Today we are excited to bring you news that the 1.0.1 patch is ready to download and install! You can view the patch notes below to see what is included in this patch.
On top of that, we have also released the Grounded Year 1/Year 2 soundtrack on Steam which is now available to purchase. So find it, give it a listen, and tell us your favorite track!
Version 1.0.1 Patch Notes
Changes:
The PEEP a Creature action is now "E" on keyboard and "Right Bumper" on Controller. This to ensure the control for "Set Waypoint" is not the same key as PEEPing a creature while in PEEP mode.
Weapon and gear stat bars now show smithing enhancements separately from the base values, in a distinct color.
Added unique symbols to the various labs in the yard for easier identification.
Custom Game Settings that cannot be changed mid-game have icons next to them to signify this status when starting a Custom Game.
Arrows now show attack stat bars when selected in the inventory screen.
Crow has adjusted audio.
Exploding Strange Spores in the Haze now have an audio cue when getting ready to explode.
Creatures randomly return to their home locations during player rest.
Hot Deposit actions have audio now.
Flowering dandelions drop pollen when chopped down.
Slime Lantern durability has been increased.
You will no longer get thirstier while in conversations. This will prevent dying while talking with BURG.L and REDACTED.
You can no longer throw your equipped item while in building placement mode.
Players playing Multiplayer from the same household should experience lower latencies.
Crash Fixes:
Fixed random crash that could happen when building buildings or chopping foliage.
Fixed random crash that could happen when joining a Multiplayer Game Scenario screen.
Fixed a crash dealing with dew drops on grass.
Bug Fixes:
Points of interest will now be unlocked more reliably when spotted.
Dew drops knocked off grass will no longer disappear after a short time.
Fixing some lighting issues in the Fire Ant Hill.
Trinkets that repair weapons now properly work with all weapon types, instead of only Slashing weapons.
Super Venom Arrows now have proper world meshes when dropped.
Creatures can no longer slide around in their sleeping animation after loading a game.
Fixed an audio issue that occurred when loading a save game while underwater. Underwater effect is now properly removed when exiting the water.
Fixed issue with missing footstep audio on third person unarmed / hold run forward animation.
Bow damage bars in the UI are more accurate.
Corrected the location of the "ready" icon over the Cookery.
The mutation related to Staff kills will now unlock properly.
BURG.L Quests no longer display as empty in the quest notifications, for clients.
Bomb arrows no longer leave behind an arrow to pick back up.
Audio logs and other voice-overs can now be heard while the player underwater.
Tiger Mosquitos no longer fail to reach one of the Super MIX.Rs when activated.
Clients now have better collision with the world while the host is inside a menu.
Cleaned up various terrain issues.
Various interface fixes in various languages.
Ant audio should be less annoying when large numbers of ants are nearby.
Better audio transitions around the Dry Grass, Pond, and Oak tree areas.
Cloning a flipped building will enter placement mode with the building flipped correctly.
The visibility toggle for the resource survey overlay in the Map UI now actually works.
REDACTED has learned how to actually hit target with attacks.
REDACTED will now remember which player was being followed after a saved game is loaded.
Orb Weaver Jrs no longer have their legs go up in their air in tight spaces.
Sour Battle axe recipe should no longer unlock early. Not retroactive.
Removing incorrect additional Tech Chip slot in the data tab. Allows you to 100% the game now.
Bug Fixes - Xbox:
Fixed Mantis Pollen attack rendering solid yellow circles floating in the air.
Fixed a crash that could happen when checking Xbox profile settings.
Fixed a crash that could happen when putting the console into Standby mode and rebooting it into Grounded.
🏡 Join Shyla, Obsidian's Social Media Manager, as you find out what new areas have been added, who the new "neighbors" are in the game, and so much more in the this 1.0 Full Release update for Grounded.
We want to give a big and special thanks to our community who helped us in our two year journey from Early Access to full release. Now that we've hit 1.0, your top question might be, “What is going to get wiped?”. Lucky for you the answer to that is, not a lot! The Grounded team is happy to inform you that your bases, recipes, and other unlocks will carry over. You will be placed at the New Game starting location to ensure there aren't any issues and all Milk Molar points will be refunded (more on that later!). The story quests and content for this full game release will be reset but your beloved bases, unlocked recipes, and inventory items will be there when you open your save. Now that you know what you'll be able to carry over, let's get into what's new in the 1.0 release.
THE COMPLETE STORY
We’re excited to announce that the story is now available to play in Grounded! Since the start of your time in the backyard, there have been some questions that we've all wanted answers to. Why are we so tiny? How did we wind up in this backyard? Who did this to us? Gear up and get ready because you’ll be able to experience the full adventure the next time you load the game. As the story unfolds, you’ll expose the mysteries surrounding the backyard by traversing through areas, old and new. Venture forth and discover the secrets that will help you go big and go home!
NEW AREA, NEW CHALLENGES
Eastern Upper Yard
Come check out the vast, sprawling wildland full of towering manmade items found in the Eastern Upper Yard. You'll be able to explore a brand new tunnel system, meet new angry bugs, and discover new resources for you to use.
Super MIX.Rs
Looking to mix things up? We added three Super MIX.Rs across the upper yard. The Super MIX.R is harder than the MIX.Rs you’ve encountered in the yard, but it will give extra Raw Science when completed!
Labs
Along with the Eastern Upper Yard, you will now be able to find new secret labs. You may notice that some of the existing labs and secrets have been--[REDACTED].
QUALITY OF LIFE IMPROVEMENTS
Accessory Slot
The glider slot is now the accessory slot. “What? Why would I need that?”
Glad you asked! We have added what we call trinkets into the game. Trinkets, such as the Insulating Larva Spike, are items you can equip for special bonuses like Sizzle Protection to help you with your time in the backyard. You can find some of these unique trinkets in the yard and, if you’re lucky, they will appear as a loot drop.
Dandelion tufts will automatically be in the accessory slot if it was equipped in your glider slot but please note that they need to be re-equipped after using trinkets to help prevent you from falling to your death.
Hot Deposit Plus
Coming in hot is the hot deposit! You're now able to Hot Deposit to all nearby storage containers, which can be done using the new Hot Deposit Nearby Storage action.
Inventory Management
Items will now remember what slot they were last in and will attempt to return to that slot when being added back to your backpack via reequipping or picking up a death backpack. Keep your inventory organized and sorted the way you intended it!
Other Adjustments
Milk Molar unlocks have been refunded due to the new additions this release brings. With that said, you can reallocate them and get yoked! When you go through to apply them again, you may notice that the Hunger Drain and Thirst Drain upgrades are now a single purchase upgrade. In addition, Mega Milk Molar stack size upgrades have been increased from 3 to 5.
There’s also a new personal upgrade for the Milk Molar system called Healing, which will increase the health you will receive from healing items.
Additionally, there are six new mutations for you to discover and we’re excited to have you try them!
ARMOR/WEAPON UPGRADE SYSTEM
Quartzite and Marble
Adjustments have been made to the weapon and armor upgrade system based on the wonderful feedback provided by our community. We have renamed Stones of Toughness and Rocks of Style to Quartzite and Marble, and Tough Nuggets and Style Nuggets to Quartzite Shards and Marble Shards. Plus, there’s an additional crafting step added to the weapon and armor upgrade process, where you now must process the Quartzite and Marble into usable upgrade resources called whetstones and armor plating.
You’ll still unlock alternate crafting methods for each tier of upgrading resources as you progress through the game, but now you’ll be able to craft whetstones and armor plating instead of Quartzite or Marble. We hope you enjoy these marble-ous changes!
Tier 3 Upgrade Crafting
The tier 3 crafting recipes for creating supreme upgrade materials have now been added to the game. Instead of Rad Tough Nugget and Style Nuggets, players can craft Supreme Plating and Supreme Whetstone to get their weapons and armor to +9. Go on and craft to your heart’s content!
Crafting with Flavor
We’re bringing a new candy flavor: sour! You can unlock this unique flavor by locating and harvesting everyone's favorite candy, Wormholes.
With that said, check out a brand new weapon type: staves! You can craft staves out of different candy shards you find in the yard, each with its own unique attack style. You can craft three different types in total, but it will be up to you to figure out what they are. It’s time to fight enemies with some flavor.
...and MORE!
We’ve got new crafting recipes for you to unlock! Are you tired of food going bad after a day in the yard? Introducing the Fresh Storage, a smaller capacity storage container that keeps food from spoiling! Looking to spruce up and strengthen your base? The Tier 3 Building Set is the highest form of defense for your base, and you’re going to need a new building material – ash! There’s also over 50 Sign Frame options for you to try and we’ve added the Pebble Path if your base needs a walkway. There’s so much more for you in store and we’re eager to see what you can come up with for your base!
New Creatures (and story bosses)!
There are some new neighbors joining us in the backyard. We know you love mosquitoes so say hello to the tiger mosquito! The lovely black widow and its black widowlings are coming to this update too. Other new members of the creature club include the moth, spiky water flea, tick, worker fire ant, and the soldier fire ant. Oh, and don’t forget to visit the beautiful pink Orchid Mantis over by the shed!
We've also included some more story bosses, but who or what they are is up to you to uncover. They’ll be waiting for you so gear up, explore, and have fun!
It’s been an amazing 2 years of Grounded and we’re very excited to have players check out 1.0, our biggest release of content ever! We couldn’t have done it without the love and support of our community members with their amazing feedback and suggestions – you guys are what made Grounded special from the ground up. We’re super stoked to have players “beat the game!” and there’s much more for you in store. For more information on what this 1.0 release update brings with it, check out the Patch Notes below!
Public Test Patch Notes for Update 1.0.0 - Go Big!
Welcome to the official 1.0 version of Grounded: the complete game and the biggest release of new content to the yard!
First and foremost, we'd like to extend the biggest thanks to all of the players who joined the backyard during the last two years. Your huge amount of support and feedback was absolutely fundamental to the growth and success of Grounded. We would not be where we are at today without everything you all have done.
As a special thank you gift, for those of you who joined the yard during Game Preview / Early Access, we have included a special Sign Set that unlocks in any game you play if it is detected that you have an Early Access save on your account. This set includes 4 signs that let you show your Early Access swag and some nods to some certain events you may have witnessed over the last two years.Â
If this is your first time in the yard, welcome to the amazing community. We're excited to have you all experience the full story and mystery of the yard.
For all players, new and returning: remember, Stay Safe and Stay Grounded (And also, have fun!)Â
- The Grounded Team
Here's what's new:
The Full Story!
You can now "beat the game!"Â The complete story and mystery of the backyard is now available to play and experience.
All Lines Fully Voiced
This includes full voice acting passes on previous dialogue that was missing voice overs as well as all of the new dialogue added in 1.0.
Story and Quest progress will be reset for saves made during Early Access.
A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine. Don't Worry: All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over and not be lost.
New Areas
The Entire Eastern Upper Yard
A huge sprawling and wild land full of towering household items and new angry bugs. Complete with explorable tunnel systems and new plants and resources to discover.
New Secret Labs!
[REDACTED - OMINENT]
Existing Lab Room Changes and Secrets
[REDACTED - OMINENT]
The UnderShed
A large, dark, and dank zone under the Shed where the mystery of the backyard continues...
New Features
Cinematic Cutscenes
Starting a new game (or loading a save prior to 1.0) will start the game on a fully rendered intro cinematic.
You will also encounter other rendered cutscenes during the game that divulge more of the story and mystery.
Trinkets
The Glider slot is now the "Accessory" slot.
There are now a variety of Trinkets to equip to the Accessory slot.
Some trinkets are lucky loot drops which you can find them many times over, other trinkets are unique items in the yard.
Most Trinkets will apply an additional status effect to your character that matches the Trinket.
Dandelion Tufts will still equip via this Accessory slot.
New Achievements
9 new achievements added in 1.0 for you to unlock! Hidden ones include story spoilers.
New Battles / Bosses
Orchid Mantis
Find the Orchid Mantis home in the flower planter in front of the Shed.
She must be lured out with a craftable treat: the Orchid Mantis Kebab.
[REDACTED - OMINENT]
Other New Creatures
New creatures for you to encounter in the upper portion of the yard!
Moth
Spiky Water Flea
Tiger Mosquito
Tick
Worker Fire Ant
Soldier Fire Ant
Black Widow
Black Widow Spiderlings
[REDACTED - OMINENT]
New Candy Flavor: Sour
A new sour flavored candy exists in the yard: Wormholes!
Sour shards can be harvested from Wormhole candy and tools can be upgraded down this new flavor path.
New Crafting Content
New Weapon Type: Staves
New high tier weapons mimicking their magical like counterparts.
You can craft a Staff out of each of the different candy shards you find in the yard, each with their own unique attack style. 3 in total!
Unlocked in a late game BURG.L chip.
Other Gear
5 new Armor Sets
2 additional headpieces
9 additional weapons (not including staves)
2 new shields
2 new pet hat variants
3 new arrow types
2 new unique weapons to find in the yardÂ
Loads of Trinkets to find
Flares
[REDACTED - OMINENT]
Buildings
Fresh Storage
A smaller capacity storage container that keeps food from spoiling.
Tier 3 Building Set - AshÂ
The highest defense base building material you can find.
Pebble Path
For when your base needs a walkway.
Over 50 new Sign Frame drawings
A majority of these were added to already existing Sign Set unlocks to give you more Sign Frame options. More sign sets added to unlock these as well.
New Trap
[REDACTED - OMINENT]
Other Additions
6 New Mutations
1 new "class" mutation.
A mutation reward has been added for successfully defeating the Assistant Manager.
A mutation reward has been added for collecting gold cards.
3 more mutations related to new content.
Coaltana Recipe Unlock Challenge
The Coaltana recipe unlock method has changed and is no longer a simple pickup you can sacrifice your body to easily unlock. A challenge must be completed in order to acquire it.Â
Because of this change, the Coaltana recipe has been removed from your known recipes list when loading a pre-1.0 saved game. You must complete the new method of unlocking the Coaltana recipe to get it back.
Better Item Management
Items now remember what slot they were last in and will attempt to return to that slot when being added to your backpack via unequipping or picking up a death backpack.
You can now Hot Deposit to all nearby storage containers. This can be done using the new "Hot Deposit Nearby Storage" action in the Executables radial or by pressing "N" using keyboard controls.
Super MIX.Rs
3 Super MIX.Rs added across the upper yard which are harder but give extra Raw Science.
More SCA.Bs
More SCA.B schemes have been placed in the yard to find.
Changes / Tuning
Factional Reactivity
Faction payback attacks note what creature faction is attacking.
The cooldown of days between payback attacks has been reduced as it was tuned high for the Home Stretch update.
The minimum number of creatures that participate in attacks has been slightly increased, as it was tuned too low for the Home Stretch update.
Systems
Weapon / Armor Upgrades
Stone of Toughness has been renamed to Quartzite. Rock of Style has been renamed to Marble.
Tough Nugget has been renamed to Quartzite Shard. Style Nugget has been renamed to Marble Shard.
The tier naming convention has been changed from N/A, Cool, Rad to Brittle, Sturdy, Supreme. -I.E. Brittle Quartzite, Sturdy Quartzite, Supreme Quartzite. Brittle Marble, Sturdy Marble, Supreme Marble.
An additional crafting step has been added to the weapon and armor upgrade process; you must now process the Quartzite and Marble in to usable upgrade resources. - Quartzite → Whetstones. Processes at a 1 to 1 ratio. - Marble → Armor Plating. Processes at a 1 to 1 ratio. - You'll still unlock alternate crafting methods for each tier of upgrade resource as you progress through the game, but now you'll be crafting whetstones/plating instead of Quartzite or Marble.
Tier 3 crafting recipes for creating Supreme upgrade materials have been added into the late game.
Milk Molars
All Mega Milk Molar stack size upgrades have been increased from +3 to +5.
The Hunger Drain and Thirst Drain upgrades have been combined into a single purchase upgrade.
A new personal upgrade to purchase has been added: "Healing". The more this is increased, the more health you receive from healing items.
All personal Milk Molar points have been refunded when loading a save from Game Preview / Early Access so you can apply your points to the new categories as you see fit.
There are now enough Milk Molars and Mega Milk Molars placed in the yard to fully max out your character.
Waft Emitter
Additional creatures can now be pissed off by the Waft Emitter:
Fire Ants
Black Ox Beetles
Bombardier Beetles
Charcoal Larva
Tiger Mosquitos
Wolf Spiders
Mutations
Natural Explorer now requires more POIs to unlock each tier
Javelineer now also increases damage dealt when throwing spears
Movement
New jump animations for the player.
Tech
Playthroughs are now limited to 10 manual saves max. Game Preview saves and auto-saves do not count towards this limit.
Xbox users can now swap profiles at the Main Menu.
Camera
BURG.L's conversation camera has been adjusted for better framing with various player / wall collision scenarios.
Improved existing in-game cutscenes.
Audio
New music track that occasionally plays while in the Grasslands.
Dropping or throwing items on various surfaces will now have correct audio play based on the surface type.
Teens will remark about things in the yard more.Â
Accessibility
New options for adjusting the size and opacity reticle have been added.
Combat
Defeating the assistant manager now awards a unique mutation.
Auto-saves now trigger right before any MIX.R is activated, any boss fight is manually triggered, or any Payback base attack begins.
Creature stat scaling when multiple players are fighting a creature will no longer decrease if one of the players goes away while that creature is still in mid-combat.
You will now see the "Gas Hazard" warning icon on your HUD while in the middle of a Stink Bug gas attack or inside of the radius of any gas arrow attack.
You can no longer hurt yourself when throwing an item.
Throwing weapons does more damage on hit than before.
Spears now have their thrown damage scale up in several ways - Higher tier spears have a default higher thrown damage - Weapon upgrades affect thrown damage - Javelineer now additionally increases thrown damage of spears
Pets
Pets that are stored at a Pet House will no longer show a Pet icon when you are away from them.
Interface
Map has a new art style.
Map has better feeedback for when map marker has been toggled on / off.
Improved map panning on Gamepad.
Any save made during early access will display a warning noting the save is from Early Access and has a chance of not working properly (much like the old "Ancient Save" warning).
Game Preview / Early Access elements removed.
The Player List now asks for confirmation before kicking a player.
The load screen has a new animated loading graphic.
Dragging and dropping items in inventory / container screens with the mouse is less visually janky.
Respawning will now have the game do a quick fade from black.
Survival Quests that have a key control attached to it will show a button backing behind it.
Improved gamepad navigation of the Data page using gamepad.
User-generated strings are now filtered for profanity while playing in multiplayer.
Languages in the language dropdown are now shown in the current language as well as their own language.
Lab resource surveyors are now unlocked when found, instead of when the lab POI is unlocked.
World/Resources
Food items found in labs or chests no longer spoil before you find them.
Husky weed takes fewer chops with stronger weapons.
Daffodils have new art.
Rose bush has new art.
You can no longer save scum to get better loot.
Creatures
Drowned creatures no longer drop loot. This includes gold cards. (No cheese!)
Flying creatures will start flying if they fall off something.
Scarabs will burrow sooner after fleeing from the player.
Creatures will no longer take items from dropped backpacks.
There are no more Burrowed Larva near the Oak tree.
New Game Experience Improvements (First few game days)
Larva no longer randomly roam the starting grasslands during the day and stay closer to their home territories.
Wolf Spiders sleep through nights 1 and 2 on a new game.
A tutorial popup explaining how to swap First / Third person camera will trigger during gameplay.
The "Build a Lean-To" Survival Quest will point you to the nearest Clover and Sprig to help you find those resources since night will be shortly approaching.
Kid case now has a light on it so you don't spawn in pure darkness if you spawn there.
New tutorial quest for crafting a torch on the first night or entering into a dark cave will show you where the nearest Sap is since that is the hardest resource to find.
Block tutorial now triggers shortly after equipping your first weapon you can block with. Tutorial now mentions Perfect Blocking as well.
Bug Fixes
Major Fixes
SCA.B themes are properly saved and restored for clients.
Antlions should no longer launch the player (or other bugs) to the moon with their burrow strike.
Players who join a game after a non-repeatable boss is defeated will unlock the mutations associated with defeating said boss.
Dew drops on grass will now be correct after loading a saved game.
Game works on Win 7 and Win 8.0 again.
Simplified and Traditional Chinese will now use appropriate Chinese fonts.
Fixed random crashing on Xbox One and Xbox Series S when loading into the yard.
Loading a save made while incapacitated no longer causes a soft lock.
Shared Worlds
You will no longer sometimes load into a Shared World as if the game was a New Game due to a save download failure. Â
The player will receive a "Failure to Host Game" message instead and stay at the Main Menu.
You will no longer see that you are hosting your own world and not be able to load it if you happen to have a crash while playing and then try to rehost the world again.
Preventing crashing that could happen when interacting with the Shared World system.
Other Fixes
You can no longer instant craft all items in a processing building queue by canceling the item currently in production.
Scrolling the map with gamepad is more smooth and reliable.
Using Quickshot properly syncs the arrow portion of the crossbow reload animation.
Pupa, gum, koi scales, and sunken bones no longer count toward the Rock Cracker mutation.
Zipline Wall Anchors can no longer overlap each other.
Visiting the Four-leaf clover area no longer keeps a green overlay on your screen.
Fixed Ants going on a weevil murdering spree and leaving noses everywhere.
Clients see dew drops again after joining a saved game.
Ants no longer loot dead pet gnats, causing potential item loss.Â
Spiders and other large bugs should no longer phase through soda can openings during attacks.
Saves made in the Hedge lab no longer say "Unknown" as the location.
All parts of the shed deck can now be built on.
The cursor will no longer jump to the end of the Storage/Pet name input box after typing.
Replacing doors with walls and vice versa can no longer cause the walls to stop supporting.
Half-screen interfaces will correctly display the target object when playing in Arabic.
You will no longer gain negative reputation towards ants when exploring empty cave systems that have nothing to do with ants.
Fixed issue where you could not navigate the Share with Friends menu if all of your friends were already on the Shared World Shared With list.
The Crafting recipe list properly sorts recipes by tier.
The Crafting menu no longer shows the "Missing Ingredients" element if you have all of the ingredients for the selected recipe.
Wide Interaction can no longer be used to interact through lab walls.
When starting building placement, the player will stop crouching.
When the player holds Ctrl when starting building placement, the placed building will now snap correctly.
Dropped player backpacks will no longer bounce infinitely on bounce webs.
Fixed rare crash that could happen when a creature destroyed a Garden Patch that no player was nearby.
UI Blurring properly works with HDR.
"Go To Entry" will show the correct gamepad control when hovering a "Recipe Used In" on the crafting screen.
Read To Me will no longer narrate speech-to-text chat messages.
Read To Me will no longer redundantly read quickchat messages.
Read To Me will now read harvestable and interactable interactions more reliably.
Bug Fixes - Xbox / Windows Store Builds
When a controller disconnects, you can continue playing using a new controller.
Renaming a save immediately after making it works on Xbox and Windows Store builds.
We are one week away, so to help everyone prepare, we want to share the release map for Grounded with you. Grounded 1.0 will officially launch Tuesday, September 27, 2022, at 10:00 am PT / 1:00 pm ET.
This release will occur at the same time for all regions, so to help you find out what that translates to for your area, you can view the map above or view the list below:
Seattle – 10:00 9/27/22
Mexico City – 12:00 9/27/22
New York – 13:00 9/27/22
São Paulo – 14:00 9/27/22
London – 18:00 9/27/22
Berlin – 19:00 9/27/22
New Delhi – 22:30 9/27/22
Hong Kong – 1:00 9/28/22
Tokyo – 2:00 9/28/22
Sydney – 5:00 9/28/22
Auckland – 6:00 9/28/22
If you haven’t yet, follow our Twitter account and join our official Discord so you can stay current on all things Grounded. This is guaranteed to be the most significant update to the backyard since releasing in Early Access / Game Preview back in July 2020.
Grounded will enter its full release on September 27, 2022, on Steam for $39.99. You can purchase Grounded for $29.99 during this early access period before the game releases.
Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!
BUG FIXES:
Crash Fixes:
Fixed crashes that could happen using Shared Saves
Fixing a progression blocker that could happen where a Haze lab door would not open
Reduced DLL dependencies for Steam version to help accommodate playing the game on Windows 7 and Windows 8.0
🏡 Join Shyla, Obsidian's Social Media Manager, as she reveals all the new and updated content that puts Grounded into the Home Stretch. This is the official last update before Grounded 1.0 releases on September 27th, so we hope you enjoy what the team brought in this update!
A message from the team: This update will be notably lighter than previous ones as we have been putting most of our focus towards 1.0 work and polish which will be our biggest content release to date. The Home Stretch (0.14) is the final major update for Game Preview prior to our 1.0 Release in September. Thank you.
For more information on Grounded, check out our channels:
Are ya ready everyone, because we are excited to bring to you Shared Worlds!
Shared Worlds are stored in the cloud, and you can share these with any of your friends so they can host that world while you are not online.
As a host, you can own up to three Shared Worlds at any time. But, you can be a part of 50 other Shared Worlds owned by your friends! This makes it easy for you and your friends to continue to have fun alone or together!
Check it out the next time you are playing with your friends!
The Cookery
Craft your delicious backyard meals in the cookery starting this update! This also makes cooking meals easier to get to when players are just starting out, meaning you can now go out adventuring longer than ever… at least before you start to get hungry that is.
Unlock it by purchasing the "Cooking 101" Science Shop unlock which is one of the default unlocks you can purchase once unlocking the ASL station, and then you're good to go.
Pet Gnat
You can now tame and own a bumbling little gnat pet! You'll just need to craft the new Rotten Meat Slurry and hope they enjoy it!
Now you and your gnat can go boop the other bugs in the yard together!
Armor and Weapon Upgrade Changes
The team has been hard at work revamping the Armor and Weapon Upgrade system, so thank everyone for sharing your feedback with us!
You will notice that we have removed Quartzite, Leather Scraps, and Leather Plates. Now when upgrading, you will need to acquire a unique, non-respawning resource called Style and Tough Nuggets found across the yard.
These can be found by harvesting Stones of Toughness or Rocks of Style. For more details, check out the description in the patch notes down below!
PATCH NOTES FOR UPDATE 0.14.0
NEW FEATURES
SHARED WORLDS
You can now create a Shared World as well as the Standard Worlds you have been doing since Game Preview launch. Shared Worlds are stored in the cloud and you can share them with any of your friends so they can host that world while you are not online.
You can own up to three Shared Worlds at any given time.
You can have 50 worlds shared with you at any given time.
Any Standard Worlds from before can be converted to a Shared World via the Save / Load menu.
Any Shared World you own or have been shared with you can copy as a local Standard World for you to play on your own.
Shared Worlds can only be played by hosting it as a Multiplayer game.
Only one person can host a Shared World at a time (others will be able to join the current player who is hosting).
Any game progress that happens while anyone is hosting a Shared World will be properly restored regardless of who hosts the world next.
NOTE: This feature is considered beta and could have issues and could require online shared saves to be reset / lost as bugs are ironed out. If you test this feature out with a save with lots of progress, make sure it is not the only working copy of the world you have on your account. The shared save service could also go offline at any time during this testing phase to account for issues or updates as needed.
CONVERT NON-CUSTOM GAMES TO CUSTOM
You can now convert any non-custom game into a custom game at any time while playing to be able to tune values on any game as you go.
GNAT PET
You can now tame and own a bumbling little gnat pet. Pets are also more helpful and less squishy as outlined in tuning changes further below.
REST TIME-LAPSE
Upon resting, you will see a quick time-lapse of the yard as the 8 hours pass.
BURG.L MOVES!
BURG.L has acquired enough chips to remember he can roll his treads to inspect the Oak lab and fulfill his assistant duties.
NEW FEATURES: WINDOWS STORE BUILDS
IMPORT SAVE
The "Save Game" interface now allows importing Steam saves into the Windows Store version of the game.
Note: The old way of importing saves into Steam via placing them in a specific folder in Windows no longer functions or is supported.
NEW CRAFTING CONTENT
ROTTEN MEAT SLURRY
For taming Gnats.
COOKERY
Meals are now crafted at the new Cookery building instead of the Oven.
Meals can be created much earlier in the game now.
Unlocked by purchasing the "Cooking 101" Science Shop unlock which is one of the default unlocks you can purchase once unlocking the ASL station.
2 new meals have been added to the game!
CHANGES / TUNING
ARMOR AND WEAPON UPGRADE CHANGES
Quartzite, Leather Scraps and Leather Plates have been removed from the game.
Upgrades now require a unique, non-respawning, resource found across the yard
Armor upgrades require "Style Nuggets"
Levels +1 through +5 require "Style Nuggets"
Levels +6 and +7 require "Cool Style Nuggets"
Levels +8 and +9 require "Rad Style Nuggets"
Weapon upgrades require "Tough Nuggets"
Levels +1 through +5 requires "Tough Nuggets"
Levels +6 and +7 require Globs similar to before, but are crafted out of "Cool Tough Nuggets"
Levels +8 and +9 require Jewels similar to before, but are crafted out of "Rad Tough Nuggets"
Cost of upgrades has been dramatically reduced
Levels +1 through +5 cost
Weapons start at a cost of 2 and increase linearly: 2 → 4 → 6 → 8 → 10
Armors start at a cost of 1 increase linearly: 1 → 2 → 3 → 4 → 5
Levels +6 and +7 cost
[Weapons start at a cost of 5: 5 → 10
Armor starts at a cost of 2: 2 → 4
Levels +8 and +9 cost
Weapons start at a cost of 5: 5 → 10
Armor starts at a cost of 2: 2 → 4
Tough Nuggets can be found by harvesting Stones of Toughness. Style Nuggets can be found by harvesting Rocks of Style.
Style and Tough Nuggets can also be found in lab chests and laying in nooks and crannies around the yard.
At certain points in the game you'll unlock crafting recipes to create Style and Tough Nuggets, transitioning the resources from finite to infinite.
Note: Rad Nuggets will not be able to be crafted until 1.0 but a finite amount of them have been placed throughout the yard.
FACTIONAL REACTIVITY / MIX.RS / WAFT EMITTER
The amount of destruction that can be done to larger bases has been lowered.
Each faction now has a different reputation value requirement before it becomes upset at the player.
Players will no longer be attacked by lots of larger creatures at the same time.
Larva have been added to Factional Reactivity and the Waft Emitter.
Buildings destroyed by defense event creatures now drop a small amount of the resources it took to build it.
Base attack difficulty will slowly ramp up over the course of a playthrough instead of being able to instantly go from easy to extremely hard over a short period of time.
Base attacks no longer trigger while in a lab or underground.
The Waft Emitter will no longer work in the Haze while the haze is still active.
Improved creature spawning locations for base attacks.
An Auto-Save will attempt to trigger right before a Payback attack or MIX.R event trigger.
MOVEMENT
You no longer will be occasionally launched sideways after hitting your head while jumping.
ANIMATION
Updated and improved a handful of run/walk/attack third person animations.
AUDIO
Assistant Manager boss has new music.
Volume and distance attenuations of creature sounds adjusted to better inform the player about what's nearby.
Unique ambient sounds added to help diversify soundscape.
Improvements to overall mix and clarity.
CRAFTING
Crow feather arrows awarded per craft increased from 2 to 5.
Glue Factory name changed to Glue Masher.
Glue Masher has updated art.
LOCALIZATION
Simplified Chinese, Traditional Chinese, and Korean now use correct fonts for those languages.
ACCESSIBILITY
Various tweaks and improvements to the Read To Me feature have been made throughout the UI.
When navigating dropdown menu options, the index of the selected option will be narrated.
COMBAT
Final encounter in the Haze lab has been tuned:
Default number of enemies reduced.
Additional enemies are added based on difficulty level.
Additional/harder enemies are added based on player count.
Bows now do bonus damage when fully charging a shot as opposed to snapshotting.
Spicy Coaltana can now trigger Burr Traps when thrown.
Swinging the Spicy Coaltana has upgrade visuals.
The "Open Crafting Menu" hotkey has been set back to C for keyboard. "Customize" building hotkey changed from C to G for keyboard
PETS
Pets will no longer leave the player when they are unhappy.
Pet happiness governs various other things, but will never cause your pet to leave anymore.
Pet equipment now gives pets substantial defensive upgrades
+200% bonus max HP
Bonus DT based on tier of equipment
Bonus DR based on tier of equipment
Passive buffs given for having an active pet have been tuned.
Pet inventory can now be opened directly from the player inventory screen via a new "Pet" button.
Weevil pet gravestone has new art.
Pets can no longer drown.
Pet Inventories count towards "Nearby Storage" when crafting.
INTERFACE
The "Save Game" interface will only show saves from the current playthrough instead of all of your saves.
Data page on the SCA.B has been improved
Items are now recategorized to better fit the story
Some audio logs and notes are now dated
Items are now sorted and it's easier to spot logs and items that are missing
The password being typed while joining a multiplayer game is now hidden.
Custom Game Settings (and thus the Game Difficulty setting) can be accessed from the Death screen.
BURG.L quests can be acquired by double-clicking them.
A button to view the Survival Guide has been added to the Death screen.
The "Build a Lean-to" survival quest now displays the Building Radial control next to it.
A line will show up on your SCA.B Health and Stamina bars to indicate where "100" health or stamina is at. This is to help show how much growth your health and stamina get from Molar upgrades or status effects.
BUILDING GENERAL
Dead players will no longer bounce indefinitely on vertical bounce webs until they respawn.
You can now exit Turrets using the Interact button (E on Keyboard default, X on Controller default)
BUILDING PLACEMENT
Floors now support cells and walls underneath themselves.
Floors require only 2 points of contact with the ground rather than 3.
Sap Catchers can no longer be attached to Turrets.
OPTIMIZATION
Save game sizes have been reduced.
Reduced memory usage.
Fixed small memory leaks.
WORLD/RESOURCES
The Resource Surveyor switch has been moved from the end of the Hedge Lab to the small radar lab at the early portion of the Hedge.
House patio wood panels have been cleaned up and holes have been patched.
Cookie Sandwiches now follow the new "big food" structure introduced on hotdogs and apples in 0.13.
Thistles should be easier to pick and require less cursor precision.
Lab chest loot added to the Hedge, Haze, and Pond labs.
Creatures
Hostile bugs tether more appropriately, including those pesky mosquitos.
Scarab HP has been halved.
Scarab peripheral vision cone has been reduced (it's easier to sneak up on them).
Added new BURG.L quests for killing the following bugs: Black Ants, Antlions, Black Ox Beetles, Ladybirds, Dust Mites, Rolypolys, Termites, Tadpoles, Water Boatmen, Water Fleas, and Diving Bell Spiders.
Ladybird Larva now drop up to 5 spikes each.
Weevils will hoard less around dropped mushrooms.
ART
Improved player shadows while playing in first person view.
BUG FIXES
Major Fixes
Game no longer incorrectly prevents you from saving noting "base under attack" when there is no base under attack.
Clients can now correctly use ladders that were previously broken when built in some areas.
The player cannot unbind critical controls such as "UI - Select" by binding the key to a conflicting control.
Multiplayer games that have been active for longer than 90 minutes no longer stop showing up in the Game Finder window or prevent players from joining via invites.
Fixed issue with users having trouble hosting or joining multiplayer games after having the game open for long periods of time.
The Crow Crossbow no longer occasionally misfires.
Termite King should respawn more reliably.
Other Fixes
Sleeping creatures will no longer attack nearby players immediately after loading a save.
The player will now be able to crouch after entering a turret from a ladder.
Furniture will no longer collapse when replacing the floor it's built on.
Palisade Curved Gates can no longer have structures placed clipping into the tops of them.
Flying creatures will no longer become stuck when trying to land while over water.
Resource Surveyor will no longer detect rotten foods as sources of fresh food.
The player can no longer pick up items through floors.
Floors can no longer be built through diagonal walls.
Accepting a BURG.L quest will now show one notification instead of two.
The player can no longer attach grid buildings to the moving parts of palisade gates.
Saved game "Time Saved" will now be displayed correctly when saves are shared across time zones.
Chipsleuth quests will no longer complete if the game is loaded after collecting the chip and before turning it in.
Droplets do not merge unless they are the same type of liquid.
The hauling UI will display correctly after loading a game where the player was hauling.
The Defrag tooltip is now translated.
Items that fall through the world will now be destroyed, or returned to play if critical.
The Rest button will properly activate if the Rest cooldown expires while you have the Rest UI open.
Buildings cannot be built on big food harvest nodes.
Wall-mounted buildings cannot be built on swinging doors.
Cacti should behave more consistently and cause less instant deaths.
Mom Genes can no longer trigger underwater.
Cookie Sandwich Bits will no longer spawn under the ground when breaking cookies.
Apple core chunk locations are properly synced on clients.
Knocked down pupa locations are properly synced on clients.
Disable Pet Home equip button when a non-equippable item is selected.
Payback attacks can no longer trigger if a boss fight is active.
The Pause Menu can no longer be triggered in between level loads by spamming ESC / Start.
Achievements no longer unlock after loading a custom or a creative mode game.
Relocating an armor dummy and customizing it no longer puts the camera back to the old location.
Termite King should respawn more reliably.
Aphids no longer stay in large groups doing nothing.
Fixed issue where playing another game that requires Xbox Live login while logged into Grounded would cause sign in issues.
Fixed crash that could occur when signing out of your Xbox Live account in Grounded.
Jumping creatures stuck in small areas will now periodically attempt to escape from them.
BUG FIXES:
MAJOR ISSUES:
Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.
BURG.L conversation now has proper text for various languages outside of -English (translation pass now complete).
Creatures no longer walk through base walls when you are not looking at them.
CRASH FIXES:
Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.
Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.
Fixed random crash that could occur when looking at buildings that get destroyed or recycled.
OTHER ISSUES:
When using a gamepad to select a Charcoal Canteen in the inventory, "Consume" will now be shown instead of "Repair". Repair can be accessed through the Actions menu.
Slashing weapons that were previously upgraded into the Mint, Spicy, or Salty trees and could not be upgraded further now can be.
Artificer quests to craft cut Eyepatch+ and Shovel+ can now be completed by crafting Eyepatch and Shovel.
Clients should see ladder climbing animations properly again.
When respawning back to the nearest discovered Field Station, it will use the nearest Field Station anyone has ever discovered, not just Field Stations the respawning player has discovered.
Crow is visible at large distances.
Spending Science at an ASL terminal no longer triggers a "Raw Science found" notification.
The "Get Yoked" achievement will properly unlock on load if you have already infused enough Milk Molars.
STEAM FIXES:
Major Issues:
Progressing a game logged into Xbox Live, then logged out and progressing more will have your player data properly continue to carry over when you log back into your Xbox Account again and continue to play on that save. Should prevent future incidents of player data / inventory loading back to an older version when loading saves made on 0.13.3 or newer.
You've been in the backyard a while now traversing the terrain and building up your base. However, for as long as you have been there, the bugs have been there longer, and they are prepared to attack in Grounded's latest update, The Bugs Strike Back!
🏡 Join Shyla, Obsidian's Social Media Manager, as you go through and learn how the bugs are are starting to work together to bring the fight back to your base! With 3 new base defense modes, more things to collect in the backyard, and tons of quality of life improvements, this is one update you won't want to miss!
New Base Defense Modes
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a particular species, the more likely they will say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter and add a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. Of course, the more you add, the more enraged the bugs will be.
Why, you say? Well, why not??? Maybe you want to have bugs delivered straight to you on-demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Then, overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. Though MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
New Collectibles, Features, and Crafting
Point your PEEP.R at the closest insect near you and get ready to understand your neighbors like you never have before!
Peeping a creature will unlock a Creature Card on the data page of your SCA.B. By unlocking this card, you will have access to that particular creature's strengths, weaknesses, weakspot locations, health and creature tier, the number of this creature you have slain, and, a tasty, flavorful fact!Â
Field Stations now feature state-of-the-art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard.
The Charcoal Canteen and Charcoal Torch have been added to help you explore and keep you able to explore longer than before without needing to find fresh water or make a new torch.
Quality of Life Improvements
This is something YOU'VE asked for, and it's finally here! You can now swap the difficulty in any game not in Creative Mode!
You can also name your game saves so you can find them easier.
Storage containers can now be named. And Sap Collectors now feature a "Take All" Function.
So Much More!
Check out the full list of changes in our patch notes below:
New Features
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be.
Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
Additional Defensive Resources
Turrets
Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs.
Pebblet Turret
Shoots pebblets at high speeds to destroy your enemies.
Pollen Turret
Shoots pollen that stuns enemies. Effective at bringing down flying pests!
Explosive Burr Trap
Highly volatile, will explode as soon as something spicy hits it.
1 New Mutation
Creature Cards
The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them.
Creature Cards are obtained via the PEEP.R
Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature
Strengths
Weaknesses
Weakspot locations
Health and Creature tier
How many the player has killed
Flavorful information or a fun fact
Armor Upgrading and Adjustments
Armor has been completely reworked
Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits % Damage Reduction reduces damage by a % and is better against big hits
20 damage - 10 Damage Threshold = 10 damage
200 damage - 10 Damage Threshold = 190 damage
20 damage - 20% Damage Reduction = 16 damage
200 damage - 20% Damage Reduction = 160 damage
Armor Upgrades You could upgrade your weapons. Now get ready to upgrade your armor as well!
+1 - +5
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Grub Leather Plates
Bulky Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
Upgrades the Damage Threshold value and durability of armors by 10%
Requires Pupa Leather Plates
Sleek Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Unlocks an innate status effect on the armor piece
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Pupa Leather Plates
Weight Classes Reworked
Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay
Light
10% Damage Reduction
5% More stamina cost to attack
Medium
20% Damage Reduction
15% More stamina cost to attack
Heavy
30% Damage Reduction
25% More stamina cost to attack
Repair has been reworked on upgraded weapons and armor:
All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue"
Repair Glue can be crafted at a new crafting station: the "Glue Factory"
Weapons and armor of +0 through +5 use their normal repair recipes as usual
Weakpoints
Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage.
Enemies will take extra damage when struck in a weakpoint
Certain weakpoints are only affected by specific damage/attack types
Enemies that have weakpoints will have their weakpoint locations detailed on their creature card
A special VFX sparkle will play when the player successfully hits a weakpoint
Swap Difficulty Mid Game
You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. This includes non-custom games.
Change Custom Game Settings Mid Game
You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time:
Difficulty
Bugs Ignore Players
Building Integrity
Player Damage
Friendly Fire
Pet Invincibility
Hunger/Thirst Drain
Stamina Drain
Equipment Durability
Food Spoiling
Menu Pauses Game
Faction Reactivity
Backpack Items on Death
The following changes cannot be edited mid-game:
All Recipes Unlocked and Free
Bugs Spawn
Quests
ASL Terminals
Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab.
Save Game Naming
Full playthroughs and individual saves can both be renamed for better book keeping!
Storage Naming
Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon.
Bug Jumping
Some bugs have evolved to get you where you previously felt safe. Bugs hate cheese...
Additional Features
"Take All" option on Sap Collectors
The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu.
New Crafting Content
Charcoal Canteen
Purify dirty water on the go.
Charcoal Torch
Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one.
Story / Quest Revisions
Story and Quest progress will be reset.
A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine.
All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over.
The dialogue revisions are still missing final recorded VO.
Note: The first load of old saves may take longer than normal as the conversion process takes place.
Changes / Tuning
Systems
Rest warning for waking up in the dark has been moved to 5am instead of 6am.
The player will respawn at the nearest discovered Field Station if no respawn point is set.
Billy Hogs and Apples now grant more items and are harvested in a slightly different way.
After breaking the initial big food node it breaks in to several chunks.
Each chunk can be hit to burst in to large quantities of loot.
Billy Hogs now grant spoiled meat in addition to their other loot.
Increased Milk Molar HP upgrade values
Lint Rope now only costs 2 lint to craft.
Minor Stamina Rework:
When stamina is fully depleted you'll now enter an "exhausted" state
Exhausted state lasts for 3 seconds
Cannot perform any actions that require stamina while exhausted
After exhaustion ends, all stamina is fully recovered instantly
Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed
Stamina recovery speeds and delays work as normal in all other circumstances
Stamina cost for swinging all weapons has been halved
Controls
When in PEEP.R mode, your rotation speed is scaled down for more precise control.
Mutations
Mithridatism is now a 3 stage mutation
Stage 1
Obtained: Kill 1 Wolf Spider
Effect: 25% Poison damage reduction
Stage 2
Obtained: Kill 5 Wolf Spiders
Effect: 50% Poison damage reduction
Stage 3
Obtained: Kill 10 Wolf Spiders
Effect: 75% Poison damage reduction
Lil Fist has been reworked and is now a 3 stage mutation
Stage 1
Obtained: Kill 40 creatures with fists
Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 2
Obtained: Kill 100 creatures with fists
Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 1
Obtained: Kill 200 creatures with fists
Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed.
Reliable Friend now decreases revival time by a much larger amount
Stage 1 = 25%
Stage 2 = 50%
Stage 3 = 75%
Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations.
Movement
Zipline speed and acceleration increased.
The player will be slowed when finishing ziplines, to reduce falling damage.
Tech
Upgraded engine to Unreal 4.27.
Audio
One new combat music track.
Accessibility
Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly.
Combat
All creatures have had a damage pass to keep up with new armor system
All creatures have had AI adjustments for combat
Creatures will now strafe and move more frequently
Creatures have had their attack frequency and cooldowns adjusted
Stamina cost for swinging all weapons has halved.
Daggers now deal Slashing damage instead of Chopping damage
Daggers can no longer harvest plants requiring chopping damage while above water
Creatures are better able to navigate between separate navigable regions.
Orb Weaver Jrs are now tier 1.
Dust hazards no longer deal durability damage.
Repair hammers repair more building HP per use.
Pets
Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat
Interface
Subtitles have been improved to show character icons next to them.
Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along.
Multiple HUD notifications that play at once will no longer overlap each other.
Map location marker for current spawn point will show up no matter how far you are from it.
Tech upgrades can be purchased by double-clicking on them.
The Resource Surveyor interface now sorts the available resources.
Added Deposit and Retrieve options to item context menus in container interfaces.
Smoothie recipes are shown in the crafting interface (still requires Smoothie Station).
"Take All" option on various buildings is disabled if there is nothing to take.
A notification noting your equipment took durability damage on respawn now displays.
A "Respawn at Kid Case" option has been added to the Death screen.
A "Load Last Save" option has been added to the Death screen.
Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward.
Building General
Broodmother Trophy now supports Arachnophobia Safe Mode.
The game now communicates more clearly when building is disabled because of combat.
Zipline anchors can now be relocated if no lines are attached.
Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat).
Players may run while relocating buildings.
Grinder requires cheaper materials to craft.
Building Placement
Triangular walls and floors can now be correctly placed against each other.
Fixed several cases where snapped walls were incorrectly considered obstructed.
Some grid buildings can no longer have other buildings placed overlapping them in specific cases.
Buildings can no longer be placed inside characters in Creative mode.
Small buildings can now be placed under stairs.
Optimization
Steam versions of the game now use DX12 instead of DX11.
Reduced auto-save hitching particularly on large saves.
World/Resources
Dandelion Tufts world items will only stay active for 8 hours before being blown away.
Pond Dome exterior lights will now turn off during the day.
Removed the button puzzle and TAZ.T fight from the Oak lab.
The landscape outside of the yard is no longer an empty void.
Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs.
Grubs now drop 3 hides on average with a rare chance of dropping up to 8.
More grubs exist in the lower yard, mostly around damp locations.
Creatures
Dust Mites are now significantly less tanky
HP reduced by 20%
DT reduced by 12
Resistances reduced from 50% to 25%
Items
The same smoothie effect can no longer be stacked multiple times
You can still stack as many different smoothies as you'd like
Roasted meat now restores health when consumed in addition to its other effects.
Bug Fixes
Major Fixes
Newly-connected clients can now see all resource survey regions instead of only ones near them.
Dropped item locations will no longer desynchronize for clients.
Fixed a client desynchronization issue related to relocated buildings.
Fixed several other client desynchronization issues.
Clients will no longer be missing ziplines when connecting to a multiplayer game.
Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside.
Players no longer get physics shot to the moon.
Other Fixes
The player can now take damage when impacting surfaces with sufficient velocity.
Dropped weed burrs always collide with players.
Controls tabs in the options screen will now scroll more nicely.
HUD markers display in the correct locations during zipline connection.
Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region.
Clock times are now displayed correctly in Arabic.
Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other.
Wide Interaction can no longer be used to interact through walls.
Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open.
Player nameplates and map markers will continue to display when the player is placing ziplines.
Buildings can no longer be placed on Candy Corn.
The client will no longer see inappropriately-disabled building construction interact options.
The player will stop placing Pet Memorials after using the last one in their inventory.
Hedge Berries will no longer disappear when cut using explosives.
Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions.
The full map art will now be correctly shown in the Resource Surveyor.
Buildings can no longer be placed in prohibited locations by cycling the material.
In German, some text labels that were supposed to be uppercase now are.
Ziplines cannot be connected to anchors being placed by other users.
The Broodmother BLT recipe no lon ger blends in to the table it's placed on.
Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier.
TAZ.Ts will no longer sometimes be larger in size.
Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One.
Bug Fixes - Steam
Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.