Thank you for the significant interest and feedback shown after the posting of the first part of our Dev Note. As promised, we would like to inform you about the modifications in the Online Mode and the improvements made for convenience.
1. LADDER MATCH
■ ONE PICK System
We began developing this system with the thought that everyone might have at least one song they are confident in, as a measure to increase the accessibility of ladder matches. After receiving your tier placement, setting a song as your ONE PICK for each button mode means it will be reflected in one of the five songs selected after matching, though you won't be able to know which song your opponent has set as their ONE PICK. When multiple button modes are matched together, the song from the button mode designated as BEST by the player will have priority in appearing.
■ Practice System During Match Making
After receiving your tier placement, once you start match-making, a practice button becomes active, allowing you to practice. The practice song is selected from the songs within your current tier range, and the practice results are not recorded. If a match is found during practice play, the ladder match will begin immediately.
■ HARD / MAX Judgment Record Separation
We have addressed the inconvenience of having the records from HARD and MAX judgment games mixed with those from NORMAL judgment games. Now, in ladder matches, records from HARD and MAX judgment games are recorded and displayed separately. Also, the activation status of HARD / MAX judgment is shown in the waiting screen and in-game.
■ Leaderboard Expansion to Top 200 and Addition of "My Rank" Tab
With fierce competition at the top, we have expanded the leaderboard from TOP100 to TOP200. Additionally, to improve visibility for not only the top players, we have added a "My Rank" tab. The "My Rank" tab displays your rank among the overall rankings based on your tier position.
2. OPEN MATCH
Now, to prevent boredom while waiting for other players to join your OPEN MATCH room, you can play on your own in FREE MATCH mode. Among the three play rules that make up the OPEN MATCH, the FREE MATCH mode is not competitive in nature, so the system has been changed to allow game play without necessarily waiting for an opponent or a colleague. Thanks to a previous update, it's also possible to join a room where a game is already in progress. Therefore, if a player starts playing a game alone, other players can join in the middle and start playing together from the next song. Additionally, we plan to continue improving the features of OPEN MATCHes even after the 2.0 update.
3. RANKING BOARD
■ New Rule Added to the Music Ranking Board
In the existing DJMAX RESPECT V music ranking, if there was a tie, the person who registered first was placed in a higher rank. This rule was perceived as potentially unfair to players under different circumstances. After consideration, a new rule has been added to the music ranking board following the 2.0 update: in the event of a tie, the person who registered most recently will be placed in the higher rank.
The music ranking board in version 2.0 will display rankings based on the new rule by default, and the display rule can be changed by pressing the SPACE BAR. The changeable rules are as follows:
TOP PLAYER: A new rule where, in the event of a tie, the most recently updated record is placed in the higher rank.
TOP SPEEDER: The original rule where, in the event of a tie, the person who registered first is placed in the higher rank.
Your ranking will now be displayed at the bottom of the ranking list regardless of the display rule. If the rank is 1,000 or above, it will be displayed as 999+.
■ Master Ranking Changed to DJ CLASS Ranking
The previously served Master Ranking will be changed to the DJ CLASS Ranking, as introduced in Episode 1 of the developer notes.
4. MAIN GAME
■ Penalty Added for Using PAUSE and then CONTINUE
We have recognized an unintended method of play being used in DJMAX RESPECT V that exploits the feature of pausing and then continuing the game. With the DJ CLASS system update in version 2.0, we determined this play method could lead to abnormal results on playing. Therefore, resuming a game after pausing will now add a penalty in scoring being applied to that song's play result.
■ Quick Restart Shortcut Added
A shortcut has been added to allow players to quickly restart a song from the beginning during gameplay. Pressing the F5 key during gameplay will instantly restart the song from the beginning without any additional steps.
■ Setting to Toggle Side Track Warning Display
We've recognized that the warning display before the appearance of side track notes can sometimes be a visual distraction for players. An option has been added to activate or deactivate this display. Within system settings, players can now choose whether or not to play the side track warning display. If deactivated, warnings will not be displayed even when side track exclusive notes appear.
■ Feature to Uniformly Change BGA Brightness Default Value
In the existing DJMAX RESPECT V, the BGA brightness setting was saved individually for each song, with the original brightness being the default. If a player had not manually changed the brightness, it would default to the original brightness. Now, within the system settings, players can set a common brightness level and also reset the brightness settings for each song to apply this new default value.
Thank you for reading our second dev note. Besides the content introduced in the text, various minor suggestions related to gameplay have been continuously accommodated in the update versions, so we ask for your continued interest.
In the last dev note which we update on May 7th, we plan to share a compilation of new features being implemented in the 2.0 update. Thank you.
Hello, this is ROCKY STUDIO. First, we would like to express our gratitude for your continuous support and enthusiasm for DJMAX RESPECT V.
As announced on January 25, 2024, our studio is in the process of preparing a major update for DJMAX RESPECT V. This update will introduce new content, along with improvements in convenience, play balancing adjustments, and many significant changes to present a new look.
Before proceeding with the update, we aim to alleviate some of your curiosity by sharing information about the upcoming changes over three installments. The first part of the major update we will discuss includes the introduction of a new DJ CLASS system and changes to the scoring system and fever system.
1. DJ CLASS
A common question among all players is, "How good am I?" Until now, DJMAX RESPECT V had primarily determined player skill through LADDER MATCHES. As such, there's been a demand for content that allows single players to assess their skills. With this in mind, the upcoming major update will address the practicality of MASTER SCORE and introduce a newly revised feature, the 'DJ CLASS' system. This system quantifies your play results, allowing you to quickly gauge your skill level and earn cool titles.
※ All screenshots are from the development version. The actual provided version may vary.
In FREESTYLE and ONLINE MODE, if you clear a song with a RATE of 90.00% or higher, you can earn 'DJ POWER.' You can gain more DJ POWER by clearing higher difficulty patterns with high RATES. (DJ POWER is awarded for different types of patterns, even for the same song.)
The DJ POWER accumulated through play is subjected to internal calculations, after which an appropriate DJ CLASS is assigned. As the amount of accumulated DJ POWER increases, your DJ CLASS will be upgraded to higher levels.
The DJ POWER scores applied to DJ CLASS are based on the top 30 play records of songs classified as 'NEW' from the latest updates and the top 70 play records of patterns classified as 'BASIC'. Songs falling under the 'NEW' category are regularly updated approximately every 6 months to coincide with the release of new regular DLC, and the previous 'NEW' scores are then reflected as 'BASIC'.
The songs that contribute to the DJ CLASS score can be found under the FREESTYLE mode > DJ POWER category or the COLLECTION mode > DJ CLASS tab.
DJ CLASS scores are calculated and accumulated separately for each button mode.
Through the DJ CLASS ranking, you can easily check where your position is and what the highest class is.
Let's all play hard and prove our CLASS!
2. Scoring System, Fever System
Along with the introduction of the DJ CLASS system, our development team has re-evaluated the current scoring system and the FEVER system. As a result, we found that the differential in acquiring scores through the use of the FEVER system's features conflicts with the original intention of DJ CLASS, which aims to facilitate fair competition. Thus, we've decided to implement changes to both the scoring system and the FEVER system. The FEVER system, a core element of the DJMAX brand that significantly enhances gameplay pleasure, needed to be revised first to align with our goal of 'fair competition.' Consequently, after this update, using the FEVER system will no longer grant additional bonus scores; it will purely function to amplify combos. Furthermore, the original scoring system, where the total score for all notes was capped at 350,000 points, has been revised to a maximum score of 1,000,000 points. This new scoring basis will be utilized for the operation of the DJ POWER and DJ CLASS systems. While the individual records of players, such as pattern-specific RANK, RATE, SCORE, will not be reset and will be preserved, due to the changes in the scoring system described above, the song-specific leaderboards will be restarted based on the new 1,000,000 point system. Therefore, previously achieved records will no longer be displayed on the leaderboards. Additionally, balance adjustments have been made to areas affected by the scoring system changes, such as the Mission Mode.
We believe that the greatest assets in music games are 'achievement' and 'competition.' Changing the scoring system always involves some of the most challenging considerations. Please understand that this change is made so all players can compete fairly from the same starting line, and we ask for your generous understanding.
In the next installment, we will discuss the revisions in ONLINE MODE. Particularly, the changes in LADDER MATCH will be a major focus, and we look forward to your expectations.
DJMAX RESPECT V’s Season 11 has finally came to an end on April 30th, 2PM KST. We thank all of you for participating in our Season 11.
You will be able to get the below rewards for participating in Ladder Match Season 11 once Season 12 starts.
Ladder Match Season 11 Rewards :
Season background and plates will be given and applied automatically in your Ladder Match Season 12 on the matching screen! Thank you all for participating in Ladder Match Season 11!
Special rewards for LADDER MATCH SEASON 11 participants
At the end of SEASON 11, 100 randomly selected players, who have completed LADDER MATCH SEASON 11 placement matches, will receive acrylic standees as a prize!
Acrylic Standee - DIE IN (S11 Ver.)- 100 Player
Not only that, there will be a special reward for players who have achieved TOP 100 at the end of LADDER MATCH SEASON 11!
Acrylic Standee -DIE IN (S11 Top 100 Ver.)
We will notify the winners at the end of the season. To be eligible for both ladder match TOP 100 reward and raffle prize, please apply through the application linked below.
We are excited to see a lot of great players compete in this upcoming new season!
(__NOTE: Merchandise can only be shipped to a valid South Korean address. We suggest international customers use a proxy-shipping service.__)
END OF CLEAR PASS SEASON 11
CLEAR PASS S11 will also be closed. As introduced above, we will host X4 Pass Point until the end of the season, so do not miss a single Season 11 reward! Also, you must actually get the rewards on the Clear Pass page to get it, so don’t forget! (Of course, you can get Season 11 rewards that you already earned on the day of Season 11.)
Also, CLEAR PASS S11 : Premium Ticket & Booster Pack will be closed from Steam Store as well.
Thank you all for participating in our season! We will be back with Season 12 and DJMAX RESPECT V 2.0 update soon!
On March 14th, 4PM KST, DJMAX RESPECT V completed a server maintenance to release FALCOM PACK. You need to update the game in the Steam Client to process the game properly.
For detailed information please check below.
UPDATE DETAILS :
> New DLC RELEASE
FALCOM PACK
Go to Store ※ The launch discount for New DLC will process for one week. ※ FALCOM PACK will be added to: COLLABORATION BUNDLE & Complete Edition
> Content Update
BlueWhite by HAYAKO will be updated for DJMAX RESPECT V's 4th Anniversary for a free track.
> Modification
Track "Imaginary Dance" will be changed to a new vocal version.
>Steam Spring Sale 2024
DJMAX RESPECT V will be participating the Steam Spring Sale 2024 Event which starts from March 15th 2AM KST and runs for one week. For detailed information, we will upload a separate announcement once it starts.
Ladder Match S11 Reward Page has been opened. We are sorry to inform that this reward will be open to Korea region only due to delivery issue. https://forms.gle/7twdjfJtKecuWQdn7
We have conducted an emergency update to address authentication issues occurring in some environments today.
Update Details:
1. Resolved an issue where the game would not start properly due to authentication issues in certain environments. 2. Fixed an issue where some UI theme videos were not playing properly and would stop. 3. Fixed an issue where the list would break when pressing the Page Down key on the INVENTORY > DJ ICON screen. 4. Fixed an issue in the Mr.Perfect mission of the TECHNIKA 1 DLC where receiving judgments below MAX 90% would not immediately result in a GAME OVER. Thank you.
Hello, this is ROCKY STUDIO. We have identified compatibility issues between the Steam Deck OS and the V-Sync feature. As a result, we recommend that Steam Deck users who are currently playing with V-Sync settings use alternative settings until further notice. We apologize for any inconvenience caused and will provide further guidance once the issue is resolved. Thank you for your understanding.