Bloons TD 6 - TarnNK

Awesome New Stuff
  • New Adora Skin
  • New Community Designed Map: Geared
    • A special thanks to u/Clawz114 for submitting their concept in the beginning and congratulations on getting your map concept into Bloons TD 6.
  • Path & Tier restrictions added to the Challenge Editor
New Non-Seasonal ‘Totem’ Collection Event Theme
  • ‘Featured Instas’ can now be applied to Collection Boxes to force specific results
  • Base ‘Collection Item’ amounts have been reduced globally
  • ‘Bonus Rewards’ will now apply to one random map from each difficulty increasing the number of Collection Items that map will award across all difficulties. Clearing a Bonus Rewards map will move the bonus onto a new map.
Other Key Notes
  • Fancy new icons added for all achievements
  • Apopalypse mode has been reworked to help speed up the early rounds (1-50), and make the the mid rounds (51-80) less dense.
  • MIB is displaying the wrong buff icon currently, we are working on a resolution but please refrain from reporting this.
  • The center barrel in Spillway currently does not support placement, this is not intended and a fix is coming! Bonus bragging rights for completing in CHIMPS without the barrel.
  • Events Monkey is trying out a new case for his phone.
  • Some words in the "path restrictions" challenge editor UI are not translated yet.
Bug Fixes & General Changes
  • Resolved an issue where some text fields would stop displaying after changing language
  • Resolved an issue that could cause ‘restarting’ on a CHIMPS savegame to not be valid for the Black Medal.
  • Improved performance of opening tower upgrade panels & purchasing upgrades
  • Big or Small Bloons should no longer return to normal size when blowing backwards
  • Resolved an issue where the ‘force update’ prompt would sometimes not have a button
  • Resolved an issue where Regrow Bloons would sometimes fail to regrow layers
  • Resolved the sandbox caps not always functioning as intended
  • Restarting in sandbox will no longer delete saves on that map
  • Resolved a game crash related to loading cloud data while playing a game
  • Resolved an issue with multiple blocking object heights in co-op causing a desync
  • Event Monkey's body should no longer clip through their bag strap while waving
  • Resolved a UI issue that would cut off some text when viewing upgrades on iPhone 6
  • Corrected the height of the Castle Wall vision blocker of Dark Castle for some towers
  • Resolved an issue where the ‘Logged in elsewhere’ conflict popup could stack up multiple times ontop of itself with no limit
  • Resolved a number of font & text issues that could occur when changing language multiple times
  • Decreased total file space used storing map audio for each map
  • Resolved an issue where no music would play during the tutorial
Dart Monkey
  • 201 Instamonkey now has the correct color border
Wizard Monkey
  • Removing objects from the map should no longer ‘sell’ the x4x Phoenix out of the air
Super Monkey
  • The motion blur of Super Monkey’s hand should not clip into its cape anymore
Banana Farm
  • x4x IMF Loan debt should now correctly transfer in co-op
Quincy
  • Quincy’s level 10 Storm of Arrows has been tweaked slightly
Striker Jones
  • Striker Jones’ profile now displays abilities on the correct levels
Ezili
  • No longer says ‘Level Up!’ when redeployed at level 20
Desktop Version
  • Cursor has been updated slightly for easier visibility
  • Resolved an issue preventing players with a corrupted “MapSaveData.bak” in their BTD6 folder from creating any saves until the file was manually deleted
  • Resolved an issue for players with a corrupted “CachedLanguagePref.txt” in their BTD6 folder crashing the game at launch until the file was manually deleted
  • Resolved some issues with compression that was blurring some portraits & icons
Balance Changes
Monkey Knowledge: Mana Shield
  • Now requires a delay of 1 round with no Bloons leaking before recharge will begin
Impoppable Difficulty
  • Now prevents all lives generation
  • Now blocks the use of Mana Shield
  • These changes are aimed towards re-balancing impoppable to more accurately fit its place between Alternate Bloon Rounds and CHIMPS while also increasing the player challenge.
Bomb Shooter
  • 4xx Bloon Impact range increased from 40 -> 43
  • x3x MOAB Mauler MOAB damage bonus increased 15 -> 18
  • xx5 Bomb Blitz base damage increased 1 -> 5
Monkey Ace
  • 5xx Sky Shredder ceramic damage bonus added +2
Druid
  • x4x Jungle’s Bounty base range increased from 35 -> 55
  • x4x Jungle’s Bounty ability range reduced to match base tower range
  • x4x Jungle’s Bounty cash gained per farm reduced from $150->$100
  • x5x Spirit of the Forest ceramic damage bonus increased from 4 to 8
Engineer
  • x4x Overclock can now be targeted by Techbot
  • x5x Ultraboost will no longer trigger while techbotted if no target was previously set
Gwendolin
  • Level 10 Firestorm ability now also applies Heat It Up to all towers when activated
  • Level 14 now also adds a Damage Over Time application to the Cocktail of Fire ability
    • This applies 50 damage over 10 seconds to any MOAB Class Bloons that are hit
Monkey Buccaneer
  • xx4 Favoured Trades attack rate for all attacks is doubled
  • xx5 Trade Empire increases the damage of all Merchantmen by +1
  • xx5 Trade Empire adds a Ceramic/MOAB damage bonus to Merchantmen +1
Striker Jones
  • Level 9 also increases Concussive Shell’s pierce increased from 48 -> 58
  • Level 9 also increases Concussive Shell’s damage from 2 -> 10
  • Level 9 also increases Concussive Shell’s Bloon stun duration from 1 -> 5
  • Level 9 also increases Concussive Shell’s MOAB stun duration from 1 -> 3
Pat Fusty
  • Level 7 now increases base attack damage from 3 to 4
  • Level 7 now increases base splash damage from 2 to 3
  • Level 14 Rallying Roar no longer provides a bonus to Ceramic & MOABs
  • Level 14 Rallying Roar damage bonus buff increased from 1 to 3
  • Level 16 Base Ceramic damage bonus increased from 2 to 7
Temple Support Sacrifice
  • $7501 Tier: End of round cash bonus reduced from $2000 to $1500
  • $25001 Tier: End of round cash bonus reduced from $7500 to $3000
Bloons TD 6 - TarnNK
Happy New Year!
Bloons TD 6 had a fantastic 2019 and we’ll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we’ve got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
Awesome New Stuff
  • New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
  • New Quincy ‘Wolfpack’ skin joins pack Quincy
  • New ‘Collection View’ toggle in the Insta Monkeys
    • Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.
Monkey Knowledge Changes
  • Maximum player rank cap increased to 155
  • Knowledge tree has been reworked along with 5 new Knowledge types
    • Come On Everybody! - Co-ordinated boosts to all Primary towers
    • Wingmonkey - Monkey Aces group together for advanced strikes
    • Tiny Tornadoes - Druids are even Blowier Awayier
    • Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
    • Weak Point - Heroes make more vital strikes against stronger targets
  • Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
    • How it works: if you’ve already spent your points, there is no change; you don’t have to pay “back” any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you’ve spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don’t have to pay Monkey Money for that particular knowledge again.
    • Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.
Bug Fixes & General Changes
  • Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
  • Round hints should display again if enabled
  • Resolved some minor Localization issues
  • Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
  • Stylus should work correctly again for all mobile versions, hope Note players are happy again!
  • The top of the Windmill on Town Center should no longer block placement under it
  • Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’
  • Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
  • All For One And One For One achievement should be awarded correctly again
  • Added sound to Monkey Knowledge arrow buttons
  • Added sound to Insta Monkey tower screen
  • Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
  • Resolved a co-op desync that could kick every other player from the match
  • Resolved a co-op issue causing some lower end devices to crash when viewing options
  • Player zones in non-FFA co-op should no longer shuffle when a desync occurs
Boomerang Monkey
  • 250 Perma Charge should no longer lose its bonus +1 damage to MOABs
Monkey Sub
  • Optimized art for all submerged versions
Mortar Monkey
  • The mortar’s projectiles should no longer visually drop back down the barrel
Wizard Monkey
  • xx5 Prince of Darkness should now only show buff icons to other Necromancers
  • xx5 Prince of Darkness description has been updated to include its buff
Super Monkey
  • 5xx Temple has had some fixes to issues incorrectly displaying its buff icon
Alchemist
  • 2xx Acidic Mixture Dip will now only show a buff icon when dip is applied
Druid
  • x5x Spirit of the Forest description updated to reflect previous changes to life generation
Banana Farm
  • x3x Bank description has had a minor update to clarify confusion in functionality
  • xx2 Description has had a minor update to mention 032 crosspath changes
Pat Fusty
  • Pat Fusty at level 1 was unintentionally worse than the level 2
    • Main hit damage increased 2 -> 3
    • AoE hit damage increased 1 -> 2
  • Pat Fusty’s main hit at level 11 was unintentionally dealing too little damage
    • Main hit damage increased 4 -> 5
Adora
  • Resolved issues with Monkey Knowledge not applying correctly
Desktop Version
  • Changing the resolution should no longer require a game restart every time
  • In-game UI & Buttons should be more user-friendly on larger game resolutions
Balance Changes
Boomerang Monkey
  • 052 Red Hot Rangs bonus to Permacharge increased from 1 to 4
    • Increasing the base 052 Boomerang damage from 5 to 8
Bomb Shooter
  • x3x MOAB Mauler range increased from 44 to 49
  • x4x MOAB Assassin range increased from 44 to 54
Monkey Sub
  • x5x Pre-emptive Strike price reduced from $35,000 to $32,000
  • x5x Pre-emptive Strike ability cooldown reduced from 60sec to 45
Monkey Buccaneer
  • x4x Monkey Pirates cooldown reduced from 60 to 50
  • x4x Monkey Pirates bomb attack damage increased from 1 to 2
Heli Pilot
  • xx4 Comanche Defense maximum activations per round increased 1 -> 2
    • Still has an internal cooldown of 25sec
Engineer
  • 1xx Standard Sentry pierce increased from 1 to 2
  • 4xx Sentry Expert price reduced from $2800 to $2500
  • 5xx Paragon Sentry pierce increased from 3 to 5
Bloons TD 6 - TarnNK

Small update addressing a few issues over the holidays.

Bug Fixes
  • Fixed a crash for some players viewing collection event
  • Fixed in-game descriptions not displaying on the upgrade menu
  • Fixed Tower Keeper, Inflated & Survivor Achievements
  • Achievements should all correctly track while playing Daily Challenges but not in Advanced Challenges
Bloons TD 6 - TarnNK
Awesome New Features
  • Powerful new Hero, Adora the High Priestess!
  • New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
  • Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
  • Adora’s Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Key Features
  • Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
  • Lots of brand new Achievements
Systems Changes & Performance
  • Complete refactor and optimization of all UI Systems
  • Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
  • Additional performance improvements assets, rendering, and packing
  • Updated save system (please report any save game issues to support)
  • Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes
  • Insta Monkeys should no longer come only in 032 and 042 variations
  • Insta Monkeys button on the powers screen changed location
  • Fixed translations on the Bloody Puddles map
  • Reduced upper footprint size of the Truck on Bloody Puddles
  • Resolved an issue with the ability bar sometimes not working
  • The powers menu has been changed to toggle on/off on widescreen devices
  • Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
  • Resolved many issues related to using the ‘restart’ option, including for races, daily challenge & freeplay
  • Sent money in co-op should now round off decimal places
  • Resolved a crash in co-op with players leaving in the lobby
  • Co-op non-host desync when backgrounding the app has been resolved
  • Co-op ‘separate game’ desync has been resolved
  • Co-op ‘Guests’ will now be given names
  • Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op.
  • Co-op using a cash drop before everyone has loaded in will no longer desync
  • Placing Insta Monkeys should correctly play all sounds & animations again
  • Resolved a rare crash when double tapping the Events Monkey
  • Resolved an issue with high speed buffs causing abilities to trigger many times
  • Temple’s will no longer ‘de-place’ your hero
  • Tech Bots will now warn the player if there is no valid target
Monkey Sub
  • 3xx and higher Monkey Subs can now be overclocked by Engineers
  • Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
Monkey Ace
  • xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
Heli Pilot
  • xx4 Heli’s Comanche now correctly gain camo detection from Monkey Villages
Mortar Monkey
  • Mortars should no longer display line of sight as they can ignore all blockers
Wizard Monkey
  • 4xx Wizard’s description has been updated
  • x4x Wizard’s Phoenix can no longer be targeted for overclock without doing anything
Super Monkey
  • Sun Temple’s ‘Mini Avatar’ names have been fixed
  • 3xx Sun Avatar no longer ignores blockers on High Finance
Captain Churchill
  • Churchill’s level 10 MOAB Barrage should now always correctly deal its full damage
Desktop Version
  • ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
  • We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
Balance Changes
Dart Monkey
  • 5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Super Monkey

Sun Temple sacrifice powers have been reworked.
  • There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
  • There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
  • Blade burst stage 1 damage increased from 1 to 15 pierce reduced from 100 to 10
  • Blade burst stage 2 damage increased from 2 to 25 pierce reduced from 100 to 20
  • Golden Glaives pierce reduced from 100 to 50 at all levels
  • Golden Glaives stage 1 damage increased from 2 to 10
  • Golden Glaives stage 2 damage increased from 2 to 20
  • Golden Glaives stage 3 damage increased from 3 to 30
  • Homing MOAB Missile pierce reduced from 100 to 50 at all levels
  • Homing MOAB Missile damage increased from 50 to 75
  • Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
  • Golden Spectre dart pierce reduced from 50 to 10
  • Golden Spectre bomb pierce reduced from 100 to 30
  • Golden Spectre stage 1 dart damage increased from 2 to10
  • Golden Spectre stage 2 dart damage increased from 3 to 15
  • Golden Spectre stage 1 bomb damage increased from 2 to 6
  • Golden Spectre stage 2 bomb damage increased from 3 to 10
  • Arcane Blasts stage 1 damage increased from 1 to 20
  • Arcane Blasts stage 2 damage increased from 2 to 30
  • Arcane Blasts stage 3 damage increased from 4 to 35
  • Sun Temple Mini Avatar damage from 1 to 4
Spike Factory
  • xx2 Directed Spikes changed to ‘Smart Spikes’. At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
Engineer
  • 4xx Sentry Expert Energy Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
  • 4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
  • 4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
  • 5xx Sentry Paragon explosion damage increased from 70 to 85
  • 5xx Sentry Paragon manually sold sentries will now explode with no animation delay
  • x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
  • x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Gwendolin
  • Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Striker Jones
  • Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
  • Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Obyn Greenfoot
  • Nature’s Ward totem slow amount is half on all MOAB Class Bloons
Note: If you upgrade to 14.0 and then open that account on a device with a previous version, there is a chance you can corrupt your data. If this happens, update your game to 14.0 and the data should restore itself. If it doesn’t, please get in touch with us via https://support.ninjakiwi.com/hc/en-us/requests/new with your userID and let us know when the last time you had your data was.
Bloons TD 6 - TarnNK

Key Features
  • Two new Halloween themed maps:
    • Beginner: Carved - Let’s carve out some fun this October. Happy Hollow-ween everyone!
    • Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
  • New achievements
  • Game optimization
Game Optimization Pass
  • General performance improvements
  • General effects optimizations
  • Optimized tower portraits for in-game UI
  • Backups will occur less frequently (currently \~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu
Bug Fixes & General Changes
  • Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
  • First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
  • Resolved an issue that was causing some players to be stuck in a level up loop forever
  • Restarting a game will now refresh the scene without reloading the map
  • Bloontrap Knowledge description updated to read +30 RBE
  • Resolved some restart issues with Samsung J4 and J6 phones
  • Monkeys Menu will loop correctly after the Engineer
  • Hero Boosts work correctly in co-op again
  • Some forms of data corruption should no longer cause a game crash upon loading
  • Fixed some jaggy textures on the main menu
  • Resolved some issues with collecting rewards from Daily Challenges
Tack Shooter
  • 020 Tack Shooter portrait has been updated to match the 3D art
Sniper Monkey
  • Acquisition range is correctly blocked by obstacles on High Finance
  • Bottom Path Sniper’s Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
Monkey Buccaneer
  • 5xx Carrier Flagship’s main attack can pop lead
  • 502 Carrier Flagship planes no longer lose camo detection upon loading save
Super Monkey
  • 031 Robo Monkey’s arms will now both knockback for the same amount
Engineer
  • Acquisition range is correctly blocked by obstacles on High Finance
  • xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
  • xx4 Bloon traps should collect for the correct amounts after resuming save
  • xx4 Bloontrap will no longer allow bonus traps to be placed when reloading save
  • xx4 and xx5 descriptions updated
Obyn Greenfoot
  • Obyn’s level 2 description updated to read +1 pierce
  • Resolved an issue causing Obyn’s Totems from respawning
Benjamin
  • Benjamin’s level 20 Syphon Funding will correctly award 3x cash instead of 2x
Ezili
  • Smudge Catt skin’s attack art will layer over the top of Unstable Concoction
Desktop Version
  • Anti Aliasing restored on desktop versions
Balance Changes
Tack Shooter
  • xx4 Overdrive price increased from $2500 to $3200
  • xx5 The Tack Zone price increased from 20k to 24k
Wizard Monkey
  • xx4 Unpopped Army zombie bloon damage increased from 1 to 2
Ninja Monkey
  • 5xx Grandmaster Ninja damage increased from 1 to 2
  • 5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
  • 5xx Grandmaster Ninja pierce reduced from 6 to 4
Captain Churchill
  • Level 7 will now additionally increase the damage of Churchill’s main attack by 1
  • Level 12 will now additionally increase the damage of Churchill’s main attack by 1
Bloons TD 6 - TarnNK
Be sure to check out the 12.0 Patch notes for a full list of recent balance changes.

Bug Fixes
  • Resolved a crash which could occur for remaining players after another was removed from in co-op games
  • Resolved a memory leak that would occur upon the creation of any tower while also having an ‘alternate’ skin equipped for your hero
  • Resolved a possible crash on the main menu updating from version 10.0 to version 12.0
  • Resolved a crash when placing an instamonkey in a co-op daily challenge then returning to menu
  • Fixed an issue with multiple hero placement
  • Tower upgrades UI now correctly loops back to Dart Monkey after Engineer
  • Dart Monkey xx5 damage increased by 1 to match xx4’s increase
Engineer Fixes
  • Resolved an issue where selling an engineer after having it place a Bloontrap would cause random objects to be deleted from the game scene
  • Resolved an issue that would cause an instant game crash if any other tower was destroyed/sold during the same frame engineer’s Overclock was applied
  • Gwendolin’s Heat it Up should no longer cause crashes when used with sentries crosspathed with Bloontrap
  • Resolved an issue where 000 engineers could gain the x2x engineer buff
  • Engineer’s Bloontrap no longer grants camo detection to sentries
  • Engineer Monkey Knowledge prerequisites have been fixed
Map Issues
  • Fixed an unusual node issue on Spillway that would block range in incorrect ways
  • Fixed wave effects on Peninsula as well as the main menu
  • Layering fixed for many ‘road items’ on the Spillway track
  • Resolved some tower placement issues on Cargo
Achievements and Knowledge
  • Resolved some issues with loading save games with Monkey Knowledge applied
  • Monkey Knowledge, Military Conscription should now correctly be given to only one player in the co-op daily challenge and not cause a desync
  • Some achievements should no longer count progress in the challenge editor
Desktop version
  • Pressing TAB to change mortar targeting should no longer cause crashes under some circumstances
  • Pressing ESC will no longer break the game simulation in some cases from the tower upgrades menu
Bloons TD 6 - TarnNK
Key Features
  • How excited are we to bring you the Monkey Engineer to BTD6?! Very very!!
  • Informative Co-op emotes - be social or share tactics
  • Dedicated tower buff icons when placing or selecting towers
  • Developer inspired Ezili Skin - Smudge Catt
  • Excellent new maps Spillway (Advanced) & Workshop (Expert)
  • New co-op challenges.
    • Co-op challenges will replace the Daily Challenge twice per week.
  • \^ Achievements added
Notes on Emotes
  • Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
  • Many are self explanatory but noting the thinking behind some of them
    • Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
    • Piggybank icon = player is saving up for something or others should save
    • Cash Generators icon = player is planning to farm or suggesting others should
    • Ability icon = player will use an ability, or all players should be ready with abilities
    • Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
  • Use them however makes sense of course, come up with fun uses, and give us feedback on other family friendly emotes you’d like to see
  • If any player ever annoys you with emotes, use the mute (speaker icon) next to their player number
Bug Fixes & General Changes
  • Monkey Money first time completion reward balance
    • The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
  • More victory callouts in co-op and reworked requirements for callouts
  • Many road items will now save, including: Obyn & Ezili’s Totems, Heli Positions, Heli’s Marine, Temple’s Mini Avatar & Engineer’s Sentries will be included in this list.
  • Sending Cash amounts below $100 in co-op will now “Send All” instead
  • Resolved an issue where helis could redeploy into invalid locations sometimes
  • Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
  • Map Art updated for cargo on selection screen
  • Resolved some co-op resync issues
  • Resolved some issues with projectile height on some maps
  • Round 100 achievements will work in co-op now
  • Resolved a co-op crash that could occur occasionally when sending money on round 1
  • Cargo MOAB-lane now functions correctly in races
  • MOAB Mines now count towards your MOABs-popped in Co-op
  • Techbot, Farmer & Totem will no longer be sacrificed to Temples
  • Code and asset optimization to lower memory, especially for lower spec devices
Boomerang Monkey
  • x52 Red Hot Rangs now correctly increases damage
Ice Monkey
  • xx4 Ice Monkey Icicles now count towards pops counter correctly
  • xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
Monkey Buccaneer
  • 025 Trade Empire no longer uses a flaming grape projectile for the main dart
  • xx5 Resolved some funky stuff going on in co-op games that was confusing
  • Buffed tower range should dynamically update while the tower is selected
  • A visual issue where the "Restart" option in co-op didn’t show MK Dart Monkey as ‘free’ has been resolved
  • Resolved an issue that could cause your ability bar to not appear when placing heroes
Monkey Ace
  • Flight paths should no longer double up
Heli Pilot
  • x5x Redeploy crash issue with arctic wind has been resolved
  • Redeploy can no longer move Sun Temples in some cases
Wizard Monkey
  • x1x Wizard’s explosion can no longer hit camo bloons
Super Monkey
  • 5xx Temple persistent desync issues resolved in co-op
Alchemist
  • 2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
  • x3x Alchemist’s explosion can no longer hit camo bloons
Banana Farm
  • 1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
Spike Factory
  • x5x Carpet of Spikes passive storm no longer counts as an ‘ability cast’ for co-op summary.
Quincy
  • Quincy’s Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
Obyn Greenfoot
  • Obyn’s level 11 Nature’s Clarity no longer applies range to all tower types
  • Multiple Obyn’s in co-op can now all use Wall of Trees
Captain Churchill
  • Selling Churchill during his MOAB Barrage will no longer crash the game
Ezili
  • Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
Pat Fusty
  • Rallying Roar works correctly at level 14
Balance Changes
Dart Monkey
  • 3xx Spike o Pult’s ball now bounces the same as juggernaut
  • xx4 Sharpshooter damage increased from 5 to 6
  • x4x Super Monkey Fan Club no longer stacks with Total Transformation
  • x5x PMFC max count reduced from 40 to 20
  • x5x PMFC damage per shot of the plasma monkeys increased by 1
  • xx5 Crossbow Master attack speed bonus increased to 75%
  • xx5 Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
Boomerang Monkey
  • x4x Turbo Charge ability speed multiplier increased from x5 to x7 while charged
  • x5x Perma Charge also gains this bonus
  • x5x Perma Charge base damage increased from 2 to 4
  • xx4 MOAB Press special MOAB attack will now crosspath
Bomb Shooter
  • x2x Missile Launcher increases attack speed by 15%
  • xx4 Recursive Cluster price increased from 2400 to 2800
  • x3x MOAB Mauler gains damage bonus to ceramic +5
Tack Shooter
  • 5xx Inferno Ring lava bomb cooldown reduced 7s -> 4s
  • xx4 Overdrive attack speed bonus increased to 66%
Ice Monkey
  • x3x Arctic Wind cost reduced from 5k to 3.2k
  • x4x Snow Storm cost increased from 1800 to 3k
Sniper Monkey
  • 4xx Maim MOAB price reduced from 7k to 5k
  • 3xx Deadly precision damage increased from 18 to 20
  • 3xx Deadly precision gains an extra +15 damage to ceramics
Monkey Sub
  • 5xx Energizer price reduced from 40k to 32k
  • xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
  • x4x First Strike Capability ability damage reduced from 16700 to 10000
Monkey Buccaneer
  • 4xx Aircraft Carrier price reduced from 9000 to 7500
Mortar Monkey
  • x4x Artillery Battery speed buff improved from 3x to 4x
  • x5x Pop and Awe damage per second during ability increased from 10 to 20
  • x5x Pop and Awe cost reduced to 30k
  • 5xx The Biggest One bonus ceramic damage decreased from +20 to +10
Wizard Monkey
  • x4x Summon Phoenix ability damage increased from 2 to 3
  • x4x Summon Phoenix projectile speed increased from 200 to 300
Super Monkey
  • x5x The Anti-Bloon damage increased from 4 to 5
  • x5x The Anti-Bloon ability damage increased from 3000 to 3500
  • xx1 Knockback effect on lead, fort and ceramic reduced from -100% to -60%
  • xx3 Dark Knight restores full knockback against these types (-100%)
Ninja Monkey
  • xx2 Caltrops attack rate reduced by 50%
  • xx2 Caltrops pierce increased by 100%
Druid
  • x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
Banana Farm
  • x3x Bank bonus cash produced per round reduced from $160 to $150
Spike Factory
  • 4xx Spiked Mines damage increased from 5 to 10
  • 5xx Super Mines damage increased from 350 to 1000
  • xx5 Perma Spike duration decreased from 350s-> 300s
  • xx5 Perma Spike price increased from 25k to 30k
  • xx5 Perma Spike max rounds reduced from 4 -> 3
Obyn Greenfoot
  • Obyn’s totems now have 0 footprint and will not interfere with placement of towers near them
Bloons TD 6 - TrippyDippyTarn

Awesome New Features
  • Full 2-4 player Co-op mode:
  • Co-op mode unlocked at level 20 for all maps.
  • 13 New Co-op achievements.
  • Special Co-op badges.
  • Quick and easy matching making lobbies to get you straight into the action!
  • Want to play with friends? We gotchu covered fam. Share your lobby codes with your friends to invite them into the action!
  • Two new maps:
    • Cargo - A brand new track with a brand new challenge, it’s freighteningly good.
    • Park Path - A trip down memory lane for some of you from another game with monkeys that we know and love.
  • New Hero Skin: DJ Benjammin’.
  • New Fireworks Theme & Collection Event.
Key Features
  • Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
  • Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult.
  • 2 new options added to the challenge editor to spawn all Bloons & MOAB Children as ‘All Camo’ and/or ‘All Regrow’
  • Towers should no longer ‘move slightly’ when you raise your finger, which would cause them to show valid placement while in a spot they couldn’t actually be placed
  • Daily Chest rewards have been reworked to be overall a little more rewarding and varied
  • Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
  • General performance improvements.
Co-Op Specifics
  • We took (many) months longer to get co-op working than originally planned but the goal from the outset was to keep simulation in sync so that we could do fun and competitive play when ready. Adding 4 player was super important to us to make the game more social, as well as the free-for-all placement areas. We appreciate your patience!
  • Balance between fun factor and challenge is of course of supreme importance to us, so we had lots of discussion about heroes and tier 5s. We have allowed multiple heroes but xp is divided by number of players, so they advance more slowly. Each player can have their own tier 5s so no one gets locked out from their build choice by another player; eco is split fairly so progression is metered but multiple tier 5s of the same type are powerful, which is the core reason freeplay was toughened up.
  • Private matches allow any platform to play with any other platform on the same version. Quick game matchmaker does try to create games between similar platform performance metrics first.
  • Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can’t single tap if already selected).
  • Track relative positions were shifted slightly on some maps for co-op play: Pat’s Pond, Underground & End of the Road.
  • Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only and we will be watching this with the community closely.
  • Yes we intend to do races and challenges in co-op but these are not in this first release - that is another mountain of work, so thanks in advance for your patience there.
Bug Fixes & General Changes
  • Added ‘Half-touch’ functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
  • ‘Line of Sight’ has been removed as an enable/disable from the options menu.
  • Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
  • Resolved some maps still displaying an Easter theme after the event’s end.
  • Resolved an issue where Half Cash Mode only applied until round 80.
  • Canceling the placement of Insta Monkeys will now function correctly.
  • Resolved some lag issues with Races when sending lots of rounds together.
  • Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
  • Fixed an issue causing sub-towers to not have their names translated.
  • Fixed some sandbox options not being translated.
  • Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
  • Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged
  • Fit Farmers knowledge now correctly applies again without needing to reload your save game
  • Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted
Dart Monkey
  • Placing any Dart Monkey insta will no longer consume your free dart monkeys
Ice Monkey
  • Resolved some issues with Ice Platforms produced by x4x Ice Monkeys
  • Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty’s Rallying Roar
Monkey Sub
  • 2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
Monkey Buccaneer
  • 025 Buccaneer grapes now correctly use the fiery asset
Heli Pilot
  • x4x Resolved a crash with support chinook redeploy
Wizard Monkey
  • x4x Wizard’s Phoenix should no longer stop attacking when villages are placed within its radius
  • x5x Wizard Lord Phoenix correctly has a basic phoenix active whenever ability is down
  • xx4 Necromancer has had some performance improvements
Super Monkey
  • Quickly upgrading to a temple should no longer skip the warning prompt
  • Monkey Temple & range boost should now function correctly with Monkey Villages
Ninja Monkey
  • Ninja’s should no longer be able to occasionally shoot with an infinite range in specific setups
  • x4x Bloon Sabotage no longer slows BADs
Alchemist
  • 2xx Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
  • 5xx Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
  • xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets
Druid
  • xx2 Heart of Vengeance save issues have been resolved
Banana Farm
  • xx4 Central Market’s bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire
Spike Factory
  • x4x Spike Storm correctly deals +4 damage to MOABs again instead of +3
Monkey Village
  • Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
  • xx5 Monkeyopolis can no longer be given so little investment that it does not ever produce any cash
Gwendolin
  • Gwendolin will again play an animation when activating her level 10 Firestorm
Obyn Greenfoot
  • Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees
Captain Churchill
  • Churchills MOAB Barrage correctly counts damage again after level 11 and onwards
Benjamin
  • Benjamin’s Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
  • When popping a bloon affected by Trojan a cash amount will display
Ezili
  • Ezili’s Sacrificial Totem will now correctly activate the Bomb Blitz and Elite Defender Live’s Lost abilities
Desktop Version
  • Hitting enter on some screens with ‘Go’ pop-ups will now progress to the next screen
  • Resolved some issues with holding down a tower hotkey to place multiple copies of it
  • Heli Pilots should no longer cause save files to not load sometimes
  • Road item powers now work correctly in Click & Drop mode
  • Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
  • Hotkeys work in any placement mode and the message warning they do not is removed
Balance Changes
Tack Shooter
  • x4x Blade Maelstrom ability duration increased from 2s -> 3
  • x5x Super Maelstrom ability duration increased from 6s -> 9
Sniper Monkey
  • 4xx Maim MOAB no longer applies stun art to BADs
  • x1x Night Vision now gives the sniper a damage bonus to any Camo Bloons it hits +2
  • xx5 Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed.
Heli Pilot
  • Heli targeting has been re-worked. Lock in Place and Patrol Points will no longer immediately ask you to pick a location and instead function similarly to re-targeting a Mortar. Swapping away from these targeting modes and back again will remember the last targeting that you had set until you change this again
Mortar Monkey
  • 5xx The Biggest One bonus damage to ceramics and higher reduced from 40 -> 20
  • 5xx The Biggest One larger shockwave radius now deals +20 damage to ceramics
  • x5x Pop and Awe ability damage increased from 2 -> 10
  • xx5 Blooncineration can now remove camo from DDTs without knowledge being required
  • xx5 Blooncineration price reduced from $55,000 to 45,000
Wizard Monkey
  • xx4 Price reduced from $3500 -> 2800
  • xx5 Prince of Darkness now gives +1 damage to Zombies from any Necromancer
  • xx5 Prince of Darkness now gives +50% duration to Zombies from any Necromancer
  • xx5 Prince of Darkness range increased from 40 -> 80
Ninja Monkey
  • x3x Shinobi Tactics now also applies its 8% attack rate buff to pierce as well (Up to a 160% max increase)
Alchemist
  • Total Transformation will no longer allow the transformed Monster Monkeys to stack other buffs
Banana Farm
  • 5xx Banana Central now has 4x the strength of a normal Banana Research Facility
Spike Factory
  • 5xx Super Mines attack rate increased by about 20%
Monkey Village
  • xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed
Quincy
  • Quincy’s base projectile speed increased from 320 -> 420
  • Quincy’s level 7 Exploding Arrow’s now continue to pierce and ricochet after the initial explosion
  • Quincy’s level 10 Arrow Storm damage increased from 3 -> 6
  • Quincy’s level 10 Arrow Storm deals 2x damage to MOAB-Class bloons
  • Quincy’s level 20 Arrow Storm damage increased from 5 -> 10
Obyn Greenfoot
  • Obyn Greenfoot’s price increased from $600 -> 650
  • Obyn’s level 2 Nature’s Wrath pierce buff reduced from 2 -> 1
  • Obyn’s level 11 now also increases Nature’s Wrath pierce from 1 -> 3
Benjamin
  • Benjamin level 3 Biohack cooldown reduced from 45s -> 30
  • Benjamin level 7 Trojan now awards $1 for each tier of Bloon affected with the virus
  • Benjamin level 9 Bank hack increased from 8% -> 12%
  • Benjamin level 13 Biohack damage bonus increased from 1 -> 2
  • Benjamin level 16 Trojan now awards $2 for each Bloon Tier
  • Benjamin level 19 Biohack damage bonus increased from 2 -> 3
Ezili
  • Ezili’s level 1 basic attack now immediately has an 8 radius, 5 pierce splash for 1 damage
  • Ezili’s level 4 curse now allows the main attack to curse all targets hit by the splash
Time Stop
  • The Time Stop power has been completely reworked
  • Bloons now move at 10% of their normal speed during Time Stop
  • Tower attack rates and move speeds are reduced to 30% of their normal rate
  • Tower Ability Cooldowns function normally
Bloons TD 6 - TrippyDippyTarn
You've been requesting it, and we're so excited to officially announce that co-op is coming to BTD 6! We don't have an exact date to share with you just yet as we're hard at work making this the best version of co-op that your awesomeness deserves, but here's a quick look at what you've got to look forward to! :D
https://www.youtube.com/watch?v=mD4WSJh9ZLc
Bloons TD 6 - TrippyDippyTarn

Key Features
  • New Collection Event! Thought you were going to spend every game tapping on eggs? Try this instead!
  • New skin:
    • Ocean Guardian Skin - We came from the Oceans, and we shall return to the Oceans.
  • New map:
    • Spring Spring! A map so good we named it twice.
Bug Fixes & General Changes
  • Insta-Monkeys will now pop-up showing their correct portrait when received
  • We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
  • Fixed a memory leak/crash when loading the events panel while not connected to the internet
  • ! Users receiving ‘broken’ insta-monkeys should no longer have a notification on their powers menu permanently stuck
  • Save Conflict screen should no longer occasionally display a very large number in seconds
  • Random insta-monkeys can now be awarded as in-game rewards
  • Double Cash mode has been moved to an “extras” menu within the options page
Glue Gunner
  • x5x Glue Gunner should no longer apply glue to MOABs without the 2xx upgrade
Sniper Monkey
  • xx5 Elite Defender works again
Monkey Sub
  • 4+xx buffs now apply correctly to other towers
Heli Pilot
  • x5x Special Poperations now spawns the marine in the correct location again
Mortar Monkey
  • 5xx The Biggest One can now deal damage to non-camo DDTs
  • xx5 Blooncineration will now display correctly on any map with terrain height
Ninja Monkey
  • xx2 Caltrops will no longer count to other towers’ damage counts when the main ninja is sold
Alchemist
  • Alchemist Dips and Brews now add a visual indicator to towers buffed
  • Alchemist buffs should no longer miss their target and buff another tower nearby
  • x5x Total Transformation should no longer cause crashes when used in a number of situations
Striker Jones
  • Added a special art asset for Striker’s level 10 ability
Captain Churchill
  • Fixed an issue where reaching level 20 did not buff Churchill’s level 10 ability
Benjamin
  • Bank Hack should now work correctly for newly placed banks
Pat Fusty
  • Pat Fusty’s level 3 ability no longer gives the level 14 bonus at level 3
  • Resolved an issue with Pat sometimes not animating briefly after performing a slap
  • Pat can no longer grab BADs as additional targets when grabbing another MOAB nearby
Desktop Version
  • Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
  • Having your device power off while the game is open should no longer break the game
  • Resolved an issue with loading the game which would prevent players from progressing past the start menu
  • Hovering over upgrades in-game should now bring up info for that upgrade
  • We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.
Balance Changes
Glue Gunner
  • xx5 Super Glue pierce increased +5
  • xx5 Super Glue once again stuns MOABs and DDTs completely
  • xx5 Super Glue slow against BFBs increased from 90% -> 95%
Monkey Ace
  • x3x Bomber Ace bomb damage reduced from 4 ->3
  • x3x Bomber Ace cooldown increased from 1.5s -> 1.7s
  • 130 Bomber Ace will now benefit from the 40% rate increase crosspath, lowering rate from 1.7s -> 1.02s
  • x4x Ground Zero, no one really noticed that this gained +8 damage for 10 seconds after ability use. So, Bombs dropped by this tower now deal 10 damage permanently
Mortar Monkey
  • xx4 Shattering Shells price increased from $10,000 -> $11,000
Wizard Monkey
  • x3x Dragon’s Breath now applies a burn Damage Over Time equal to Mortar’s Burny Stuff to any Bloon it touches.
Super Monkey
  • 1xx Laser Blasts price reduced from $2700 -> 2500
  • 2xx Plasma Blasts pierce increase reduced from 2 -> 1
  • 2xx Plasma Blasts price reduced from $5000 -> $4500
  • 3xx Sun Avatar price increased from $21,000 -> $22,000
  • x2x Epic Range now gives attacks pierce +1
  • x2x Epic Range now gives attacks projectile speed +25%
  • x3x Robo Monkey pierce increased from 5 -> 6
  • xx3 Dark Knight pierce increased from 2 -> 3
Druid
  • 5xx Superstorm, Super Storm damage increased 5 -> 12
  • 5xx Superstorm, Ball Lightning damage increased 2 -> 5
  • 5xx Superstorm, Lightning damage increased 1 -> 3
Spike Factory
  • 5xx Super Mines base spike damage increased from 1 -> 10
Quincy
  • Price reduced from $700 -> $540
Captain Churchill
  • Just like Quincy, Captain Churchill’s level 3 Armour Piercing Shells ability has had its duration reduced from 10 to 8 seconds, however, this duration is increased by 0.5 seconds for every level Churchill has.
  • Captain Churchill’s level 10 MOAB Barrage Ability cooldown reduced from 90s -> 60
  • Captain Churchill’s level 20 MOAB Barrage Ability cooldown reduced from 60s -> 30
Challenge Editor:
Ceramic Health can now be increased to 2000%
...