Added a new Artifacts system, the ability to instantly teleport to the exit after killing all monsters, new buildings and objects, and (finally) brightness adjustment in Settings!
1.26
1.26 * [Gameplay] Many unused items have been redesigned and now become Artifacts: you can carry them with you to receive special bonuses * [Gameplay] Added several new unused items as Artifacts * [Gameplay] Added the ability to instantly move to the descent to the next floor after clearing the current one. To open it, it is necessary to build and upgrade to the 3rd level a new building in the Fortress (Circle of Masters) * [Gameplay] Fixed vibration on mobile devices (it can be disabled in Settings); added vibration when taking damage and after loading the dungeon * [Fortress] New buildings added: Artifact Workshop and Circle of Masters * [Settings] Added brightness adjustment in dungeons ("Video" tab) * [Misc] The effects list on the Characteristics tab in the Inventory now also displays all effects from put on items * [Misc] Available for improvement buildings in the Fortress are now highlighted, and fully improved with a changed background * [Misc] Minor interface improvements on the character selection screen * [Misc] The modifier of the name of improved items now depends not on the first effect in the list, but on the last * [Misc] In the description of the effects of items that are not cumulative, this is now explicitly indicated * [Misc] Used and passive items are now also highlighted, like upgraded items * [Misc] Updated descriptions of some items, and descriptions of used items now display their effects * [Misc] Removed the effect of shaking the screen when shooting from a bow * [Generation] Reduced the probability of generating empty rooms without monsters and objects of the environment * [Balance] To be able to use the jerk and instant healing after clearing the floor, now you need Level 1 and 2 of the Circle of Masters (all old players will receive level 2 of this building automatically) * [Balance] Damage of Throwing Knives now depends on Agility of the character * [Balance] Removed bonus to defence against unallocated skill points due to the low efficiency and non-obviousness of this mechanics * [Balance] The field of view of monsters generated near the player’s starting position is halved * [Balance] Guardian Statues are weakened and are now much less commonly generated in the Catacombs, especially on the ground floors * [Balance] Damage bonus and max. health of reinforced ("green") monsters now depends on the current depth and is significantly reduced on the initial floors * [Balance] Altar of Fury replaced by Altar of Battle (instead of Berserk’s "Fury" now new buff simply gives increased damage) * [Balance] The speed of the shells of Lich and Archlich is more than halved * [Balance] Slightly increased the basic health of Goblin-Mechnikov and Goblin-Executioners, and also slightly increased the speed of movement of the Goblin-Assassin * [Fixed] When removing improved equipment, effects could sometimes be removed even if the character has another item with the same effect * [Fixed] Equipment recipes sometimes could not be pick up * [Fixed] Some wall objects (such as torches) could be duplicated when loading saved dungeons or after visiting the Camp through the gates * [Fixed] Attack angle for the dummies was calculated incorrectly * [Fixed] The degree of rarity of a weapon might not be displayed in its characteristics * [Fixed] Some translation changes * [Fixed] Many small fixes and optimizations
1.26.1
* [Gameplay] The game can now be saved not only in standard (generated) dungeons, but also in the Camp * [Balance] Increased chance of meeting mercenaries in the Camp (from 5% to 10% if the current floor is less than 5, and from 30% to 40% if more); however, now mercenaries appear only after defeating the Master of Bones * [Misc] Phantom creatures can no longer be "roving" * [Misc] Changed the "Defence" icon on the pet enhancement screen * [Generation] Monsters are now generated with a random angle of rotation, rather than with a fixed * [Fixed] Equipment purchased for gems and passive items might not be added to the character when starting a new descent * [Fixed] New buildings might not be saved when transferring progress between different versions/devices * [Fixed] After killing a merchant, the auto-aiming system could behave strangely * [Fixed] Speed bonus received from Artifacts was not calculated correctly and was too low * [Fixed] Circle of Masters could not be improved for gems * [Fixed] Some new Artifacts may not load correctly
Updated algorithm for generating the Catacombs, added many new elements of the environment and types of enemies in the Catacombs, added the function of cross-platform cloud synchronization!
UPDATE 1.25:
* [System] Added the ability to create a Pocket Rogues account to save progress to the cloud and cross-platform synchronization * [Generation] Updated Catacomb generation algorithm * [Generation] Almost three dozen unique generated rooms have been added to the Catacombs * [Generation] Added new hostile creatures (Catacombs): Ancient Guard, Fel Source, Ratman-Warrior, Ratman-Archer, Ratman-Hunter * [Generation] Added many new environmental elements to the Catacombs * [Gameplay] After cleaning the floor in the dungeon now becomes a little lighter * [Gameplay] Instant heal button now has animation and description (when you hover over PC) * [Gameplay] The health bar now plays the animation when the stock of health drops below 20% * [Gameplay] When you open the Minimap to full screen, you can now zoom (with buttons or with mouse wheel), as well as scroll through it. The displayed size of the map and the maximum distance in this mode is increased * [Settings] In Settings, you can enable "Vertical Sync" (section "Video") * [Settings] The Android version adds the function of automatically creating backup saves upon entering the game (if local saving was created earlier, then autosave works only if the current guild level is not lower than the old one) * [Settings] Removed "decimal values" of pop-up damage values - now they are always on by default * [Settings] A new one has been added to the list of available screen resolutions - 1680x1050 * [Misc] Added several alternative display sprites for barrels and crates * [Misc] When you try to sell an item unavailable for sale, the required level of Merchant will be displayed * [Misc] When you turn on Other Lighting in Settings, the light source on the character is now slightly muffled, so that for better visibility of external light sources * [Misc] Altars and many other objects of the environment now have their own light source (when you turn on "Other Lighting" in Settings) * [Misc] Animation of pop-up messages (location name and floor, for example) is now played a little longer * [Misc] Added hints for character attributes on the Characteristics Screen * [Misc] Added shot animation for Guardian Statue * [Misc] Changing the field of view has become a little smoother * [Misc] Camera shift off when opening inventory is disabled * [Misc] Several visual changes in the tutorial * [Misc] Arrows no longer move through Suspicious Pipe if shot angle is too big * [Misc] On the map screen, the "Next" button is replaced by the "Start" button * [Misc] Partially redrawn sprites of arrows and sword "Serrated Bastard" * [Misc] Changed the color of the Candy icon (from pink to blue) * [Misc] Winter Spirits temporarily removed from generation * [Balance] The standard resistance to poisoning in the Warrior is significantly increased (from 7 units to 12) * [Balance] The formula for calculating the level of creatures generated in non-standard locations (for example, in Ambush) now corresponds to the standard * [Balance] Arrows trapped in the Suspicious Pipe now lose half the damage and can harm even the person who released them * [Balance] Decreased turning speed of the Guardian Statue and the Corrupted Guardian * [Balance] Slightly reduced search target radius for Cursed Soul skill * [Balance] Battle madness now increases damage by 3% for each enemy killed (was 1%) * [Balance] Many small balance edits * [Fixed] Items in cell 6 of the Personal Chest disappeared after the game was completed * [Fixed] Guardian statues could not turn towards the target * [Fixed] When opening the Minimap, it could be displayed incorrectly * [Fixed] On the Minimap one could see the walls of the dungeon through the "fog of war" * [Fixed] The formula for calculating the bonus damage when killing enemies under the influence of "Battle Frenzy" was inaccurate * [Fixed] Character could fall into wall during dash * [Fixed] Some sound sources did not respond to changes in volume in Settings * [Fixed] Numbers showing the number of items in the inventory cell could partially overlap the bottom cells * [Fixed] When controlling the gamepad, it was impossible to open the pause menu from the inventory (it immediately closed) * [Fixed] Several fixes in the descriptions
UPDATE 1.25.1:
* [Balance] Slightly adjusted the size of all generated locations * [Balance] Random gains for Spirits of Stone are disabled (by default they are displayed as reinforced, but without changing the characteristics) * [Misc] When generating "Cave" type dungeons (Adamantite Garden, Burial Mound), the descent could be too close to the starting position * [Fixed] One of the generated rooms in Catacombs might not have an input * [Fixed] When trying to switch an account, an infinite device binding will occur * [Fixed] The icons of the enemies on the minimap could be displayed with the wrong color * [Fixed] Summoned Slime did not have icons, and could also be saved as enemies (when leaving the game or when visiting the Camp)
[Fixed] Necromancer's skill "Seal of the Death" did not create shadow
[Fixed] The description of the Necromancer's skill "Seal of the Damned" at level 25 was incorrect
[Fixed] Mercenaries disappeared when re-visiting the Camp
[Fixed] In the tutorial it was impossible to pick up some subjects
[Fixed] In tutorial, when changing class, the armor and helmet could be gone
[Fixed] In the tutorial it was impossible to choose a starting class when playing on a gamepad
UPDATE 1.24.2:
[Generation] Added a new mechanism - "Corrupted Guardian" (Catacombs)
[Gameplay] Shells can now move when they hit the pipes (Catacombs)
[Balance] Dog's stun time increased from 12 to 16 seconds
[Misc] In the latest update, King of Bones could die many times due to a bug, so for all players who have this boss level above 15 his level will be reduced
[Fixed] Immortality of the Dog could not work properly if he died in a non-standard dungeon (for example, in the boss arena)
[Fixed] Many zombies and some other creatures could approach the player’s character and not start attacking him
[Fixed] Some effects could remain on the character even after removing the item on which they are applied
[Fixed] Grim Paladin could be attacked without entering his arena
[Fixed] Pumpkinhead gates could disappear not only after exiting them, but simply when loading save
[Fixed] Visual effects of poisoning could not be displayed and vice versa - displayed, even if disabled in Settings
[Fixed] Performance hints might not be fully displayed on the character selection screen (at the selected low screen resolution)
[Fixed] Bosses inflicted less damage to pets than they should have
[Fixed] Some sounds could be played even with the volume turned off in Settings
[Fixed] Retractable spikes could be displayed under other sprites (such as objects and descent)
* [Generation] Added new monsters: Ghoul, Fat Man and shooting statues (Statue-Guardian) * [Gameplay] At the beginning of a new game (after passing tutorial), the player will be asked to choose one of three starting classes * [Gameplay] Improved items now have a special outline, the color of which corresponds to their quality (on the floor and in the inventory) * [Gameplay] All pets got special passive skills: The Dog is now immortal (but can be stunned), Lynx out of combat collects gold next to the character, and Golem can stun the enemy with a blow * [Gameplay] Characteristics of pets "Attack speed" (due to its low efficiency) replaced by a new one - "Defence". All skill points spent on Attack Speed are returned to the host characters * [Gameplay] A dash can now be made even with a lack of mana, but the animation will be replaced by an alternative (short dash). Mana cost per dash slightly reduced * [Misc] The appearance of pets now depends on their level and changes as you level (at levels 10 and 25) * [Misc] Added pet characteristics screen, displayed before purchasing them, similar to mercenaries * [Misc] Added the ability on the PC to change the binding of the movement buttons * [Misc] When playing on a PC, you can now quickly put on / use items in your inventory by right-clicking * [Misc] When playing on a PC, you can now quickly throw items in the inventory by pressing the middle mouse button (LShift + middle mouse button to destroy item) * [Misc] Added a lot of new music tracks and sound effects * [Misc] Disabled reset of settings after loading saved progress * [Misc] Replaced some of the animations of Dog, Lynx, and Maimed Wolf * [Misc] A new class of creatures has been introduced - Mechanisms (Training Dummy, Statue-Guardian) * [Misc] When transferring progress, achievements and scores are now also saved * [Misc] Many small visual improvements * [Settings] Added the "Other effects" toggle, which is responsible for creating particle effects when containers are broken and arrows hit the walls * [Balance] Added "Defence" for all pets and slightly increased their basic characteristics * [Balance] The cost of buying all pets increased (from 50 crystals to 100) * [Balance] Hunter's skill "Crossbow Volley" will not work if a character does not have enough mana * [Balance] Reduced damage bonus for amplified ("green") monsters * [Balance] Regular ("quick") attacks are penalized for effectiveness if the creature does not have enough mana, but the animation plays as before * [Balance] Increased damage taking animation duration * [Balance] The chance of triggering an animation of taking damage is increased for monsters that the player is attacking in melee * [Balance] Increased the effectiveness of enchantments "Burning" and "Poisoning" * [Balance] The effect of poisoning overlaid with Witch shots is slightly weakened * [Balance] A number of minor edits of monster characteristics * [Fixed] Quests could be duplicated after completing them and receiving a reward * [Fixed] When overcoming a certain value of attack speed, the speed began to decrease * [Fixed] Increasing the pet level of one character could lead to higher levels for other pets as well * [Fixed] Skill "Killer Step" did not move the character * [Fixed] The Death Breath could arbitrarily interrupt its action when a character takes damage * [Fixed] Score was saved incorrectly when saving to dungeon * [Fixed] The music could stop playing in the dungeon and did not change when changing locations (for example, when entering the Camp or when entering the Ambush) * [Fixed] A fast berserk attack could be detected incorrectly * [Fixed] Screen resolution could be reset when switching to the start screen and between floors * [Fixed] Many small fixes
[Gameplay] Added jerks. A jerk consumes mana and can only be completed on the move
[Gameplay] Activated traps can now be used by hitting or shooting at a lever
[Gameplay] The target, on which the character is fixed, is now highlighted by the icon of the sight (can be disabled in Settings)
[Christmas] New generation trees, Frosty spirits and Winter Spirits added to the generation
[Generation] Added Altars of Mana (increase Mana recovery speed for 40 s.), Altars of Experience (increase gained of XP for 40 s.) And Altars of Knowledge (one-time gives a character 35% of his current max experience)
[Generation] Fire bombs were added to the Prison and the Borderlands (analogs of tanks with poison, which, when destroyed, set fire to the area around them)
[Generation] The chance of generating runes-teleports increased in the Prison
[Balance] Animations of melee strikes by monsters have a long swing
[Balance] Increased chance of altar generation (from 42% to 65%)
[Balance] Reduced mana costs for quick attacks (from 3 units to 2), but now with a lack of mana, these attacks will cause less damage
[Balance] Reduced the cost of imposing the Sacrifice Tag on Hunter (2 mana per target instead of 3)
[Balance] Increased the damage for the tick of Black Fire on creatures (from 30% to 50% of the base damage) and reduced the damage on containers (from 1 unit to 0.75)
[Balance] Hellfire discards enemies a little when dealing damage
[Balance] The base damage of the Reaper is increased from 135% to 185%, and the cost of use is reduced
[Balance] Archer’s power shots deal 40% more damage
[Balance] The Forgotten Keeper moves faster, but the duration of his special phases is reduced
[Balance] Traps are now generated in regular dungeons and on the 1st floor (earlier - only starting from 2 or in infinite mode), but with a 50% chance
[Balance] Monster gain depending on character level is now limited
[AI] Monsters now bypass altars as an obstacle
[Settings] Added alternative cursor-sight
[Misc] Changed the standard binding of the interaction button ("E" instead of "Space")
[Misc] In the fortress, while improving the building to max. the level now fully displays the bonuses that it gives
[Misc] The camera shake is a little weakened
[Misc] Part of the tanks with poison in the Forgotten Guardian arena replaced by fire bombs
[Misc] Walls in the Catacombs are now displayed more neatly.
[Misc] The prompt on the screen of purchase of crystals is disabled due to its irrelevance
[Fixed] New buildings were not saved when creating a local save
[Fixed] Instead of being created after the Merchant built the gate, on the contrary, the Camps were destroyed
[Fixed] Could drop out the recipes of items not available in the store
[Fixed] Pumpkinhead could arbitrarily slow down
[Fixed] Activated traps were stored incorrectly
[Fixed] At the Merchant, instead of “Sell all”, it was displayed simply “Sell”
[Fixed] When replacing shields with the effect of the old shield is not dropped
[Fixed] The effect of "Reflection of arrows" worked only if the player himself is the shooter, which is impossible
[Fixed] Some items that should not have received random quality still got it (for example, Manual Crossbow)
[Fixed] Hover prompts are sometimes shown in the wrong place
[Steam] Added the ability to exchange gems for gold and gold - for gems
[Steam] Updated leaderboards: now they display 12 players instead of 7; also added the ability to scroll the rating down and up
[Gameplay] Each character now has characteristics - Endurance, Strength, Agility and Intelligence
[Gameplay] Added character statistics screen displaying its current characteristics and active effects
[Gameplay] Current skills can now be improved directly into the dungeon
[Gameplay] A Personal Chest has been added to the Camp to which items can be put. Items in the chest do not disappear after the death of the character and can be freely transferred between any of the following characters who enter the Camp. By default, the Chest has 5 slots and can be improved for gold or gems (max up to 15 slots)
[Gameplay] Now any character can take any weapon, but with fines when classes do not match. Such weapons can be obtained with the help of a Personal Chest or from monsters with some chance if the weapon has a high cost
[Gameplay] Barrels and crates will now be subject to physics and can be pushed
[Gameplay] With touch controls, a button for fixing a target is available if auto locking is disabled in Settings
[Items] Added 7 new types of armor
[Items] Added 18 new effects for equipment
[Fortress] Middleman and Traveling Merchant swapped places
[Fortress] Added 6 new buildings
[AI] Most monsters now can run like a player
[AI] Monsters will now try to keep a distance between blows
[Misc] New gates have been added to the generation of all the dungeons, which allow you to enter the Camp
[Misc] A new type of trap has been added to the generation - activated
[Misc] All bows now appear on a character when equipped
[Misc] Updated store view on character selection screen
[Misc] Random teleporters (such as pipes in the Catacombs or runes) are now removed if a second teleport was not generated
[Misc] The right half of the inventory is now partially transparent; also the dark background of the effects list is no longer displayed if they are not on the subject
[Misc] Camp hiring screen updated
[Misc] Redrawing corridors between buildings on the screen of the Fortress
[Misc] Effigy added to camp
[Misc] After killing any skeletons and some containers, the corresponding particles now appear
[Misc] Added animations for some UI screens
[Misc] A lock icon will now appear on the base screen of inaccessible skills
[Misc] The buttons in the upper right corner will now turn off completely if they are unavailable
[Misc] The screen of death: "Leave" is replaced by "To the fortress"
[Misc] Updated pop-up animation
[Misc] Plates with a floor map are added to the generation of all locations
[Misc] Buildings on the screen Fortresses are now selected and scrolled automatically
[Settings] Added function to disable warning before parsing items in settings
[Settings] Added control tips (attack buttons, run and fixed targets)
[Balance] To buy equipment now you need to build a Forge
[Balance] For the purchase and development of pets now need to build and improve the menagerie
[Balance] Reduced purchase price of Stray Merchant
[Balance] It is now possible to sell used items to Merchants (after improving the building, Traveling Merchant up to level 2)
[Balance] Merchants can now sell all items of the same type at once
[Balance] Mercenaries in the Camp can now be hired for both gold and gems
[Balance] Trap damage is now partially dependent on the maximum health of the target
[Balance] The effect of free skill points on the levels of generated monsters is reduced and the influence of the player’s level is added - the sum of his current skills and characteristics
[Balance] Increased the bonus to resistance from poisoning and petrification from free skill points
[Balance] Some equipment items received default effects
[Balance] The Mercenary-Archer became faster, gained more life and higher attack range
[Balance] All creatures now, like the player’s character, have the Defense option
[Balance] The formula for calculating the absorption of damage by protection has been updated (it used to be non-linear and had local minima)
[Balance] When the Summon Button is clamped, the Necromancer now expels not the oldest summoned creature, but the one with the least health
[Balance] Corrected calculation formula max HP of bosses
[Balance] Reduced chance of dropping items from monsters, but increased the chance that they will be at least Special Quality
[Balance] Cursed Soul: reduced starting speed, additional projectiles now have slightly less damage than the main one, and a smaller blast radius
[Balance] Rebalance of characteristics and prices of high-level staffs and wands
[Balance] Reduced effectiveness of treatment with red spheres
[Balance] Defendingly, the Merchant will now throw knives at the enemy
[Balance] Pumpkinhead slightly reinforced
[Balance] Small balanced edits of individual mobs
[Fixed] Leaderboards (Steam): player rating was not displayed if he was not in the top 7; also in the bottom panel the name of the mob killer was incorrectly selected
[Fixed] Manual fixation of the target while mouse control did not work
[Fixed] Switching tabs by pressing the button did not work when controlling the keyboard and mouse
[Fixed] On the pause or inventory screen, pressing the attack button on the controller could lead to an involuntary attack after exiting the menu
[Fixed] "Restart" button did not work on the gamepad
[Fixed] When starting a new game, when selecting a gamepad control, auto-capturing of the target could be disabled by default.
[Fixed] When reassigning buttons, a forced scroll to the first element could work
[Fixed] UI control buttons are no longer tied to corresponding attack buttons
[Fixed] Comparing weapon speed was too accurate
[Fixed] Extras Necromancer skills could open only after improving Berserk, and not the Necromancer himself
[Fixed] The merchant in the Camp might have turned the wrong way for the player.
[Fixed] In the Camp, the Merchant and his cart did not fall shadows; also the bonfire is moved up a little, and now it is an obstacle (the AI will no longer try to get through it)
[Fixed] The tablet in the camp and some other tablets with pre-set text instead showed random
* [Steam] Added separate leaderboards for the infinite mode of all locations * [Gameplay] Added Manual Crossbow - a new class of a weapon. When equipped, replacing the power attack of the character of the melee on the shot * [Gameplay] Increased inventory size at all levels of improvement: the minimum is now 15 cells (there were 12), and the maximum is 40 (there were 36) * [Gameplay] In the Catacombs, the pipes sticking out of the walls are now interactive objects - if there is at least one more pipe on the floor, the character will instantly move to it when used * [Gameplay] Maps on the tablets now not only dispel the fog of war over the minimap, but also show the map entirely * [Gameplay] Updated death screen * [Gameplay] In endless mode, a quick restart of the dungeon after death is now available (in the Ultimate version, restarting is available in any location) * [Halloween] Killer pumpkins and pumpkin containers removed from the generation * [Balance] Zombies and rats in the Catacombs became a little stronger, Utopians from the 1st floor were also added to the generation of the Catacombs (they used to appear after the 11th floor) * [Balance] In the Catacombs, heaps of decomposition from the Borderlands can be generated with a small chance - but with a smaller number of Parasites created during the destruction * [Balance] Poison has become a bit more dangerous - both for player characters and monsters. * [Balance] At a great distance, the damage of the shots is reduced, and at small distances - the damage is increased. * [Balance] When shooting at a mob, it can provoke other nearby mobs * [Balance] The level of the Pumpkinhead now affects his damage, the animation speed of the transition to the second phase is increased, and the swing speed in front of some attacks is reduced * [Balance] Torches in the King of Bones arena do more damage to ghosts * [Balance] The average time between the use of the King of Bones skills has been increased. * [Balance] Strengthened by Zombies and Skeleton-Archers summoned by the Necromancer Player * [Balance] Most melee attacks now drop target slightly. * [Balance] The Deathwind Berserk skill now spends less mana and drops enemies. * [Balance] Archer’s Smoke Bomb skill now discards enemies slightly * [Balance] The "Fan Blades" now throws at least three knives in front of him at any skill level * [Balance] The algorithms of items falling out of creatures and containers are slightly corrected * [Balance] The chance of generating altars and gates on the floor (only Pumpkin Head gates are currently available) has been increased from 34% to 42% * [Miscellaneous] The pop-up message "Recipe found: ***" is replaced by "*** available in the store" * [Miscellaneous] The hints on the tablets are no longer repeated until all are shown. * [Miscellaneous] Changed the sprite to display the entrance to the Pumpkin Head * [Miscellaneous] A slightly edited sprite well * [Fixed] After leaving the Pumpkinhead arena, items in the inventory and mercenaries could be duplicated; also satellites can now pass through the doors of the arena when they are open * [Fixed] Spheres that the King of Bones ran around did not work * [Fixed] After returning to the Warrior, the shield sometimes did not disappear * [Fixed] Gates could be generated over wall traps * [Fixed] "Camera Shift" in the settings did not work when controlling the keyboard and mouse * [Fixed] The names of the items "Camera Shake" and "Camera Speed" were interchanged * [Fixed] Loading saves was reset settings * [Fixed] After downloading the save mine was always full, even if the save was created just * [Fixed] At the high level of the Forgotten Guardian after his death, slugs could not die with him (if their health stock is more than 100) * [Fixed] Interaction button in the center of the screen now does not appear if the dialog is running * [Fixed] Many small fixes
[Halloween] Pumpkin, Nightmares and Witches are added to the generation of all locations
[Halloween] In the generation added pumpkins, from which Candies, Lollipops, gold and crystals fall out
[Gameplay] Added Mana Cauldron and Life Cauldron to generation, which can be used to increase the corresponding attribute by 30 seconds
[Items] Added 2 new headdresses: Old Hat and Topfhelm
[Settings] Now you can enable auto-destroy of unused items
[Settings] Now you can enable auto-equipment of worn items, if the corresponding slot is empty during selection
[Misc] Excess background melodies removed from Camp
[Fixed] Runes of Teleportation were too rarely generated in the Borderlands; they now also respond only to the player, although they can still move monsters
[Fixed] Spurs created no more than one stack of creatures