Bloons TD 6 had a fantastic 2019 and we’ll be working our tails off to make sure that 2020 is even bigger and better! Pretty high bar because 2019 saw 11 Maps, 3D MOABs, updated Collection Events, Challenge Editor, Co-Op, Co-Op Stats and Callouts, Emotes, Pat Fusty, Adora, 5 hero skins, Engineer Monkey, and a whole bunch of secrets and specials like hidden achievements, big Bloon and tiny Bloon modes, and dark Adora. Whew, we’ve got our work cut out for us. Hmm, what could we do? Maybe... Odyssey Mode, Trophy Store with customization for visuals and music, Boss Bloons, Power Pros, more Challenge Editor functions, new Knowledge, new Heroes, new Monkey Towers, some top secret surprises, and at every step making the game run better, look better, and be more fun and challenging to play solo and with friends. Hope that sounds like a good 2020 ahead!
Awesome New Stuff
New expert map Infernal, a lavaish and truly magmananimous map that makes gameplay flow easily.
New Quincy ‘Wolfpack’ skin joins pack Quincy
New ‘Collection View’ toggle in the Insta Monkeys
Once you've unlocked a new Insta Monkey, it will remain unlocked to view in your collection even after using it in-game.
Monkey Knowledge Changes
Maximum player rank cap increased to 155
Knowledge tree has been reworked along with 5 new Knowledge types
Come On Everybody! - Co-ordinated boosts to all Primary towers
Wingmonkey - Monkey Aces group together for advanced strikes
Tiny Tornadoes - Druids are even Blowier Awayier
Healthy Bananas - Marketplaces stock fresher bananas with no added DDT
Weak Point - Heroes make more vital strikes against stronger targets
Addition of Monkey Money thresholds - rows 4 and below on any of the trees will now have Monkey Money requirements alongside the Knowledge Point required, and that kind of change deserves some explanation and context
How it works: if you’ve already spent your points, there is no change; you don’t have to pay “back” any Monkey Money. Any unspent points applied to rows 4 and below will have a Monkey Money requirement, so by all means get the Knowledge on update 14 before updating to 15. If you’ve spent Monkey Money on a Knowledge and respec, you get the point back but the Monkey Money remains invested - you don’t have to pay Monkey Money for that particular knowledge again.
Why we changed it: we’ve always intended Monkey Knowledge to grow, so that means more cumulative power, and some strong new Knowledges. The current one point per Knowledge with light sequential requirements and nothing else to do with Knowledge Points doesn’t do a good enough job of governing or guiding the varying strength of the Knowledge trees. The Monkey Money requirement provides both, asking players to make a considered choice by using a resource that has value in many other places in the game. As we add tougher modes and Bloons, we can add more and better Knowledge, and this gives the team a better way to indicate and to govern that power according to that value.
Bug Fixes & General Changes
Resolved an issue when loading save or co-op resync that would not save any cash gains from the very last attack in each round
Round hints should display again if enabled
Resolved some minor Localization issues
Added a download confirmation to the game launch when an update needs to apply, for player clarity and for platform requirements
Stylus should work correctly again for all mobile versions, hope Note players are happy again!
The top of the Windmill on Town Center should no longer block placement under it
Tapping too quickly on losing in a race should no longer pay twice for one ‘Try again’
Empowered Heroes Knowledge should no longer make that level 3 ability disappear in that incredibly frustrating way that it did
All For One And One For One achievement should be awarded correctly again
Added sound to Monkey Knowledge arrow buttons
Added sound to Insta Monkey tower screen
Resolved a co-op desync that could cause some players to never see the defeat screen or be able to continue playing
Resolved a co-op desync that could kick every other player from the match
Resolved a co-op issue causing some lower end devices to crash when viewing options
Player zones in non-FFA co-op should no longer shuffle when a desync occurs
Boomerang Monkey
250 Perma Charge should no longer lose its bonus +1 damage to MOABs
Monkey Sub
Optimized art for all submerged versions
Mortar Monkey
The mortar’s projectiles should no longer visually drop back down the barrel
Wizard Monkey
xx5 Prince of Darkness should now only show buff icons to other Necromancers
xx5 Prince of Darkness description has been updated to include its buff
Super Monkey
5xx Temple has had some fixes to issues incorrectly displaying its buff icon
Alchemist
2xx Acidic Mixture Dip will now only show a buff icon when dip is applied
Druid
x5x Spirit of the Forest description updated to reflect previous changes to life generation
Banana Farm
x3x Bank description has had a minor update to clarify confusion in functionality
xx2 Description has had a minor update to mention 032 crosspath changes
Pat Fusty
Pat Fusty at level 1 was unintentionally worse than the level 2
Main hit damage increased 2 -> 3
AoE hit damage increased 1 -> 2
Pat Fusty’s main hit at level 11 was unintentionally dealing too little damage
Main hit damage increased 4 -> 5
Adora
Resolved issues with Monkey Knowledge not applying correctly
Desktop Version
Changing the resolution should no longer require a game restart every time
In-game UI & Buttons should be more user-friendly on larger game resolutions
Balance Changes
Boomerang Monkey
052 Red Hot Rangs bonus to Permacharge increased from 1 to 4
Increasing the base 052 Boomerang damage from 5 to 8
Bomb Shooter
x3x MOAB Mauler range increased from 44 to 49
x4x MOAB Assassin range increased from 44 to 54
Monkey Sub
x5x Pre-emptive Strike price reduced from $35,000 to $32,000
x5x Pre-emptive Strike ability cooldown reduced from 60sec to 45
Monkey Buccaneer
x4x Monkey Pirates cooldown reduced from 60 to 50
x4x Monkey Pirates bomb attack damage increased from 1 to 2
Heli Pilot
xx4 Comanche Defense maximum activations per round increased 1 -> 2
Still has an internal cooldown of 25sec
Engineer
1xx Standard Sentry pierce increased from 1 to 2
4xx Sentry Expert price reduced from $2800 to $2500
New Hero Skin for the holidays, a boomer classic - Fusty the Snowman
Winter Park (Beginner difficulty) - Take a stroll on this cozy, cool map!
Adora’s Temple (Intermediate difficulty) - This adorable new map will reveal secrets you never thought possible.
Key Features
Christmas theme returns with a Collection Event. The collection event will be starting on the 20th.
Lots of brand new Achievements
Systems Changes & Performance
Complete refactor and optimization of all UI Systems
Substantial refactor of co-op lobbying, connections, and player to player messages, for efficiency and stability
Additional performance improvements assets, rendering, and packing
Updated save system (please report any save game issues to support)
Updated widescreen display handling (please report any device display issues with screenshots and device info to support)
Bug Fixes & General Changes
Insta Monkeys should no longer come only in 032 and 042 variations
Insta Monkeys button on the powers screen changed location
Fixed translations on the Bloody Puddles map
Reduced upper footprint size of the Truck on Bloody Puddles
Resolved an issue with the ability bar sometimes not working
The powers menu has been changed to toggle on/off on widescreen devices
Restarting a save game with a different hero to your current selected hero will no longer lock any hero from being placed
Resolved many issues related to using the ‘restart’ option, including for races, daily challenge & freeplay
Sent money in co-op should now round off decimal places
Resolved a crash in co-op with players leaving in the lobby
Co-op non-host desync when backgrounding the app has been resolved
Co-op ‘separate game’ desync has been resolved
Co-op ‘Guests’ will now be given names
Co-op ‘Thanos Snap’ bug has had a lot of preventative work done, but we’d appreciate any reports if user still find their towers randomly deleted in co-op.
Co-op using a cash drop before everyone has loaded in will no longer desync
Placing Insta Monkeys should correctly play all sounds & animations again
Resolved a rare crash when double tapping the Events Monkey
Resolved an issue with high speed buffs causing abilities to trigger many times
Temple’s will no longer ‘de-place’ your hero
Tech Bots will now warn the player if there is no valid target
Monkey Sub
3xx and higher Monkey Subs can now be overclocked by Engineers
Placing a Sub Commander within range of a Village will no longer cause the Sub Admiral Monkey Knowledge to fail
Monkey Ace
xx3 Neva-Miss Targeting Global Range tracking no longer stutters unreasonably
Heli Pilot
xx4 Heli’s Comanche now correctly gain camo detection from Monkey Villages
Mortar Monkey
Mortars should no longer display line of sight as they can ignore all blockers
Wizard Monkey
4xx Wizard’s description has been updated
x4x Wizard’s Phoenix can no longer be targeted for overclock without doing anything
Super Monkey
Sun Temple’s ‘Mini Avatar’ names have been fixed
3xx Sun Avatar no longer ignores blockers on High Finance
Captain Churchill
Churchill’s level 10 MOAB Barrage should now always correctly deal its full damage
Desktop Version
ESC will no longer open the options menu if a tower is mid-placement, instead the placement will cancel and ESC will need to be pressed once more to pause.
We are aware there is a texture issue with the 010 Bomb Shooter on Steam, we will have a fix for this later but did not want to delay the release
Balance Changes
Dart Monkey
5xx Ultra-Juggernaut projectiles can hit the same targets multiple times
Super Monkey
Sun Temple sacrifice powers have been reworked.
There Can Be Only One hidden effect to no longer grants +50 damage to mini avatars
There Can Be Only One hidden effect now increases the damage of sub-powers by 3x
Blade burst stage 1 damage increased from 1 to 15 pierce reduced from 100 to 10
Blade burst stage 2 damage increased from 2 to 25 pierce reduced from 100 to 20
Golden Glaives pierce reduced from 100 to 50 at all levels
Golden Glaives stage 1 damage increased from 2 to 10
Golden Glaives stage 2 damage increased from 2 to 20
Golden Glaives stage 3 damage increased from 3 to 30
Homing MOAB Missile pierce reduced from 100 to 50 at all levels
Homing MOAB Missile damage increased from 50 to 75
Golden Spectre planes attack rate reduced from 0.04 to 0.15 at all levels
Golden Spectre dart pierce reduced from 50 to 10
Golden Spectre bomb pierce reduced from 100 to 30
Golden Spectre stage 1 dart damage increased from 2 to10
Golden Spectre stage 2 dart damage increased from 3 to 15
Golden Spectre stage 1 bomb damage increased from 2 to 6
Golden Spectre stage 2 bomb damage increased from 3 to 10
Arcane Blasts stage 1 damage increased from 1 to 20
Arcane Blasts stage 2 damage increased from 2 to 30
Arcane Blasts stage 3 damage increased from 4 to 35
Sun Temple Mini Avatar damage from 1 to 4
Spike Factory
xx2 Directed Spikes changed to ‘Smart Spikes’. At the start of every new round the Spike Factory will gain 4x attack rate for 2.5 seconds
Engineer
4xx Sentry Expert Energy Sentry damage increased from 1 to 2
4xx Sentry Expert Bomb Sentry damage increased from 1 to 2
4xx Sentry Expert Bomb Sentry attack rate increased from 1.5 to 1.4
4xx Sentry Expert Spiked Ball attack rate increased from 1.25 to 1
5xx Sentry Paragon explosion damage increased from 70 to 85
5xx Sentry Paragon manually sold sentries will now explode with no animation delay
x4x Overclock attack speed buff reduced from +100% to +80% (farms remain 100)
x5x Ultraboost permanent boost reduced to +8% for a maximum of +80%
Gwendolin
Level 17 Heat it Up will now give an additional +1 damage to Lead Bloons
Striker Jones
Level 5 and 9 upgrades swapped, allowing obtaining Black Bloon vulnerability earlier on
Level 19 now also completely nullifies Black Bloon Immunity, including for DDTs
Obyn Greenfoot
Nature’s Ward totem slow amount is half on all MOAB Class Bloons
Note: If you upgrade to 14.0 and then open that account on a device with a previous version, there is a chance you can corrupt your data. If this happens, update your game to 14.0 and the data should restore itself. If it doesn’t, please get in touch with us via https://support.ninjakiwi.com/hc/en-us/requests/new with your userID and let us know when the last time you had your data was.
Beginner: Carved - Let’s carve out some fun this October. Happy Hollow-ween everyone!
Expert: Bloody Puddles - For those who thought Muddy Puddles was too easy.
New achievements
Game optimization
Game Optimization Pass
General performance improvements
General effects optimizations
Optimized tower portraits for in-game UI
Backups will occur less frequently (currently \~5 minutes) or at the end of a game. Manual backups can still be forced from the options menu
Bug Fixes & General Changes
Entry requirements have been removed from daily challenges, you can, however, receive the first time completion bonus for Standard challenges if you meet the requirements and have not previously received the bonus.
First time completion bonuses will now only be awarded in single player instead of being shared as this was causing too much confusion
Resolved an issue that was causing some players to be stuck in a level up loop forever
Restarting a game will now refresh the scene without reloading the map
Bloontrap Knowledge description updated to read +30 RBE
Resolved some restart issues with Samsung J4 and J6 phones
Monkeys Menu will loop correctly after the Engineer
Hero Boosts work correctly in co-op again
Some forms of data corruption should no longer cause a game crash upon loading
Fixed some jaggy textures on the main menu
Resolved some issues with collecting rewards from Daily Challenges
Tack Shooter
020 Tack Shooter portrait has been updated to match the 3D art
Sniper Monkey
Acquisition range is correctly blocked by obstacles on High Finance
Bottom Path Sniper’s Muzzle Flash & Gun angle should line up better. However, the animation still needs changes for a full fix.
Monkey Buccaneer
5xx Carrier Flagship’s main attack can pop lead
502 Carrier Flagship planes no longer lose camo detection upon loading save
Super Monkey
031 Robo Monkey’s arms will now both knockback for the same amount
Engineer
Acquisition range is correctly blocked by obstacles on High Finance
xx4 Bloon Trap no longer collects for reduced cash when under a Monkey Town
xx4 Bloon traps should collect for the correct amounts after resuming save
xx4 Bloontrap will no longer allow bonus traps to be placed when reloading save
xx4 and xx5 descriptions updated
Obyn Greenfoot
Obyn’s level 2 description updated to read +1 pierce
Resolved an issue causing Obyn’s Totems from respawning
Benjamin
Benjamin’s level 20 Syphon Funding will correctly award 3x cash instead of 2x
Ezili
Smudge Catt skin’s attack art will layer over the top of Unstable Concoction
Desktop Version
Anti Aliasing restored on desktop versions
Balance Changes
Tack Shooter
xx4 Overdrive price increased from $2500 to $3200
xx5 The Tack Zone price increased from 20k to 24k
Wizard Monkey
xx4 Unpopped Army zombie bloon damage increased from 1 to 2
Ninja Monkey
5xx Grandmaster Ninja damage increased from 1 to 2
5xx Grandmaster Ninja attack rate reduced from 0.1 to 0.217
5xx Grandmaster Ninja pierce reduced from 6 to 4
Captain Churchill
Level 7 will now additionally increase the damage of Churchill’s main attack by 1
Level 12 will now additionally increase the damage of Churchill’s main attack by 1
How excited are we to bring you the Monkey Engineer to BTD6?! Very very!!
Informative Co-op emotes - be social or share tactics
Dedicated tower buff icons when placing or selecting towers
Developer inspired Ezili Skin - Smudge Catt
Excellent new maps Spillway (Advanced) & Workshop (Expert)
New co-op challenges.
Co-op challenges will replace the Daily Challenge twice per week.
\^ Achievements added
Notes on Emotes
Safe and casual way to be social and cooperative, with an emphasis on terms and icons that can indicate what you intend to do or what you would like your team to do
Many are self explanatory but noting the thinking behind some of them
Slow = warning that something wicked this way comes, usually with a shift from fast forward to normal speed or to let others know slowing towers are needed
Piggybank icon = player is saving up for something or others should save
Cash Generators icon = player is planning to farm or suggesting others should
Ability icon = player will use an ability, or all players should be ready with abilities
Hero icon = intent to place hero, suggestion to place heroes, or use ability (especially when used back to back with Ability Icon emote)
Use them however makes sense of course, come up with fun uses, and give us feedback on other family friendly emotes you’d like to see
If any player ever annoys you with emotes, use the mute (speaker icon) next to their player number
Bug Fixes & General Changes
Monkey Money first time completion reward balance
The first time completion MM bonus will no longer apply separately for both Single Player and Co-op. Now it will only apply for the very first time regardless of Play Mode.
More victory callouts in co-op and reworked requirements for callouts
Many road items will now save, including: Obyn & Ezili’s Totems, Heli Positions, Heli’s Marine, Temple’s Mini Avatar & Engineer’s Sentries will be included in this list.
Sending Cash amounts below $100 in co-op will now “Send All” instead
Resolved an issue where helis could redeploy into invalid locations sometimes
Sub-towers spawned by other towers should no longer double-up on buffs applied to the main tower.
Map Art updated for cargo on selection screen
Resolved some co-op resync issues
Resolved some issues with projectile height on some maps
Round 100 achievements will work in co-op now
Resolved a co-op crash that could occur occasionally when sending money on round 1
Cargo MOAB-lane now functions correctly in races
MOAB Mines now count towards your MOABs-popped in Co-op
Techbot, Farmer & Totem will no longer be sacrificed to Temples
Code and asset optimization to lower memory, especially for lower spec devices
Boomerang Monkey
x52 Red Hot Rangs now correctly increases damage
Ice Monkey
xx4 Ice Monkey Icicles now count towards pops counter correctly
xx5 Icicle Impale can now pop leads while buffed by Acidic Mixture Dip
Monkey Buccaneer
025 Trade Empire no longer uses a flaming grape projectile for the main dart
xx5 Resolved some funky stuff going on in co-op games that was confusing
Buffed tower range should dynamically update while the tower is selected
A visual issue where the "Restart" option in co-op didn’t show MK Dart Monkey as ‘free’ has been resolved
Resolved an issue that could cause your ability bar to not appear when placing heroes
Monkey Ace
Flight paths should no longer double up
Heli Pilot
x5x Redeploy crash issue with arctic wind has been resolved
Redeploy can no longer move Sun Temples in some cases
Wizard Monkey
x1x Wizard’s explosion can no longer hit camo bloons
Super Monkey
5xx Temple persistent desync issues resolved in co-op
Alchemist
2xx Acidic Mixture Dip no longer allows signal flare mortars to remove camo from DDTs
x3x Alchemist’s explosion can no longer hit camo bloons
Banana Farm
1/0/2 Banana Farm Increased Production and Banana Salvage 3D art corrected
Spike Factory
x5x Carpet of Spikes passive storm no longer counts as an ‘ability cast’ for co-op summary.
Quincy
Quincy’s Storm of Arrows now actually hits more as it levels up, rather than less hits of higher damage.
Obyn Greenfoot
Obyn’s level 11 Nature’s Clarity no longer applies range to all tower types
Multiple Obyn’s in co-op can now all use Wall of Trees
Captain Churchill
Selling Churchill during his MOAB Barrage will no longer crash the game
Ezili
Splash will now correctly land on the target at all times instead of sometimes centering on Ezili herself
Pat Fusty
Rallying Roar works correctly at level 14
Balance Changes
Dart Monkey
3xx Spike o Pult’s ball now bounces the same as juggernaut
xx4 Sharpshooter damage increased from 5 to 6
x4x Super Monkey Fan Club no longer stacks with Total Transformation
x5x PMFC max count reduced from 40 to 20
x5x PMFC damage per shot of the plasma monkeys increased by 1
xx5 Crossbow Master attack speed bonus increased to 75%
xx5 Crossbow Master crit rate increased from every 6-10 shots to every 4-8 shots
Boomerang Monkey
x4x Turbo Charge ability speed multiplier increased from x5 to x7 while charged
x5x Perma Charge also gains this bonus
x5x Perma Charge base damage increased from 2 to 4
xx4 MOAB Press special MOAB attack will now crosspath
Bomb Shooter
x2x Missile Launcher increases attack speed by 15%
xx4 Recursive Cluster price increased from 2400 to 2800
x3x MOAB Mauler gains damage bonus to ceramic +5
Tack Shooter
5xx Inferno Ring lava bomb cooldown reduced 7s -> 4s
xx4 Overdrive attack speed bonus increased to 66%
Ice Monkey
x3x Arctic Wind cost reduced from 5k to 3.2k
x4x Snow Storm cost increased from 1800 to 3k
Sniper Monkey
4xx Maim MOAB price reduced from 7k to 5k
3xx Deadly precision damage increased from 18 to 20
3xx Deadly precision gains an extra +15 damage to ceramics
Monkey Sub
5xx Energizer price reduced from 40k to 32k
xx2 Airburst darts pierce of each burst projectile reduced from 3 to 2
x4x First Strike Capability ability damage reduced from 16700 to 10000
Monkey Buccaneer
4xx Aircraft Carrier price reduced from 9000 to 7500
Mortar Monkey
x4x Artillery Battery speed buff improved from 3x to 4x
x5x Pop and Awe damage per second during ability increased from 10 to 20
x5x Pop and Awe cost reduced to 30k
5xx The Biggest One bonus ceramic damage decreased from +20 to +10
Wizard Monkey
x4x Summon Phoenix ability damage increased from 2 to 3
x4x Summon Phoenix projectile speed increased from 200 to 300
Super Monkey
x5x The Anti-Bloon damage increased from 4 to 5
x5x The Anti-Bloon ability damage increased from 3000 to 3500
xx1 Knockback effect on lead, fort and ceramic reduced from -100% to -60%
xx3 Dark Knight restores full knockback against these types (-100%)
Ninja Monkey
xx2 Caltrops attack rate reduced by 50%
xx2 Caltrops pierce increased by 100%
Druid
x5x Spirit of the Forest no longer generates lives per round, but will generate lives on every ability use instead. This is to better synergize with the bottom path by not automatically reducing the bonus from Heart Of Vengeance every round.
Banana Farm
x3x Bank bonus cash produced per round reduced from $160 to $150
Spike Factory
4xx Spiked Mines damage increased from 5 to 10
5xx Super Mines damage increased from 350 to 1000
xx5 Perma Spike duration decreased from 350s-> 300s
xx5 Perma Spike price increased from 25k to 30k
xx5 Perma Spike max rounds reduced from 4 -> 3
Obyn Greenfoot
Obyn’s totems now have 0 footprint and will not interfere with placement of towers near them
Quick and easy matching making lobbies to get you straight into the action!
Want to play with friends? We gotchu covered fam. Share your lobby codes with your friends to invite them into the action!
Two new maps:
Cargo - A brand new track with a brand new challenge, it’s freighteningly good.
Park Path - A trip down memory lane for some of you from another game with monkeys that we know and love.
New Hero Skin: DJ Benjammin’.
New Fireworks Theme & Collection Event.
Key Features
Races have had a small rework which now adds a 0.2s delay between sending rounds. Multiple button presses will still queue up and release the rounds after this delay.
Freeplay difficulty scaling and bloon groupings have had a massive rework to be considerably more difficult.
2 new options added to the challenge editor to spawn all Bloons & MOAB Children as ‘All Camo’ and/or ‘All Regrow’
Towers should no longer ‘move slightly’ when you raise your finger, which would cause them to show valid placement while in a spot they couldn’t actually be placed
Daily Chest rewards have been reworked to be overall a little more rewarding and varied
Positioning towers has been improved. Towers will stay closer to the cursor/finger location to provide a more precise and smooth experience.
General performance improvements.
Co-Op Specifics
We took (many) months longer to get co-op working than originally planned but the goal from the outset was to keep simulation in sync so that we could do fun and competitive play when ready. Adding 4 player was super important to us to make the game more social, as well as the free-for-all placement areas. We appreciate your patience!
Balance between fun factor and challenge is of course of supreme importance to us, so we had lots of discussion about heroes and tier 5s. We have allowed multiple heroes but xp is divided by number of players, so they advance more slowly. Each player can have their own tier 5s so no one gets locked out from their build choice by another player; eco is split fairly so progression is metered but multiple tier 5s of the same type are powerful, which is the core reason freeplay was toughened up.
Private matches allow any platform to play with any other platform on the same version. Quick game matchmaker does try to create games between similar platform performance metrics first.
Game input system was substantially revised. Mortar set target and Heli set patrol points now start with defaults and can be set from there. Tower portraits now need to be double tapped to get upgrade details (can’t single tap if already selected).
Track relative positions were shifted slightly on some maps for co-op play: Pat’s Pond, Underground & End of the Road.
Double Cash is not enabled in co-op currently - this is part technical and part fairness/fun. It is currently labelled single player only and we will be watching this with the community closely.
Yes we intend to do races and challenges in co-op but these are not in this first release - that is another mountain of work, so thanks in advance for your patience there.
Bug Fixes & General Changes
Added ‘Half-touch’ functionality. When the UI is open for a selected tower, tap and hold on the base of the tower to hide the UI and fully display any targets and or range it has. This functions for all towers but mainly applies to Mortar Targets, Advanced Intel Subs, Snipers & Heli Patrol Points as you will be able to see their targeting option.
‘Line of Sight’ has been removed as an enable/disable from the options menu.
Resolved an issue with blowback/distraction effects which could cause bloons to become untargetable.
Resolved some maps still displaying an Easter theme after the event’s end.
Resolved an issue where Half Cash Mode only applied until round 80.
Canceling the placement of Insta Monkeys will now function correctly.
Resolved some lag issues with Races when sending lots of rounds together.
Fixed some issues with blocking and removable objects on Rake, Peninsula, Tree Stump & Off The Coast.
Fixed an issue causing sub-towers to not have their names translated.
Fixed some sandbox options not being translated.
Dragging a tower off the top of the screen should no longer sometimes cause it to jump to the center of the screen.
Fixed an issue with Big Bloons mode sometimes causing towers to become enlarged
Fit Farmers knowledge now correctly applies again without needing to reload your save game
Profile saves containing any invalid Insta-Monkeys should now remove them rather than becoming corrupted
Dart Monkey
Placing any Dart Monkey insta will no longer consume your free dart monkeys
Ice Monkey
Resolved some issues with Ice Platforms produced by x4x Ice Monkeys
Ice Monkey should correctly freeze bloons again when buffed by Pat Fusty’s Rallying Roar
Monkey Sub
2xx Advanced Intel no longer waits until the center pixel of blimps comes into radius before attacking
Monkey Buccaneer
025 Buccaneer grapes now correctly use the fiery asset
Heli Pilot
x4x Resolved a crash with support chinook redeploy
Wizard Monkey
x4x Wizard’s Phoenix should no longer stop attacking when villages are placed within its radius
x5x Wizard Lord Phoenix correctly has a basic phoenix active whenever ability is down
xx4 Necromancer has had some performance improvements
Super Monkey
Quickly upgrading to a temple should no longer skip the warning prompt
Monkey Temple & range boost should now function correctly with Monkey Villages
Ninja Monkey
Ninja’s should no longer be able to occasionally shoot with an infinite range in specific setups
x4x Bloon Sabotage no longer slows BADs
Alchemist
2xx Acidic Mixture Dip correctly applies +1 damage to Ceramics & MOABs again
5xx Permabrew will correctly apply bonus damage from Acidic Mixture Dip and both Brew & Dip buffs should save and load correctly
xx5 Bloon Master Alchemist should again remove Camo & Regen properties from converted targets
Druid
xx2 Heart of Vengeance save issues have been resolved
Banana Farm
xx4 Central Market’s bonus to Merchantmen Buccaneer should no longer be inconsistent when also using Trade Empire
Spike Factory
x4x Spike Storm correctly deals +4 damage to MOABs again instead of +3
Monkey Village
Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths
xx5 Monkeyopolis can no longer be given so little investment that it does not ever produce any cash
Gwendolin
Gwendolin will again play an animation when activating her level 10 Firestorm
Obyn Greenfoot
Resolved multiple game crashes related to Obyn’s Totems & Wall of Trees
Captain Churchill
Churchills MOAB Barrage correctly counts damage again after level 11 and onwards
Benjamin
Benjamin’s Biohack will no longer apply to Benjamin, Techbot or Energizing Totem
When popping a bloon affected by Trojan a cash amount will display
Ezili
Ezili’s Sacrificial Totem will now correctly activate the Bomb Blitz and Elite Defender Live’s Lost abilities
Desktop Version
Hitting enter on some screens with ‘Go’ pop-ups will now progress to the next screen
Resolved some issues with holding down a tower hotkey to place multiple copies of it
Heli Pilots should no longer cause save files to not load sometimes
Road item powers now work correctly in Click & Drop mode
Click & Drop mode should no longer open the upgrades menu sometimes when attempting to place the same tower multiple times
Hotkeys work in any placement mode and the message warning they do not is removed
Balance Changes
Tack Shooter
x4x Blade Maelstrom ability duration increased from 2s -> 3
x5x Super Maelstrom ability duration increased from 6s -> 9
Sniper Monkey
4xx Maim MOAB no longer applies stun art to BADs
x1x Night Vision now gives the sniper a damage bonus to any Camo Bloons it hits +2
xx5 Elite Defender now grants a speed boost equal to the % of the track that the bloons have covered. E.g. If the bloons are half way through the map Elite Defender will grant 50% attack speed. If the bloons are three quarters through the map, Elite Defender will grans 75% attack speed.
Heli Pilot
Heli targeting has been re-worked. Lock in Place and Patrol Points will no longer immediately ask you to pick a location and instead function similarly to re-targeting a Mortar. Swapping away from these targeting modes and back again will remember the last targeting that you had set until you change this again
Mortar Monkey
5xx The Biggest One bonus damage to ceramics and higher reduced from 40 -> 20
5xx The Biggest One larger shockwave radius now deals +20 damage to ceramics
x5x Pop and Awe ability damage increased from 2 -> 10
xx5 Blooncineration can now remove camo from DDTs without knowledge being required
xx5 Blooncineration price reduced from $55,000 to 45,000
Wizard Monkey
xx4 Price reduced from $3500 -> 2800
xx5 Prince of Darkness now gives +1 damage to Zombies from any Necromancer
xx5 Prince of Darkness now gives +50% duration to Zombies from any Necromancer
xx5 Prince of Darkness range increased from 40 -> 80
Ninja Monkey
x3x Shinobi Tactics now also applies its 8% attack rate buff to pierce as well (Up to a 160% max increase)
Alchemist
Total Transformation will no longer allow the transformed Monster Monkeys to stack other buffs
Banana Farm
5xx Banana Central now has 4x the strength of a normal Banana Research Facility
Spike Factory
5xx Super Mines attack rate increased by about 20%
Monkey Village
xx5 Monkeyopolis will now produce a maximum of 10 crates per round, and each of these crates will produce a scaling amount of cash based on the farms consumed
Quincy
Quincy’s base projectile speed increased from 320 -> 420
Quincy’s level 7 Exploding Arrow’s now continue to pierce and ricochet after the initial explosion
You've been requesting it, and we're so excited to officially announce that co-op is coming to BTD 6! We don't have an exact date to share with you just yet as we're hard at work making this the best version of co-op that your awesomeness deserves, but here's a quick look at what you've got to look forward to! :D https://www.youtube.com/watch?v=mD4WSJh9ZLc
New Collection Event! Thought you were going to spend every game tapping on eggs? Try this instead!
New skin:
Ocean Guardian Skin - We came from the Oceans, and we shall return to the Oceans.
New map:
Spring Spring! A map so good we named it twice.
Bug Fixes & General Changes
Insta-Monkeys will now pop-up showing their correct portrait when received
We have reverted our Unity version until issues repeatedly causing texture issues to occur on Android are resolved. This should not cause any overall issues
Fixed a memory leak/crash when loading the events panel while not connected to the internet
! Users receiving ‘broken’ insta-monkeys should no longer have a notification on their powers menu permanently stuck
Save Conflict screen should no longer occasionally display a very large number in seconds
Random insta-monkeys can now be awarded as in-game rewards
Double Cash mode has been moved to an “extras” menu within the options page
Glue Gunner
x5x Glue Gunner should no longer apply glue to MOABs without the 2xx upgrade
Sniper Monkey
xx5 Elite Defender works again
Monkey Sub
4+xx buffs now apply correctly to other towers
Heli Pilot
x5x Special Poperations now spawns the marine in the correct location again
Mortar Monkey
5xx The Biggest One can now deal damage to non-camo DDTs
xx5 Blooncineration will now display correctly on any map with terrain height
Ninja Monkey
xx2 Caltrops will no longer count to other towers’ damage counts when the main ninja is sold
Alchemist
Alchemist Dips and Brews now add a visual indicator to towers buffed
Alchemist buffs should no longer miss their target and buff another tower nearby
x5x Total Transformation should no longer cause crashes when used in a number of situations
Striker Jones
Added a special art asset for Striker’s level 10 ability
Captain Churchill
Fixed an issue where reaching level 20 did not buff Churchill’s level 10 ability
Benjamin
Bank Hack should now work correctly for newly placed banks
Pat Fusty
Pat Fusty’s level 3 ability no longer gives the level 14 bonus at level 3
Resolved an issue with Pat sometimes not animating briefly after performing a slap
Pat can no longer grab BADs as additional targets when grabbing another MOAB nearby
Desktop Version
Custom hotkeys should no longer distinguish between left or right for SHIFT/CTRL, both left and right for these will be treated as the same key. Please note that if you previously used a custom hotkey setup with SHIFT or CTRL, you may need to re-bind these hotkeys again for them to work.
Having your device power off while the game is open should no longer break the game
Resolved an issue with loading the game which would prevent players from progressing past the start menu
Hovering over upgrades in-game should now bring up info for that upgrade
We have reverted our engine version until some performance issues within Unity are resolved. This should not cause any overall problems with the game.
Balance Changes
Glue Gunner
xx5 Super Glue pierce increased +5
xx5 Super Glue once again stuns MOABs and DDTs completely
xx5 Super Glue slow against BFBs increased from 90% -> 95%
Monkey Ace
x3x Bomber Ace bomb damage reduced from 4 ->3
x3x Bomber Ace cooldown increased from 1.5s -> 1.7s
130 Bomber Ace will now benefit from the 40% rate increase crosspath, lowering rate from 1.7s -> 1.02s
x4x Ground Zero, no one really noticed that this gained +8 damage for 10 seconds after ability use. So, Bombs dropped by this tower now deal 10 damage permanently
Mortar Monkey
xx4 Shattering Shells price increased from $10,000 -> $11,000
Wizard Monkey
x3x Dragon’s Breath now applies a burn Damage Over Time equal to Mortar’s Burny Stuff to any Bloon it touches.
Super Monkey
1xx Laser Blasts price reduced from $2700 -> 2500
2xx Plasma Blasts pierce increase reduced from 2 -> 1
2xx Plasma Blasts price reduced from $5000 -> $4500
3xx Sun Avatar price increased from $21,000 -> $22,000
x2x Epic Range now gives attacks pierce +1
x2x Epic Range now gives attacks projectile speed +25%
x3x Robo Monkey pierce increased from 5 -> 6
xx3 Dark Knight pierce increased from 2 -> 3
Druid
5xx Superstorm, Super Storm damage increased 5 -> 12
5xx Super Mines base spike damage increased from 1 -> 10
Quincy
Price reduced from $700 -> $540
Captain Churchill
Just like Quincy, Captain Churchill’s level 3 Armour Piercing Shells ability has had its duration reduced from 10 to 8 seconds, however, this duration is increased by 0.5 seconds for every level Churchill has.
Pat Fusty is a GIANT Monkey with powerful abilities.
New advanced map
Pat’s Pond: I like that boulder, that is a nice boulder.
Biker Bones rides again! Time for some monkey vengeance!
Community Challenge Editor:
Can now be accessed from the Events Monkey, allowing the creation of custom challenges which can be shared with a code to friends or submitted for Ninja Kiwi review and possible inclusion in future standard or advanced Daily Challenges. Or you can just roll a random challenge to have fun with.*Submitted challenges must be able to be completed without powers or continues.
Bug Fixes & General Changes
Some general minor difficulty increases for freeplay
New Sandbox Icons for all MOAB-Class Bloons
Sandbox now has 2 new testing tools ‘Reset Cooldowns’ and ‘Reset Damage Counters’
Daily Challenges can now be given a Spawn Seed for Freeplay & Apopalypse, meaning challenges can be set in Apopalypse & rounds above 100 while also allowing all players to see the same spawns and share working strategies in these cases.
Muddy Puddles lane rotation has been changed. Instead of looping back to lane 1 after round 4, the Bloons will now reverse back down 3, then 2 and repeat the cycle from lane 1 again.
The Damage Counter on towers has had its maximum value increased considerably and should no longer go into negative values
Fixed some issues causing save files with lots of towers to crash
Track projectiles should no longer clip through the bridge on Dark Castle
Fixed an issue with bloon groupings which was causing round 101+ ‘Freeplay Purple’ groups to spawn in a single cluster with no spacing.
Fixed an issue with some abilities receiving incorrect buffs from external sources
Powers should no longer be able to bypass daily challenge limits
Glue Gunner
x25 Super Glue should correctly stun all regular Bloons
Sniper Monkey
4xx Maim MOAB will no longer apply stun visuals to BADs
4xx Maim MOAB correctly applies stun art
x3x Bouncing Bullet should no longer get stuck on the track between jumps
Monkey Sub
23x Ballistic Missile should now correctly have unrestricted range
x4x First Strike should no longer crash the game when destroying a BAD
5xx Energizer Sub should correctly apply bonus XP to heroes
xx5 Sub Commander description translation has been fixed
xx4 Subs will now rock in the water correctly. Rock on my navy friends, rock on.
Monkey Ace
x5x Tsar Bomba correctly applies stun art
Heli Pilot
x4x Support Chinook should no longer revert placement settings after being canceled
Mortar Monkey
5xx The Big One has new explosion art
xx5 Blooncineration should be able to apply burn to DDTs
Super Monkey
4xx Sun Temple should no longer lock your hero if the hero is too close and de-spawns
Ninja Monkey
xx5 Master Bomber correctly applies stun art
Alchemist
5xx Permabrew should correctly apply when reloading save again
5xx Permabrew should no longer break in some cases after being sold
x3x and xx4 Attacks can now be thrown over obstacles
Monkey Village
x5x Homeland Defense description has been upgraded to reflect the new duration
Benjamin
Trojan art now sits correctly on MOABs
Now allows 2xx Monkey Subs to attack in his range
Ezili
Ezili’s level 4 splash AoE should no longer center around her if she completely destroyed the target in one hit
Obyn Greenfoot
Totem’s no longer allow 2xx subs to see Camo Bloons
Desktop Version
Resolved an issue sometimes causing the abilities list to not show on the side
Resolved a gameplay simulation crash that could occur, causing lots of strange bugs to persist until restarting
Perfect Week Achievement should now unlock correctly
Heli Pilot patrol points should be saved correctly
The resolution should no longer be allowed to shrink so small that it prevents gameplay.
The Heroes section from the main menu should now allow hover functionality
Pressing the changelog button will no longer cause the game to softlock
Fixed some issues that could occur when a hotkey was set on its own, with the same key being used with a SHIFT activation
Re-worked ‘multi-placement’. Holding a tower hotkey will now allow you to place that tower repeatedly while the key is being held without the SHIFT key
Multi-placement will no longer allow various daily challenge limits to be ignored
Typing into boxes (Mainly in sandbox) will no longer trigger any hotkeys assigned to the keys being typed
SHIFT + Space can no longer be used to continue sending rounds during Race Events after failing
Hotkeys should NOT be defaulted when swapping between mobile & desktop versions UNLESS the mobile version is older than 8.1. But we are aware of some reports here, so If any issues with this continue to persist in 9.0 please contact our support team https://support.ninjakiwi.com/hc/en-us
Balance Changes
Boomerang Monkey
x5x Perma Charge ability cooldown reduced from 45s to 40
Tack Shooter
x4x Maelstrom projectiles are no longer deleted at the end of the round in Race events
Monkey Sub
x5x Pre-emptive Strike price reduced from $40,000 to 35,000
Monkey Buccaneer
4xx & 5xx Aircraft Buccaneer will now retain the 3xx rate boost to their basic attack
Monkey Ace
xx3 Neva-Miss Darts should no longer perform considerably worse with the Accelerated Aerodarts knowledge active
Heli Pilot
4xx Apache Dartship price increased from $19,500 to 19,600
Mortar Monkey
5xx The Biggest One deals 3x damage to any Ceramic or higher, that’s a little spooky.
5xx The Biggest One price increased from $24,000 to $28,000
2x5 Blooncineration’s Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers.
Super Monkey
x4x Tech Terror ability radius increased from 40 to 60
x5x The Anti Bloon ability radius increased from 90 to 100
xx5 Legend of the Night pierce increased from 9 to 21
xx5 Legend of the Night damage increased by 1
Ninja Monkey
5xx Grandmaster Ninja pierce has been increased from 4 to 6
Druid
xx2 Heart of Vengeance 10% of the maximum possible 100% attack rate boost from lives lost is now permanently applied upon upgrading. This 10% bonus will always apply to any druid with this upgrade, even in Impoppable & CHIMPS modes
Benjamin
Benjamin’s abilities are no longer cleared whenever a round ends
Fixed a bug where towers ‘deactivated’ by Benjamin’s Biohack could have their abilities activated, but not spawn any projectiles, wasting the ability.
Ezili
Ezili’s level 10 MOAB Hex ability can jump to the next-strongest target if its main target is destroyed before the duration expires, there is no limit to the number of jumps but the duration will not be refreshed.