If you took a S.T.A.L.K.E.R. design document and replaced the words “Chernobyl disaster” with “weird meteorite,” you wouldn’t be far off from Areal. Think post-apocalyptic open world survival FPS with non-linear missions, populated by simulated life and mutants, and fizzing with dangerous anomalies. That sounds pretty enticing in itself, but developers West Games also have a few former S.T.A.L.K.E.R. folks working on the game, including the series’ lead designer.
As you might guess, it’s on Kickstarter. However, West Games don’t have much to show of Areal at this point. Their pitch relies heavily upon S.T.A.L.K.E.R. footage and pre-existing artwork not made for the game (some even made for S.T.A.L.K.E.R.). Given that they’re only looking for $50,000 ( 30,000)–nowhere near enough to realise such ambitious ideas–it’s a mite concerning.
Although Survarium shares some DNA with the magnificent, terrifying ecosystem of S.T.A.L.K.E.R., the Lost Alpha standalone mod is the closest thing to a new game in the series we’re probably going to see for a good while. What began as an attempt to restore content cut from the original release of Shadow of Chernobyl has become a total overhaul of the game, with sections redesigned and reintegrated, and changes to elements other than maps. It’s been in development for five years and is now available, slightly earlier than originally planned. There are download links (including an official torrent) over at Moddb and you won’t need to have the original game installed to play. I want to spend my day in the Zone.
Like old Stalker tales told around the campfire, a lot of strange and wonderful things were once said to be in S.T.A.L.K.E.R.: Shadow of Chernobyl, from naked green dwarves to driveable vehicles and a whole extra city. Several mods have restored various bits of cut content, based on leftover files and leaked dev builds, but Lost Alpha is one of the more ambitious. What began as a project to remake and reintegrate these leftovers has blown up into a new parallel story which includes (new) old content and a bits of the creators’ own design too.
In response to some ruffian leaking a scrappy old build from November, developers Dezowave Group have decided to release Lost Alpha earlier than planned then keep working on it. It’ll arrive on April 26, the 28th anniversary of the Chernobyl disaster which started all this.
OK, Nordic Games, the jig’s up. You can go ahead and change your name to THQ II: The Rise Of Mecha-Bilson already, because seriously, you just purchased the publisher’s legacy. Sure, Gearbox snagged Homeworld, and the company’s modern heavy hitters found new, loving homes, but Nordic now (pending court approval) owns nearly everything else>. Red Faction? Yep. Darksiders? Oh, certainly. And oh man, Titan Quest? Sure, why not. Supreme Commander too. And hey, remember Full Spectrum Warrior? I must admit, I – along with my good friend, Basically The Entire World – had forgotten about it, but Nordic deemed the military tactics sorta-sim worth salvaging. Here’s the kicker, though: all those? Only the tip of the iceberg.
RussianUkrainian blogger and marketing man Sergey Galyonkin – who tipped off the closure of the STALKER 2 project earlier this year – has claimed that Bethesda now have the rights to make a publish a STALKER game. They apparently do not> have rights to the extended universe. GSC owner Sergei Grigorovich has not sold the brand, but apparently Bethesda could now make a game based on the property with their own technology. We’ll report more on this as we get it.
This follows on from the closure of STALKER 2 earlier in the year, an event which culminated in Ukrainian spin-off studios such as Survarium devs, Vostok.
We’ve contacted Bethesda for a statement. UPDATE: Currently they are saying “No comment.”
Lost Alpha is an ambitious mod for Shadow of Chernobyl that aims to recreate all the content that was cut from the game between alpha and release. New (old) areas and new (old) mutants are the main additions, with the bulk of the mod being recreations of the cut locations. The team are aiming to stick as close to the original versions of the cut content as they can based on known info and it’s all looking mighty impressive. After a long time in development, release is closer than ever, which has of course been true every minute since it was first announced. We should have a date in February. In the meantime, here’s a trailer and a FAQ.
“The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.>” That makes me extremely happy too. That’s the official line from GSC, although it’s not quite as simple as that. Speaking to Edge, the studio’s Oleg Yavorsky reveals that “We are still in the process of seeking funding to back up the project. We are hopeful things turn out well eventually.” Which still sounds pretty precarious, but given the situation last month was that the studio and the game were flat-out closing down, it’s still a good day for Stalker fans.
Let’s hope they find a funder in time. Anyone got a few million bucks to spare? Notch, are you reading this? Alternatively, have I got any long-lost billionaire uncles who’ve been waiting for an excuse to get in touch with me?
A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:
“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”>
That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.