V LIBERTY DLC PACK STORE : https://www.youtube.com/watch?v=25BqC8D4fbI ※ The launch discount for New DLC will process for one week. ※ V LIBERTY DLC PACK will be added to: DELUXE, DELUXE PLUS BUNDLE & Complete Edition ※ V LIBERTY ORIGINAL SOUNDTRACK will be added to: DELUXE PLUS BUNDLE, ALL ORIGINAL SOUNDTRACK & Complete Edition ※ 2 New DLCs will also have a separate Bundle Pack.
New Content
Addition of V LIBERTY track data With the release of V LIBERTY, the existing DLC 'V EXTENSION V' will have its DJ POWER application changed from 'NEW' to 'BASIC.'
New 15 emoticon items: New emoticon items will be displayed in the SHOP > PREMIUM ITEM screen.
Bug Fixes and Improvements
Gameplay (In-Game)
Fixed an issue where the image sequence of notes did not display correctly when playing with certain note skins and SCHOOL gear skins equipped together.
Fixed an issue where the REWIND guide key image was not displayed when playing with the gamepad.
Open Match
Fixed an issue where DJ CLASS related information was not displayed correctly on the result screen when in OBSERVER mode.
Fixed an issue in VERSUS mode where the SPACE key detail window was not displayed on the result screen.
Fixed an issue where the HOST could force themselves to exit.
Fixed an issue where the chat was not displayed correctly.
Ladder Match
Fixed an issue where the opponent's effecter equipment information was not reflected during gameplay.
Shop
Enabled previewing of items with SOUND.
DJ CLASS NEW TRACK LIST has been updated, and PP Rewards will be provided based on the highest DJ POWER value recorded until the point of change.
The prices of some DJMAX SHOP items have been reduced from 4000 PP to 2500 PP. COMBO FONT : SUMMER FEVER SOUND : ENGINE , BELL CLEAR SOUND : CROWD , CHIPTUNE
Mission
Changed the conditions of RESPECT 3-5: Virtual Reality mission from CHAOS X to CHAOS W.
Pattern Difficulty Change
Pattern Name
Original
Changed
PUPA 4B SC
14
15
Nightmare 4B SC
14
15
Odysseus 4B SC
14
13
IF 5B SC
4
6
Won't Back Down 6B SC
13
12
Deadly Bomber 8B SC
13
14
End of the Moonlight 8B SC
8
9
Other
Fixed an issue where the settings values set in the inventory were reset to default.
Fixed an issue where achievements were not obtained after fulfilling the conditions.
Fixed an issue where rewards were not granted in case of failure to update play results after mission clearance.
Fixed an issue where some MUSIC VIDEO rewards in COLLECTION > MUSIC VIDEO did not end playback correctly.
Fixed occasional issues where texts were not wrapped correctly.
Hello, this is Rocky Studio. On June 4th at 4:00 PM(KST), a maintenance update was conducted for some bug fixes. You need to proceed with the update to run the game properly.
Update Details :
Resolved the issue where the DJ POWER value was not displaying correctly.
Fixed the problem where volume settings were not applied upon restarting the game when set to 0%.
DJMAX RESPECT V’s May 30th hot-fix update has been completed. You need to update the game to process the game properly.
Bug Fixes and Improvements
<Common>
Gameplay (In-Game)
Fixed an issue where the REWIND function would occasionally not stop when used.
Fixed an issue where, when REWIND was activated while the CHAOS W effect was applied, the playback speed would remain fixed for a certain period of time.
Corrected the issue where the BGA of the song 'ON' included in the PORTABLE 1 category did not sync with the music.
Fixed an issue where the track separation line at the bottom of the DJ CLASS gear was protruding.
Adjusted the layering order of L/R note effects when using SCHOOL or DJ CLASS notes.
Fixed an issue where restart input via game controller was not applied on the results screen.
Modified so that the BGA brightness adjustment guide does not display when using a game controller.
When the REWIND notification is set to OFF on the SETTINGS screen, the status notification in the upper right corner will also not be displayed.
FREE STYLE
The game will not start if there are no songs in the DJ POWER category.
Fixed an issue where, if different difficulty patterns of the same song were registered in the DJ POWER category, playing and exiting a lower DJ POWER pattern would incorrectly appear as if a higher difficulty pattern was selected.
Fixed an issue where, if no song is registered to the selected button in the DJ POWER category, incorrect information from the previous button would be displayed, causing keyboard controls to freeze when trying to play.
Fixed an issue where the sound effect for category navigation in the EQUIPMENT window was excessively loud.
Removed the speed setting guide popup that was forcibly displayed upon first entering the mode.
OPEN MATCH
Fixed an issue where the host's DLC ownership list did not display the FALCOM DLC panel on the lobby screen.
Fixed an issue where other players couldn't hear sound emoticons when used by the host.
Fixed an issue where the DJ LEVEL experience gauge did not function when three or more players completed a game.
Fixed an issue where emoticons from players other than those in slots 1 and 2 did not work in FREE/TEAM MATCH.
Fixed an issue where NEW RECORD was displayed even when score records were not updated in FREE/TEAM MATCH.
Fixed an issue where the pattern and accuracy of the NB bot in TEAM MATCH were not displayed correctly.
Fixed an issue where the screen remained black on the ROUND screen until the game started when observing in VERSUS MATCH at 0 seconds.
Fixed an issue where keybeam images displayed when keys were pressed with a connected gamepad while observing in VERSUS MATCH.
LADDER MATCH
Fixed an issue where occasionally the song set as a one-pick would randomly be selected again (Note: This can still occur if the opponent has the same one-pick song).
Fixed an issue where the season plate reward window was displayed again after receiving season rewards.
Fixed an issue where HARD/MAX judgment play information was incorrectly aggregated into the NORMAL/HARD judgment area in the player's information section on the right side of the lobby screen.
Modified to prevent the application of BEST PICK in modes where a ONE PICK song is not set.
Fixed an issue where a song removed from the ONE PICK menu would still appear.
Fixed an issue where matching would fail and result in a loss if a match was found during practice mode.
The gamepad button for calling the Hall of Fame window in LADDER MATCH has been changed to the Left Stick button.
Users with a history of participating in the XBOX Pre-Season will receive the background image of LADDER SEASON 11 during the LADDER MATCH.
MISSION
Fixed an issue where the mouse cursor would become unresponsive when changing mission packs using keyboard controls while hovering over the mission list.
Fixed an issue where setting the playback option to OFF on the SETTINGS screen made it impossible to play TB patterns and REMIX patterns.
DJMAX SHOP
Fixed an issue where purchased gallery images were not displayed on the collection screen.
Fixed a problem where equipped gear/note skin items reverted to default skins after completing a play session.
Miscellaneous
Fixed an issue where changing DJ icons and plates did not immediately reflect the update.
Fixed text corruption issues when changing the UI theme to SCHOOL theme.
Corrected a typographical error in the Japanese text for 'Clear' in the SCHOOL theme.
Fixed an issue where letter spacing in song titles was not uniform.
Added 9 new play count reward images for gloryMAX.
Fixed an issue where the play count reward plates for Falcom DLC were not awarded despite meeting the requirements.
Corrected an issue where, after filling the daily Play Point acquisition quota, the related information incorrectly displayed as 0/100.
Fixed an issue where emoji rewards could not be obtained even after achieving the steps in CLEAR PASS SEASON 12.
Corrected typos on the rewards acquisition screen.
Fixed an issue where the text informing of a friend's current location in the Steam App screen's friend information section was displayed abnormally.
Fixed an issue where the fever gauge color did not reset when performing a quick restart (F5) while fever was active during gameplay.
Fixed an issue where it was possible to equip emoticons you did not own using the mouse.
<Console Environment (XBOX)>
Corrected the size of the X button image displayed in the DJ CLASS area on the DJ PROFILE screen to match intended specifications.
Fixed an issue where EMOTICON 1~5 items were not displayed under INPUT SETTING.
Fixed an issue where certain thematic UI skin items purchased from the DJMAX SHOP could not be equipped.
Fixed an issue where chat messages intermittently did not appear in OPEN MATCH.
<Steam Deck Environment>
Fixed an issue where the resolution was forcibly changed to the lowest setting upon entering the SETTINGS screen.
Modified the SETTINGS screen to allow the configuration of resolution and display mode options.
※ Recently, it was detected that malicious code had been inserted targeting the developers through an external security program. We have immediately taken the necessary security measures through an external security company and confirmed that there has been no impact on users up to this point.
We will continue to do our best to ensure that players can use DJMAX RESPECT V safely.
Hello, this is ROCKY STUDIO. On May 16th, 2024, Clear Pass Season 12 and the 2.0 update has been completed.
CLEAR PASS SEASON 12
Clear Pass Season 12 is about to start. This is the first Clear Pass Season on the Xbox platform, and we look forward to your keen interest. You can check the status of your Clear Pass through the F6 key and obtain various items as rewards. The Clear Pass Season 12 PV will be released on May 14th on the DJMAX Official YouTube channel.
CLEAR PASS: S12 PREMIUM TICKET will be released. This product will be available for purchase in the platform stores starting from 10 AM on May 16th. Please note that the sale period may vary due to platform circumstances. [ CLEAR PASS: S12 PREMIUM TICKET Benefits ] Users who purchase the Premium Ticket will be able to play songs from the 'CLEAR PASS+' category in the song list. CLEAR PASS PREMIUM TICKET Exclusive Song: For those who purchase the Premium Ticket, an exclusive new song will be added to the ‘CLEAR PASS+’ category. This CLEAR PASS+ exclusive new song will transition to a free song after Season 3. On the Xbox platform, being the first Clear Pass Season, all previous CLEAR PASS+ exclusive new songs will be updated. S10 CLEAR PASS+ Exclusive Song : From Hell to Breakfast by Kurosawa Daisuke S11 CLEAR PASS+ Exclusive Song: SURVIVOR by jam-jam S12 CLEAR PASS+ Exclusive Song: Re:BIRTH by kanone
2. DLC Experience Rotation: The 'CLEAR PASS+' category will feature some DLC songs, and Premium Ticket purchasers will be able to play these songs even if they do not own the DLC. The song list will rotate regularly, and the rotation period will be displayed in the top left corner of the list. ※ Purchasing the PREMIUM TICKET allows you to play the ‘CLEAR PASS+’ category until the start of the next season.
3. Premium Ticket purchasers will receive an exclusive badge for their plate profile. They can obtain CLEAR PASS S12 premium rewards and earn BONUS POINTS during gameplay. (BONUS POINTS earned: 100 -> 500)
4. Premium Ticket purchasers can play songs they do not own in ONLINE MODE - OPEN MATCH as guests when chosen by the host. However, if they are the host, they cannot select DLC songs that they do not own.
[DLC Experience Rotation Schedule]
The CLEAR PASS: S12 CLEAR POINT BOOSTER will be available for purchase. This product can be bought from platform stores starting from 10 AM on May 16th.
[ CLEAR PASS: CLEAR POINT BOOSTER Description ] The Clear Point Booster is an item that allows you to earn four times the usual amount of clear points during the season period (an additional 300% on top of the base acquisition). Additionally, purchasers of the Clear Point Booster will automatically reach STEP 30 at the end of the season, even if they have not achieved it during the season. If they have not collected their rewards, they will automatically receive all the rewards at the beginning of the next season. The booster is applied throughout the season and will stack with any additional events that take place.
LADDER MATCH SEASON 12
Ladder Match Season 12 of DJMAX RESPECT V will take place from 6 PM KST on May 16th, 2024, and will last for 90 days! The changes for Season 12 are as follows:
▶ System Additions
The ONE PICK system will be added. After receiving your tier placement, you can set ONE PICK for each button type, and the chosen song will be reflected in the song selection. ONE PICK allows you to choose from songs within your tier that you own. If multiple buttons are matched, the button set as BEST will be prioritized. Due to changes in tiers, if the song set as ONE PICK does not match your tier, it will be automatically removed and will need to be set again.
A practice feature is added. After receiving your tier placement, you can practice while waiting for a match. The practice song will be chosen according to your tier, and practice results will not be recorded. If an opponent is found during practice, the ladder match will start immediately. For those in Diamond 1 tier and above, practice mode will operate in hard judgment mode.
▶ Ladder Match Changes
Placement matches are changed from 3 games to 2 games.
The minimum tier for hard judgment to be automatically applied is changed from 'Master' to 'Diamond 1'.
The starting tier for players without records from the previous season will be influenced by DJ CLASS.
Results for matches played under Normal / Hard / Max judgment can be checked in the ladder match lobby. They can also be viewed in the Hall of Fame MY RECORD tab after the season ends.
Additions of Hard / Max judgment indicators on the match waiting screen and in-game.
Page up/down functionality has been added to Ladder Match History, Leaderboard, and Hall of Fame-Leaderboard lists. They can be used with the ‘PAGE UP/DOWN’ keys.
The maximum number of people displayed on the leaderboard has been changed from 100 to 200.
A ‘MY TIER’ tab will be added to the leaderboard, showing the ranking based on the position within your tier.
The range of difficulty for songs appearing in each tier will change.
▶ Season Reward
As participation rewards for Season 11, everyone who completes ladder match placement will receive 500 PLAY POINTS. (XBOX users will also receive the same rewards, recognizing their participation during the pre-season as participation in Season 11.) Participation rewards for Season 12 will be distributed in PLAY POINTS according to each tier.
New Features Added
▶ MENU Addition (Quick Navigation System)
A MENU feature, a navigation system that allows for immediate movement between different game modes or quick access to features, has been added. It can be opened using the 'ESC' key or right-click of the mouse, incorporating the previous 'ESC' key function of 'Exit' into the MENU.
Features accessible through this include CLEAR PASS, INVENTORY, PROFILE, GUIDE, and SETTINGS. All previously external buttons have now been integrated into the MENU feature.
▶ Mouse Support Added
Support for mouse cursor movement and click operations has been added.
The right-click is used for calling the menu, similar to the 'ESC' key.
Mouse wheel is used for scrolling through lists and changing option values.
Mouse drag operations are not supported.
▶ DJ CLASS System Added
■ DJ POWER is introduced.
After clearing a song in FREE STYLE or ONLINE MODE, if the result is above RATE 90.00%, you will receive 'DJ POWER'.
The more challenging the pattern played and the higher the RATE of clearance, the more DJ POWER can be earned. (Even if it's the same song, different types of patterns will award separate DJ POWER.)
Existing play records will also be converted based on RATE to award DJ POWER.
■ Songs are categorized with the tags ‘BASIC’ and ‘NEW’.
'NEW' is used to classify songs added based on the most recent regular DLC updates.
‘BASIC’ applies to all songs that are not assigned as ‘NEW’.
Songs classified under 'NEW' are regularly swapped approximately every 6 months to align with new regular DLC releases, and the previous 'NEW' categorizations are changed and reflected as 'BASIC'.
■ DJ CLASS has been introduced.
It is determined based on the top 70 DJ POWER of ‘BASIC’ songs and the top 30 DJ POWER of ‘NEW’ songs.
Accumulated DJ POWER, after internal calculations, qualifies for a corresponding DJ CLASS, which increases in rank as the score increases. (DJ CLASS is calculated and accumulated separately for each button mode.)
■ DJ CLASS category has been added to the FREE STYLE mode. ■ DJ CLASS tab has been added in COLLECTION mode. ■ Regular rewards will be distributed with PLAY POINT.
In line with the release of the next regular DLC, songs under the NEW category will be transitioned to BASIC, and the accumulated DJ POWER will be automatically adjusted accordingly.
PLAY POINTS will be rewarded based on the POWER score of your highest DJ CLASS button mode.
▶ DJMAX SHOP
■ PLAY POINT has been added.
You can earn PLAY POINTS by playing songs in FREE STYLE, ONLINE MODE, and MISSION.
The amount of PLAY POINTS that can be acquired at once varies for each mode, with a maximum of 100 points per day being obtainable.
■ ROCKY POINT has been added.
ROCKY POINT is a premium currency that can be purchased in the DJMAX SHOP with a Steam wallet.
■ The main products for sale are Clear Pass items from two seasons and before.
Items in the NORMAL ITEM tab consist of FREE items from the Clear Pass, purchasable with PLAY POINTS.
Items in the PREMIUM ITEM tab consist of PREMIUM items from the Clear Pass, purchasable with ROCKY POINTS.
Each ITEM tab will display four items at a time, which will be replaced with different items after a certain period. Items already owned will be excluded from the selection.
■ In the EXCHANGE tab, you can purchase vouchers for physical rewards that are given as season rewards.
After the end of Season 12, acrylic products can be purchased from the next season onwards.
Purchased vouchers can be ordered directly through DJMAX STORE(https://djmax.store/).
Please remind that DJMAX Store shipping supports region, Republic of Korea only.
▶ REWIND Feature Added
In FREE STYLE and LADDER MATCH-Practice Mode, pressing the BackSpace key during music playback allows you to rewind to a certain part and play again. On a gamepad, pressing the VIEW button activates this function.
The REWIND key can be changed in the SYSTEM SETTING under CONTROL key configuration.
A REWIND notification automatically appears when a BREAK occurs. This feature can be toggled on and off in the GAME settings within SYSTEM SETTING.
Using the REWIND feature incurs a score penalty of 100,000 points on the final score.
▶ DJ PROFILE Added
A DJ PROFILE feature that summarizes player information has been added.
You can view other players' profiles from ranking boards or any section where players are listed, and your own profile can be accessed from the navigation menu.
New Content Updates
▶ Free New Song Update
Kamui by TJ.hangneil will be updated as a free new song.
▶ SC Pattern Update
A total of 80 new SC patterns will be updated.
▶ New Gear, Note Skin, and Emoticon Additions
To celebrate the 2.0 update, free gear skins, note skins, and emoticon items will be provided.
Modifications
▶ General
The pattern difficulty values have been adjusted overall. Please refer to the link below for the results. DJMAX RESPECT V 2.0 | Pattern Data
The game data storage has been changed to Steam Cloud.
The title screen has been changed.
Loading Sequence has been changed
Now Supports XBOX - Steam Crossplay.
The BGM for the RESPECT UI theme has been change.
The functionality and layout of the GUIDE page have been updated.
During music play on the controller, the function of the VIEW button has been changed from adjusting BGA brightness to REWIND. (Xbox/Steam Controller)
In SYSTEM SETTING, the function to cancel input for CONTROL key changes has been changed from the VIEW button on the gamepad to the MENU button. Also, the guidance text has been improved to specify the buttons.
During music playback on the gamepad, the function of the VIEW button has been changed from adjusting BGA brightness to REWIND.
Effectors related to MIRROR and RANDOM series note arrangements have been separated from CHAOS and assigned to the 2nd slot.
The FEVER system setting previously assigned to the 2nd slot has been separated from the effectors and is now displayed separately within Equipment.
The manual FEVER has been removed, and no additional score will be awarded.
The total score for notes has been changed from '350,000 points' to '1,000,000 points' maximum. Existing records will be universally converted based on RATE and awarded on the '1,000,000 points' scale.
The song ranking board has been revamped. It is shown with two rule types: TOP PLAYER, which prioritizes the most recent records, and TOP SPEEDER, which prioritizes the earliest recorded. The board displays up to rank 999, with ranks beyond that marked as '999+'.
The use of platform profile pictures in the game has been discontinued.
The number of songs unlocked through leveling up has been adjusted upward. The balance has been modified so that all songs can be unlocked by reaching approximately level 20.
The reward acquisition animation has been changed to allow multiple rewards to be viewed at once.
The practice feature key in Mission Mode has been changed to 'F4'.
The HP gauge will continue to accumulate RATE and BREAK values even if it drops to 0.
Filter settings within the inventory are now saved, and the maximum quantity of UNLOCKED items has been changed.
A SOUND ON/OFF setting has been added to the inventory emoticon preview.
The popup window design has been changed.
The design of each function button has been changed. ※ Due to the changes in features, some user settings may be reset, so please reconfigure them as needed.
▶ AIR MODE
The names of each channel, which were previously based on difficulty levels, have been changed.
▶ FREE STYLE
A quick restart during gameplay has been added. Pressing the ‘F5’ key will immediately restart the game. This feature is not supported on gamepads.
DJ POWER tab added: Songs reflected in DJ CLASS are displayed along with their DJ POWER.
The existing RESPECT tab has been divided as follows:
RESPECT: Shows original songs from DJMAX RESPECT.
RESPECT/V: Shows original songs from DJMAX RESPECT V.
▶ MAIN GAME
The NEW RECORD achievement animation has been moved to the results screen.
Using the PAUSE and then CONTINUE feature results in a 10,000-point penalty on the final play record.
FEVER status will continue as long as a BREAK judgment does not occur.
Bug Fix
Fixed an issue where the filter function was not working properly in Open Match.
Fixed an issue where the Hall of Fame leaderboard list in Ladder Match would sometimes not display correctly.
Fixed a problem where incorrect objects would appear in the Ladder Match lobby at certain resolutions or with the anti-aliasing option.
The issue where key sounds were not playing in the Cthugha 5B MX / SC patterns has been fixed.
The issue where Imaginary dance's BGA was not playing correctly has been resolved.
The issue where scores varied intermittently among players playing the same pattern with identical accuracy has been addressed.
The issue where the difficulty indicator did not appear when moving through songs alphabetically in difficulty sort mode, for songs where SC and NM/HD/MX have the same difficulty level, has been corrected.
The issue where the PIXEL effect did not disappear after coming out of a state affected by PIXEL in missions with PIXEL, and then playing a special pattern, has been fixed.
Multiple issues occurring in the RS pattern of the PORTABLE 3 mission have been corrected.
*We have noticed following issues during May 16th maintenance, and we plan to fix it as soon as possible. Please take note for your convenience.
In FREE/TEAM MATCH lobbies, only users in slots 1 and 2 are able to send emoticons.
In OPEN MATCH, other users' screens may not display correctly.
When proceeding as an OBSERVER in an OPEN MATCH, the DJ POWER information may show as 0 on the detailed results screen.
When the host uses sound emoticons in an OPEN MATCH, other users may not hear the sound.
In TEAM MATCH, the information for NB BOT may not be displayed correctly.
When joining as an OBSERVER in a VERSUS MATCH, the screen may go black after the round wait time ends and before the game starts.
Upon entering COLLECTION, the LOADING text might not display correctly.
The wheel in INVENTORY might intermittently not work.
Text in some screens might be displayed with line breaks.
The theme background music may not play after launching the game and arriving at the mode selection screen.
Thank you for participating S11. Here are the Season 11 Infographic. Also, below the infographic, we have the list of TOP 100 users of Ladder Matches as well as Ladder 11 Draw Results. Sorry that the draw and top 100 rewards are only targeting ones who have address to receive the reward in Korea.
SEASON 11 INFOGRAPHIC
SEASON 11 LADDER TOP 100
Acrylic Stand Figurine - DIE IN (S11 TOP 100 Ver.)
2.0 Update PV | DJMAX RESPECT V (English Subtitles Available.)
On May 16th, we are rolling out a major update for DJMAX RESPECT V, the [2.0 Update]. For details on the new features and changes, please refer to the developer notes below. Additionally, the Season 12 and 2.0 Update pre-announcement will be released on May 13th, so we ask for your attention and interest.
It's time to share our third and final dev note for 2.0 update. Today, we'll introduce the new content and changes prepared for the 2.0 update.
1. Graphic Modifications
We've processed renewal of the graphic elements without compromising the proven usability and the familiar user experience of our players.
■ Mouse Input Support
This major update brings support for mouse input. It required a review and modification of elements on every screen, and was developed over a long term with the goal of not compromising the operation experience already familiar with keyboard/gamepad users. This is probably one of the most requested features during our live service.
■ Navigation Menu
A navigation menu has been added to facilitate ease of movement between contents. You can call up the menu by pressing the ‘ESC’ key to directly move to a different mode or use other additional functions, and the existing back operation is also available.
■ Divison of System Setting Window Categories
With the increase of features over long-term service, the system setting items have become lengthy and are now categorized into [DISPLAY], [GAME], [SOUND], [CONTROL] for easier navigation.
■ Multiple Rewards Acquisition Popup
The rewards acquisition, which was previously displayed in small sizes at the top right making it difficult to see, has been revamped. Now, the rewards acquired are compiled and shown in a list for easier review at once.
※ The top right notification will only appear when a new mission is unlocked or an ACHIEVEMENT in COLLECTION mode has been achieved.
■ Guide Pages Improvement
Guide pages have been improved to quickly find the necessary information.
■ Title Screen Change
A new design title screen for 2.0 has been applied.
2. REWIND Feature
If an unintended mistake occurs while playing a game, you can immediately use the REWIND feature to retry that specific section.
■ How to Use
REWIND can only be used in Freestyle and during practice in Ladder Matches. When REWIND is available, a green notification indicator will light up at the top of the screen, and by default, you can activate it by pressing the 'BACKSPACE' key. You can freely change the key used for REWIND in the key settings screen within system settings.
■ Effects
Upon pressing the REWIND key, you'll revert to a state a certain time prior. This also includes reverting many in-game details such as SCORE, RATE, COMBO that the player was recording.
■ REWIND SUPPORT
This feature is intended as an auxiliary tool to support player development and is hoped to be utilized as a device for practice. Therefore, if there is a history of using REWIND during gameplay, 100,000 points from the SCORE and 10% from the RATE will be deducted from the final record. Additionally, accomplishments of MAX COMBO and PERFECT PLAY will not be recognized.
3. DJMAX SHOP
■ PLAY POINT
You can earn PLAY POINTS by playing songs in FREE STYLE, ONLINE MODE, and MISSION. The amount of PLAY POINTS that can be obtained at one time varies by mode, and a daily maximum cap on PLAY POINTS has been set to prevent excessive disparities. Additionally, PLAY POINTS will be awarded as a reward for using various contents.
■ ROCKY POINT
ROCKY POINT is a premium currency that can be purchased in the DJMAX SHOP using a Steam wallet.
■ Products
The main items for sale are from past CLEAR PASS seasons. The NORMAL ITEM tab contains CLEAR PASS FREE items, which can be purchased with PLAY POINTS. The PREMIUM ITEM tab contains CLEAR PASS PREMIUM items, which can be purchased with ROCKY POINTS. In both ITEM tabs, four items appear at a time, and the next items are displayed after a certain period. At this time, items not already owned by the player are prioritized for display.
■ Exchange Products
In the EXCHANGE tab, you can purchase exchange vouchers for physical goods given as season rewards. Previously, there was no way to receive acrylic rewards unless you were within the top 100 in the ladder or included in the 100 randomly drawn. To improve this, PLAY POINTS are awarded as ladder match season rewards, which can then be accumulated to exchange for physical season prizes. Purchased vouchers can be ordered directly through the DJMAX STORE. With these changes, from season 12 onwards, applications for ladder season rewards will no longer proceed.
We plan to enrich the DJMAX SHOP with even more products in the future, so please stay tuned.
4. Enhancement of My Info
The My Info section, which previously only allowed users to see a limited amount of information such as DJ ICON, nickname, level, and plate, is getting upgraded. The new My Info screen, provided in card format, will not only display existing information but will also show DJ CLASS scores and LADDER MATCH class information.
As of the 2.0 update, the profile image displayed on the right side of the profile screen will be the same for all users. We are planning to develop a feature that will allow users to acquire and equip various images through multiple channels, so please look forward to it!
※ User profile photos registered on the platform will no longer be provided after the 2.0 update to prevent inappropriate content outside of the game and to standardize specifications across platforms.
5. Other Modifications
■ Integration with Steam Cloud
The method of saving game data will change from using local data to utilizing Steam Cloud. Now, game-related data will be preserved regardless of changes in location or environment.
■ Effector Function Changes
The note placement effector is separated from CHAOS and assigned to the second effector slot. The fever effector, which was in the second slot, is removed from the slot and moved to a separate setting at the top of EQUIPMENT, with the option changed to ON / OFF. (When ON is selected, it functions as automatic fever, similar to the existing AUTO X5.)
■ DJ LEVEL-UP Song Reward Balance Adjustment
The balance is adjusted so players can acquire and play DJ LEVEL UP reward songs faster. With each level increase, players will now gain multiple songs, aiming for quicker access. The content of the songs acquired remains the same, but now all LEVEL UP reward songs are obtained by DJ LEVEL 20.
■ Free Content Update
To celebrate the 2.0 update, we will update a free gear/note skin as well as a free emoticon. Also, glory MAX ~ To the MaXimum ~BGA will be updated on 2.0 update.
6. Server Integration and New Ranking Board Announcement
Starting with 2.0 update, we plan to proceed with server integration between the XBOX and Steam platforms. During this process, a conversion of existing records will also be carried out following the rules below. (Details regarding the XBOX update will be announced separately later.)
Conversion of existing SCOREs based on the RATE to align with the new scoring system and reflect DJ POWER
Existing master rankings and music ranking boards will be preserved in a Hall of Fame for each platform and made viewable within the game [future update]
※ We have decided to make the above policy changes after additional internal discussions on the content introduced in Developer Notes 1/3. ※ Converting existing ranking boards based on RATE is not suitable for the new scoring system, and with the integration of platform servers, there will be many changes to the existing rankings. To allow players to view their rankings before the 2.0 update as it was, we plan to conduct a future update that includes adding a [Hall of Fame] ranking board in-game for your review.
We've reached the end of our 2.0 dev note spread across three episodes. The continuous interest and feedback from our players are the driving forces that will help us grow into a better game. There is a mix of feelings - regret for not being able to share more news, and a sense of relief about the long-prepared update finally coming to live. We are aiming the 2.0 update date to be May 16th, and we will continue try making improvements on new content, convenience, and optimization issues even after the 2.0 update. In addition to our regular live broadcasts, we will also strive to provide more topics of conversation like this.
We promise to always be the hardworking ROCKY STUDIO.
Thank you for the significant interest and feedback shown after the posting of the first part of our Dev Note. As promised, we would like to inform you about the modifications in the Online Mode and the improvements made for convenience.
1. LADDER MATCH
■ ONE PICK System
We began developing this system with the thought that everyone might have at least one song they are confident in, as a measure to increase the accessibility of ladder matches. After receiving your tier placement, setting a song as your ONE PICK for each button mode means it will be reflected in one of the five songs selected after matching, though you won't be able to know which song your opponent has set as their ONE PICK. When multiple button modes are matched together, the song from the button mode designated as BEST by the player will have priority in appearing.
■ Practice System During Match Making
After receiving your tier placement, once you start match-making, a practice button becomes active, allowing you to practice. The practice song is selected from the songs within your current tier range, and the practice results are not recorded. If a match is found during practice play, the ladder match will begin immediately.
■ HARD / MAX Judgment Record Separation
We have addressed the inconvenience of having the records from HARD and MAX judgment games mixed with those from NORMAL judgment games. Now, in ladder matches, records from HARD and MAX judgment games are recorded and displayed separately. Also, the activation status of HARD / MAX judgment is shown in the waiting screen and in-game.
■ Leaderboard Expansion to Top 200 and Addition of "My Rank" Tab
With fierce competition at the top, we have expanded the leaderboard from TOP100 to TOP200. Additionally, to improve visibility for not only the top players, we have added a "My Rank" tab. The "My Rank" tab displays your rank among the overall rankings based on your tier position.
2. OPEN MATCH
Now, to prevent boredom while waiting for other players to join your OPEN MATCH room, you can play on your own in FREE MATCH mode. Among the three play rules that make up the OPEN MATCH, the FREE MATCH mode is not competitive in nature, so the system has been changed to allow game play without necessarily waiting for an opponent or a colleague. Thanks to a previous update, it's also possible to join a room where a game is already in progress. Therefore, if a player starts playing a game alone, other players can join in the middle and start playing together from the next song. Additionally, we plan to continue improving the features of OPEN MATCHes even after the 2.0 update.
3. RANKING BOARD
■ New Rule Added to the Music Ranking Board
In the existing DJMAX RESPECT V music ranking, if there was a tie, the person who registered first was placed in a higher rank. This rule was perceived as potentially unfair to players under different circumstances. After consideration, a new rule has been added to the music ranking board following the 2.0 update: in the event of a tie, the person who registered most recently will be placed in the higher rank.
The music ranking board in version 2.0 will display rankings based on the new rule by default, and the display rule can be changed by pressing the SPACE BAR. The changeable rules are as follows:
TOP PLAYER: A new rule where, in the event of a tie, the most recently updated record is placed in the higher rank.
TOP SPEEDER: The original rule where, in the event of a tie, the person who registered first is placed in the higher rank.
Your ranking will now be displayed at the bottom of the ranking list regardless of the display rule. If the rank is 1,000 or above, it will be displayed as 999+.
■ Master Ranking Changed to DJ CLASS Ranking
The previously served Master Ranking will be changed to the DJ CLASS Ranking, as introduced in Episode 1 of the developer notes.
4. MAIN GAME
■ Penalty Added for Using PAUSE and then CONTINUE
We have recognized an unintended method of play being used in DJMAX RESPECT V that exploits the feature of pausing and then continuing the game. With the DJ CLASS system update in version 2.0, we determined this play method could lead to abnormal results on playing. Therefore, resuming a game after pausing will now add a penalty in scoring being applied to that song's play result.
■ Quick Restart Shortcut Added
A shortcut has been added to allow players to quickly restart a song from the beginning during gameplay. Pressing the F5 key during gameplay will instantly restart the song from the beginning without any additional steps.
■ Setting to Toggle Side Track Warning Display
We've recognized that the warning display before the appearance of side track notes can sometimes be a visual distraction for players. An option has been added to activate or deactivate this display. Within system settings, players can now choose whether or not to play the side track warning display. If deactivated, warnings will not be displayed even when side track exclusive notes appear.
■ Feature to Uniformly Change BGA Brightness Default Value
In the existing DJMAX RESPECT V, the BGA brightness setting was saved individually for each song, with the original brightness being the default. If a player had not manually changed the brightness, it would default to the original brightness. Now, within the system settings, players can set a common brightness level and also reset the brightness settings for each song to apply this new default value.
Thank you for reading our second dev note. Besides the content introduced in the text, various minor suggestions related to gameplay have been continuously accommodated in the update versions, so we ask for your continued interest.
In the last dev note which we update on May 7th, we plan to share a compilation of new features being implemented in the 2.0 update. Thank you.