Jun 8, 2022
Grounded - Obsidian Aarik
CHANGES
Jumping creatures stuck in small areas will now periodically attempt to escape from them.

BUG FIXES:

MAJOR ISSUES:
  • Reduced memory usage while in the Oak Lab for Xbox One and Xbox One S to prevent Out of Memory crashes.
  • BURG.L conversation now has proper text for various languages outside of -English (translation pass now complete).
  • Creatures no longer walk through base walls when you are not looking at them.

CRASH FIXES:
  • Fixed crash when running "Cancel Nearby Blueprints" when the player is dead.
  • Fixed crash when near a newly spawning Dew Drop by the Oak Tree that immediately combines into an already existing Dew Drop.
  • Fixed random crash that could occur when looking at buildings that get destroyed or recycled.

OTHER ISSUES:
  • When using a gamepad to select a Charcoal Canteen in the inventory, "Consume" will now be shown instead of "Repair". Repair can be accessed through the Actions menu.
  • Slashing weapons that were previously upgraded into the Mint, Spicy, or Salty trees and could not be upgraded further now can be.
  • Artificer quests to craft cut Eyepatch+ and Shovel+ can now be completed by crafting Eyepatch and Shovel.
  • Clients should see ladder climbing animations properly again.
  • When respawning back to the nearest discovered Field Station, it will use the nearest Field Station anyone has ever discovered, not just Field Stations the respawning player has discovered.
  • Crow is visible at large distances.
  • Spending Science at an ASL terminal no longer triggers a "Raw Science found" notification.
  • The "Get Yoked" achievement will properly unlock on load if you have already infused enough Milk Molars.

STEAM FIXES:

Major Issues:
  • Progressing a game logged into Xbox Live, then logged out and progressing more will have your player data properly continue to carry over when you log back into your Xbox Account again and continue to play on that save. Should prevent future incidents of player data / inventory loading back to an older version when loading saves made on 0.13.3 or newer.
May 20, 2022
Grounded - Obsidian Aarik
Bug Fixes - All Platforms:
Major Issues:

Fixed client crash that could happen when using the Oven, Grinder, or Spinning Wheel that was introduced in 0.13.1.
May 18, 2022
Grounded - Obsidian Aarik
CHANGES
Factional Reputation / Waft Emitter / MIX.R
  • The amount of extra creatures that are sent during base attacks in multiplayer has been lowered.
  • Lowered the amount of negative reputation players gain when hanging around certain areas of the yard that aren't bug dens.
  • Players no longer generate negative reputation with Bees by just being in the Flowerbed area.
  • The max amount of flying creatures that can be attacking your base at the exact same time has been halved. No change for non-flying creatures.
  • Infected Gnats no longer participate in defense events.
  • Infected Wolf Spiders no longer participate in base attacks...for now.
  • Defense event creatures are now much easier to stun.
  • Defense event creatures now remain stunned for longer.
  • Defense event creatures now have a much lower stun cooldown.
  • Defense event creatures now take 3x damage from turrets (up from 2x).
  • The amount of attacking creatures sent to larger bases have been decreased in size.

Turrets
  • Turrets are now unlocked on earlier BURG.L chips.
  • Turret recipes have been changed to require lower tier ingredients to account for earlier acquisition.
  • Pollen turret now guaranteed to stun (almost) all wave creatures in a single shot.
  • The creature's stun cooldown has to lapse before they can be stunned again.
  • Pollen turret now also applies a 70% movement slow for 20 seconds.
  • Turrets can aim slightly higher and lower.

Combat
  • The player can now attack enemies using melee through windows and over walls more reliably.

Charcoal Items
  • Charcoal Torch durability doubled.
  • Charcoal Torch now only requires 1 charcoal to repair.
  • Charcoal Canteen durability doubled.
  • Charcoal Canteen can now hold 6 drops.

Explosive Burr Trap
  • Explosive Burr trap now does significantly less damage to buildings and players.
  • Explosive Burr trap now does much more damage to wave creatures.
  • Explosive Burr trap now has twice the explosion range.
  • Explosive Burr trap can now be placed on walls and ceilings.

Armor
  • All base armor Damage Threshold values increased by 10%.

Creature Cards
  • Looting the last existing TAZ.T, RUZ.T, and ARC.R in the yard will guarantee regular and gold card unlocks for those creatures.
  • This will retroactively unlock for those who have already looted all of these creatures in their yard upon loading your game.
  • Looting the Assistant Manager will grant you the gold card even if you had not previously PEEP'd it.
  • This will retroactively unlock for those who have already defeated the Assistant Manager without having PEEP'd it upon loading your game.

BUG FIXES - ALL PLATFORMS:
Major Issues:
  • You can invite players to your game and join player's games via the Steam overlay again.
  • Improved memory usage on Xbox Series S to prevent out of memory crashes.
  • Items will no longer gradually lose durability after multiple save / loads on difficulties that are not "Medium".

Crash Fixes:
  • Fixed loading crash dealing with Ant colonies.
  • Fixed client crash when joining games dealing with Quests.
  • Fixed random shutdown crash.
  • Fixed random crash relating to players approaching and moving away from creatures.

Other Issues:
  • Black soldier ants that are part of defense events are properly lootable again.
  • Grinder items properly move to the "Completed" section on complete instead of getting stuck in the "Queue" section.
  • MIX.R's no longer take a long time to stop spinning on success.
  • RUZ.T gold card unlocks properly now.
Grounded - Obsidian Shyla


You've been in the backyard a while now traversing the terrain and building up your base. However, for as long as you have been there, the bugs have been there longer, and they are prepared to attack in Grounded's latest update, The Bugs Strike Back!

🏡 Join Shyla, Obsidian's Social Media Manager, as you go through and learn how the bugs are are starting to work together to bring the fight back to your base! With 3 new base defense modes, more things to collect in the backyard, and tons of quality of life improvements, this is one update you won't want to miss!



New Base Defense Modes

Faction Reactivity

Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a particular species, the more likely they will say "knock knock!" at your door.

Waft Emitter

Want to anger the yard at will? Build the Waft Emitter and add a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. Of course, the more you add, the more enraged the bugs will be.

Why, you say? Well, why not??? Maybe you want to have bugs delivered straight to you on-demand!

MIX.Rs

Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Then, overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. Though MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.



New Collectibles, Features, and Crafting

Point your PEEP.R at the closest insect near you and get ready to understand your neighbors like you never have before!

Peeping a creature will unlock a Creature Card on the data page of your SCA.B. By unlocking this card, you will have access to that particular creature's strengths, weaknesses, weakspot locations, health and creature tier, the number of this creature you have slain, and, a tasty, flavorful fact! 



Field Stations now feature state-of-the-art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard.



The Charcoal Canteen and Charcoal Torch have been added to help you explore and keep you able to explore longer than before without needing to find fresh water or make a new torch.



Quality of Life Improvements

This is something YOU'VE asked for, and it's finally here! You can now swap the difficulty in any game not in Creative Mode!

You can also name your game saves so you can find them easier.



Storage containers can now be named. And Sap Collectors now feature a "Take All" Function.

So Much More!

Check out the full list of changes in our patch notes below:

New Features
Faction Reactivity
Bugs will take the fight back to your base when they get tired of you intruding on their territory or killing their kind. The more you annoy a certain species, the more likely they are to say "knock knock!" at your door.

Waft Emitter
Want to anger the yard at will? Build the Waft Emitter! Concoct a pile of rotting bug parts that wafts throughout the yard, enraging whatever bugs whose parts you add to the pile. The more you add, the more enraged the bugs will be.

Why you say? Well, why not??? Maybe you want to have bug delivered straight to you on demand!

MIX.Rs
Find MIX.R tanks across the yard mixing some good ol' Raw Science for Wendell's experiments. Overdrive the system by turning up the mix speed beyond suggested limits and trigger an explosive result to collect the massive amount of Raw Science inside. A word of caution though: MIX.R Overdrives are noisy and take time, and nearby bugs don't particularly appreciate that.

Additional Defensive Resources
Turrets
Help defend your turf by building one of the two new turrets, hopping in, and gunning down some angry bugs.

Pebblet Turret
Shoots pebblets at high speeds to destroy your enemies.

Pollen Turret
Shoots pollen that stuns enemies. Effective at bringing down flying pests!

Explosive Burr Trap
Highly volatile, will explode as soon as something spicy hits it.

1 New Mutation

Creature Cards
The teens can use their PEEP.R skills to better understand their bug neighbors and unlock creature cards that record important information on them.

Creature Cards are obtained via the PEEP.R

Successfully PEEPing a creature for the first time will unlock its Creature Card in the Data page
Creature Cards contain valuable information regarding the creature
  • Strengths
  • Weaknesses
  • Weakspot locations
  • Health and Creature tier
  • How many the player has killed
  • Flavorful information or a fun fact
  • Armor Upgrading and Adjustments
  • Armor has been completely reworked

Armor now applies flat Damage Threshold based on tier and % Damage Reduction based on weight class
Flat Damage Threshold reduces damage by a flat number and is better against small hits
% Damage Reduction reduces damage by a % and is better against big hits
  • 20 damage - 10 Damage Threshold = 10 damage
  • 200 damage - 10 Damage Threshold = 190 damage
  • 20 damage - 20% Damage Reduction = 16 damage
  • 200 damage - 20% Damage Reduction = 160 damage

Armor Upgrades
You could upgrade your weapons. Now get ready to upgrade your armor as well!

+1 - +5
  1. Upgrades the Damage Threshold value and durability of armor by 5% per level up
  2. Requires Grub Leather Plates

Bulky Path
+6 - +7
  • Upgrades the Damage Threshold value and durability of armor by 10%
  • Requires Berry Leather Plates
+8 - +9
  • Upgrades the Damage Threshold value and durability of armor by 10%
  • Requires Berry Leather Plates
  • Upgrades the Damage Threshold value and durability of armors by 10%
  • Requires Pupa Leather Plates

Sleek Path
+6 - +7
  • Upgrades the Damage Threshold value and durability of armor by 5% per level up
  • Unlocks an innate status effect on the armor piece
  • Requires Berry Leather Plates
+8 - +9
  • Upgrades the Damage Threshold value and durability of armor by 5% per level up
  • Requires Pupa Leather Plates
  • Weight Classes Reworked

Penalty for heavier armors is now stamina per weapon swing instead of stamina regen delay

Light
  • 10% Damage Reduction
  • 5% More stamina cost to attack
Medium
  • 20% Damage Reduction
  • 15% More stamina cost to attack
Heavy
  • 30% Damage Reduction
  • 25% More stamina cost to attack

Repair has been reworked on upgraded weapons and armor:
  • All weapons and armor +6 or higher have their repair recipe replaced with "Repair Glue"
  • Repair Glue can be crafted at a new crafting station: the "Glue Factory"
  • Weapons and armor of +0 through +5 use their normal repair recipes as usual

Weakpoints
Creatures can now have weakpoints: locations on their bodies that can be attacked for additional damage.
  • Enemies will take extra damage when struck in a weakpoint
  • Certain weakpoints are only affected by specific damage/attack types
  • Enemies that have weakpoints will have their weakpoint locations detailed on their creature card
  • A special VFX sparkle will play when the player successfully hits a weakpoint

Swap Difficulty Mid Game
You can now change the difficulty of the game at any time on any game that is not in "Creative" mode. This includes non-custom games.

Change Custom Game Settings Mid Game
You can now change many of the Custom Game options mid-game after having started a custom game. The following options can be changed at any time:
  • Difficulty
  • Bugs Ignore Players
  • Building Integrity
  • Player Damage
  • Friendly Fire
  • Pet Invincibility
  • Hunger/Thirst Drain
  • Stamina Drain
  • Equipment Durability
  • Food Spoiling
  • Menu Pauses Game
  • Faction Reactivity
  • Backpack Items on Death

The following changes cannot be edited mid-game:
  • All Recipes Unlocked and Free
  • Bugs Spawn
  • Quests

ASL Terminals
Field stations now feature state of the art "Advanced System Library" Terminals that connect directly to BURG.L's lab tech from anywhere in the yard. You can now access the Science Shop, BURG.L Quests, and the Milk Molar Infusion interfaces at any field station you find without having to visit BURG.L directly at the Oak Lab.

Save Game Naming
Full playthroughs and individual saves can both be renamed for better book keeping!

Storage Naming
Storage containers can now be renamed and the name will display above the interact text. The name will also show floating above the storage similar to the chosen icon.

Bug Jumping
Some bugs have evolved to get you where you previously felt safe. Bugs hate cheese...

Additional Features
  • "Take All" option on Sap Collectors
  • The Read To Me feature can now use different voices installed on your system, including voices for languages other than English. Change the voice in the options menu.

New Crafting Content
Charcoal Canteen
Purify dirty water on the go.

Charcoal Torch
Light up a bigger radius, and repair your torch when it gets low instead of crafting a new one.

Story / Quest Revisions
Story and Quest progress will be reset.
  • A lot of the early dialogue and quests have been undergone revisions and thus the story and quest flow are now different. Story and lab content will need to be traversed again to progress the new story flow. You will be placed back at the starting ravine.
  • All inventory, player bases, unlocked recipes, milk molars, science purchases, and other unlocks will carry over.
  • The dialogue revisions are still missing final recorded VO.
  • Note: The first load of old saves may take longer than normal as the conversion process takes place.

Changes / Tuning
Systems
  • Rest warning for waking up in the dark has been moved to 5am instead of 6am.
  • The player will respawn at the nearest discovered Field Station if no respawn point is set.
  • Billy Hogs and Apples now grant more items and are harvested in a slightly different way.
  • After breaking the initial big food node it breaks in to several chunks.
  • Each chunk can be hit to burst in to large quantities of loot.
  • Billy Hogs now grant spoiled meat in addition to their other loot.
  • Increased Milk Molar HP upgrade values
  • Lint Rope now only costs 2 lint to craft.

Minor Stamina Rework:
  • When stamina is fully depleted you'll now enter an "exhausted" state
  • Exhausted state lasts for 3 seconds
  • Cannot perform any actions that require stamina while exhausted
  • After exhaustion ends, all stamina is fully recovered instantly
  • Some systems such as Thirst have been changed to interact with exhaustion time instead of stamina recovery speed
  • Stamina recovery speeds and delays work as normal in all other circumstances
  • Stamina cost for swinging all weapons has been halved

Controls
When in PEEP.R mode, your rotation speed is scaled down for more precise control.

Mutations
Mithridatism is now a 3 stage mutation
  • Stage 1
  • Obtained: Kill 1 Wolf Spider
  • Effect: 25% Poison damage reduction
  • Stage 2
  • Obtained: Kill 5 Wolf Spiders
  • Effect: 50% Poison damage reduction
  • Stage 3
  • Obtained: Kill 10 Wolf Spiders
  • Effect: 75% Poison damage reduction

Lil Fist has been reworked and is now a 3 stage mutation
  • Stage 1
  • Obtained: Kill 40 creatures with fists
  • Effect: 25% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
  • Stage 2
  • Obtained: Kill 100 creatures with fists
  • Effect: 50% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.
  • Stage 1
  • Obtained: Kill 200 creatures with fists
  • Effect: 75% chance on-hit to gain a damage up buff for unarmed attacks, stacks an unlimited amount of times. Clears on combat end.

Cardio Fan now also decreases exhaustion time on top of its previous effect of increasing stamina regen speed.

Reliable Friend now decreases revival time by a much larger amount
  • Stage 1 = 25%
  • Stage 2 = 50%
  • Stage 3 = 75%

Daredevil now decreases fall damage by 50% and prevents dying from falling in almost all situations.

Movement
  • Zipline speed and acceleration increased.
  • The player will be slowed when finishing ziplines, to reduce falling damage.

Tech
Upgraded engine to Unreal 4.27.

Audio
One new combat music track.

Accessibility
Read To Me now works with non-Latin languages.
Improved Read To Me functionality in Molar, Tech Store, and BURG.L Quest interfaces.
Read To Me now pronounces science words such as BURG.L and TAZ.T correctly.

Combat
  • All creatures have had a damage pass to keep up with new armor system
  • All creatures have had AI adjustments for combat
  • Creatures will now strafe and move more frequently
  • Creatures have had their attack frequency and cooldowns adjusted
  • Stamina cost for swinging all weapons has halved.
  • Daggers now deal Slashing damage instead of Chopping damage
  • Daggers can no longer harvest plants requiring chopping damage while above water
  • Underwater harvesting functionality remains unchanged.
  • Creatures are better able to navigate between separate navigable regions.
  • Orb Weaver Jrs are now tier 1.
  • Dust hazards no longer deal durability damage.
  • Repair hammers repair more building HP per use.

Pets
Pet corpses will drop held items and memorials when they decay.
Pets now take 3x as long to get unhappy.
Additionally, Pets now lose happiness 50% slower when equipped with any sort of hat

Interface
  • Subtitles have been improved to show character icons next to them.
  • Subtitles display to other players when someone is talking to BURG.L so the rest of the party can follow along.
  • Multiple HUD notifications that play at once will no longer overlap each other.
  • Map location marker for current spawn point will show up no matter how far you are from it.
  • Tech upgrades can be purchased by double-clicking on them.
  • The Resource Surveyor interface now sorts the available resources.
  • Added Deposit and Retrieve options to item context menus in container interfaces.
  • Smoothie recipes are shown in the crafting interface (still requires Smoothie Station).
  • "Take All" option on various buildings is disabled if there is nothing to take.
  • A notification noting your equipment took durability damage on respawn now displays.
  • A "Respawn at Kid Case" option has been added to the Death screen.
  • A "Load Last Save" option has been added to the Death screen.
  • Important conversation options with BURG.L now display a "!" icon next to them to show they are important for moving the conversation story forward.

Building General
  • Broodmother Trophy now supports Arachnophobia Safe Mode.
  • The game now communicates more clearly when building is disabled because of combat.
  • Zipline anchors can now be relocated if no lines are attached.
  • Stuffed Weevil, Infected Weevil, Aphid, and Gnat can now drop ingredients when destroyed (except meat).
  • Players may run while relocating buildings.
  • Grinder requires cheaper materials to craft.

Building Placement
  • Triangular walls and floors can now be correctly placed against each other.
  • Fixed several cases where snapped walls were incorrectly considered obstructed.
  • Some grid buildings can no longer have other buildings placed overlapping them in specific cases.
  • Buildings can no longer be placed inside characters in Creative mode.
  • Small buildings can now be placed under stairs.

Optimization
  • Steam versions of the game now use DX12 instead of DX11.
  • Reduced auto-save hitching particularly on large saves.

World/Resources
  • Dandelion Tufts world items will only stay active for 8 hours before being blown away.
  • Pond Dome exterior lights will now turn off during the day.
  • Removed the button puzzle and TAZ.T fight from the Oak lab.
  • The landscape outside of the yard is no longer an empty void.
  • Some normal Orb Weavers in the Hedge have been replaced with Orb Weaver Jrs.
  • Grubs now drop 3 hides on average with a rare chance of dropping up to 8.
  • More grubs exist in the lower yard, mostly around damp locations.

Creatures
  • Dust Mites are now significantly less tanky
  • HP reduced by 20%
  • DT reduced by 12
  • Resistances reduced from 50% to 25%

Items
  • The same smoothie effect can no longer be stacked multiple times
  • You can still stack as many different smoothies as you'd like
  • Roasted meat now restores health when consumed in addition to its other effects.

Bug Fixes
Major Fixes
  • Newly-connected clients can now see all resource survey regions instead of only ones near them.
  • Dropped item locations will no longer desynchronize for clients.
  • Fixed a client desynchronization issue related to relocated buildings.
  • Fixed several other client desynchronization issues.
  • Clients will no longer be missing ziplines when connecting to a multiplayer game.
  • Collision added to the crumpled paper in the trash can so players can no longer get soft locked inside.
  • Players no longer get physics shot to the moon.

Other Fixes
  • The player can now take damage when impacting surfaces with sufficient velocity.
  • Dropped weed burrs always collide with players.
  • Controls tabs in the options screen will now scroll more nicely.
  • HUD markers display in the correct locations during zipline connection.
  • Previously-discovered Pagoda field station now automatically unlocks itself as a resource survey region.
  • Clock times are now displayed correctly in Arabic.
  • Reduced tendency of Wide Interaction to flicker between different interactables when many are close to each other.
  • Wide Interaction can no longer be used to interact through walls.
  • Displayed Milk Molar counts will be correctly updated when another player collects molars while the UI is open.
  • Player nameplates and map markers will continue to display when the player is placing ziplines.
  • Buildings can no longer be placed on Candy Corn.
  • The client will no longer see inappropriately-disabled building construction interact options.
  • The player will stop placing Pet Memorials after using the last one in their inventory.
  • Hedge Berries will no longer disappear when cut using explosives.
  • Frankenline drawing correctly saves and loads on Xbox and Windows Store / Game Pass versions.
  • The full map art will now be correctly shown in the Resource Surveyor.
  • Buildings can no longer be placed in prohibited locations by cycling the material.
  • In German, some text labels that were supposed to be uppercase now are.
  • Ziplines cannot be connected to anchors being placed by other users.
  • The Broodmother BLT recipe no lon
    ger blends in to the table it's placed on.
  • Collision around the underwater milk molar in the larva cave has been adjusted to make obtaining it easier.
  • TAZ.Ts will no longer sometimes be larger in size.
  • Improved memory usage with building Lamps which should help prevent crashing when loading large saves on Xbox One.

Bug Fixes - Steam
  • Fixing issue where not logging in (OFFLINE_PLAYER) causes the wrong player save data to be loaded and potentially losing inventory / player progress.

Grounded - ObsidianDan


The Grounded team is proud to announce that over 10 million players have visited the Backyard!

In honor of this milestone, Game Director Adam Brennecke recorded the following message for everyone:



As part of celebrating this grand achievement that wouldn't be possible without all of you, the team is putting Grounded up for a Steam free weekend!

https://store.steampowered.com/app/962130/Grounded/

Running from February 10 at 10:00 AM PT through February 13 at 8:00 PM PT, new players can experience Grounded and check out the latest update, Into the Wood, through the free weekend.

And don’t forget, Grounded supports cross-play so Steam players can play with both Xbox and PC Game Pass players at any time, meaning if you have friends who haven't played with you yet on any platform, now is the time!

Grounded is only getting bigger and better as the team makes progress towards the 1.0 release later this year and we could not do it without all the support that our community has given us. Thank you for helping us make Grounded the game you, and the dev team, want to play.

Until next time, stay safe and stay grounded, friends!
Grounded - ObsidianDan
Explore the depths of the termite stronghold, traverse the scorching coal-laden remnants of the BBQ, and test your skills against dangerous new “friends” and challenges in the expanded yard in Grounded’s Into the Wood update!

🏡 Join Shyla, Obsidian's Social Media Manager, as we find out all the new areas, systems, and “neighbors” you might encounter in this new update! From new biomes, unlockable areas, weapon upgrades, and character stat upgrades, check out the video below to get a head start on all the new experiences that await you in the yard!



The BBQ Spill

Thought the sandbox was sizzling hot? Just wait until you find yourself near the blistering coals of the spilled barbecue! But there are rewards to be found alongside the risks, so don your favorite Fresh gear and take a look!



The Termite Dungeon

Next to the shed is a pile of logs that also serves as a stronghold for a hive of termites. These new neighbors are especially nasty to trespassers, so beware when exploring their lair for untold loot!



And more places to explore around the shed!



New Crafting Content

Alongside these new areas, check out some new weapons, armor, and building options we've added!



...And keep an eye out for a hot secret for you to uncover!

Building Updates

New flooring material from the burr(ly) weeds, and customization await any builders looking to add some flair and mood lighting to their abodes.





Peep(.R) our New Features!
The Peep.R
We heard you wanted zoom in and enhance, but we thought, "Why do we need a tool for this when we can just use our hands?" And thus, the Peep.R was born. Take a look from far away, mark points of interest for yourself and your allies, and don't worry about taking up another inventory space!



Resource Survey Stations
If you've ever found yourself unable to find a pebblet the one time you actually need one, just hop on over to your nearest field station and get your map to show you where you can find the nearest one! Keep in mind it will only show you items you have analyzed in areas you've already explored, though!



Custom Game Options and More!


Quality of Life Improvements
The voices of the community did not fall on deaf ears, and with this update, players will be able to craft multiple items and quickly store items they've found so you can get right back out there!



TEN New "Friends" (and one royal surprise)!

Not only has this update introduced the termites that have made their home in the yard, we also have TEN new friends you might encounter in the yard! Well, ten and an unexpected royal guest.

Check out some of your new backyard pals below, including the shiny scarab, the ladybird and its larva, and the incredibly solid black ox beetle. Explore the new areas (and a few old) to uncover more!



And, of course, there's always more! Check out our full patch notes below.

Public Test Patch Notes for Update 0.12.0

Potential Spoilers below.

New Explorable Environments

Note for the test: The new areas are still in active development. We encourage everyone to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.12 release. Please also keep in mind that as we continue to add new items to the game during the testing period, there is always a chance that anything you build in the test may not work as expected when moving from the test to the live build. Thank you!

The first expansion into the upper yard!

BBQ Spill
Get ready for this sizzling hot area as you prepare to journey through the ashy wastelands of the BBQ Spill.
Shed Surroundings
Filled with plenty of items to explore and new creatures to encounter, we know you'll find plenty to do in this exciting new area.
Wood Pile
Traverse into the depths of woodpile, but beware, because as you lumber deeper down the halls you will quickly realize you are not alone.
New Bugs
10 New Additional Bugs (technically 11)

  • Termite
  • Soldier Termite
  • Ladybird Larva
  • Ladybird
  • Black Ox Beetle
  • Roly Poly (not sickly)
  • Green Shield Bug
  • Dust Mite
  • Scarab
  • Infected Wolf Spider
  • Termite King
New Crafting Content
  • Termite Axe (Tier 3)
  • Black Ox Hammer (Tier 3)
  • Termite Chest Armor
  • Splinter Arrows (Tier 3)
  • New (secret) Weapon
  • New set of base floors (Burr Weed)
  • Two new meals
New Features
Resource Survey Stations
Field Stations now have survey stations that can be operated to search for resources in the yard. After flipping the switch in the Hedge Lab, the surveyor system across the yard will become powered.

  • Surveyors are found at Field Stations.
  • Analyze resources to be able to survey for them.
  • Each survey station activated adds to the survey area across the yard.
  • Place a waypoint on the map where there's a high concentration of a specific resource you want to mark.
  • You can survey for any analyzed material, including insect parts!
Custom Game Options
Custom Game Options are a new way to fully customize your yard experience. If you select the custom game option from the lobby screen, you can adjust settings and make the yard your own:

  • Difficulty
  • All Recipes Unlocked and Free
  • Bugs Spawn
  • Bugs Ignore Players
  • Building Integrity
  • Quests
  • Player Damage
  • Friendly Fire
  • Pet Invincibility
  • Hunger/Thirst Drain
  • Stamina Drain
  • Equipment Durability
  • Food Spoiling
  • Menus Pause Game
  • Backpack Items on Death
Peep.R Mode
Peep Resonance is a SCA.B Executable feature turning your tiny hands into light wave amplifying chambers that bring the distance into focus. Peep off into the far reaches of the yard and drop player waypoint markers. These markers show up on your map and other players' screens for better team peeping and navigation around the yard!

  • Place a waypoint by looking at a spot in the yard and pressing a button.
  • Place a waypoint by opening the map and selecting a location to drop a waypoint.
Building Customization
There's a new menu to a selection of buildings which allows you to customize the look or behavior of the building.

  • Bounce Webs can be adjusted for angle and power.
  • Firefly Hanging Lantern, Sap Sconce, and Mold Sconce can be turned on and off, and adjusted for strength and color.
  • Armor Dummies can be posed with any of the poses usable in Photo Mode.
Improved Data Page
The Data tab in your SCA.B menu has been improved to better organize and show new information. Items and information will be categorized by where it came from or what it pertains to. You will also have entries and descriptions of all notably locations discovered in the game as well as know how many you are missing from each area.

Status Effect Display
Status Effects are now displayed with tooltips on the Backpack and Status screens. Active Status Effects will also be displayed on the HUD below the SCA.B display.

Additional Features
New Languages
Turkish, Thai, Arabic, and Japanese.
Craft Many
"Craft Many" button in the Crafting menu will allow you to craft 5 of something at a time.
Copy Placed Building
You can quickly select a building blueprint to start placing down by walking up to an already placed building and hitting the "Copy" interact action. This way, you can quickly copy building blueprints without always needing to open up the building menus.
Storage Hot Deposit
You can now "Hot Deposit" like items on storage buildings by holding Interact on them. "Hot Deposit" will automatically deposit any items in your inventory that match any items already in the storage container.
Achievements
Added 8 New Achievements

Changes / Tuning
Systems
  • If players die with a bow equipped, the equipped ammo type will carry over when respawning.
  • You can now rest at any time of the day. You will rest for 8 hours and will not be able to rest again until you have been awake long enough to rest again.
Controls
  • Added "Level Camera on Sprint" option.
  • Many UI controls that were not previously rebindable in the options menu now are.
Mutations
  • Blademaster no longer repairs the durability of swords.
  • Now reduces the stamina cost of the next several attacks when procced.
  • Javelineer no longer slows enemies.
  • Now reduces enemy Damage Resist when procced.
Accessibility
  • Added "Wide Interaction" option, which allows the player to interact with objects without looking directly at them.
  • Several interfaces have had narration support added or improved.
  • Added "Read To Me Speed" option.
  • Various notifications are now narrated when shown.
  • Important narration such as quest notifications will not be interrupted by lower-priority narration.
Combat
Weapons now deal progressively more damage with each hit in a combo sequence.
  • The first attack of a weapon combo does the least amount of damage
  • Combo finishers deal the most amount of damage
  • Overall DPS of a full combo is the same
  • Specifically, instead of a 3-hit combo doing 100 → 100 → 100, now it'll deal 50 → 100 → 150

  • Hammers now have a 3-hit combo to utilize the above combo system changes.
  • All weapon types have had a damage curve pass to make sure they're in-line with each other.
  • Shields no longer slow down movement when blocking.
  • Reduced the movement penalty for moving backwards.
  • Crow arrows now apply a bleed DoT.
  • Fall damage no longer affects durability in any way.
Building Health / Repair Tool
  • The attack input can be held to constantly trigger the repair action repeatedly while holding the repair tool.
  • The repair world icons are now replaced with a red outline around the buildings that need repair.
  • Building structure health values have been increased across the game.
Interface
  • You can assign similar tools that are at different upgrade levels / types to different slots on the Hot Pouch. For example, one slot can be a Spicy Pebble Axe while another slot is a Fresh Pebble Axe. Tools of the same upgrade level / type will be grouped to the same slot if you have more than one.
  • Players can now place a temporary waypoint on the Map UI.
  • Dropped item/arrow icons become less visible if the player is in combat to remove HUD clutter while fighting bugs.
  • Selected items in the storage UI will display what level upgrade they have if any.
  • Damage type icons shown when looking at harvestable objects now only show when the object is in range.
  • The Oven, Spinning Wheel, and Grinder show an icon over them when there are finished items ready to collect.
  • The Oven, Spinning Wheel, and Grinder have a quick "Take All" action you can do by holding Interact without needing to open the UI.
Weapon Upgrades
  • Weapons can now be upgraded to +9.
  • +8 and +9 require a new upgrade material.
  • Damage and durability increase per level up has been reduced across the board.
  • Upgraded weapons will now require additional resources to repair.
  • Globs now cost 20% less shards to craft (1 less for candy, 2 less for quartzite and salt).
Doors
  • Base doors now properly save and load which direction the door was open.
  • Curved doors now only open in the outward direction.
Building General
  • Updated Smoothie Mixer art.
  • Triangular walls can no longer be walked on.
Building Placement
  • Buildings of the same shape are now grouped in the building radial. The building material can be changed with the "Next Building Material" control (default F key / Y button)
  • Structural buildings are no longer allowed to overlap unbuildable materials (plastic, glass, metal).
  • Large foliage such as grass and rocks will now block placement of certain non-structural buildings.
The Spinning Wheel and Grinder
The Spinning Wheel and Grinder UI's have been updated to work similar to the Oven UI to support more features:
  • Pulling items from Nearby Storage works now.
  • You will see a list of all recipes you can do at these buildings even without having said items to process.
  • You can grind any Grass Planks or Weed Logs you are hauling into Plant Fiber.
  • NOTE: To backwards support this with saves prior to 0.12, any items that are finished and not collected or currently being processed in the Spinning Wheel or Grinder will be lost the when loading a save prior to 0.12 for the first time.
Optimization
  • Improved CPU performance for hosts of multiplayer games. Improves framerate for host and experience for connected clients.
World/Resources
  • Grass blades drop planks with only a 20% drop rate when destroyed by explosives.
  • Grass blades break immediately when destroyed by explosives.
Creatures
  • Slickly Roly Polies no longer drop sickly parts. (Recipes have been adjusted to no require these)
Items
  • Using the Dandelion Tuft no longer requires stamina.
  • Crusty Roly Poly armor no longer craftable.
  • A complete crusty set can be found hidden around the yard instead.
  • Antlion armor now considered Medium armor.
  • +25-50% durability for all weapons to compensate for higher repair costs.
Bug Fixes
Major Fixes
  • Creatures will stop clumping into certain areas when players are not around.
  • Arrows shot from the player should no longer occasionally come out delayed.
  • Player voices while wearing the Gas Mask will no longer cause audio corruption.
Crash Fixes
  • Fixed a crash related to flying creatures flying around.
  • Fixed a crash related to grid buildings.
  • Fixed a crash related to creature audio loading.
Game
  • The crafting interface can no longer become unresponsive to keys after pressing enter in the filter box.
  • The "See BURG.L about Milk Molars" quest properly triggers for the host in MP.
World
  • Pond breakers will now show a red indicator when powered but not yet reset.
  • Some assets that could not have buildings placed on them now can.
  • Building validity checks for very flat or narrow buildings are now more consistent.
  • You will no longer hear sizzle audio for players far from you who are taking Sizzle damage.
Items/Equipment/Resources
  • Roof Squared Corner will no longer change into Roof Corner after placing one.
  • Drying Berry Chunks on the Jerky Rack now credits "Artificer: Berry Leather" quests.
  • When slime molds are harvested, clients will see the correct number of remaining stalks in the cluster.
  • Two handed weapons can no longer be auto equipped on pickup when only holding a shield in your off hand.
  • Aphids on the Roasting Spit are properly positioned on the spit.
  • Weapon Upgrades can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
  • Smoothies can be purchased for free in Creative mode or if "All Recipes unlocked and free" is checked in a custom game mode.
Pets
  • Clients will now see the pet Inventory prompt on their pet after rejoining a game in progress.
  • Pet Memorials will no longer forget the pet's name after being demolished.
UI
  • Fixed ultra-widescreen issues in a handful of UIs.
Bug Fixes - Steam Platform:
  • Fixed a crash on boot that could happen for some users.
Bug Fixes - Windows Store / Windows Gamepass Platform:
  • The 'Export Save' option in the save/load menu now shows the correct hotkey
Ominent Practical Technologies
[CLASSIFIED]
Nov 8, 2021
Grounded - ObsidianDan
Changes
Grass planks and weed stems that are not in Pallets will despawn after 1 in-game day instead of 3 in-game days.

Bug Fixes - All Platforms:
Major Issues:
  • Client achievements are properly reevaluated and resynced upon joining a multiplayer game.
  • Grass blades that instantly disappear on chop no longer show up after loading certain saves.
  • Hotpouch no longer sometimes stops working for clients until they first die after joining a multiplayer game.
  • Games with Hotpouch slots all being white boxes are fixed back up on load.
Crash Fixes:
  • Fixed rare crash when saving a game.
  • Fixed client crash related to using the Oven.
  • Fixed client crash related to applying and removing status effects.
  • Fixed client crash related to base buildings.
Other Issues:
  • Durability bars and spoil timers no longer incorrectly display as half or double the actual max value for clients when playing on Mild or Woah mode.
  • The Analyzer audio will no longer get stuck on if you skip the analyze state.
  • Rare issue where a player could load in with 0 health and not be able to interact with anything has been fixed.
  • Flipped spiral staircases display correctly now.
Oct 21, 2021
Grounded - ObsidianDan
Changes
  • A full colony of Red Ants will no longer all try to sleep in the same spot in the ant hill when sleeping. Reduces Ant bunching at night.
  • Item slots now show the weapon upgrade type (Tough, Mighty, Fresh, Spicy, Salty) instead of the level number. The item level number can still be viewed in the description box.
  • Cactus hazard has a cooldown before hurting you again.
  • Empty jar under the picnic table has been adjusted to make it easier to get out of.
  • Fence planks near the Hedge have been updated to the new fence plank art.
  • Treasure in the Sandbox will randomly respawn instead of all spots respawning all the time.
  • Repair costs for Salt Morning Star and Mint Mace are now equivalent.
Bug Fixes - All Platforms:
Major Issues:

  • Fixed crash related to equipping / unequipping items.
  • Fixed crash related to bases.
  • Fixed crash related to creature pathing.
  • The switch to the main lab room in the Black Ant Hill no longer gets stuck in a bad state.
  • Under construction tape blocking the Hot and Hazy areas has been removed.
Other Issues:
  • Walls crenellate again.
  • Hotpouch slots show the item count again.
  • You can no longer purchase some Milk Molar upgrades without having enough Milk Molars.
  • Arrow damage values are consistent across the same tier.
  • New Equipment from the Hot and Hazy update have correct durability values.
  • Duplicate entries for Pebblet Foundation and Shovel+ no longer show up in the BURG.L Swap Shop if you are loading a save from 0.10 or earlier that has collected the old Paint Can BURG.L chip.
  • Tech Chip BURG.L Quests for chips in harder areas of the yard will no longer show up in the available quest list early in the game.
  • Clients that unequip an item or throw an item will have their hot pouches correctly refresh.
  • Coup De Grass level 2 will properly unlock if you find the clover second. Old saves with this issue will need to do the non-clover part again for it to unlock.
  • Improved client interact consistency while crouched.
  • Temp BURG.L Quest text is no longer temp.
Grounded - ObsidianDan


(Warning: There are major spoilers for the new content below - jump to the patch notes down below if you'd like to experience everything yourself!)

Grounded’s biggest content drop yet, the Hot and Hazy Update, is out now! Check out our newest trailer for a dose of hype!



Check out the patch with Shyla!

🏡 Join Shyla, Obsidian's Social Media Manager, as we find out all the new areas, systems, and “neighbors” you might encounter in this new update! From new biomes, unlockable areas, weapon upgrades, and character stat upgrades, check out the video below to get a head start on all the new experiences that await you in the yard!



Biome Update: The Haze



If you thought the Haze area was a deadly wasteland before, just wait until you experience the new dangers that hide within it now. Even more friends have been driven mad thanks to the poisonous fumes of the weed killer, and if they don’t get you, the fungi that smothers the land explode, killing whatever unfortunate souls that stray into their paths.



New Biome: The Sandbox



We know the Community has been keen to get this one, and the team has worked tirelessly to deliver it. The sizzling heat of the Crab Sandbox is now available for exploration! But be warned: if the heat doesn’t get you, new friends lurking in the sand may not take kindly to intruders in their domain. Stay out of the sun, and look for buried treasure that's been hidden away in the sand. Who knows what secrets may be lurking here...



New Explorable Environments

The Black Anthill
Hidden away in the depths of the western side of the yard, black ants have made their home. Venture down there and discover the secrets they guard at your own peril!


The Trash Heap
One man’s trash is … well, in this case, it’s still just trash, but at your size, even the smallest morsel could become a treasure. You’ll just have to fight back some of your neighbors who think the same way.



The Picnic Table
Roll for initiative! It seems that someone left their game of Minotaurs & Myrmidons atop the picnic table along with some tasty treats they were enjoying. Hm, maybe it was the hive of bees that decided to make their home there, but at the very least, you’ll want to avoid the cuddly bees who don't take kindly to threats to their hive.


New "Friends"



Some not-so-familiar faces
Infected Ladybug, Infected Larva, Infected Gnat can now be found in The Haze - they have unique attacks that fit the Infected creature theme. They drop fungal growths as loot in addition to normal loot!


And more...


New Armor and Weapons!



With new challenges come new rewards! New gear can be crafted by challenging the black ants, roly-polies, and antlions.

And new armor doesn't just look good - they come new set effects and bonuses! Check them out below:

Antlion Armor Set
  • Status Effect: Protects the wearer from the sandbox sizzle effect
  • Set Bonus: Faster reload speed in combat with bows and crossbows
Crusty Roly Poly Armor Set
  • Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks)
  • Set Bonus: Chance on block to repair currently equipped shield
Black Ant Armor Set
  • Status Effect: All attacks build extra stun gauge
  • Set Bonus: Reflect a portion of damage dealt back to the attacker
Additionally, some old sets have been adjusted - each armor is now assigned an armor type that adjusts how fast you begin to regenerate Stamina. Medium armor will be what we're used to, but "light armor" decreases the delay, while "heavy armor" increases it.

You might find some old armor sets have some new set bonuses - for instance, the Grub set's old set bonus decreased the rate of thirst but now decreases the stamina used when attacking. Check out the patch notes for the full list of changes!

There are also new weapons! In addition to the Antlion Greatsword and Black Ant Sword and Shield, you may find a few new arrows in a variety of flavors, and (this is a secret between us), a secret new weapon of unparalleled power.

Get Yoked! Milk Molars help you grow stronger


The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.



Find and crush those Milk Molars to get points you can put towards bonuses like Max Health and Max Equipped Mutation Slots, or, should you come across the rarer golden Mega Milk Molars, you can upgrade party-wide bonuses such as increased max ammo and food stack sizes! Any new players that join your game will instantly have those points to spend or party-wide bonuses unlocked, so don't worry if any new friends want to hop on!



Weapon Smithing and Combat Updates!



We've overhauled the weapons systems! All creatures in the backyard now have innate strengths and weaknesses to certain damage types, so you might find yourself dealing extra damage to, say, a ladybug with a hammer than with a spear. Check out our full patch notes to see the whole list of changes and attributes - there are a lot!

Additionally, players can now upgrade their tools at the new Smithing Station. Tools and weapons can be upgraded using Quartzite Shards and various upgrade Globs. Quartzite Shards, for instance, can be used to upgrade weapons up to +5, increasing damage each time.

Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
  • Quartzite Globs → Turns Tough weapons (level 1-5) to a Mighty weapon (level 6+)
  • Mint Globs → "Fresh" augmented weapons
  • Spicy Globs → "Spicy" augmented weapons
  • Salty Globs → "Salty" augmented weapons
New Mutations



New mutations are available! Find even more mutations that suit your playstyle and choice of weapon... Or even find a few that may be a little more explosive.

Updated Systems
Brainpower

When you analyze new materials in the world, you will gain levels in Brainpower, which will help you unlock new tiers of items without having to find specific materials or purchase them. Rarer materials will unlock more brain power, so be sure to head to your nearest field station to analyze any new or exotic materials you might come by!

It's not Pete's parents' brussels sprouts, but new food is here!
The food system has been overhauled! Food will now either be counted as snacks or meals, with snacks being exclusively used to stave off hunger. Meals, however, will give you the Well Fed buff, alongside a bevvy of other beneficial effects (like 8-10 minutes of zero hunger depletion), so be sure to head to your nearest oven to cook them!



Full Patch Notes


New Explorable Environments
Note for the test: The new areas are still in active development. We encourage players to build in these areas for feedback and testing purposes, but please keep in mind that the terrain and objects in these areas might shift or move before the official 0.11 release. Please do not expect any new bases to work completely when moving over to a non-test build. Thank you!

The Sandbox
Dig up buried treasure and find ways to survive the sweltering heat of the Sandbox, or wait until night and venture forth in the dark. Either way, you'll have to discover new ways to survive while avoiding your new antlion friends!
The Black Ant Hill
Introducing a new sprawling an thill in the western yard full of black ants and other secrets. This dungeon allows players to uncover new craftable weapons and armor, and includes a new mini-boss within its depths.
The Trash Heap
Too precious to throw away, but not precious enough for the Trash Heap! Here, players will be able to uncover some of the trash left in the backyard. From food items in the knocked-over trash can to the AARTZ 3000, it'll be interesting to see what the players designate as treasure of their own.
The Picnic Table
Something's abuzz over at the Picnic Table! Joining the beehive, players will now find trash from yesterday's lunch, along with the latest and greatest in tabletop RPGs, Minotaurs and Myrmidons vol. II! While the players will be too tiny to play, they can have fun exploring some of the components.
Haze Revamp
Although this biome has been in the backyard since the beginning, players will experience a new Haze with this update. Avoid exploding fungi and survive the highly dangerous new friends that roam this battlefield to plunder the lab and its secrets.
New Bugs
3 New Infected Bugs
Infected Ladybugs, Infected Larvae, and Infected Gnats can now be found in The Haze!
  • They have unique attacks that fit the infected-creature theme
  • Creatures here will drop fungal growths as loot in addition to the normal loot
5 New Additional Bugs
Black Worker Ants
  • Just as busy and cute as their red ant cousins on the other side of the yard
Black Soldier Ants
  • Not as cute as the Black Worker Ants, but just as busy trying to keep you out
Sickly Roly Polys
  • Maybe all that time near the trash cans isn't such a good thing for these little guys
Antlions
  • There is only one thing in the yard that they hate more than ants, and that's YOU
Meaty Gnats
  • What's better than gnats? MEATY GNATS! The meatier the gnat, the bigger the BOOP!
1 New Mini-boss
[WITHDRAWN]

New Crafting Content
Antlion Equipment:
-Antlion Greatsword
-Antlion Armor Set
  • Status Effect: Protects the wearer from the sandbox sizzle effect
  • Set Bonus: Faster reload speed in combat with bows and crossbows
Sickly Roly Poly Equipment
-Crusty Roly Poly Armor Set
  • Status Effect: Blocking attacks builds stun gauge on enemies (normally only builds on perfect blocks)
  • Set Bonus: Chance on block to repair currently equipped shield
Black Ant Equipment
-Black Ant Sword
-Black Ant Shield
-Black Ant Shovel

-Black Ant Armor Set
  • Status Effect: All attacks build extra stun gauge
  • Set Bonus: Reflect a portion of damage dealt back to the attacker
Other additional Items:
-New Secret Tier 3 weapon
-Flavored Arrows
  • Fresh, Spicy, and Salty Arrows
New Smoothie Base: Gum Nugget
-Creates "Sticky" Smoothies
  • "Sticky Smoothie?" provides a regeneration buff on top of the default initial heal
  • Sticky recipe smoothies provide status effects that last double the duration of normal smoothies
New Features
Milk Molars
The popular "Yoked Girth Milk Molar" vitamins for growing teens are strewn across the yard for you to find. Harvesting their dense vitamin-infused pulp centers gives players the ability to upgrade personal or party-wide stats at BURG.L.

Milk Molar Upgrades (Personal):

Every Milk Molar found gives each player 1 Milk Molar point to spend.
- Increase personal stats like:
  • Max Health
  • Max Stamina
  • Max Hunger
  • Max Thirst
  • Max Equipped Mutation Slots
- New players that join the game after Milk Molars are found will instantly have those points available to spend however they want on their teen.

Smithing Station
Players can now upgrade their tools at the new Smithing Station!

Tools and weapons can be upgraded using various upgrade globs.
- Quartzite Shards can be used to upgrade weapons up to +5, increasing damage each time.
- Additional upgrade globs can be unlocked via BURG.L chips and baked at the Oven:
  • Quartzite Globs → +6 and higher
  • Mint Globs → "Fresh" augmented weapons
  • Spicy Globs → "Spicy" augmented weapons
  • Salty Globs → "Salty" augmented weapons
Mutations
4 New mutations to discover:
  • Blademaster
  • Spicy Safety
  • Parry Master
  • Truffle Tussle
Additional Features
- New Photo Mode Pose: "Pet"
- Pets now have a small, accessible inventory
- You can now "Drop" bombs instead of always having to throw them

Changes / Tuning
Systems
- Gas masks no longer take durability damage in the haze.
  • They still take durability damage from stinkbug gas.
  • Maximum durability has been reduced to compensate.
- Your active pet will now be marked with a HUD marker.
- When players log out of a server, they take their active pet with them.
- A text notification is posted when an unhappy pet leaves you.
- Default stamina regen delay reduced to what it was before Shroom and Doom.
- Default maximum equipped mutations reduced to 2.
  • Max total after upgrading is now 5 slots via spending Milk Molars.
Creature Damage Resists
All creatures in the backyard now have inherent strengths and weaknesses to specific damage types.

For example:
- Ladybug
  • 75% damage taken from Stabbing (arrows and spears) and Chopping (axes and daggers)
  • 100% damage taken from Generic (clubs and misc)
  • 125% damage taken from Smashing (hammers)
The current damage types in the game that this system taps into are:
  • Stabbing
  • Chopping
  • Smashing
  • Generic
  • Explosive
  • Fresh
  • Spicy
  • Salty
Armor Rework
All armors now classified as "Light" "Medium" or "Heavy":
"Light Armor"
  • Reduces the stamina regen delay when equipped
"Medium Armor"
  • No change to the stamina regen delay when equipped
"Heavy Armor"
  • Lengthens the stamina regen delay when equipped
-All non-set armors received nonuniform Damage Resist buffs
  • For example, Firefly Headlamp is now considered "Heavy Armor", and has the appropriate DR
-All armors now display if they're "Light", "Medium", or "Heavy"
-All "Light" and "Medium" armor pieces received a 20% damage resist buff
-All "Heavy" armor pieces received a 10% damage resist nerf

All armors have had their status effects and set bonus looked at, and some have been changed or adjusted:
Grub
- Status Effect:
  • Unchanged: Max Stamina Increase
- Set Bonus
  • OLD: Thirst Rate Decreased
  • NEW: Attack Stamina Reduction
Bee
- Status Effect
  • OLD: Running stamina use down
  • NEW: Arrows build stun gauge on creatures
- Set Bonus
  • OLD: Arrows build stun gauge on creatures
  • NEW: Arrows have a chance to Cripple (slow) enemies
Spider
- Status Effect
  • OLD: Movement speed increase
  • NEW: Attack stamina reduction
- Set Bonus
  • Unchanged: Stamina regen rate increase
Ladybug
- Status Effect
  • Unchanged: Max Stun/Shield gauge increase
- Set Bonus
  • OLD: Passive HP regen
  • NEW: Chance to apply temporary regen buff when blocking (normal or perfect) an attack
Raw Science Economy Changes
Raw Science economy changes:
- Costs of all purchases have been adjusted: important items now cost much less, while vanity/esoteric items cost much more.
  • Upgraded recipes (+ variants) now all cost 1,500
  • New recipes and recipe packs now all cost 2,500
  • Mutations now cost 3,000
  • Sign packs now cost 4,000
  • SCA.B radar upgrades now cost 5,000
- Removed Alchemist BURG.L quest type
- Increased science reward from analyzing a resource by 50%

Snacks
  • Exist exclusively to reduce hunger
  • Common snacks provide very low hunger
  • Rarer snacks provide up to 25% of hunger bar
  • Can stack in the inventory - default is 5 per slot
  • Never spoil
  • Do not activate passive health regen even when filling your hunger all the way
Meals
  • Can provide a "Well Fed" buff on top of hunger
  • Prevents hunger from depleting for 8-20 minutes (real time)
  • Cannot stack in the inventory
  • Can spoil
  • Activates passive health regen
  • Meals are obtained via "Cookbook" unlocks on BURG.L chips.
  • Benefits scale with the tier of the meal
Tier 0:
  • Meal Duration: 8 Minutes
  • Passive Regen: Half
  • Number of Meal Effects: 0
- Tier 1
  • Meal Duration: 12 Minutes
  • Passive Regen: Normal
  • Number of Meal Effects: 1
- Tier2
  • Meal Duration: 16 Minutes
  • Passive Regen: x1.5
  • Number of Meal Effects: 1
- Tier 3
  • Meal Duration: 20 Minutes
  • Passive Regen: Double
  • Number of Meal Effects: 2
Garden Updates
- Small Mushrooms and Sprigs now have a green thumb chance.
- New Fertilizer introduced: Rotten Food
  • Increases the green thumb chance of the current plant.
Brainpower
When you analyze new materials found in the world, you will gain more Brainpower, another avenue to unlock crafting recipes.
  • Materials can be Common, Uncommon, and Rare. Rarer materials award more Brain Power.
  • Picking up materials will no longer award recipes. You will need to analyze the material to unlock the recipes.
  • Some materials awarded too many recipes and were rebalanced.
Controls
  • Horizontal and vertical controller and mouse sensitivities can now be set independently.
  • The controller movement stick can now be inverted on either axis in the Controller options.
  • Increased the maximum possible value of both controller and mouse sensitivities.
  • The game will now pause if your controller is disconnected.
  • Some controls that previously displayed long names such as "Left Bracket" will now display short names such as '['.
Mutations
Fresh Defense has been changed
- Now a 3 level mutation
- Gained by eating mint instead of picking it up
- Level 1
  • Unlocked by eating 1 mint total
  • 25% gas and burning damage resistance
  • 25% Sizzle rate reduction
- Level 2
  • Unlocked by eating 5 mints total
  • 50% gas and burning damage resistance
  • 50% Sizzle rate reduction
- Level 3
  • Unlocked by eating 10 mints total
  • 50% gas and burning damage resistance
  • 75% Sizzle rate reduction
Grass Master has been updated
  • Now refunds stamina used to attack when harvesting grass in addition to the bonus damage
  • Amount of stamina refunded increases per level of the mutation
Meat Shield and Buff Lungs mutations buffed by 50%
Coup De Grass has a second tier.

Class-Based Mutation Rework
All "class" mutations have been changed:
- No longer provide a passive increase to damage
- Each weapon type has a different on-hit proc effect

Chopper provides axes with a chance to Stagger
  • Interrupts the current action of the target
Smasher provides hammers with a chance to Daze
  • Slows the attack speed of the target
Barbarian provides club users a chance to enter "Rage" when attacking
  • Attack damage bonus while raged
  • Unable to perfect block while raged
Assassin provides daggers with a chance to apply a bleed DoT
  • Damage over time that stacks with other sources (poison, gas, etc)
Sharpshooter provides bows with a chance to Root
  • Disabled movement for a short time
Javelineer provides spears with a chance to Cripple
  • Movement speed slow
Blademaster provides swords with a chance to sharpen their blade when attacking
  • Restores durability to the weapon
- The chance for the proc effects increases as the mutation is leveled up
Camera
- The game window reveals more space horizontally with wider screen aspect ratios. This provides better support for ultra widescreen monitors.
Audio
- Ambient background audio now has its own volume slider.
- The Haze has new background music.
Combat
- Poison damage is no longer reduced by Damage Reduction (for both players and creatures).
- Bow and Crossbow damage with all ammunition types increased by about 25%.
- Creatures will flee much further when fleeing at low health or when evading a player that they cannot reach.
- The player's glide will now be canceled if they flinch.
- Mint Mace's power level brought up to tier 3 club power.
Interface
- The Smoothie Station and Oven UIs now show the names of each ingredient required and how many of each the player currently has.

- Added Graphics option for toggling the Chromatic Aberration effect.
- Added a text box to the Crafting menu for filtering crafting recipes, when using a keyboard.
- A mask overlay is displayed on the screen in first-person mode when equipped with the Gas Mask.
- A UI element showing your Gas Mask durability is displayed on the screen when inside of The Haze with a Gas Mask equipped.

- Recipes you craft at the Oven now show up in the normal Crafting UI as well (with the Oven requirement displayed).

- Knocked-out players will display a highlight outline around them if you have the "Highlight Objects" accessibility option set to anything higher than "None".

- When Read To Me is enabled, interaction prompts will be narrated.
- The game will now prompt the player to configure accessibility settings on the first launch.
- The game can now be paused during cutscenes.
-Item context menus are now available in the Container interface.
- Player backpacks will no longer automatically transfer items when opened unless all the items can be taken.

- Shields now display Defense rating bars.
- Main Menu is now extra Hot and Hazy!
- The Damage and Stun item rating bars have been tuned to account for the newer high tier weapon values and the bonus damage that can be gained via the Smithing Station.

- Recipes available for purchase in the BURG.L Tech Chip Swap Shop now show if they require a special building to be able to craft the item.

Building Placement
- Improved snapping of walls to existing grid buildings during placement.
- Wall-mounted buildings are less restricted by the target surface angle.
- Other minor building snapping behavior tweaks.
- Buildings cannot be relocated into creatures.
- Zipline Wall Anchors no longer support other wall-mounted buildings.
- Improved ground alignment of several Storage & Utility buildings.

Crafting
- Repair costs for bows and crossbows are now consistent within a tier.
- Lure recipes are no longer learned from flower petals. They now require a BURG.L chip purchase.
- 2 new Sign sets are available to purchase from BURG.L once their chips are discovered.
- Mint Mace is no longer crafted with raw mint. Now requires processed "Mint Globs".
  • Now also requires mint shards to repair
- Club of the Mother Demon now requires "Quartzite Globs" to repair.
- Paint Can BURG.L chip has been removed
  • Recipes have been spread out to other relevant chips
Optimization
- Improved CPU and network performance in multiplayer games with large bases.
- Improved CPU performance of creatures walking when playing a multiplayer game
- Multiplayer Latency/Ping has been improved by 20-40%.
- Additional general CPU performance improvements.
- Saved game screenshots are smaller in disk size.

World/Resources
- Mint in the anthill is now guaranteed to show up every ~6 days.
- Mint Chunks renamed to Mint Shards
- Spoiled Meat now stacks (considered a "food" for stack sizes)
- Ant eggs of all types take twice as long to hatch.
- Quartzite nodes now grant 4-11 shards instead of always granting 7.
- Backyard perimeter fence posts have updated art.

Creatures
- Infected Mite tuning pass
  • HP increased
  • Damage lowered
  • Now prioritizes using a ranged attack
  • Ranged attack applies an explosive damage resistance debuff
- Infected Weevils no longer apply an armor durability DoT with their explosion attack
- Infected Weevils can now be attacked/killed to interrupt their explosion attack
Bug Fixes
Major Fixes
  • Creatures will spawn less frequently in locations they shouldn't (inside of rocks, under the terrain, inside of labs, etc.)
  • Wolf Spiders will no longer be walking around during the day when starting a new game.
  • The Options menu will no longer scroll wildly after rebinding a control with mouse and keyboard.
  • Hot Pouch settings properly restore for clients when rejoining a game.
  • BURG.L Chips on the map display for clients as well.
  • All Sign Sets for Sign Frames are unlocked by default on Creative modes.
  • Ants no longer steal your storage items through walls.
  • Fixed a rare crash relating to physics collisions.
  • Players and bugs should no longer launch into space when randomly stepping on dropped/chopped items.
  • The controlled deadzone options actually work now.
Game
  • The Accessibility and Log Out buttons on the main menu can now be narrated when hovered
  • Fixed some cases where hotkeys would stop working in UI windows
  • Selected hotbar and equipment slots will remain selected after tabbing away from and back to the inventory tab
  • Gamepad controls can now be rebound more than once without closing and re-opening the options menu
  • Inspected recipes are properly remembered for clients when rejoining a game (the "!" icon next to recipes)
  • BURG.L Chip locations on the map cannot be hovered over while they are still hidden (prior to helping BURG.L)
  • Unicode newline characters can no longer be pasted into single-line text input boxes
  • Block and Toggle Ammo Radial controls no longer conflict with each other.
  • 'Snap to Grid' control can be rebound.
  • Mounting a ladder can no longer clip the player inside solid objects.
  • Ladders can no longer be relocated while a player is climbing on them.
World
  • Player backpacks and items in water will no longer sink after loading a saved game
  • The player will not be stuck in place when bumping into objects while gliding
  • BURG.L Explore quest Trail Markers will now be removed when abandoning the quest
  • Buildings cannot be placed in Field Stations
  • Building rotation no longer operates in the opposite direction when a building is snapped as when it is unsnapped
  • Peaked and Straight roofs can no longer be placed floating in the air in certain configurations
  • Grass and Log curved doors will no longer behave strangely while placing them on slopes
  • Frankenline dials can now be used even after a player has died on them
  • The camera will not switch to first-person after pausing on a Frankenline dial
  • Buildings being placed can no longer be relocated by other players
  • Porch drainpipe no longer has excessively large collision.
Items/Equipment/Resources
  • Pebblets now sink in water
  • Dropped Acorn Shells no longer clip with walls when Demolishing wall-mount heads and signs
  • Basketball hoops can no longer be stacked on each other
  • Basketball hoops can now be repaired
  • Wall-mounted buildings can no longer be placed on fired arrows
  • The hover highlight effect will no longer get stuck active on ladders
  • Items stuck in droplets no longer become frozen in place
  • Droplets with multiple servings now correctly save and restore their size
  • Dew on grass blades now plays the correct effects and audio when hit
  • Dew on grass blades will now fall when directly impacted
  • Dew on grass blades can now be directly consumed
  • Players fall off of ladders when incapacitated.
  • Players cannot revive other players from ladders
  • Players do not lose stamina when holding the sprint control while zipping
  • Bombs will destroy grass and weeds more consistently
Creatures
  • Solider Ants no longer count for "Hunter - Worker Ant" quests
  • Burrowed larva now count for "Hunter - Larva" quests
  • Distant flying creatures will no longer fly into the terrain of the upper yard
  • TAYZ.Ts in the Haze lab no longer respawn
Pets
  • Naming a pet using the letter 'Q' will not withdraw the pet
UI
  • Key prompts will now correctly change when control is rebound
  • Some numbers, such as the player's science available and the total items available in recipe displays, will be displayed as "1.5K" when they are too long
  • The Crafting category buttons in the crafting menu again properly display the "!" icon if you have a recipe in that category that has not been inspected
  • Oven recipes show what tier they belong to.
  • Resource Analyzer shows unlocked recipes in an auto-scrolling box instead of having them overflow off of the UI space.
Ominent Practical Technologies
After much [REDACTED] between various team members, [OMITTED] has been decided to be [REMOVED] and thus we have [CENSORED] [EXPURGATE]


Grounded - ObsidianDan
Want to check out Grounded but haven't yet? Then why not do it now since it's free to play for this weekend only on Steam!

The event is only for this weekend, so be sure to grab your friends, download today, and come check out the backyard before then! It'll be fun, I promise!
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