Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjacks and Lumberjills,

It’s here, fresh off the press - our first Lumberjack's Dynasty Q&A Video! Some time ago, we asked you to send us your Lumberjack’s Dynasty questions. We got a huge response from you and a lot of interesting questions too. So first of all, big, big thank you goes your way for all the questions you sent us. But without further ado, here it is - our first Lumberjack’s Dynasty Q&A Video.

LINK TO VIDEO


Let us know what you think about this video below, and let us know if you want us to do more Q&A Videos like this one here in the future. We hope you enjoyed this Q&A and let’s speak soon!

Stay safe and until next time,

Toplitz Team
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjack’s and Lumberjills,

Today we are releasing the remainder of our major Phase 3 content drop for Lumberjack’s Dynasty.

First up, we’ve added new ways and features to interact with furniture. From now on you can move the furniture around in your house till your heart’s content! We’ve also added a new furniture category, which is Kitchen Furniture. Hopefully with the new additions, you can unleash your inner interior decorator.





Example of interior arrangement.



Example of your new kitchen.

We also worked on improving fishing to make it better and more fun. We added different types of fish species, with some more common than the others. There are also more locations where you can relax and catch something on the hook. To find out where the rare fishes are, you will need to explore the map and find those special locations yourself. One thing to keep in mind - to catch those rare species, you will need better gear and also skills. Becoming a master fisherman is no easy feat.

We’ve also added some more goodies for you, like new Chainsaws, new Treasure Chests to discover, new Skills to unlock, and we gave you more quality of life improvements too. To see the full list, take a look at our Changelog.

Lumberjack’s Dynasty - Furniture Update Part 2

NEW TOOLS:
  • Two new Chainsaws (you can buy them at the Lumber Market).
  • Fishing Rod with a Trolling Spoon (needed to catch predatory fish: pike, perch, and trout).

NEW FEATURES - FURNITURE
  • Furniture Blueprints:
    1. Common.
    2. Rare - get them in NPCs quests (with random chance of ⅓).
    3. Very Rare - get them in Level 3 Treasure Chests.
  • New Single Furniture available to be created in the Factory.
  • New Furniture Category - Kitchen Furniture.

NEW FEATURES - FISHING:
  • New Fish:
    1. Common (as they were, now roach and crucian).
    2. Rare (pike, perch and carp).
    3. Very Rare / Valuable (trout and tench).
  • Fisherman Skill added (3 stages of skill) - determining the ability to recognize and catch fish.
  • Fishing changes:
    1. Rare and Very Rare fish have specific places in the world where they live. These places are not visible on the map.
    2. New Mechanics of Fishing - for a fishing rod with a trolling spoon.

ADDITIONS:
  • Treasure Chests:
    1. Level 1 (Basic) - contain food, random gardening tool, and random gardening seeds.
    2. Level 2 - contain food, random tool (other than those in Treasures Chests Level 1), and random potions.
    3. Level 3 - contain food, tree seedlings, something precious and highest level blueprints for Furniture Factory.

FIXES:
  • Fishing mechanic bug fixed - where fish sometimes were caught immediately when the hook hit the water.
  • Furniture Factory price fixed (lowered).
  • Pretty Flowers fixed - adding more honey and adding SP.
  • Tree Planter fixed - not planting multiple trees in one spot anymore.
  • Ponsse Machines Painting System fixed - now you can paint the whole vehicle instead of one part.
  • Plank Drying System fixed - planks are drying faster by 20% inside dryers. Planks left inside the buildings (every type but dryers) are drying 5 times slower.
  • New Furniture layout fixed - furniture can be placed and picked up to be placed anywhere.
  • Beds and kitchens in the store fixed - will no longer allow players to sleep/cook there.
  • Fixed possible errors in the first font in item title or description for multibyte UTF8 languages.

Let us know your thoughts about the update below and we will keep you in the loop about what else that we are working on. We’re not finished with the updates. There’s still more coming to Pinewood.
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Take care and until next time,

Your Lumberjack’s Dynasty Team


Full Changelog (0.48h):

* Price for furniture factory lowered to 199000
* Easier (better) detection of furniture factory control center
* Furniture to spawn detects actual nearby vehicle shape (with some margin). Vehicles parked nearby no longer completely block the production.
* Fixed bug of pretty flowers not adding more honey and not giving SP.
* Prevented tree planter from planting multiple trees in the same spot when pressing F too fast.
* Painting a part of an auto connected Ponsse vehicle paints the whole vehicle, not just this part.
* Loading auto connected Ponsse vehicles properly restores color and dirt states to all parts.
* Added additional physics test for determining when fishing is possible (to not cast through walls).
* Increased effectiveness of plank dryers (approx by 20%)
* Plank palettes left inside buildings (like OSB building, or garage, or whatever get dried too. 5 times slower than in dryers, but still they do (and this is way faster than in reality). This means palettes left inside of unrepaired dryers will also dry up - just slow - and speed up after the player makes the dryer building functional.
* Old (basic) chainsaw has a proper icon reflecting it's actual look (color and rugged)
* Introduced 2 new chainsaws: faster and fastest.
* Faster chainsaw is being sold by Jack, fastest chainsaw is being sold by Ashton. Both are also sold by Eric at lumber market. May require to wait till morning for them to restock.
* Adjusted speeds and tolerances of chainsaws
* Introduced fish species: common (as they were, now roach and crucian), rare (pike, perch and carp) and very rare/valuable (trout and tench).
* Rare and very rare fish must have proper fishing skill to be able to recognize and catch.
* Rare and very rare fish have specific places in the world where they live.
* You must have proper fishing skill to recognize a specific fish living spot. Proper hint is displayed in specific places if you have proper skill.
* Another distinction to the fish: common (as they were) and predatory (pike, perch and trout). Predatory fish require a fishing rod with a trolling spoon to catch. Also the technique to use this rod is different. You won't catch a predatory fish on a common rod and vice versa.
* New item: fishing rod with a trolling spoon. Added to several salesmen, they should restock in the morning.
* New mechanics of catching fish using spinning with a trolling spoon. It has to be pulled constantly, not too fast, letting it drop occasionally.
* We don't change catches on a rod, these are permanently attached. Buy another rod.
* Food made with a rare fish does not have it's value increased. But the fish themselves are more expensive when sold raw, so it makes sense to catch them.
* Updated speeds and times of pulling fish hook with and without fish.
* Pulling fish actually out of water happens closer to the player.
* Fishing mechanic bug fixed - where fish sometimes were caught immediately when the hook hit the water.
* If fishing outside of a special fishing spot or using improper rod for special fish in this spot, the player may catch roach or crucian with basic rod or pike/perch if using a trolling spoon rod. But not that often as in special fishing places with proper rod.
* Basically catching in a special fishing place with a proper skill and a proper rod will give that special fish. Otherwise using normal rod will give one of 2 basic fish, or using spinning rod will give perch but more rarely.
* All fish have their distinct models if caught and icons in inventory.
* Introduced treasure chests, 3 levels depending on player lucky man skill.
* Chests level 1 (basic) contain some food, random gardening tool and random gardening seeds.
* Chests level 2 contain some food, random other tool and random potions.
* Chests level 3 contain some food, tree seedlings, something precious and highest level blueprints for furniture factory
* Furniture blueprints accessible as items (similar to cookbooks).
* Intermediate blueprints are awarded in NPC quests (with random chance of 1/3)
* Advanced (highest) blueprints are found in the highest skill chests.
* Things can be stored in chests as well.
* The first fisherman skill is given by Ryan after helping him out with wife. Second is given by John after finding sheep for Mary. Third will be given in incoming quests.
* First luckyman skill is now given after finding and bringing Christine. Second luckyman skill is given after saving deer with Logan. This is new. (third will be given in incoming quests).
* When hovering a mouse over a furniture icon in inventory, 3D furniture model is displayed.
* introduced manual furniture in the form of single furniture objects (chairs, tables etc), not crates.
* There's old furniture (all over the player house for instance) and new furniture in many types and forms.
* New single furniture can be created in a factory. There's an additional button in FF control menu.
* New furniture is created piece by piece and a proper wood amount is used as displayed on the left side of the menu.
* The same rules apply, so furniture drops must have an empty place, and a proper amount of wood has to be in the factory.
* Single furniture is created immediately, not after some time like the crate is. Just press a button.
* Created furniture has proper wood type visible on object as selected (pine, oak etc)
* Added new furniture category: kitchen furniture
* All furniture pieces have actual individual names instead of name+numbers
* Furniture creation levels 1 and 2 (count starts at 0 being basic) require blueprints now.
* Changed rotation of rendered furniture = always showing front at different angles.
* Furniture all over the world properly loads and saves.
* Unlocked blueprints properly load and save.
* New single furniture can also be bought in the store, but wood is not selectable there. Only what the store offers.
* Store furniture can be bought (and prompt is displayed) only if the player can afford this furniture. If he/she cannot, the furniture is highlighted green, but cannot be bought.
* New furniture, when belonging to the player, can be placed (if possible, i.e not too tight) and picked up to be placed anywhere else.
* Furniture put from inventory into furniture stores is automatically sold, so be careful. Proper prompt is displayed of course.
* Furniture picked up lands in player inventory, where it can be used to be put back again.
* Furniture created by the player properly remembers class, wood type etc throughout the inventory and saves.
* Optimised item titles and descriptions change when changing language
* Old furniture cannot be placed in inventory (picked up). It can be removed permanently (trashed). Player gets social points for trashing old furniture, but then has to replace it with new furniture if he wants any in the house.
* Furniture can be manipulated only if no other tool is selected, so no chainsaws, hammers of fishing rods in hand.
* When hands free and the player switches to Engineer Sight (RMB by default), he can manipulate furniture.
* When hands free and Engineer Sight is on, players can see furniture highlighted green for new (manipulable/buyable) furniture or yellow for old (removable only) furniture.
* When looking at furniture pieces, specific commands are prompted. So for example a player can look at bed and use E to go to sleep as usual, but when he is hands free and looks at the bed with ES, he can pick up (or remove if old) the bed and this is reflected with proper command prompt.
When hovering a mouse over a specific furniture icon, this specific furniture gets rendered in 3D in item description so it can be seen in detail.
* Specific player actions (sleeping, cooking) are not recognizable by a fixed marker now, but by an actual piece of furniture. So removing the old kitchen means the player will not be able to cook unless he/she buys/builds a new one. This means the player can rearrange his house not only visually, but also functionally.
* Fixed beds and kitchens in the store allowed sleeping/cooking there.
* Fixed possible errors in first font in item title or description for multibyte UTF8 languages.
* Improved textures and overall quality of Christine (uncle's pickup).
* Added new vehicle - lawnmower. In the western vehicle store.
* Lawnmower has a bit wider cutting range to make cutting faster.
* New set of sounds for lawn mower.

Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjacks and Lumberjills,

To keep you in the loop with what we’ve been doing behind the scenes, today we want to tell you about the current state of the game and give you a little more info about the future plans we have. So here it is - our first Lumberjack’s Dynasty Current State and Future Plans Video:



Let us know your thoughts about the video in the comments below. And let us know if you would like us to do more of these videos. We hope that it was exactly what you were looking for.

Until next time,
Toplitz Team
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjack’s and Lumberjills,

As of right now, you can enjoy your brand new Phase 3 content from our Early Access Lumberjack’s Dynasty Roadmap! Let’s take a look at what you will get in this update.


Lumberjack’s Dynasty - Furniture Update

NEW BUILDINGS:

  • Furniture Factory / Workshop (ability to make furniture).
  • Furniture Store (ability to buy and sell furniture).



Your new Workshop.

NEW FEATURES:

  • New Furniture - over 100 pieces! Shelves, tables, chairs, beds, and more!
  • Ability to create different furniture patterns, depending on the type of selected wood (same model of furniture will look different depending on the type of wood you make it with).
  • Ability to create different building patterns, depending on the type of selected wood you chose for the rebuild process (same building will look different depending on the type of wood you use).
  • New Types of Trees such as Pine and Oak.
  • Logs and Planks have the appearance characteristic of the tree they come from.
  • Other quality-of-life improvements.









The ability to make your own furniture will undoubtedly help you boost your household budget. Pinegrove is waiting.

You can find the notes here!

Regards,

Your Lumberjack’s Dynasty Team
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjack’s and Lumberjills,

It’s time for our Phase 2 of our Early Access Lumberjack’s Dynasty Roadmap! New content is now a download away. So, without further ado, let’s get straight into what you will get in this fresh new update:

Lumberjack’s Dynasty - The Ponsse Update

NEW MACHINERY

The Ponsse Bison. A powerful timber forwarder.



The Ponsse Cobra. A slick new harvester.



The Ponsse Scorpion. Highly effective harvester.



Apart from looking great, they also have new turning mechanics (the turning is done via changing wheel power), and they are much better in terms of maneuverability.

BUG FIXES

  • Made some adjustments to vehicle suspension, so that traffic cars and player vehicles don't fall into the ground.
  • NPC cars should no longer fall through bridges.
  • The persistent social point bug has been fixed.
  • Fixed previously unfixable building parts (floors/walls) in several houses: for example, Lily’s house.
  • Fixed an old fishing cheat (looking at the sky while pulling fish).
  • Sheep clipping through obstacles fixed.
  • Fixed stairs and clipping in mill building.
  • Fixed several levitating objects.
  • Fixed some floating trees.
  • Fixed several objects vs. scaffold conflicts.
  • Adjusted the terrain and the scaffold at the player's cellar entrance.
  • Reduced speed of when trailer could be detached from 20 km/h to 3.6 km/h.
  • Added proper info about what is on the trailer (chips or bark).
  • Game might have confused what was spilled from what silo – fixed.
  • Proper volume/heights of trailer loads (bark/wood chips).
  • Removed the prompt for hitching trailer to trailer.
  • Fixed several trees sunken in terrain.
  • Fixed the repair icons for interiors of the Mayor's hotel.
  • Corrected the description for the fisherman skill.
  • QoL-Improvement for towing a car. If a player has fuel (over 20 l.), calling the tow truck is free now. However, if the player is low on fuel it still costs - but it refuels the player.
  • Fixed many dialogues.
  • Fixed the lakes.
  • Various smaller QoL and game improvements.

All of us here at Toplitz, we are huge fans of the Ponsse brand - they are beautiful machines. To see them in our game is one heck of a blast! So, don’t wait any longer and try them out in Pinegrove as of right now! And as always, tell us your thoughts below.


Regards,

Your Lumberjack’s Dynasty Team
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjacks and Lumberjills,

Today we have a small update that fixes a few annoying bugs and exploits. Here is a summary of the fixes:
  • Previously non-active water drop-points located in the game-world are now active. Logs dropped there will float towards the lumber mill.
  • Logs dropped off to the water between those points (along the path) will catch up and swim to the mill as well. Only a few river branches (or stagnant waters) cannot be used for dropping off logs.
  • Logs further away from the mill float much faster than the logs near the mill – otherwise it would take a lot of time to reach the mill for them, if they floated there at same speed.
  • Logs on these water paths are saved correctly and are 100% save compatible.
  • Fixed a bug that left sold building materials in the inventory.
  • Fixed the social points exploit bug which lead to randomly high increasing and decreasing social points amounts
  • Polishes and improvements to terrain, riverbeds, several trees, and other world objects.

Thank you for your constant support and do let us know your thoughts below!
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjack’s and Lumberjills,

Welcome our new “Regrowth Update”! This update is the Phase 1 of our Early Access Roadmap. As of right now, you can download all new Lumberjack’s Dynasty features and enjoy new content at Pinegrove. And here is what you will get in this Regrowth Update:


Lumberjack’s Dynasty - Regrowth Update

QUESTS
  • New exciting quest line featuring additional characters and a twisting story plot.
MACHINERY
  • New machine: Tree Planter* for planting new trees.
  • New machine: Stump Grinder* for the removal of tree stumps.

    *Please note: both machines will be available when Uncle was paid off in chapter 3 and a quest was completed.

FUNCTIONALITY Tree Regrowth
  • You can now sow 4 different kinds of tree seedling with the Tree planter: Oak, Spruce, Birch and Pine.
  • Every Tree needs a certain space for planting it.
  • Tree seedlings can be bought at the lumber products market, there is an NPC named Eric standing there who will sell them to you, his stock gets refreshed every day.
  • This way, you can create your own forest areas


FUNCTIONALITY Gardening
  • New tools: Shovel, rake, watering can and seeds for gardening (all hand tools). These are in the OTHER section in inventory.
  • Gardening: Use shovel, then rake, then seeds. Mind if the soil is wet enough, or the flowers will wither.
  • Added 4 different flowers, all with proper growth phases (and withered): cosmos, larkspur, marigold and sunflower.
  • Added seeds for flowers as an item, along with grown flowers to pick up.
  • Several salesmen now sell gardening tools while some other salesmen sell seeds.
  • FYI: As the game progresses flowers can be given to women to increase sympathy - except for sunflowers which are more expensive and meant for sale.
  • Added proper fpp tools, animations and fxs for gardening.
  • Added proper soil textures for gardening.
  • Only grassy terrains can be turned into garden
  • Beehives nearby help flowers grow better.
  • Flowers can be sold too.
  • Engineers Sight shows status for flowers and their soil humidity. Also, soil is more dark/wet when watered.
  • Watering-can can water more than just one garden tile - moving camera around while the water pours waters wherever you look (just not too fast, or the soil will not get enough water).
  • Pretty flowers (full blossom) give some social points daily - neighbours appreciate players style.


Just to build a little bit more of the hype, here is a little sneak peak of how some of the new additions will look like.



New Machine: Stump grinder.



New Machine: Tree planter.



New Flowers: cosmos, larkspur, marigold and sunflower.

As you can see, there is quite a bit of new content. New quest, new machines, and equipment, four new flowers, and lots, lots more. So, do not wait any longer and start your new adventures in Pinegrove with this brand new “Regrowth Update” today. Press that Update button ASAP and tell us your thoughts!

Regards,

Your Lumberjack’s Dynasty Team
Lumberjack's Dynasty - SwordsOfTheSouth
We're streaming today starting at 12 noon - 4 pm CET (UTC +2) on Twitch and Steam!
Lumberjack's Dynasty - SwordsOfTheSouth
Today we are taking part in the Steam Daily Deal. Come over and get Lumberjack's Dynasty at 10% OFF and Farmer's Dynasty at 35% OFF!

Don't miss out - the sale is available for a limited time only!
Lumberjack's Dynasty - SwordsOfTheSouth
Hello Lumberjacks and Lumberjills,

Today we want to share with you some news. After receiving a big response from you in our Lumberjack’s Dynasty Early Access Survey from a few weeks ago and by reading your feedback on Discord, social media channels, and Steam we now have a better idea of what you want to see more in our game. Based on your feedback, we can show you the Lumberjack’s Dynasty Early Access Roadmap.



In these future updates, you will find more gameplay mechanics, new questlines, more equipment and machines (Ponsse!), more items to make, sell, and trade, more content in general, and of course, bug fixes. We want Lumberjack’s Dynasty to be bigger and better with each update, and we want your feedback to help make that happen.

Once again, and it goes without saying, thank you for your feedback so far. Also, let us know in the comment section below about your thoughts on these upcoming updates and Roadmap in general. We will keep you informed when these updates are added to the game. And also, stay tuned to our Facebook, Twitter, and Discord server for info too.

Thanks for making Pinegrove your home.

Regards,

Your Lumberjack’s Dynasty Team
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