The Official Bloons TD 6 Soundtrack, composed by Tim Haywood.
Featuring the catchy main theme, tropical beach tunes, chill winter melodies, dancefloor remixes, and epic Boss battle compositions - whether you're hard at work, or just monkeying around, you're sure to find the perfect music for any situation.
All 24 tracks from the game are included, and have been specially mixed for a complete listening experience. Any new tracks added in future game updates will be made available to you, at no additional cost. Provided in FLAC and MP3 format.
Available now for iOS, Android and Steam. Please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
From the dark underground depths to the skies above, Dreadbloon brings its signature connection to the subterranean to combat even the toughest of Monkey defenses. Destroy Dreadbloon’s earthen armor only to find a lead interior with new special properties - complete immunity to different Monkey Tower categories each time the armor reforms. Even Paragons in those categories are rendered temporarily harmless. As if that’s not enough, Dreadbloon also spawns resilient Rock Bloons each time a skull is reached and until its stone armor is destroyed, and these Rock Bloons are so fearsome that any Monkey set to strong targeting will feel taunted to attack the Rock Bloon before anything else. Watch out for Dreadbloon in upcoming weekly Boss events and win those prestigious Dreadbloon badges!
New Awesome
New Beginner Map: One Two Tree!
A fun seasonal beginner map with an interesting twist! At certain rounds the trees are taken away to decorate Monkey homes leaving more space in which to build defenses. A bit like an automated Cornfield, but these plots also confer a handful of special properties to the Monkeys placed there. Pay attention to the colors and shapes on the billboard legend to help understand which Monkeys will benefit from each plot. This was a fun system to enable for use in maps, so we’ll plan to do more of this in the future and we also expect this will be heaps of fun for custom challenges - we look forward to seeing your ideas!
New Hero Skin: Sleigh Churchill skin
Inspired by the work done in Bloons Pop, Churchill’s combat ready sleigh was an easy pick for a seasonal hero skin. We had heaps of fun with this voiceover recording; Kevin Orlando did an amazing job as always, and we promise we only made a couple of sleigh homonym puns!
New Achievement: Invigoration
New Trophy Store Items
Game & UI: Avatar 66 - Avatar of Wrath, Avatar 68 - Absolute Zero
Competition Winning items
Banner 24 - Boomerang Glaives by u/ReconScoutTeemo
Banner 25 - Glyphs by u/PvtMagnuS
Limited Time only
Co-op - Fullscreen Sleighbells emote
Banana farm - Presents projectile swap
Ninja Monkey - Snowflake shuriken projectile swap
Dart Monkey - Snowballs projectile swap
Tack Shooter - Icicles and Snowflakes projectile swap
Avatar 65 - Christmas wreath avatar (Obyn Wolf)
Avatar 67 - Happy Holidays avatar (Etienne)
Banner 23 - Seasons Greetings
New CT Team Store items
Building Props: Christmas Tree prop
Team Banners: Team Banner 9 - Delicate Snowflake, Team Banner 10 - Roast Banana
Icons: Alien Icon, Crown Icon
Frames: Bloon Frame, Military Frame
What’s Not Here - Yet!
Context and Reality Check
2022 was a big year for the BTD6 team and Ninja Kiwi overall. Getting out of lockdowns and back to work in person was a huge gift and we were excited to build big and exciting updates. Both Geraldo and Contested Territory pushed the game into new design and technical areas, but also required additional post-launch work.
From a team perspective, getting out of lockdowns and the return of travel also meant long overdue family reunions and we supported extended time off for those purposes without hesitation. In parallel, we also saw more sick leave this year as unsurprisingly cold and flu season hit us particularly hard in Auckland this year, causing significantly more time off for ill health during September and October. While we did plan more time and did one fewer update this year than last in order to make room for a huge end of year update, this important leave time did impact us more than expected and planned.
Rather than delay the entire update, we decided to delay two elements so we could still bring the Dreadbloon, the One Two Tree map, Sleigh Churchill, and new Trophy and Team Store items out for holiday.
Dark Dungeon Expert Map
We’ve been excited to respond to community requests for another difficult Expert map, especially with this excellent and inspiring community design. We implemented as designed and then iterated the room areas and path splits, in particular MOAB-class entering from two paths to prevent single path clustering. We riffed on the secret statue tower and included secrets and traps to match the dungeon theme and balance difficulty across modes and late game. These changes were producing a fantastic quality map but the nuances of the statue tower design, art, code, and QA made it compete for attention with the Beast Handler. At the point where we felt Beast Handler could still be delivered, we had to push Dark Dungeon to update 35 in the new year.
Beast Handler
This tower is very unique. The Beasts were completely different from any other mechanic in the game, and they of course required 15 new models and animation sets completely separate from the normal tower model and animations. Sharing more about the tower functionality than we have before, the Beasts were also designed to synergize, so several Handlers together would combine their Beasts in order to enable higher tier Beasts. Amazing art and animations were built, signature code was written and optimized, and design was iterated. In many ways, the Beast Handler was completed, bug tested, and nearly ready to release - nearly. Up until last week, we thought the changes were making progress, but ultimately during the last playtests of the week at both Auckland and Dundee offices, we agreed there was too much confusion with the combination system and how Beasts would interact with other Handlers. Ninja Kiwi has always cared about quality and providing our players with the best possible experience and the tower just didn’t feel like it was there. It wasn’t up to the standard we set ourselves and the standard we hold the game to. While we are extremely disappointed that we won’t be able to release a new tower this year, the team felt it was the right call to make as the Beast Handler was just not quite ready to be unleashed. This was a very difficult call after all the incredibly hard teamwork that was put in to get this done - for us to simply say that it is not yet ready to play. We can and will make this better but with the amount of revision needed, we are moving the Beast Handler out at least two updates to update 36 at the earliest. This is not a set date for the release, however. We are giving ourselves a few months to go back to the fundamental design and make sure we can make good on our commitment to quality. We will be working hard to get the Beast Handlers into your hands but we want to release a tower you all find enjoyable, challenging (in a good way!) and, most importantly, fun! We really appreciate the love and support you have all provided us with this year and we hope you will understand the decision we've made and why.
Game Changes / Additions
A number of localization fixes, especially centered around the newer Polish language option, thank you to everyone who offered their feedback on that.
Advanced challenges & Time Attack tiles in CT will no longer earn XP
Failed CT score submissions due to internet problems are now able to attempt to resubmit
Boss Events now support multipliers to Boss Speed & Boss HP as an event rule
Boss Events now support paragon count limits as an event rule
CT Events now support splitting up tile degradation rules based on the tile type
CT Events rules now support the option of tiles going ‘stale’, not awarding any more points but still remaining captured - we’ve built out some systems to address issues players are having with how CT works currently and will be trying some things out in future now that the systems are in place
The Trophy Store icon on the main menu will now display a notification when there are limited time items available that you don’t yet own
Bug Fixes & General Changes
Resolved an issue with placing certain towers near the top of the map preventing their model from loading
Resolved a game crash on boost upgrading a hero that has already leveled past 10
Save icon on maps should no longer interact with clicks as if it is it’s own separate button
Resolved a crash that could occur when exiting a custom input mode for a tower
Resolved an issue preventing first game launch without internet for no reason
Resolved a number of map specific placement issues
Resolved a crash that could occur when quickly entering and exiting from CT
Resolved an edge case with host re-joining lobby causing games to run in different modes for each player
Resolved an issue where focus markers could remain on CT map after new event start
Resolved a noticeable lag spike on game saving the player profile
Resolved an issue with stacking model assets on CT island menu
Resolved an issue with store purchased relics & their regular counterparts sometimes not stacking together
Resolved an issue with CT King item restarting its full animation on every interaction
Resolved an issue that could occur with the pre-game prep knowledge spikes being removed if not hitting any Bloons
Resolved an issue with remaining Race Passes sometimes being unable to update display to the correct amount that you have
Added ‘Teams’ icons to available player banners that are available from their Teams
Resolved an issue where creating a paragon from the middle path T5 tower would recover cooldown instantly
Resolved an issue where default hero skins were not initially displayed as a selectable hero skin choice
All CT Team Store notification Pips should now be clearable by clicking on the items
Resolved an issue with the ‘Go to Trophy Store’ button instead saying ‘remove’ on banners you don't have
Removed Hidden T-Posing Monkeys in the background easter egg that could occur when a menu is opened over the top of the Main Menu.
Resolved some language filtering issues
Optimizations made to the Team Search / Quick Join search results
Resolved some low framerate issues on specific pixel devices
Resolved an issue with Monkey Team rewards not visually displaying for all players in co-op
Resolved a crash that could occur when purchasing race passes on the pause menu
Resolved a crash that could occur when loading a save with a necromancer in an odyssey
Resolved some menu UI situations that displayed a blackened out background
Potentially fixed that old crooked medal visual bug that still gets reported a lot
A number of behind the scenes optimizations
Dart Monkey
Resolved niche cases in which Juggernaut’s projectiles would not properly be able to hit targets again after rebounds
Boomerang Monkey
5xx Glaive Lord DoT can no longer be applied to DDTs from a camo village without being able to deal damage to lead
Tack Shooter
Inferno Ring should now swap to 'first' target on upgrade purchase
Monkey Ace
Resolved an issue with Goliath doomship degree 100 end trail fx were being culled from the simulation incorrectly
Heli Pilot
Comanche xx4 upgrade damage should no longer incorrectly change with crosspathing
Super Monkey
5xx True Sun God resolved a potential Co-op error on purchasing upgrade
4xx & 5xx Super Monkeys should no longer attack during upgrade animation
Captain Churchill
Captain Churchill's Tank Drop Trophy Store item's animation now works correctly again
Adora
Resolved an issue with Vengeful Adora projectile assets not correctly displaying
Etienne
Resolved an error where Etienne would not record all stats correctly to your profile
Lv3 Drone Swarm ability now has a forced expiration after the drone swarm duration +10s to prevent them getting stuck
ETn beam down animation should now play correctly on loading a save
Platform Specific fixes
Windows Store: Resolved a crash that could occur on save
Epic version: Webview now supports Linking Codes
Apple Arcade: Monkey Names trophy item is no longer available for Child Accounts
Apple Arcade: Resolved an infinite loading screen some users could come across
Apple Arcade: Resolved an issue with Save Slot 3 not saving to iCloud when using multiple devices logged into the same iCloud account
Apple Arcade: Resolved an issue with fresh local saves not conflicting with remote saves
Apple Arcade: New UI to notify players of their iCloud account's enabled/disabled state
MacOS: can no longer set game resolution to smaller than 800 x 600 since it cannot properly support a resolution that small
MacOS: Resolved a game softlock on initial loading screen after selecting new cloud data on older version of the game
Resolved a crash that could occur on certain iOS devices
Resolved a map compression issue for the Alpine Run map on Android devices.
While we need to look at our planning overall and learn from the places where we bit off more than we could chew, we’re still planning on incredible updates for next year!
Console: we’ve made great progress on the Xbox and Playstation versions of BTD6, and we will have these released as early next year as possible given the approval process on these platforms; we’ll update on this as we have meaningful news but we can tell you that 4 player couch co-op is truly awesomer!
Update 35: we need these first updates of the year to be smaller so the team can rest and relax over the holidays, but we will have Dark Dungeon and as much extra as we can squeeze in
Update 36: we’ll be pushing to have Beast Handler ready for this update but we’ll continue to hold it until it’s ready; there will be extra awesome here as well but still juggling whether that would be a Paragon or Boss
Key Goals: we’re still brainstorming and pitching ideas for next year so there will be more than the list below but these are areas where we are excited to build new awesome
Quests: both as events and as a player-paced progression system, we’re already underway with a system to support multiple linked games with short narratives and special rewards
New Heroes, Paragons, and Bosses: with particular focus on new mechanics, challenge variety, and exciting visuals
New Team Events and Features: more ways for Teams to play, compete, and have fun together, focusing on skill rather than grind, as well as new Team tools to help find like-minded players and safely communicate
Creators: improved coordination around releases, creator events, and expanding the creator code program
Map Editor and Player Creators: a fully functional in-game map creation tool with a curation pipeline is a huge goal; we’ll attempt to build this in stages so we can get more frequent community feedback about what should come next
2023 and Beyond: we’ll start working on these pieces in 2023 but we’re not sure whether they will land in 2023 or after
Mod support: whether via direct support or 3rd party tools, we’ll be developing better ways for modders to have fun with the game while improving the tracking and compartmentalizing of mod-based play to alleviate friction with accounts, main game progress, and fair competitive play
Tower & Bloon Editor: potentially overlapping with mod support, we’ll continue working on ways to play and have fun tweaking existing Monkey Towers and Bloons, and ultimately create a safely curated pipeline for new Tower and Bloon ideas
Player Creator payback: a challenge on the technical, legal, and financial fronts, we still think that it’s important to share back with player creators if they help create valuable content for others. We love the idea that someone might get into game design and development because of the work they started in BTD6 or that others might be able to make a little bit of extra money and make their lives better by playfully working on a game they already enjoy. This is a massive challenge but we like the old wisdom that rising tides should lift all boats, and we know Admiral Brickell agrees.
And finally, Happy Holidays! We absolutely love this game and working together as a team on it. We are so thankful to our players, our community, the content creators and the added entertainment they create, the player creators who push gameplay even further, and the amazing fan art, ideas, and questions that inspire us to do our best. We have huge plans for where to take Bloons TD 6 and we hope you all will keep playing and have fun helping us get there. Let’s all plan on having a very happy 2023 together as we look for more ways to involve the community in our vision and plans for where we go next, and until then please know that everyone at Ninja Kiwi wishes you the absolute best for a restful and playful holiday season!
The 2022 Steam Awards are here and after 4 years and 27 updates (on Steam), we'd LOVE for you to nominate Bloons TD 6 for the Labor of Love category. Click above to nominate Bloons TD 6!
Over the last 12 months we've added The Gravelord Lych, Vortex; Mystic Shopkeeper, Geraldo; team-based game-mode, Contested Territory; Goliath Doomship and Master Builder, Paragons for Engineer and Monkey Ace. As well as new maps, cosmetics and of course many improvements, balance changes and bug fixes, just to put the labor in Labor of Love.
Base game paragon count restriction increased to 4 in response to feedback that with a restriction having support for 4 player co-op to each push for a paragon is more fair
We have heard even more clearly from the community that this was a frustrating change, even for players who didn’t push for multiple paragons. We’re certainly not happy that our balance-focused decision has created such concern, and we certainly don’t want nerf-blaster toting giant head monkes showing up at our doors.
Superceding the 33.0 notes, we are planning for 34.0:
Continued review of the use of Paragons and discussion with community and creators around Paragon limits overall
Maintain a default of 4 Paragons in Boss Events and CT, but allow this to be edited per event, consistent with the Content Browser feature below
Provide the Content Browser feature previously discussed, to allow individual Paragons to be excluded and total Paragon limits to be edited for maximum challenge creation flexibility
Intro animation for CT will no longer play together with the "Daily Bonus" popup
Added Tile Recap title & pop-up to recap mode in Contested Territory
Fixes
Resolved an issue with Sentries not placing on Covered Gardens
Resolved visual issues related to disconnecting and rejoining a co-op game on Covered Garden
Resolved visual issues related to modified starting round on Covered Garden challenges
Resolved an issue with xx4 Buccaneers receiving a small income buff from the Navarch Paragon
Resolved an issue with x3x Bomber Ace bombs exploding instantly on Covered Garden with no fall animation
Resolved a crash loading a save using a Goliath Doomship set to wingmonkey
Resolved some cases in which CT Building 3D elements would carry over into other parts of the game or become duplicated visually
Resolved a crash that could occur when adding Geraldo to your Odyssey crew
Resolved a crash that could occur when entering and backing out of the CT menu too quickly
Resolved a crash that could occur on android devices that did not have google play installed
Bloons TD 6 is celebrating the Steam Screamfest this Halloween with decorations across the whole game!
There are limited time collectors items in the Trophy store and the Halloween Collection Event allows you to earn powerful Insta Monkeys just for playing the game! Collect candy by beating maps and grab increasingly powerful Insta Monkey packs!
Bloons TD 6 is celebrating Halloween with decorations across the whole game!
There are limited time collectors items in the Trophy store and the Halloween Collection Event allows you to earn powerful Insta Monkeys just for playing the game! Collect candy by beating maps and grab increasingly powerful Insta Monkey packs!
New Paragon Tower - the Monkey Ace Goliath Doomship!
Endless jokes about big planes aside, we've been very excited to build and balance the first air Paragon!
While we resist thinking about Paragons as 5/5/5+ Monkey Towers, the Goliath Doomship did allow for a logical blending of all 3 paths, plus we included a powerful activated ability that adds further tactical control that plays out usefully across various map shapes
At $800k cash, you will have to make sure your eco game is strong, but Doomship's power is balanced to that lofty setup cost
New Halloween game icon
Your eyes are not failing, nor is your screen - our icon is simply celebrating the ghoulish colors of Halloween!
New Maps
Advanced Map - Midnight Mansion
Intermediate Community designed map - Covered Garden from u/SuperPsou
New Trophy Store Items
Heroes: Joan of Arc Adora - Dragon Pet
Monkeys: Monkey Ace - Dragonfly Pet
Co-op: Psigh emote
Game & UI: Banana Farmer - Banana Costume, Glue Trap - Honey Bee skin, Profile Banner - Patchwork, Profile Banner - Sun Rays, Profile Banner - Star Burst
Banner winner by DREAD_LEAD (Engineer Foam)
Banner winner by LordTeddington (Grand Master Ninja)
New Halloween Limited Time Items:
MOAB Skins: Spider DDT
Avatars: The Scream, Monkey Brains
New CT Team Store Items
Building Props: Fortified Castle
Base Props: Refracting Telescope, Pirate Crew
Water Props: Mini Pirate Boat
Flying Props: Moon Rabbit
Team Banners: Pet Frenzy banner, Contested Territory banner
Icons: Kung Fu Kiwi icon, All-Seeing Eyecon
Frames: Cognition frame, Ninja Scroll frame
Game Changes / Additions
New Languages - Polish and “Monkelish” are now supported
Team Browser - Added more intuitive UI to the "Advanced Search" panel
Paragon tower placement restrictions.
We’ve set a maximum of 3 per game in 33.0, as we now have a baseline of general purpose DPS paragons and want to move into more synergies and interesting mechanical interactions between them, which become more interesting when choices need to be made
We have heard the clear feedback from the community about this general restriction based on the preview notes and now plan to do the following in future major updates, or minor ones if feasible:
Increase the limit to 4, based on feedback about 4 player co-op in particular
Include a Content Browser editor function that allows players to set higher limits or unrestricted in player-created Content Browser games
Contested Territory
The number of steps required to use Relics felt like too many, so we’ve removed Relic Voting from the team store. Now, when viewing any tile players will be able to pop up a full list of their available relics to personally select from.
To improve active team coordination we have allowed Vice-Mayors to also set focus markers on the CT map.
The total number of focus markers each team can set in CT has been increased from 1 to 4, to allow for diverse preference and strategies.
Contested Territory matchmaking improved for better groupings based on activity & overall rank.
Added a Daily Reward to welcome back players entering the Contested Territory event.
The Main Menu CT Icon now shows a pip displaying available tickets.
Tidied the CT Info panel up for much clearer readability.
Added a spooky Seasonal Theme to CT screens, in preparation for Halloween!
Added Discord & Steam Rich Presence for Contested Territory.
Team Banners can now be set on personal profiles, as long as your team owns that banner.
Over 32.4 to 33.0 we made general constant improvements to the balance of Banner/Relic tile distribution over the CT map.
Bug Fixes & General Changes
Team Island should correctly reflect your Team Colour in CT
Resolved an issue where loading a save and restarting would not allow you to earn a Black Border from that run
Resolved a number of background errors in CT
Changed team permissions so that Mayors can only only transfer leadership to members who have already been promoted to Vice-Mayors
Changing search filters in Team Browser will now trigger a search
Resolved an issue where disabling friend requests would not save
Resolved a number of map specific placement issues
Loading a profile from the cloud will no longer keep boss event saves
Resolved a crash on using boss checkpoints
Resolved an issue preventing some challenge codes from being searched
Resolved an issue where powers could be disabled in unranked co-op Bosses
Paragon towers should be correctly sold when their supporting arctic wind platform is removed
Resolved an issue with the CT event main menu banner appearing prior to level 30
Improvements made to camera zoom in CT
Large texture cleanup for all Paragon towers
Resolved an issue with logging out of accounts on some devices
General cleanup and optimizations of the Team Store
A number of localization issues resolved
Resolved an issue where players could add duplicate entries to their Friends List
Resolved an issue with friends showing 'default' avatar for their highscores on maps
Resolved a number of issues around joining and leaving Teams
Resolved a number of cases in which the background for some menus would show entirely black
Optimizations made to a number of large textures
Team/Friends - Popup dialogs can no longer appear off screen
Team Trophy balance now correctly updates visually upon purchase
Resolved a minor graphical glitch on Frozen Over map when Cave Monkey is released
Resolved an issue with heroes gaining more than one level at a time counting as tiers purchased with the least tiers ruleset
Resolved an issue with Team Search not allowing Space entries
Resolved low quality splash screen issues
Heroes are now purchasable from the upgrades menu in-game
Ice Monkey
5xx Embrittlement no longer slows MOABs by too much with permafrost
250 Absolute Zero no longer slows MOABs by too much with permafrost
Glue Gunner
xx4 Relentless Glue no longer targets Bosses/BADs
104 Glue Gunner should no longer sometimes apply green glue assets
Monkey Sub
3xx Submerge subs should now submerge correctly on Quarry
Monkey Buccaneer
Buccaneer paragon should no longer mis-align its platforms if upgraded from the trade empire
Super Monkey
025 Legend of the Night now correctly gains crosspath pierce
Pat Fusty
Highlighting on Snowman Pat Fusty no longer disappears at Lv3
Pat’s legs should no longer sometimes not sink into water when taking a dip
Admiral Brickell
No longer clips into ship badly at Lv12
Psi
Psi is now able to target Leads when the Alchemist Touch relic knowledge is equipped
Geraldo
Description spelling errors resolved
When fitting multiple sentry items on top of a flagship platform, these will now correctly relocate when creating the Paragon
Rejuvenation Potion will no longer reset Paragon cooldowns
Desktop Version
Added Linking Codes to Epic clients
Balance Changes
Freeplay
To encourage challenge diversity using the new extended list of preset rounds in freeplay, we have decided to make a tweak to freeplay income tax to drop it off slightly slower and allow a little more cash to be earned naturally in this range.
Round 101+ natural income generation increased from 2% -> 5%
Round 121+ natural income generation remains at 2%
Dart Monkey
As Sharpshooter’s crit occurrence didn’t feel frequent enough the overall attack rate has been increased also just to lead better into the T5’s already high rate of fire. Along with this all Crossbow criticals have been standardized, overall with T5 criticals occurring more frequently in exchange for a slight reduction in base pierce to improve Sharp Shot crosspath value. Apex Plasma Master excels generally too much for the cheapest paragon & how easy it is to start scaling early degrees so is seeing a rate decrease.
xx4 Sharpshooter attack cooldown reduced from 0.75 > 0.6
xx5 Crossbow Master attack cooldown unchanged
xx4 Sharpshooter crit rate changed from 8-12 shots to every 10th
xx5 Crossbow Master crit rate changed from 4-8 shots to every 5th
xx5 Crossbow Master pierce reduced from 10 > 8
Apex Plasma Master attack cooldown increased from 0.3 > 0.35
Tack Shooter
The Tack Zone’s all-purpose high single target & grouped DPS plus cleanup scales too well with so many options, as this is primarily intended to be the single-target damage path and that is the most fun way to use it we have traded off damage for a bonus to MOABs in order to nerf its unbuffed cleanup potential. Ring of Fire should pick up in that area for cleanup use & general destruction but it has more pierce than it really needs in most scenarios with other important stats sitting lower to compensate for high pierce, so we have shifted this high pierce more into requiring the pierce crosspath in exchange for more base power and an overall buff. Inferno Ring’s meteor will now also follow target priority since that sounds fun
xx5 Tack Zone damage reduced from 2 > 1
xx5 Tack Zone gains bonus damage to MOABs +1
4xx Ring of Fire attack cooldown reduced 0.4725 > 0.315 (buff of +25 > 50%)
4xx Ring of Fire pierce reduced from 60 > 40
4xx Ring of Fire damage increased from 3 > 5
5xx Inferno Ring damage increased from 4 > 8
5xx Inferno Ring MOAB bonus reduced from 6 > 4
5xx Inferno Ring attack speed unchanged
5xx Inferno Ring Meteor now follows Target Priority
Ice Monkey
Arctic Wind never really gets used for its actual basic intended purpose, which would be cool.
Arctic Wind aura slow amount increased from 40 > 60%
Glue Gunner
We want to achieve an effect with Bloon Solver’s acid burning through the layers quickly but not instantly, though we haven’t so far achieved a good balance of this along with eliminating Super Ceramics in a timely manner, causing it to be far too impractical on any shorter map. To solve this while retaining the vision we have boosted the ceramic bonus up significantly along with preventing this bonus from overflowing into the children layers
5xx Bloon Solver DoT’s increased Ceramic damage will not skip through extra children layers upon breaking the ceramic layer
Sniper Monkey
After the lower tier nerfs Elite Sniper still remains just a bit too good even without considering its cash production.
x5x Elite Sniper price increased from $13,000 > 14,500
Monkey Buccaneer
Monkey Pirates is great for the first couple MOABs but with the long ability cooldown it very quickly falls off after that point, we have pushed it and Pirate Lord’s base stats up to feel more competitive especially with possible Brickell synergy. Trade Empire farming power even with the water requirement feels like it takes off too easily, so the bonus cash it provides will now require T4 Favored Trades for the full benefit.
xx5 Trade Empire cash per round per merchant when applied to xx3 Merchantmen reduced $20 -> $15
xx5 Trade Empire cash per round per merchant when applied to xx4 Favored Trades remains at $20
Monkey Ace
To help you work towards the new Ace Paragon we have reduced Spectre’s lategame ceramic weakness with improved targeting for the bomb projectiles & a large increase to their bonus ceramic damage to help out later on, to change focus on these projectiles we have also shifted damage around for the darts to deal single target with the bombs providing ceramic AoE cleanup. Flying Fortress’s value drops off by the lategame when you can realistically afford it, so following on with this dart single target focus change at T4 we have added a large MOAB damage bonus to Flying Fortress darts
xx4 Spectre darts & bombs now both have a weaker homing effect
xx4 Spectre dart damage increased from 2 > 3
xx4 Spectre bomb damage reduced from 3 > 2
xx4 Spectre bomb ceramic bonus increased from 2 > 4
xx5 Flying Fortress darts now deal bonus damage to MOABs +10
Heli Pilot
Heli’s Razor Rotors don’t scale with higher tiers so improvements have been made specifically to that attack for Dartship & Apache Prime. Support Chinook use is too niche outside of farming for the high cost, so the upgrade cost along with that effective cash gain amount from ability usage has been lowered to retain the same farming while improving niche use. Downdraft has more general use throughout the game and scales better than the more expensive MOAB Shove upgrade though they do both see use, so the price of these upgrades has been swapped around. Faster Darts xx1 upgrade will now increase the attack distance of Heli Dart attacks in order to assist with cluttering issues where large numbers of Helis will push each other away from nearby targets
x4x Support Chinook price reduced 12,000 -> 10,500
x4x Support Chinook crate cash reduced $1800 -> 1650
x3x Downdraft price increased 3000 -> 3500
xx3 MOAB Shove price reduced 3500 -> 3000
xx1 Faster Darts also increases attack distance of dart attacks by +30%
Mortar Monkey
It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind an MK
4xx The Big One shockwave gains bonus to ceramic +1
5xx The Biggest One price increased from $28,000 -> $36,000
5xx The Biggest One can now stun MOAB Class Bloons at a reduced rate
xx5 Blooncineration DoT damage per tic remains at 5
Dartling Gunner
Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance.
x3x Hydra Rockets price reduced from $5250 > 5100
x4x Rocket Storm price increased from $5100 > 5250
xx3 Buckshot dartling pierce increased 4 -> 6
xx5 Bloon Exclusion Zone pierce remains at 6
203 Focused Firing distance bonus 25% > 40%
Wizard Monkey
Wall of Fire’s exceptional T2 power needs to be moved around for improved crosspathing, along with a slight nerf to Phoenix as it is currently performing too well, both of these upgrades are shifting some of their power into Dragon’s Breath so it can stand out as more than just a buff to WoF & stepping stone to Phoenix. Shimmer is prone to missing a lot of camo Bloons due to the low attack rate, we do want it to be slower than other decamos to account for the larger radius and better T5 so we are making the radius benefit more noticeable and lowering price
020 Wall of Fire pierce per tic reduced from 15 -> 10
021 Wall of Fire pierce per tic reduced from 19 -> 15
020 Wall of Fire damage Tic rate reduced 0.1 -> 0.15
020 Wall of Fire wall spawn rate reduced 5.5 -> 6.5
120 Wall of Fire duration increased 4.5 -> 5.5
120 Wall of Fire no longer auto-targets but gains a target marker (like x3x Engineer)
Ultravision is a lackluster crosspath with so many other ways to get camo detection cheaper &/or for more towers. The Anti-Bloon is expensive but as a quite underused tower feels it doesn’t live up to the super monkey name for that cost, for now the ability is seeing a cooldown decrease. We feel Legend of the Night’s base tower is more usable now after recent buffs, so without a total need to lean entirely on the passive ability for use we are increasing this cooldown to prevent some issues.
x5x The Anti Bloon ability cooldown reduced 45 -> 30s
xx2 Ultravision grants bonus damage to camo bloons +1
xx5 Legend of the Night cooldown increased 120 > 180s
Ninja Monkey
Sticky Bomb feels like it is in a very strong point right now in a lot of situations, though flash bomb isn’t good enough without a great deal of support leading into it, this shift should open up for challenge viability especially in ABR.
xx3 Flash Bomb price reduced $2750 > 2250
xx4 Sticky Bomb price increased $4500 > 5000
Alchemist
Transforming Tonic has always had a large struggle with pierce, rather than directly throwing onto the base pierce we have added crosspathing pierce & rate benefits for transformation enjoyers to now choose between. Acidic Mixture Dip stacking from multiple alchemists / stalling tactics too effectively lowered use of other lead counter options in a way we didn’t like, so the maximum stacks here without Permabrew has been reduced considerably.
2xx Acidic Mixture Dip max number of stacks reduced 200 -> 40
Druid
Top path Heart of Thunder doesn’t scale well with tiers for an upgrade with such niche use & generally feels lacking, so it is seeing general power improvements across the board to upgrades that incorporate this attack. Druid of the Jungle’s vines feel too strong already for this, but for quality of life the T4 Jungle’s Bounty Druid will now gain targeting options for the global vine attack
2xx Heart of Thunder damage increased from 1 > 2
4xx Ball Lightning (HoT) damage increased from 1 > 3
4xx Ball Lightning (Ball) damage increased from 2 > 3
5xx Superstorm (HoT) damage increased from 3 > 10
5xx Superstorm (Ball) damage increased from 5 > 10
205 Avatar of Wrath applies its full RBE damage bonus scaling to Heart of Thunder
x4x Jungle's Bounty vine can now follow tower Target Priority
Spike Factory
Spike Factory 4xx feels it needs a small boost in order to really start feeling worth upgrading to rather than getting multiple T3s in the lategame due to the improved Spiked Mines pierce not being as needed for Super Ceramics
The MOAB offense of top path lacks for a mainly dps tower that is quite complex to use, T3 Sprockets already feels underwhelming so is seeing a buff here carrying up to T4, and the 320 crosspath will now be able to double dip on the Fortified & MOAB damage bonuses that it gains. Cleansing Foam is only seeing a slight tweak to help it be more viable as 'main camo detection’, this mainly fixes some issues in ABR allowing it to catch quick initial camo spawns.
120 Sentries can now benefit from both of the moab and fort damage bonuses on one target if that target is a fortified moab
x3x Cleansing Foam attack gains 1s of 4x rate on round start
Gwendolin
As she’s a little average all around these days with other heroes overtaking in the past years Gwendolin is seeing some improved quality of life, synergization, and extra juice to the initial hit of Firestorm since currently the ability is not great and the first impact does very little compared to the DoT.
lv3 Cocktail of Fire gains a target selection point
Lv5 Pyrotechnics Expert: All Ring of Fire, Signal Flare & Dragon's Breath gain 10% rate & radius (This follows normal buff rules, applying to higher tiers, but not subtowers)
Lv18 Pyrotechnics Master: Ring of Fire, Signal Flare & Dragon's Breath buff increased from 10% to 20%
Ezili’s niche use is in an extremely strong spot right now so we shouldn’t really buff her, but anyway Heartstopper & Sacrificial Totem both feel too limited in total possible synergies, these are having quality of life improved and Heartstopper will additionally allow all towers to damage Purple Bloons to open up more combination options and give more reason to use it.
Lv3 Heartstopper can now activate if there are Purple Bloons spawned regardless of if they are regrow or not
Lv3 Heartstopper now also removes Purple Bloon immunity for duration
Lv3 Heartstopper duration increased 6 -> 10s
Lv3 Heartstopper cooldown reduced 60 -> 45s
Lv7 Sacrificial Totem now gains a targeting option for spawn
Lv7 Sacrificial Totem grants an additional pierce to Wizards 1 > 2
Lv7 Sacrificial Totem grants an additional attack speed to Wizards 15 > 20
Lv12 Heartstopper cooldown reduced 45 -> 40
Adora
Adora feels like the perfect target to fill a current hole heroes have, we so far have no real dedicated ‘Fortification Buster’ among us in the hero lineup so giving this to Adora will hopefully allow for new unique use cases that the others don’t fill.
Lv3 Long arm of the Light cooldown reduced from 45 -> 35s
Lv9 Main ඞttack gains increased damage to fortified Bloons +2
Lv13 Main attack fortified damage bonus increased to +3
Lv19 Main attack fortified damage bonus increased to +4
Lv10 Ball of Light gains increased damage to fortified Bloons +3
Lv15 Ball of Light fortified damage bonus increased to +5
Lv20 Ball of Light fortified damage bonus increased to +20
Admiral Brickell
We had people request a specific funny use case of Brickell on Ravine, and we wanted to scale her main revolver attack better into late game, so she is seeing very slight improvements.
lv10 Mega Mine explosion no longer blocked by map line of sight
Lv12 main handgun damage increased 7 -> 8
Lv15 main handgun damage increased 9 -> 12
Lv17 main handgun damage increased 11 -> 18
Contested Territory - Relic Knowledge
Most balance time this update was dedicated to actual towers, but a few Relic Knowledge points in CT stood out to us as far too strong or weak & are seeing the numbers update below. Next update we will be taking a closer look at top & bottom performing relic points, so if you want to have your voice heard on that matter the next month will be the time.
Camo Flogged: Bonus damage to Camo increased from 1 > 3
Hero Boost: Increased XP value increased 10 > 15%
Going the Distance: Range bonus increased from 10 > 20%
Bigger Bloon Sabotage: It goes without saying the Bigger Bloon Sabotage relic was not intended to apply to Boss Bloons and this has been resolved. This was a bug resolved in 32.2 but deserves mentioning here with the rest of the changes
Looking Forward
We said a lot in 32.0 notes so not as much new news here, but we restate our commitment to keeping players updated and looking for more ways to get the community involved in future development directions, so your feedback is encouraged, respected, and appreciated.
34.0
Heads down on Beast Handler - from the look to the variety of each path, we are putting great effort into making this all new BTD tower something special. While we’re excited to preview, we have to set realistic expectations that the work involved may not leave much time before the update for sneak peaks, but we’ll do what we can!
More Maps - still aiming for 2 new maps to make sure there is plenty of new badges to grab over the holidays
Creators
Huge thanks to these creators for supporting the early partnership with Nexus.gg and figuring out the ins and outs of the system:
We’re still working with Nexus on improvements and tools and hope to include more creators by the end of this year. Stay tuned!
Console
We are still pushing hard to get BTD6 submitted for PlayStation and Xbox this year. 4 player couch co-op is so much fun and we can’t wait to share it, but we cannot speak to a launch date, or even whether it’s late this year or early next. As soon as we can update you on release targets, we will!
We set out to make this big, inspired by Bloons Monkey City’s instanced six player, single challenge framework but pushing it to be truly next level for BTD6. Big was an understatement - we’ve made a whole new game inside the game!
Now with 90 players per instance across six player-selected Teams (see below), Contested Territories combines a massive map of 150+ unique PvE challenge-based tiles with the PvP competition of vying for the best score
With a range of difficulties that increase across Regular, Relic, and Banner tiles, the intent is to allow all player levels and styles to participate. Less experienced players can concentrate on Regular tiles, while more competitive players can duke it out over Relic and Banner tiles. Regular tiles give balanced rewards, Relic tiles give more Team Trophies and Relic Knowledge, and Banner tiles give the most points for the competitive leaderboards.
More details available on our preview reddit post below, as well as the in-event info button: Link
We’ve spent extra time polishing and balancing this huge new system, so thank you for your patience! As always: feedback welcome on reddit and Discord.
All new player-selected Teams feature!
To support Contested Territories and other future features, we’ve added a guilds/clans system called Teams
Up to 15 players can join together, manage membership, set tactical targets, unlock CT-specific boosts, and unlock a range of cosmetic items to customize your Team
Closely linked with the Friends system to make it easier to invite or join up with in-game Friends
Earn Team Trophies from Contested Territory to spice up your Player Teams with cosmetics including Team Banners, Icons & Frames to decorate your team page plus all sorts of 3D items to customize your Team Base Tile
New Awesome
New Paragon tower, the Engineer Master Builder
Yes, your Sentry Paragon is back! We ultimately chose Master Builder for the name as it represents the range of abilities better and relates more closely to the awesome construction exo suit that the art team had fun designing
Deploying 3 powerful activated sentry types that explode on sell and deploy their own sub sentries, the Master Builder maintains its own powerful nail attack that overclocks itself every round
Pushing for higher Paragon degrees improves nail gun attacks, activated sentry attacks, and activated sentry explosions on sell
Digging deep into mother Earth usually leads to trouble, and the same is true in the Monkeyverse! Quarry’s zig zag path may look long, but the Bloons move faster on those downslope water channels. Expect the unexpected!
New Hero Skin, Voidora
Reaching us from the Great Beyond, Voidora makes playing the Adora Hero powerset an otherworldly experience of sight and sound
New Contested Territory Achievements
Conquested Territory | Capture 5 tiles off other players
Stage of Empires | Capture 50 tiles
Territory Sampler | Capture 1 of each: Boss, Time Attack, Least Tiers and Least Cash tiles
New Trophy Store Items
Heroes: Mountain Obyn - Balfrog Pet
Monkeys: Monkey Village - Pride Flag
Co-op: Rainbow fullscreen emote, Need More! emote,
Game & UI: Avatar 61 - Dart monkey, Avatar 62 - Geraldo, Music Track - Tribes Jaloon Mix
Competition winners
Banner winner by LordTeddington(OG btd style)
Banner winner by tricky999tricky (Druid)
Big Changes / Additions
Added a Hero counter to the new Hero Screen as well as a total count to the Achievements Screen for the collectionists
Big behind the scenes refactoring to Monkey Knowledge to improve load time & memory, this includes a number of bug fixes and resolutions to some minor quirks in functionality. Current enabled Monkey Knowledge for a save game will now be locked upon creation of that game
Behind the scenes refactoring to Hero Skin Data to improve load time & memory
Changes to Boss auto-play behavior, if a Boss or its spawn are on screen the game & next round always starts immediately. If a Boss is not on screen then the game does not start automatically, play button is shown, & if you have auto-start toggled off then the game will stop between rounds.
Added a new checkpoint at round 20 for boss events
Restart functionality added to the pause menu in Race modes
Bug Fixes & General Changes
Fixed the bug where v32.0 was not yet released
Resolved an issue where some heroes were not adding their category to your profile to display recorded hero stats
Setup "Add Friend" buttons to player profiles & some general improvements & fixes to friends online status/notifications
Resolved an issue with Lych’s Soul having health and speed ramped up via freeplay scaling after round 80
Resolved an issue with Fortified Golden Bloons causing lives to be leaked
Resolved Audio slider sounds persisting on loop forever if you really specifically tried to go out of your way to break them
Playing challenges from the browser should no longer add attempts to your games played stat
Resolved a UI issue that could occur when returning from buying a hero booster from the fullscreen hero page
Resolved some minor inconsistent UI font size issues across different screens.
Resolved player name not displaying on main menu on first launch of the game on Apple Arcade
Removed "i" info button from sub tower's tower portrait panels
Resolved Ravine easter egg animation issues on some android devices
Resolved incorrect Boss menu UI visuals when viewed from play social menu
Resolved Adoras temple map no longer animating on game start
Resolved an issue allowing players to open a broken boss menu while no boss event was active
Resolved issues where one paragon’s UI could be used to create different paragon
Resolved an issue in which some activated abilities upon being sold could block usage of other newly purchased activated abilities
Resolved currently selected hero upgrade on the heroes upgrade menu being lost when navigating to a skin UI and returning.
Resolved a crash that could occur when logging out of an account
Deleted Accounts will no longer appear on your friends list
Paragon upgrade audio no longer plays on loading a save with a paragon
Resolved some issues with navigating between certain menus causing the background to turn black or blurry
Resolved a number of minor crashes
Resolved a number of localisation issues
Scottish flag is no longer called the New Zealand flag when playing in German
Resolved various minor map specific issues
Dart Monkey
Optimisations made to dart paragon lightning effects
Resolved some inconsistency in Paragon degree results related to the Master Double Cross MK
Glue Gunner
Resolved overlays from xx4 relentless glue’s track puddles using green glue assets instead of pink
xx5 Super Glue new art assets added for Glue DoT
Monkey Sub
x5x Pre-emptive Strike sub passive attack animation should no longer break on crosspath
Monkey Ace
xx4 Spectre no longer missing bonus ceramic damage on darts
Dartling Gunner
Optimisations made to some dartling lightning effects
Resolved some projectile eject marker inconsistencies across Bottom Path
Engineer
Resolved some Invalid engineer foam targeting related to height
Gwendolin
Resolved an issue with Gwendolin’s Lv3 ability not playing it’s voiceline
Resolved the initial hit from Gwendolin’s firestorm not keeping improved value at level 20
Captain Churchill
Resolved an issue where upon reaching level 20 Sentai Churchill would play 2 voice lines at once
Admiral Brickell
Resolved a voice-line conflict on Admiral Brickell when attempting to place her level 10 Mega Mine, where it would also attempt to play a selection voice line.
Geraldo
Resolved placing some items from Geraldo's shop into play, only playing Geraldo's voiceline instead of item placement
Resolved Geraldo's Bunny not rotating and getting stuck on rotating platforms
Resolved closing Geraldo's shop via the hotkey not adding back the 'button' to open it again
When Geraldo reaches level 18 his Genie Bottle description now updates from "Blue Bottle" to Gold.
Resolved a crash that could occur when reassigning Geraldo’s action figure in coop
Desktop Version
Added GlueRatJam emote to the discord server
Balance Changes
Boomerang Monkey
A small price increase to MOAB Press as combinations of this tower with others slows or spam with more of itself is very strong.
xx4 MOAB Press price increased from $2200 -> 2400
Bomb Shooter
Has been a standout tier 3 for long enough, T4 remaining unchanged to still encourage more focussed use over low tier spam.
x3x MOAB Mauler bonus MOAB damage 18 -> 15
x4x MOAB Assassin damage unchanged
Ice Monkey
Ice monkey Enhanced Freeze is too good at low tiers, allowing full stunlock of ceramics for very cheap, as the fire rate increase alone of this Enhanced Freeze is a powerful addition most of the increased freeze duration has been moved up as it makes more sense to have duration with the currently less desirable T2 Deep Freeze. Permafrost was previously reduced to a lower price than we’d like to try increase desirability of this crosspath, but as the reworks to metal freeze have had more success there in pulling this path ahead we want to add a little back on here. Cryo Cannon has now been overperforming compared to any towers that perform similar roles with either of these crosspaths so is also seeing a general reduction.
010 Enhanced Freeze freeze duration reduced from 2.2 -> 1.75
020 Deep Freeze freeze duration remains at 2.2
1xx Permafrost price increased from $100 -> $150
xx3 Cryo Cannon attack delay increased from 1s -> 1.2
xx3 Cryo Cannon price increased from $1950 -> 2250
Sniper Monkey
Sniper middle path is too strong for how easy to use it is, while having infinite range & cash production as well. We have removed the free +1 pierce increase shrapnel gains at T3 in addition to the added bounce. Maim MOABs grouped stun potential when crosspathed with Shrapnel feels it is overperforming too much so the shrapnel will now have a reduced stun amount compared to the initial target hit
x3x Bouncing Bullet shrapnel pierce reduced from 3 -> 2
x4x Supply Drop shrapnel pierce reduced from 6 -> 5
420 Maim MOAB's shrapnel stun reduced by about 33% effectiveness
Similar types of camo reveal like Shimmer/Signal Flare/Embrittlement are all pierce limited, but the Submerge sub has practically infinite pierce while also being extremely cheap with a very fast rate and a T4 that is far better at camo removal than those other towers can reach. Giving this upgrade a more reasonable pierce value brings these more in line and allows for the pierce crosspath to have some potential meaning.
3xx Submerge and Support camo pulse pierce reduced to -> 100
310 Submerge and Support camo pulse pierce reduced to -> 120
320 Submerge and Support camo pulse pierce reduced to -> 150
500 Energizer camo pulse pierce reduced to -> 1000
Monkey Buccaneer
Navarch Paragon feels too dominant over other expensive paragons, as such a powerful choice it feels overused even on many low water volume maps
Navarch paragon price increased from $500,000 -> 550,000
Monkey Ace
Neva-Miss has been generally over performing for quite a cheap T3, increasing price here slightly but not carrying that increase up through higher tiers.
xx3 Neva-Miss Targeting price increased from $2200 -> 2800
xx4 Spectre price reduced from $24,000 -> 23,400
Heli Pilot
Heli’s blowback has always been extremely effective from early on, and as players have become more knowledgeable the use into lategame as well only seems to go up especially moving into Super Ceramics. This change shouldn’t really have as large an impact at higher level gameplay as total map length is so much shorter you will often still be blowing back the entire track, but the blowback range has been reduced at T3 leading back into the old value at T4
x3x Downdraft blowback distance reduced from 32-300 to 32-150
x4x Support Chinook blowback distance remains at 32-300
Wizard Monkey
Polishing some crosspaths, 130 Dragons Breath is the only crosspath for Guided Magic that doesn't yet attack through walls, and 011 Fireball also does not benefit from having the pierce crosspath
130 Dragons Breath now target through walls from Guided Magic
011 Wizard Fireball pierce increased from 15 -> 20
Super Monkey
Legend of the Night outside of very specific niche challenges isn’t worth the cost as any more than VTSG fodder
005 Legend of the Night damage increased 5 -> 10
005 Legend of the Night ceramic bonus increased 2 -> 4
005 Legend of the Night moab bonus increased 3 -> 8
Druid
More needed crosspath reworking for the new 1xx Hard Thorns upgrade, as it now upgrades the druid from sharp to normal damage it doesn't make sense for the track brambles on 030 to not require this crosspath for lead popping. Spirit of the Forest's base attack has also had a simple damage increase as it contributes very little to the power of the tower by T5 and the tower lacks in single target.
030 Druid of the Jungle bramble piles dmg type Normal -> Sharp
130 Druid of the Jungle bramble piles dmg type back to Normal
050 Spirit of the Forest base attack damage increased 2 -> 20
Spike Factory
Super Mines DoT damage is entirely insignificant for the price range of this tower.
5xx Super Mines DoT damage per tic of damage increased 1 -> 500
Monkey Village
The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms.
xx5 Monkeyopolis generation per $2000 reduced $300 -> 200
Adora
Lv20 True Adora buff increases Ball of Light Ability pierce from 43 -> 48
Lv20 True Adora buff increases Ball of Light Ability damage to 100
Geraldo
Many of Geraldo's items are too strong for the required maintenance, Geraldo SHOULD be a top level hero, he is literally designed to be so as the most rewarding for your player knowledge and reaction to moment to moment gameplay, but too many items reward spammable gameplay over these knowledge & reactions so we are targeting a lot of durations/stock amounts with minimal price increases where it feels necessary. These are clearly a lot of small steps, as we did not want to do too many big changes from multiple angles all at once.
Lv1 Jar of Pickles: Price increased from $50 -> 100
Lv1 Jar of Pickles: Duration reduced from 8 -> 5
Lv3 Invisibility Potion: Can no longer target a number of towers that have no attacks
Lv4 Glue Trap: Now expires from the track after 4 rounds
Lv4 Glue trap: Pierce reduced from 300 -> 100
lv5 Sharpening Stone: Now expires after 15 rounds
Lv7 Maelstrom: Max stock reduced 5 to 3
Lv7 Maelstrom: Price increased from $500 -> $650
Lv12 Genie: Duration reduced from 3 -> 2 rounds
Lv15 Super Maelstrom: No longer increases duration of the maelstrom
Lv11 Rejuv Potion: Price increased from $1000 -> 2000
Geraldo's Moustache will no longer contain hidden Glue Rats
Bosses
Vortex’s Stun radius has proved to be a little too small allowing for some cheesier strategies than intended, but instead of a flat increase at all tiers we have decide to trial a slight increase up throughout each tier.
Vortex tier 2 Stun Radius increased from 60 -> 65
Vortex tier 3 Stun Radius increased from 60 -> 70
Vortex tier 4 Stun Radius increased from 60 -> 75
Vortex tier 5 Stun Radius increased from 60 -> 80
Looking Forward
Thanks again for reading to the end. We did a looking forward message in Update 30 where we announced work on new Bosses and Paragons, Contested Territories, and an in-game Mods system. We’ll continue that effort to keep the player community updated on our plans at least a couple times a year, and since Contested Territories has been such a huge feature to complete it’s now that time!
We’ll keep this caveat in place each time. Unless otherwise noted, what we discuss in this section are plans, and we need to be able to make adjustments to these, as we’ve had to this year based on how much time and effort we put into the Geraldo Hero and Contested Territories. We’ll do our best to give context when we make changes, and as always we appreciate your patience, understanding, and support!
Game Size and Value:
We celebrated BTD6’s 4th anniversary this past June, and we took a look back on the volumes of work that we’ve added to the game since launch.
By any and all means of comparison, BTD6 is far bigger and stronger than it was 4 years ago, and all that time we have not changed (outside of currency exchange rates applied by storefronts) purchase price, IAP prices, or introduced any paid DLC. Recently when we compared the current size and value of BTD6 with other games, we concluded that we were underpriced.
While we do not intend to add paid DLC or change IAP prices, we have decided to raise the purchase price by US$2 on mobile platforms and US$4 on desktop platforms. We feel this change is the best way to reflect the current value of the game while still respecting the past purchases of all existing owners of the game by not changing pricing for them.
We plan to make these price changes on August 18th, two weeks following this update, so that any of your friends and family or wishlist holders still have time to get the game at the current price. As we understand the current state of inflation and that all households around the world are not equal, we will continue to run periodic sales to give everyone a chance to play Bloons TD 6.
Creators
We almost got Nexus.gg Creator code support in Update 32; we’re taking more time with it and will release it with a 32.x update - this will allow viewers to add codes to the game that will share part of any IAP revenue with their favorite Creator.
The Nexus.gg folks have been amazing to work with and we truly hope this will allow a virtuous cycle between player, Creator, and game developer. Ninja Kiwi doesn’t think that paid sponsorships is good for the game-Creator-viewer/player ecosystem, but we think that Nexus.gg and Creator codes can be.
Stay tuned to our socials for more information. The program will start with a selected group of Creators that we’re already working with for previews and feedback, but Nexus.gg will have a signup page for other Creators who are interested. More news soon!
Update 33
Ace Paragon: Rounding out the land, sea, and air equation, we’re eager to reveal what could be bigger than the BIG plane.
New Boss - Dreadbloon: Inspired by the Monkey City boss and even more deadly in BTD6, with damage reduction, recurring shields, and rotating immunity to whole tower categories!
2 new maps, pushing for one from the Reddit contest winners
Quality of life, balance changes, bug fixes, and other improvements we can make
Update 34
Last update for the year!
New Tower - Beast Handler: we’re not saying anything but the name for this one, and we look forward to all of the speculation
2 more maps - we’re sensitive to community feedback about wanting more maps, so wanting to get another two in for end of year holidays
More quality of life, balance changes, and improvements
Further Out
Console: We still have plans to release BTD6 on PlayStation and Xbox this year. Taking heaps of work to make it feel as native as possible but we really want to make 4 player couch co-op happen! Switch is not in production but we will consider after PlayStation and Xbox.
Mods: Another huge amount of work to get this right, so we have to delay this until next year to get this right. The goal is to allow stat and visual changes to existing towers for even more fun and flexibility with visuals, memes, and Content Browser submissions
Map Editor: Not sure if we can pull off both Mods and Map Editor in 2023 but we will go for it. In game tools to create and submit maps will be a huge avenue for community creativity that we want to open up!
Bosses, Paragons, Towers, and Maps: Even with big features planned we will not forget about the core game and will continue to bring out fun and challenging new gameplay all year.
Teams+: Contested Territories is just the beginning of what we can do together as Teams, so look for more ways to play with Friends, even as we continue to be dedicated to awesome single-player, offline gameplay as always