Apr 6, 2021
Hunt and Snare - Ruffleneck


Changelist r5.26.1:
  • Changes to basic gunplay; Stinger (default rifle) now obscures less when shot by having more horizontal smoke, improved muzzle flash, added trails to shots and made the bullet position always visible at distance to communicate bullet flight paths better, and changed attack animation shorter to allow faster second shot.
  • Changed autorunning to work while inventory is open.
  • Improved swimming particle effects.
  • Improved “realistic” color grading to improve visibility at night.
  • Improved look at function in menu to include jiggle effects.
  • Fixed rifle fire point switch happening prior each shot instead of after.
  • Fixed interaction names for chests.
  • Fixed ghost fashion not loading for player on older saves.
  • Fixed lantern appearing multiple times in store.
  • Fixed act locator overlapping table in the game room.
  • Fixed problem with capturing and rifle state.
  • Fixed inconsistent camera ceiling checks in Showroom mini room stages.
  • Fixed return items command unequipping items twice.
  • Fixed pooled actors not re-determining their voice in some cases.
  • Fixed pooled actors not clearing fur and cloth masks in some cases.
  • Fixed davh nose piercings reversed slots.
  • Fixed piercings having different scales on subsequent equips.
  • Fixed missing or incorrect noise surfaces on certain objects.
  • Fixed footprints appearing on wrong object types.
  • Fixed censoring breaking on breasts after acts.
  • Fixed Myghan giving repeated rewards.
  • Fixed a hole on terrain.
  • Fixed winter scene tree branch sticking through character’s head.

With luv <3
Ruffleneck
Hunt and Snare - Ruffleneck


Snippets IX - Sex Means Six
Preview of new gunplay visuals and swimming effect improvements coming in r5.26.1 patch!

Snippets VIII - Road Ful of Furs
Preview of ful subspecies and information on what subspecies in general are and information on next steps in modding (NPCs with dialogue) and new fur teaser.

Snippets VII - TITNOTD Trash Is The Name Of The Day... err!
(Content mentioned in this is already in game, so it's mostly for curiosity satisfying purposes ^^)

For anyone seeing this for the first time; Snippets are sort of a small teasers of upcoming content or things in Hunt and Snare. They're posted on Steam community as they come, but collected as small Snippet collections posted as "News" type.

With luv <3
Ruffleneck
Hunt and Snare - Ruffleneck


Changelist:
  • NEW Major Character / FxM full act - Fleet-Admiral Horveek of the Dragonfire Fleet - A Skiirborn admiral who is second highest ranked member in the Dragonfire Fleet. You’ll be meeting him a few times along the story, and characters with vagina can get a bit deeper meeting the first time too!
  • NEW Major Character - Advisor Selis, a regal ex-captain of The Unnamed.
  • NEW Characters - A duo of short stocky cute kizan guards with Horveek.
  • NEW Character - Ribbons, a black market coin vendor - Replaces temporary function from Myghan as the Guild Drake converter, and offers a few additional ways to complete item related quests.
  • NEW Position switcher - You can now switch between top and bottom in acts where it is possible; Generally MxM and FxF acts with crew are compatible. Player in act presentation ghost is colored brighter than the crew member.
  • NEW Store stock updating - Vendors now update and refresh their stocks, getting new items for sale, removing old items, and so on. Updating happens at different times making passing of time more important than prior (see next entry).
  • NEW Sleeping function - You can now rent a room at The Cotton Ball and sleep there to pass time. The “free bed” in the old shack is gone though, due to sleep actually having a gameplay meaning now. You can re-sleep only after enough time has passed from the last time you slept; It is basically sleep time + 50% to determine when you’re tired enough to sleep. E.g. If you slept to the morning and it was only 4 hours to it, you can’t re-sleep before 6 hours have passed after waking up. Maximum sleep delay is 18 hours.
  • NEW Showroom stage rework - Improvements to atmosphere of old stages with lighting, audio, stage naming, and decoration. Showroom stages no longer use generic locations with table prop and instead uses fitting locations within the stages themselves.
  • NEW Showroom stages - Inn room, and Cellar mini stages.
  • NEW Item hover accessibility rework - Item hover info now displays colors of clothes in writing, and also displays both rarity name and item type in writing. E.g. cloth color: “red shirt”, item type: “piercing”, and rarity: “uncommon”.
  • NEW Increased crew size - You can now have 5 crew members to ensure you can keep a higher variety of crew.
  • NEW Trash cans - Have a lot of pesky items you just want to get rid of? Donate them to the trash cans! Also people occasionally throw away items, so you might find something new in the trash cans as time goes by.
  • Improved bulge size calculation for pants to increase bulge size.
  • Improved camera sensitivity options (in options menu).
  • Improved inventory item equipping slot highlighting.
  • Improved underwater rendering of the sea when the camera accidentally goes underwater.
  • Improved randomization of random acts to minimize repeating and increase selection.
  • Improved rotated items positioning on cursor at drag.
  • Improved functionality of collars from “decorative” to actual physical item that can be removed or added back with crew.
  • Improved performance of jiggly parts like breasts, tails, ears, and penis.
  • Improved performance/memory usage of character fur.
  • Improved general NPC, animation, and spawner performance optimization.
  • Improved prey capture and crew follow handling; New capture will only automatically follow if you don’t have a follower with you.
  • Improved camera zoom values by allowing longer zoom out in acts.
  • Improved item recovery checks for unique items (like map markers, gold bottle, Stringer, or hat).
  • Improved ship in the main menu, namely by adding the ship figurehead that was missing.
  • Improved character cursor look at the Main Menu.
  • Improved usage of bed in Showroom acts.
  • Improved readability of main text font (less “damaged” or thin letters).
  • Writing improvements to many older NPCs to react to new NPCs, improvements to their opinion and tag checks, and general fixes to spelling.
  • Writing fixes internally to Tecius, Girda, Gwenevieve, and Fenry. They will basically rerun their “first meeting” part of the conversation before settling in
  • Writing fixes to lizards being referred to as being furred in many places in the conversations.
  • Fixed huge breasts defaulting to inverted nipples.
  • Fixed paperdoll not resetting properly when equipping crew members.
  • Fixed Debyrrah act missing bedroll (not sure which build it was missing from though).
  • Fixed unerect penis piercings not tracking correctly.
  • Fixed navel piercing parented wrong and flying in some cases.
  • Fixed some background tags (namely Dragonfire Fleet Captain) displaying in tag options without spaces.
  • Fixed “hat” icon showing up on unplayable characters.
  • Fixed small visual gap in Kirhaal docks.
  • Fixed only fog and semi-cloudy weather appearing in game.
  • Fixed prey getting tranquilized while swimming; They’ll now only get tranquilized after they’ve been out of swimming mode for three seconds.
  • Fixed Spirit quest checking wrong for the juicy davh drop, and also general improvements to flow of the quest in case player already has one.
  • Fixed prey spawners constantly spawning new prey next to the player.
  • Fixed prey occasionally spawning in view.
  • Fixed a vertical visual gap in terrain and improved textures in a few spots along the same axis.
  • Fixed splitting large item stacks into smaller slots.
  • Fixed item duplication bug.
  • Fixed performance issue caused when character list is open (e.g. in main menu when picking character, or in showroom, or character list in character creator).
  • Fixed crouch jumping causing the player to visually float above ground.
  • Fixed capture animation messing up player’s neck.
  • Fixed moon shafts appearing bright at day even when the moon is not visible.
  • Fixed traders adding unsellable items into their stock and/or trying to sell unsellable items at zero value.
  • Fixed players getting stuck inside Magistrate’s mansion walls by adding more rocks so it’s easier to jump out xD
  • Fixed casings falling into sea occasionally causing massive performance tanking.
  • Fixed opening inventory not stopping autorun properly.
  • Fixed on hover info hovering on screen after closing inventory.
  • Fixed inverted palettes on character creator color templates.
  • Fixed being able to override the autosave slot with custom save that would then in turn get overridden by autosave.
  • Fixed Juin’s troubles opening her notebook; Was it glued? Was it fake? We’ll never know.

With luv <3
Ruffleneck
Hunt and Snare - Ruffleneck



You may or may not have seen these earlier, they used to be posted on the Steam Community subsection, but recent voting kinda suggested that it was way too obscure and "behind the scenes" so currently testing different formats for devlog postings ^^

Now, we're still trying to figure out the optimal way of posting these, we polled it earlier for if they should be posted here or not (here kinda won rather overwhelmingly), and I'd like to poll it again, but this time whether or not you'd like them posted as a Collection of Snippets (like this one) or each posted as an individual Snippet (like each Snippet is in this post)?

You can vote here -> https://www.strawpoll.me/42827716/ <-

Please vote and let me know of your thoughts so that we can find a perfect balance ^^

Cheers!
Ruffleneck
Hunt and Snare - Ruffleneck
Hunt and Snare r5.26 releases on 30th of March, 2021 <3

r5.26 Changelist:
  • NEW Major Character / FxM full act - Fleet-Admiral Horveek of the Dragonfire Fleet - A Skiirborn admiral who is second highest ranked member in the Dragonfire Fleet. You’ll be meeting him a few times along the story, and characters with vagina can get a bit deeper meeting the first time too!
  • NEW Major Character - Advisor Selis, a regal ex-captain of The Unnamed.
  • NEW Characters - A duo of short stocky cute kizan guards with Horveek.
  • NEW Character - Ribbons, a black market coin vendor - Replaces temporary function from Myghan as the Guild Drake converter, and offers a few additional ways to complete item related quests.
  • NEW Store stock updating - Vendors now update and refresh their stocks, getting new items for sale, removing old items, and so on. Updating happens at different times making passing of time more important than prior (see next entry).
  • NEW Sleeping function - You can now rent a room at The Cotton Ball and sleep there to pass time. The “free bed” in the old shack is gone though, due to sleep actually having a gameplay meaning now. You can re-sleep only after enough time has passed from the last time you slept; It is basically sleep time + 50% to determine when you’re tired enough to sleep. E.g. If you slept to the morning and it was only 4 hours to it, you can’t re-sleep before 6 hours have passed after waking up. Maximum sleep delay is 18 hours.
  • NEW Showroom stage rework - Improvements to atmosphere of old stages with lighting, audio, stage naming, and decoration. Showroom stages no longer use generic locations with table prop and instead uses fitting locations within the stages themselves.
  • NEW Showroom stages - Inn room, and Cellar mini stages.
  • NEW Item hover accessibility rework - Item hover info now displays colors of clothes in writing, and also displays both rarity name and item type in writing. E.g. cloth color: “red shirt”, item type: “piercing”, and rarity: “uncommon”.
  • NEW Increased crew size - You can now have 5 crew members to ensure you can keep a higher variety of crew.
  • NEW Trash cans - Have a lot of pesky items you just want to get rid of? Donate them to the trash cans! Also people occasionally throw away items, so you might find something new in the trash cans as time goes by.
  • Improved bulge size calculation for pants to increase bulge size.
  • Improved camera sensitivity options (in options menu).
  • Improved inventory item equipping slot highlighting.
  • Improved underwater rendering of the sea when the camera accidentally goes underwater.
  • Improved randomization of random acts to minimize repeating and increase selection.
  • Improved performance of jiggly parts like breasts, tails, ears, and penis.
  • Improved performance/memory usage of character fur.
  • Improved general NPC, animation, and spawner performance optimization.
  • Improved prey capture and crew follow handling; New capture will only automatically follow if you don’t have a follower with you.
  • Improved camera zoom values by allowing longer zoom out in acts.
  • Improved item recovery checks for unique items (like map markers, gold bottle, Stringer, or hat).
  • Improved character cursor look at the Main Menu.
  • Improved usage of bed in Showroom acts.
  • Writing improvements to many older NPCs to react to new NPCs, improvements to their opinion and tag checks, and general fixes to spelling.
  • Writing fixes internally to Tecius, Girda, Gwenevieve, and Fenry. They will basically rerun their “first meeting” part of the conversation before settling in
  • Writing fixes to lizards being referred to as being furred in many places in the conversations.
  • Fixed huge breasts defaulting to inverted nipples.
  • Fixed paperdoll not resetting properly when equipping crew members.
  • Fixed Debyrrah act missing bedroll (not sure which build it was missing from though).
  • Fixed only fog and semi-cloudy weather appearing in game.
  • Fixed prey getting tranquilized while swimming; They’ll now only get tranquilized after they’ve been out of swimming mode for three seconds.
  • Fixed Spirit quest checking wrong for the juicy davh drop, and also general improvements to flow of the quest in case player already has one.
  • Fixed prey spawners constantly spawning new prey next to the player.
  • Fixed prey occasionally spawning in view.
  • Fixed capture animation messing up player’s neck.
  • Fixed traders adding unsellable items into their stock and/or trying to sell unsellable items at zero value.
  • Fixed players getting stuck inside Magistrate’s mansion walls by adding more rocks so it’s easier to jump out xD
  • Fixed casings falling into sea occasionally causing massive performance tanking.
  • Fixed opening inventory not stopping autorun properly.
  • Fixed on hover info hovering on screen after closing inventory.
  • Fixed inverted palettes on character creator color templates.
  • Fixed being able to override the autosave slot with custom save that would then in turn get overridden by autosave.
  • Fixed Juin’s troubles opening her notebook; Was it glued? Was it fake? We’ll never know.

With luv <3
Ruffleneck
Hunt and Snare - Ruffleneck
As the announcement title says; Did you know we actively post Devlogs in the Steam Community?

Please vote -> https://www.strawpoll.me/42785642 <- here.

I here and there get people wondering if the project is paused/cancelled/etc and them being surprised when I link the Community section, and I was wondering if our communication with the Devlog posting is too inefficient for us. I generally try answer majority of questions and try to track all posts where comments can be left, but we only post Devlogs in a specific place to minimize spam in the Library/News sections ^^

The poll also covers options to post Devlogs more visibly. You can find our Devlogs here: https://steamcommunity.com/app/944330/discussions/4/ in the top topic which you can subscribe to to see "replies" which are only my posts with new Devlogs.

Please leave a vote on the Strawpoll above so that we can better identify and tweak to improve our communication!

Thank you very much <3
Ruffleneck
Dec 25, 2020
Hunt and Snare - Ruffleneck
Changes in r5.25.1
- Fixed naming issue with random Kizan characters (was fixed earlier, but without patch notes).
- Fixed issue with Inalya's act markers disappearing if player didn't pick them all up in one go and exited game between the quest.
- Fixed issue with character penis flipping around wildly in some acts.
- Fixed tranquilized characters missing their "eyes closed" state.
Hunt and Snare - Ruffleneck

Note: The update is automatically applied to all players!

New in r5.25 full release:
- Kizan, a new playable species - Fully playable, with 7 tails, and 14 patterns.
- Kizan spawning on Skiia as rare species (Temporary for now) - You can find new kizan prey on Skiia. This is temporary until they get their own jungle island, obviously whatever you capture, you keep :3
- Character Creator randomizer - Clicking character species icons in Creator will now randomly pick color and pattern from the species set making the initial set up of new characters a bit more interesting and more fun to fiddle with!
- Modding - Characters, Patterns, Prey - First pass of modding support for Hunt and Snare (Workshop support coming later!); You can create character packs, create custom patterns for characters, and add new characters with custom patterns as prey for players to hunt. You can find modding booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit (Do note that it is a bit more involved than just making characters in editor and we’ll only provide support on Discord on modding; There are invite links in the doc!). Build comes with a mod that adds a custom kizan prey for Skiia ;3
- New cloth type - Lingerie - There are 4 brassiere and 4 panty type clothes with 3 types of materials (matte, semi-matte, and shiny) each, several color options for all combination types purchasable from a new lingerie “trader”.
- New NPC and Gwen quest - There’s a new “trader” who sells the new lingerie sets, and Gwen has been expanded to include a quest. Gwen will eventually give you more rewards, but for now only the first two steps are available.
- Traders have been refreshed - They currently don’t refresh automatically, so we’ve manually refreshed it for this build.
- New faelain parts - Lion tail, and four new patterns for faelain (lioness, tiger, leopard, and mystical).
- Weather effects are added back in - New or redone effects for various weather conditions.
Lil bit more storage on ship - There is now a large chest in the Captain’s Cabin to increase storage space as new items are added in. Eventually the ship will have a lot more storage space than just the few chests!
- Other changes - Master volume slider added, ability to control whether or not NPCs are clothed via options menu switch and how they’re clothed, fix to memory leak caused by vegetation, fixes and improvements to older minor acts, Pail act got some new variations that were missing, fixes to gaps between character components, spawners made a bit more generous on Skiia, fixes to missing or bugged meshes on older clothes, and various other minor fixes or tweaks.


r5.25 Preview build 3:
- Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
- Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
- Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
- Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
- Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
- Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
- Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes. Phew!


New in r5.25 Preview build 2:
- Two new major crew members added; Cook Pinch, and Wheel Mate Debyrrah, both with oral acts for player (Pinch for characters who has a penis, and Debyrrah for characters with vagina). Note: All the major crew members will eventually have full acts for both genitalia combinations, but initially they’ve only go one option ^^
- Pail, our ever first NPC, is no longer permanently angry, and there’s a small quest related to Pail with a new NPC by the Liquor shop (which got lil bit of decoration too.
- Basic crew management system is in; This will eventually be expanded to include random personalities for all crew members, but for now it’s for managing the character’s crew status, accessing inventory, and ordering them to return to camp. All prey and crew you find and see now have a name too.
- Genital piercing locators are now added in.
- There is one random belt slot item you can acquire, but it indeed appears at random in loot tables. (Will be buyable later, so you can either with luck find it, or buy it if you can’t find it)
Items now have proper hover information showing name, and description and value for some, so you don’t have to guess what that pink capsule is x)
- The inventory windows have proper backgrounds that communicate slot positions and slots better.
- There’s now a soundtrack in game, composed by Michael Forrester (a pseudonym) <3 The music is intentionally loud when not in acts and at city, but you can lower it in options if you prefer more subtle tones (it’s very subtle by default when outside the city). There’s separate tracks for day and night exploration, and on-ship theme.
- Vegetation (grass and plants) have received some major optimization pass and while it doesn’t affect the general frame rate, it does eliminate most of the lag spikes that occur when the camera is rotated. Also wind now works on grass, it was broken somehow before as small davh drops missing from beaches :P
- Terrain uses higher quality mode by default for Ultra, making the mountain look less smudgy from distance.
- Character position saving (for autosaves) is more strict now and you should be placed closer to where you left off and have less chance of getting placed in random location far away (or far above you).
- Jiggles are a lot smoother now; They used to jitter when moving but no more <3
- Inventory functionality has been streamlined a bit (e.g. you can equip one piercing by just dragging and dropping to slot) and random chests are now one way chests (You can take away, but only store in the ship chests; There will be more storage places later on), and you can also now rotate camera when inventory is open like in acts.
- Ambient sound system has been reworked and it now blends ambient sounds more smoothly and in general plays sounds better.
- Prey should no longer twitch and turn in to weird balls of body parts (happened if you tranquilized one, didn’t rescue them, and it was returned back to the spawning pool)
- Movement speeds (and jumping) has been adjusted to make bunny hop catching prey pretty much impossible. The Prey will flee a lot faster than the player can run, and jumping cannot be repeated immediately after jumping.
- Bunch of other bug fixes, and conversation fixes!

In previous first preview build:
- Reworked character controller and shooting mechanics (fully third person).
- Sounds have been replaced at least 99%, and sounds have been added to several things that were missing one, including prey yelps, and there are now different ambient music in different places.
- Chests and loot has been added all around the island (note that some items don't do anything yet, e.g. dyes).
- Player equipping has been added (crew equips will come later, and gun has unlimited ammo).
- You no longer start with gun and you'll have to go get it from Sterling now.
- New quest with cartographer with a reward for everyone and a MxF act for characters with penis. The quest is a long term quest and you'll have to travel all around the island for it. It's definitely more work for existing players because it's the new thing to do, but it's more balanced for anyone starting a new game and having to travel to places to begin with ^^
- Some new and old NPCs appear only at night while others only at day time.
- There's 6 new npcs in total some of whom expand lore.
- NPC spawning system is changed, more optimized, and spawns all four sex combinations which is also customizeable in options.
- You can access the ship deck through the Bosun, but for now it's primarily for storage.



How to play:

Use WASD to move.
Press CTRL to toggle sneak.
Hold SHIFT to run (Can be configured to be a toggle in Main Menu).
Hold E to talk to characters, ask character to follow, capture, or to interact with act locations.
Hold M to show map in game.
Press Q to equip and unequip rifle.
Hold RMB to aim with equipped rifle (Can be configured to be a toggle in Main Menu).
Press LMB to shoot with equipped rifle.
Press R to reload equipped rifle.
Press I for inventory.
Hold LMB or RMB to rotate in an act, Showroom, or Character Creator.
Press SPACE to progress full acts (only available in Showroom for now) or to end acts.
Hold SHIFT and use Mouse Scroll Wheel to move the camera vertically in acts.
Press F1, F2, F3, F4, or F5 to change quality settings while in game (F1 for Low, F5 for Supersampled).
Press F9 to submit feedback and bug reports.
Character Creator: Press LMB on the + button in the color picker to save a color.
Character Creator: Press RMB on a saved color in the color picker to remove it.
Character Creator: Use Mouse Scroll Wheel to zoom in and out on a body part while hovering the mouse over it (e.g. Head, breasts, crotch).


Known issues:

- Camera minimum distance allows you to look inside actors currently.
- Showroom and Character Builder scenes have missing UI SFX.
- Currently there is only one male and one female voice, so if player picks a voice A and prey or NPC has voice A, it can be a bit confusing. Later on we’ll expand options, and have unique voice set for player so there’s never two identical voices overlapping.
- Weapon equip/unequip is a temporary flip only.
- Juin’s book doesn’t open and she just fingers the top of the book cover.
- Some penis piercings are a bit floaty in certain acts.
- Starting a game when you were last autosaved on a rock may start you falling or inside of the rock. You should be able to jump out, but if you are pushed underground wait for about 10 seconds, exit to menu, and return. Your saved position should be reset when in a invalid position when loading the map.
- Camera may spin or controls may be unresponsive if a controller (or a device that is being considered a controller e.g. an ergonomic mouse) is connected that has a joystick axis at a non-zero position.
- There are animations where kizan head spikes will go through the ground.
- Abnormally low frame rates for systems that meet minimum requirements on Windows may be caused by a missing Visual C++ Redistributable 2017 package. Download the x64 package here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads#section-2, install, restart, and try again.


Note: Minimum requirements:
64-bit processor and operating system
Processor: Quadcore, 2.8Ghz
Memory: 4 GB RAM
Graphics: Nvidia 1060 or AMD equivalent with Shader Model 4.6 (DirectX10.1 or OpenGL 4.1
Storage: 5 GB available space
Happy huntin’! <3
~ Ruffleneck
Hunt and Snare - Ruffleneck


The upcoming full release of r5.25 introduces first pass of modding; Custom character patterns and skins, and character mods ^^

What this means in a nutshell is that people can create mods that allow players to download character packs with custom painted patterns, or players to paint their characters and use custom skins for the characters. Do note that creating a mod is a bit more involved process than just setting colors on a character in the editor!

We’ve written a modding booklet that helps you get started on making custom skins for the game; It has a lot of JSON samples and examples on how things can be done and it teaches some basics of Substance Painter which we use to paint skins for characters.


They're so happy mods are coming!

Do note that it is not possible to add mods in-game itself before the r5.25 is released (soon, tm), but you can start building your mods even prior with help of the guide. We’ve tested several types of mods quite extensively and the pattern/skin structure is identical to what we use in-game, so anything you do prior release is definitely going to be usable in-game too! ^^

When r5.25 releases we have a few mods for players too, namely a custom skins pack, and a mod that adds Kizan as a prey on Skiia (they’re not native to the island, so you can definitely make a kizan and play one, but they won’t spawn on Skiia itself without the mod). Installing a mod will be really simple though! ^^

You can get Hunt and Snare Modding Booklet here: https://docs.google.com/document/d/1_Y_qhfS5MJ3GyN9gjk6hTvPiCBoGfZ_oSwIah7r9G2A/edit?usp=sharing

And you can start discovering the joyous world of custom skins straight away! <3

More modding options will come in future; This is just the beautiful beginning!

If you need help in figuring things out or just want to show and discuss what you’re making, we have a #modding channel on Discord (invite link here) for this very purpose! :3

With luv,
Ruffleneck
Hunt and Snare - Ruffleneck

This build is available on Beta branch "r525_previewbuild_3", to change you must right click on game name in library, select BETAS, and then select the branch from the drop down list!

New in r5.25 Preview build 3:

  • Trading system and Market - A lot of the trader NPCs now trade items with you including Timathi, but ammo is still not used so while she sells some, you don’t need any yet! The small new market in Kirhaal has most of the important traders in it.
  • Clothes - The first set has 11 unique cloth items (will be expanded of course!), and they each have several color variations. NPCs have some clothes, so not all are nude anymore, and player can buy and equip clothes for themselves or their crew. Tecius the clothes trader is the primary source of your clothing needs!
  • Ability to earn Guild Drakes via hunting (temporary function for claiming guil commission via character management) and turn those in to pieces of drake for general trading (the “trader” can be found at night in the Kirhaal). Do note that Guild Drakes have a bigger purpose later on, so keep some for yourself ^^
  • Hidden special skins to hunt until 4th of November for Hallowe-.. I mean Hallautum-... no wait Fallween! There're 6 unique skins in total, 3 for both faelain and davh; They’re hiding all around the island.
  • Full acts with Bosun (M/FxM) at crew camp, and Clothes Trader (FxM) and Flea Market Vendor (MxF) at the new market place. Bosun’s dialogue in general is extended, and there’s a new crew mate on ship.
  • Act locators are now “dynamic” (“near infinite amount” vs few manual placed ones as was before). There’s also new “uphill” act types with 16 new act loops. Against “tree” and “on table” act types also spawn in the wilderness now.
  • Characters’ faces are now animated outside acts/npc animations; Basically non-act non-npc faces have blinking and some other flavor animations, while npcs and characters in acts have simple eye animations to liven them up a bit (a lot), and tranquilized prey have closed eyes because it’s kinda silly they stare into the nothingness when sleeping.
  • Bunch of other fixes and improvements like more surname options for characters, ability to use number keys for conversation toggles and space to progress conversation, numlock for autorun, ability to access insides of the ship (not yet decorated though!), fixes to Pail being an ass with Sinnae quest, bunch of fixes to color picker weirdness in Character Creator, paperdoll is now censored on censored mode, bunch of vegetation optimization to minimize turn around lag spikes, texture optimizations to reduce gpu memory usage, tongue detail textures fixed, reworked art of Dart and Stinger rifles to a more optimized and coherent style, look at me trying to keep this compact, made Cotton Ball and Gears and Screws have unique wall paint again for easier identification, bunch of fixes to pronoun and pronoun usage, fixed davh head textures to make sure mouth is not constantly “shadowed”, removed breast check from Kess act because it was weird and kinda unfitting, fixes to prey standing still because they despawned when scared, and bunch of other things and fixes.

With luv <3
Ruffleneck
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