Steel Storm: Burning Retribution - zratchet (Raquet)
We’re working on a map that should be familiar to MOBA players.
Everything is still in progress … these aren’t final designs yet.

Canyon - 3v3 and 5v5 - A basic map with land and air forward bases capturable for both teams, and 3 lanes. Varied terrain levels change up gameplay and allow for sniper spots and the like.
(italic text is a potential feature)
Objective: Destroy enemy teleport pylon.

Steel Storm: Burning Retribution - zratchet (Raquet)
We’re working on a map that should be familiar to MOBA players.
Everything is still in progress … these aren’t final designs yet.

Canyon - 3v3 and 5v5 - A basic map with land and air forward bases capturable for both teams, and 3 lanes. Varied terrain levels change up gameplay and allow for sniper spots and the like.
(italic text is a potential feature)
Objective: Destroy enemy teleport pylon.

  • Capture points could be in the middle of the lanes or within the jungle areas.
  • Capture points will probably include a hangar with additional ships. Might act as an additional spawn point.
  • Two towers per team in each lane
  • Jungle areas (white-space is walkable area) allow movement between lanes at various sections (but restrict lane access underneath a tower’s radius). They could also contain typical buffs / gold camps
  • Both sides of the jungle should be identical - mirrored and flipped so that regardless of which team the player is on, the map will always play the same.
  • Pylon located at each end of the map.
  • Pylon area acts as spawn location and shopping area.
  • Capture points are protected by a forcefield
  • Could have towers around them (Depending on the capture points controller these change team and respawn on capture)
  • External power source could be powering the forcefield - destroying it will allow players to capture the capture point
  • This map will be for 5v5 gameplay

    Variants








Jul 26, 2013
Steel Storm: Burning Retribution - zratchet (Raquet)
We have now fixed many of the early known bugs with A.M.M.O. and are now focusing on design aspects. This means that our next patch will potentially be delayed. In the interim, I will be posting Design Feature updates here and on Steel Storm's Facebook page ( https://www.facebook.com/steel.storm.game ) about upcoming features and changes.

We hope to engage all of you players out there and get feedback so we make content you want to play!
Jul 26, 2013
Steel Storm: Burning Retribution - zratchet (Raquet)
We have now fixed many of the early known bugs with A.M.M.O. and are now focusing on design aspects. This means that our next patch will potentially be delayed. In the interim, I will be posting Design Feature updates here and on Steel Storm's Facebook page ( https://www.facebook.com/steel.storm.game ) about upcoming features and changes.

We hope to engage all of you players out there and get feedback so we make content you want to play!
Steel Storm: Burning Retribution - motorsep
Check this out guys! (follow the rabbit)

<center><b><a href="http://steamcommunity.com/app/96200/images/">DLC2 is shaping up<img src="http://www.picgifs.com/animal-graphics/animal-graphics/rabbits/animal-graphics-rabbits-267830.gif"></img></a></b></center>

As I was coding for Forgotten Prison, I realized that once DLC2 is out, you could make an adventure game with NPCs and quests without ever touching code. It's all in the power of NetRadiant level editor and built-in mission editor!

The question is how to make people aware of such potential ? Although it's not MineCraft's ease of building worlds, it's certainly easier than UDK and other modern dev kits :)
Steel Storm: Burning Retribution - motorsep
Check this out guys! (follow the rabbit)

<center>DLC2 is shaping up</img></center>

As I was coding for Forgotten Prison, I realized that once DLC2 is out, you could make an adventure game with NPCs and quests without ever touching code. It's all in the power of NetRadiant level editor and built-in mission editor!

The question is how to make people aware of such potential ? Although it's not MineCraft's ease of building worlds, it's certainly easier than UDK and other modern dev kits :)
Steel Storm: Burning Retribution - zratchet (Raquet)
The RIAC or Separatist Union request your presence, pilots!

<font color="red">Version 3.00.3102 - A.M.M.O. mod for Steel Storm: Burning Retribution</font>

CHANGES:


  • Update: Beta map's fusion core is better protected (though still being adjusted), and a bug was fixed that was preventing a hacking terminal from being used.
  • Update: Both alpha and beta maps have a simple objective writeup describing what's needed to take down the shield protecting the pylon.
  • Update: Random appearance of loadout menu should no longer occur.
  • Update: Green team colors have been converted back to blue.

  • New: Attacking enemy buildings will result in visual and aural "Your Base Is Under Attack" for the attacked team.
  • New: Defeated team now sees Defeat notification instead of Victory.
  • New: Heavy plasma/proton turrets exist on both maps. Unlike other turrets, these will regenerate.
  • New: Pylon health bars are now shown across the top of the screen for both teams.
  • New: As a result of the pylon health bars, the radar map has been moved to the bottom right side of the screen. The bottom right status panel has also been modified to accommodate the radar map.

-- Known bug: Turrets for heavy tank are not moving.
-- Known bug: Ending a game while in loadout window does not remove the loadout window until exiting the level.
-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build, or add
+gl_mesh_testmanualfeeding 1
in command line options.
Steel Storm: Burning Retribution - zratchet (Raquet)
The RIAC or Separatist Union request your presence, pilots!

<font color="red">Version 3.00.3102 - A.M.M.O. mod for Steel Storm: Burning Retribution</font>

CHANGES:


  • Update: Beta map's fusion core is better protected (though still being adjusted), and a bug was fixed that was preventing a hacking terminal from being used.
  • Update: Both alpha and beta maps have a simple objective writeup describing what's needed to take down the shield protecting the pylon.
  • Update: Random appearance of loadout menu should no longer occur.
  • Update: Green team colors have been converted back to blue.

  • New: Attacking enemy buildings will result in visual and aural "Your Base Is Under Attack" for the attacked team.
  • New: Defeated team now sees Defeat notification instead of Victory.
  • New: Heavy plasma/proton turrets exist on both maps. Unlike other turrets, these will regenerate.
  • New: Pylon health bars are now shown across the top of the screen for both teams.
  • New: As a result of the pylon health bars, the radar map has been moved to the bottom right side of the screen. The bottom right status panel has also been modified to accommodate the radar map.

-- Known bug: Turrets for heavy tank are not moving.
-- Known bug: Ending a game while in loadout window does not remove the loadout window until exiting the level.
-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build, or add
+gl_mesh_testmanualfeeding 1
in command line options.
Steel Storm: Burning Retribution - motorsep
Ladies and gentlemen, for your enjoyment, it happened again!

<font color="red">Version 3.00.03101 - A.M.M.O. mod for Steel Storm: Burning Retribution</font>

CHANGES:
  • Update: Heavy tank now retains its turrets after respawning.
  • Update: Switching from a heavy tank to a lighter one should no longer give the latter extra turrets sticking out from its chassis.
  • Update: Multiplayer should now show the correct chassis models being used by all other players.
  • New: Respawning will now restore you to your last loadout.
  • New: Terminals are now activated by proximity.
  • New: Blue team will now spawn green models. Solely for the purpose of testing and feedback.

-- Known bug: Switching chassis' very quickly still causes the extra turrets... next build will implement a timer to avoid this condition.

-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build.
Steel Storm: Burning Retribution - motorsep
Ladies and gentlemen, for your enjoyment, it happened again!

<font color="red">Version 3.00.03101 - A.M.M.O. mod for Steel Storm: Burning Retribution</font>

CHANGES:
  • Update: Heavy tank now retains its turrets after respawning.
  • Update: Switching from a heavy tank to a lighter one should no longer give the latter extra turrets sticking out from its chassis.
  • Update: Multiplayer should now show the correct chassis models being used by all other players.
  • New: Respawning will now restore you to your last loadout.
  • New: Terminals are now activated by proximity.
  • New: Blue team will now spawn green models. Solely for the purpose of testing and feedback.

-- Known bug: Switching chassis' very quickly still causes the extra turrets... next build will implement a timer to avoid this condition.

-- Known bug: Steam Overlay can cause crashes or texture loss...
It is suggested especially for AMD/ATI users to turn off Steam overlay for this build.
...