Odyssey Mode is here! Join Modysseus on an epic adventure each week!
Earn Trophies by completing Easy, Medium, or Hard Odysseys
Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
Uniquely themed Odyssey challenges each week
Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
Trophy Store with a ton of monkeytastic cosmetic items including:
Hero Pets & special Hero placement animations
Crazy Bloon Skins and decals
Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
Brand new Jukebox remix tracks never heard before!
Signature Profile Avatars, with their own unique styles
Named Monkeys for Custom Tower Names & stat tracking
New Octojones skin for Striker Jones
In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech
Key Notes and Other New Features
Double Cash mode will now apply in co-op mode for players who own it!
Odyssey Notes:
Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
Trophy Store Notes:
Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
Races and Odysseys are the only way to obtain Trophies in the game
We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
Intent is to offer a smaller set of new Trophy Store items with most Updates
We look forward to your feedback about which items you’d like to see more of!
Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
The Bloon skins currently only apply to the base blimps and don't affect any fortified versions
Named Monkeys Notes:
This Trophy Store item allows players to name the first monkey of each tower type
Once named you can see certain related stats for that particular monkey
The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
The Hero Booster IAP has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost. The price of this item will be reduced if you already have levels on your hero, and is not available after level 10
Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates
Bug Fixes & General Changes
Lifetime Trophies stat now records in player stats
Resolved an issue where users could create a bugged co-op lobby
Resolved a co-op issue where interactable objects would cause a desync
Various localization fixes including rules button on pause menu
Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
Reworked starting and loading saves in apopalypse with some new UI
Some general spell-checking of our descriptions...
In player stats Co-op Pops & Cash Gifted should no longer have the same display value
Resolved an issue where selling towers could cause their pops to be displayed on another tower
Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
Achievements related to completing games with one monkey type are fixed
Single player stats should no longer be reset between loading saves
Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
DDT Camo now applies correctly in all game modes
Spillway track will no longer crash upon loading
Tack Shooter
5xx Inferno Ring no longer has ‘close’ targeting
Monkey Sub
x3x Ballistic Missile’s splash should no longer hit Camo without Camo Detection
Monkey Buccaneer
420 Buccaneer no longer gains camo detection after loading from a save
x4x MOAB Takedown abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time
Monkey Ace
Monkey Ace shouldn’t cause as many desyncs on Geared
Sniper Monkey
Should no longer have extended range when brew buffed and transformed by alchemist
Heli Pilot
Heli will no longer lock rotation sometimes when locked in place
Super Monkey
1xx Laser Blasts no longer shoots through some obstacles
xx4 and xx5 Super Monkey should no longer link with a techbot
Spike Factory
x40 Spike Storm no longer gains a pointless targeting option
Monkey Farmer
Once again has a ‘banana’ symbol instead of damage.
Non-functional ‘i’ button was removed
Pre-Game Prep
Road spikes should correctly gain +1 spike from the ‘Just One More’ knowledge
Balance Changes
Boomerang Monkey
xx4 MOAB Press price increased from $1,800 -> $2,000
xx5 MOAB Domination can now target but not Stun or Knockback BADs
xx5 MOAB Domination’s secondary boomerang will now explode instead of returning
Impact damage of 100
Radius of 50 increased to 75 with 205 Glaives
Pierce of 20 increased to 30 with 205 Glaives
Burn application of 50 damage per second for 4 seconds
Sniper Monkey
220 Large Calibre increases Shrapnel Shot fragment damage from 1 -> 2
320 Deadly Precision increases Shrapnel Shot fragment damage from 2 -> 4
420 Maim MOAB increases Shrapnel Shot fragment damage from 3 -> 6
520 Cripple MOAB increases Shrapnel Shot fragment damage from 5 -> 12
Monkey Sub
x3x Ballistic Missile range reduced from 60 -> 50
031 Ballistic Missile crosspath's fire rate reduced from 1.275 -> 1.3125
032 Ballistic Missile crosspath's fire rate reduced from 0.75 -> 0.984375
Heli Pilot
xx4 Comanche Defense price reduced from $10,000 -> $8,500
Wizard Monkey
4xx Arcane Spike price increased from $10,000 -> $10,900
Druid - (Missing from last Patch Notes)
x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit
Intermediate - Bazaar (Design by u/polavux, original post here.)
2 New Monkey Knowledges
Bank Deposits - Invest money into your banks to kickstart them
Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
Added Player Profiles, with lifetime records of your accomplishments.
Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
Added Player Stats recording to profiles & victory callouts to singleplayer games
Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
Updated the text on the pre-game ‘update’ prompt
Resolved some update messages not linking back to the correct store page
Increased resolution for some victory callouts that were too small
Resolved issues with some towers clipping their projectiles over their heads
Resolved some localization issues with Jukebox
Swapping hero skin then loading save should no longer desync the portrait and model
Resolved some UI panels displaying at incorrect times
Hero upgrade pages should display the correct level when viewed in game now
Resolved some issues with viewing challenge rules
Monkey Star Portrait in victory callout should display correctly
Achievement images on low-resolution devices should appear slightly less compressed now.
Resolved an issue with UI panels appearing when they should not
Optimized some code in the jukebox
It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
Resolved some placement issues on Candy Falls
Default music for the map Logs has been set to Sunset Samba
Square towers place correctly on Frozen Over again
Boomerang Monkey
400 Boomerang Monkey’s X is back on the hood
Bomb Shooter
3xx and 4xx Descriptions updated to reflect range and frag changes
Sniper Monkey
x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps
Monkey Sub
2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner
5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.
Heli Pilot
xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
024 Comanche Defense will also apply increased flight speed to spawned Comanche
xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped
Mortar Monkey
xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons
Wizard Monkey
120 Wizard now uses tower targeting priority to guide the Wall of Fire
x2x Wall of Fire pierce reduced from 20 -> 15
021 Wall of Fire pierce increased from 15 -> 20
xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
xx5 Prince of Darkness Graveyard Capacity increased to 2000
Banana Farm
xx3 Marketplace now produces an additional 4 bananas
xx4 Central Market banana value increased from 20 -> 70
xx4 Central Market no longer produces an additional $900 chunk at end of round
Resolved an issue preventing many specific achievements
Resolved a rare crash upgrading Wizard to x5x
Fixed temple texture in the background on the main menu
Fixed removable object textures on spillway
Fixed layering on Frozen Over from awarding correctly
Resolved a save data issue causing decreased performance and memory crashes
Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
Resolved an issue where 520 Monkey Ace could not damage DDTs
Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
Supermonkey’s Darkshift now has audio
Monkey Ace darts will no longer hit Camo Bloons without 520
Effects will now render higher on Candy Falls
Improved jukebox performance & added some polish that didn’t make 17.0
Resolved an issue where 042 Buccaneer Bombs would not hit camo
Resolved an issue where recent 4xx Village buffs were lost at T5
Engineers chosen as Door Gunners will now drop Sentries directly under the heli
Adora can no longer target Door Gunners for sacrifice
Resolved an issue that could randomly cause multiple towers to sell at the same time
Sniper Monkeys will no longer shoot during transit on regular Redeploy
Resolved an issue preventing recently recovered Mana Shield from saving
Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
Resolved an issue attempting to redeploy a Dark Knight during Dark shift
Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
Resolved a crash with Techbotting Dark Knight
Resolved a bug with turning off MK with an active door gunner
Resolved a bug with spawning marines during redeploy
Resolved a crash when collection events end while in a match
Resolved a crash when restarting and hitting back on android at the same time
Resolved an issue causing autostart to sometimes not work in co-op
Resolved a specific case crash during the tutorial
Jukebox added - You can now play your favorite tracks on any map
New Gwendolin Skin - Harlegwen
New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
Brand New Monkey Knowledge:
Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features
Rules popup added to challenges to show more details on what rules are changing
Added a short pause before the victory screen pops up
Added a once per update Patch Notes popup
Some things we are aware of already
Jukebox currently has no skip option, but we plan to look into this
Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
Monkey Bank’s collection buttons moved
Removing obstacles on spillway currently shows some white squares
Some daily challenge rules display far too many decimal places
Bug Fixes & General Changes
Round hints can be dismissed again
Resolved some issues with the slider for path restrictions in the Challenge Editor
Resolved some translation issues
The ‘Continue’ popup will no longer close from mis-tapping inside the box
Resolved a crash that could occur when loading cloud data
Co-op stat “Bloons Popped” has been changed to “Pop Count”
Added some messaging and UI to indicate tower restrictions in challenges
Resolved some server sided issues that had started causing problems on all versions
Updated messages for incompatible lobby versions
Co-op resync should now be less obvious
Collection event should visually show correct values on the co-op menu now
‘Small’ upgrade panels fixed, for towers with no upgrades
Resolved a rare crash when quitting from a game
Optimised light beam effects across many maps
Android Back Button should again work on the main menu
Reduced memory spike during co-op resync to lessen crashes when this occurs
Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
Removed Freeplay speed cap
The Greatest Challenge achievement no longer only records creations
Powers no longer count as towers for the tracking of some achievement purposes
Monkey Knowledge Mana Shield description updated
Monkey Knowledge Military Conscription reduced from 50% to 33%
Resolved a crash when removing obstacles and restarting
Resolved a rare issue with removable assets becoming stuck on screen after restarting
Added an arrow from Empowered Heroes to Weak Point which was not previously visible
Bomb Shooter
x2x Missile Launcher description updated to reflect previous changes
025 Bomb Shooter now fires a Missile asset
Tack Shooter
4xx Ring of Fire asset updated
5xx Inferno Ring asset updated
Ice Monkey
x3x Ice Monkey resolved numerous specific crashes
x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling
Glue Gunner
x5x Glue Storm description updated to reflect previous changes
Sniper Monkey
x5x Elite Targeting Priority should correctly prioritise again
Monkey Sub
4xx Bloontonium Reactor buff icon issues resolved
x1x Barbed Darts description updated to reflect previous changes
Monkey Buccaneer
5xx Flagship resolved an issue where towers fell through the platforms
520 Flagship had a rare crash resolved when placing next to a 250 Village
x2x Hot Shot fire asset updated
015 Trade Empire no longer loses the 005 damage buff
Mortar Monkey
xx2 Burny Stuff should no longer gain MIB buff icon from any distance
xx5 Blooncineration fire assets updated
Wizard Monkey
x2x Wall of Fire asset updated
x3x Dragon’s Breath fire asset updated
x4+x Phoenix fire asset updated
x5x Wizard Lord Phoenix should no longer count as 2 towers
xx5 Prince of Darkness no longer rotates
Super Monkey
5xx After selling a Dark Temple the x55 supers should now be purchasable again
Druid
xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes
Monkey Village
000 Village fire asset updated
x2x Rader Scanner should no longer block the Energizer from applying buff icons
5/x/x Slingshot now rotates correctly again
Engineer
1xx Sentries no longer gain camo detection when a save is loaded
1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track
Gwendolin
Cocktail of Fire asset updated
Firestorm asset updated
Heat it Up asset updated
Captain Churchill
Fixed projectile ejection point location
Benjamin
Now gives a Bank Hack buff icon to banks
Ezili
Now gives a Sacrificial Totem buff icon from her totem
Pat Fusty
Level 10 ability is no longer affected by Overclock
Adora
Joan of Arc Skin now lifts her sword more
Joan of Arc Skin now has fire trails from the main attack
Desktop Version
Added more visible resolution choices to the options
Some minor UI tweaks for powers/sandbox to fit better
Temple popup no longer stacks with hotkey presses
Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
Balance Changes
Boomerang Monkey
3xx Glaive Bounce pattern improved
5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back
Tack Shooter
5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
Ice Monkey
1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
3xx Ice Shards range increased from 20 to 25
4xx Embrittlement now gains camo detection
4xx Embrittlement now also removes camo & regrow properties from anything hit
x5x Absolute Zero attack and ability freeze +2 additional layers
x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
Glue Gunner
x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage
Sniper Monkey
x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
x2x Shrapnel Shot now produces shrapnel once upon every attack
3+20 Crosspathing now increases the damage of Shrapnel
Monkey Buccaneer
210 Double Shot now fires twice as many Grapes
x4x Monkey Pirates now fires 3 cannonballs instead of 1
Monkey Ace
3xx Fighter Plane missile rate reduced from 3 to 4 seconds
3xx Fighter Plane missile pierce increased from 1 to 3
3xx Fighter Plane missile damage reduced 25 -> 18
4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
4xx Fighter Plane missile pierce increased from 1 to 4
5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
5xx Fighter Plane missile pierce increased from 1 to 5
Heli Pilot
000 Heli Pilot price increased from $1500 to $1600
Mortar Monkey
x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10
Super Monkey
xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map
Alchemist
x3x Unstable Concoction’s %damage increase now scales until round 150
Banana Farm
xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times
Monkey Village
When placing a village, towers that are in its radius will now highlight
4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
4xx Primary Mentoring now adds +5 range to primary towers in range.
xx4 Monkey City now increases all income generated from towers within radius by +10%
Obyn Greenfoot
Level 10 Wall of Trees hitbox increased so it can overlap at intersections
A special thanks to u/Clawz114 for submitting their concept in the beginning and congratulations on getting your map concept into Bloons TD 6.
Path & Tier restrictions added to the Challenge Editor
New Non-Seasonal ‘Totem’ Collection Event Theme
‘Featured Instas’ can now be applied to Collection Boxes to force specific results
Base ‘Collection Item’ amounts have been reduced globally
‘Bonus Rewards’ will now apply to one random map from each difficulty increasing the number of Collection Items that map will award across all difficulties. Clearing a Bonus Rewards map will move the bonus onto a new map.
Other Key Notes
Fancy new icons added for all achievements
Apopalypse mode has been reworked to help speed up the early rounds (1-50), and make the the mid rounds (51-80) less dense.
MIB is displaying the wrong buff icon currently, we are working on a resolution but please refrain from reporting this.
The center barrel in Spillway currently does not support placement, this is not intended and a fix is coming! Bonus bragging rights for completing in CHIMPS without the barrel.
Events Monkey is trying out a new case for his phone.
Some words in the "path restrictions" challenge editor UI are not translated yet.
Bug Fixes & General Changes
Resolved an issue where some text fields would stop displaying after changing language
Resolved an issue that could cause ‘restarting’ on a CHIMPS savegame to not be valid for the Black Medal.
Improved performance of opening tower upgrade panels & purchasing upgrades
Big or Small Bloons should no longer return to normal size when blowing backwards
Resolved an issue where the ‘force update’ prompt would sometimes not have a button
Resolved an issue where Regrow Bloons would sometimes fail to regrow layers
Resolved the sandbox caps not always functioning as intended
Restarting in sandbox will no longer delete saves on that map
Resolved a game crash related to loading cloud data while playing a game
Resolved an issue with multiple blocking object heights in co-op causing a desync
Event Monkey's body should no longer clip through their bag strap while waving
Resolved a UI issue that would cut off some text when viewing upgrades on iPhone 6
Corrected the height of the Castle Wall vision blocker of Dark Castle for some towers
Resolved an issue where the ‘Logged in elsewhere’ conflict popup could stack up multiple times ontop of itself with no limit
Resolved a number of font & text issues that could occur when changing language multiple times
Decreased total file space used storing map audio for each map
Resolved an issue where no music would play during the tutorial
Dart Monkey
201 Instamonkey now has the correct color border
Wizard Monkey
Removing objects from the map should no longer ‘sell’ the x4x Phoenix out of the air
Super Monkey
The motion blur of Super Monkey’s hand should not clip into its cape anymore
Banana Farm
x4x IMF Loan debt should now correctly transfer in co-op
Quincy
Quincy’s level 10 Storm of Arrows has been tweaked slightly
Striker Jones
Striker Jones’ profile now displays abilities on the correct levels
Ezili
No longer says ‘Level Up!’ when redeployed at level 20
Desktop Version
Cursor has been updated slightly for easier visibility
Resolved an issue preventing players with a corrupted “MapSaveData.bak” in their BTD6 folder from creating any saves until the file was manually deleted
Resolved an issue for players with a corrupted “CachedLanguagePref.txt” in their BTD6 folder crashing the game at launch until the file was manually deleted
Resolved some issues with compression that was blurring some portraits & icons
Balance Changes
Monkey Knowledge: Mana Shield
Now requires a delay of 1 round with no Bloons leaking before recharge will begin
Impoppable Difficulty
Now prevents all lives generation
Now blocks the use of Mana Shield
These changes are aimed towards re-balancing impoppable to more accurately fit its place between Alternate Bloon Rounds and CHIMPS while also increasing the player challenge.
Bloons TD 6 had a fantastic 2019 and we’ll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we’ve got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
Awesome New Stuff
New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
New Quincy ‘Wolfpack’ skin joins pack Quincy
New ‘Collection View’ toggle in the Insta Monkeys
Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.
Monkey Knowledge Changes
Maximum player rank cap increased to 155
Knowledge tree has been reworked along with 5 new Knowledge types
Come On Everybody! - Co-ordinated boosts to all Primary towers
Wingmonkey - Monkey Aces group together for advanced strikes
Tiny Tornadoes - Druids are even Blowier Awayier
Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
Weak Point - Heroes make more vital strikes against stronger targets
Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
How it works: if you’ve already spent your points, there is no change; you don’t have to pay “back” any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you’ve spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don’t have to pay Monkey Money for that particular knowledge again.
Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.
Bug Fixes & General Changes
Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
Round hints should display again if enabled
Resolved some minor Localization issues
Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
Stylus should work correctly again for all mobile versions, hope Note players are happy again!
The top of the Windmill on Town Center should no longer block placement under it
Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’
Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
All For One And One For One achievement should be awarded correctly again
Added sound to Monkey Knowledge arrow buttons
Added sound to Insta Monkey tower screen
Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
Resolved a co-op desync that could kick every other player from the match
Resolved a co-op issue causing some lower end devices to crash when viewing options
Player zones in non-FFA co-op should no longer shuffle when a desync occurs
Boomerang Monkey
250 Perma Charge should no longer lose its bonus +1 damage to MOABs
Monkey Sub
Optimized art for all submerged versions
Mortar Monkey
The mortar’s projectiles should no longer visually drop back down the barrel
Wizard Monkey
xx5 Prince of Darkness should now only show buff icons to other Necromancers
xx5 Prince of Darkness description has been updated to include its buff
Super Monkey
5xx Temple has had some fixes to issues incorrectly displaying its buff icon
Alchemist
2xx Acidic Mixture Dip will now only show a buff icon when dip is applied
Druid
x5x Spirit of the Forest description updated to reflect previous changes to life generation
Banana Farm
x3x Bank description has had a minor update to clarify confusion in functionality
xx2 Description has had a minor update to mention 032 crosspath changes
Pat Fusty
Pat Fusty at level 1 was unintentionally worse than the level 2
Main hit damage increased 2 -> 3
AoE hit damage increased 1 -> 2
Pat Fusty’s main hit at level 11 was unintentionally dealing too little damage
Main hit damage increased 4 -> 5
Adora
Resolved issues with Monkey Knowledge not applying correctly
Desktop Version
Changing the resolution should no longer require a game restart every time
In-game UI & Buttons should be more user-friendly on larger game resolutions
Balance Changes
Boomerang Monkey
052 Red Hot Rangs bonus to Permacharge increased from 1 to 4
Increasing the base 052 Boomerang damage from 5 to 8
Bomb Shooter
x3x MOAB Mauler range increased from 44 to 49
x4x MOAB Assassin range increased from 44 to 54
Monkey Sub
x5x Pre-emptive Strike price reduced from $35,000 to $32,000
x5x Pre-emptive Strike ability cooldown reduced from 60sec to 45
Monkey Buccaneer
x4x Monkey Pirates cooldown reduced from 60 to 50
x4x Monkey Pirates bomb attack damage increased from 1 to 2
Heli Pilot
xx4 Comanche Defense maximum activations per round increased 1 -> 2
Still has an internal cooldown of 25sec
Engineer
1xx Standard Sentry pierce increased from 1 to 2
4xx Sentry Expert price reduced from $2800 to $2500