Dartling Gunner! After a long time in design and development, we are delighted to present the BTD6 version of this multipurpose beast tower!
BTD5 and Battles players will notice a few key differences in the BTD6 version, most importantly not being able to detect camo without middle path and pushing Depleted Bloontonium style popping power into the second path 3rd tier
Swivel speed added to all Dartlings, which was important for co-op sync
Locking rotation added as a targeting option to the base tower for ease of use (and a related monkey knowledge ability that allows you to panic unlock all Dartlings - see Emergency Unlock)
Variety of range and placement strengths and weaknesses across all 3 paths, with attention to crosspathing variety and tier 5 specialization
How do you get access to Dartling? Check the gift box on the main menu - it’ll tell you how many pops you need to unlock it and start blasting Bloons!
Obyn Redfoot, Mountain Guardian skin and VO added
New Maps
Beginner map - Skates
Advanced map - X Factor
New Monkey Knowledges & One Edit
Emergency Unlock (Dartling Knowledge; note this can’t be "tech-botted")
Cross the Streams (Dartling Knowledge)
Gorgon Storm (Dartling Knowledge)
Grand Prix Spree
First Last Line of Defense
Monkeys Together Strong
Flanking Maneuvers
Ambidextrous ‘Rangs changed to Recurring ‘Rangs, and all Boomerang Monkeys have now become Ambidextrous by default; if you had Ambidextrous ‘Rangs already, it will switch automatically to Recurring ‘Rangs
Challenge Browser with Win %, Ratings, and Favorites
New browser-system to allow for easier searching of player-made challenges
Many changes made to the storage and setup of custom player-made challenges
Player-made challenges now record a soft clear-rate percentage
Player-made challenges can be added to Favorites and will now allow others to ‘Like’ a challenge after an attempt
Browser-system will support a few different methods of sorting through challenges; Trending, Newest, Most Liked, Casual & Expert as well
Additional browsing based on your interactions: Favorites, Your Challenges, Played Challenges, and Saved Games (up to 10)
New Challenge Editor option: Regrow Rate
10 new Achievements
Ready Player One?
Crash of the Titans
A La Code
Regifted
Coupon Crazy
Instant Gratification
Insta Century
Limited Run
Tools to Darwin
Plus one more to find!
New Trophy Store Items
Heroes: Dread Pirate Brickell - Parrot Pet
Monkeys: 3 items in the limited time list below
Bloons: Frozen Glacier MOAB, Snowflakes Pop FX
Co-op: Ezili Facepalm emote, Celebration emote
Game & UI: Music Track - Jingle Bloons, Iceberg Pontoon, Monkey Ace Avatar, Dartling Gunner Avatar
Limited Time only: Fusty the Snowman - Penguin Pet, Presents Upgrade Fx, Candy Cane ‘Rangs, Monkey Village - Elf Pet, Red Nose MOAB-Class decal, Santa Hats Bloon Decal, Retro Techbot, Bauble Mine, Happy Holidays emote, Ninja Avatar, Patch Avatar
Noteworthy Changes / Additions
Hero Skin Bundles have been added to the game. Now that quite a few heroes have a lot of alternate cosmetics, we’ve bundled some of these into new IAP store items for any players that want to fast track their unlocks
Updated achievements system to consume less memory, this will mean that external-platform achievement may now not reflect until returning to menu or collecting the achievement
Odysseys now support tower path restrictions for more variety in Crew setups
Bug Fixes & General Changes
Updated placement circle color to have a more frame-perfect display of when a tower can be placed, and when it cannot. Previously there was a frame-difference on the color updating which could be noticed on slower devices
Resolve some issues with displayed game over stats when loading saved games
Link to these detailed update notes from the in-game top-level notes has been updated
Heroes with Placement Animation trophy store items will now play animations on upgrades as well
Resolved an issue where the search feature under achievements section lost functionality when using it after collecting rewards from a completed achievement
Empty 'named monkeys' bar will now link to the trophy store if the item is not purchased
Resolved an issue with a certain achievement tracking easy wins even though restricted to medium and hard only
Resolved a number of stats that were not counting correctly in co-op
Resolved an inconsistency with flooding the valley on Flooded Valley
Firing Range map had ‘bounceable blocker’ support added for path 1 dart monkey bouncetasticness
Bonus Rewards during collection event correctly translated
Resolved a rare load game crash
Resolved a soft lock that could occur in co-op when levelling up with the tower upgrades menu covering the screen
Resolved a crash that could occur when a save conflict appeared while playing co-op
Reloading a save on Workshop should no longer occasionally double up on increasing price of the reverse motor
Trophy Store, Top Hats item icon has been updated
Bloon Skins should no longer be removed in co-op when removing camo/regrow from the target
Ice Monkey
xx4 Icicles now correctly inherits the radius of xx3 instead of shrinking
Monkey Sub
Resolved some issues with xx5 Sub Commander not always correctly buffing the damage of x5x Pre-emptive Strike
Monkey Ace
x5x Tsar Bomba resolved an issue with crosspath stacking
Heli Pilot
x4x Support Chinook now records Cash Earned separately from pops
Mortar Monkey
x4x Artillery Battery issues resolved with ejection point
x4x Artillery Battery issues resolved with crosspath application
x5x Pop and Awe active ability now lasts between rounds
Wizard Monkey
x2x Wall of Fire should no longer occasionally ‘be eaten’ by nearby walls if the tower is placed next to a blocker
x5x Wizard Lord Phoenix correctly hits all Bloon Types with radial balls
Super Monkey
xx3 Dark Knight resolved an issue with placement when Darkshifting
Ninja Monkey
xx4 Sticky Bomb should now detonate correctly even when other bloon mutations (like glue) are applied to the same target
Druid
x4x Jungle’s Bounty now records Cash Earned separately from pops
x2x Heart of Oak should no longer remove regrow from Bloons that it cannot damage
Monkey Village
x1x Regrow Blocker should work more reliably
Captain Churchill
Resolved some issues with Churchill aiming and spinning like he’s chasing his own tail
Ezili
Swapping Ezili’s skins should no longer cause her to apply the wrong DoT Fx
Pat Fusty
Resolved an issue with Pat’s footprint being an incorrect size
Adora
Adora vengeful portraits now use the correct portraits again
Desktop Version
Resolved an issue where ability hotkeys were not correctly working as multi-key-hotkeys. This should now allow you to separately have hotkeys setup for ‘shift+2’ and ‘2’ set up at the same time and work without triggering each other.
Balance Changes
Dart Monkey
We’re happy enough with most of Dart Monkey’s bottom path, but the T4 stepping stone has always felt pretty undesirable for the price point compared to T3 so we have just increased the attack rate slightly at tier 4
xx4 Sharpshooter reload time reduced from 0.95 to 0.85s
xx5 Crossbow Master reload time remains unchanged
Boomerang Monkey
MOAB Press still feels dominant but not wildly outpacing other options so a small price increase has been made
xx4 MOAB Press price increased from 2000 to 2200
Bomb Shooter
Some low tier Bomb pierce has been shifted further up into the 2xx Heavy Bombs upgrade to effectively nerf 130 Mauler meta in price, but the price of these upgrades and MOAB Damage of T4 Maulers have both been buffed to benefit other variations of bomb better. Bloon Impact’s price was increased as it didn’t need to benefit from this buff, and a buff was made to 502’s Bloon Impact’s frags to alter this underused crosspath.
000 base pierce reduced from 18 to 14
1xx Bigger Bombs pierce bonus reduced from 10 to 6
1xx Bigger Bombs price reduced from 400 to 350
2xx Heavy Bombs now increases pierce by a further +10
2xx Heavy Bombs price reduced from 800 to 650
4xx Bloon Impact price increased from 3200 to 3600
x4x MOAB Assassin MOAB damage bonus increased from 25 to 30
502 Bloon Crush frag damage increased from 3 -> 12
502 Bloon Crush frag pierce increased from 2 -> 3
Tack Shooter
Ring of Fire doesn’t perform well for the price as a low-range AoE tower with no single target advantage. Since we value the original design intent as low range AoE, we’ve lowered the price to remain a viable choice.
4xx Ring of Fire price reduced from 4500 to 3500
Glue Gunner
Glue Strike currently allows for 240 crosspath to hit MOABs with 042 being more Ceramic focused but losing the Glue Soak from top path hurts against lower layers, so we’ve increased the base amount of layers glued by Strike & Storm so that it won’t expire on non-MOABs so quickly. Additional changes are a follow up reduction to The Bloon Solver’s price and a small increase to MOAB Glue’s price due to dominance in conjunction with MOAB Press.
5xx The Bloon Solver price reduced from 24000 to 22000
040 Glue Strike ability layers glued increased from 3 to 6
050 Glue Storm ability layers glued increased from 3 to 9
xx3 MOAB Glue price increased from 3200 to 3400
Sniper Monkey
Trading off rate of fire for shrapnel crosspath doesn’t work well for Maim MOAB as it’s all about being a stall tower, so instead of focussing on a damage increase here the shrapnel will now apply the benefits of the sniper’s stun & debuff to turn this crosspath choice into a question of preference in grouping vs single target. Bouncing Bullet has also had its shrapnel pierce increased as it was the only T3 sniper that did not have 3 pierce shrapnel.
420 Maim MOAB shrapnel fragments now also benefit from stun
520 Cripple MOAB shrapnel fragments now also benefit from stun and debuff
030 Shrapnel pierce increased from 2 to 3
Monkey Sub
Ballistic Missile previously had far too much attack speed added into the crosspath and was rebalanced for parity, but the overall performance loss from this was too much. Better balance will come from the base rate of Ballistic Missile itself.
x3x Ballistic Missile missile reload time reduced from 1.5 to 1.3s
Monkey Buccaneer
Most of the early Buccaneer’s strength comes from grapes, so to make it a little easier to start we’ve moved some cost from the base tower into Grape Shot. On that same note, we’ve piled on a bunch of bonus power to T5 Grape Shot to give it a boost against super ceramics.
Buccaneer base cost reduced from 550 to 500
x1x Grape Shot price increased from 500 to 550
x5x Pirate Lord grape shot damage increased to 5
x5x Pirate Lord grape shot ceramic damage bonus of +5 added
Monkey Ace
While Pineapples are never the star of the show, the amount of pierce they have is completely unnecessary for their usage window and has only led to balance problems for Bombing Run, specifically in races. This high amount of pierce has been more evenly spread through higher tiers & crosspath. Flying Fortress has also been reduced in price because, while achievable, it doesn’t match well with freeplay progress.
x1x Exploding Pineapple bomb pierce reduced from 40 to 20
x11 Exploding Pineapple bomb pierce increased from 20 to 32
Exploding Pineapple pierce change carries up to x3x Bombing Run
x4x Ground Zero pierce remains at current pierce value of 40
x41 Ground Zero pierce increased from 40 to 52
xx5 Flying Fortress price reduced from 120,000 to 105,000
Heli Pilot
A little more buffing of underused crosspath
013 Bigger Jets now allows MOAB Shove to push back faster
MOAB speed reduced further from -0.33 -> -0.44
BFB speed reduced further from 0 -> -0.11
ZOMG speed reduced further from 0.33 -> 0.22
Mortar Monkey
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
000 Base accuracy increased from 30 back to 18
x5x Pop and Awe ceramic damage bonus increased from 3 to 12
x5x Pop and Awe Lead damage bonus increased from 1 to 4
x5x Pop and Awe Fortified damage bonus increased from 1 to 4
x5x Pop and Awe MOAB damage bonus increased from 1 to 4
Wizard Monkey
Some changes have been made to wall of fire to improve race balance in particular
x2x Wall of Fire attack begins on cooldown when the upgrade is purchase
x2x Wall of Fire now saves the time remaining on it’s attack cooldown
x2x Wall of Fire attack projectiles are removed when the tower is sold
Super Monkey
The projectile count of the current multitudes of mini avatars spawned by boosted temples in freeplay contributes to performance decay, so we’ve capped the spawn rate of these mini avatars. Additionally middle path has received some basic buffs with Robo-Monkey feeling unbalanced for the high price and difficult crosspathing, and Tech Terror not keeping up with other towers that perform a similar role.
4xx and 5xx mini avatar spawn rate is no longer increased by attack rate buffs
x3x Robo Monkey price reduced from 9000 to 7000
x4x Tech Terror ability cooldown reduced from 60 to 45s
Alchemist
While the middle path T5 gets some use, T4 Transforming Tonic does not perform well for the low pierce amount so pierce has been increased.
x4x Transforming Tonic transformed monster pierce increased from 4 to 6
Druid
Superstorm has been adjusted with a new feature to grant it a method of dealing continuous damage to the targets that it blows backwards. We know many of you will feel this needs much more work but please be patient as we will come back to it.
5xx Superstorm’s Storm now spawns Ball Lightnings in a 180 degree arc in front of it every second until the storm expires
Spike Factory
We quite liked how the lifespan changes for xx1 spikes went previously, though this still wasn’t enough to make the path competitive and increasing this number further wouldn’t have much of an impact since most earlier rounds aren’t long enough. Spiked Balls strats have also felt too strong compared to higher tiers on top path, so touching on all of these issues slightly the base lifespan of spikes has been reduced, ceramic bonus increased on 4xx, and a new bonus added to 5xx. We have also made changes to give more purpose to 042 Spike Storm and allowed x5x Carpet of Spikes to save its cooldown so it is no longer required to avoid saving to be used in reliable strategies.
000 Base projectile lifespan reduced from 70 to 50s
xx1 Long Reach lifespan remains at 100s
1xx Bigger Stacks price increased from 600 to 800
2xx White Hot Spikes price reduced from 800 to 600
4xx Spiked Mines ceramic damage increased from 3 to 6
5xx Super Mines each spike of each mine now triggers a smaller explosion
Radius 20
Pierce 10
Damage 10
042 Spike Storm targets only active paths (ie. on Bloody Puddles)
x5x Carpet of Spikes save cooldown of passive ability when saving
Monkey Village
Call to Arms has never had enough uptime for the small amount of space that it benefits.
x4x Call to Arms ability cooldown reduced from 60 to 45s
Engineer
Bloon Trap can now be used more effectively
xx4 Bloon Trap now has a cooldown of 20s instead of 1 per round
xx4 Bloon Trap is still limited to 1 at a time per Engineer
xx5 XXXL Trap will cooldown at 1/6th of the rate of the standard Bloon Trap
Note: Bloon Trap’s minimum deploy time of 2.8s will override 205 Trap’s 2.7s cooldown
Gwendolin
Gwendolin’s Heat it Up! attack/buff has been sitting in a weird spot where it would benefit from attack speed but does not because of the cooldown which prevents it ever having full uptime. This rework makes her have a roughly similar uptime at all levels without being buffed, however she will now benefit properly with increased uptime depending on any rate modifiers applied to her. A fully juiced Gwendolin around level 15 or 18 should now be capable of achieving 100% buff uptime
Level 4 Heat it up! cooldown reduced from 15s to 4.5s
Level 4 Heat it up! Shots required to trigger has been scaled up to her match her innate attack rate at all levels
Ezili
Targeting priorities set to manual instead of hard coded to allow more possibilities & precise player control
Level 10 MOAB Hex initial target will now follow Ezili’s priority instead of Strong
Level 10 MOAB Hex jump target will now follow Ezili’s priority instead of Close
Adora
Adora’s level 7 ability served little purpose once she reached level 20, to solve this and also give her a small overall buff we have applied an extra bonus when sacrifice is used.
Level 7 for 10 seconds Blood Sacrifice now also increases radius of Adora & all Sun Avatars in radius by 10%
Level 7 for 10 seconds Blood Sacrifice now also increases attack speed of Adora & all Sun Avatars in radius by 10%
Monkey Knowledge - Ability Mastery
It should still be pretty crazy, but the previous state of complete 100% uptime of some level 3 buffs without any additionally applied cooldown buffs required was a little much
Amount of reduced cooldown for hero level 3 ability reduced from 40% -> 30%
New map Encrypted - Do you dare enter the ruins to discover the ancient secrets?
At least 4 new spooooky Achievements
Oathbreakers - Summon a giant army of the undead!
Freaky Friday - Using Transforming Tonic
Living on the Edge - Win non-CHIMPS/Impoppable with 1 life left
Monkey Fan Club - Create or Login to your Ninja Kiwi account
New Trophy Store Items
Monkeys: Super Monkey Bat pet, Ghost Upgrade FX, Sub Ducky Pet
Bloons: Skeleton BAD
Co-op: Scream emote!
Game & UI: Etienne Avatar, Mortar Avatar, Flamenco - Synthwave music track, Super Vampire Storm skin
Limited Time Only during the Halloween event! Get these Trophy Store items while you can!
Bomb Shooter Pumpkin Bombs, Banana Farm Candy Corn 'Nanas, Monkey Ace Bone Darts, Bones Pop FX, Hatchet Bloons, Frankenmonkey Avatar, Wolf Monkey Avatar, Coffin Drop skin, Grim Farmer Skin
Key Features
Stats summary now displays upon Game Over in freeplay
A rather massive behind the scenes overhaul of the Buff Icons system, and they will also not clip out the edges of the map anymore.
The Insta-monkey system in BTD6 has evolved a lot since launch, from a farmable mechanic to grant easier wins into more of a collection system. With this, we have found that while the initial intention was to give a nice beefy reward for any win, this has resulted in Tier 3 and 4 insta-monkeys being far too common while Tiers 0-2 are much more coveted with no farmable way to get them. We have decided to work on this by redefining the free reward earned on round 100, instead of being a random chance of Tier 3 or 4 rewards will now follow this logic
Beginner maps: Insta reward range Tier 0 to Tier 2
Intermediate maps: Insta reward range Tier 1 to Tier 3
Advanced maps: Insta reward range Tier 2 to Tier 4
Expert maps: Insta reward range Tier 3 to Tier 4
Round 200 and higher remains at the past Tier 3 to Tier 4 regardless of difficulty
Big Changes / Additions
Following up on the changes in 20.0 in relation to making for smaller and faster updates, additional changes have been made to more efficiently and correctly clean up old bundles when updating before downloading new & changed files
Added Hover/Tap and hold state to all medals on the stats screen
Odyssey Menu now supports the display of a seasonal theme
Added in a ‘Loop’ option to the Jukebox for current song
After having had a name set at least once before, Monkey Names can now be edited from the Player profile page
Added Search Functionality to the Achievements menu
Hidden Achievements now appear in the Achievements menu and display progress before being completely unlocked. Description & title will remain hidden until the achievement is earned. You can find these by searching for ‘???’
Added a new ‘More Money Pack’ offering 20 Cash Drops, 5 Monkey Farmers & 5 Thrive boosters at a discounted price
Bug Fixes & General Changes
Co-op Purchasing multiple continues in a row should no longer end in situations where the game is stuck losing even though no Bloons are leaking for some players
Resolved an issue with Co-op Black Medal not being properly displayed if you did not already possess the singleplayer Black Medal for that track
Dad of Quincy pet should now be visible again & will be re-enabled for purchase in the Trophy store on 21.0
Pets now have shadows
Using a restart before beating round 100 in any game will no longer lock off the round 100 insta from being awarded
Necro Bloons Reanimated & Transforming Tonics used now record to player stats
Added support to prevent the game crashing at launch under some situations where Player files were corrupted
Resolved an issue causing Advanced Challenge to sometimes not give any rewards at random
Gears on ‘Geared’ map should now rotate at a rate that will cause the teeth of the gears to not fall out of sync
Double tapping checkmark to place towers should no longer cause a crash
Decimals have been cut off from displaying in challenge editor
Jukebox should no longer scroll to the bottom of the song list when opened
Etienne, Adora, Heli Pilot and Engineer should correctly play placement sounds
Resolved some issues with selling towers crashing the game simulation
Resolved a Race issue with the ‘Last’ set round in a race being completed before the final Bloon of a previous round is popped caused the timer to continue for a second before victory being recorded
Updated Spring Spring map icon to match the actual map
Fixed some layering issues with Top Hats and Glue
Hitting ‘back’ from a monkey in the monkey menu no longer takes you all the way back to the primary menu
Monkey Knowledge respec option should no longer sometimes open twice when pressed
Odyssey stats correctly reset on replay
Resolved an issue where in the challenge editor less ‘slots’ were displayed than actual towers there are in the game
Current Race Rank will no longer disappear after opening rewards and exiting back out
Resolved a co-op crash related to players attempting to reconnect to a lobby that has already launched when on a bad internet connection
Co-op should correctly match all upgrades again after a resync
Added polish to some UI which was clipping under certain resolutions
Resolved some issues with a slight delay on the pause menu
Adjusted size of Odyssey description box to allow for more detail
Challenge Editor can again apply camo/regrow properties to apopalypse
Resolved an issue where starting an apopalypse game & restarting immediately would cause it to not begin
Boomerang Monkey
204 Kylie Boomerang no longer loses the ability to hit 1 Bloon multiple times with regular attack
Ice Monkey
4xx Embrittlement once again allows ‘Sharp’ damage to penetrate any Bloons frozen in the Embrittled state
x3x Placing an Arctic Wind on top of a flagship will no longer create an ice platform on top of the buccaneer
x3x Arctic Wind no longer inconsistently slows one of two Zebra children after popping a rainbow
Bomb Shooter
024 Recursive Clusters now have an alternate missile projectile for recursive shots
Monkey Sub
Corrected a typo for Pre-emptive Strike’s description
Heli Pilot
x3x Downdraft Blowback effects can no longer push Bloons out of bounds
x5x Resolved an issue with Door Gunner allowing deployment on invalid terrain
Mortar Monkey
Resolved an issue with selling mortars leaving target circles on screen
Alchemist
Resolved an issue where Alchemist’s 320 increased number of shots for Berserker Brew would read the number it should give from the wrong upgrade & give a lower number
x4x Cookie Monster range buff from Strong Tonic knowledge lasts the entire duration
Super Monkey
4xx Temple can no longer receive ‘water tower’ buffs unless it is placed in water
x3x Resolved an issue with Robo Monkey arm targeting which allowed same target or crashed on some devices.
Druid
3xx Druid of the Storm Blowback effects can no longer push Bloons out of bounds
5xx Superstorm no longer creates an additional cloud platform every time it is crosspathed
x5x Spirit of the Forest no longer deal damage inconsistently on different numbers of child spawns that come out of any Parent it destroys
xx5 Avatar of Wrath once again upgrades asset of projectiles
Banana Farm
x4x Abilities will no longer block others from being used while they are still in debt
Striker Jones
Zebra Children no longer have a chance to become immune to Jones’ immunity removal
Obyn Greenfoot
Level 11 Pierce buff applies in the correct order
Savegames now load totems with the correct skin applied
Benjamin
Level 16 description updated to reflect 2x Trojan cash
Pat Fusty
Level 10 ability no longer freezes the pause button until animation is done
Should no longer create invincible MOAB Class Bloons after grabbing a MOAB hooked by Buccaneer
Can no longer receive ‘water tower’ buffs unless it is placed in water
Adora
Reworked how Adora’s sacrifice functions in Extreme Odyssey events, so that it only consumes following the same rules as if you were to sell the towers
Desktop Version
Added a new options toggle to disable the precision ‘Nudge Mode’. With this disabled towers will always snap to where you click during placement
Your ‘Placement Mode’ is now saved locally per device rather than in your player save
In addition to ESC acting as a general hybrid back/pause button, the Tilde/Backquote key (~) will now act as an instant uninterruptible pause (unless you lose) that will only open the pause menu, not close it. As with all hotkeys this can be remapped from the options in the main menu.
Scrolling with the mouse wheel will now move at the correct speed on scroll-able menus that go from side-to-side
Uninstallation on steam will now open an additional prompt to remove all login information from your machine as well
Balance Changes
Boomerang Monkey:
Glaive Lord’s 502 gives no use over 520 with how the main attack currently works, so now 502 will additionally apply damage to the secondary revolving attack to target a different niche. MOAB Press spam is overperforming with a high 024 preference, so we are moving pierce from the base 004 into a 204 buff to give this choice some more high density round value.
502 Glaive Lord Boomerang gains increased Orbital Glaives damage 2 -> 3
004 MOAB Press pierce reduced from 300 -> 200
104 MOAB Press pierce reduced from 350 -> 300
204 MOAB Press pierce increased from 410 -> 420
Tack Shooter:
The Ring of Fire & Inferno Ring upgrades recently received a crosspath functional rework, as we’re happy with the x2x range/pierce combo now this small follow-up is just to bring a bit more impact to the short-range 402 variant.
401 Ring of Fire crosspath now increases damage from 3 -> 4
402 Ring of Fire crosspath now increases damage from 4 -> 5
501 Inferno Ring crosspath now increases damage from 4 -> 5
502 Inferno Ring crosspath now increases damage from 5 -> 6
Ice Monkey:
While Icicles is quite fun for midgame cleanup, we acknowledge points raised on Cryo Cannon trading off it’s freeze prowess too quickly when the smaller freeze area even with such a fast rate increase still overall makes it struggle to slow as effectively. To counter this a little we have doubled the freeze radius of Cryo Cannon, but also increased damage of both the Ice Balls & Icicles to highlight more the intention of this path swapping to a damage hybrid earlier.
The Bloon Solver recently received a small functional rework buff, this follow-up buff will make the stepping stones to it a little easier on saving.
4xx Bloon Liquifier price reduced from $6500 -> $5500
Sniper Monkey:
To retain value in more Lead-heavy situations including against DDTs, this upgrade that has always allowed Lead popping to main attack will now also grant this to the Shrapnel from any shrapnel shot snipers mixing in this upgrade
120 Shrapnel now gains Normal type damage from Full Metal Jacket
Monkey Buccaneer
Aircraft carriers have ongoing trouble with missing targets, these changes can hopefully offer a few extra ways of supporting the weakness internally while we keep investigating this.
4xx Aircraft Carrier's forward dart projectile radius increased by 2
5xx Carrier Flagship Missiles damage type changed from Explosive -> Normal
xx1 Long Range increases projectile speed of all attacks by +25%
Monkey Ace:
Tsar Bomba currently holds low value compared to multiple Ground Zero purchases aside from the stun, this greatly requested change should hopefully add more niche benefit .
x5x Tsar Bomba bombs damage type changes from Explosive -> Normal
x5x Tsar Bomba cooldown reduced from 45 -> 40
Heli Pilot
Heli Pilot manages on pursuit far too easily without any need to consider Bigger Jets unless camo or downdraft is required. For more crosspath variety than just ‘camo’ we moved more of the base Heli speed out and back into Bigger Jets with an overall buff to Bigger Jets. This should allow Bigger Jets to scale a little better than other helis through early speed ramping. Due to overall comparisons between Downdraft’s blowback & MOAB Shove we have also slashed MOAB Shove’s price by 30% to give it & Comanche more of a kickstart
Heli base speed reduced from 45 -> 40
x1x Bigger Jets speed increased from 67.5 to 70
xx4 Heli MOAB Shove price reduced from $5000 -> 3500
Mortar Monkey:
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
Base Mortar random spread area increased in size from 18 -> 30
xx1 Increased Accuracy random spread area stays the same as it currently is (8)
Mortar base rate of fire increased from 2.2 -> 2
x1x Faster Reload rate buff reduced from 30% -> 25%
x2x Rapid Reload rate buff reduced from 30% -> 28%
402 The Big One, Burny Stuff damage increased from 1 -> 3
502 The Biggest One, Burny Stuff damage increased from 1 -> 25
Wizard Monkey:
Though it was never a goal for the base tower to be great, given the additional purple weakness since BTD5 and how poorly it currently performs we feel it deserves to take rank as the cheapest magic tower along with a small buff. Dragon’s Breath crosspathing has also been finished up along with a considerable boost to scale Dragon’s Breath up against Ceramics. Finally, Unpopped Army changes are also here! We wanted to cover all of the usability issues with this upgrade while also powering it up and expanding more on the mechanic that makes it so unique. We hope this will be enough to make Wizard very useful in a number of ways, but will be keeping a watchful eye on how it plays out.
040 Summon Phoenix projectile radius increased from 5 -> 6
040 Summon Phoenix damage increased from 3 -> 4
040 Summon Phoenix pierce increased from 5 -> 6
040 Summon Phoenix projectile speed increased from 300 -> 350
xx4 Unpopped Army now gains a bonus to graveyard after round 81 to make up for the total decrease in child Bloons that are created from Super Ceramics (About 10 per pop)
xx4 Unpopped Army targeting has been reworked to function in a smarter way, summoning Zombie Bloons further back to avoid them spawning behind Bloons, and also on multi-lane tracks targeting the lanes that are likely to leak sooner
xx4 Unpopped Army now enhances the power of all of it’s attacks by 1 for every 200 souls in it’s Graveyard. This can stack up to 10 times for Prince of Darkness
xx5 Prince of Darkness max Graveyard capacity increased from 2000 -> 3000
Ninja Monkey:
While Sticky Bomb still has issues we are investigating, this damage buff allows Sticky Bombs to destroy all regular MOABs from round 81 to 100 in a single bomb in standard games whether they are fortified or not. In addition since this damage runs off a timed function, somewhat similar to Alchemist’s Unstable Concoction, we felt that adding a range increase to the Sticky attack similar to Concoction should give a better chance to actually explode before the target MOAB is destroyed by other towers.
xx4 Sticky Bomb damage increased from 400 to 500
xx4 Sticky Bomb 'sticky attack' range increased to Ninja's range * 1.5
Alchemist:
Follow up steps in overall balancing use of the 420 and 402 alchemist upgrades, this brings both combinations more in-line for total cost and allows us to think about Acid Pools as its own upgrade in future rather than worrying about the impact of changing 402.
xx1 Acid Pools & xx2 Faster Throwing upgrades have been swapped
4xx Stronger Stimulant price increased from $2500 -> 3000
xx1 Faster Throwing price increased from 500 -> 650
xx2 Acid Pools price reduced from 600 -> 450
Druid:
We’ve wanted to work on this upgrade for a while but first had to deal with an issue causing it to perform far differently to intended. Unfortunately while we expected improvement from this fix, it ended up being an overall nerf. We have cut the price by a large amount to counter this and will revisit the upgrade again after this settles.
x5x Druid Spirit of the Forest price reduced from 50,000 -> 35,000
Spike Factory
Since launch xx2 has never brought enough to the table as a crosspath. Working into the long life trend of the bottom path we felt that introducing longer life at a ‘cross-pathable stage’ may work in some new niche. Along with this we made a couple small tweaks buffing what should be the ‘strength areas’ of a few of the more underperforming high tier Spike upgrades
xx1 Long Reach -> lifespan increased 70 -> 100
xx4 Deadly Spikes last for 1 more round before expiring
041 Spike Storm lifespan will increase by 50% with this change
(No changes here carry over to xx3 Long Life Spikes or xx5 permaspike)
x5x Carpet of Spikes passive cooldown reduced 20s -> 15
4xx Spiked Mines blast radius increased from 15 to 19
Engineer:
Engineer is quite poor in terms of crosspathing, so we’ve added crosspath benefits to Cleansing Foam as well as an overall price buff to the middle crosspathing upgrades. We’ve been somewhat unhappy with how Overclock sits in the game for a while and especially how the interaction with tower cost causes levelling heroes naturally to be far advantageous over purchasing upgrades when this is already underused. We have made an attempt to rework these issues by moving it to a tier-based system rather than price.
5xx Sentry Paragon explosion damage increased from 85 -> 100
010 Larger Service Area price reduced from $550 -> 250
020 Deconstruction price increased from $200 -> 350
031 Oversize Nails increases Cleansing Foam pierce 10 -> 15
x4x Overclock duration formula has been reworked to apply on a tier by tier basis rather than just lasting for a shorter duration based on the cost of the tower.
Based on the current “100% duration” of 60seconds
Overclock used on T5 duration reduced to 50%
Overclock used on T4 duration reduced to 75%
Overclock used on T3 duration remains at 100%
Overclock used on T2 duration increased by 25%
Overclock used on T1 duration increased by 50%
Overclock used on T0 duration increased by 75%
x4x Overclock for purpose of this duration, Hero tier is equivalent to 'Hero level / 4' (starting at level 0 rather than 1)
Captain Churchill:
Churchill is a chunky, expensive & slow levelling powerful hero, when he was launched he fit well in this spot but his synergies have not aged well. We have started with a small XP adjustment and greatly improved the power of his MOAB Barrage
It felt fitting for so many reasons right now, but in addition to Unpopped Army buffs Ezili will now offer them a large pierce boost who then in turn offer up an improved cleanup tower to assist Ezili in dealing with with her main weakness
Lv 11 Ezili also increases pierce of ALL Zombie Bloons you summon by +50%
Pat Fusty:
We feel that applying the entire recent Roar nerf right away from level 3 was a mistake. To alleviate the impact here we have increased the level 3 duration to a little more than it was
Etienne controls an army of drones to take out the Bloons from above & behind cover, watch out for his abilities which supercharge his drones temporarily & unleash a barrage of Bloon doom from above
New Advanced Map, Mesa
New Admiral Brickell Skin, Dread Pirate Brickell
Expanded Odyssey Events system
Extreme Mode added! When set to Extreme mode once your monkeys are placed they are used up! Be careful how many you use on early islands!
Do note that Heroes will always fight by your side and will not be consumed in Extreme mode.
Odysseys now display a stats summary at the end with a number of interesting details including total time taken
Finalized all the map statues for Odyssey, this now allows us to make any map available during the event. Which maps would you like to see next?
Added Clear All Monkeys / Powers options for crew selection
Added a number of new Odyssey related achievements!
Odyssey crew panels now show their category coloring
Odyssey events now offer a replay option after being completed, but note that this does not increase the rewards earned. The thinking behind this to try different builds and create personal challenges for friends and community.
New Trophy Store items
New Player Icons for Adora, Engineer, Brickell & Benjamin
New Hero items Obyn Ghost Wolf, Ezili Frog & Striker Jones Paradrop placement
New Bloon Modifiers Top Hats, Mo’ Monkeys pop fx, Sci Fi BFB & Steampunk ZOMG
New Co-op emotes Let’s Go!, OK, Crickets, & Sparkling Hearts
New Music Track Sunset - Silent Night
Key Features
Co-op players may now change their hero in the co-op lobby
Races will now display a popup showing how much faster/slower you are doing compared to your best time every 5 rounds
Fortification Bands have been added to skinned versions of MOABs
In-game update notes can now be viewed from the options page on the main menu
Big Changes / Additions
A larger overall behind the scenes change splitting up our assets and the way they load/download. This won’t have too noticeable an impact on this update but in the future should allow us to have more flexibility in cutting down the size of updates.This should also help with memory, and help us find memory leaks
There were some good requests for help in something other than a Quincy start, so we have tweaked the Expert Infernal map slightly to allow for some more varied starting strategies
Prevented a crash or game quit upon the last seconds of a final round from failing to award a completion medal
Lots of changes related to the way the game saves & loads, should improve load times and load certain other things in a more natural state
Purchasing any trophy items should correctly trigger an immediate backup to the server
Instamonkeys in combinations of 110/101/011 and 220/202/022 should correctly be able to appear in their respective drop pools for all cases of randomised Tier 1 & 2 Instamonkeys
Incorrect or ‘Unknown Powers’ will no longer be stored in account save files. This should prevent ‘infinite notifications’ on the power screen when the player can never view them.
Bug Fixes & General Changes
Playing a new game over the top of an old save should no longer double stack the stats summary at the end
Added some effects limitation to help improve performance
Map: In The Loop now allows for collision with the trees for Juggernaut projectiles
Co-op improvements made to ‘game start disconnects’
Co-op double tapping join button should no longer cause an occasional crash
Co-op improvements to ‘Local Lobby’ system including a refresh button on the page
Co-op: cleaned up how the game handles disconnecting and reconnecting in lobbies
Daily Challenges now have a modifier icon to display when a challenge does not allow for a round 100 Instamonkey reward to be claimed
Corrected some visual issues with the water on Adora’s Temple
The tutorial should no longer count as a game played in player stats
Double tapping events menu will not load it twice anymore
Some localization formatting & translation fixes
Resolved an issue where playing custom challenges would reroll collection event bonus maps
Chromebook touchpads should function like steam touchpads now.
Behind the scenes components cleanup to MOAB-class assets & damage states
Performance improvements for all cash-related modifiers applied to Bloons
Resolved a number of height issues related to redeploying towers
Receiving a conflict popup while another menu is open in game should no longer cause the game to lock up
All hero placement related animations & voice lines should work correctly now even if the hero starts above level 1
Resolved an issue causing some models on the main menu to t-pose occasionally
Race specific:
Exiting from viewing a player profile from a leaderboard should no longer throw you down the list
Viewing a Profile created on a future version will no longer cause a crash
Race timer should now immediately stop when the last Bloon is popped
Races once again correctly display your own rank
Display of the race leaderboard will update less frequently for players with scores outside of the top 100
Dart Monkey
Master Double Cross no longer allows you to use 1 Crossbow Master in Daily Challenges where this tower is prohibited
Ice Monkey
000 Base Ice Monkey attack hitbox should allow it to hit Bloons from below the track now
4xx Embrittlement description updated to mention camo & property removal
Monkey Sub
2xx Sub portrait has been corrected to fit the model better
x5x Pre-Emptive Strike description reworded as the effect is very different to ‘MOAB Assassin’
Monkey Buccaneer
5xx Carrier Flagship should no longer inflate summary screen stats when save is loaded
Monkey Ace
Should no longer cause a crash on Geared when map is turning
x4x Ground Zero description updated to include base Bombs being upgraded
Heli Pilot
Should no longer cause a crash on Geared when map is turning
Resolved a crash related to 2 chinook helis targeting the same tower
Co-op no longer allows towers to be upgraded while redeploying
Mortar Monkey
5xx The Biggest One description updated as it deals much more damage now
x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well
Wizard Monkey
x4x Phoenix summons should no longer be consumed when moving off an ice platform
xx5 Prince of Darkness should no longer display buff icon when placing towers that cannot receive its buff
Super Monkey
5xx Resolved a number of art issues on gained temple powers
Alchemist
3xx Lower tier brews should no longer cancel out higher tiers from upgrading the tower’s buff when they target the same tower at the same time
Druid
xx3 Druid of Wrath description updated to "attacking Bloons" not "popping"
xx4 Poplust description updated to mention ‘pierce’ not just attack speed
Banana Farm
xx2 Banana Salvage now gives the correct amount of cash
Spike Factory
x5x Carpet of Spikes now correctly gains +2 damage to all, not just 1
Monkey Village
xx4 Monkey City description updated to include increased cash production in radius
xx5 Monkeyopolis no longer takes buffs from Alchemist
Engineer
5xx Sentry Paragon should no longer cause a secondary explosion when manually sold
xx4 Bloontrap, resolved collection sometimes displaying less cash than it should
Striker Jones
Fixed Co-op icon emote for Octojones
Obyn Greenfoot
Resolved an issue where reloading with level 20 Obyn reduced Wall of Trees to level 10
Resolved an issue with reloading a CHIMPS save file giving the wrong cash value from Wall of Trees
Benjamin
Resolved a sequence of cash multipliers with Syphon Funding that could cause Bloons to give negative cash upon pop
Admiral Brickell
Resolved an issue where reloading with level 20 Brickell reduced Mega Mine to level 10
Energising Totem
Some UI issues cleaned up
Balance Changes
Dart Monkey
Dart Monkey at its core is an early game focus tower, so we added some projectile speed options to try and help with its tendency to miss faster Bloons. Spike-o-pult’s rate was also increased and damage type changed to shatter to be more versatile of a stepping stone in niche setups saving for Juggernaut
xx3 Crossbow projectile speed increased from 300 -> 360
xx4 Sharp Shooter projectile speed increased from 300 -> 400
xx5 Crossbow Master remains at 450 speed
3xx Spike-o-pult can now damage frozen Bloons type changed Sharp -> Shatter
3xx Spike-o-pult rate increased from 1.25s -> 1.15s
4xx Juggernaut DOES NOT carry over this rate increase
Bomb Shooter
We’re really excited about the recent rise in Bomb fame, and we want to encourage this by buffing some of the detracting parts of Bomb Shooters. But larger groups of basic T3 Maulers are now performing far too well against everything when they are intended to be more of a MOAB Specialist. This change means little in the early game, but should pull these groups back a little in more higher round gameplay.
3xx Really Big Bombs damage increased 2 -> 3
4xx Bloon Impact does NOT gain any improvement from this change
x3x MOAB Mauler Ceramic bonus reduced from 5 -> 4
x4x MOAB Assassin MOAB bonus increased from 18 -> 25
x5x MOAB Eliminator MOAB bonus increased from 79 -> 99
Tack Shooter
Inferno Ring has felt very outclassed for a long time, and more recently the tack shooter was reworked to give pierce on x2x which made the old 402 pierce crosspath not make as much sense anymore. We wanted to start work on both these issues together by reworking how Ring of Fire and Inferno Ring interact with crosspaths
401 Ring of Fire & Inferno Ring no longer gain pierce +10
402 Ring of Fire & Inferno Ring no longer gain pierce +10
410 Ring of Fire & Inferno Ring now increase total pierce by +10
420 Ring of Fire & Inferno Ring now increase total pierce by +10
402 Ring of Fire now increases base damage from 3 -> 4
502 Inferno Ring now increases base damage from 4 -> 5
Glue Gunner
Many people seem to agree 5xx Glue is ‘good’, but simply outclassed (mainly by 5xx mortar at a similar price). This won’t completely fix that, we hope to work on making the earlier stepping stone tiers a little easier to use and provide the 520 crosspath with a better niche by making Bloon Solver benefit from all pierce twice as much (which x2x provides).
3xx Bloon Dissolver $3,300 -> $2,700
4xx Bloon Liquifier $7,000 -> $6,500
5xx Bloon Solver now fires 2 projectiles per attack
5xx Bloon Solver total pierce per projectile reduced from 12 -> 6
510 Bloon Solver total pierce per projectile reduced from 13 -> 7
520 Bloon Solver total pierce per projectile reduced from 16 -> 11
Sniper Monkey
This tower felt like it’s strength too heavily required the xx2 upgrade, and that this harmed crosspath choices. So we increased the base attack rate while nerfing the increase from these upgrades. This is a slight overall buff
000 Sniper Monkey fire rate increased from 2s -> 1.59
xx1 Fast Firing rate bonus reduced from 35% -> 30%
xx2 Even Faster Firing rate bonus reduced from 40% -> 30%
5xx Cripple MOAB duration rates for stun/debuff increased
MOAB 6 -> 7
BFB 3 -> 6
ZOMG 1.5 -> 3
DDT 1.5 -> 4
BAD 0.25 -> 0.75
Monkey Sub
The cost efficiency of Sub Commander's +5 pierce favored low tiers more than we’d like. Fortunately other paths of sub don’t care so much about pierce, so as xx4 AP Darts gives its own large pierce increase we hope lowering the amount of this buff slightly will make driving to T4 more meaningful.
xx5 Sub Commander pierce buff reduced from 5 -> 4
Heli Pilot
Pursuit Downdraft has felt like an overperformer for a very long time, but instead of outright nerfing it we increased crosspath potential for those who manually take control over their heli micro. On the opposite end of the spectrum, Pursuit Razor Rotors has underperformed due to distancing itself far too much, so we increased the range of this attack slightly.
300 Razor Rotors area increased from 33 to 35
030 blow rate reduced from 0.125 -> 0.15
032 blow rate increased from 0.125 -> 0.12
xx4 Comanche Defense duration increased 10 -> 12
Wizard Monkey
Second and third path upgrades get some fine tuning for more internal consistency. We want to make slow tweaks here to bring them into better balance
031 Dragon’s Breath crosspath now benefits from increased pierce 4 -> 6
x4x & x5x Phoenix summon states should now save between games
xx3 Shimmer price reduced from $1800 -> 1700
xx5 Unpopped Army, we know how badly changes are wanted here, but there was more to do than we could achieve in this update
Super Monkey
We were finally able to properly implement a popular suggestion for the Robo Monkey, and will be keeping an eye on it’s performance more closely in this update. In addition to this, Dark Knight’s reliance on Alchemist/Obyn to reach a reasonable pierce value made it too difficult to enjoy teleporting around using Dark Knight’s new ability so we tried to cut out that dependency with a sizable pierce increase.
x3x Robo Monkey is now able to independently set its arms to different target priorities
xx3 Dark Knight pierce increased from 3 -> 5 (please note the xx4 Dark Champion does not inherit the pierce buff from xx3)
Alchemist
Alchemist is already widely used, but we thought of an interesting way to add some more crosspath value and wanted to take the chance to perform a small rebalance at the same time.
3xx Berserker Brew buff shots per brew reduced from 30 -> 25
4xx Stronger Stimulant buff shots per brew reduced from 50 -> 40
320 Berserker Brew buff shots per brew increased from 25 -> 35
420 Stronger Stimulant buff shots per brew increased from 40 -> 50
320 Berserker Brew duration increased from 5s -> 6
320 Berserker Brew re-application cooldown reduced from 5s -> 4
420 Stronger Stimulant duration increased from 12s -> 13
420 Stronger Stimulant re-application cooldown reduced from 5s -> 4
Spike Factory
Bigger balance shifts including Super Mines were not feasible for this update, but we did make a meaningful price reduction.
5xx Super Mines Price reduced from $175,000 -> 162,500
Engineer
Continuing our efforts to make crosspaths meaningful and fit the style of each path more solidly, a number of crosspath and base level balance shifts were made.
110 Larger Service Area now applies 1/5th the range (+4) to any sentries produced
101 Oversize Nails allows sentries produced by this tower to pop frozen Bloons
101 Oversize Nails now increases sentry pierce by +1
2xx Faster Engineering sentry deployment rate increased further from 7s -> 6
4xx Sentry Expert base range of all sentries increased from 45 -> 50
5xx Sentry Paragon explosion radius scales with sentry radius
x4x Engineer Overclock ability active buff state will now be included in save files
x5x Ultraboost will now apply ‘perma’ stacks upon ability activation rather than expiration
Admiral Brickell
While Brickell setups have a very specific select group of interactions, it is clear her abilities in this interaction are over performing so we want to try take a slow approach toning these back while we continue to review all Heroes each update.
Badges should again display & award correctly on Race leaderboards
Co-op cash earnings after round 80 should be correct again
Robo-Quincy performance issues with Fireworks placement animation resolved
Spike Factory 3xx Spiked balls can now be correctly buffed by Alchemist
Spike Factory 4xx & 5xx crosspaths should no longer reduce their bonus damage values
Boomerang 5xx and xx5 both use their correct DoT animations again
MK point ‘Very Shreddy’ should work as intended again
MK pre-game prep once again works with ‘just 1 more’ MK
19.1 Update Notes that are included in 19.2
Little Kiwi Bird has migrated back to Bloody Puddles!
Updated Odyssey rewards screen to support more than 2 rewards at a time
Tapping an empty hero slot in Odyssey crew selection now swaps to the hero page
During tutorial Quincy no longer shows Hero Booster as it cannot be purchased yet
Resolved some visual issues with viewing an Odyssey as internet disconnects
Reworked some Odyssey handling when receiving rewards after event has ended
Resolved a possible crash that occurs upon selling Engineers
Resolved a crash for low-end devices when purchasing a trophy store item then selecting a different item before the purchase finishes processing
Odyssey Monkey was sent back to boot camp and now correctly lifts his sword when the boat is in motion
In Odyssey after clearing at least 1 island losing lives then returning to menu without winning or losing your next will no longer set the current lives in that save game to your new ‘max lives’ if you lose or restart that game
Improved performance of setting a new name for a monkey
Resolved some issues with ranking display & top 50 medal in races
Resolved a bug with application of the freeplay scale that begins on round 81, this was causing a number of weird issues to occur after round 80 & in sandbox (including reduced cash)
Resolved purchases of Red Hot Spikes only giving 1 pile (Should give 5 per 50mm)
Fixed Wizard's xx2 Monkey Sense upgrade translation for Portuguese
Fixed Druid's xx5 Avatar of Wrath upgrade translation for Portuguese
Odyssey Mode is here! Join Modysseus on an epic adventure each week!
Earn Trophies by completing Easy, Medium, or Hard Odysseys
Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
Uniquely themed Odyssey challenges each week
Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
Trophy Store with a ton of monkeytastic cosmetic items including:
Hero Pets & special Hero placement animations
Crazy Bloon Skins and decals
Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
Brand new Jukebox remix tracks never heard before!
Signature Profile Avatars, with their own unique styles
Named Monkeys for Custom Tower Names & stat tracking
New Octojones skin for Striker Jones
In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech
Key Notes and Other New Features
Double Cash mode will now apply in co-op mode for players who own it!
Odyssey Notes:
Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
Trophy Store Notes:
Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
Races and Odysseys are the only way to obtain Trophies in the game
We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
Intent is to offer a smaller set of new Trophy Store items with most Updates
We look forward to your feedback about which items you’d like to see more of!
Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
The Bloon skins currently only apply to the base blimps and don't affect any fortified versions
Named Monkeys Notes:
This Trophy Store item allows players to name the first monkey of each tower type
Once named you can see certain related stats for that particular monkey
The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
The Hero Booster IAP has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost. The price of this item will be reduced if you already have levels on your hero, and is not available after level 10
Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates
Bug Fixes & General Changes
Lifetime Trophies stat now records in player stats
Resolved an issue where users could create a bugged co-op lobby
Resolved a co-op issue where interactable objects would cause a desync
Various localization fixes including rules button on pause menu
Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
Reworked starting and loading saves in apopalypse with some new UI
Some general spell-checking of our descriptions...
In player stats Co-op Pops & Cash Gifted should no longer have the same display value
Resolved an issue where selling towers could cause their pops to be displayed on another tower
Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
Achievements related to completing games with one monkey type are fixed
Single player stats should no longer be reset between loading saves
Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
DDT Camo now applies correctly in all game modes
Spillway track will no longer crash upon loading
Tack Shooter
5xx Inferno Ring no longer has ‘close’ targeting
Monkey Sub
x3x Ballistic Missile’s splash should no longer hit Camo without Camo Detection
Monkey Buccaneer
420 Buccaneer no longer gains camo detection after loading from a save
x4x MOAB Takedown abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time
Monkey Ace
Monkey Ace shouldn’t cause as many desyncs on Geared
Sniper Monkey
Should no longer have extended range when brew buffed and transformed by alchemist
Heli Pilot
Heli will no longer lock rotation sometimes when locked in place
Super Monkey
1xx Laser Blasts no longer shoots through some obstacles
xx4 and xx5 Super Monkey should no longer link with a techbot
Spike Factory
x40 Spike Storm no longer gains a pointless targeting option
Monkey Farmer
Once again has a ‘banana’ symbol instead of damage.
Non-functional ‘i’ button was removed
Pre-Game Prep
Road spikes should correctly gain +1 spike from the ‘Just One More’ knowledge
Balance Changes
Boomerang Monkey
xx4 MOAB Press price increased from $1,800 -> $2,000
xx5 MOAB Domination can now target but not Stun or Knockback BADs
xx5 MOAB Domination’s secondary boomerang will now explode instead of returning
Impact damage of 100
Radius of 50 increased to 75 with 205 Glaives
Pierce of 20 increased to 30 with 205 Glaives
Burn application of 50 damage per second for 4 seconds
Sniper Monkey
220 Large Calibre increases Shrapnel Shot fragment damage from 1 -> 2
320 Deadly Precision increases Shrapnel Shot fragment damage from 2 -> 4
420 Maim MOAB increases Shrapnel Shot fragment damage from 3 -> 6
520 Cripple MOAB increases Shrapnel Shot fragment damage from 5 -> 12
Monkey Sub
x3x Ballistic Missile range reduced from 60 -> 50
031 Ballistic Missile crosspath's fire rate reduced from 1.275 -> 1.3125
032 Ballistic Missile crosspath's fire rate reduced from 0.75 -> 0.984375
Heli Pilot
xx4 Comanche Defense price reduced from $10,000 -> $8,500
Wizard Monkey
4xx Arcane Spike price increased from $10,000 -> $10,900
Druid - (Missing from last Patch Notes)
x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit
Intermediate - Bazaar (Design by u/polavux, original post here.)
2 New Monkey Knowledges
Bank Deposits - Invest money into your banks to kickstart them
Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
Added Player Profiles, with lifetime records of your accomplishments.
Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
Added Player Stats recording to profiles & victory callouts to singleplayer games
Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
Updated the text on the pre-game ‘update’ prompt
Resolved some update messages not linking back to the correct store page
Increased resolution for some victory callouts that were too small
Resolved issues with some towers clipping their projectiles over their heads
Resolved some localization issues with Jukebox
Swapping hero skin then loading save should no longer desync the portrait and model
Resolved some UI panels displaying at incorrect times
Hero upgrade pages should display the correct level when viewed in game now
Resolved some issues with viewing challenge rules
Monkey Star Portrait in victory callout should display correctly
Achievement images on low-resolution devices should appear slightly less compressed now.
Resolved an issue with UI panels appearing when they should not
Optimized some code in the jukebox
It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
Resolved some placement issues on Candy Falls
Default music for the map Logs has been set to Sunset Samba
Square towers place correctly on Frozen Over again
Boomerang Monkey
400 Boomerang Monkey’s X is back on the hood
Bomb Shooter
3xx and 4xx Descriptions updated to reflect range and frag changes
Sniper Monkey
x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps
Monkey Sub
2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner
5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.
Heli Pilot
xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
024 Comanche Defense will also apply increased flight speed to spawned Comanche
xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped
Mortar Monkey
xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons
Wizard Monkey
120 Wizard now uses tower targeting priority to guide the Wall of Fire
x2x Wall of Fire pierce reduced from 20 -> 15
021 Wall of Fire pierce increased from 15 -> 20
xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
xx5 Prince of Darkness Graveyard Capacity increased to 2000
Banana Farm
xx3 Marketplace now produces an additional 4 bananas
xx4 Central Market banana value increased from 20 -> 70
xx4 Central Market no longer produces an additional $900 chunk at end of round
Resolved an issue preventing many specific achievements
Resolved a rare crash upgrading Wizard to x5x
Fixed temple texture in the background on the main menu
Fixed removable object textures on spillway
Fixed layering on Frozen Over from awarding correctly
Resolved a save data issue causing decreased performance and memory crashes
Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
Resolved an issue where 520 Monkey Ace could not damage DDTs
Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
Supermonkey’s Darkshift now has audio
Monkey Ace darts will no longer hit Camo Bloons without 520
Effects will now render higher on Candy Falls
Improved jukebox performance & added some polish that didn’t make 17.0
Resolved an issue where 042 Buccaneer Bombs would not hit camo
Resolved an issue where recent 4xx Village buffs were lost at T5
Engineers chosen as Door Gunners will now drop Sentries directly under the heli
Adora can no longer target Door Gunners for sacrifice
Resolved an issue that could randomly cause multiple towers to sell at the same time
Sniper Monkeys will no longer shoot during transit on regular Redeploy
Resolved an issue preventing recently recovered Mana Shield from saving
Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
Resolved an issue attempting to redeploy a Dark Knight during Dark shift
Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
Resolved a crash with Techbotting Dark Knight
Resolved a bug with turning off MK with an active door gunner
Resolved a bug with spawning marines during redeploy
Resolved a crash when collection events end while in a match
Resolved a crash when restarting and hitting back on android at the same time
Resolved an issue causing autostart to sometimes not work in co-op
Resolved a specific case crash during the tutorial
Jukebox added - You can now play your favorite tracks on any map
New Gwendolin Skin - Harlegwen
New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
Brand New Monkey Knowledge:
Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features
Rules popup added to challenges to show more details on what rules are changing
Added a short pause before the victory screen pops up
Added a once per update Patch Notes popup
Some things we are aware of already
Jukebox currently has no skip option, but we plan to look into this
Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
Monkey Bank’s collection buttons moved
Removing obstacles on spillway currently shows some white squares
Some daily challenge rules display far too many decimal places
Bug Fixes & General Changes
Round hints can be dismissed again
Resolved some issues with the slider for path restrictions in the Challenge Editor
Resolved some translation issues
The ‘Continue’ popup will no longer close from mis-tapping inside the box
Resolved a crash that could occur when loading cloud data
Co-op stat “Bloons Popped” has been changed to “Pop Count”
Added some messaging and UI to indicate tower restrictions in challenges
Resolved some server sided issues that had started causing problems on all versions
Updated messages for incompatible lobby versions
Co-op resync should now be less obvious
Collection event should visually show correct values on the co-op menu now
‘Small’ upgrade panels fixed, for towers with no upgrades
Resolved a rare crash when quitting from a game
Optimised light beam effects across many maps
Android Back Button should again work on the main menu
Reduced memory spike during co-op resync to lessen crashes when this occurs
Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
Removed Freeplay speed cap
The Greatest Challenge achievement no longer only records creations
Powers no longer count as towers for the tracking of some achievement purposes
Monkey Knowledge Mana Shield description updated
Monkey Knowledge Military Conscription reduced from 50% to 33%
Resolved a crash when removing obstacles and restarting
Resolved a rare issue with removable assets becoming stuck on screen after restarting
Added an arrow from Empowered Heroes to Weak Point which was not previously visible
Bomb Shooter
x2x Missile Launcher description updated to reflect previous changes
025 Bomb Shooter now fires a Missile asset
Tack Shooter
4xx Ring of Fire asset updated
5xx Inferno Ring asset updated
Ice Monkey
x3x Ice Monkey resolved numerous specific crashes
x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling
Glue Gunner
x5x Glue Storm description updated to reflect previous changes
Sniper Monkey
x5x Elite Targeting Priority should correctly prioritise again
Monkey Sub
4xx Bloontonium Reactor buff icon issues resolved
x1x Barbed Darts description updated to reflect previous changes
Monkey Buccaneer
5xx Flagship resolved an issue where towers fell through the platforms
520 Flagship had a rare crash resolved when placing next to a 250 Village
x2x Hot Shot fire asset updated
015 Trade Empire no longer loses the 005 damage buff
Mortar Monkey
xx2 Burny Stuff should no longer gain MIB buff icon from any distance
xx5 Blooncineration fire assets updated
Wizard Monkey
x2x Wall of Fire asset updated
x3x Dragon’s Breath fire asset updated
x4+x Phoenix fire asset updated
x5x Wizard Lord Phoenix should no longer count as 2 towers
xx5 Prince of Darkness no longer rotates
Super Monkey
5xx After selling a Dark Temple the x55 supers should now be purchasable again
Druid
xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes
Monkey Village
000 Village fire asset updated
x2x Rader Scanner should no longer block the Energizer from applying buff icons
5/x/x Slingshot now rotates correctly again
Engineer
1xx Sentries no longer gain camo detection when a save is loaded
1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track
Gwendolin
Cocktail of Fire asset updated
Firestorm asset updated
Heat it Up asset updated
Captain Churchill
Fixed projectile ejection point location
Benjamin
Now gives a Bank Hack buff icon to banks
Ezili
Now gives a Sacrificial Totem buff icon from her totem
Pat Fusty
Level 10 ability is no longer affected by Overclock
Adora
Joan of Arc Skin now lifts her sword more
Joan of Arc Skin now has fire trails from the main attack
Desktop Version
Added more visible resolution choices to the options
Some minor UI tweaks for powers/sandbox to fit better
Temple popup no longer stacks with hotkey presses
Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
Balance Changes
Boomerang Monkey
3xx Glaive Bounce pattern improved
5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back
Tack Shooter
5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
Ice Monkey
1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
3xx Ice Shards range increased from 20 to 25
4xx Embrittlement now gains camo detection
4xx Embrittlement now also removes camo & regrow properties from anything hit
x5x Absolute Zero attack and ability freeze +2 additional layers
x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
Glue Gunner
x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage
Sniper Monkey
x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
x2x Shrapnel Shot now produces shrapnel once upon every attack
3+20 Crosspathing now increases the damage of Shrapnel
Monkey Buccaneer
210 Double Shot now fires twice as many Grapes
x4x Monkey Pirates now fires 3 cannonballs instead of 1
Monkey Ace
3xx Fighter Plane missile rate reduced from 3 to 4 seconds
3xx Fighter Plane missile pierce increased from 1 to 3
3xx Fighter Plane missile damage reduced 25 -> 18
4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
4xx Fighter Plane missile pierce increased from 1 to 4
5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
5xx Fighter Plane missile pierce increased from 1 to 5
Heli Pilot
000 Heli Pilot price increased from $1500 to $1600
Mortar Monkey
x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10
Super Monkey
xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map
Alchemist
x3x Unstable Concoction’s %damage increase now scales until round 150
Banana Farm
xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times
Monkey Village
When placing a village, towers that are in its radius will now highlight
4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
4xx Primary Mentoring now adds +5 range to primary towers in range.
xx4 Monkey City now increases all income generated from towers within radius by +10%
Obyn Greenfoot
Level 10 Wall of Trees hitbox increased so it can overlap at intersections