We are one week away, so to help everyone prepare, we want to share the release map for Grounded with you. Grounded 1.0 will officially launch Tuesday, September 27, 2022, at 10:00 am PT / 1:00 pm ET.
This release will occur at the same time for all regions, so to help you find out what that translates to for your area, you can view the map above or view the list below:
Seattle – 10:00 9/27/22
Mexico City – 12:00 9/27/22
New York – 13:00 9/27/22
São Paulo – 14:00 9/27/22
London – 18:00 9/27/22
Berlin – 19:00 9/27/22
New Delhi – 22:30 9/27/22
Hong Kong – 1:00 9/28/22
Tokyo – 2:00 9/28/22
Sydney – 5:00 9/28/22
Auckland – 6:00 9/28/22
If you haven’t yet, follow our Twitter account and join our official Discord so you can stay current on all things Grounded. This is guaranteed to be the most significant update to the backyard since releasing in Early Access / Game Preview back in July 2020.
Grounded will enter its full release on September 27, 2022, on Steam for $39.99. You can purchase Grounded for $29.99 during this early access period before the game releases.
Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!
BUG FIXES:
Crash Fixes:
Fixed crashes that could happen using Shared Saves
Fixing a progression blocker that could happen where a Haze lab door would not open
Reduced DLL dependencies for Steam version to help accommodate playing the game on Windows 7 and Windows 8.0
🏡 Join Shyla, Obsidian's Social Media Manager, as she reveals all the new and updated content that puts Grounded into the Home Stretch. This is the official last update before Grounded 1.0 releases on September 27th, so we hope you enjoy what the team brought in this update!
A message from the team: This update will be notably lighter than previous ones as we have been putting most of our focus towards 1.0 work and polish which will be our biggest content release to date. The Home Stretch (0.14) is the final major update for Game Preview prior to our 1.0 Release in September. Thank you.
For more information on Grounded, check out our channels:
Are ya ready everyone, because we are excited to bring to you Shared Worlds!
Shared Worlds are stored in the cloud, and you can share these with any of your friends so they can host that world while you are not online.
As a host, you can own up to three Shared Worlds at any time. But, you can be a part of 50 other Shared Worlds owned by your friends! This makes it easy for you and your friends to continue to have fun alone or together!
Check it out the next time you are playing with your friends!
The Cookery
Craft your delicious backyard meals in the cookery starting this update! This also makes cooking meals easier to get to when players are just starting out, meaning you can now go out adventuring longer than ever… at least before you start to get hungry that is.
Unlock it by purchasing the "Cooking 101" Science Shop unlock which is one of the default unlocks you can purchase once unlocking the ASL station, and then you're good to go.
Pet Gnat
You can now tame and own a bumbling little gnat pet! You'll just need to craft the new Rotten Meat Slurry and hope they enjoy it!
Now you and your gnat can go boop the other bugs in the yard together!
Armor and Weapon Upgrade Changes
The team has been hard at work revamping the Armor and Weapon Upgrade system, so thank everyone for sharing your feedback with us!
You will notice that we have removed Quartzite, Leather Scraps, and Leather Plates. Now when upgrading, you will need to acquire a unique, non-respawning resource called Style and Tough Nuggets found across the yard.
These can be found by harvesting Stones of Toughness or Rocks of Style. For more details, check out the description in the patch notes down below!
PATCH NOTES FOR UPDATE 0.14.0
NEW FEATURES
SHARED WORLDS
You can now create a Shared World as well as the Standard Worlds you have been doing since Game Preview launch. Shared Worlds are stored in the cloud and you can share them with any of your friends so they can host that world while you are not online.
You can own up to three Shared Worlds at any given time.
You can have 50 worlds shared with you at any given time.
Any Standard Worlds from before can be converted to a Shared World via the Save / Load menu.
Any Shared World you own or have been shared with you can copy as a local Standard World for you to play on your own.
Shared Worlds can only be played by hosting it as a Multiplayer game.
Only one person can host a Shared World at a time (others will be able to join the current player who is hosting).
Any game progress that happens while anyone is hosting a Shared World will be properly restored regardless of who hosts the world next.
NOTE: This feature is considered beta and could have issues and could require online shared saves to be reset / lost as bugs are ironed out. If you test this feature out with a save with lots of progress, make sure it is not the only working copy of the world you have on your account. The shared save service could also go offline at any time during this testing phase to account for issues or updates as needed.
CONVERT NON-CUSTOM GAMES TO CUSTOM
You can now convert any non-custom game into a custom game at any time while playing to be able to tune values on any game as you go.
GNAT PET
You can now tame and own a bumbling little gnat pet. Pets are also more helpful and less squishy as outlined in tuning changes further below.
REST TIME-LAPSE
Upon resting, you will see a quick time-lapse of the yard as the 8 hours pass.
BURG.L MOVES!
BURG.L has acquired enough chips to remember he can roll his treads to inspect the Oak lab and fulfill his assistant duties.
NEW FEATURES: WINDOWS STORE BUILDS
IMPORT SAVE
The "Save Game" interface now allows importing Steam saves into the Windows Store version of the game.
Note: The old way of importing saves into Steam via placing them in a specific folder in Windows no longer functions or is supported.
NEW CRAFTING CONTENT
ROTTEN MEAT SLURRY
For taming Gnats.
COOKERY
Meals are now crafted at the new Cookery building instead of the Oven.
Meals can be created much earlier in the game now.
Unlocked by purchasing the "Cooking 101" Science Shop unlock which is one of the default unlocks you can purchase once unlocking the ASL station.
2 new meals have been added to the game!
CHANGES / TUNING
ARMOR AND WEAPON UPGRADE CHANGES
Quartzite, Leather Scraps and Leather Plates have been removed from the game.
Upgrades now require a unique, non-respawning, resource found across the yard
Armor upgrades require "Style Nuggets"
Levels +1 through +5 require "Style Nuggets"
Levels +6 and +7 require "Cool Style Nuggets"
Levels +8 and +9 require "Rad Style Nuggets"
Weapon upgrades require "Tough Nuggets"
Levels +1 through +5 requires "Tough Nuggets"
Levels +6 and +7 require Globs similar to before, but are crafted out of "Cool Tough Nuggets"
Levels +8 and +9 require Jewels similar to before, but are crafted out of "Rad Tough Nuggets"
Cost of upgrades has been dramatically reduced
Levels +1 through +5 cost
Weapons start at a cost of 2 and increase linearly: 2 → 4 → 6 → 8 → 10
Armors start at a cost of 1 increase linearly: 1 → 2 → 3 → 4 → 5
Levels +6 and +7 cost
[Weapons start at a cost of 5: 5 → 10
Armor starts at a cost of 2: 2 → 4
Levels +8 and +9 cost
Weapons start at a cost of 5: 5 → 10
Armor starts at a cost of 2: 2 → 4
Tough Nuggets can be found by harvesting Stones of Toughness. Style Nuggets can be found by harvesting Rocks of Style.
Style and Tough Nuggets can also be found in lab chests and laying in nooks and crannies around the yard.
At certain points in the game you'll unlock crafting recipes to create Style and Tough Nuggets, transitioning the resources from finite to infinite.
Note: Rad Nuggets will not be able to be crafted until 1.0 but a finite amount of them have been placed throughout the yard.
FACTIONAL REACTIVITY / MIX.RS / WAFT EMITTER
The amount of destruction that can be done to larger bases has been lowered.
Each faction now has a different reputation value requirement before it becomes upset at the player.
Players will no longer be attacked by lots of larger creatures at the same time.
Larva have been added to Factional Reactivity and the Waft Emitter.
Buildings destroyed by defense event creatures now drop a small amount of the resources it took to build it.
Base attack difficulty will slowly ramp up over the course of a playthrough instead of being able to instantly go from easy to extremely hard over a short period of time.
Base attacks no longer trigger while in a lab or underground.
The Waft Emitter will no longer work in the Haze while the haze is still active.
Improved creature spawning locations for base attacks.
An Auto-Save will attempt to trigger right before a Payback attack or MIX.R event trigger.
MOVEMENT
You no longer will be occasionally launched sideways after hitting your head while jumping.
ANIMATION
Updated and improved a handful of run/walk/attack third person animations.
AUDIO
Assistant Manager boss has new music.
Volume and distance attenuations of creature sounds adjusted to better inform the player about what's nearby.
Unique ambient sounds added to help diversify soundscape.
Improvements to overall mix and clarity.
CRAFTING
Crow feather arrows awarded per craft increased from 2 to 5.
Glue Factory name changed to Glue Masher.
Glue Masher has updated art.
LOCALIZATION
Simplified Chinese, Traditional Chinese, and Korean now use correct fonts for those languages.
ACCESSIBILITY
Various tweaks and improvements to the Read To Me feature have been made throughout the UI.
When navigating dropdown menu options, the index of the selected option will be narrated.
COMBAT
Final encounter in the Haze lab has been tuned:
Default number of enemies reduced.
Additional enemies are added based on difficulty level.
Additional/harder enemies are added based on player count.
Bows now do bonus damage when fully charging a shot as opposed to snapshotting.
Spicy Coaltana can now trigger Burr Traps when thrown.
Swinging the Spicy Coaltana has upgrade visuals.
The "Open Crafting Menu" hotkey has been set back to C for keyboard. "Customize" building hotkey changed from C to G for keyboard
PETS
Pets will no longer leave the player when they are unhappy.
Pet happiness governs various other things, but will never cause your pet to leave anymore.
Pet equipment now gives pets substantial defensive upgrades
+200% bonus max HP
Bonus DT based on tier of equipment
Bonus DR based on tier of equipment
Passive buffs given for having an active pet have been tuned.
Pet inventory can now be opened directly from the player inventory screen via a new "Pet" button.
Weevil pet gravestone has new art.
Pets can no longer drown.
Pet Inventories count towards "Nearby Storage" when crafting.
INTERFACE
The "Save Game" interface will only show saves from the current playthrough instead of all of your saves.
Data page on the SCA.B has been improved
Items are now recategorized to better fit the story
Some audio logs and notes are now dated
Items are now sorted and it's easier to spot logs and items that are missing
The password being typed while joining a multiplayer game is now hidden.
Custom Game Settings (and thus the Game Difficulty setting) can be accessed from the Death screen.
BURG.L quests can be acquired by double-clicking them.
A button to view the Survival Guide has been added to the Death screen.
The "Build a Lean-to" survival quest now displays the Building Radial control next to it.
A line will show up on your SCA.B Health and Stamina bars to indicate where "100" health or stamina is at. This is to help show how much growth your health and stamina get from Molar upgrades or status effects.
BUILDING GENERAL
Dead players will no longer bounce indefinitely on vertical bounce webs until they respawn.
You can now exit Turrets using the Interact button (E on Keyboard default, X on Controller default)
BUILDING PLACEMENT
Floors now support cells and walls underneath themselves.
Floors require only 2 points of contact with the ground rather than 3.
Sap Catchers can no longer be attached to Turrets.
OPTIMIZATION
Save game sizes have been reduced.
Reduced memory usage.
Fixed small memory leaks.
WORLD/RESOURCES
The Resource Surveyor switch has been moved from the end of the Hedge Lab to the small radar lab at the early portion of the Hedge.
House patio wood panels have been cleaned up and holes have been patched.
Cookie Sandwiches now follow the new "big food" structure introduced on hotdogs and apples in 0.13.
Thistles should be easier to pick and require less cursor precision.
Lab chest loot added to the Hedge, Haze, and Pond labs.
Creatures
Hostile bugs tether more appropriately, including those pesky mosquitos.
Scarab HP has been halved.
Scarab peripheral vision cone has been reduced (it's easier to sneak up on them).
Added new BURG.L quests for killing the following bugs: Black Ants, Antlions, Black Ox Beetles, Ladybirds, Dust Mites, Rolypolys, Termites, Tadpoles, Water Boatmen, Water Fleas, and Diving Bell Spiders.
Ladybird Larva now drop up to 5 spikes each.
Weevils will hoard less around dropped mushrooms.
ART
Improved player shadows while playing in first person view.
BUG FIXES
Major Fixes
Game no longer incorrectly prevents you from saving noting "base under attack" when there is no base under attack.
Clients can now correctly use ladders that were previously broken when built in some areas.
The player cannot unbind critical controls such as "UI - Select" by binding the key to a conflicting control.
Multiplayer games that have been active for longer than 90 minutes no longer stop showing up in the Game Finder window or prevent players from joining via invites.
Fixed issue with users having trouble hosting or joining multiplayer games after having the game open for long periods of time.
The Crow Crossbow no longer occasionally misfires.
Termite King should respawn more reliably.
Other Fixes
Sleeping creatures will no longer attack nearby players immediately after loading a save.
The player will now be able to crouch after entering a turret from a ladder.
Furniture will no longer collapse when replacing the floor it's built on.
Palisade Curved Gates can no longer have structures placed clipping into the tops of them.
Flying creatures will no longer become stuck when trying to land while over water.
Resource Surveyor will no longer detect rotten foods as sources of fresh food.
The player can no longer pick up items through floors.
Floors can no longer be built through diagonal walls.
Accepting a BURG.L quest will now show one notification instead of two.
The player can no longer attach grid buildings to the moving parts of palisade gates.
Saved game "Time Saved" will now be displayed correctly when saves are shared across time zones.
Chipsleuth quests will no longer complete if the game is loaded after collecting the chip and before turning it in.
Droplets do not merge unless they are the same type of liquid.
The hauling UI will display correctly after loading a game where the player was hauling.
The Defrag tooltip is now translated.
Items that fall through the world will now be destroyed, or returned to play if critical.
The Rest button will properly activate if the Rest cooldown expires while you have the Rest UI open.
Buildings cannot be built on big food harvest nodes.
Wall-mounted buildings cannot be built on swinging doors.
Cacti should behave more consistently and cause less instant deaths.
Mom Genes can no longer trigger underwater.
Cookie Sandwich Bits will no longer spawn under the ground when breaking cookies.
Apple core chunk locations are properly synced on clients.
Knocked down pupa locations are properly synced on clients.
Disable Pet Home equip button when a non-equippable item is selected.
Payback attacks can no longer trigger if a boss fight is active.
The Pause Menu can no longer be triggered in between level loads by spamming ESC / Start.
Achievements no longer unlock after loading a custom or a creative mode game.
Relocating an armor dummy and customizing it no longer puts the camera back to the old location.
Termite King should respawn more reliably.
Aphids no longer stay in large groups doing nothing.
Fixed issue where playing another game that requires Xbox Live login while logged into Grounded would cause sign in issues.
Fixed crash that could occur when signing out of your Xbox Live account in Grounded.
Jumping creatures stuck in small areas will now periodically attempt to escape from them.
BUG FIXES:
MAJOR ISSUES:
Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.
BURG.L conversation now has proper text for various languages outside of -English (translation pass now complete).
Creatures no longer walk through base walls when you are not looking at them.
CRASH FIXES:
Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.
Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.
Fixed random crash that could occur when looking at buildings that get destroyed or recycled.
OTHER ISSUES:
When using a gamepad to select a Charcoal Canteen in the inventory, "Consume" will now be shown instead of "Repair". Repair can be accessed through the Actions menu.
Slashing weapons that were previously upgraded into the Mint, Spicy, or Salty trees and could not be upgraded further now can be.
Artificer quests to craft cut Eyepatch+ and Shovel+ can now be completed by crafting Eyepatch and Shovel.
Clients should see ladder climbing animations properly again.
When respawning back to the nearest discovered Field Station, it will use the nearest Field Station anyone has ever discovered, not just Field Stations the respawning player has discovered.
Crow is visible at large distances.
Spending Science at an ASL terminal no longer triggers a "Raw Science found" notification.
The "Get Yoked" achievement will properly unlock on load if you have already infused enough Milk Molars.
STEAM FIXES:
Major Issues:
Progressing a game logged into Xbox Live, then logged out and progressing more will have your player data properly continue to carry over when you log back into your Xbox Account again and continue to play on that save. Should prevent future incidents of player data / inventory loading back to an older version when loading saves made on 0.13.3 or newer.
You've been in the backyard a while now traversing the terrain and building up your base. However, for as long as you have been there, the bugs have been there longer, and they are prepared to attack in Grounded's latest update, The Bugs Strike Back!
🏡 Join Shyla, Obsidian's Social Media Manager, as you go through and learn how the bugs are are starting to work together to bring the fight back to your base! With 3 new base defense modes, more things to collect in the backyard, and tons of quality of life improvements, this is one update you won't want to miss!
New Base Defense Modes
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a particular species, the more likely they will say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter and add a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. Of course, the more you add, the more enraged the bugs will be.
Why, you say? Well, why not??? Maybe you want to have bugs delivered straight to you on-demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Then, overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. Though MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
New Collectibles, Features, and Crafting
Point your PEEP.R at the closest insect near you and get ready to understand your neighbors like you never have before!
Peeping a creature will unlock a Creature Card on the data page of your SCA.B. By unlocking this card, you will have access to that particular creature's strengths, weaknesses, weakspot locations, health and creature tier, the number of this creature you have slain, and, a tasty, flavorful fact!
Field Stations now feature state-of-the-art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard.
The Charcoal Canteen and Charcoal Torch have been added to help you explore and keep you able to explore longer than before without needing to find fresh water or make a new torch.
Quality of Life Improvements
This is something YOU'VE asked for, and it's finally here! You can now swap the difficulty in any game not in Creative Mode!
You can also name your game saves so you can find them easier.
Storage containers can now be named. And Sap Collectors now feature a "Take All" Function.
So Much More!
Check out the full list of changes in our patch notes below:
New Features
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door.
Waft Emitter
Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be.
Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand!
MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.
Additional Defensive Resources
Turrets
Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs.
Pebblet Turret
Shoots pebblets at high speeds to destroy your enemies.
Pollen Turret
Shoots pollen that stuns enemies. Effective at bringing down flying pests!
Explosive Burr Trap
Highly volatile, will explode as soon as something spicy hits it.
1 New Mutation
Creature Cards
The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them.
Creature Cards are obtained via the PEEP.R
Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page Creature Cards contain valuable information regarding the creature
Strengths
Weaknesses
Weakspot locations
Health and Creature tier
How many the player has killed
Flavorful information or a fun fact
Armor Upgrading and Adjustments
Armor has been completely reworked
Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class Flat Damage Threshold reduces damage by a flat number and is better against small hits % Damage Reduction reduces damage by a % and is better against big hits
20 damage - 10 Damage Threshold = 10 damage
200 damage - 10 Damage Threshold = 190 damage
20 damage - 20% Damage Reduction = 16 damage
200 damage - 20% Damage Reduction = 160 damage
Armor Upgrades You could upgrade your weapons. Now get ready to upgrade your armor as well!
+1 - +5
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Grub Leather Plates
Bulky Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 10%
Requires Berry Leather Plates
Upgrades the Damage Threshold value and durability of armors by 10%
Requires Pupa Leather Plates
Sleek Path
+6 - +7
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Unlocks an innate status effect on the armor piece
Requires Berry Leather Plates
+8 - +9
Upgrades the Damage Threshold value and durability of armor by 5% per level up
Requires Pupa Leather Plates
Weight Classes Reworked
Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay
Light
10% Damage Reduction
5% More stamina cost to attack
Medium
20% Damage Reduction
15% More stamina cost to attack
Heavy
30% Damage Reduction
25% More stamina cost to attack
Repair has been reworked on upgraded weapons and armor:
All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue"
Repair Glue can be crafted at a new crafting station: the "Glue Factory"
Weapons and armor of +0 through +5 use their normal repair recipes as usual
Weakpoints
Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage.
Enemies will take extra damage when struck in a weakpoint
Certain weakpoints are only affected by specific damage/attack types
Enemies that have weakpoints will have their weakpoint locations detailed on their creature card
A special VFX sparkle will play when the player successfully hits a weakpoint
Swap Difficulty Mid Game
You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. This includes non-custom games.
Change Custom Game Settings Mid Game
You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time:
Difficulty
Bugs Ignore Players
Building Integrity
Player Damage
Friendly Fire
Pet Invincibility
Hunger/Thirst Drain
Stamina Drain
Equipment Durability
Food Spoiling
Menu Pauses Game
Faction Reactivity
Backpack Items on Death
The following changes cannot be edited mid-game:
All Recipes Unlocked and Free
Bugs Spawn
Quests
ASL Terminals
Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab.
Save Game Naming
Full playthroughs and individual saves can both be renamed for better book keeping!
Storage Naming
Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon.
Bug Jumping
Some bugs have evolved to get you where you previously felt safe. Bugs hate cheese...
Additional Features
"Take All" option on Sap Collectors
The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu.
New Crafting Content
Charcoal Canteen
Purify dirty water on the go.
Charcoal Torch
Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one.
Story / Quest Revisions
Story and Quest progress will be reset.
A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine.
All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over.
The dialogue revisions are still missing final recorded VO.
Note: The first load of old saves may take longer than normal as the conversion process takes place.
Changes / Tuning
Systems
Rest warning for waking up in the dark has been moved to 5am instead of 6am.
The player will respawn at the nearest discovered Field Station if no respawn point is set.
Billy Hogs and Apples now grant more items and are harvested in a slightly different way.
After breaking the initial big food node it breaks in to several chunks.
Each chunk can be hit to burst in to large quantities of loot.
Billy Hogs now grant spoiled meat in addition to their other loot.
Increased Milk Molar HP upgrade values
Lint Rope now only costs 2 lint to craft.
Minor Stamina Rework:
When stamina is fully depleted you'll now enter an "exhausted" state
Exhausted state lasts for 3 seconds
Cannot perform any actions that require stamina while exhausted
After exhaustion ends, all stamina is fully recovered instantly
Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed
Stamina recovery speeds and delays work as normal in all other circumstances
Stamina cost for swinging all weapons has been halved
Controls
When in PEEP.R mode, your rotation speed is scaled down for more precise control.
Mutations
Mithridatism is now a 3 stage mutation
Stage 1
Obtained: Kill 1 Wolf Spider
Effect: 25% Poison damage reduction
Stage 2
Obtained: Kill 5 Wolf Spiders
Effect: 50% Poison damage reduction
Stage 3
Obtained: Kill 10 Wolf Spiders
Effect: 75% Poison damage reduction
Lil Fist has been reworked and is now a 3 stage mutation
Stage 1
Obtained: Kill 40 creatures with fists
Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 2
Obtained: Kill 100 creatures with fists
Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Stage 1
Obtained: Kill 200 creatures with fists
Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed.
Reliable Friend now decreases revival time by a much larger amount
Stage 1 = 25%
Stage 2 = 50%
Stage 3 = 75%
Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations.
Movement
Zipline speed and acceleration increased.
The player will be slowed when finishing ziplines, to reduce falling damage.
Tech
Upgraded engine to Unreal 4.27.
Audio
One new combat music track.
Accessibility
Read To Me now works with non-Latin languages. Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces. Read To Me now pronounces science words such as BURG.L and TAZ.T correctly.
Combat
All creatures have had a damage pass to keep up with new armor system
All creatures have had AI adjustments for combat
Creatures will now strafe and move more frequently
Creatures have had their attack frequency and cooldowns adjusted
Stamina cost for swinging all weapons has halved.
Daggers now deal Slashing damage instead of Chopping damage
Daggers can no longer harvest plants requiring chopping damage while above water
Creatures are better able to navigate between separate navigable regions.
Orb Weaver Jrs are now tier 1.
Dust hazards no longer deal durability damage.
Repair hammers repair more building HP per use.
Pets
Pet corpses will drop held items and memorials when they decay. Pets now take 3x as long to get unhappy. Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat
Interface
Subtitles have been improved to show character icons next to them.
Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along.
Multiple HUD notifications that play at once will no longer overlap each other.
Map location marker for current spawn point will show up no matter how far you are from it.
Tech upgrades can be purchased by double-clicking on them.
The Resource Surveyor interface now sorts the available resources.
Added Deposit and Retrieve options to item context menus in container interfaces.
Smoothie recipes are shown in the crafting interface (still requires Smoothie Station).
"Take All" option on various buildings is disabled if there is nothing to take.
A notification noting your equipment took durability damage on respawn now displays.
A "Respawn at Kid Case" option has been added to the Death screen.
A "Load Last Save" option has been added to the Death screen.
Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward.
Building General
Broodmother Trophy now supports Arachnophobia Safe Mode.
The game now communicates more clearly when building is disabled because of combat.
Zipline anchors can now be relocated if no lines are attached.
Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat).
Players may run while relocating buildings.
Grinder requires cheaper materials to craft.
Building Placement
Triangular walls and floors can now be correctly placed against each other.
Fixed several cases where snapped walls were incorrectly considered obstructed.
Some grid buildings can no longer have other buildings placed overlapping them in specific cases.
Buildings can no longer be placed inside characters in Creative mode.
Small buildings can now be placed under stairs.
Optimization
Steam versions of the game now use DX12 instead of DX11.
Reduced auto-save hitching particularly on large saves.
World/Resources
Dandelion Tufts world items will only stay active for 8 hours before being blown away.
Pond Dome exterior lights will now turn off during the day.
Removed the button puzzle and TAZ.T fight from the Oak lab.
The landscape outside of the yard is no longer an empty void.
Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs.
Grubs now drop 3 hides on average with a rare chance of dropping up to 8.
More grubs exist in the lower yard, mostly around damp locations.
Creatures
Dust Mites are now significantly less tanky
HP reduced by 20%
DT reduced by 12
Resistances reduced from 50% to 25%
Items
The same smoothie effect can no longer be stacked multiple times
You can still stack as many different smoothies as you'd like
Roasted meat now restores health when consumed in addition to its other effects.
Bug Fixes
Major Fixes
Newly-connected clients can now see all resource survey regions instead of only ones near them.
Dropped item locations will no longer desynchronize for clients.
Fixed a client desynchronization issue related to relocated buildings.
Fixed several other client desynchronization issues.
Clients will no longer be missing ziplines when connecting to a multiplayer game.
Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside.
Players no longer get physics shot to the moon.
Other Fixes
The player can now take damage when impacting surfaces with sufficient velocity.
Dropped weed burrs always collide with players.
Controls tabs in the options screen will now scroll more nicely.
HUD markers display in the correct locations during zipline connection.
Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region.
Clock times are now displayed correctly in Arabic.
Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other.
Wide Interaction can no longer be used to interact through walls.
Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open.
Player nameplates and map markers will continue to display when the player is placing ziplines.
Buildings can no longer be placed on Candy Corn.
The client will no longer see inappropriately-disabled building construction interact options.
The player will stop placing Pet Memorials after using the last one in their inventory.
Hedge Berries will no longer disappear when cut using explosives.
Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions.
The full map art will now be correctly shown in the Resource Surveyor.
Buildings can no longer be placed in prohibited locations by cycling the material.
In German, some text labels that were supposed to be uppercase now are.
Ziplines cannot be connected to anchors being placed by other users.
The Broodmother BLT recipe no lon ger blends in to the table it's placed on.
Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier.
TAZ.Ts will no longer sometimes be larger in size.
Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One.
Bug Fixes - Steam
Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.
Running from February 10 at 10:00 AM PT through February 13 at 8:00 PM PT, new players can experience Grounded and check out the latest update, Into the Wood, through the free weekend.
And don’t forget, Grounded supports cross-play so Steam players can play with both Xbox and PC Game Pass players at any time, meaning if you have friends who haven't played with you yet on any platform, now is the time!
Grounded is only getting bigger and better as the team makes progress towards the 1.0 release later this year and we could not do it without all the support that our community has given us. Thank you for helping us make Grounded the game you, and the dev team, want to play.
Until next time, stay safe and stay grounded, friends!
Explore the depths of the termite stronghold, traverse the scorching coal-laden remnants of the BBQ, and test your skills against dangerous new “friends” and challenges in the expanded yard in Grounded’s Into the Wood update!
🏡 Join Shyla, Obsidian's Social Media Manager, as we find out all the new areas, systems, and “neighbors” you might encounter in this new update! From new biomes, unlockable areas, weapon upgrades, and character stat upgrades, check out the video below to get a head start on all the new experiences that await you in the yard!
The BBQ Spill
Thought the sandbox was sizzling hot? Just wait until you find yourself near the blistering coals of the spilled barbecue! But there are rewards to be found alongside the risks, so don your favorite Fresh gear and take a look!
The Termite Dungeon
Next to the shed is a pile of logs that also serves as a stronghold for a hive of termites. These new neighbors are especially nasty to trespassers, so beware when exploring their lair for untold loot!
And more places to explore around the shed!
New Crafting Content
Alongside these new areas, check out some new weapons, armor, and building options we've added!
...And keep an eye out for a hot secret for you to uncover!
Building Updates
New flooring material from the burr(ly) weeds, and customization await any builders looking to add some flair and mood lighting to their abodes.
Peep(.R) our New Features!
The Peep.R
We heard you wanted zoom in and enhance, but we thought, "Why do we need a tool for this when we can just use our hands?" And thus, the Peep.R was born. Take a look from far away, mark points of interest for yourself and your allies, and don't worry about taking up another inventory space!
Resource Survey Stations
If you've ever found yourself unable to find a pebblet the one time you actually need one, just hop on over to your nearest field station and get your map to show you where you can find the nearest one! Keep in mind it will only show you items you have analyzed in areas you've already explored, though!
Custom Game Options and More!
Quality of Life Improvements
The voices of the community did not fall on deaf ears, and with this update, players will be able to craft multiple items and quickly store items they've found so you can get right back out there!
TEN New "Friends" (and one royal surprise)!
Not only has this update introduced the termites that have made their home in the yard, we also have TEN new friends you might encounter in the yard! Well, ten and an unexpected royal guest.
Check out some of your new backyard pals below, including the shiny scarab, the ladybird and its larva, and the incredibly solid black ox beetle. Explore the new areas (and a few old) to uncover more!
And, of course, there's always more! Check out our full patch notes below.
Public Test Patch Notes for Update 0.12.0
Potential Spoilers below.
New Explorable Environments
Note for the test: The new areas are still in active development. We encourage everyone to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.12 release. Please also keep in mind that as we continue to add new items to the game during the testing period, there is always a chance that anything you build in the test may not work as expected when moving from the test to the live build. Thank you!
The first expansion into the upper yard!
BBQ Spill
Get ready for this sizzling hot area as you prepare to journey through the ashy wastelands of the BBQ Spill.
Shed Surroundings
Filled with plenty of items to explore and new creatures to encounter, we know you'll find plenty to do in this exciting new area.
Wood Pile
Traverse into the depths of woodpile, but beware, because as you lumber deeper down the halls you will quickly realize you are not alone.
New Bugs
10 New Additional Bugs (technically 11)
Termite
Soldier Termite
Ladybird Larva
Ladybird
Black Ox Beetle
Roly Poly (not sickly)
Green Shield Bug
Dust Mite
Scarab
Infected Wolf Spider
Termite King
New Crafting Content
Termite Axe (Tier 3)
Black Ox Hammer (Tier 3)
Termite Chest Armor
Splinter Arrows (Tier 3)
New (secret) Weapon
New set of base floors (Burr Weed)
Two new meals
New Features
Resource Survey Stations
Field Stations now have survey stations that can be operated to search for resources in the yard. After flipping the switch in the Hedge Lab, the surveyor system across the yard will become powered.
Surveyors are found at Field Stations.
Analyze resources to be able to survey for them.
Each survey station activated adds to the survey area across the yard.
Place a waypoint on the map where there's a high concentration of a specific resource you want to mark.
You can survey for any analyzed material, including insect parts!
Custom Game Options
Custom Game Options are a new way to fully customize your yard experience. If you select the custom game option from the lobby screen, you can adjust settings and make the yard your own:
Difficulty
All Recipes Unlocked and Free
Bugs Spawn
Bugs Ignore Players
Building Integrity
Quests
Player Damage
Friendly Fire
Pet Invincibility
Hunger/Thirst Drain
Stamina Drain
Equipment Durability
Food Spoiling
Menus Pause Game
Backpack Items on Death
Peep.R Mode
Peep Resonance is a SCA.B Executable feature turning your tiny hands into light wave amplifying chambers that bring the distance into focus. Peep off into the far reaches of the yard and drop player waypoint markers. These markers show up on your map and other players' screens for better team peeping and navigation around the yard!
Place a waypoint by looking at a spot in the yard and pressing a button.
Place a waypoint by opening the map and selecting a location to drop a waypoint.
Building Customization
There's a new menu to a selection of buildings which allows you to customize the look or behavior of the building.
Bounce Webs can be adjusted for angle and power.
Firefly Hanging Lantern, Sap Sconce, and Mold Sconce can be turned on and off, and adjusted for strength and color.
Armor Dummies can be posed with any of the poses usable in Photo Mode.
Improved Data Page
The Data tab in your SCA.B menu has been improved to better organize and show new information. Items and information will be categorized by where it came from or what it pertains to. You will also have entries and descriptions of all notably locations discovered in the game as well as know how many you are missing from each area.
Status Effect Display
Status Effects are now displayed with tooltips on the Backpack and Status screens. Active Status Effects will also be displayed on the HUD below the SCA.B display.
Additional Features
New Languages
Turkish, Thai, Arabic, and Japanese.
Craft Many
"Craft Many" button in the Crafting menu will allow you to craft 5 of something at a time.
Copy Placed Building
You can quickly select a building blueprint to start placing down by walking up to an already placed building and hitting the "Copy" interact action. This way, you can quickly copy building blueprints without always needing to open up the building menus.
Storage Hot Deposit
You can now "Hot Deposit" like items on storage buildings by holding Interact on them. "Hot Deposit" will automatically deposit any items in your inventory that match any items already in the storage container.
Achievements
Added 8 New Achievements
Changes / Tuning
Systems
If players die with a bow equipped, the equipped ammo type will carry over when respawning.
You can now rest at any time of the day. You will rest for 8 hours and will not be able to rest again until you have been awake long enough to rest again.
Controls
Added "Level Camera on Sprint" option.
Many UI controls that were not previously rebindable in the options menu now are.
Mutations
Blademaster no longer repairs the durability of swords.
Now reduces the stamina cost of the next several attacks when procced.
Javelineer no longer slows enemies.
Now reduces enemy Damage Resist when procced.
Accessibility
Added "Wide Interaction" option, which allows the player to interact with objects without looking directly at them.
Several interfaces have had narration support added or improved.
Added "Read To Me Speed" option.
Various notifications are now narrated when shown.
Important narration such as quest notifications will not be interrupted by lower-priority narration.
Combat
Weapons now deal progressively more damage with each hit in a combo sequence.
The first attack of a weapon combo does the least amount of damage
Combo finishers deal the most amount of damage
Overall DPS of a full combo is the same
Specifically, instead of a 3-hit combo doing 100 → 100 → 100, now it'll deal 50 → 100 → 150
Hammers now have a 3-hit combo to utilize the above combo system changes.
All weapon types have had a damage curve pass to make sure they're in-line with each other.
Shields no longer slow down movement when blocking.
Reduced the movement penalty for moving backwards.
Crow arrows now apply a bleed DoT.
Fall damage no longer affects durability in any way.
Building Health / Repair Tool
The attack input can be held to constantly trigger the repair action repeatedly while holding the repair tool.
The repair world icons are now replaced with a red outline around the buildings that need repair.
Building structure health values have been increased across the game.
Interface
You can assign similar tools that are at different upgrade levels / types to different slots on the Hot Pouch. For example, one slot can be a Spicy Pebble Axe while another slot is a Fresh Pebble Axe. Tools of the same upgrade level / type will be grouped to the same slot if you have more than one.
Players can now place a temporary waypoint on the Map UI.
Dropped item/arrow icons become less visible if the player is in combat to remove HUD clutter while fighting bugs.
Selected items in the storage UI will display what level upgrade they have if any.
Damage type icons shown when looking at harvestable objects now only show when the object is in range.
The Oven, Spinning Wheel, and Grinder show an icon over them when there are finished items ready to collect.
The Oven, Spinning Wheel, and Grinder have a quick "Take All" action you can do by holding Interact without needing to open the UI.
Weapon Upgrades
Weapons can now be upgraded to +9.
+8 and +9 require a new upgrade material.
Damage and durability increase per level up has been reduced across the board.
Upgraded weapons will now require additional resources to repair.
Globs now cost 20% less shards to craft (1 less for candy, 2 less for quartzite and salt).
Doors
Base doors now properly save and load which direction the door was open.
Curved doors now only open in the outward direction.
Building General
Updated Smoothie Mixer art.
Triangular walls can no longer be walked on.
Building Placement
Buildings of the same shape are now grouped in the building radial. The building material can be changed with the "Next Building Material" control (default F key / Y button)
Structural buildings are no longer allowed to overlap unbuildable materials (plastic, glass, metal).
Large foliage such as grass and rocks will now block placement of certain non-structural buildings.
The Spinning Wheel and Grinder
The Spinning Wheel and Grinder UI's have been updated to work similar to the Oven UI to support more features:
Pulling items from Nearby Storage works now.
You will see a list of all recipes you can do at these buildings even without having said items to process.
You can grind any Grass Planks or Weed Logs you are hauling into Plant Fiber.
NOTE: To backwards support this with saves prior to 0.12, any items that are finished and not collected or currently being processed in the Spinning Wheel or Grinder will be lost the when loading a save prior to 0.12 for the first time.
Optimization
Improved CPU performance for hosts of multiplayer games. Improves framerate for host and experience for connected clients.
World/Resources
Grass blades drop planks with only a 20% drop rate when destroyed by explosives.
Grass blades break immediately when destroyed by explosives.
Creatures
Slickly Roly Polies no longer drop sickly parts. (Recipes have been adjusted to no require these)
Items
Using the Dandelion Tuft no longer requires stamina.
Crusty Roly Poly armor no longer craftable.
A complete crusty set can be found hidden around the yard instead.
Antlion armor now considered Medium armor.
+25-50% durability for all weapons to compensate for higher repair costs.
Bug Fixes
Major Fixes
Creatures will stop clumping into certain areas when players are not around.
Arrows shot from the player should no longer occasionally come out delayed.
Player voices while wearing the Gas Mask will no longer cause audio corruption.
Crash Fixes
Fixed a crash related to flying creatures flying around.
Fixed a crash related to grid buildings.
Fixed a crash related to creature audio loading.
Game
The crafting interface can no longer become unresponsive to keys after pressing enter in the filter box.
The "See BURG.L about Milk Molars" quest properly triggers for the host in MP.
World
Pond breakers will now show a red indicator when powered but not yet reset.
Some assets that could not have buildings placed on them now can.
Building validity checks for very flat or narrow buildings are now more consistent.
You will no longer hear sizzle audio for players far from you who are taking Sizzle damage.
Items/Equipment/Resources
Roof Squared Corner will no longer change into Roof Corner after placing one.
Drying Berry Chunks on the Jerky Rack now credits "Artificer: Berry Leather" quests.
When slime molds are harvested, clients will see the correct number of remaining stalks in the cluster.
Two handed weapons can no longer be auto equipped on pickup when only holding a shield in your off hand.
Aphids on the Roasting Spit are properly positioned on the spit.
Weapon Upgrades can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
Smoothies can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
Pets
Clients will now see the pet Inventory prompt on their pet after rejoining a game in progress.
Pet Memorials will no longer forget the pet's name after being demolished.
UI
Fixed ultra-widescreen issues in a handful of UIs.
Bug Fixes - Steam Platform:
Fixed a crash on boot that could happen for some users.
Bug Fixes - Windows Store / Windows Gamepass Platform:
The 'Export Save' option in the save/load menu now shows the correct hotkey