Mar 22, 2023
Pocket Rogues - Ortan


[GAMEPLAY]
- The PC version has the ability to play together on the same screen. To do this, you will need at least one gamepad. Steam Remote Play Together is also supported.

[GENERATION]
- Added some new rooms for Catacombs and Abandoned Prison

[ITEMS]
- Added 8 new artifacts
- Updated drop lists for most items



[MISC]
- The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
- Icons of some items have been replaced
- "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons
- The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run)
- While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere
- Inventory background color now changes slightly depending on the character's current class
- Improved the quality of monochrome icons, some of them are completely redrawn
- Consumables can now be placed individually in the Personal Chest and taken from it
- The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab
- The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper



[BALANCE]
- Items modified in the Forge with a silver ingot now retain the same quality and effects
- Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills
- Summoned creature explosions (Heretic Grimoire effect) no longer damage allies
- Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2)
- Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced
- When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased
- Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance

[FIXED]
- Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned"
- The health of monster champions could increase after reloading the location
- After reloading the location in a normal dungeon, the Merchant refused to interact with the player
- When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers
- It was not possible to create a new item in the Forge if the original item had a legendary quality
- The cost of creating new items in the Forge could change if you swap the combinable items in places
- Companion name and stats could be displayed in a different language
- Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random
- Near spider nests, webs could generate inside walls
- The "Breath of Death" skill could be used while playing other animations
- The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill
- Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures
- In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors
- "Auto-lock target" did not work when controlled using the keyboard and mouse
Nov 12, 2022
Pocket Rogues - Ortan


[Gameplay]
- Items in the inventory can now be sorted by type, price, efficiency and quality

[Generation]
- Added 5 new modifiers for enhanced monsters

[Items]
- Added 5 new equipment effects and 4 new weapon effects
- Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
[Balance]
- All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
- Level of mini-bosses increases more balanced
- The "Exploder" effect no longer deals damage to the character and his allies
- The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence
- Green chests now drop not only artifacts and rings, but also runes
- Adjusted mana cost for some skills
- The cost of buying back items from the Merchant is now 20% higher than the selling price

[Misc]
- When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played
- When attacking with melee weapons on the walls, sparks will fly off from them. No practical purpose, just cool :3
- The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword
- Enemies splatter more blood (for the Blood God!) on attacks
- In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow

[Fixed]
- Chance to deal critical damage with a bow shot was calculated incorrectly
- Assassin's Guild crit chance bonus was calculated incorrectly
- The "Through Shot" skill did not pierce enemies through
- Agility did not affect the speed of crossbow shots
- Effects "Walk" and "Battle march" did not work
- When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke"
- When stats were upgraded to level 50, the UI moved slightly to the side
- During the application of some skills, the character froze in place
- The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended
- The effect of creature modifiers on its defense was not displayed in the Bestiary
- Descriptions of some monster abilities were not displayed in the Bestiary
- Artifact auto-destruction didn't work
- With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth
- Merchant clothes affected the price of items previously sold to the Merchant and bought back
- It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th
- When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character
- When discarding an equipped two-handed weapon, the animation type was not reset to one-handed
- Lots of minor fixes
Oct 24, 2022
Pocket Rogues - Ortan
- Ukrainian language added to the game

[GAMEPLAY]
- Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
- Most skills and hits no longer stop the character, but almost always significantly slow down their movement
- Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
- While running, the character now looks in the direction of movement, even if he is fixed on the target



[GENERATION]
- Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
- "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
- Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
- Added new rooms for Catacombs
- Added new Treasury
- Added new environment objects; more objects and containers are generated per floor
- Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
- In the Catacombs and the Prison, you can meet the Merchant right on the floor



[FORTRESS]
- Updated names and descriptions of some buildings

[ITEMS]
- Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
- All axes, arrows and crossbow bolts are now displayed on the character when equipped
- The item "Mage's battle staff" has been renamed to "Arcane staff"

[BALANCE]
- Updated the formula for calculating levels and stats for mini-bosses and monster champions
- Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
- Mini-boss Pumpkinhead no longer regenerates health during combat
- The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
- Goblin Druids can now summon Rats in combat
- Reduced the cost of the building "Circle of Masters"
- The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
- "Flame Breath" now deals damage after a short delay instead of instantly
- The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
- When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
- The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
- Changed the amount of score points that the player received for killing some monsters
- Decreased wall durability in the Sunken Grotto



[MISC]
- Interaction button position can now be changed
- When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
- The trail behind the character when dashing has become more noticeable
- Updated the sound effects of the fight with the Warlock and the Weaver
- The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
- Crates and barrels are a bit smaller
- Added support for 2560x1440 screen resolution
- Redesigned control system (yes, again)
- Redesigned localization system



[FIXED]
- Significantly reduced the loading time of levels in the PC version of the game
- Dash sometimes triggered with a delay or in the wrong direction
- The influence of the level of some bosses on their characteristics was calculated incorrectly
- The speed of restoration of HP and MP depended on the current FPS value
- Access to the locations "Burial Mound" and "Adamantite Garden" did not open after killing the King of Bones
- Bosses "Forgotten Guardian" and "Grim Paladin" did not always level up after killing them
- Some mini-bosses and monster champions could visually "fall through" walls during their attacks
- Slow runes, when activated, not only applied the effect, but also dealt damage
- Effect "Paralysis" worked incorrectly
- Effect "Dark Ritual" worked with a probability of 100% (instead of 10%)
- Poisonous rivers in the Catacombs could poison the character through the wall
- Treasuries might not have bags of coins
Feb 15, 2022
Pocket Rogues - Ortan

[GENERATION]
  • Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
  • Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
  • Gates are now generated more often, and two altars can appear on the same floor at once
  • Small rooms are now more common in the Borderlands

[GAMEPLAY]
  • Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper
  • Updated the summary screen at the end of the descent
  • Added chat to multiplayer. Be polite and respect your allies!

[FORTRESS]
  • Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items

[ITEMS]
  • Added 12 new recipes for the Forge

[BALANCE]
  • Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same)
  • The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times
  • "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%)
  • After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems
  • Pet Golem is now an elemental (previously it belonged to the class of animals)
  • Pets and mercenaries are now more difficult to distract the boss from the character
  • Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.)
  • The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks
  • Bleeding no longer affects undead

[MISC]
  • On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update)
  • The world map now displays a record score for each of the locations (on the "Rating" button)
  • Inventory now shows total item prices instead of base prices
  • Text in dialogs is now animated
  • Added new hints on the loading screen and on the signs in the dungeons; some old tips edited
  • Changed icons of some items
  • Changed the appearance of the Goblin-Druid
  • Updated some sound effects
  • Companions will no longer come close to the character if possible
  • When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects
  • The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring
  • The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there)
  • During tutorial, the character now receives a wooden sword
  • Disabled camera shift to the target when controlled using the keyboard and mouse
  • Added support for 2400x1080 resolution
  • Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively

[FIXED]
  • Part of the equipment could be lost if you pick up the item from the Personal Chest when the inventory is full
  • HP and MP regeneration could occur even on the pause screen
  • The level of companions may not be displayed correctly
  • Creature levels and upgrades might not load properly after saving in a dungeon
  • Effects "Feather" and "Fortitude" were not displayed in the character's attributes
  • The tutorial boss fight could start before the character was in his arena
  • Wizard's books, equipped on the character, increased not only MP, but also defense
  • Ring effect levels might not match the quality of the ring if it had an effect that had no levels
  • Creature levels in the Bestiary might not display correctly
  • Monsters resurrected as shadows could disappear too quickly
  • In the Catacombs, it was possible to meet monsters that did not correspond to the current floor
  • Christmas trees and gift boxes were sometimes undestroyable
Oct 19, 2021
Pocket Rogues - Ortan


Meet the Blacksmith in your Camp - the master of combining items, mixing potions and enchanting equipment!

[FORTRESS]
  • Added 3 new buildings that add the Blacksmith to the game and expand his capabilities
  • Added the "Caravanserai" building: now the probability of getting into the Camp is affected by it, and not by the "Wandering Merchant". For everyone who has previously built the Wandering Merchant, the level of the new building will be automatically increased
  • Added "Asylum" building: now, to access the Cauldron in the Camp and the Personal chest, 2 levels of this building are required, and the 3rd level opens the second Personal chest. For everyone who played before, the level of the new building will be automatically increased
  • Added the ability to view previous and future improvements for each open building
[GAMEPLAY]
  • After the construction of the "Field Forge", a Blacksmith will appear in the Camp, who can improve equipment
  • To increase the characteristics in the dungeon, you now need 1 level of the Guild Halls. For everyone who previously built Guild Halls, their level will be automatically increased by 1
  • The Merchant can now buy any items without the need to increase the level of his building, but without improvements, the sale cost will be 25%, not 50%
[ITEMS]
  • Each gem (Sapphire, Ruby, etc.) now has a number of special effects. The Blacksmith can insert such stones into empty slots of equipment to apply a random effect on it from the list
  • Added 3 new gems
  • Silver ingots are now used to upgrade equipment
  • Added a new usable item - "Vault Rune". When you use it, a one-time portal opens, which allows you to get to the Camp
  • Ice Bow and Stick of Cold has a new standard effect - "Frost"
  • "Silver Coin" has been replaced by "Rusty Coin", which is now an artifact that increases the value of each gold coin picked up by +1
  • Updated filters for auto-parsing items in Settings
[CONTROL]
  • When rotated with the right stick of the gamepad, the RT, LT and LB buttons are used to apply skills
  • Camera shift when turning with the right stick of the gamepad can be disabled in Settings
  • Running on the gamepad is now activated not only when holding down the left stick, but also when holding down the interaction button
  • Virtual stick parameters updated
[BALANCE]
  • The effect of the weapon "Burning" now works on the enemy not always, but only with a 15% chance. Elementals and Demons are no longer affected by this effect. Damage dealt by the effect increased (from 30% of the original damage to 50%)
  • The effect of "Bleeding" no longer affects mechanisms
  • Stepping into the fire, any creature (except elementals and demons) will be set on fire with a 20% chance
  • The "Weapon Art" effect, as well as the temporary effect from the Sharpening Stone, now increase all damage done by the character (taking into account Strength and other bonuses)
  • Removed daily quests related to finding items
  • Expanded the list of monsters that can be targeted in daily quests. The base number of monsters that must be destroyed to complete the quest has been increased
  • Bone Terror can now destroy walls in the Sunken Grotto
  • The bonus to attack speed from the character's Agility is slightly reduced
  • Ancient Guardians and Fel Sources have become slightly more dangerous
  • Poison Lakes in Catacombs will now spawn more Slime, but you no longer need to destroy them to clear a floor
  • Monster champions no longer spawn in dungeons if Forgotten Keeper has not yet been defeated
  • Monster champions gain more HP per level
[MISC]
  • Replaced icons of some effects and items, as well as all buildings in the Fortress
  • Added new sound effects and replaced some old ones
  • Added additional visual effects for poisoning, burning and bleeding that are displayed on creatures
  • Updated the effect of the "trail of attack" for melee. It now displays the real range and attack radius of both creatures and the character
  • Updated the appearance of the Altar of Knowledge
  • Characters are right-handed again
  • The quality of items is now displayed in the Personal Chest
  • Found in dungeons schemes for buying items in the Fortress are now called "blueprints" rather than "recipes"
  • Mini-bosses found right on the floor are now called "monster champions" instead of "monster heroes"
  • Changed the appearance of the pop-up message informing about the receipt of a new blueprint or modifier
  • Building "Forge" renamed to "Arsenal"
  • Removed the pop-up inscription "Level Up"
  • Significantly reduced the durability of walls with ore in the Sunken Grotto
  • Button "Forgot your password?" is now visible immediately when you open the login window
  • Slightly changed the appearance of the walls in the Forgotten Keeper arena
[FIXED]
  • Music sometimes stopped playing
  • The slowing effect on monsters was incorrect
  • Hunter skill "Web Arrow" did not slow down monsters
  • Skill of the Archer "Elven Shot" could destroy the object several times
  • Attack speed of creatures and character could be calculated incorrectly
  • Some weapon effects did not work
  • Pets no longer try to destroy the Merchant's chest if it gets in their way
  • The Obsidian Tower may have problems with resizing locations
  • Floors cleared in the Obsidian Tower are counted as floors cleared in normal locations
  • Auto-destroy settings did not work correctly with rings
  • "Bandages" and "Shining Stone" increased HP and MP regeneration significantly more than the description stated
  • It was possible to buy items from the Merchant even if there is no room in the inventory
  • Effects of passive items could be duplicated
  • "Ranger's bow" was displayed incorrectly on the character
  • The number of inventory slots available with the Bottomless Bag may not be correct after loading a save
  • The text on the Sign may have changed upon reopening
  • The achievement "Just For Lulz" was not obtainable
Aug 15, 2021
Pocket Rogues - Ortan


Changelog:

[GAMEPLAY]
* Power attacks can now be used by pressing the button, just like normal

[MULTIPLAYER]
* The lobby now displays already started raids
* "No Mana" pop-up text is no longer displayed above other players

[FIXED]
* Groups of monsters could be outside the floor
* On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him
* Sometimes it was possible to pick up multiple consumables instead of one
* Items from the inventory may not be sold when the character dies
* The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory
* When exiting the Camp, summoned creatures and pets could appear inside the wall
* When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor
* HUD sound played twice when selecting items in inventory
* When playing with the keyboard and mouse, the "click" sound could be repeated continuously
* Throwing out rings may not have their effects disappear
* Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall
* The cost of modifiers for the Obsidian Tower may not display correctly
* Hunter could freeze in place after using "Crossbow Volley"
* Received negative damage increased the strength of the shield, which is received from the Steel Ring
* Vertical sync didn't work
* Navigation in filter settings did not work correctly
* There were two vibration switches in Settings, one of which did not work
Aug 9, 2021
Pocket Rogues - Ortan
In the new version, many unpleasant bugs have been fixed, new modifiers for the Obsidian Tower have been added, and finally! - improved gamepad controls. It also became possible to buy items from the Merchant.



Changelog:

[GAMEPLAY]
* Merchant now sells food, potions and other consumables (the type and amount of items sold is random and depends on the current deep)
* When attacking the Merchant, he will increase the prices of his items (and lower the price for which he buys items from the character), if killed, the Merchant will no longer appear in the Camp until the next descent
* The type of chest owned by the Merchant now depends on the current deep
* When trading, under each item, its price is displayed

[TOWER]
* Added 5 new modifiers for the Obsidian Tower
[Control]
* Reworked gamepad controls (both character control and interaction with the game interface)
* The system now automatically detects the input device and changes the control type
* Control of interface elements no longer depends on button binding
* Added gamepad support for screens that were previously non-functional (Obsidian Tower, Group Raid, Bestiary)
* Ability to remap keyboard and gamepad control buttons has been temporarily disabled but will be back soon
* With keyboard and mouse control, items can now be quickly sold with LShift + middle click

[BALANCE]
* Petrification applied by monsters has become more dangerous
* Resistance to petrification of many monsters has been increased
* Increased the chance to get to the Camp when moving to the next floor

[MISC]
* Updated the community screen (one of the top buttons on the Fortress screen)
* Added an invite link to the game's Discord server on the community screen
* Items are now thrown from the inventory at a greater distance from the character
* Rings now have a preview of the effects in the Personal chest and inventory
* Personal chest now displays up to 5 equipment effects (previously only 4)
* Slightly redesigned structure of in-game Settings
* The alt. cursor has become brighter

[FIXED]
* Some weapon effects did not work
* After logging into account, downloading data from the cloud did not work until the game was restarted
* Trap levers could not be activated by melee attacks
* No experience earned in multiplayer
* The weapon in the second hand of the Berserker was not displayed on the character
* When picking up the Bottomless Bag in the dungeon, the volume of the inventory did not visually increase until the transition to the next floor
* Orbs from the Smoke Ring did not damage monsters if the "Antihero defense" modifier was activated
* When purchasing a new modifier, other selected mods may become inactive
* The character could freeze in place if he received damage while using some skills
* Reapplying potion effects did not reset previous similar effects
* The maximum supply of HP could fall below one
* Dash made it possible to get stuck next to a well in mini-boss arenas
Jun 9, 2021
Pocket Rogues - Ortan

[GAMEPLAY]
  • A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects
  • The same effects of different pieces of equipment now stack, rather than replace each other
[FORTRESS]
  • Added a new building - Jewelry Workshop, the construction of which gives access to rings
  • Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available)
[TOWER]
  • Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character
[MISC]
  • Mini-boss Warlock got a new attack that destroys walls in his arena
  • Slightly redesigned Shop on the character select screen: items are now differently tabbed
  • The Shop can now buy more than one usable item at a time
  • If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items
  • The Bestiary displays additional abilities obtained by "enhanced" versions of monsters
  • Friendly shadows now have a slightly different color
  • When using keyboard and mouse, the camera now tilts towards the boss
  • Added current score display to pause screen
  • Increased target lock range in boss arenas
  • The building screen can now be zoomed in and out
  • Reduced brightness of some light sources
  • Updated the structure of the changelog
[BALANCE]
  • Obsidian Tower modifier drop chance slightly increased
  • Bonuses from some modifiers increased
  • Updated exchange rates for gold and gems
  • The parameters of many equipment effects have been slightly reduced
  • Significantly reduced Zombie-Guard harpoon damage
  • Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit
  • Passive items now drop less often
  • The damage from the Grim Paladin's flying hammer is now based on the character's maximum health
  • Damage from firing traps was calculated incorrectly and was overstated
  • When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health
[FIXED]
  • When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35
  • Companions could stop following the character if they lost sight of him
  • Projectiles got stuck in the creature even if the "Dodge" ability was triggered
  • Instead of "Monocle" in the inventory and Personal Chest, another item was saved
  • Paralysis weapon effect not working
  • Pumpkinhead could continue to deal damage with claws after completing some attacks
  • The list of effects could overlap the create portal button if there were too many effects
  • In Group Raid it was possible to start the game without the consent of another player
  • Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save
  • Resurrected shadows could drop crystals even if they were already dropped by killing a creature
  • Visual artifacts with lighting display could appear in the Pumpkinhead arena
  • The camera did not tilt towards some bosses
  • Monsters in Ambush might not attack right away
  • Bottomless Bag was not added to the player when loading a save game
  • Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage
  • Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows
  • Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear
Apr 3, 2021
Pocket Rogues - Ortan


Added a new game mode, 18 difficulty modifiers, and a new mini-boss

CHANGELOG:
  • [Generation] Added a new mini-boss - Warlock

  • [Gameplay] Added a new game mode - Obsidian Tower, which opens after reaching the Borderlands. In this mode, you can customize the dungeon for yourself, and the current location changes every several floors
  • [Gameplay] Added 18 difficulty modifiers for the Obsidian Tower. The first 5 are available initially, the rest can be obtained by killing monster heroes

  • [Balance] The number of generated traps in the Adamantite Garden and Burial Mound locations has been reduced
  • [Balance] Increased the number of items dropped from "green" and "purple" monsters
  • [Balance] The probability of getting into the Camp when moving between floors now additionally depends on how long the player has not been in it
  • [Balance] Slightly slowed down Imp projectiles
  • [Balance] Boss gates can now be generated in the Catacombs, but only after the 5th floor
  • [Balance] Pumpkinhead arena chest is now based on current depth
  • [Balance] Jack-Hunter's projectiles now chase the target, and the boss itself has become more aggressive and always shoots three arrows
  • [Balance] Artifact "Monocle" now completely disables the effect of the equipped headgear on the field of view (previously - only by 40%)
  • [Balance] The Shop is now available on any of the basic screens (in the Fortress, on the character selection screen, and on the World Map). In addition, the number of gems available for purchase in the Ultimate version has been increased (from 80 to 100) and increased packs of gold and gems have been added

  • [Settings] Added gamepad vibration
  • [Settings] The position of the touch arrows and stick (when "Floating stick" is off) can now be configured

  • [Misc] Inventory is now partially transparent if the game is not paused (in multiplayer or with the appropriate modifier)
  • [Misc] Added display of equipped sword on the character
  • [Misc] Added visual effects when leveling up and getting a new recipe
  • [Misc] Added icons to the fortress screen indicating the ability to upgrade each building
  • [Misc] Monster icons in Bestiary have become slightly larger
  • [Misc] Added experience bar to character stats screen
  • [Misc] Added a button to the map screen to hide the location interface
  • [Misc] Tutorials for new players will start until the player completes it or manually exits through the menu

  • [Fixed] The amount of collected gold, gems and skill points gained could be incorrectly displayed on the death screen
  • [Fixed] When opening the map for the first time in the free version of the game, there was an error
  • [Fixed] Global illumination color in different locations was not updated
  • [Fixed] Removed visual effects of taking damage while dashing
  • [Fixed] The effects of the "Bone Beads" might not affect the companions that appeared after the item was equipped
  • [Fixed] Demons in Bestiary displayed "demonic" modifier, although creatures of this class cannot get it
  • [Fixed] Killing creatures summoned by the Necromancer counted towards the undead killing quest
  • [Fixed] Projectiles that hit the poison cloud and completely lost speed are now destroyed
  • [Fixed] On Android, there might be problems with connecting Google Play services
  • [Fixed] Many small improvements, fixes and optimizations
Dec 22, 2020
Pocket Rogues - Ortan

CHANGELOG:
  • [Locations] A new endless dungeon has been added to the Ultimate version of the game - The Sunken Grotto
  • [Balance] Skills can be improved in the Camp without penalty to cost
  • [Balance] The level of mercenaries in the Camp rises 100% faster relative to the current floor
  • [Balance] Mercenary health and defense increased
  • [Balance] The characteristic "Strength" now has less effect on the Breath of Death (Necromancer skill), and the health regeneration effect of the skill is significantly reduced
  • [Balance] Increased trap damage
  • [Misc] The Bestiary now displays a preview of the main location for the monster
  • [Misc] Updated some sound effects
  • [Misc] Iron Rats removed from the Christmas generation
  • [Fixed] Monster walking sounds might not play
  • [Fixed] Training Dummy in the Camp had blood
  • [Fixed] Some creatures might not turn black when affected by the Seal of Death (Necromancer skill)
...