Hello, everyone! In the latter half of this year I've struggled with some issues, personal and professional, so I'm sorry that I haven't made the TLS progress I wanted. Work does continue, however! I thought I would share one of the new features that has been in the works for some time.
The above is in in-world portrait: it will be painted by a character and be an object you can acquire in-game and hang in your base. Customization options will increase and you'll be able to hang all your favorite portraits around your headquarters.
Now, I can't share the majority of the paintings for reasons that should be obvious (do you think Yarra was wearing clothes while posing for her portrait? ridiculous!). However, I did want to share another of them, just to show that we've aimed for some real variety:
In addition to letting all players see what's coming, I wanted to ask for any thoughts on potential ideas for more portraits. The emphasis is on characterization, as in the above examples. So of course Megail and Iris have a portrait together, Aka has poses with characters like Hilstara and Sabitha, and so on. Fifteen portraits are complete, plus multiple variants and every standard bust image in portrait form. But feel free to ask for anything that you think would enhance the game and it could be added if it isn't already on the list!
As mentioned last post, this isn't a full content update, but it finally takes care of some long-standing bugs. With a game as large and complex as TLS, sometimes maintenance can be delayed in favor of new content, but I do my best to keep a polished experience. With this, no players will be tripped up by some of these frustrating bugs.
There's also a bunch of new art for everyone, nearly finishing the current phase of the art plans. I'm juggling a lot right now, but the plan is to keep the TLS train moving forward!
TLS 0.62.0 - Critical party swap bug fixed. - Multiple party dungeon bug fixed. - Seven new illustrated scenes: Altina Seated, Esthera Dominance, Iris Meeting, Ivala First Time, Megail Anal, Mithyn First Time, Robin Seated
This is an unusual one instead of a normal content update. There was a long-standing critical bug finally fixed, an edge case that only affected a few people, but ruined their saves. I had three choices:
A) Hold the fix until the next release.
B) Do an immediate patch.
C) Bundle the fix with a few other things.
I decided to go with Option C. Waiting to make the fixes public might have led even more people to run into the problem (and report it to me again) while an update with little fanfare might not convince people to upgrade. Since the serious glitch is not immediately obvious to those affected, this could potentially lead to lagging reports of the same bug.
My intent was for these "endgame" updates to be meatier, but between various personal and professional issues, they've been relatively light. I hope for that to change, but meanwhile I've felt like this is the best way to keep TLS moving forward.
See the previous post for the full notes on this one. Not quite the update I originally intended, but the one I think will best keep the game moving forward. And it includes a new harem quest that has been quite well-received so far. ^-^
TLS 0.61.0 - New complete harem quest, beginning in Megail's office in the base. - Half a new Philon quest. You can fully explore some new maps and a new dungeon, just not complete the event. - You can now visit new maps in the Renthnor Wilds. This means that the teleportation chamber is now 100% unlocked. - New Simon/Orcent bar conversation. - All maps in Rodak have been given new custom assets to make the nation more memorable. - By user request, there is now an event in the orc quarters where you can change the equipment of orc party members. - The Amulet of Alchemy, Twisted Charm, and Sexual Charm can now all be upgraded at the Enchantery (in Ghenalon). - If you spared the lamias, one now appears in Gasm Falls. - New details will appear in the base when a nation advances far enough. Expect more of these in the future. - All variable timing sex scenes are now either blocked by Simon's condition or have special dialogue and grant a bonus point. - Though on that note, the variable for Simon's recovery has increased from its temporary variable. Using a save from the previous build will have no ill effects, this is just the pacing I want for the final game (pending tweaks). - If the player didn't finish Tanurak's optional challenge before the end of the war, the quest is now properly removed. - There were previously 18 places where a character who had maxed relationship points could be temporarily reduced. While the chance of this having a negative impact was low, it was a possible edge case. Thanks to DukeLeto7's list, I've eliminated all of these. - All erroneous Trin lines should be corrected, again thanks to DukeLeto7 for tracking them down. - 6 new illustrated scenes: Carina Missionary, Hilstara 69, Sabitha Mammal Pile, Trin Titfuck, Uyae Blowjob, Wynn Halfling - In addition to those, there are several variants of a new image to illustrate Simon and Orcent's bar crawl. - And, believe it or not, assorted bugfixing and polishing not mentioned above.
Originally I had wanted to have a massive update following OEA, but personal issues have made that more difficult. I felt it was best for overall progress to put out an update now, finishing up everything I had done to this point. I didn't finish an enormous amount of content while focused on OEA, but I was working on the game. So this update is both some assorted content and a lot of backlogged complaints or requests I pushed through.
This one will likely go public in a week, though I can't guarantee that.
Once Ever After features many of the same writing and gameplay elements as TLS, but it's a fully finished game with higher production values. Also, this time all of the scene art is 100% drawn by Crescentia, and there's a whole lot of it! Please consider taking a look. ^-^
This one was a beast to get out, more than it should have been. But chaos aside, this one has a ton of different content I hope everyone will appreciate. There's more plot than a normal open world update, new harem members, lots of new scenes, and a new quest that should be fun for everyone who likes fiddly optimizing.
You'll hear from me again about future updates, but for now I hope everyone enjoys this one! Please also wishlist Once Ever After if it's of interest to you, since it will be coming out next.
This is a big one, and I'll lay out all the changes below, but first I'd like to encourage everyone to consider wishlisting Once Ever After. We finally have a release date approved by Steam, so it's getting closer!
TLS 0.6.0 - New open world segment, with an unusual number of updates. - 9 new scenes. - Two new characters can join the harem, bringing six new affection scenes with them. - Two other characters joining the base. - An old character's affection can be uncapped via a new scene, allowing them to be maxed. - New harem quest. - Shining Swords can finally be turned in for rewards. - Various new opportunities around the world, making it possible to restore the "entity" even if items were previously missed. - Thanks to the work of DukeLeto7, Decanter, and others, several obscure bugs have been eliminated. - Annikath has made some improvements to several dozen past scenes (purely on her own time), so all of those have been updated. - Four new illustrated scenes: Elleani Titfuck, Janine 69, Riala Dreaming, Sarai Doggy
This update should be freely available in a week!
EDIT: Apologies, but I need to take another week on this one. See the blog for a little more info and some links.
Alright, after much work, everyone can play the big climactic update! Be grateful to patrons, who helped give me data to ease many of the requirements. There's a lot of content in this one, so I hope you enjoy it. ^-^
I always welcome comments here, but the new Discord server is also available if you want to chat with other players. Questions and comments for me, especially bug reports, should still go here.
I'm back with another big TLS update, finishing the last major war! After the chaos of 0.57 and the combat intensive 0.58, this one is all about the political maneuvering:
Your characters are scattered all over the world, making decisions that will have a significant impact on what kind of endgame you experience.
Of course, you'll be catching up with Simon and the major divine developments. This one includes a lot of plot payoffs that have been in the works for years.
This update is highly complex, more disorganized due to a rough development period, and will possibly include balance tweaks throughout the entire war. Therefore, I reserve the right to take more than a week before it goes public, if it needs the time to polish everything. Please look forward to it!