1. Fixed reload issue on AK series weapons 2. Fixed difficult to aim down sight with SKS and M1A 3. Adjusted Mosin Nagant and Lee Enfield grip positions 4. Fixed reload affecting movement issue in WW2 weapons 5. Fixed melee weapon accident dropping issue 4. Fixed unable to save reticle 5. Fixed unable to grab gadget with the trigger button 6. Increased scope render distance 7. Reverted movement mechanism to the previous build
The Game Experience Update is finally released! As one of the most essential updates recently, it adds a variety of new features to the game itself and a more versatile modkit that would allow modders to create custom game modes and loadouts. We are excited to see the core infrastructure of our modkit has been completed and eager to witness how it will be utilized by our talented modders!
In order to showcase the features, provide a reference for modders, and dedicate new content for our positive players, we’ve created an official mod map ’Space Rumble'. Have fun interacting, climbing, and fighting for the golden crown in Space Rumble.
What’s more, physics-based collisions have been implemented for all weapons, creating a truly immersive VR gaming experience. Grab your weapon and join the fierce battle now.
Official Update Trailer
What’s New:
Contractors:
Improved physics-based melee and weapon handling Players were able to get their hands, melee weapons, and guns into the wall, which may have broken the immersion. Now that the game physics has been enhanced, guns will collide with objects and surfaces, and melee weapons will bounce back if hit hard.
Improved physics of throwable
Throwables used to be shabby and barely rolled when they hit the ground, now the animations have been overhauled with better physics, making them more like real-life collisions. Don’t forget to try out the throwing knife, and see how the knife revolves in the air now.
Improved hand model and animation The character hand model and animation has been improved! Reloading weapons are also more flexible and not limited to only one gesture.
Boosted game pace Eliminate an enemy with a lower TTK now! Damage resistance of all types of armor has been reduced by 20%, this would definitely boost the game pace and tighten up the nerve in battle.
Essentially optimized lag compensation It was really frustrating when players wanna perform a tactical reload quickly during the combat but find it really hard to do so due to the laggy network. The lag compensation net code has been improved, making reloading much smoother.
Mod
New official mod map - Space Rumble A new official mod map with 5 entertaining modes included. The map contains most of the features of the modkit, such as climbing, customized UI, interactable gadgets, and customized game modes. This will be a fun theme park for our enthusiastic players and a showcase for our amazing modders.
New modkit feature - easy-to-use preset mod templates Multiple preset mod templates have been created in modkit so new modders can get started faster, and experienced modders will be able to save more time to boost their efficiency. What’s more, check out the mod template exhibition hall in modkit to get started on your creation!
New modkit feature - custom game modes and loadouts available Contractors finally support custom game mode and loadout! Create your own custom game mode and loadout and share them with players around the world!
Optimized Mod Page Wanna stay tuned for the latest mods? Now mod page is supported with a search bar and filter, you won’t be missing the latest fun mods from now on!
Interactions Added physics-based collision to all weapons Added damping effect to the grenade pin Added virtual crouching control Added new bolt-action pulling hand animation Settings Added Virtual Crouching switch in the settings Added Pivot Center switch in the settings
Mods Added new official mod map - Space Rumble Added filter and browser bar in Mod page UI Added new modkit feature - easy-to-use preset mod templates Added new modkit feature - custom game modes and custom loadouts
Adjusted Time to kill reduced by 20% Weapon recoil increased by 50% when airborne Decreased fragment grenade explosion damage Empty clip now unable to put back in ammo holster Improved melee weapon handling Improved physics effect of all throwables Improved weapon handling animation Adjusted the hand model of medium armor characters Adjusted model scaling in the Downtown map Adjusted pivot center of all weapons Adjusted zero distance of multiple scopes
Fixed Addressed the controller tracking issue caused by the overlapping position when aiming down sight Addressed LOD issues in the Downtown map Addressed abnormal collision size issues in the Downtown map
For more info, please join our discord server: Discord
The v0.92.2.0 update has been released! It is our main goal with this update is to fix the major bugs often reported by the community, and to address legacy design flaws before the next update of Enhanced Mod Kit, which will substantially improve the game experience across the board.
v.0.92.2.0 Update:
Map Overhaul - Downtown
Following the announcement of the Downtown overhaul project with comparisons, many users are uncertain if the map will run smoothly with that graphic. Now it’s about time to experience and explore the enhanced aesthetics of the Downtown map, we assure you it would be a blast!
Improved MOD Stability
The mod has become one of the most popular features of the game ever since it was released. As the Mod Contest continues, not only is the number of mods steadily growing but also multiple reports regarding the performance of the game are appearing. Gladly, our enthusiastic players provided abundant and useful info and helped us resolve the issue of game crashing and related issues caused by overloading mods. Please let us know if the issue persists after the game has been updated.
See the full patch notes below:
Refurbished the Downtown map with new textures and models
Adjusted the iron sight form of QBZ-95
Adjusted the MOD page UI
Adjusted the MOD recommending logic
Added a new 2x reticle type
Fixed the wrong kill feed of MK18
Fixed invalid bullet flyby and crack sounds
Addressed the Loadout UI error issue
Addressed the building drifting issue in the Factory map
Addressed the game crashing issue that was caused by downloading a large number of mods
Future Releases - Sneak Peek #1
Since the release of MOD Update of Contractors and MOD CONTEST kick-off, massive enthusiastic players participated and delivered tons of inspiring feedback. Also, we have seen multiple mod maps with great aesthetics from our talented modders. We want to send our gratitude to all our vigorous players and modders. You guys rock! To achieve our goal of creating a community packed with creative ideas and content, we will release our new major update as soon as possible. Meanwhile, our dev team is working tirelessly on the upcoming major update to offer a handy tool for anyone who wants to dig into the potency of Contractors. According to the current schedule, you can expect some jaw-dropping features!
Now, take a peek at what the next mod kit is capable of:
Follow our official account on TikTok!
Introducing our new official TikTok account @contractorsvr! Follow for more funny memes, latest giveaways, and epic moments!
Don’t forget to join, and discover more activities and giveaways in our official Facebook Group!
Another heads-up for Mod Contest We are getting closer to the Deadline: 1/Aug/2022 (No more updates to submitted maps). Everyone can still signup and compete for the prize pool of $9000 and merchandise!
Weapon Adjustment: AK74U damage 26->29 AUG damage 28->29, damage increased by 10% at 10 meters MP5: Increase damage at 55 meters by 7% MP7: base damage 23->24 increase damage at 25M by 17%, at 55M by 40% VAL: Increase damage at 10 meters by 10%, at 25 meters by 10% AAC: Increase damage at 55 meters by 7% P90: base damage 22->25 M590SG: Increase damage at 15 meters by 15% RM870: Increase damage at 15 meters by 15%, Decreased bullet spread by 14% SPAS12: Decreased bullet spread by 12% M1014: Decreased bullet spread by 40% Katana Cost: 1->2
Map Adjustment: Adjusted Hideout spawn location in Comp Control Game mode
BUG Fix: Fixed Bot firing will trigger Force Tube vibration bug
2. Weapon Damage Drop-off Over Distance Modified damage over distance curve for all Carbines, Rifles, and SMGs. meaning the TTK is generally lower at long distances. Meanwhile, pistols now have less damage over 50 meters.
3. Recoil MK18: Vertical recoil by 15%, horizontal recoil by 15% M4A1: Vertical recoil by 15% QBZ95: Horizontal recoil by 25%, vertical recoil by 15% CZ805: Vertical recoil by 15%
4. Damage Scalar Increase damage scalar for Heavy Armor and Medium Armor.
Contractors v.0.92.0 Hazard Update is now live! Here are some of the highlights in this update:
ZOMBIE SURVIVAL MODE
A devastating outbreak is turning people into flesh eating zombies! A special task force is deployed into Kowloon to contain the situation.
Team up with your friends, survive waves of zombies, upgrade your perks and gears, challenge the global leaderboard!
Zombie survival mode is in its early stage, we will keep improving this game mode with fine-tuning, more features and more maps!
NEW RECOIL SYSTEM
In the previous version we received a lot of criticism from the community regarding the recoil system. This time we completely remade it with a more realistic recoil pattern and removed the randomness factor out of it. Experience the new recoil system and let us know what do you think!
Here is the complete update note for the Hazard Update: - Zombie survival mode - New recoil system - Meta multiplayer integration - Ability to see bullet in chamber - Fixed first comp control point in Wildland - Fixed crouch running - Server list can now see map names - Multiplayer lobby now shows server region and password - Added Head-oriented option in welcome menu - Changed 'HMD forward' to 'Head oriented locomotion' in setting menu - Added ability to adjust UI distance in the setting menu - Fixed M1A incorrect magazine issue - Fixed MP7 muzzle effect on Rift version - SPAS can now be fold and unfold - Fixed spectator screen in survival mode - Adjusted Deagle shell eject effect - Removed extra charging handle mesh on WW2 Bren - Increased footstep falloff distance - Adjusted Arctic spawn point to prevent spawn camp - Fixed the dancing cloth in between middle point and red brick building in Factory map - Fixed weird visual effect on a white building when looking from the train tracks in Factory - Adjusted metal fence visual in Factory - Prevent player from get on to the top of the red trucks in Factory - Removed cable sparkling effect on Rift version in Factory - Fixed truck mesh clipping in Factory - Fixed overlapping UVs in Factory - Removed firing barrel in Arctic
Hope you enjoy the Hazard Update! For more information, please join our discord server: Discord