Obenseuer - Zuntti
Patch notes for November 23rd 2023 (Version 0.3.20)
https://github.com/loiste-interactive/Obenseuer-Issues/blob/main/CHANGES.md

  • Fixed mushrooms causing laggy mold infestation in Kolhola (issue #1221)
  • Fixed not being able to pickup those laggy mushroom
  • Fixed freezing in main menu (issue #1222)
  • Fixed mental health tooltip showing wrong value (issue #1208)
  • Fixed Hank Möbelmann not paying his electricity bill (issue #1209)
  • Fixed available process and grow slots not being being shown properly (issue #1206)
  • Fixed some residents breaking tenement upgrades in scene (issue #1210)
  • Fixed item info displaying wrong item sometimes in the inventory (issue #1211)
  • Fixed item duplication while in shop interface (issue #1223)
  • Fixed bird looking like a cat in a bird calendar (issue #1212)
  • Fixed Johan Wider changing appearance (issue #1219)
  • Fixed clipping through stairs to the basement door (issue #1225)
Obenseuer - Oskutin
Patch notes for November 22nd 2023 (Version 0.3.19)
https://github.com/loiste-interactive/Obenseuer-Issues/blob/main/CHANGES.md


  • Failed lockpicking attempts now also increase skill level (issue #1158)
  • Changed Hank Möbelmann to also sell rugs
  • Changed Mental Health percentage to show in reverse in the stat tooltip (issue #1176)
  • Fixed the police arresting the player when the police is not chasing the player (issue #1189)
  • Fixed moldy waste never disappearing from scenes
  • Fixed new moldy waste spawning everytime the game is saved/loaded
  • Fixed missing power slot icons
  • Fixed prosess manufacturing getting stuck at 100% (issue #1170)
  • Fixed process manufacturing not updating process when the fuel has run out when the player has been in another scene
  • Fixed Martta Lapinjoki having Ville and Mirjam part of the family (issue #1180)
  • Fixed sentence count down ignoring the 100h cap (issue #1167)
  • Fixed Lönkkä Kurahaara being at three different places at the same time (issue #1178)
  • Fixed stall vendors not disappearing when the stalls are closed

Tenement System
  • Added notification when item is picked up (issue #1183)
  • Fixed dropped items vanishing randomly (issue #1163)
  • Fixed residents staying on the streets when rented (issue #1175)
  • Fixed (Clone) written after the residents' name
  • Fixed that no other residents are spawned if there are several residents in the same apartment
  • Fixed building system playing a sound when looking at an object that requires an item
  • Fixed not being able to drop items to the player's apartment when the player doesn't have the tenement blueprint
  • Fixed Shabby Facade entrance hole

Tasks
  • Fixed (again) not being able to talk to the toll bridge owner about buying the bridge (issue #1171)
  • Fixed being able to give blue duck twice (issue #1172)
  • Fixed Jomppe Kurahaara accepting seeds as returnable vegetables (issue #1169)

Furniture
  • Fixed flower pot marked as owned (issue #1202)
  • Fixed tiny cage graphical/animation issues (issue #1177)

O-Market
  • Fixed items not showing the market price (issue #1101)

Skeida Pharmacy
  • Fixed being able to bypass keycard doors (issue #1185)

Old 0.3.18 version can be accessed from Steam library -> Obenseuer -> Options -> Betas and selecting 0.3.18
Obenseuer - Oskutin
Patch notes for November 20th 2023 (Version 0.3.18)
https://github.com/loiste-interactive/Obenseuer-Issues/blob/main/CHANGES.md

  • Increased player lockpicking skill gain
  • Player can now ask Samuel about furniture crafting.
  • Player can now ask Malone about chopping and selling wood.
  • Sleep now gives small mental health recovery.
  • Fixed being unable to start crafting on mashing tuns/fermenters/distilleries
  • Fixed some doors being locked automatically, when they shouldn't
  • Fixed an issue where sometimes going to prison leaves timescale to 150
  • Fixed camera breaking (mostly in Kolhola)
  • Fixed Mr.Bag not being fixed
  • Fixed being able to transfer items without paying
  • Fixed low health from preventing player from sleeping.
  • Fixed green mushrooms causing lag
  • Fixed player's receiving alcohol addiction cured achievement at start
  • Reduced start depression target

Tasks
  • Fixed not being able to talk to the toll bridge owner about buying the bridge

Items
  • Fixed double clicking to move items not working sometimes
  • Fixed the amount slider not being at the maximum value at start

Building System
  • Player apartment now starts with a sawbuck.
  • Fixed item duplication exploit when placing items as furniture and taking them
  • Fixed dropped items changing size when dropped to placeable furniture
  • Fixed two calendars having wrong image

Tenement System
  • Changed the apartment to show if the size requirement is met or not
  • Fixed apartment fine balcony textures clipping
  • Fixed makeshift balcony gap at outside
  • Fixed residents not spawning to right positions
  • Fixed resident rent ignoring tenement upgrades
  • Fixed invisible obstacle in the makeshift yard

Furniture
  • Fixed sink furniture being 'owned'

Open Sewer Tenement
  • Improved outdoor environment lighting
  • Fixed hardware stall being open on fridays despire sign stating otherwise
  • Removed debit card accidentally left over from tests


This version shouldn't break or damage saves, but incase issues arise, old 0.3.17 version can be accessed from Steam library -> Obenseuer -> Options -> Betas and selecting 0.3.17
Obenseuer - Oskutin

So, to keep this short, the completely overhauled version of Obenseuer is out now. Dig in!

For the rest of November, Obenseuer will be on sale for -15%, after which the price will raise.

Next, we will focus on delivering additional districts and other locations to the game, along with new quests and mechanics. We will publish a roadmap shortly.



(For those who were part of the beta: this update will break old saved games)
Obenseuer - Oskutin
Hello, just a small fix to an almost critical bug found in the beta.

October 31th 2023 (Version 0.3.13) - hotfix
  • Fixed duck addiction being present from start
Tenement System
  • Fixed being unable to remove mushroom stain (issue #699)
Obenseuer - Oskutin

Hello there!

The Obenseuer overhaul is now in public testing, and automatically accessible to all owners of the game.

As you may already know, the overhaul is basically a new game with the same idea as the original prototype, but with much more depth and polished features.

As this is still for testing, expect to see bugs, performance issues, etc. We're still working on fixing and smoothing out the kinks before the actual release of the overhaul update.

If you come across any bugs or other issues, please report them to our GitHub issue tracker:https://github.com/loiste-interactive/Obenseuer-Issues



The Overhaul update has replaced the old prototype, which can still be accessed by right clicking the game on steam -> options -> betas, and selecting 'prototype'.
Sep 15, 2023
Obenseuer - Oskutin
As some of you may already know, Obenseuer has been in semi-closed playtesting for a some months, and we have made steady progress on quashing bugs, implementing last pieces of missing content and polishing the game. We're close of reaching the point where the all planned features and content of the overhaul are completed and polished, allowing us to release the overhauled game to the public.

Trailer and a roadmap for the planned post-overhaul updates will be posted closer to the release.

Thank you for your patience!

Anyway, here's some screenshots.




PS. You can apply for ongoing playtesting effort from our Discord server, if you own the old version of the game.
Obenseuer - Jusa
Hey all!

Recently we have been seeing some questions whether Obenseuer is still being worked on and wanted to clarify: yes, absolutely its still being worked on!

If you want to follow the development more closely and want a chance to be a playtester for the upcoming beta builds of the new update (once we expand testing to a larger group of players) you should definetly join up on the official Obenseuer Discord server.

The Obenseuer server can be found here: https://discord.gg/Ae7UBJj

Hope to see you there!

- Loiste team











Obenseuer - Oskutin
Oh well, it's been one year since we last made an update post here...

As you may have already noticed, we're notoriously bad at writing posts (other than posting random screenshots on Discord), so it's about time to bring you up to date.

Anyway, here are some of the key features we have been working on during the past year or so.


Apartment upgrades

The apartment upgrade system has been remade, among with all apartment upgrades.
The new apartment upgrade system is more versatile and allows turnip grade mixes of super luxurious kitchens in shabby apartments and so on.

In the upcoming version there are going to be 4 basic tiers of rentable apartments on top of the base frame of the tenement, all divided into parts that will be upgraded separately.

There's also going to be an additional fifth tier later on.








Crafting and cooking

The crafting system has also gone through some major changes. In the old version items were crafted instantaneously, excluding items crafted in ovens and alcohol production, and devices were always powered.

Now all the crafting processes take some time to complete depending on the recipe and the quality of the equipment used. Another major change is that some of the equipment now requires to be fueled for it to be usable. Low tier barrel stoves require burnable fuel such as firewood to work, while higher tier electric stoves require the station to be powered with electricity.

Some recipes now have a chance of failure, like burning a turnip, which also depends on the quality of the equipment used. Besides the success chance, speed and fuel requirement, the level of the equipment also contributes to how many items you are able to craft simultaneously.




Tasks and notes

The upcoming version will finally have a proper quest system, where all the active, ongoing and completed tasks are displayed with all of their stages.

The new quest system will also feature a notes -tab where all the different notes, scribbles and other readable material will be stored.


What's next?

We recently started working on a new NPC system and AI, allowing us to bring more life to the depressing and melancholy streets of Obenseuer. Other than that, we will continue to work on implementing quests and building the environments.




Mar 16, 2020
Obenseuer - Oskutin
It's been a long time since we actually updated the game or even made any posts about the process, so we thought that we own you guys one.

As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!

However it would still take quite a time the update is in releasable condition.

But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:

Upcoming: Custom furniture placement


Upcoming: Level redesign
The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:
  • Bazaar – the heart of commerce and industry
  • Residential – where your quarantined tenement resides
  • Swamp – I guess turnips come from here?
  • Mines – Minitrains!!!






Upcoming: Deekula overhaul
Deekula tenement now has more enterable apartments, and the old apartments have far more detail.


Upcoming: Intro overhaul
Intro sequence has been redone.
...