Homefront®: The Revolution - dsdb_craigturner
We have just pushed out a small patch that addresses the crashes that some players were experiencing on a hyper threaded CPU system.

We have also addressed issues with the Corsair Update Utility.
Homefront®: The Revolution - dsdb_craigturner
We have just pushed out a small patch that addresses the crashes that some players were experiencing on a hyper threaded CPU system.

We have also addressed issues with the Corsair Update Utility.
Homefront®: The Revolution - dsdb_craigturner


We are pleased to announce that our ‘Performance Patch’ will be releasing today! The team have worked incredibly hard on features and improvements contained in this patch. From stabilisation to bug fixes, we can’t wait to get it into your hands!

With hundreds of improvements and fixes, we cannot list them all but we would like to focus on some of the bigger ones.

Frame rate Improvements
The biggest problem players experienced at the launch of Homefront: The Revolution was inconsistent frame rate. We have been working hard to improve this incrementally throughout previous patches, and have now boosted frame rate a further 15% on top of the 25% improvement already achieved in 1.06. This will ensure a much smoother experience for everyone playing across all platforms.

Save Game Stalls
The team have also been working on another of the bigger issues since we launched, ‘stalls’ that were present when the game is saving. We reduced the number of stalls occurring in previous patches, but the team have spent further work to reduce this event entirely. We are happy to report that this has been greatly reduced from the 5 to 10 seconds originally reported to becoming unnoticeable as you play through the game.

Bug fixes
As mentioned above, we have been regularly reviewing Community reported issues and have spent time fixing up the most commonly reported bugs that players have unfortunately encountered whilst playing Campaign and Resistance Mode. Further details of the main issues fixed will be present in the Patch Notes.

HUD Customizer
Some players have been requesting the ability to hide certain UI elements from the HUD. We are pleased to announce this is now possible. Players will see a new menu item under Options called “HUD”. Here you will be able to toggle elements on or off to change your experience.

Resistance Mode – 2 New Maps
Boom Patrol
“The KPA seem to be massing their drone forces, we believe they're planning a huge mechanised attack, but if we can destroy their fuel supplies we can stop the drones in their tracks. Find the KPA fuel dump and eliminate it.”



Indy Forever
“The KPA have retaken parts of Lombard and are probing our defences at Independence Hall. We think they might be planning a major assault. We need the Resistance Goliath to repel their attack but its offline. Repair the Goliath and defend Independence Hall at all costs.”



Resistance Mode – Guerrilla Score
The ‘Guerrilla Score’ system has been introduced to indicate a player’s overall experience with the game. Players can earn Guerrilla Score by ranking up characters, completing missions on increasing difficulties, earning new citations and increasing a character’s ‘Renown’.

Resistance Mode – Renown
Players who have reached top rank on characters will be pleased to hear that our new ‘Renown’ system will allow continued play. All XP gained at max rank contributes towards a character’s renown, increase their Renown to earn more Guerrilla Score and Armory crates.

The full patch notes are:
  • 2 New Resistance Mode Map ‘Boom Patrol’ & ‘Indy Forever’
  • Save Stall Reduction
  • Smoother framerate and improved performance throughout the game via
  • Spawning Optimisations
  • Checkpoint Save Optimisations
  • Lighting and Particle Optimisations
  • Bug fixes and stability improvements including
  • Fix for intermittent issue in which a box could get stuck preventing Medical Supplies Strikpoint completing correctly
  • Fix for enemies not spawning correctly on occasion preventing Old Town Apartment Strikepoint completing correctly
  • Fix for padlocks not being able to be destroyed in certain situations preventing Car Park Chop Shop Strikepoint to be completed
  • Fix for black screen sometimes occurring following Aftermath mission and cinematic cutscene’s
  • Fixed an issue with some players losing equipment when continuing save game from a previous patch
  • Fixed a further issue some players experience with the SAM launcher becoming blocked in End Game
  • New Resistance Mode Features
  • Added ‘Guerrilla Score’ system to indicate a player’s overall experience in the game. Players can earn Guerrilla score by ranking up characters, completing missions on increasing difficulties, earning new citations and increasing a characters ‘Renown’.
  • Added ‘Renown’ system to reward continued play with a character at the rank cap. All XP gained at max rank contributes towards a character’s renown, increase their Renown to earn more Guerrilla Score and Armory crates.
  • Added the ability to set Resistance Mode character name with more than basic English characters
  • Updated Resistance Mode End of Mission display to better present end of match rewards
  • Resistance Mode bug fixes and stability improvements
  • Inside Job achievement tweak to reduce the number of reinforcements called after securing a stronghold
Homefront®: The Revolution - dsdb_craigturner


We are pleased to announce that our ‘Performance Patch’ will be releasing today! The team have worked incredibly hard on features and improvements contained in this patch. From stabilisation to bug fixes, we can’t wait to get it into your hands!

With hundreds of improvements and fixes, we cannot list them all but we would like to focus on some of the bigger ones.

Frame rate Improvements
The biggest problem players experienced at the launch of Homefront: The Revolution was inconsistent frame rate. We have been working hard to improve this incrementally throughout previous patches, and have now boosted frame rate a further 15% on top of the 25% improvement already achieved in 1.06. This will ensure a much smoother experience for everyone playing across all platforms.

Save Game Stalls
The team have also been working on another of the bigger issues since we launched, ‘stalls’ that were present when the game is saving. We reduced the number of stalls occurring in previous patches, but the team have spent further work to reduce this event entirely. We are happy to report that this has been greatly reduced from the 5 to 10 seconds originally reported to becoming unnoticeable as you play through the game.

Bug fixes
As mentioned above, we have been regularly reviewing Community reported issues and have spent time fixing up the most commonly reported bugs that players have unfortunately encountered whilst playing Campaign and Resistance Mode. Further details of the main issues fixed will be present in the Patch Notes.

HUD Customizer
Some players have been requesting the ability to hide certain UI elements from the HUD. We are pleased to announce this is now possible. Players will see a new menu item under Options called “HUD”. Here you will be able to toggle elements on or off to change your experience.

Resistance Mode – 2 New Maps
Boom Patrol
“The KPA seem to be massing their drone forces, we believe they're planning a huge mechanised attack, but if we can destroy their fuel supplies we can stop the drones in their tracks. Find the KPA fuel dump and eliminate it.”



Indy Forever
“The KPA have retaken parts of Lombard and are probing our defences at Independence Hall. We think they might be planning a major assault. We need the Resistance Goliath to repel their attack but its offline. Repair the Goliath and defend Independence Hall at all costs.”



Resistance Mode – Guerrilla Score
The ‘Guerrilla Score’ system has been introduced to indicate a player’s overall experience with the game. Players can earn Guerrilla Score by ranking up characters, completing missions on increasing difficulties, earning new citations and increasing a character’s ‘Renown’.

Resistance Mode – Renown
Players who have reached top rank on characters will be pleased to hear that our new ‘Renown’ system will allow continued play. All XP gained at max rank contributes towards a character’s renown, increase their Renown to earn more Guerrilla Score and Armory crates.

The full patch notes are:
  • 2 New Resistance Mode Map ‘Boom Patrol’ & ‘Indy Forever’
  • Save Stall Reduction
  • Smoother framerate and improved performance throughout the game via
  • Spawning Optimisations
  • Checkpoint Save Optimisations
  • Lighting and Particle Optimisations
  • Bug fixes and stability improvements including
  • Fix for intermittent issue in which a box could get stuck preventing Medical Supplies Strikpoint completing correctly
  • Fix for enemies not spawning correctly on occasion preventing Old Town Apartment Strikepoint completing correctly
  • Fix for padlocks not being able to be destroyed in certain situations preventing Car Park Chop Shop Strikepoint to be completed
  • Fix for black screen sometimes occurring following Aftermath mission and cinematic cutscene’s
  • Fixed an issue with some players losing equipment when continuing save game from a previous patch
  • Fixed a further issue some players experience with the SAM launcher becoming blocked in End Game
  • New Resistance Mode Features
  • Added ‘Guerrilla Score’ system to indicate a player’s overall experience in the game. Players can earn Guerrilla score by ranking up characters, completing missions on increasing difficulties, earning new citations and increasing a characters ‘Renown’.
  • Added ‘Renown’ system to reward continued play with a character at the rank cap. All XP gained at max rank contributes towards a character’s renown, increase their Renown to earn more Guerrilla Score and Armory crates.
  • Added the ability to set Resistance Mode character name with more than basic English characters
  • Updated Resistance Mode End of Mission display to better present end of match rewards
  • Resistance Mode bug fixes and stability improvements
  • Inside Job achievement tweak to reduce the number of reinforcements called after securing a stronghold
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Homefront®: The Revolution - dsdb_craigturner
We are excited to announce that the first of two new missions will be joining Resistance Mode today!

“Three Birds” and “Triage” will be added today in patch 1.06 on all platforms, which will also see other fixes and improvements as part of our continuous post-launch support. And as promised, these and all future Resistance Mode missions will be available to everyone for free.

Full Patch 1.06 Notes:
- Resistance Mode Map Pack #1 - 2 new missions, titled "Triage" & "Three Birds" are included
- Fix for missing map icons in Ashgate
- Fix for a vehicle blocking the SAM launcher convoy
- Performance optimisation on the mini map
- Save stall optimisation
- Autosave disabled on revive
- Animation performance optimisation
- Lighting optimisation
- Vehicle creation optimisation
- General bug fixes in Resistance Mode
- Fix for multiple binded keys being changed

Three Birds

The KPA are using their Duster drones as weapons of terror against the civilian population. We have to show people the Resistance can protect them. We believe the Dusters are operating out of Elmtree, we need to find them and destroy them.



Triage

Resistance hospitals are in desperate need of medical supplies. Your team is being sent to rendezvous with the Eagles in enemy territory and recover supplies, just don’t expect the KPA to stand by while you do it.

Homefront®: The Revolution - dsdb_craigturner
We are excited to announce that the first of two new missions will be joining Resistance Mode today!

“Three Birds” and “Triage” will be added today in patch 1.06 on all platforms, which will also see other fixes and improvements as part of our continuous post-launch support. And as promised, these and all future Resistance Mode missions will be available to everyone for free.

Full Patch 1.06 Notes:
- Resistance Mode Map Pack #1 - 2 new missions, titled "Triage" & "Three Birds" are included
- Fix for missing map icons in Ashgate
- Fix for a vehicle blocking the SAM launcher convoy
- Performance optimisation on the mini map
- Save stall optimisation
- Autosave disabled on revive
- Animation performance optimisation
- Lighting optimisation
- Vehicle creation optimisation
- General bug fixes in Resistance Mode
- Fix for multiple binded keys being changed

Three Birds

The KPA are using their Duster drones as weapons of terror against the civilian population. We have to show people the Resistance can protect them. We believe the Dusters are operating out of Elmtree, we need to find them and destroy them.



Triage

Resistance hospitals are in desperate need of medical supplies. Your team is being sent to rendezvous with the Eagles in enemy territory and recover supplies, just don’t expect the KPA to stand by while you do it.

Saints Row IV: Re-Elected - contact@rockpapershotgun.com (Adam Smith)

Agents Of Mayhem [official site] explicitly plants Saints Row in a futureworld of supervillains and interplanetary metahuman agencies. I use the word explicitly because Saints Row IV was already at least part way there, using the grammar of a superhero comic if not the language. I played through a mission of Mayhem recently and while I immediately missed some aspects of Saints Row, as an action game, Agents is streets ahead.

… [visit site to read more]

Mighty No. 9 - contact@rockpapershotgun.com (Rich Stanton)

The problem for most new studios is making anyone pay attention. Comcept, founded by ex-Capcom developer Keiji Inafune, has had no such issues – and the studio’s kickstarter for Mighty No. 9 [official site], a spiritual heir to the Mega Man series Inafune co-created and stewarded through its greatest years, blasted past expectations. Comcept raised just under $4 million to make this game in 2013 and, following several delays, have delivered what the fans wanted. Or so you might think.

… [visit site to read more]

Mighty No. 9 - contact@rockpapershotgun.com (Alice O'Connor)

Mighty No. 9 [official site], the crowdfunded Mega Man ‘em up from Mega Man co-creator Keiji Inafune’s new studio, is out today. Our review is still in the works but Wot Others Think seems not wholly positive. I could tell you to wait for our say then bosh in the launch trailer and call it a day but oh my gosh, I am fascinated by its launch livestream. While many video game launch streams are hype-o-ramas, this is also a bit of a post-mortem, disarmingly earnest and mildly apologetic after seeing the first wave of launch reviews. It’s surprisingly human.

… [visit site to read more]

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