Bloons TD 6 - TrippyDippyTarn
Bloons TD 6 v28.0 - Update Notes!
Key New Features
  • Co-op Boss Events!
    • Play with friends or open up a public match and find how much fun co-op bosses can be
    • Don’t be Player 3 - coordinate farming and placement to tip the fun:frustration ratio to the fun side (frunstration isn’t a word but should be)
  • Ranked Boss leaderboards!
    • Not content with just co-op Bosses, we wanted to give extra challenge through ranked play
    • While not a race, Ranked Boss games time your play while the Boss is onscreen through the completion of the round on which the Tier 5 Boss is popped
    • Leaderboards are unique for 1p, 2p, 3p, and 4p so you can show up on multiple leaderboards but you will only receive rewards for your best normal and best elite placement
    • Note there are timer penalties for stalling, so don’t try a stalling strat. Careful with those Cripple Snipers; put them on First.
  • New Boss added - Lych, the Gravelord
    • While some BTD fans want to see all of the known BMC bosses, we wanted to make it clear that we are committed to introducing new content and mechanics to keep the BTD universe dynamic and challenging
    • True to its name, Lych draws power from others, draining buffs from Monkey Towers and stealing any Monkey’s lifeforce when sold to heal itself (avoid buff Alchemists and other familiar activated boosts!)
    • When damaged to a Skull level on its health bar, the Lych is ethereally immobilized as it revives undead MOAB class Bloons, releases the stiletto-fast Lych-Soul, and steals lives as long as it remains ethereal
    • Revivified MOABs and the Lych-Soul must be destroyed before Lych will return to normal state
    • Due to their sheer awesomeness, Heroes are immune to the Lych’s buff drain effect
    • The Lych can revive all MOAB class Bloons besides BADs
  • New Paragon - Ascended Shadow Ninja
    • To combat this new evil, the Ninja Paragon unleashes its triple mastery on Boss Bloons
    • Painfully expensive but deals incredible damage, especially at high Degree
More New Awesomeness
  • New Beginner Map - The Cabin, perfect for a dark, spooky night’s play
  • New Hero Skin - Viking Sauda brings all the axetasticness
  • New Achievement - Perfect Paragon
  • New Boss Music track - Onslaught will play with Lych events but is not exclusive to Lych (not going to be a new music track per Boss, for game footprint issues)
  • New Trophy Store Items
    • Heroes: Sentai Churchill Scifi Drone pet
    • Monkeys: Monkey Village Canada flag, Glue Gunner Rat pet, Buccaneer Narwhal pet, Bats Upgrade FX
    • Co-op: Pleeeease Monkey Emote, Panic Monkey Emote
    • Game & UI: Sun Temple Banner, Best Ben avatar, Action Psi avatar, Community Avatar Lead Zeppelin by waywardzuck
  • Limited Time only
    • Hockey Mask limited Halloween avatar
    • Vampire Hunter Engineer projectiles swap
    • Jack-o-Lantern ZOMG
    • Vampire Cape Bloons
    • Haunted House music track
    • Ghosts’n’Candy Banner
Quality of Life & Other Additions
  • Added a ‘Review Map’ option to all game modes which will allow you to look over your towers after any victory or defeat, mainly to look at Monkey pop counts for bragging rights or to optimize strategies
  • Load Checkpoint option has now also been added to the Pause Menu during Boss Events
  • Rich presence messages updated for player created odysseys
  • Rich presence added for bosses
  • Highest round stats added to profiles for both CHIMPS and Deflation
  • Added Refresh button to race leaderboard
  • Races now have a pause delay which will incur a penalty for pausing too frequently; the idea of a race is a strategic sprint - one fast run with your best thinking in the moment
Bug Fixes & General Changes
  • Avatar 44 Description to include the correct name LV-223_Deacon.
  • When players quit to menu (rather than crashing) they will now immediately be removed and have their resources distributed instead of waiting for a rejoin.
  • Various fixes for co-op rejoining & host migration
  • Co-op callouts should no longer display on the defeat screen
  • Added a small double cash icon to the in-game cash display to show when it is active
  • Should now be less content required to be downloaded between versions
  • Collection event bonus is now shared from the Host in co-op
  • Free Race attempts will now prevent a Race Pass from being used
  • Custom user banners now show in more locations
  • Some general UI & Localization fixes
  • Towers should no longer be redistributed to removed co-op players when multiple players are removed from any co-op session
  • Loading a boss save will now pause
  • Optimized music tracks behind the scenes
  • Game will now on launch check if a co-op lobby actually still exists before showing the rejoin message on main menu
  • Resolved low-resolution Powers icon as challenge reward
  • Round-send flag and comparison timer fixed in Race mode
  • Resolved an issue that was being really mean
  • Paragon cost on the upgrades screen will now update based on game difficulty
  • Resolved a few issues with Boss Music Tracks playing/not playing at correct times
  • Obsolete patch notes button removed from main menu
  • Resolved an issue where Paragons were displaying as 6-0-0 upgrades on victory callouts
  • In Challenge Editor Reloading Last Round then returning to menu immediately will no longer delete the save
  • Insta Monkey Menu now loads correctly if viewed in game
  • Boss event state is now saved immediately when Boss is defeated.
  • Nonfunctional close button removed from *Waiting for end of round* message box.
  • Buff Icons now show on Monkey Farmers
  • Resolved some final issues with the sword on Ravine so Setk can get his black border
  • Hero Selection for Boss Events is now not displayed as an option if no selected hero is allowed under the challenge rules
  • Muting players while they are emoting will no longer cause some emotes to loop
  • Resolved an issue where creating a Paragon with a tower inside a Heli during redeployment or Door Gunnerisim would cause a crash
  • Resolved a co-op softlock that could occur when playing with other players on a bad connection
  • Removing camo from a Neon skin DDT when other players in the match have the shark skin will no longer change the DDT into a Shark skinned version
  • Lotus flowers once again remember their ready state when loading a save
  • Degree 1 paragons will now also deal double damage to Elite Bosses. Previously this bonus was not applying until at least Degree 2
  • Co-op resync can no longer re-assign map areas to a disconnected+removed players
  • Resolved some issues with not receiving mini race rewards
  • Resolved an issue with profiles loading incorrectly in offline mode
  • Resolved a softlock that could occur with 2 players attempting to rejoin into the same co-op lobby at the same time
Boomerang Monkey
  • 502 Glaive Lord with Red Hot Rangs crosspath will now use the red-tipped glaives projectile for rotating glaives
Mortar Monkey
  • Mortar Monkey's new decamo AoE at xx2 should no longer apply to DDTs without Paint Stripper MK
Super Monkey
  • Named monkey stats will track cash generation on super monkeys now.
Alchemist
  • x3x Unstable Concoction damage again increases for Fortified Bloon variants
Druid
  • First child of Bloons popped by Spirit of the Forest should take damage again
  • Reworked some functionality around chinooking a Spirit of the Forest
Banana Farm
  • x3x Monkey Bank resolved an issue where fractional cash amounts could sometimes round up instead of down
Engineer
  • Alright, Sentry Paragon is now a Champion.
Gwendolin
  • Resolved issues with Gwendolin Lv17 firestorm’s Heat it Up buff
Striker Jones
  • Strikers Parachute drop placement animation should no longer break if you sell Striker after using it, and place him again
  • Resolved an issue that could cause Strike Jones’ attack animations to permanently break
Benjamin
  • Resolved Benjamin’s Trojan displaying the wrong cash gain sometimes
Ezili
  • Resolved an issue that could cause Ezili’s attack animations to permanently break
  • Resolved an issue where Ground Zero could cause Ezili’s MOAB Hex to not remove children
Pat Fusty
  • Lv3 Rallying Roar buff will now pause between rounds
Adora
  • Joan of Arc Adora’s ball of light should display correctly at all times
Admiral Brickell
  • Lv3 Navel Tactics buff will now pause between rounds
Psi
  • Psi should now inherit Monkey Town buffs more consistently
Desktop Version
  • Added 2 extra cursor options which will increase size, note that these options will result in a less precise cursor under intensive situations.
  • Holding a tower hotkey down once again allows you to place multiples
  • Resolved some slow mouse scroll issues in Challenge Editor
  • A bug; Due to some changes to the latest version of the engine, issues have risen with the first click returning the game to the foreground after being backgrounded. We have put our own temporary fix in place for now which may mostly resolve this for the time being but are also in talks with Unity about a true resolution.
Balance Changes
Camo Prioritization

Instead of saying the same thing each time; many specific crosspaths that add a ‘camo specialty’ to a tower end up being viewed as rather inferior crosspaths due to camo being quite available to pick up through other methods. To give these upgrades more use even with other forms of camo reveal in play, we have added a brand new Camo Prioritization option that is added to the towers when taking this crosspath. When enabled this filter combines the selected target method with Camo Prioritization (e.g. Strong Camo would work through all Camos in strength order, then revert to normal Strong until any new Camos show up). Individual Monkeys are called out below.

Stall Farming

Farming methods involving stalling out games for theoretically infinite amounts of time have been around since previous games in the series, and we set out to stop a few of them with BTD6’s launch but still allowed some to linger on due to how difficult they were to perform. Nevertheless these time-consuming methods don’t fit the spirit of the game and while tedious to perform they have sparked certain mindsets that they need to be used when things get too hard. We have chosen to now add in a 3 minute timeout preventing further use of any Cash Generating abilities within any single round to end any remaining cash value in this ‘infinite stalling’ of any single round. This allows players to continue to use this strategy, but only to a specific, limited extent, so strategies can be planned around this; we hope players will agree this is a fair compromise.

Dart Monkey
  • xx2 Enhanced Eyesight now grants Dart Monkey the new Camo Prioritization filter
  • Dart Paragon has had a slight performance change to improve bit rate issues when streaming. This will not change power in any way
Boomerang Monkey

While the higher tiers are quite good, Bionic Boomerang does not feel like a strong stepping ston, and 052 is still mostly considered an inferior crosspath due to base tower damage already being high, so Bionic’s ability increase to damage has been increased further. MOAB Domination’s MOAB damage has been increased to give it a little more power than just stalling & finally we’re tweaked up some of the numbers on Boomerang Paragon’s damage to even out some parts of it that were not contributing effectively
  • x3x Bionic Boomerang MOAB damage bonus increased from 1 -> 2
  • 052 Red Hot Rangs ability bonus damage increased from 8 -> 10
  • xx5 MOAB Domination damage on MOAB throw per hit increased from 20 -> 25
  • Boomerang Paragon burn DoT damage tic increased from 50 -> 100
  • Boomerang Paragon Shred DoT damage tic increased from 250 -> 750
  • Boomerang Paragon rotating glaive base damage increased from 20 to 42
Bomb Shooter

While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. We’ve acknowledged that Frag Bombs have felt like an inconsistent crosspath both in what they add to the tower and what they lose when upgraded further on their own path, so now in addition to frags popping Black Bloons xx2+ will allow all attacks from the tower to pop Black.
  • 000 Bomb Shooter base price decreased from $600 -> 525
  • 030 MOAB Mauler price increased from $900 -> 1,100
  • 002 Frag Bombs upgrade now grants ‘fraggy explosions’ which allows all explosions from the tower to pop Black Bloons
Ice Monkey

Embrittlement being a ‘camo reveal’ has not been viable due to the price, so T2 Metal Freeze has been granted camo detection to allow this tower to somewhat hold off camos while it saves up to become a reveal. Additionally Embrittlement will now be able to target and debuff MOAB Bloons for the smaller damage bonus without needing to be upgraded to T5. Additionally some smaller price nerfs have been made along the lower tiers of bottom path as each of these upgrades has been standing out a little much.
  • 2xx Metal Freeze can now target camo
  • 2xx Metal Freeze price increased from $300 -> 350
  • 2xx name change from ‘Metal Freeze’ to 'Cold Snap'
  • 4xx Embrittlement can now target and debuff MOABs but not slow them
  • xx1 Larger Radius price increased from $100 -> 175
  • xx2 Re-Freeze price increased from $200 -> 225
  • xx3 Cryo Cannon price increased from $1750 -> 1950
Sniper Monkey

No wrist enjoys spamming cash drops, so sniper’s random cash drop has been standardized around a higher amount with slower cooldown for an overall buff. As middle path sniper has been feeling to be in a good spot with alchemist buffs, but other uses of sniper shrapnel weak due to lack of alchemist buff, we have decided to swap alchemist buffability over from the number of bounces to the power of the shrapnel itself.
  • x2x Night Vision Goggles now grants Sniper Monkey the new Camo Prioritization filter
  • x4x Supply Drop: Cash Generating abilities now have a 3 minute timeout
  • Sniper x4x cooldown increased from 60s -> 90
  • Sniper x4x cash produced increased from a range of $500-1000 to a flat $1200
  • Sniper x5x cash produced increased from a range of $1500-3000 to a flat $3000
  • 020 Shrapnel Shot, shrapnel on all crosspaths is now able to receive any external buffs
  • 030 Bouncing Bullet is no longer able to receive external buffs to the number of bounces
  • 004 Full Auto Rifle price reduced from 4750 -> 4250
  • 004 Full Auto Rifle dmg type changed from Normal -> Sharp
  • 005 Elite Defender dmg type changed from Normal -> Sharp
Monkey Buccaneer

Bottom crosspath feels behind compared to others here, so in addition to the new Camo Prioritization filter Longer Range on this path will now also grant bonus pierce. Favored Trades stacking was never intended to be a feature but we previously updated the description to support the stacking instead of changing functionality, so this has now been corrected.
  • xx1 Longer Range now also grants +1 pierce to most Buccaneer projectiles
  • xx2 Crow’s Nest now grants Buccaneer the new Camo Prioritization filter
  • xx4 Favoured Trades no longer stacks the sellback rate buff to other towers.
Monkey Ace

Monkey Ace has had an overall rework to a lot of different upgrades in order to highlight the x1x Exploding Pineapples upgrade as a buff to all explosives, in addition to this Spectre has been reworked to have less base pierce but a higher damage bonus to Ceramic Bloons in order to make the new option of a pierce crosspath more viable while also allowing it to carry on better into the endgame against Super Ceramics.
  • 300 Fighter Plane Missiles pierce increased from 3 -> 4
  • 400 Operation Dart Storm Missiles pierce remains 4
  • 310 Fighter Plane Missiles pierce increased from 3 -> 6
  • 310 Fighter Plane Missiles radius increased from 30 -> 34.5
  • 410 Dart Storm Missiles pierce increased from 4 -> 6
  • 510 Sky Shredder Missiles pierce increased from 5 -> 7
  • 004 Spectre Dart damage to ceramics increased from 2 -> 4
  • 004 Spectre Dart pierce reduced from 30 -> 15
  • 004 Spectre Bomb damage to ceramics increased from 3 -> 5
  • 004 Spectre Bomb pierce reduced from 60 -> 30
  • 014 Spectre Bomb pierce reduced from 60 -> 45
  • 014 Spectre Bomb radius increased from 20 -> 23
Heli Pilot

For similar reasons to Sniper, Chinook is a pretty annoying tower to farm with, so its ability has been standardized into a single producing both a life & a cash crate on a longer cooldown; the cash production of this has gone up while the life generation has been reduced as the power stood out too much compared to any other life generation method. MOAB Shove has had a missile attack similar to xx4’s mini comanches added to provide this path something extra for when the mini comanche are not active.
  • Heli x4x Support Chinook: Cash Generating abilities now have a 3 minute timeout
  • Heli x4x Support Chinook’s Supply Drop now drops life and cash crates together
  • Heli x4x Support Chinook’s Supply Drop cooldown increased from 60s -> 90
  • Heli x4x Support Chinook’s Supply Drop cash increased from $1000-2000 to $1800
  • Heli x4x Support Chinook’s Supply Drop lives produced decreased from 50-75 to 10
  • Heli x5x Special Poperations increases Supply Drop values to $4500 and 25 lives
  • xx3 MOAB Shove gains a ‘mini heli missile' attack with pierce 10 damage 1
  • xx4 Comanche Defense increases ‘mini heli missile’ pierce to 30
  • xx4 Comanche Defense increases ‘mini heli missile’ damage to 3
Mortar Monkey

Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
  • xx2 Burny Stuff DoT duration increased from 3s -> 3.75
  • xx2 Burny Stuff DoT tic interval reduced from 1.5s -> 1.25
  • xx5 Blooncineration DoT tic interval reduced from 1s -> 0.75
  • MK: Extra Burny Stuff buff amount reduced 0.5s -> 0.25
Dartling Gunner

Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom’s damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you’ll be seeing.
  • xx3 Buckshot attack cooldown reduced from 1.8s -> 1.5
  • 5xx Ray of Doom damage increased from 5 -> 25
  • 5xx Ray of Doom MOAB Damage bonus reduced from 20 -> 0
  • 5xx Ray of Doom shock DoT damage increased from 15 -> 20
Wizard Monkey

Some general buffs have been made to Wizard’s abilities to give it a small boost. Prince of Darkness has been performing extremely well after all its buffs and this is nice after it underperformed for so long, but the round 81 change to counter reduced Bloon Children with bonus Graveyard per pop has made it sustain high levels of graveyard too easily, this bonus has been lowered a little.
  • x4x Summon Phoenix Ability cooldown reduced from 60 -> 45
  • x5x Summon Phoenix Ability cooldown reduced from 50 -> 45
  • x4x Summon Phoenix Ability damage increased from 4 -> 5
  • x4x Summon Phoenix Ability pierce increased from 6 -> 10
  • x5x Wizard Lord Phoenix Ability flaming ball travel range increased from 180 -> 250
  • xx2 Monkey Sense now grants Wizard Monkey the new Camo Prioritization filter
  • xx5 Necromancer ‘bonus grave’ after r81 reduced from 7 -> 13 to 7 -> 10
Super Monkey

In an attempt to reduce visual clutter, we have reworked the formula for Temple projectile size scaling to come out overall being smaller by roughly 25%. Dark Knights have been feeling strong with their stalling power but we don’t want to hit this too hard just yet so have reduced the slow amount slightly and restored it at the T4.
  • 5xx Sun Temple Military sacrifice total projectile size increase formula has been reworked to give an overall reduction in size for the sake of visual clarity
  • xx2 Ultravision now grants Super Monkey the new Camo Prioritization filter
  • xx3 Dark Knight lead/ceramic slow amount decreased from 100% -> 90%
  • xx4 Dark Champion lead/ceramic slow remains at 100%
Ninja Monkey

As ninja is the ‘Camo Specialist’ and has been since inception, it is the only tower that will unlock Camo Prioritization on the base tower. Master Bomber’s main flash bomb has also been buffed in damage slightly leading into the new Ninja Paragon.
  • Ninja Monkey now gains the new Camo Prioritization filter
  • xx5 Master Bomber Flash Bomb damage increased from 5 -> 10
Alchemist

Acidic Mixture Dip did nothing for Glue Gunners but alchemist would waste it on them
  • 2xx Acidic Mixture Dip will no longer pick Glue Gunners as valid buff targets
Druid

As an underused crosspath on this tower, Druid’s Hard Thorns will now allow them to counter all of its weaknesses instead of just frozen targets. Druid of the Storm has been reworked to more consistently blow targets back due to being stationary and slower firing compared to other upgrades that do a similar task. Jungle Druids have been reworked to have more offensive power at both T3 and the T4 while not being quite so good at farming
  • 1xx Hard Thorns now allows Thorns to pop all Bloon Types
  • 300 Druid of the Storm minimum blowback distance increased 33 -> 100
  • 300 Druid of the Storm maximum blowback distance reduced 300 -> 200
  • 3xx Druid of the Storm tornado radius increased from 13 -> 16
  • 5xx Superstorm price reduced from $90,000 -> 80,000
  • x3x Vine grab now drops spiky thorns to the track upon popping a target
    • Damage: 1
    • Pierce: 30
    • Pierce Refresh: 0.3
  • x4x Jungle's Bounty can now grab 2 different Bloons at once
  • x4x Jungle's Bounty ability cooldown reduced from 40 -> 60
  • x4x Jungle's Bounty ability cash amount increased from 200 -> 240
  • x4x Jungle's Bounty ability cash bonus per farm in radius increased from 100 -> 120
  • x4x Jungle’s Bounty: Cash Generating abilities now have a 3 minute timeout preventing further use in any single round
Banana Farm

Banana Farm’s xx2 upgrade is the inferior crosspath, so we’ve amped up the utility with the lazy aspect so that if it’s going to be inferior for production, it’s at least going to be extra lazy & less far behind. Additionally, as Monkey Wall Street is the least interesting T5 Banana Farm & doesn’t benefit from the Healthy Bananas MK it will now produce a base amount of lives each round
  • 032 Monkey Bank now autocollects at the end of the round it fills with no delay
  • xx1 EZ Collect now also salvages Bananas for 50% if uncollected
  • xx2 Banana Salvage, salvage value is now increased from 50% -> 85
  • xx2 Banana Salvage, now also increases this farm’s sellback rate from 70% -> 80
  • xx5 Monkey Wall Street now also generates 10 lives per round
Spike Factory

Some minor changes to a few upgrades on Spike Factory evening out some aspects of it.
  • 105 Permaspike pierce increased from 80 -> 90
  • 5xx Super Mines price reduced from $162,500 -> $150,000
  • 5xx Super Mines 'Small Explosion' pierce increased 20 -> 30
Monkey Village

Further enhancing the cooldown buff that is initially added by the T4
  • 5xx Primary Expertise cooldown buff for primaries increased from 10 -> 20%
Benjamin

Biohack would attempt to buff/debuff Paragons but do nothing.
  • Lv3 Biohack no longer picks Paragons as valid targets
Ezili

Ezili’s main attack was causing large problems behind the scenes due to it applying a stacking dot, but as stacks do not play nicely with other root level mechanics we’ve streamlined her attack into a much simpler DoT with some additional stat changes.
  • Ezili DoT can no longer stack
  • Ezili lv8 gains an on-hit moab damage bonus of 20
  • Ezili lv8 dot damage per tic to moab class increased from 20 -> 30
  • Ezili lv12 on-hit moab damage bonus increased from 20 -> 30
  • Ezili lv15 DoT duration increased by 50%
  • Ezili lv20 on-hit moab damage bonus increased from 30 -> 50
Bloons TD 6 - TrippyDippyTarn
Bloons TD 6 v27.0 - Update Notes!
Key Features
  • New Boss Bloon Event! Face off against the mighty hulk known as Bloonarius the Inflator!
    • In Events intended to run each week, the Boss will appear on a different map to enhance the variety of tactical decisions around economy and placement. Bosses start appearing at Round 40 and the Tier 5 appears at round 120. Each Tier Boss must be defeated within 20 rounds of its appearance or it’s Game Over.
    • Defeat the Tier 5 Normal Boss to unlock the Elite Boss for a whole new level of challenge. We mean it - Elite is bonkers monkey tough. Beating Tier 5 Normal and Elite Bosses award new badges to show off on Player Profile screens. An Elite badge is a true accomplishment - wear them with pride!
    • Boss Events feature a checkpoint save system instead of normal continues, creating a save at the start of each new Boss Tier.
    • Because of downstream Co-op and competitive Leaderboard features we intend to add in future updates, Boss Events can only be played while online.
    • Difficulty Fair Warning - Bosses are designed to be crazy challenging! If you are new to BTD6, make sure you can win most hard modes and really know how to farm well and maximize tower damage before you take on a Boss. Expect defeat. Nay, revel in it - bathe in anguish then emerge smarter, more capable, and with improved tactics that help you get further each time. If you have built up a stockpile of Powers and Insta Monkeys, feel free to use them - they are not required but they are certainly fair game. And, yes, build those Paragons...
  • New Paragon Tower Tier!
    • Paragon status granted to Dart Monkey and Boomerang Monkey, unleashing the might of the Apex Plasma Master and the Glaive Dominus!
    • Merge together all three Tier 5 upgrades of one Monkey Tower type to create an ultimate version that combines the powers of all 3 paths and deals incredible bonus damage to Boss Bloons.
    • Paragon Tier has a significant XP cost and can only be unlocked after unlocking the Tier 5 upgrade of all 3 paths.
    • In battle, Paragons gain strength by absorbing the power of all Monkey Towers of that type on the playfield - the greater the number and effectiveness of the Monkey Towers absorbed, the greater the Degree of Paragon you will create! Paragon Degrees start at 1 and reach a maximum Degree of 100.
    • Once created, Paragons cannot be buffed by other towers, nor can their transformation price be reduced.
  • Co-op Rejoining! We’ve been working on this for some time, and we are delighted to announce support for crashed/disconnected games. Player towers & cash will no longer be immediately distributed when a player disconnects but give time for the disconnected player to rejoin. If remaining players know the disconnected player won’t return or do not want to wait, disconnected players can be removed within the co-op menu depending on player position. Please note that some games will not be recoverable if multiple players disconnect at the same time, but this feature should greatly improve general co-op experience when one player drops for any number of reasons and wants to get back in.
  • Twitch Polls! Twitch Steamers and viewers take note, we now allow automated polling directly from the game to Twitch chat for viewers to vote on tower restrictions. We have more Twitch features planned for future updates, so if you have thoughts on fun streaming integration features for BTD6 please shout them out!
  • Every Day is Event Day! With Boss Events added, we will bridge the gap between Odysseys ending and the next week’s Odyssey starting. Odysseys will begin the weekend as usual, then Races a day later, then Boss Events that are intended to run until the next Odyssey starts. This allows access to all 3 Events over the weekend when most players have the most time to play and also keeps something special running every day of the week, in addition to our normal Daily and Content Browser Challenges.
  • Profile Banner Backgrounds! Customize the look of your Profile Screen background, and show off in leaderboards, co-op lobbies, and Content Browser entries! Look for these sweet profile backgrounds in the Trophy Store and don’t be surprised by the high trophy costs - you’ll know that players flairing these have earned the right to show off.
More New Awesome
  • New Intermediate map - Bloonarius Prime. Emphasis on the prime.
  • New Achievements
    • What is this new Bloonery?
    • Who's the Boss?
    • I'm the Boss
    • Like a Boss
    • Apotheosis
  • New Trophy Store Items
    • Heroes: Gwen Fireball placement animation
    • Monkeys: Butterflies Upgrade FX, Village Germany Flag, Village UK Flag,
    • Bloons: Neon DDT, Water Bloon Pop FX, Bucket Hat Bloons
    • Co-op: Next Round! Scary! emote, Fist Pump emote
    • Game & UI: Aerials Banner, Spirit Wolf Banner, Dart Storm Banner, Reactive Banner, Incoming Banner, Ezili Avatar, Spiked Ball Avatar
  • Community Winner avatars
    • Avatar 44 SAS Monkey - by LV-223_Deacon
    • Avatar 45 Blueprint - by dungeon-raided
  • Tweaks have been made to Freeplay Rounds 101-119 in order to balance out the length and difficulty in relation to the new Boss Events
Bug Fixes & General Changes
  • Custom Odyssey saves should now only show up under "My Saved Games", if the save has not been completed
  • Odyssey UI now supports room for even more rules to be applied
  • Added more of a visible difference between new/old Odyssey Browser challenges
  • When share is still locked in Odyssey Browser added a pop-up like challenges to explain why
  • Resolved a case where game close/crash on final round of Odyssey could cause players to have an unwinnable odyssey freeplay save
  • Resolved some Odyssey specific save issues
  • In Deflation, Hero 'cost to level up' should again update at the end of each round
  • Resolved an issue where launching Steam via the BTD6 executable could fail to start Steam and also cause the game to not load
  • Resolved some asset bundle caching issues on certain devices
  • Fixed up some problems with restarting on Ravine causing problems with the sword, though it’s not perfect yet.
  • Resolved some localization issues - thanks to the native speakers who report issues!
  • Resolved some rare crashes
Boomerang Monkey
  • xx5 MOAB Domination press attack should correctly explode even if it runs out of pierce
Bomb Shooter
  • 4xx Bloon Impact no longer applies a ‘stunned’ debuff to MOABs without stunning them
Sniper Monkey
  • 520 Cripple MOAB once again applies it’s stun asset and debuff correctly in all cases
Alchemist
  • 301 Berserker Brew’s Faster Throwing crosspath once again increases the rate of the Brew attack
Spike Factory
  • 5xx Super Mines damage for the main spike hit corrected from 2 -> 10
Monkey Village
  • x3x MIB will now correctly allow supported towers with Ice attack to pop Rainbow Bloons into Frozen Zebras
Engineer
  • x4x Overclock significant framerate loss issue resolved when linked to a tech bot without any target set for the Overclock ability
Gwendolin
  • Lv10 Firestorm no longer damages the screen with an additional instance of Heat it Up
Adora
  • Level 20 Ball of Light once again has sound when being cast
Desktop Version
  • Hotkeys menu on the in-game pause screen has been relocated into a PC-Only options sidebar next to the new twitch integration menu for affiliate streamers.
  • As mentioned above, Twitch Polls integration has been added for Affiliate & Partner streamers.
Balance Changes
Boomerang Monkey

Due to large memory leak issues with Glaive Lord’s stacking DoT which could not be resolved this upgrade has seen a rework to the DoT. Bionic Boomerang’s base attack rate has been improved to compensate for recent reworking of the 2xx Glaives Crosspath
  • 5xx DoT no longer stacks
  • 5xx DoT damage increased from 10 -> 100
  • x3x Bionic Boomerang attack delay reduced from 0.28 -> 0.238
Ice Monkey

Snowstorm’s duration has been improved to give it more bang for its buck as an alternate option to Ninja’s Bloon Sabotage, and Absolute Zero’s price has been reduced to bring it more within reach for a support upgrade.
  • x4x Snowstorm duration increased from 4s -> 6
  • x5x Absolute Zero price reduced from $26,000 -> 20,000
Monkey Sub

Ballistic Missile’s 230 crosspath has been in a confusing spot for a while where it functioned different to Advanced Intel, so it has been converted to function with Advanced Intel in the same way that any other Sub upgrade would. Additionally First Strike's secondary explosion has had its target count reduced slightly.
  • 230 Ballistic Missile now benefits from Advanced Intel's targeting in the same way as all other sub attacks to instead seek the radius from other towers on the map
  • x4x First Strike ability secondary AoE pierce lowered -> 80
Monkey Ace

Now allows you to find your center. Very zen.
  • xx2 Centered Path functions as normal until any path is set, but now allows players to set a center location similar to Heli Lock
Heli Pilot

As a small quality of life feature Chinook’s redeploy ability has been reworked to allow slight movements of towers in a single use, rather than having to move them away and then use another redeployment to move them back again.
  • x4x Support Chinook’s Redeploy ability is now ability to move a tower back down over the top of its current location
Mortar Monkey

Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
  • x4x Artillery Battery new ability 'Bombardment', for 8 seconds attack rate is increased by 4x & blast radius is increased by 15%, cooldown of 60 seconds
  • xx3 Signal Flare triggers a larger secondary AoE on impact with no weakness which reveals all camo Bloons size 50 & pierce 80.
Wizard Monkey

In order to allow for more strategic use of the birdy, Summoned Phoenix will now follow the set target priority.
  • x4x Phoenix now copies targeting of the Wizard
Super Monkey

Robo Monkey has never filled the super effective role it held in BTD5, so Dr Monkey has installed updated HUD targeting systems that now deal occasional critical hits. Additionally as the abilities on this path didn’t match up to their history or other Monkey Tower options (like Ground Zero) so they have been improved significantly in damage and increased radius.
  • x3x Robo Monkey is now able to deal critical damage on it’s hits
    • Criticals occur every 20 shots within the 15th-20th shot
    • Criticals deal a damage increase from 1 -> 10
  • x3x Robo Monkey price increased from $7000 -> 8400
  • x5x The Anti-Bloon criticals occur every 17 shots within the 13th-17th shot
  • x5x The Anti-Bloon criticals deal a damage increase from 5 -> 50
  • x4x Tech Terror Bloon Annihilation ability damage increased from 1000 -> 2500
  • x4x Tech Terror Bloon Annihilation ability radius increased from 60 -> 70
  • x5x Anti Bloon Bloon Annihilation ability damage increased from 3500 -> 5000
  • x5x Anti Bloon Bloon Annihilation ability radius increased from 110 -> 120
Ninja Monkey

To try and allow more strategic use Ninja’s Sticky Bombs will now use the targeting of the main tower instead of always Strong. Additionally as they weren’t feeling good enough in general Sticky Bombs will now deal a smaller amount of damage in an AoE to anything surrounding the main target.
  • xx4 Sticky Bomb now follows the tower's target priority for Sticky Bombs
  • xx5 Master Bomber now follows the tower's target priority for Sticky Bombs
  • xx4 Sticky Bombs now deals an additional AoE when they explode for 100 damage, 10 pierce and 40 AoE
  • xx5 Master Bomber inherits this new AoE and increases damage to 300
Druid

To allow for more strategy in placement, Druid’s Spirit of the Forest track vines are now more dense & deadly the closer they are to the main tower. Also by popular demand Avatar of Wrath’s 205 crosspath will now benefit from improved Lightning damage proportional to the RBE of Bloons on screen similar to the main thorns.
  • x5x Bloons outside 100 Range take current 2 damage + 8 to Multi HP
  • x5x Bloons within 100 Range will be hit for additional 1 damage +4 to Multi HP
  • x5x Bloons within 50 Range will be hit for yet another 1 damage +4 to Multi HP
  • 205 Avatar of Wrath now grants a slight portion of it’s RBE damage bonus to the Heart of Thunder lightning chains as well equal to 1 damage for every 6000 rbe on screen with a cap of +15 damage
Banana Farm

Given the relatively low value and use case of upgrading Banks further to IMF Loan, the overall incredible power of the Bank Deposits MK on Banks, and the fact that Banks are majorly considered to be the most powerful farm; we have decided to limit this incredibly powerful Knowledge point until the IMF Loan to both reign it in and give a little more back to that lacking T4 upgrade.
  • x3x Monkey Bank is no longer able to deposit cash from the Bank Deposits MK until the x4x IMF Loan and above
Spike Factory

Due to a number of performance concerns, the ability for the Spike Storm factory will no longer be able to benefit from a denser storm of spikes via stacking speed buffs on the base tower.
  • x4x Spike Storm ability will no longer benefit from increases to rate of fire
Adora

In order to just generally grant more value to this ability and develop strategy in what targets you want to pick to use it on and when, Adora's buff gained after sacrificing another tower will now scale based on the sacrifice's cost. Additionally as Sacrifice loses value when using it after Adora reaches the level 20 cap it now receives a large duration buff at that point.
  • Lv7 Sacrifice’s buff of 10% attack speed and range is now a ‘minimum’ amount
  • Lv7 Sacrifice’s buff value now increase by +1% for every $100 value of sacrifice made
  • Lv7 Sacrifice’s buff caps at a maximum buff of +25%
  • Lv20 now increases Sacrifice’s buff to +1% for every $50 value to a maximum of +50%
  • Lv20 now increases Sacrifice’s buff duration from 10s -> 60
  • Lv20 True Sun Transformation damage bonus increased 5 -> 8
Admiral Brickell

Due to much user concern with Brickell’s Sea Mines seriously overkilling weak targets and wasting themselves in this way, they now have a short delay between activations.
  • Placed Sea Mines now have a small delay, only setting off max 1 per 0.4sec
Sauda

While we feel Sauda’s power has been balanced fairly well, we have also felt that too much of this power is generally available while ignoring the synergies that she was intended to be built around.To correct this her damage will in total remain the same, but some key levels that increased damage will now instead buff her weakness bonuses. We would also like to make it clear that this has been in the works for some time and has nothing to do with the recent 1TC completion, so please don’t be mad at that person. This will mean fairly little to most players, who are not doing those sorts of challenges anyway.
  • Lv13’s damage +1 now instead grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 "main attack damage +3" reduced from 3 to 1
  • Lv17 now grants +1 damage to Sauda’s Lv7 Bloon Weakness
  • Lv17 now grants +1 damage to Sauda’s Lv11 Afflicted Bloons Weakness
Powers

As Timestop is not considered to be an actual application of ‘slowing’ it will now apply to all Bloon types including BAD. This is a unique case that isn’t going to be changed for any Monkey Towers, just the Timestop.
  • BAD Bloons are no longer ignorant to the passage of time
Temple & Freeplay balance

Temples feel like far too much of the bulk of total power in deeper Freeplay scenarios. While this is their role, ever since adding the hidden Vengeful version of the Temple the VTSG has pushed ahead so much that it nearly invalidates other freeplay tower options. While this change won’t completely alter that, we have scaled back temples compared to the new Paragons & expensive regular towers by reducing the damage bonus of 555 temple by 33%, and also roughly easing up on the freeplay health ramping of MOABs by a similar amount
  • 555 Super Monkey base attack damage reduced from 75 -> 50
  • 555 Super Monkey attack multiplier for sacrifice powers reduced from 3x -> 2x
  • Freeplay formula for MOAB Health Increase from round 125+ reduced from 0.20 -> 0.15
  • Freeplay formula for MOAB Health Increase from round 152+ reduced from 0.50 -> 0.35
Bloons TD 6 - TrippyDippyTarn
Bloons TD 6 v26.0 - Update Notes!
New Awesome
  • New Hero: Psi the Psionic Monkey, a youthful hero who uses their mental abilities over any distance to hold and unravel Bloons from the inside out
  • New Expert Map: Sanctuary - where you can be mindful of the movement of things around you
  • New Achievements
    • So Shiny!
    • Glittering Gold
    • Glorious Gold
    • Magical Gold
    • Hook, Line, and Sinker
    • Moving House
    • Social Butterfly
    • Achievement of Achievements
    • Team Player
    • Team Captain
    • Ultimate Team-up
  • New Trophy Store Items
    • Heroes: Etienne Roomba pet, Ezili Glyph Materialization placement
    • Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
    • Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
    • Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
    • Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
  • Community Winner avatars
    • - Avatar 40 Harlegwen PFP by u/Qqertynn
    • - Avatar 41 Flash Bomb by u/_Concilliabule_
  • Limited Time only
    • 4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)
Key Features
  • Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We’re keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
  • Odyssey Creator & Browser! You’ve been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you’d expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
  • Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.
Big Changes / Additions
  • Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
  • Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
  • Player regions in Co-op are now labelled with their name
Bug Fixes & General Changes
  • Performance optimizations made to tower targeting
  • Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
  • Resolved an issue where towers would sometimes not have a complete range circle
  • Default & Reset towers in Challenge Creation will now default to select hero
  • Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
  • Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you’re making videos)
  • Resolved some minor UI loading issues when changing menus
  • Resolved a visual issue with Ravine’s Sword Easter Egg after restarting
  • Resolved an issue with Lotus Island flowers not recharging correctly after use
  • Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
  • Base Avatars no longer display as limited time under some odd circumstances
  • Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
  • Resolved some issues with some hotkeys not working correctly after a game restart
  • Resolved hero level 20 level up animation issue
Ice Monkey
  • x3x Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration
Glue Gunner
  • xx5 Super Glue can now re-target Bloons that is has already Glued after stun expires
Sniper Monkey
  • x4x Supply Drop sniper crate ability should no longer land inside high terrain
Monkey Sub
  • 3xx Submerge and Support should no longer be possible to disconnect tower location from visible model
Monkey Buccaneer
  • 5xx Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
  • xx5 Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS
Monkey Ace
  • 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple
Heli Pilot
  • x04 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
  • xx4 Comanche Defense should no longer be completely and utterly bonk on Workshop
  • x5x Special Poperations will no longer crash the game if disabling MK after picking up a door gunner
Super Monkey
  • x3x Robo Monkey now remembers target priorities when loading saves
Druid
  • 3xx Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed
Striker Jones
  • Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases
Adora
  • Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water
Desktop Version
  • BTD6 is now available on Windows Store, full PC features have been enabled.
  • Hotkeys are now available to view and edit from the pause menu in-game
  • Improved Steam Rich Presence (moving onto Twitch features now - if you’re a Twitch streamer let us know what features and support you’d like to see, or anything that’s making it difficult or frustrating to stream BTD6)
Balance Changes
Dart Monkey

While overall good, the difficulty of using PMFC to its full potential doesn’t feel quite worth it so price has been cut to make it a little easier to reach.
  • x5x Plasma Fan Club price reduced from $50,000 -> 45,000
Boomerang Monkey

To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive’s attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord’s innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination’s explosion has had pierce increased to improve consistency on children Bloons.
  • 000 Boomerang attack delay reduced from 1.42 -> 1.2
  • 2xx Glaives no longer increases attack speed 15% -> 0%
  • 5xx Glaive Lord price reduced from 35,000 -> 32400
  • 5xx Glaive Lord no longer passively pops Lead without Red Hot Rangs
  • xx5 MOAB Domination’s Explosion pierce increased from 20 -> 40
Glue Gunner

Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced.
  • xx5 Super Glue price reduced from $35,000 -> 28,000
Sniper Monkey

Cripple MOAB’s price currently limits it mainly to freeplay and so has been reduced.
  • 5xx Cripple MOAB price reduced from $40,000 -> 34,000
Monkey Sub

As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile.
  • 030 Ballistic Missile missile attack delay reduced from 1.3 -> 1.105
  • 032 Ballistic Missile missile rate buff reduced from 25% to 10%
Monkey Ace

As Dart Storm currently feels like a lossy stepping stone the damage has been increased.
  • 4xx Operation: Dart Storm homing missile damage increased from 18 -> 24
Heli Pilot

We’ve noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target.
  • x5x Special Poperations, Marine ability cooldown reduced from 40s -> 25
  • x5x Special Poperations, Marine unit pierce reduced from 30 -> 20
Dartling Gunner

Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing.
  • x4x Rocket Storm cooldown increased from 30s -> 40
Spike Factory

Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines.
  • 3xx Spiked Balls pierce reduced from 17 -> 14
  • 4xx Spiked Mines price reduced from $11,000 -> 9,500
Monkey Village

As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased.
  • xx4 Monkey City cash production bonus to towers in radius increased from 10% to 15%
Engineer

It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount.
  • 4xx Laser Sentry gains pierce increased from 4 -> 8
  • 401 Laser Sentry gains pierce increased from 5 -> 10
  • 4xx Ball Sentry damage increased from 1 -> 2
  • 4xx Ball Sentry attack cooldown increased from 1s -> 1.1
  • 4xx Boom Sentry attack cooldown reduced from 1.3s -> 0.9
  • 302 Sentries & Higher will now also be able to Pin Bloons they pop
  • xx4 Bloon Trap redeployment cooldown reduced from 15s -> 12
Gwendolin

As the Firestorm ability itself drops off later anyway, Gwen’s level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well.
  • Lv17 Firestorm’s full-map Heat It Up now also benefits from this level’s buff to Heat It Up
Etienne

We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability.
  • Lv10 UCAV Damage reduced from 3 -> 2
  • Lv15 UCAV Damage reduced from 6 -> 4
  • Lv17 UCAV Damage reduced from 9 -> 7
  • Lv20 UCAV Damage reduced from 12 -> 10
Bloons TD 6 - TrippyDippyTarn
Bloons TD 6 - Update Notes! Version 25.0
New Awesome
  • New beginner map Resort
  • New ETn skin for Etienne
  • New non-trophy Music Track Sails Again, playable anytime via the Jukebox. Spice Islands, Off the Coast & Lotus Island also now rock this awesome track by default.
  • New Trophy Store Items
    • Heroes: Sauda Crane Pet, Pat Super Jump Placement
    • Monkeys: Banana Farm Chicken, Monkey Village Brazil Flag, Monkey Village USA Flag (whoever makes the most noise gets their flag next, and by noise we mean youtube and twitch views!)
    • Bloons: BTD4 Retro MOAB Skin, BTD4 Retro BFB Skin
    • Co-op: Player Numbers Emote, Trophy Winner Emote
    • Game & UI: Sharp Sauda Avatar, Portable Lava Lake
    • Game & UI: 2 Community designed Competition Avatars
      • u/ReconScoutTeemo Penguin Friend
      • u/Cyliia Gloo Gunner
    • Limited Time: It’s a surprise, but keep your eyes out for a new item that first weekend in May
Key Features
  • Mini-Races - for granular ad hoc competition and more rewards! Don’t worry - you don’t have to race twice! Instead, all Racers now submit their scores to 2 leaderboards. The Mini-Race leaderboard (look for the tab button on the leaderboard screen) will segment players into smaller groups of 100 on a first come first added basis when your first time is recorded.
    • We love the fierce competition at the very top of the full leaderboard, but for players unable to compete for those wickedly fast times, we wanted to offer the chance to shine on their own more granular leaderboards and enjoy the excitement of shaving just a fraction of time from your score to move up the standings.
    • Yes, there’s a little Contested Territory (Bloons Monkey City, and Adventure Time TD) thinking here but we wanted to greatly expand the range of competition within those pools so 100 players per Mini-Race made sense for that.
    • No, there are no badges for the Mini-Races, as it is incredibly important to us to not dilute the prestige of the main board rankings and badges.
  • Veteran Levels have been added to the game! After reaching max level, players can now continue to earn additional Veteran Levels. Every one of these requires a substantial amount of experience, but that per level requirement stays flat.
    • We have been listening to the feedback on this topic - ranging from requests to increase the Player Level Max, adding stats that would track total xp, or create a paragon-style system.
    • We will raise the Player Level Max at some intentionally non-committal time in the future but only after we have further narrowed the delta between the available Monkey Knowledge Points including achievements and the total MK Points that can be spent.
    • Veteran Levels allow the awesome number of super dedicated players to keep earning XP and compete for bragging rights on an upcapped scale, but without unbalancing the Monkey Knowledge system.
    • And don’t worry about your Veteran Levels when we do raise the Player Level Max. At that time any Veteran Level player will start earning XP toward the new Player Max, and when that is hit, they will pick up their Veteran Level number and XP count right where they left off.
Big Changes / Additions
  • Player avatars have been added to in-game leaderboards. Because of course you want to show off your cool avatars in as many places as possible. We’ll keep thinking about more ways to do so.
  • New rewards screen popup for Races to explain the Mini-Races
  • For more challenge consistency in high rounds, the standard roundset has been extended up to round 120. Now in game modes with standard roundsets the freeplay rounds from 101-120 will be predetermined. This is a big deal for us and we plan to do more custom rounds past 120, so we do want to hear feedback from the community here. BTD6 reddit is the best place for that - if you haven’t signed up, please do! https://www.reddit.com/r/btd6/
  • A large damage type and Bloon type rework has been made to optimize performance, and this will resolve a number of issues with incorrect damage types dealing damage where they should not.
  • Players may now always attempt daily challenges & races even on maps that are currently locked for them. In the initial design we thought this was important to push players to unlock more maps than the first few, but as we have grown our map count it is now more important to give players a chance to sample maps they haven’t unlocked.
  • Added deep link share buttons for co-op games and custom challenges, which can be used to launch the game directly into a co-op lobby, or custom challenge screen! To create one, simply select the clipboard and share that link with your friends, and they will tunnel right into your game.
    • One important note on Steam - due to issues that we haven’t yet been able to resolve with Unity, the deeplink will only launch the game on Steam if BTD6 is not open. If BTD6 is already open, please copy and paste the code as normal. We’ll keep working to make it smoother with each update, but for now if you play on Steam please pay attention to the two options on the link page - if your game is open, copy the code; if your game is not open, choose the Launch Game button.
Bug Fixes & General Changes
  • Various localization & UI text fixes
  • Tower UI in co-op should now refresh when viewing a tower that is being upgraded by another player
  • Strong target priority again picks Fortified Blimps over their standard variants
  • Added a first-time trigger to explain recent changes to map unlocks
  • Information on lobbies that cannot be made public has been moved from the corner of the screen to a popup over the public button
  • Player XP bar now has comma separators
  • Optimization to Bloon pop fx
  • Resolved some issues with hero placement/upgrade effects
  • Updated share icons within Challenge Editor
  • Resolved a crash with entering Races or Daily Challenges too fast
  • Drop & Lock placement mode now works with nudge state
  • Resolved a UI issue with towers not correctly displaying locked upgrades
  • Added [X] close button to race pass pop-up and hero bundle pop-ups in addition to them closing when tapping out of the menu
  • Resolved a bug with Blowback which could cause a Golden Bloon to remain immune to damage forever
  • Chutes co-op vertical split has been centered
Ice Monkey
  • As a part of the damage & types rework above, basic Ice damage can no longer damage Golden Bloons without the correct upgrades / buffs
  • 020 Deep Freeze and higher upgrades should correctly play sound again
Monkey Buccaneer
  • 4xx Aircraft Carrier planes should no longer play extra spawn sounds
  • x4x MOAB Takedown ability ‘tiebreakers’ picking incorrect targets has been resolved
Dartling Gunner
  • 3xx Laser Cannon path once again has a sell animation
Wizard Monkey
  • x2x Wall of Fire visual issue resolved where tower attack animation would not be correct under some cases
Alchemist
  • As a part of the damage types rework mentioned above, Acidic Mixture Dip will now correctly allow Ice attacks to damage Lead Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will now correctly allow sharp towers to damage Golden Bloons
  • As a part of the damage types rework, Acidic Mixture Dip will no longer allow Explosive attacks to damage DDTs
Monkey Village
  • 101 and higher upgrades should correctly play sound again
Striker Jones
  • As a part of the damage & types rework, Lv5 will no longer allow energy attacks to damage DDTs
Etienne
  • Level 8 ‘camo’ unlock visual correctly displays at this level again, not level 9
  • Level 10 UCAV no longer creates a secondary ice platform when etienne is placed on frozen water
Achievements
  • Sapper achievement description has been clarified; the important note here for players chasing that achievement is to not one shot or strip the fortified state, so unstable concoction, shattering shells, and insta kills like moab takedown in particular should be avoided
Desktop Version
  • Unity has updated to allow cursor size to match system size so it is now possible to scale this up on Steam! We do not have a solution (still working with Unity on this) to scale the desktop cursor in game, so it must be done with system settings. On Windows this can be found by searching in the Windows search function “Mouse pointer size”. Also note the cursor resolution might become crusty due to the image size being scaled up.
Balance Changes
Dart Monkey

For new players, camo is the first real game mechanic that presents a wall for new players. To combat this we have swapped the initial unlock costs of Spike-o-pult & Crossbow to nudge new players more towards upgrading down the camo path for Dart Monkeys first.
  • 3xx Spike-o-pult XP unlock cost increased from 1900 -> 2100
  • xx3 Crossbow XP unlock cost reduced from 2100 -> 1900
Bomb Shooter

In some cases the effort to make upgrades feel powerful eclipsed the need for monkey tower weaknesses to be supported by path or other tower synergies. Reviewing the state of White compared to Black Bloons we feel it no longer makes sense for Bomb stall path to ignore inherent Bomb weakness compared to Ice, which can’t fully get around it’s weakness until T5. MOAB Maulers have been a very strong meta spam for a while now, so we are chipping off most of its ceramic bonus at T3.
  • 4xx Bloon Impact damage type Normal (All) changed to Explosive
  • 5xx Bloon Crush remains Normal type
  • x3x MOAB Mauler ceramic damage reduced from 3 -> 1
  • x4x MOAB Assassin ceramic bonus unchanged
Tack Shooter

Inferno Ring is priced high for a low single-target damage pierce based tower when pierce isn't as important at high rounds, so price has been reduced. We liked Maelstrom’s pierce change, however want to ease off a little as higher density rounds feel a lot more position & timing dependent now than they need to be. Similar to Bomb, Tack Zone’s innate popping of Lead with obviously sharp projectiles no longer feels fitting and so along with a large price reduction the damage type stays Sharp.
  • 5xx Inferno Ring price reduced from 50,000 -> 45,500
  • x4x Maelstrom ability pierce increased 100 -> 200
  • xx5 Tack Zone price reduced from $24,000 -> 20,000
  • xx5 Tack Zone damage type changed Normal -> Sharp
Ice Monkey

By buffing Snowstorm to have the same cooldown as Absolute Zero we unintentionally ruined a certain style of player-made challenge based on Absolute Zero timing. We have reworked the buff from v24 in order to keep the same freeze uptime but allow this type of challenge to be possible once again.
  • x5x Absolute Zero ability cooldown reduced from 30s -> 20
  • x5x Absolute Zero ability duration reduced from 15s -> 10
Monkey Buccaneer

Most cases for Buccaneer currently find you better off sticking to Destroyers and adding other buffs, so we have made a couple slight nudges to this top path
  • 2xx Double Shot price increased from $500 -> 550
  • 4xx Aircraft Carrier price reduced from $7500 -> 7200
Dartling Gunner

Dartling Gunner’s Rocket Storm is currently overperforming versus Buckshot, so we made slight adjustments to the price of these upgrades.
  • x4x Rocket Storm price increased from $4800 -> 5100
  • xx3 Buckshot price reduced from $3800 -> 3400
Wizard Monkey

Wall of Fire has been reworked in order to cut down on cases of frustrating randomness as well as the initial cooldown on the attack being reduced. Additionally at the highest tier all fire attacks will be further enhanced in damage
  • x2x Wall of Fire now targets ‘closest’ track position by default
  • x2x Wall of Fire initial cooldown reduced from 5.5s -> 1
  • x5x Wizard Lord Phoenix, Fireball damage increased from 9 -> 27
  • x5x Wizard Lord Phoenix, Wall of Fire damage increased 1 -> 3
  • x5x Wizard Lord Phoenix, Breath damage increased from 2 -> 6
Super Monkey

As Super Monkey’s range crosspath is too often considered unnecessary for Sun Avatar & Dark Knight we have chosen to move some of Robo Monkey’s pierce down into a lower tier again
  • 010 Super Range now also increases Super Monkey pierce by 1
  • 030 Robo Monkey pierce remains at 6
Ninja Monkey

Ninja’s Bloon Sabotage is often used in tricky rounds as a powerful slow with a long duration, so we have made a gentle price increase here to reflect that support strength.
  • x4x Bloon Sabotage price increased from $5000 -> 5200
Druid

Druid’s top path Storm & Ball Lightning upgrades needed a value boost versus other options versus other paths of other tower choices, so these have been given a small price buff for now.
  • 3xx Druid of the Storm price reduced from $2000 -> 1850
  • 4xx Ball Lightning price reduced from $5500 -> 5100
Monkey Village

Monkey Village’s range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range
  • 5xx Village influence radius increased from 48 -> 55
Engineer

Engineer XXL trap is extremely powerful but too expensive for backline dps and we’d like to see it more viable for frontline engineer builds
  • xx5 XXL Trap price reduced from $60,000 -> 54,000
Sauda

Yes, here it is the nerf you’ve all been waiting for. But as some in the community predicted, it’s not that much of a nerf. Sauda’s range has been tightened up as her role is specifically about high damage in a small, focused area.
  • Attack range reduced from 25 to 23
  • Lv6 Attack range bonus reduced from 4 -> 3
  • Lv15 Attack range bonus reduced from 4 -> 3
Monkey Knowledge

Hypothermia’s benefits have been made redundant so the MK now has a brand new effect.
  • Hypothermia now instead increases the duration of snowstorm by 1 second
Powers

Thrive has been one of the least understood Powers in the game, and that misunderstanding has only added to the use case delta vs Cash Drops. To improve balance Thrive has been upgraded.
  • In addition to increasing the Cash Generation of towers that generate cash, Thrive will now also increase the amount of Cash gained from Bloon pops for its duration
  • New visual fx have been added to Thrive to show that it is currently active
Bloons TD 6 - TrippyDippyTarn

Bloons TD 6 v24.0 - Update Notes!
New Awesome
  • New Melee hero - Sauda the Swordmaster, to hack, slash and slice your way to victory.
    • Melee towers have a long history of discussion by both dev team and community. We’ve enjoyed adding them to the mix with Pat Fusty, and several characters in BATTD. The design concept for Sauda has been around for a few years, and we truly hope the many, many players who have asked for a “sword hero” over the years will enjoy!
  • New Intermediate map Balance. You can play it in CHIMPS right now using this challenge code: ZMUHSGK
  • New Benjamin skin Sushi Bento - treat him nicely or else there’s NO SUSHI FOR YOU!
  • The Golden Bloon has returned! A chosen map in each difficulty will now contain an extra Golden Bloon every 10 rounds, these Golden Bloons can get tricky to pop on the higher rounds but do not cost any lives when they escape. If popped successfully every Golden Bloon will reward a small monkey money bonus. (Gold Bloons will not spawn in Deflation or CHIMPS modes)
    • Golden Bloon is another design item we’ve had on the “add this” list since BTD6 was launched. We had fun adding the Golden Bloon to BTD5 and even more frustrating fun when it went into BSM2, so for BTD6 we wanted to take elements of each and make it work even better with the scaling power of BTD6. And who doesn’t love-hate treasure gobliny things!
    • We’ve felt it ourselves and had feedback from players that they like chasing the Collection Reward bonuses on different maps and that they’d like to have a way to earn a bit more Monkey Money each game. Adding the Golden Bloon helps address those items, and making it evolve and stay relevant as late round power grows feels good to us from a design side. We hope you enjoy!
  • New Trophy Store Items
    • Heroes: Benjamin Matrix Placement
    • Monkeys: Ninja kiwi ninja pets for Ninja Kiwi fans (yes, we finally put a kiwi in the game!)
    • Bloons: Flowers Pop FX
    • Co-op: Dancing Monkey emote, Blooming Flowers emote
    • Game & UI: 3 Community designed Competition Avatars
      • u/mutamarkl: Tack Monkey - Congratulations!
      • u/Kuzuyku: Powerful Sentai - Congratulations!
      • u/Concilliabule: Intense Wizard - Congratulations!
      • To the other 7 winners and the many contributors and voters - thanks so much for your patience. We didn’t want to flood the Trophy Store or profile inventory all at once, and we want each group of winners to have some time in the sun. The others will be coming in the next updates!
  • Limited Time only: Obyn Bunny Pet, Obyn’s Eggs Avatar, Chocolate MOAB, Chocolate BFB, Bunny Ear Bloons, Dartling Easter Eggs projectiles for Buckshot & Hydra Rockets
  • Race Pass IAPs have been added to the game (in a block of 4, or a discounted block of 12). Each Race Pass will grant unlimited Race Entries for one entire Race Event.
    • Races have been a locus of some of the most dedicated BTD6 play in the game, and we’ve been putting a lot of effort into keeping Races challenging and working with community race ideas. Our goals since launch have been to keep Races challenging, fair, leaderboard policed, and practical to play over and over for dedicated players.
    • We’ve recently had feedback from the community that the practical repeat play has not been achieved. The idea of a pay to play over and over was raised and that is what the Race Pass seeks to address. Making this IAP keeps the system extra secure, and we chose to make it a per use rather than time-based system so players could skip races by choice or if they can’t play on any given weekend.
    • We’ll keep listening to feedback on Races and on these Race Passes, and we will also do more discounted Race entry weekends as we’ve done in the past for players who want to stick with Monkey Money entry.
Key Features
  • The experience reduction for continuing into freeplay has been reduced from 90% to 70%. Whatever the game mode, rounds beyond 100 remain at 90% reduction. As players are having more fun going into freeplay, especially in co-op, we agree that the rounds up to 100 should have this additional xp value.
  • New Challenge Info information button has been added to all custom user challenges. Open this panel to view some detailed stats for any challenge including Attempts, Wins, Fails, Unique Players, Victorious Players as well as the First & most recent players to win the challenge.
  • Some of the last few Bloons that cause you to lose in any game will now be displayed on the defeat screen. We’re hoping this will help new and experienced players both - helping underscore whether you are missing a certain damage type or deep damage ability, and whether you were close to beating it, or still hundreds of lives off!
Big Changes / Additions
  • Advanced Challenges should now count towards most player stats.
  • Those daring should now attempt to take on the challenge of Ravine CHIMPS.
  • Map unlocking system has been reworked. Instead of unlocking in the same order for all players when you beat a map from a lower difficulty, you will now gain the option to choose a map from the next higher difficulty to unlock. This is in response to watching many new Twitch streamers wanting to choose the look of a later map in the list but having to go one by one, and we like the flexibility to choose within each difficulty much better.
  • As they do not spawn until after round 80 naturally, DDT and BAD Bloons will now spawn in sandbox with at least the minimum level of freeplay ramping they would normally have in regular game conditions.
Bug Fixes & General Changes
  • Upgrade description and localization fixes and tweaks - each update it’s important that we capture balance changes, as well as crosspath functions that players might otherwise miss (more info below)
  • Regrow Rate icon now correctly displays on Odysseys when rate has been modified
  • Many behind the scenes optimizations & removing of some unused art assets
  • Heroes no longer play level 20 audio when they hit level 20 if hero audio is disabled
  • Resolved some issues in sandbox freeplay with MOABs leaking incorrect amounts of lives
  • Due to past corruption issues, loading cloud data will no longer load challenge creation saves
  • Resolved a Crash/UI break caused by cycling through instamonkey pages too fast
  • Monkey Meadow modified slightly to allow for Juggernaut bounces off new trees near the map entrance. We’ve watched too many players try the Juggernaut for the first time on this map with good placement but not see the value of object rebounds.
  • Spike Factory pineapples skin description has been updated with more detail
  • Fancied up the save conflict screen
  • Resolved some layering of UI popups
Dart Monkey
  • x4x Super Monkey Fan Club description has been updated with more detail
Boomerang Monkey
  • 5xx Glaive Lord description has been updated with more detail
Bomb Shooter
  • 3xx Really Big Bombs description has been corrected
  • x4x MOAB Assassin description has been updated with more detail
  • xx5 Bomb Blitz description has been updated with more detail
Tack Shooter
  • 4xx Ring of Fire description has been updated with more detail
Ice Monkey
  • 4xx Embrittlement description has been updated with more detail
  • x3x Arctic Wind description has been updated with more detail
  • x5x Absolute Zero description has been updated with more detail
Glue Gunner
  • 410 Bloon Liquifier can now correctly pierce through 3 Bloons, not just 2.
  • 4xx Bloon Liquifier description has been updated with more detail
  • x4x Glue Storm description has been updated with more detail
Sniper Monkey
  • x4x Supply Drop description has been updated with more detail
  • xx4 Full Auto Rifle description has been updated with more detail
Monkey Sub
  • 3xx Submerge and Support description has been updated with more detail
Monkey Buccaneer
  • 1xx Faster Shooting description has been corrected
  • x5x Pirate Lord description has been updated with more detail
  • xx1 Long Range description has been corrected
  • xx4 Favoured Trades description has been updated with more detail
Monkey Ace
  • x1x Exploding Pineapples description has been updated with more detail
Heli Pilot
  • xx1 Faster Firing description has been updated with more detail
  • xx3 MOAB Shove description has been updated with more detail
Mortar Monkey
  • xx2 Burny Stuff description has been updated with more detail
Dartling Gunner
  • 3xx Laser Cannon description has been updated with more detail
  • x3x Hydra Rocket Pods description has been updated with more detail
  • x4x Rocket Storm description has been updated with more detail
  • x5x M.A.D description has been updated with more detail
Wizard Monkey
  • x3x Dragon’s Breath description has been updated with more detail
  • xx3 Shimmer description has been updated with more detail
Super Monkey
  • xx3 Dark Knight description has been updated with more detail
Ninja Monkey
  • x2x Counter-Espionage description has been updated with more detail
  • 004 Sticky Bomb should work correctly now and not break with DoTs - please tell us if not because we’ve spent so much time on this, but hopefully we won’t hear from anyone on this!
Alchemist
  • 2xx Acidic Mixture Dip description has been updated with more detail
  • xx3 Lead to Gold description has been updated with more detail
Druid
  • x5x Spirit of the Forest vine visuals should correctly layer over split tracks now
Spike Factory
  • 042 Spike Storm now correctly works on splitting tracks
Monkey Village
  • x4x Call to Arms description has been corrected
Engineer
  • x2x Deconstruction description has been updated with more detail
  • x4x Overclock description has been updated with more detail
  • x5x Ultraboost description has been updated with more detail
  • xx1 Oversize Nails description has been updated with more detail
Adora
  • Level 3 The Long Arm of the Light description has been updated with more detail
Etienne
  • UCAV should no longer have a footprint slightly below Etienne that blocks towers from being placed in that area
Monkey Knowledge Force vs Force
  • Description has been corrected
Desktop Version
  • Improved integration with discord - now shows a variety of game and menu states
    • We are working on improved integration with Steam and Twitch for future updates, we appreciate your patience on these!
  • Resolved an issue that could occur on Steam causing the game to hang at step 3 of 8
Balance Changes
Dart Monkey

The previous sharpshooter rework caused more trouble than intended in setups without much other cleanup by popping Black Bloons into large clusters of reds which then clogged up the pierce. We decided to keep the buffed attack speed value as well as adding back the stronger damage value.
  • xx4 sharpshooter damage increased 5 -> 6
Boomerang Monkey

Rotating Glaives aren’t quite enough for higher tier rounds, and especially struggle against Fortified Super Ceramics so we have added a small bonus to combat these.
  • 5xx Glaive Lord’s rotating glaives now deal bonus damage to Fortified Bloons +2
Tack Shooter

Maelstrom upgrades are in a good spot overall, but specifically for the low cost of this tower with such a rapid cooldown it was able to hit too many targets under race conditions. This targeted nerf is to the value of it under those race conditions and should be negligible in other game areas.
  • x4x Blade Maelstrom pierce per blade reduced to 100
  • x5x Super Maelstrom pierce per blade reduced to 500
Ice Monkey

Small tweaks to the benefit of still under-utilized T5 Ice Monkey upgrades.
  • 5xx Super Brittle price reduced from $30,000 -> 28,000
  • x5x Absolute Zero Ability & buff duration increased from 10s -> 15
Glue Gunner

More tweaks with the intent of viable stepping stones toward The Bloon Solver. Due to quirks with game state interactions temporarily preventing more nuanced changes, we have decided to leave MOAB Glue’s slow amount on MOABs as it was previously, coming back to Relentless later. However xx4 Relentless Glue will still layer over the top of it.
  • 3xx Bloon Dissolver price reduced $2600 -> 2500
  • 4xx Bloon Liquifier price reduced $5500 -> 5000
  • xx3 MOAB Glue MOAB slow effectiveness changed from 0.75x back to 0.625x
Monkey Ace

Similar to Tack Shooter Maelstrom upgrades, we have targeted a nerf to Ground Zero for race conditions by amounts which are not relevant outside of those conditions. Additionally Tsar Bomba has received a much smaller version of this nerf along with a reduced cooldown to increase its relevance.
  • x4x Ground Zero ability pierce reduced to 1000
  • x5x Tsar Bomba ability pierce reduced to 5000
  • x5x Tsar Bomba ability cooldown reduced from 40s -> 35
Heli Pilot

Razor Rotors doesn’t synergize well with it’s own T2 and is kinda the dunce of T3 Helis
  • 3xx Razor Rotors blade damage increased from 1 -> 2
Mortar Monkey

As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
  • xx5 Blooncineration price reduced from $45,000 -> 40,000
Dartling Gunner

Base Dartling performance doesn’t quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam ‘tic rate’ matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance.
  • Base Price reduced from $1000 -> 850
  • 4xx Plasma Accelerator attack delay buffed from 0.25s -> 0.2
  • xx5 Bloon Exclusion Zone price reduced from $60,000 -> 58,000
Super Monkey

While not considered an issue on the same level for Races, the Bloon Annihilation ability has preemptively had pierce reduced under the same reasoning as Ground Zero and Maelstrom, but by amounts that still likely won’t be noticeable even under most Race conditions - but we’re keeping an eye on it. Additionally the price of this upgrade has been reduced by a fair amount.
  • x4x Tech Terror price reduced from $22,000 -> 19,000
  • x4x Tech Terror ability pierce reduced to 2000
  • x5x Anti Bloon ability pierce reduced to 10,000
Alchemist

Alchemist has been given a small push towards the current underused Brew crosspath. Previously this crosspath only applied a benefit to Brew & Stimulant but now along with a buff to that, Acidic Mixture Dip will also gain a slight benefit from the crosspath.
  • 220 - Acidic Mixture Dip charges per stack increased from 10 -> 13
  • 320 - Berserker Brew charges per stack increased from 35 -> 40
Spike Factory

Spiked Balls are used quite a lot, but we like their overall position right now so they have had only a slight bump up in price, along with a bigger decrease to the price of T4 Spiked Mines. In addition, Permaspike’s neglected crosspath has had a small pierce increase as currently their only real use is under custom challenge rules.
  • 3xx Spiked Balls price increased from $2200 -> 2300
  • 4xx Spiked Mines price reduced from $12,000 -> 11,000
  • 105 Permaspike pierce increased from 70 -> 80
Obyn Greenfoot

To cut down a little on the RNG aspect of Obyn strategies, his abilities will now be able to target Bloons in the same fashion as Gwendolin’s Cocktail, and only place randomly while none are within radius (yay!).
  • Obyn’s level 3 Brambles will now target Bloons in radius unless there is none
  • Obyn’s level 10 Wall of Trees will now target Bloons in radius unless there is none
If you are visually attuned and missed it above, we’d like to shout out the winners of the avatar competition again! You can find the full list here.


These will be added into the next few updates in no particular order!
Bloons TD 6 - TrippyDippyTarn
We’re back from holidays mini-update!
New Awesome
  • New Expert Map, Ravine!
  • New Trophy Store Items
    • Monkeys: Pineapple projectiles for Spiked Ball factory
    • Bloons: Trucker Hats, Lantern BFB skin, Pow Pop FX
    • Game & UI: BMC Street Party music track, Kabuki Ninja avatar, Heli Pilot avatar
Challenge Browser changes / additions
  • Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
  • Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them
  • Added a ‘follow user’ option & ‘Following’ search to the challenge browser
  • Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players
  • Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
  • Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%.
  • Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
  • Added an option to disable Double Cash in challenge creation
Big Changes / Additions
  • Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters.
  • Reworking of tower upgrade UI when hovering/holding over upgrades
  • Added a first-time pop-up for targeting priorities
  • First ever continue to be used is now free
  • Added a ‘customized rounds’ icon for when rounds are changed in Odyssey/ Race
  • Improved sorting of race leaderboard scores
  • Apopalypse screen will now display a victory at round 60
  • Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
  • Center lanes widened on the intermediate map Bazaar to allow Medium placement.
Bug Fixes & General Changes
  • Resolved some map specific FX not speeding up their animations when in 3x speed
  • Resolved an issue that would cause pets to continue playing their SFX after being sold
  • Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
  • Fixed login prompts which had stopped working for guest users
  • Login page should correctly load in the webview
  • A number of localization issues resolved
  • Improved tutorial to feel less clunky
  • Resolved some collision on Flooded Valley
  • Snap of Your Fingers achievement correctly works again for players with Double Cash
  • The corner of some random Heli can no longer be spotted in the corner of Chutes
  • Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
  • Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
  • Restarting apopalypse will no longer pause the game
  • Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
  • Added some instruction for how to unlock locked maps
  • Minor UI fixes and optimizations in a few places
  • Some general minor cleaning up of UI in challenge creation
  • Changing hero skin right before a co-op game should no longer cause a desync
Monkey Sub
  • 2xx Advanced Intel no longer gains camo detection from Lvl 1 Etienne or Dartling
  • 3xx & 4xx Subs have had some optimizations to unnecessary code
  • 4xx Sub correctly layers assets onto regrow Bloons again
  • 5xx Sub inconsistencies resolved with how buffs were applying
Monkey Ace
  • No longer locks in place after enabling wingmonkey and then disabling knowledge
Mortar Monkey
  • xx4 Shattering Shells removing fortification should now reflect the children Bloons losing their fortification as well towards the damage counter
Wizard Monkey
  • 110 Fireball now correctly ignores blockers with Guided Magic
  • xx4 Necromancer no longer depletes grave from current round before previous
Alchemist
  • 3xx Berserker Brew no longer closes open UI panels when buffing selected tower
Monkey Village
  • x1x Regrow Blocker has had some inconsistencies fixed
Engineer
  • 5xx Paragon Sentry “can always sell” property on sentries has been fixed to work in challenges as well
Dartling Gunner
  • Can no longer shoot over walls when locked on top of them
  • Lock Targeting Reticle now scales in size to reflect accuracy changes
  • 4xx Plasma Accelerator no longer creates Plasma Pools when beams are obstructed but would be crossing streams if they were not
Striker Jones
  • Is no longer so terrified of MOAB Class Bloons that he is occasionally rendered speechless by the mere sight of them
Obyn Greenfoot
  • Track items should once again always be retained when loading saves
Ezili
  • Lvl 11 description updated to reflect interaction with Necromancers
Pat Fusty
  • Visual effects should all work correctly again while Pat is placed in water
  • Resolved a crash caused by chinooking Pat under specific circumstances
Knowledge
  • Backroom Deals knowledge once again works
Balance Changes
Dart Monkey

While we’re happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we’ve added a beefy impact to each individual target hit, and we’ve tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
  • 4xx Juggernaut damage increased from 1 -> 2
  • 4xx Juggernaut pierce reduced from 100 -> 50
  • xx4 Sharpshooter attack rate increased from 0.85 -> 0.75
  • xx4 Sharpshooter damage reduced from 6 -> 5
  • T5's both remain the same
Boomerang Monkey

Small price adjustment to push when you get this tower a little closer to when it’s useful.
  • 5xx Glaive Lord price reduced from $40,000 to $35,000
Bomb Shooter

Small nerf to the regular-Bloon power of MOAB Mauler’s domination.
  • x3x MOAB Mauler bonus to Ceramic reduced from 4 -> 3
  • x4x MOAB Assassin unchanged
Tack Shooter

With pierce and range on the base Tack Zone so high that increases weren’t noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
  • xx5 The Tack Zone damage increased from 1 -> 2
  • xx5 The Tack Zone range reduced from 46 -> 30
  • xx5 The Tack Zone pierce reduced from 9 to 4
  • 025 The Tack Zone range increased to 50
  • 025 The Tack Zone pierce increased to 10
Ice Monkey

Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
  • 4xx Embrittlement price reduced from $3000 -> 2200
  • x3x Arctic Wind price reduced from $3200 -> 2900
  • xx3 Cryo Cannon price reduced from $2000 -> 1750
  • x4x Snowstorm ability cooldown decreased from 60s -> 30
Glue Gunner

Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.
  • 3xx Bloon Dissolver price reduced from $2700 -> 2600
  • 4xx Bloon Liquifier pierce increased from 1 -> 2
  • xx3 MOAB Glue slow amount on MOABs reduced from 0.625x -> 0.75x
  • xx4 Relentless Glue slow amount on MOABs remains 0.625x
Sniper Monkey

Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..
  • 5xx Cripple MOAB damage increased from 60 -> 80
  • x4x Supply Drop’s shrapnel pierce increased from 3 -> 6
Monkey Sub

As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
  • 400 Bloontonium Reactor pierce reduced from 70 -> 50
  • 410 Bloontonium Reactor pierce reduced from 84 -> 70
  • 420 Bloontonium Reactor pierce increased from 50 -> 100
Monkey Ace

Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
  • Monkey Ace projectile size increased from 2 -> 3
  • Monkey Ace attack cooldown reduced from 2.1s -> 1.68
  • 1xx Rapid Fire attack rate buff reduced from 40% -> 25%
  • x1x Exploding Pineapple attack cooldown reduced from 3s -> 2
  • 104 Spectre which always gained 25% from Rapid Fire is unchanged
  • xx5 Spectre now has a very slight seeking effect on the dart projectiles
  • xx5 Flying Fortress price reduced from $105k -> 100k
Heli Pilot

Further small buff to Comanche as prior balancing has not felt sufficient.
  • xx4 Heli reinforcements duration increased from 12s -> 15
Wizard Monkey

Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we’ve decided to start off buffing it based on its own merits in general gameplay. We’ve also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
  • x5x Wizard Lord Phoenix price reduced from $60,000 -> 54,000
  • x3x Dragon's Breath, x1x Fireball radius increased from 10 -> 14
  • x3x Dragon's Breath, x1x Fireball damage increased from 1 -> 3
  • x5x Wizard Lord, x1x Fireball damage increased from 1 -> 9
  • x5x Wizard Lord Dragon's Breath damage increased from 1 -> 2
  • xx5 Prince of Darkness pops retained in graveyard increased from 2 -> 3 rounds
  • xx5 Prince of Darkness grave required for damage stacks increased from 200 -> 300
Alchemist

Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.
  • xx3 Lead to Gold attacks deals +9 damage to Lead & DDT
Druid

The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn’t see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the ‘extra’ pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
  • 4xx Ball Lighting price reduced from $6000 -> 5500
  • 5xx Superstorm pierce consumptions buffed: MOAB 20 -> 5
  • 5xx Superstorm pierce consumptions buffed: BFB 50 -> 20
  • 5xx Superstorm pierce consumptions buffed: ZOMG 200 -> 50
  • 5xx Superstorm pierce consumptions buffed: DDT to 50 -> 10
Banana Farm

Monkey Bank is just too stonks even without Benjamin. This nerf shouldn’t hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.
  • x3x Monkey Bank price increased from $3300 -> 3500
Spike Factory

Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
  • Spike Factory price increased from $800 -> 1000
  • x1x Faster Production price reduced from $700 -> 600
  • x2x Even Faster Production price reduced from $900 -> 800
  • Spike Factory rate increased from 2.2s -> 1.75
  • x1x Spike Factory rate increase reduced from 40% -> 20
  • x2x Spike Factory rate increase increased from 25% -> 30
  • x5x Carpet of Spikes price reduced from $42,000 -> 40,000
Monkey Village

Call to Arms didn’t last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
  • x4x Call to Arms duration increased from 10s -> 12
  • x5x Homeland Defense unchanged
Engineer

Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries. We’ve added a pierce & speed boost to Overclock’s base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
  • 120 Deconstruction now gives all Sentries +1 damage to Fort & MOAB
  • 401 now increases sentry pierce by roughly 25% instead of +1
    • 401 Crushing Sentry pierce increased from 22 -> 28
    • 401 Bomb Sentry pierce increased from 30 -> 38
    • 401 Cold Sentry pierce increased from 15 -> 19
  • x4x Overclock projectile speed increased 375 -> 750
  • x4x Overclock base pierce increased from 3 -> 15
  • x5x Ultraboost base pierce increased from 3 -> 30
  • x5x Ultraboost ability cooldown reduced from 45 -> 35
  • xx4 Bloontrap rate increased from 20 -> 15
  • 204 Bloontrap rate buff increased from 0.8x -> 0.6x
Dartling Gunner

As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy.
  • 4xx Plasma Accelerator can now apply Laser Shock with the beam as well as focal point
  • 5xx Ray of Doom price reduced from $110,000 -> 95,000
  • 140 Rocket storm ability spread reduction increased from 30% -> 60%
  • x5x M.A.D price reduced from $65k -> 60k
  • xx3 Buckshot price reduced from $4000 -> 3800
  • xx3 Buckshot now knocks back non-MOAB class Bloons a small amount on hit
Gwendolin

The last Gwendolin change didn’t come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again
  • Lv4 Heat it Up should trigger roughly 30% more at all levels
Adora

Ball of Light’s power before level 20 has been improved to scale through the mid game better
  • Lv10 Ball of Light damage increased from Adora Damage +1 to +2
  • Lv15 Ball of Light damage increased from Adora Damage +1 to +3
  • Lv20 Ball of Light remains at Adora Damage +18
Etienne

Etienne’s main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.
  • Level 10 UCAV duration reduced from 20s -> 18
  • Level 15 UCAV duration reduced from 25s -> 20
Some Known Issues
  • 'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
  • Tower UI may break if too many actions are taken during garbage collection
  • Save integrity of any current Odyssey progress may have issues updating if not already completed
Bloons TD 6 - TrippyDippyTarn
Bloons TD 6 v22.0 - New Awesome Features
  • Dartling Gunner! After a long time in design and development, we are delighted to present the BTD6 version of this multipurpose beast tower!
    • BTD5 and Battles players will notice a few key differences in the BTD6 version, most importantly not being able to detect camo without middle path and pushing Depleted Bloontonium style popping power into the second path 3rd tier
    • Swivel speed added to all Dartlings, which was important for co-op sync
    • Locking rotation added as a targeting option to the base tower for ease of use (and a related monkey knowledge ability that allows you to panic unlock all Dartlings - see Emergency Unlock)
    • Variety of range and placement strengths and weaknesses across all 3 paths, with attention to crosspathing variety and tier 5 specialization
    • How do you get access to Dartling? Check the gift box on the main menu - it’ll tell you how many pops you need to unlock it and start blasting Bloons!
  • Obyn Redfoot, Mountain Guardian skin and VO added
  • New Maps
    • Beginner map - Skates
    • Advanced map - X Factor
  • New Monkey Knowledges & One Edit
    • Emergency Unlock (Dartling Knowledge; note this can’t be "tech-botted")
    • Cross the Streams (Dartling Knowledge)
    • Gorgon Storm (Dartling Knowledge)
    • Grand Prix Spree
    • First Last Line of Defense
    • Monkeys Together Strong
    • Flanking Maneuvers
    • Ambidextrous ‘Rangs changed to Recurring ‘Rangs, and all Boomerang Monkeys have now become Ambidextrous by default; if you had Ambidextrous ‘Rangs already, it will switch automatically to Recurring ‘Rangs
  • Challenge Browser with Win %, Ratings, and Favorites
    • New browser-system to allow for easier searching of player-made challenges
    • Many changes made to the storage and setup of custom player-made challenges
    • Player-made challenges now record a soft clear-rate percentage
    • Player-made challenges can be added to Favorites and will now allow others to ‘Like’ a challenge after an attempt
    • Browser-system will support a few different methods of sorting through challenges; Trending, Newest, Most Liked, Casual & Expert as well
    • Additional browsing based on your interactions: Favorites, Your Challenges, Played Challenges, and Saved Games (up to 10)
    • New Challenge Editor option: Regrow Rate
  • 10 new Achievements
    • Ready Player One?
    • Crash of the Titans
    • A La Code
    • Regifted
    • Coupon Crazy
    • Instant Gratification
    • Insta Century
    • Limited Run
    • Tools to Darwin
    • Plus one more to find!
  • New Trophy Store Items
    • Heroes: Dread Pirate Brickell - Parrot Pet
    • Monkeys: 3 items in the limited time list below
    • Bloons: Frozen Glacier MOAB, Snowflakes Pop FX
    • Co-op: Ezili Facepalm emote, Celebration emote
    • Game & UI: Music Track - Jingle Bloons, Iceberg Pontoon, Monkey Ace Avatar, Dartling Gunner Avatar
    • Limited Time only: Fusty the Snowman - Penguin Pet, Presents Upgrade Fx, Candy Cane ‘Rangs, Monkey Village - Elf Pet, Red Nose MOAB-Class decal, Santa Hats Bloon Decal, Retro Techbot, Bauble Mine, Happy Holidays emote, Ninja Avatar, Patch Avatar
Noteworthy Changes / Additions
  • Hero Skin Bundles have been added to the game. Now that quite a few heroes have a lot of alternate cosmetics, we’ve bundled some of these into new IAP store items for any players that want to fast track their unlocks
  • Updated achievements system to consume less memory, this will mean that external-platform achievement may now not reflect until returning to menu or collecting the achievement
  • Odysseys now support tower path restrictions for more variety in Crew setups
Bug Fixes & General Changes
  • Updated placement circle color to have a more frame-perfect display of when a tower can be placed, and when it cannot. Previously there was a frame-difference on the color updating which could be noticed on slower devices
  • Resolve some issues with displayed game over stats when loading saved games
  • Link to these detailed update notes from the in-game top-level notes has been updated
  • Heroes with Placement Animation trophy store items will now play animations on upgrades as well
  • Resolved an issue where the search feature under achievements section lost functionality when using it after collecting rewards from a completed achievement
  • Empty &#39;named monkeys&#39; bar will now link to the trophy store if the item is not purchased
  • Resolved an issue with a certain achievement tracking easy wins even though restricted to medium and hard only
  • Resolved a number of stats that were not counting correctly in co-op
  • Resolved an inconsistency with flooding the valley on Flooded Valley
  • Firing Range map had ‘bounceable blocker’ support added for path 1 dart monkey bouncetasticness
  • Bonus Rewards during collection event correctly translated
  • Resolved a rare load game crash
  • Resolved a soft lock that could occur in co-op when levelling up with the tower upgrades menu covering the screen
  • Resolved a crash that could occur when a save conflict appeared while playing co-op
  • Reloading a save on Workshop should no longer occasionally double up on increasing price of the reverse motor
  • Trophy Store, Top Hats item icon has been updated
  • Bloon Skins should no longer be removed in co-op when removing camo/regrow from the target
Ice Monkey
  • xx4 Icicles now correctly inherits the radius of xx3 instead of shrinking
Monkey Sub
  • Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike
Monkey Ace
  • x5x Tsar Bomba resolved an issue with crosspath stacking
Heli Pilot
  • x4x Support Chinook now records Cash Earned separately from pops
Mortar Monkey
  • x4x Artillery Battery issues resolved with ejection point
  • x4x Artillery Battery issues resolved with crosspath application
  • x5x Pop and Awe active ability now lasts between rounds
Wizard Monkey
  • x2x Wall of Fire should no longer occasionally ‘be eaten’ by nearby walls if the tower is placed next to a blocker
  • x5x Wizard Lord Phoenix correctly hits all Bloon Types with radial balls
Super Monkey
  • xx3 Dark Knight resolved an issue with placement when Darkshifting
Ninja Monkey
  • xx4 Sticky Bomb should now detonate correctly even when other bloon mutations (like glue) are applied to the same target
Druid
  • x4x Jungle’s Bounty now records Cash Earned separately from pops
  • x2x Heart of Oak should no longer remove regrow from Bloons that it cannot damage
Monkey Village
  • x1x Regrow Blocker should work more reliably
Captain Churchill
  • Resolved some issues with Churchill aiming and spinning like he’s chasing his own tail
Ezili
  • Swapping Ezili’s skins should no longer cause her to apply the wrong DoT Fx
Pat Fusty
  • Resolved an issue with Pat’s footprint being an incorrect size
Adora
  • Adora vengeful portraits now use the correct portraits again
Desktop Version
  • Resolved an issue where ability hotkeys were not correctly working as multi-key-hotkeys. This should now allow you to separately have hotkeys setup for ‘shift+2’ and ‘2’ set up at the same time and work without triggering each other.
Balance Changes
Dart Monkey

We’re happy enough with most of Dart Monkey’s bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
  • xx4 Sharpshooter reload time reduced from 0.95 to 0.85s
  • xx5 Crossbow Master reload time remains unchanged
Boomerang Monkey

MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made
  • xx4 MOAB Press price increased from 2000 to 2200
Bomb Shooter

Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact’s price was increased as it didn’t need to benefit from this buff, and a buff was made to 502’s Bloon Impact’s frags to alter this underused crosspath.
  • 000 base pierce reduced from 18 to 14
  • 1xx Bigger Bombs pierce bonus reduced from 10 to 6
  • 1xx Bigger Bombs price reduced from 400 to 350
  • 2xx Heavy Bombs now increases pierce by a further +10
  • 2xx Heavy Bombs price reduced from 800 to 650
  • 4xx Bloon Impact price increased from 3200 to 3600
  • x4x MOAB Assassin MOAB damage bonus increased from 25 to 30
  • 502 Bloon Crush frag damage increased from 3 -> 12
  • 502 Bloon Crush frag pierce increased from 2 -> 3
Tack Shooter

Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
  • 4xx Ring of Fire price reduced from 4500 to 3500
Glue Gunner

Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we’ve increased the base amount of layers glued by Strike & Storm so that it won’t expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver’s price and a small increase to MOAB Glue’s price due to dominance in conjunction with MOAB Press.
  • 5xx The Bloon Solver price reduced from 24000 to 22000
  • 040 Glue Strike ability layers glued increased from 3 to 6
  • 050 Glue Storm ability layers glued increased from 3 to 9
  • xx3 MOAB Glue price increased from 3200 to 3400
Sniper Monkey

Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
  • 420 Maim MOAB shrapnel fragments now also benefit from stun
  • 520 Cripple MOAB shrapnel fragments now also benefit from stun and debuff
  • 030 Shrapnel pierce increased from 2 to 3
Monkey Sub

Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
  • x3x Ballistic Missile missile reload time reduced from 1.5 to 1.3s
Monkey Buccaneer

Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
  • Buccaneer base cost reduced from 550 to 500
  • x1x Grape Shot price increased from 500 to 550
  • x5x Pirate Lord grape shot damage increased to 5
  • x5x Pirate Lord grape shot ceramic damage bonus of +5 added
Monkey Ace

While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn’t match well with freeplay progress.
  • x1x Exploding Pineapple bomb pierce reduced from 40 to 20
  • x11 Exploding Pineapple bomb pierce increased from 20 to 32
  • Exploding Pineapple pierce change carries up to x3x Bombing Run
  • x4x Ground Zero pierce remains at current pierce value of 40
  • x41 Ground Zero pierce increased from 40 to 52
  • xx5 Flying Fortress price reduced from 120,000 to 105,000
Heli Pilot

A little more buffing of underused crosspath
  • 013 Bigger Jets now allows MOAB Shove to push back faster
    • MOAB speed reduced further from -0.33 -> -0.44
    • BFB speed reduced further from 0 -> -0.11
    • ZOMG speed reduced further from 0.33 -> 0.22
Mortar Monkey

We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
  • 000 Base accuracy increased from 30 back to 18
  • x5x Pop and Awe ceramic damage bonus increased from 3 to 12
  • x5x Pop and Awe Lead damage bonus increased from 1 to 4
  • x5x Pop and Awe Fortified damage bonus increased from 1 to 4
  • x5x Pop and Awe MOAB damage bonus increased from 1 to 4
Wizard Monkey

Some changes have been made to wall of fire to improve race balance in particular
  • x2x Wall of Fire attack begins on cooldown when the upgrade is purchase
  • x2x Wall of Fire now saves the time remaining on it’s attack cooldown
  • x2x Wall of Fire attack projectiles are removed when the tower is sold
Super Monkey

The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role.
  • 4xx and 5xx mini avatar spawn rate is no longer increased by attack rate buffs
  • x3x Robo Monkey price reduced from 9000 to 7000
  • x4x Tech Terror ability cooldown reduced from 60 to 45s
Alchemist

While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased.
  • x4x Transforming Tonic transformed monster pierce increased from 4 to 6
Druid

Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
  • 5xx Superstorm’s Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires
Spike Factory

We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx, and a new bonus added to 5xx. We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
  • 000 Base projectile lifespan reduced from 70 to 50s
  • xx1 Long Reach lifespan remains at 100s
  • 1xx Bigger Stacks price increased from 600 to 800
  • 2xx White Hot Spikes price reduced from 800 to 600
  • 4xx Spiked Mines ceramic damage increased from 3 to 6
  • 5xx Super Mines each spike of each mine now triggers a smaller explosion
    • Radius 20
    • Pierce 10
    • Damage 10
  • 042 Spike Storm targets only active paths (ie. on Bloody Puddles)
  • x5x Carpet of Spikes save cooldown of passive ability when saving
Monkey Village

Call to Arms has never had enough uptime for the small amount of space that it benefits.
  • x4x Call to Arms ability cooldown reduced from 60 to 45s
Engineer

Bloon Trap can now be used more effectively
  • xx4 Bloon Trap now has a cooldown of 20s instead of 1 per round
  • xx4 Bloon Trap is still limited to 1 at a time per Engineer
  • 2x4 Faster Engineering reduces Bloon Trap cooldown from 20s -> 16
  • xx5 XXXL Trap will cooldown at 1/6th of the rate of the standard Bloon Trap
  • Note: Bloon Trap’s minimum deploy time of 2.8s will override 205 Trap’s 2.7s cooldown
Gwendolin

Gwendolin’s Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime
  • Level 4 Heat it up! cooldown reduced from 15s to 4.5s
  • Level 4 Heat it up! Shots required to trigger has been scaled up to her match her innate attack rate at all levels
Ezili

Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control
  • Level 10 MOAB Hex initial target will now follow Ezili’s priority instead of Strong
  • Level 10 MOAB Hex jump target will now follow Ezili’s priority instead of Close
Adora

Adora’s level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used.
  • Level 7 for 10 seconds Blood Sacrifice now also increases radius of Adora & all Sun Avatars in radius by 10%
  • Level 7 for 10 seconds Blood Sacrifice now also increases attack speed of Adora & all Sun Avatars in radius by 10%
Monkey Knowledge - Ability Mastery

It should still be pretty crazy, but the previous state of complete 100% uptime of some level 3 buffs without any additionally applied cooldown buffs required was a little much
  • Amount of reduced cooldown for hero level 3 ability reduced from 40% -> 30%
Bloons TD 6 - TrippyDippyTarn
New Awesome
  • New map Encrypted - Do you dare enter the ruins to discover the ancient secrets?
  • At least 4 new spooooky Achievements
    • Oathbreakers - Summon a giant army of the undead!
    • Freaky Friday - Using Transforming Tonic
    • Living on the Edge - Win non-CHIMPS/Impoppable with 1 life left
    • Monkey Fan Club - Create or Login to your Ninja Kiwi account
  • New Trophy Store Items
    • Monkeys: Super Monkey Bat pet, Ghost Upgrade FX, Sub Ducky Pet
    • Bloons: Skeleton BAD
    • Co-op: Scream emote!
    • Game & UI: Etienne Avatar, Mortar Avatar, Flamenco - Synthwave music track, Super Vampire Storm skin
  • Limited Time Only during the Halloween event! Get these Trophy Store items while you can!
    • Bomb Shooter Pumpkin Bombs, Banana Farm Candy Corn 'Nanas, Monkey Ace Bone Darts, Bones Pop FX, Hatchet Bloons, Frankenmonkey Avatar, Wolf Monkey Avatar, Coffin Drop skin, Grim Farmer Skin
Key Features
  • Stats summary now displays upon Game Over in freeplay
  • A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
  • The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
    • Beginner maps: Insta reward range Tier 0 to Tier 2
    • Intermediate maps: Insta reward range Tier 1 to Tier 3
    • Advanced maps: Insta reward range Tier 2 to Tier 4
    • Expert maps: Insta reward range Tier 3 to Tier 4
    • Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
Big Changes / Additions
  • Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
  • Added Hover/Tap and hold state to all medals on the stats screen
  • Odyssey Menu now supports the display of a seasonal theme
  • Added in a ‘Loop’ option to the Jukebox for current song
  • After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
  • Added Search Functionality to the Achievements menu
  • Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’
  • Added a new ‘More Money Pack’ offering 20 Cash Drops, 5 Monkey Farmers & 5 Thrive boosters at a discounted price
Bug Fixes & General Changes
  • Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
  • Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
  • Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
  • Pets now have shadows
  • Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
  • Necro Bloons Reanimated & Transforming Tonics used now record to player stats
  • Added support to prevent the game crashing at launch under some situations where Player files were corrupted
  • Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
  • Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
  • Double tapping checkmark to place towers should no longer cause a crash
  • Decimals have been cut off from displaying in challenge editor
  • Jukebox should no longer scroll to the bottom of the song list when opened
  • Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
  • Resolved some issues with selling towers crashing the game simulation
  • Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
  • Updated Spring Spring map icon to match the actual map
  • Fixed some layering issues with Top Hats and Glue
  • Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
  • Monkey Knowledge respec option should no longer sometimes open twice when pressed
  • Odyssey stats correctly reset on replay
  • Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
  • Current Race Rank will no longer disappear after opening rewards and exiting back out
  • Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
  • Co-op should correctly match all upgrades again after a resync
  • Added polish to some UI which was clipping under certain resolutions
  • Resolved some issues with a slight delay on the pause menu
  • Adjusted size of Odyssey description box to allow for more detail
  • Challenge Editor can again apply camo/regrow properties to apopalypse
  • Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin
Boomerang Monkey
  • 204 Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack
Ice Monkey
  • 4xx Embrittlement once again allows ‘Sharp’ damage to penetrate any Bloons frozen in the Embrittled state
  • x3x Placing an Arctic Wind on top of a flagship will no longer create an ice platform on top of the buccaneer
  • x3x Arctic Wind no longer inconsistently slows one of two Zebra children after popping a rainbow
Bomb Shooter
  • 024 Recursive Clusters now have an alternate missile projectile for recursive shots
Monkey Sub
  • Corrected a typo for Pre-emptive Strike’s description
Heli Pilot
  • x3x Downdraft Blowback effects can no longer push Bloons out of bounds
  • x5x Resolved an issue with Door Gunner allowing deployment on invalid terrain
Mortar Monkey
  • Resolved an issue with selling mortars leaving target circles on screen
Alchemist
  • Resolved an issue where Alchemist’s 320 increased number of shots for Berserker Brew would read the number it should give from the wrong upgrade & give a lower number
  • x4x Cookie Monster range buff from Strong Tonic knowledge lasts the entire duration
Super Monkey
  • 4xx Temple can no longer receive ‘water tower’ buffs unless it is placed in water
  • x3x Resolved an issue with Robo Monkey arm targeting which allowed same target or crashed on some devices.
Druid
  • 3xx Druid of the Storm Blowback effects can no longer push Bloons out of bounds
  • 5xx Superstorm no longer creates an additional cloud platform every time it is crosspathed
  • x5x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys
  • xx5 Avatar of Wrath once again upgrades asset of projectiles
Banana Farm
  • x4x Abilities will no longer block others from being used while they are still in debt
Striker Jones
  • Zebra Children no longer have a chance to become immune to Jones’ immunity removal
Obyn Greenfoot
  • Level 11 Pierce buff applies in the correct order
  • Savegames now load totems with the correct skin applied
Benjamin
  • Level 16 description updated to reflect 2x Trojan cash
Pat Fusty
  • Level 10 ability no longer freezes the pause button until animation is done
  • Should no longer create invincible MOAB Class Bloons after grabbing a MOAB hooked by Buccaneer
  • Can no longer receive ‘water tower’ buffs unless it is placed in water
Adora
  • Reworked how Adora’s sacrifice functions in Extreme Odyssey events, so that it only consumes following the same rules as if you were to sell the towers
Desktop Version
  • Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
  • Your ‘Placement Mode’ is now saved locally per device rather than in your player save
  • In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
  • Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
  • Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well
Balance Changes
Boomerang Monkey:

Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
  • 502 Glaive Lord Boomerang gains increased Orbital Glaives damage 2 -> 3
  • 004 MOAB Press pierce reduced from 300 -> 200
  • 104 MOAB Press pierce reduced from 350 -> 300
  • 204 MOAB Press pierce increased from 410 -> 420
Tack Shooter:

The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
  • 401 Ring of Fire crosspath now increases damage from 3 -> 4
  • 402 Ring of Fire crosspath now increases damage from 4 -> 5
  • 501 Inferno Ring crosspath now increases damage from 4 -> 5
  • 502 Inferno Ring crosspath now increases damage from 5 -> 6
Ice Monkey:

While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off it’s freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier.
  • xx3 Cryo Cannon Blast Radius increased 10 -> 20
  • xx3 Cryo Cannon ice ball damage increased 1 -> 2
  • xx4 Icicles &#39;shard&#39; damage increased 1 -> 2
Glue Gunner:

The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving.
  • 4xx Bloon Liquifier price reduced from $6500 -> $5500
Sniper Monkey:

To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
  • 120 Shrapnel now gains Normal type damage from Full Metal Jacket
Monkey Buccaneer

Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
  • 4xx Aircraft Carrier&#39;s forward dart projectile radius increased by 2
  • 5xx Carrier Flagship Missiles damage type changed from Explosive -> Normal
  • xx1 Long Range increases projectile speed of all attacks by +25%
Monkey Ace:

Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit .
  • x5x Tsar Bomba bombs damage type changes from Explosive -> Normal
  • x5x Tsar Bomba cooldown reduced from 45 -> 40
Heli Pilot

Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
  • Heli base speed reduced from 45 -> 40
  • x1x Bigger Jets speed increased from 67.5 to 70
  • xx4 Heli MOAB Shove price reduced from $5000 -> 3500
Mortar Monkey:

Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
  • Base Mortar random spread area increased in size from 18 -> 30
  • xx1 Increased Accuracy random spread area stays the same as it currently is (8)
  • Mortar base rate of fire increased from 2.2 -> 2
  • x1x Faster Reload rate buff reduced from 30% -> 25%
  • x2x Rapid Reload rate buff reduced from 30% -> 28%
  • 302 Shell Shock, Burny Stuff damage increased from 1 -> 2
  • 402 The Big One, Burny Stuff damage increased from 1 -> 3
  • 502 The Biggest One, Burny Stuff damage increased from 1 -> 25
Wizard Monkey:

Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
  • 000 Wizard Monkey price reduced from $450 -> 400
  • 000 Wizard Monkey pierce increased from 2 -> 3
  • 030 Dragon&#39;s Breath, breath attack gains bonus damage to ceramic +1
  • 130 Dragon&#39;s Breath increases lifespan of Dragon Breath 0.4 -> 0.8
  • 040 Summon Phoenix projectile radius increased from 5 -> 6
  • 040 Summon Phoenix damage increased from 3 -> 4
  • 040 Summon Phoenix pierce increased from 5 -> 6
  • 040 Summon Phoenix projectile speed increased from 300 -> 350
  • xx4 Unpopped Army now gains a bonus to graveyard after round 81 to make up for the total decrease in child Bloons that are created from Super Ceramics (About 10 per pop)
  • xx4 Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
  • xx4 Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
  • xx5 Prince of Darkness max Graveyard capacity increased from 2000 -> 3000
Ninja Monkey:

While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
  • xx4 Sticky Bomb damage increased from 400 to 500
  • xx4 Sticky Bomb &#39;sticky attack&#39; range increased to Ninja&#39;s range * 1.5
Alchemist:

Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402.
  • xx1 Acid Pools & xx2 Faster Throwing upgrades have been swapped
  • 4xx Stronger Stimulant price increased from $2500 -> 3000
  • xx1 Faster Throwing price increased from 500 -> 650
  • xx2 Acid Pools price reduced from 600 -> 450
Druid:

We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
  • x5x Druid Spirit of the Forest price reduced from 50,000 -> 35,000
Spike Factory

Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades
  • xx1 Long Reach -> lifespan increased 70 -> 100
  • xx4 Deadly Spikes last for 1 more round before expiring
  • 041 Spike Storm lifespan will increase by 50% with this change
  • (No changes here carry over to xx3 Long Life Spikes or xx5 permaspike)
  • x5x Carpet of Spikes passive cooldown reduced 20s -> 15
  • 4xx Spiked Mines blast radius increased from 15 to 19
Engineer:

Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
  • 5xx Sentry Paragon explosion damage increased from 85 -> 100
  • 010 Larger Service Area price reduced from $550 -> 250
  • 020 Deconstruction price increased from $200 -> 350
  • 230 Faster Engineering increases Cleansing Foam rate 2 -> 1.2
  • 031 Oversize Nails increases Cleansing Foam pierce 10 -> 15
  • x4x Overclock duration formula has been reworked to apply on a tier by tier basis rather than just lasting for a shorter duration based on the cost of the tower.
    • Based on the current “100% duration” of 60seconds
    • Overclock used on T5 duration reduced to 50%
    • Overclock used on T4 duration reduced to 75%
    • Overclock used on T3 duration remains at 100%
    • Overclock used on T2 duration increased by 25%
    • Overclock used on T1 duration increased by 50%
    • Overclock used on T0 duration increased by 75%
  • x4x Overclock for purpose of this duration, Hero tier is equivalent to &#39;Hero level / 4&#39; (starting at level 0 rather than 1)
Captain Churchill:

Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
  • XP Requirement for all levels reduced by 5%
  • Churchill level 10 MOAB Barrage damage increased 100 -> 200
  • Churchill level 20 MOAB Barrage damage increased 250 -> 500
Ezili:

It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
  • Lv 11 Ezili also increases pierce of ALL Zombie Bloons you summon by +50%
Pat Fusty:

We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
  • Lv 3 Rallying Roar buff duration increased from 5s -> 8
  • Lv 14 Rallying Roar buff duration remains the same
Adora:

Keeping in line with our “Slow” hero XP curve, Adora’s XP requirement will be reduced to match the new curve applied on Churchill
  • XP Requirement for all levels reduced by 5%
Etienne:

While he has been highly underrated, we wanted to fit in a few quality of life tweaks to add overall nicety and smoothen progression.
  • Lv3 Drone Swarm ability duration increased from 15 -> 17
  • Lv3 Drone Swarm ability lasts +0.5s longer for every level of Etienne
  • Lv16 Drone Swarm no longer increases ability duration
  • Lv20 &#39;Ability&#39; UCAV duration increased from 15 -> 20
  • Lv20 &#39;Ability&#39; UCAV deals normal damage for buff duration
Bloons TD 6 - TrippyDippyTarn

This update fixes a number of issues found within 20.0.You can view the full 20.0 Update Notes here.
Bug Fixes
  • Resolved a crash that could occur when selling Etienne after a level up
  • Resolved a crash from selling Etienne with Drone Swarm active then immediately placing him again
  • Resolved an issue where placing then selling and placing Etienne again would not display his Drone Swarm in the ability bar
  • Loading a save on Mesa after removing 1 rock should now correctly load that they are removed
  • Resolved some Placement issues on Mesa
  • Resolved an issue causing Odyssey progress to become stuck after using certain powers
  • Resolved issues with Robo Monkey’s left arm not acquiring the correct targets
  • Resolved some multipliers adding together incorrectly for Bloontrap’s Cash generation
  • Resolved an issue with the Mauling MOABs skin not cycling through damage states
  • Resolved some crashes related to loading specific save games from 19.2
  • Resolved an issue where the Banana Farmers removing corn on Cornfield would scale to random sizes
  • Resolved an issue causing Admiral Brickell to have no highlight outline when selected
Bloons TD 6 - TrippyDippyTarn


New Awesome
  • New air-based drone hero, Etienne!
    • Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
  • New Advanced Map, Mesa
  • New Admiral Brickell Skin, Dread Pirate Brickell
  • Expanded Odyssey Events system
    • Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
    • Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
    • Odysseys now display a stats summary at the end with a number of interesting details including total time taken
    • Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
    • Added Clear All Monkeys / Powers options for crew selection
    • Added a number of new Odyssey related achievements!
    • Odyssey crew panels now show their category coloring
    • Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.
  • New Trophy Store items
    • New Player Icons for Adora, Engineer, Brickell & Benjamin
    • New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
    • New Bloon Modifiers Top Hats, Mo’ Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
    • New Co-op emotes Let’s Go!, OK, Crickets, & Sparkling Hearts
    • New Music Track Sunset - Silent Night
Key Features
  • Co-op players may now change their hero in the co-op lobby
  • Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
  • Fortification Bands have been added to skinned versions of MOABs
  • In-game update notes can now be viewed from the options page on the main menu
Big Changes / Additions
  • A larger overall behind the scenes change splitting up our assets and the way they load/download. This won’t have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
  • There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
  • Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
  • Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
  • Purchasing any trophy items should correctly trigger an immediate backup to the server
  • Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
  • Incorrect or ‘Unknown Powers’ will no longer be stored in account save files. This should prevent ‘infinite notifications’ on the power screen when the player can never view them.
Bug Fixes & General Changes
  • Playing a new game over the top of an old save should no longer double stack the stats summary at the end
  • Added some effects limitation to help improve performance
  • Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
  • Co-op improvements made to ‘game start disconnects’
  • Co-op double tapping join button should no longer cause an occasional crash
  • Co-op improvements to ‘Local Lobby’ system including a refresh button on the page
  • Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
  • Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
  • Corrected some visual issues with the water on Adora’s Temple
  • The tutorial should no longer count as a game played in player stats
  • Double tapping events menu will not load it twice anymore
  • Some localization formatting & translation fixes
  • Resolved an issue where playing custom challenges would reroll collection event bonus maps
  • Chromebook touchpads should function like steam touchpads now.
  • Behind the scenes components cleanup to MOAB-class assets & damage states
  • Performance improvements for all cash-related modifiers applied to Bloons
  • Resolved a number of height issues related to redeploying towers
  • Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
  • All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
  • Resolved an issue causing some models on the main menu to t-pose occasionally
Race specific:
  • Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
  • Viewing a Profile created on a future version will no longer cause a crash
  • Race timer should now immediately stop when the last Bloon is popped
  • Races once again correctly display your own rank
  • Display of the race leaderboard will update less frequently for players with scores outside of the top 100
Dart Monkey
  • Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited
Ice Monkey
  • 000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
  • 4xx Embrittlement description updated to mention camo & property removal
Monkey Sub
  • 2xx Sub portrait has been corrected to fit the model better
  • x5x Pre-Emptive Strike description reworded as the effect is very different to ‘MOAB Assassin’
Monkey Buccaneer
  • 5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded
Monkey Ace
  • Should no longer cause a crash on Geared when map is turning
  • x4x Ground Zero description updated to include base Bombs being upgraded
Heli Pilot
  • Should no longer cause a crash on Geared when map is turning
  • Resolved a crash related to 2 chinook helis targeting the same tower
  • Co-op no longer allows towers to be upgraded while redeploying
Mortar Monkey
  • 5xx The Biggest One description updated as it deals much more damage now
  • x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well
Wizard Monkey
  • x4x Phoenix summons should no longer be consumed when moving off an ice platform
  • xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff
Super Monkey
  • 5xx Resolved a number of art issues on gained temple powers
Alchemist
  • 3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower’s buff when they target the same tower at the same time
Druid
  • xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
  • xx4 Poplust description updated to mention ‘pierce’ not just attack speed
Banana Farm
  • xx2 Banana Salvage now gives the correct amount of cash
Spike Factory
  • x5x Carpet of Spikes now correctly gains +2 damage to all, not just 1
Monkey Village
  • xx4 Monkey City description updated to include increased cash production in radius
  • xx5 Monkeyopolis no longer takes buffs from Alchemist
Engineer
  • 5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
  • xx4 Bloontrap, resolved collection sometimes displaying less cash than it should
Striker Jones
  • Fixed Co-op icon emote for Octojones
Obyn Greenfoot
  • Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
  • Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees
Benjamin
  • Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop
Admiral Brickell
  • Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10
Energising Totem
  • Some UI issues cleaned up
Balance Changes
Dart Monkey

Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
  • xx2 Enhanced Eyesight projectile speed increased 300 -> 330
  • xx3 Crossbow projectile speed increased from 300 -> 360
  • xx4 Sharp Shooter projectile speed increased from 300 -> 400
  • xx5 Crossbow Master remains at 450 speed
  • 3xx Spike-o-pult can now damage frozen Bloons type changed Sharp -> Shatter
  • 3xx Spike-o-pult rate increased from 1.25s -> 1.15s
  • 4xx Juggernaut DOES NOT carry over this rate increase
Bomb Shooter

We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
  • 3xx Really Big Bombs damage increased 2 -> 3
  • 4xx Bloon Impact does NOT gain any improvement from this change
  • x3x MOAB Mauler Ceramic bonus reduced from 5 -> 4
  • x4x MOAB Assassin MOAB bonus increased from 18 -> 25
  • x5x MOAB Eliminator MOAB bonus increased from 79 -> 99
Tack Shooter

Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
  • 401 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 402 Ring of Fire & Inferno Ring no longer gain pierce +10
  • 410 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 420 Ring of Fire & Inferno Ring now increase total pierce by +10
  • 402 Ring of Fire now increases base damage from 3 -> 4
  • 502 Inferno Ring now increases base damage from 4 -> 5
Glue Gunner

Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
  • 3xx Bloon Dissolver $3,300 -> $2,700
  • 4xx Bloon Liquifier $7,000 -> $6,500
  • 5xx Bloon Solver now fires 2 projectiles per attack
  • 5xx Bloon Solver total pierce per projectile reduced from 12 -> 6
  • 510 Bloon Solver total pierce per projectile reduced from 13 -> 7
  • 520 Bloon Solver total pierce per projectile reduced from 16 -> 11
Sniper Monkey

This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
  • 000 Sniper Monkey fire rate increased from 2s -> 1.59
  • xx1 Fast Firing rate bonus reduced from 35% -> 30%
  • xx2 Even Faster Firing rate bonus reduced from 40% -> 30%
  • 5xx Cripple MOAB duration rates for stun/debuff increased
    • MOAB 6 -> 7
    • BFB 3 -> 6
    • ZOMG 1.5 -> 3
    • DDT 1.5 -> 4
    • BAD 0.25 -> 0.75
Monkey Sub

The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
  • xx5 Sub Commander pierce buff reduced from 5 -> 4
Heli Pilot

Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
  • 300 Razor Rotors area increased from 33 to 35
  • 030 blow rate reduced from 0.125 -> 0.15
  • 032 blow rate increased from 0.125 -> 0.12
  • xx4 Comanche Defense duration increased 10 -> 12
Wizard Monkey

Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
  • 031 Dragon’s Breath crosspath now benefits from increased pierce 4 -> 6
  • x4x & x5x Phoenix summon states should now save between games
  • xx3 Shimmer price reduced from $1800 -> 1700
  • xx5 Unpopped Army, we know how badly changes are wanted here, but there was more to do than we could achieve in this update
Super Monkey

We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase.
  • x3x Robo Monkey is now able to independently set its arms to different target priorities
  • xx3 Dark Knight pierce increased from 3 -> 5 (please note the xx4 Dark Champion does not inherit the pierce buff from xx3)
Alchemist

Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
  • 3xx Berserker Brew buff shots per brew reduced from 30 -> 25
  • 4xx Stronger Stimulant buff shots per brew reduced from 50 -> 40
  • 320 Berserker Brew buff shots per brew increased from 25 -> 35
  • 420 Stronger Stimulant buff shots per brew increased from 40 -> 50
  • 320 Berserker Brew duration increased from 5s -> 6
  • 320 Berserker Brew re-application cooldown reduced from 5s -> 4
  • 420 Stronger Stimulant duration increased from 12s -> 13
  • 420 Stronger Stimulant re-application cooldown reduced from 5s -> 4
Spike Factory

Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
  • 5xx Super Mines Price reduced from $175,000 -> 162,500
Engineer

Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
  • 110 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
  • 101 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
  • 101 Oversize Nails now increases sentry pierce by +1
  • 2xx Faster Engineering sentry deployment rate increased further from 7s -> 6
  • 4xx Sentry Expert base range of all sentries increased from 45 -> 50
  • 5xx Sentry Paragon explosion radius scales with sentry radius
  • x4x Engineer Overclock ability active buff state will now be included in save files
  • x5x Ultraboost will now apply ‘perma’ stacks upon ability activation rather than expiration
Admiral Brickell

While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
  • Lv 3: Naval Tactics Duration reduced 10 -> 9
  • Lv 14: Naval Tactics Duration reduced 15 -> 12
  • Lv 10: Mega Mine damage reduced from 5000 -> 4000
...