Astrox Imperium - momoguru
BUILD 0.0034
* Adjusted processing of Steam Achievements.
* Carry over damage from 0 Shields now passes remainder to Armor.
* Fixed duplicating cargo storage bug between stations.
* Fixed Law Enforcement notification, split into good and bad news.
* Fixed base Shield regeneration for all ships.
* Fixed base Energy regeneration for all ships.
* Adjusted Laser hitbox colliders for better accuracy.
* Steak Life Support item fixed.
* Fixed duplicate names for Basic Shield Booster.
* Double click Items in targeting panel will activate autopilot.
* Right click items in targeting panel to unlock.
* Fixed Titan Dreadnought ship skill bug.
* Map toggle key now works when docked.
* Fixed retire merc bug showing merc in pilot fleet panel.
* Fixed faction rating penalty for mission abort.
* Fixed weird camera rotation on warp exit.
* Added the much requested , persisting scans between warps.

v 0.0033
* Adjusted faction adjustment for mission payout.
* Faction modifiers no longer effect script missions. (Tutorials)
* Fixed negative mission pay with grossly negative faction ratings.
* Faction penalty for merc death reduced.
* Fixed merc cargo drag exploit when ship swapping.
* Adjusted 3D sound for better overall environmental sound effects.
* Hiring a merc will remove any non ammo cargo items.
* Fixed mis-aligned text in Refinery
* First stage of persisting scans implemented.

v 0.0032a
** Fixed LS transfer bug when selling ship.
** hotfix for breaking tutorial rock mission with
* A few spelling fixes.
* Market Buy and Sell orders now adjusted by multiple factors.
- level, security , faction, rarity of items.
* Fixed buy / sell order button hotspot bug.
* Fixed garage drag module bug causing missing item.
* Impact, Energy ,Explosive resistance applied independent of ship base values.
* Fixed Impact passive value bug.
* Mission deposit rate dropped to 25 percent.
* Mission level have been adjusted to better align with player abilities.
* Mission payments have been adjusted to reflect difficulty.
* Missions with insurance that is out of your range will not be displayed.
* Mission skill point rewards increased.
* Faction ratings have more of an effect on mission payments.
* Security of target sectors effect mission payments.
* Distance required to travel has more of an effect on mission payments.
* Fixed scrolling on storage panel.
* Fixed market page refresh when purchasing item.
* Fixed bug blocking merc clicking in station when refinery active.
* Fixed University Discount skill.
* Fixed merc focus camera dock bug.
* Added notification for out of range cargo.

v 0.0031
* NPC will now chat with a rating above -1.5, not zero.
* Mission NPC's will always have chat regardless of rating.
* Expanded the refinery capacity from 1000 to 2500.
* Fixed refinery output text to reflect capacity in m3.
* Refinery will now operate by default when undocked.
* Expanded station storage window size.
* BUY and SELL order generation now adjusted for pilot level.
* Small various text alignments.
* Fixed FoodService duplicate name in items database.
* Duplicate skills in Gunstellar fixed.
* Modules take damage only 5% of hits taken (new games only).
* Fixed refinery pop up bug when dragging to market.
* Toggle option to transfer refinery output to storage available.
Astrox Imperium - momoguru
BUILD 0.0030
* Fixed Tutorial mission bug with special rock when dying.
* Fixed mission rock object not spawning for tutorial when undocked.
* Fixed mission objects bug when loading map in tactical view.
* Fixed storage inventory bug when selling corrupt ship.
* Fixed duplicating ship bug.
* Fixed bug when buying same ship twice.
* Fixed Player cargo storage bug when selling ship.
* Fixed Module cargo bug when dragging from garage to cargo storage.
* Fixed frequency of ship hangar events.
* Fixed max number of ships in hangar to 25;
* Fixed Life Support qty stack bug when dragging from storage.
* Fixed number of spelling and formatting errors.
* Removed test events Ship Hangar tied to BioMate.
* Added Inverted Mouse options for cockpit steering.

Please note, that only new games will have the inverted mouse option available to save. You will still be able to toggle this option from the EXTRA options in the options panel, but it will not save unless you manually add this line into your player_options.txt file in your MOD/saves/player/ folder.

OPTIONS_invert_mouse;False

Once this line is added, the game will remember the state of this option and save accordingly.
This only effects currently active saved games. All new games are fine.

v 0.0029
* Tweaked law enforcement warning notification.
* Fixed background in ship editor bug.
* Adjusted brightness of tactical sensors.
* Stating ship now starts with 2 Life Support items in the cargo.
* Fixed storage inventory clearing bug.
* Fixed intro text.
* Fixed Faction text.
* Fixed Welcome tutorial text.
* Fixed click thru bug over module options to objects behind UI.
* Fixed major shipyard bug when buying new ships.
* Fixed life support warning bug upon death.
* Added descriptions to life support items.
Mar 24, 2019
Astrox Imperium - momoguru
Astrox Imperium has finally launched, and the feedback has been overwhelming. I am so excited, and after the past few years, I feel like a new wave of energy has washed over this entire project.

I just wanted to take a moment to thank all of you for your support, and especially Astyanyx, JJdogger, and Kjell for all their help with the massive influx of questions, comments, gripes and suggestions.

Over these next 3 weeks, I will be solely focused fixing bugs, and improving the holes and gaps in the tutorials, tutorial missions and all things 'intro' to the game. Once those issues are under control, I will shift gears a bit and begin to revisit the starting missions and early economic systems.

These 2 things will help new players glide into the game, with a more polished transition into the early to mid game mechanics. Just wanted to drop in and let everyone know, i'm on it.
Astrox Imperium - momoguru
In this video, I cover a few new quality of life tweaks that make things a bit easier all around. I am sure once the game releases next week, the flood gates will open with new ideas for better functionality.

https://www.youtube.com/watch?v=uekQer9KNjQ

I have added the ability to drag specific quantities of items. By holding down the ALT key when dragging and releasing an item, you will be presented with a slider that will allow you to select the exact amount you would like to move.

I have also added a tweak to the notifications, so that they no longer are obfuscated by the Galaxy Map filter bar, or the Tactical Overlay bar. You can still move these bars around to your liking, but by default, they will no longer block the top notification.

Major changes to the missiles and physics that controls them. I have addressed the issue of slow missiles, by calculating the current speed of the ship when the missile is launched. This will help keep most of the in front of your ship when using afterburners. The missiles will improve their lock on ability when they are within 100 meters of the target. This helps prevent the loopty- loops that can sometimes occur with certain targets.

The big new feature is the ability to walk around outside of your ship. When docking with any structure (NOT Stations), you will automatically disembark from your ship, and have the ability to run around inside the structure, using WASD and the mouse. This functions much like any FPS type game. You are then able to interact with various objects, kiosks and soon, there will be actual NPCs walking around in there.

I plan on adding the ability to rent spaces inside these structures. I will also add the ability to design and construct the interior layouts of these structures, but that will come much later.

I will add the ability to decorate your rented spaces with props, and various in game objects that are collected, purchased, and in some cases, earned.
Astrox Imperium - momoguru
In this episode, I cover some of the new MERC stuff I have playing with over the past week. I have revamped the FLEET panel so that you can easily get an overview of all your mercenaries. You can mouse over each one to display additional information about their ship, and the modules they currently have installed. The station lounge has also received a few tweaks as well. It will now show additional information about the available mercs, in an easy to read format.

https://www.youtube.com/watch?v=iF8uxUukw3o

I have also added a the 'Entertainment' area to the station lounge. You can now purchase morale and loyalty for your entire fleet. There are various types of entertainment that you can purchase for your fleet, with each one having a different effect. Any station with a lounge will have some form of entertainment available. I will be adding this functionality to some of the structures as well.

I made a semi major change to the harvesting mechanics. No longer does the ore value of a resource drop based on the laser strength. Now the laser strength only effects the amount of ore that is collected from each mining laser strike. When a mining beam hits a resource, it will only reduce the resource by 1. The laser strength will only determine the amount harvested.

I have made some progress with a few of the basic tutorials. I still have a few more to do before I can start on some of the more advanced ones.

Faction ratings are now effecting warp gates, structures, and stations. Fees and tolls are scaled based on your faction rating. As I continue to tie things up for the early access launch, I am flipping the switches on that effect various game mechanics with faction ratings. It definitely adds a bit more meat to the game when you actions have consequences. I wanted to wait for this, until I had most of the mechanics tested and functioning properly. The only one left to turn on is the NPC interactions. Once that goes live, you will need to pay much more attention to your faction ratings, since a negative rating will make them view you as hostile.
Astrox Imperium - momoguru
In the episode, I show how each Mercenary in your fleet has morale and loyalty values. The morale of the Merc represents how happy they are with the job they are doing. Each Merc has a talent or a specialty. If you Make a combat Merc go mining, they aren't going to like their job for very long. However, if you throw them in combat, their morale will increase to high levels, thus allowing for the increase of their loyalty.

https://www.youtube.com/watch?v=U819yW0vXcc

Once a Merc's loyalty has reach 100%, the Mercenary will befriend you, offering to fly in your fleet at no cost. This removes the constant attention to their morale and loyalty, as those penalties will be reduced to 10% of their normal effect. If the loyalty of the Merc drops to 0%, they will abandon your fleet, and take with them a few credits as severance.

I am currently adding a few way to allow you to boost the morale and loyalty of your crew simply by spending credits at the station lounge. I will also be adding functionality to the scripting system the will allow you to navigate your way through a number of options to attain a successful boost in morale. Similar to the Chat Dialog missions, based on the choices you make, you can win a morale boost, loyalty gain, or even suffer a penalty to either.

I have made a number of changes to some of the map system functionality regarding the sliding camera. I have now made it necessary to hold alt if you want the camera to auto slide to the selected location. Releasing the alt key will return the camera back onto the currently location of your ship. This makes much more sense to me, and eliminates the awkward mis-click due to the camera in miss slide during GPS selection.

New scripting options allow for menu items in the dialog panel. I have begun to attach the default interactions with all of the structures. In the example below, you can see the inside of the community farming center structure.

The new Astrox Imperium Steam Store page is live!!!!
After a few months getting everything ready and assembled for Steam's approval, the Store Page is up and running. If you have any specific questions or comments about the game, I am on there daily, so stop, even if just to say hi :)

Also, feel free to stop by and chat with me and a few testers on our discord channel. They will be happy to answer questions and post videos of specifics if you bribe them with chocolate ;)

http://AstroxImperium.com
Astrox Imperium - momoguru
As you can clearly see, Astrox Imperium now has an official home here on Steam. I will be posting all the DEVLOG updates from this point forward, but if you would like to take a look back at what has been going on over the past few years, you can view the backlog of videos here... It won;t take you long, there are only 42 of them. :)

Astrox Imperium's Youtube Channel

https://www.youtube.com/user/jacemasula

You can also find a ton of information about the game on the official website
http://AstroxImperium.com

If you are new here, have questions, or just want to say hi, Pop over to the Steam Community Forums. I will be hanging out there as well.
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