Obenseuer - Oskutin

Hello there!

The Obenseuer overhaul is now in public testing, and automatically accessible to all owners of the game.

As you may already know, the overhaul is basically a new game with the same idea as the original prototype, but with much more depth and polished features.

As this is still for testing, expect to see bugs, performance issues, etc. We're still working on fixing and smoothing out the kinks before the actual release of the overhaul update.

If you come across any bugs or other issues, please report them to our GitHub issue tracker:https://github.com/loiste-interactive/Obenseuer-Issues



The Overhaul update has replaced the old prototype, which can still be accessed by right clicking the game on steam -> options -> betas, and selecting 'prototype'.
Sep 15, 2023
Obenseuer - Oskutin
As some of you may already know, Obenseuer has been in semi-closed playtesting for a some months, and we have made steady progress on quashing bugs, implementing last pieces of missing content and polishing the game. We're close of reaching the point where the all planned features and content of the overhaul are completed and polished, allowing us to release the overhauled game to the public.

Trailer and a roadmap for the planned post-overhaul updates will be posted closer to the release.

Thank you for your patience!

Anyway, here's some screenshots.




PS. You can apply for ongoing playtesting effort from our Discord server, if you own the old version of the game.
Obenseuer - Jusa
Hey all!

Recently we have been seeing some questions whether Obenseuer is still being worked on and wanted to clarify: yes, absolutely its still being worked on!

If you want to follow the development more closely and want a chance to be a playtester for the upcoming beta builds of the new update (once we expand testing to a larger group of players) you should definetly join up on the official Obenseuer Discord server.

The Obenseuer server can be found here: https://discord.gg/Ae7UBJj

Hope to see you there!

- Loiste team











Obenseuer - Oskutin
Oh well, it's been one year since we last made an update post here...

As you may have already noticed, we're notoriously bad at writing posts (other than posting random screenshots on Discord), so it's about time to bring you up to date.

Anyway, here are some of the key features we have been working on during the past year or so.


Apartment upgrades

The apartment upgrade system has been remade, among with all apartment upgrades.
The new apartment upgrade system is more versatile and allows turnip grade mixes of super luxurious kitchens in shabby apartments and so on.

In the upcoming version there are going to be 4 basic tiers of rentable apartments on top of the base frame of the tenement, all divided into parts that will be upgraded separately.

There's also going to be an additional fifth tier later on.








Crafting and cooking

The crafting system has also gone through some major changes. In the old version items were crafted instantaneously, excluding items crafted in ovens and alcohol production, and devices were always powered.

Now all the crafting processes take some time to complete depending on the recipe and the quality of the equipment used. Another major change is that some of the equipment now requires to be fueled for it to be usable. Low tier barrel stoves require burnable fuel such as firewood to work, while higher tier electric stoves require the station to be powered with electricity.

Some recipes now have a chance of failure, like burning a turnip, which also depends on the quality of the equipment used. Besides the success chance, speed and fuel requirement, the level of the equipment also contributes to how many items you are able to craft simultaneously.




Tasks and notes

The upcoming version will finally have a proper quest system, where all the active, ongoing and completed tasks are displayed with all of their stages.

The new quest system will also feature a notes -tab where all the different notes, scribbles and other readable material will be stored.


What's next?

We recently started working on a new NPC system and AI, allowing us to bring more life to the depressing and melancholy streets of Obenseuer. Other than that, we will continue to work on implementing quests and building the environments.




Mar 16, 2020
Obenseuer - Oskutin
It's been a long time since we actually updated the game or even made any posts about the process, so we thought that we own you guys one.

As you already should know, the game is being completely refactored and overhauled with goals of upgrading graphics, adding new content and especially optimizing the game – to get rid of that terrible terrible FPS ruining everything!

However it would still take quite a time the update is in releasable condition.

But anyway, here's new (and relatively new, as some of you may have seen new pictures being occasionally posted) content to show:

Upcoming: Custom furniture placement


Upcoming: Level redesign
The Open Sewer district has been split into separate zones with different main functions.
Such zones will be, but not limited to:
  • Bazaar – the heart of commerce and industry
  • Residential – where your quarantined tenement resides
  • Swamp – I guess turnips come from here?
  • Mines – Minitrains!!!






Upcoming: Deekula overhaul
Deekula tenement now has more enterable apartments, and the old apartments have far more detail.


Upcoming: Intro overhaul
Intro sequence has been redone.
Jun 23, 2019
Obenseuer - Oskutin
Hey, here's the quick update before we actually start redesigning the main level into smaller more manageable chunks with more content and detail, as we recently announced.

So there'll be quite a time before next update will happen, but that will be a major one.

So anyway, what this update does:

  • Improves FPS
  • Adds more dialogue
  • Fixes player getting stuck in prison
  • Fixes stuff being multiplied in production devices
  • Fixes random names not saving

Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Obenseuer - Oskutin
We're not very happy right now how Open Sewer currently plays and looks, so we will redesign the main level and split it into smaller more manageable zones with more detail and content.

There will be small patch to the current version fixing few bugs and improving FPS, before starting the redesign process. Then there'll be quite a delay before next update.

Obenseuer - Oskutin
Prrrrkl!

It's Mayday, so Open Sewer and it's parent game, INFRA are now both on sale with record high discount percentage!

https://store.steampowered.com/app/951240/Open_Sewer/
https://store.steampowered.com/app/251110/INFRA/



Also we did push 0.1.6 update out few days ago, which improves FPS and fixes some major game breaking bugs.

Full changelist can be seen here:
https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md
Apr 11, 2019
Obenseuer - Oskutin

(Minitrains not yet included)

Hey!

It's time to update Open Sewer once again.
This update is rather large, so i'll post short summary instead of full change log:

  • Added rats
  • Added conclusion to the intro
  • Added detail to Rob-In shop.
  • Added detail to Osmo Olut factory lobby.
  • Added detail to Deekula apartments
  • Added a police station
  • Added "areaportals"
  • Added name and look randomization
  • Added conclusion to the bathroom event
  • Lighting optimization.
  • Texture improvements
  • Bugfixes

Full change log can be accessed here: https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md

Naturally this update may mess up saves, so you can stay in older version by signing to 0.1.4 branch via Steam library/Open Sewer/options/betas

Next, I think, we will work on the upcoming "mine" level and tenement upgrades.
Feb 26, 2019
Obenseuer - Oskutin


Hey!

Some of you may have already noticed that we have updated the game earlier today, fixing some of the bugs reported after previous update.

Also this update has enabled on certain location...
https://www.youtube.com/watch?v=LyyLrgBI3O4

Full changelog here:
https://github.com/loiste-interactive/Open-Sewer-Issues/blob/master/CHANGES.md
...