mountains.
Added date dialog/scene by the lake.
Added date dialog/scene by the fire.
Dating dialogs have several dialog selection options. Depending on choice the results may vary.
Properly resolved dates are a huge plus when getting a wife. Don’t forget to compliment!
All NPC women plus Bella have new faces and bodies (improved and more realistic).
All NPC men plus Mayor and Ryan have new faces and bodies (more realistic and more handsome).
All new hero model/textures.
Character models have bigger textures esp. bodies and faces.
Changed file system and data containers to accommodate larger texture files.
Quality of larger textures may be decreased depending on physical VRAM detected on selected video adapter.
Improvements to existing grass models and textures - more realistic and denser.
New forest grass models and textures.
Various fixes and polishes to the renderer: lighting model, reflections, skies, fogs, ambient & environment specular, tone mapping, HDR.
Improvements to many textures’ material and reflection maps for new lighting model.
Improved grass render - more blended with terrain, does not stick out in blacks, does not overbright in steep light.
Clothing was rendered one sided, which caused gaps sometimes. This is fixed.
Added three coffee shops open 24/7.
Added item: coffee - adds additional energy boost but does not cease hunger.
Coffee shops also trade milk - may be helpful in quest where milk is needed.
Coffee bar sellers replenish coffee almost instantly, not just in the morning like other vendors.
Coffee bar sellers default their trade inventory category to food.
Skill Lucky Man III added after finishing Dirty Matters quest.
Planting trees behind Carson's farm might have not unlocked properly during A Bigger Fish quest – this is fixed.
Added progress markers also to previous two James building quests.
Several doors in Job of a Lifetime could not be opened - fixed.
Clearer choice of path to Chapter 4.
Ability to cancel quest from within other quest depending on players choice.
Fixes to dialogs along both progress lines
Proper description of Chapter 4 depending on player choices.
By mistake, Job of a Lifetime wanted to fix buildings already fixed in second Lily’s quest. This is now fixed, and the progress counter is adjusted.
Finally (most likely) fixed one subtle Quest System bug that might have overwritten some memory areas leading to random data loss, data misplacement or even crashes under weirdest circumstances.
Added HUD info if received money during quest (not after it is finished), like payment from James.
Added and properly formatted HUD info if cash is needed (delivering part of money to Mayor)
Added visible counter progress of built buildings in Job of a Lifetime quest.
Going to Mayor after buildings are done and player is paid requires half the money (100 000 Eur) owned by player.
Fixed positions of objects in building places - there were some stuck or in the air.
Some dialogs had actors misplaced or reversed. Fixed.
Final quest was redesigned.
Some loading screenshots are new/better.
Spring and autumn textures for leaves/trees
Improved textures for stones and lumbers, roads, and some tools.
Improved main map texture.
Fixed main old tower building for z-fighting and better construction.
Rebuild materials (plank palettes) cannot be transferred to chests/pantry.
Fixed behavior of double-click in inventory menu when quickly selecting different items.
Parts rebuilt outside of building structure (new tower, bridge etc. but also fences, gates etc.) were losing color and some physics data after loading from saved game. Fixed.
New tower, new bridge and new theatre can be rebuilt, saved, and loaded correctly.
Different approach to physical character controller and physics interpolation resulting in much smoother player movement (and higher, smoother FPS feeling and mor comfortable general movement feeling as a result)
Better camera placement for shaving sheep scene
Introduced a check if there are enough animal sellers for each animal. If there are less than 3 in the world (for any animal), their number is increased to at least 4.
Kids, wife, and dog should no longer run into each other, they correctly detect each other and stop.
Added more detailed save file description that adopts current language. This is save-compatible, old saves are displayed old way (and not adopting language as it were). New saves fluently sport new format and adopt current language.
Proper wedding cutscene.
When sleeping, clock is properly displayed, as are texts in cutscene blackouts.
Wives and children carefully select beds out of beds bought/created by player. If no proper bed is available, they sleep at uncle’s place.
Children aged 3 and less need cradles. Children older than 3 need children’s beds. They do not sleep at adults’ beds. They can use cradle and bed that are already in players house (old ones), but if player removed these, he needs to buy or create proper cradle and beds for kids.
One child needs one proper bed. 2 Children need 2 proper beds. They do not share beds.
Proper info if player lacks a cradle or a bed for the kid. Wife and each kid without a bed/cradle costs 100 SP every morning.
Wife properly wears pajamas when going to sleep.
Sleeping wife, sleeping kid, cooking wife = these block picking up nearby furniture to prevent picking a bed under sleeping wife for instance. Do your maintenance when you are not disturbing your housemates.
Introduced new kids.
Kids for each age have proper appearance and ages properly every year (FD had 3 models - infant, small kid, bigger kid only), Every year has a proper kid/height/model. Also, each year has its proper clothing for kids (day and pajamas) and proper animations for each kid.
Kids now walk, run, and play differently in each different place they go to. They use proper animations for their age, girl also has different animations than boy. Kids look natural each age.
Children wear pajamas when they sleep and proper clothes when they go out.
Added new joint vehicle: old timber jack. Functionally like Ponsse, but much slower.
Added new joint vehicle: old log transporter. Functionally like Ponsse, but slower.
Auto attached joint vehicle parts are not rendered (icons) on map. Their main parts have proper map icon.
Better rendered faraway trees (final LOD) - much more dense forests.
New tech for big buildings = destroyed bridge, sightseeing tower and theatre can be constructed now.
Better formatting of hero dialog subtitle windows - with large number of lines it could sink to the bottom of screen.
Full info on animals when looking at barn in ES.
Increased distance for player barn ES info displayed.
Reformatted skill renders slightly to accommodate wider texts.
Mowed grass properly leaves hay visible in the world.
Hay can be picked up by player, going to the inventory.
Hay can be sold in small amounts or put directly in player barn as cow food.
Each hay pile translates to 10kg of cow food in the barn.
Fixed dog feeding day data that were overlapping with animal seller’s data.
Buying animals from NPC unlocks in chapter 2. (Previously in chapter 3).
When chapter below 2, proper animal info is displayed in farm stats menu.
Fixed errors for preselection of buying animals - NPCs thought player has always full stock.
Animals that are owned at max one (dog, cat, rooster) are bought from NPC just at the dialog selection, no further menu displayed.
Animals that can be owned in bigger amount (sheep, hens, cows) display proper dialog window after dialog option is selected.
Animal purchase window properly formatted.
If the player has the maximum of certain animals, or he cannot afford a particular animal, no buy dialog option is displayed.
Fixed several bugs at purchase animals’ dialog (bad prices, wrong animal selection).
Animals info added to farm stats menu.
Dog could climb in the air when moving towards the player - fixed.
Fixed old bug of wrong characters appearing sometimes in player dialog choice menu.
Fixed misplaced sheep animations.
Slightly balanced sky brightness and sky leak bloom
Faraway mountains could disappear in distance, fixed.
Sky bloom used to leave a cutout at a distance, especially visible on faraway mountains - fixed. Faraway mountains are properly embraced by sky bloom.
Here is our Lumberjack’s Dynasty Insider Video. Watch it and find out what we are adding more to the game when Lumberjack’s Dynasty 1.0 release comes out this Thursday, 25th of February.
Thank you for watching. Let us know what you think about it in the comment section below. We also want to thank you for all your positive comments and support that we received so far! We’re glad to hear that some of you enjoyed the Incoming Features update series. Hopefully this video is the cherry on top of the Lumberjack’s Dynasty updates cake!
It’s finally time to share with you the news that you’ve been waiting for. Lumberjack’s Dynasty 1.0 Release is coming on the 25th of February 2021!
With Lumberjack’s Dynasty 1.0 Release you will get new features to enjoy, such as:
Children - so your family can grow,
Pets - with them you can truly call your house a home,
Wedding - you can express your love to that special lady and marry her,
More Story - new quests are waiting to be discovered,
Graphic Improvements, animations, and more.
Finally we want to say a big thank you to you - our community. Thank you for your support, for your warm comments, and for your patience. And as always, let us know your thoughts in the comment section below.
With the release of Lumberjac’s Dynasty 1.0 just around the corner, let’s take a moment and talk about our Digital Supporter Pack for Lumberjack’s Dynasty. This special digital Supporter Pack will get you exclusive Lumberjack’s Dynasty content which you will not find anywhere else.
The DLC Pack includes:
Original Lumberjack's Dynasty Soundtrack
Relax yourself by listening to our atmospheric music anytime you want - not just when cutting trees and building your legacy.
Digital World Map
The digital world map gives you an overview of the large, beautifully designed world and helps you to find your way around in the game. You will find the most important places, people, tasks collected on the digital world map. Feeling a bit lost - well, you’ll know where to look!
4K Wallpapers
Want to bring the lushness of Pinegrove to your desktop? Well, here you go, all in 4K glory.
Getting Started Guide
Explanations, help, tips and tricks - because it’s always nice to get a little help when you first start off.
Ponsse Feature Videos
Powerful machines live in action - the Ponsse videos show you BISON, COBRA and SCORPION at work in the forest! Let real life inspire your digital work.
In other news, we will be giving you the Lumberjack’s Dynasty 1.0 release date real soon. Stay tuned so you won’t miss out. And as always, let us know what you think about anything at all right here below.