Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi Sailors!

We have a little special for you! You can't decide which one to get first?
Get both and save 15% with our Stranded Sails meets Summer in Mara Bundle!

https://store.steampowered.com/bundle/16182/Stranded_Sails__Summer_in_Mara/

About Stranded Sails:
Stranded Sails is a family-friendly single-player open world farming adventure in a relaxing caribbean setting. A linear quest line guides you through the world and story with a lot to discover on the wayside. Set up camp and start farming. Manage your energy and cook to stock up on food reserves. Explore the Cursed Islands to find useful items, rewarding activities, hidden secrets and more. Decorate the shacks of your crew members to improve your relationship with them and earn advantageous perks. Uncover the mysteries of the archipelago, lift the curse and maybe even convince your crew to stay!

https://store.steampowered.com/app/943260/Stranded_Sails__Explorers_of_the_Cursed_Islands/

About Summer in Mara:
‘Summer in Mara’ is a summer adventure with farming, crafting, and exploring mechanics set in a tropical archipelago.

‘Summer in Mara’ is a single-player experience in a calm, relaxing environment, with a handmade look and an exciting narrative. You will be Koa, a little adventurer girl who wants to explore the world that surrounds her.

In ‘Summer in Mara’ you’ll have to take care of your own island, harvest your crops, create new tools and buildings, and sail with your boat to discover new islands and secrets.

https://store.steampowered.com/app/962580/Summer_in_Mara/

And that´s not all! We want to take the chance to introduce you Monster Harvest!
Our friends from Merge Games will release it soon so have an eye on this cute game!

About Monster Harvest:

Monster Harvest is a monster collecting and farming action RPG with a twist! Grow, collect and mutate your crops then take them into battle! Filled with places to discover and multiple ways to build your farm, get ready to craft, explore and battle across the vibrant world of Planimal Point.

https://store.steampowered.com/app/1363350/Monster_Harvest/Monster_Harvest/

If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
rokaplay goes tiktok
Follow us on good ol’ Facebook
Fly with us on Twitter
Check us out on Insta!


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Sep 28, 2020
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi team mates!

Time for the third part of our sneak peek series!

Recap Summery

We have told you in the first two parts a lot about the rewards from the stew and how they can be unlocked with the new token system.

Now is the question, how do you get them? When you exchange a token vs a reward, above the head of the crew member where you can pick it up, the present symbol will appear.



Current:

Rewards are collected by just talking to a crew member.
Due to some quest dialogues having a higher priority, the reward dialogues were sometimes not used and the reward was not collected which caused confusion and frustration among players.

Upcomng:

There will be a separate option for collecting your stew reward when talking to a crew member.



Most wished part:
New unique stew rewards allow you to expand to the previously uncharted plateau east of the camp. Spend rewards token to unlock new foundations and build your very own personal shack with up to 3 rooms to decorate!



…………….to be continued!

If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Fly with us on Twitter
Check us out on Insta!


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Sep 18, 2020
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi landlubbers!

Before we start auch next sneak peek we have to all of you a small request!
If you are satisfied with our work and our community support, follow us on steam!
rokaplay headquarter



Thank You!

Time to say thank you for your trust and patience that you offered us since we released Stranded Sails! We tried to find the right words to explain what this means to us! With you we reached our goal of over 70% positiv review score! Currently 72%!!
For our community which makes us beyond proud is this video!



Recap:
Last week we started our sneak peek series, read part 1 here! Our hot topics were a new stew system and tracked preferences.

Stew Rewards:

Now we will explain our teaser from the last sneak peak. As you now know, you will earn a token for every happiness level.
This means, with the new stew reward system you can choose from every available reward in the game, allowing you to retroactively unlock any you missed out on and complete all achievements.



Repeatable Rewards:

New repeatable stew rewards allow you to trade your hard-earned reward tokens for many different rewards including components, fish and key shards!



Stay tuned for more sneak peeks!
If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Fly with us on Twitter
Check us out on Insta!


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Sep 11, 2020
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Update ahead crew! Part 1!

If you read our last news, you'll notice some sneak peek.
This week I want to talk out of the sewing box and tell you some of our future plans regarding Stranded Sails.

The stew for the crew:
You will be able to put up to 9 of the same ingredient into a crew members slot, right now you can put a single one per slot.
The duration of a stew is now determined by the total amount of ingredients in all slots when you start one. The stew will last 1 hour per ingredient you put in, allowing you to start one that lasts up to 72 hours if you fill all 8 slots completely!



Tracked preferences:
You gain progress towards your next happiness level for every ingredient you put in. You still get bonus progress for giving each crew member ingredients they love. Each crew members preference is now also tracked and displayed in the inventory while you are preparing a stew.



Stew Rewards:
Your crew's happiness level is no longer gated by main quest progression. Whenever you reach the next happiness level you will earn a reward token. Spend reward tokens in the new stew reward UI to choose from all available rewards and unlock them!
What do you think so far? Leave us your thoughts in the comments below!

If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!
Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Fly with us on Twitter
Check out us on Instagram


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Update ahead crew part 1!

If you read our last news, you'll notice some sneak peek.
This week I want to talk out of the sewing box and tell you some of our future plans regarding Stranded Sails.

The stew for the crew:
You will be able to put up to 9 of the same ingredient into a crew members slot, right now you can put a single one per slot.
The duration of a stew is now determined by the total amount of ingredients in all slots when you start one. The stew will last 1 hour per ingredient you put in, allowing you to start one that lasts up to 72 hours if you fill all 8 slots completely!



Tracked preferences:
You gain progress towards your next happiness level for every ingredient you put in. You still get bonus progress for giving each crew member ingredients they love. Each crew members preference is now also tracked and displayed in the inventory while you are preparing a stew.



Stew Rewards:
Your crew's happiness level is no longer gated by main quest progression. Whenever you reach the next happiness level you will earn a reward token. Spend reward tokens in the new stew reward UI to choose from all available rewards and unlock them!
What do you think so far? Leave us your thoughts in the comments below!

If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Fly with us on Twitter
Check out us on Instagram


Cheers,
your team at rokaplay and Lemonbomb Entertainment

Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi crew members!

Let us finish this awesome week with this special offer!

50% on Stranded Sails!!

Don´t let this chance pass you without getting your hands on our game.
Together with our community we had and still have a very close connection and they brought us so far. THANK YOU!

Started with 45% and now 69% Review Score
Our release was a real shipwrack and our journey was difficult and long. Now we can nearly see the 70% mark and there is no way how to thank all of you for this support and love! We are sitting on a new update right now, so take your opportunity to give us this weekend more feedback and to improve our game!



If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!
Want to talk with us directly? Then join the Stranded Sails Discord channel!
Fly with us on twitter!
Follow us on good ol’ Facebook
And follow us on Instagram for pretty parrot pictures!


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi sailors,

The Foundation Update is not the end of our journey and so we have some more implementations for you. Especially for those gamers of our community who still were not satisfied with the energy system.

New relaxing camp buff!



As a little reminder, we changed before that normal running and rowing doesn't cost energy at all. What we did now is, You now gain a buff while inside your camp which removes all energy costs from sprinting, allowing you to freely run around the camp! You can run as long as you wish to all shacks and ship mates, but beware digging and watering your plants is not included!

Get more information from your map!



We know how difficult it can be to find special items, sometimes we even forget where we found them. To help you all, we implemented new detailed information on the map that shows you which items are common on each island, making it easier for you to acquire specific components or ingredients!



Small Update 1.3.1 - Patch Notes


New Features and Changes:

New relaxing camp buff!
  • You now gain a buff while inside your camp which removes all energy costs from sprinting, allowing you to freely run around the camp!
Get more information from your map!
  • New detailed information on the map shows you which items are common on each island, making it easier for you to acquire specific components or ingredients!

Other Changes:
  • Adjusted lock icon to look more polished when displayed larger than a certain scale.
  • Various performance improvements to smoothen the gameplay experience.
  • Added animations to appearing and disappearing buffs in the buff UI. Gaining and losing buffs is now also communicated in the pickup history.

Bugfixes:

  • Fixed an issue that would lead to the player being able to interact with objects while in a boat and subsequently getting stuck when doing so.
  • Fixed a bug that would cause fishing to not be immediately cancelled and thus to still allow input until the screen went black when blacking out during the process.
  • Fixed a bug that would cause music and ambient sounds to not properly start/stop when entering/exiting a ladder or rope.
  • Fixed a bug that would cause the interaction hint to have the wrong icon when starting the game.
  • Fixed an issue that would lead to French dialogues being displayed in the male version even though the character was female.
  • Fixed German localization typos.


If you have not had the chance yet, grab it now and share your review with the steam community.

Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Followus on Twitter
And follow us on Instagram for pretty parrot pictures!


Cheers,
your team at rokaplay and Lemonbomb Entertainment
Aug 18, 2020
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
How our sails were set!

10 Months have passed since we released Stranded Sails. A game that includes a lot of work and lifeblood, we work with passion on this project!
During this time, a lot has happened, We had a bumpy start, not realising the ideas of our community which wanted the best for us. Stranded Sails was hyped before even being released, we were on 115.000 wishlists! Therefore our expectations were too high because of this first feedback BUT the first days since the official release showed us, we should have better listen to the loud critical voices! Some players told us that exploring the islands felt tedious and way too much energy was consumed by just walking around. We thought a big island was enough to keep people entertained by having quests to do. After realising we had to realize we were so damn wrong!
As a result of this we dived deeply into the Feedback of our Community.



We really had to rethink our expectations and find new measures to turn things around.
Such as having new crew members to have someone who is the voice of our community, our Community Ambassador.

We learned a lot and this is why we first had the Exploration Update and on the 07/13/2020 the Foundation Update. We changed the most criticized points and we are proud how our Community embraces it!
The biggest thank you deserves our community for giving continuous feedback until we learned what they wanted us to change! The best way to say thank you is to implement, as best as we can, the biggest wishes and to be nearby to listen and understand.



We are very proud and happy about the positive feedback, which finds its way everyday to us!!!


Join our crew on Discord and follow us on social media!

Want to talk with us directly? Then join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Followus on Twitter
And follow us on Instagram for pretty parrot pictures!

Cheers,

your team at rokaplay and Lemonbomb Entertainment
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Ahoi ship mates!

It’s time to set the sails to the Cursed Islands again, ship mates! 7 months have passed since we started together our journey and now the time has come for us to proudly present our Foundation Update! After reading hundreds of reviews during this time we are excited to show you what kind of change happened.

Get your hands on all the new features: and explore your surroundings!





New Features and Changes:
  • New Decoration System!
  • You can now enter and decorate your crew member’s shacks!
  • Collect more than 60 unique decorations from 8 different styles!
  • New Relationship System!
  • Improve your relationship with each crew member by earning relationship points for decorating their shack!
  • Reach relationship milestones to benefit from up to 24 unique and powerful perks from your crew!
  • Discover each crew member’s style preferences to make each shack as cozy as possible and unlock an alternative ending to your quest!
  • New Item Type: Gifts!
  • Discover 12 new and different gifts while adventuring!
  • Give your crew members gifts they love to unlock new decorations and complete your collection!
  • New Crew Reactions!
  • Your crew will react to your gifts and decorations with a total of 30 new and unique animations for each character!
  • New Activities On The Cursed Islands!
  • Explore the islands to find 6 new rewarding activities like “Monkey Chase” or “Watchful Seagulls”!
  • Complete these island activities to acquire shiny plunder, the essential component for creating decorations!
  • New Collectibles and Outfits!
  • Explore the Cursed Islands to find new hidden collectibles!
  • Complete a collectible set to unlock one of 3 new wearable outfits!
  • Underwater areas have become more detailed!
  • New vegetation has been added to underwater areas around all islands!

>>>> Here you will find the detailed Patch Notes! <<<<


If you find a bug or have another issue, you have several options to reach out to us!
You can access our bug tracker form conveniently with the press of a button in-game!
Bug Tracker Form

Every report helps us. Even more so if you add screenshots or video captures of the situation where a bug appeared in addition to a detailed description!


Support us by reviewing Stranded Sails on Steam!
Steam reviews are very important for us devs.
The difference between being rated positive or mixed can make or break the success of any game.
With the updates, we try to make positive changes for you and for us!
So please, if you want to support us, then leave us your honest review on steam.
Follow this link and share your review with the Steam community.

Join our crew on Discord and follow us on social media!

Join the Stranded Sails Discord channel!
Follow us on good ol’ Facebook
Followus on Twitter
And follow us on Instagram for pretty parrot pictures!

Now have fun with the Foundation Update!
Enjoy the new features and leave no stone unturned. :) We are excited to read your feedback!

Cheers

Your team at rokaplay and Lemonbomb Entertainment
Stranded Sails - Explorers of the Cursed Islands - roka_flonja
Hey Adventurers, we are finally ready to bring you the Foundation Update!

Our goal with this update is to improve Stranded Sails in a big way by giving you a lot of the features and content you have been waiting for since release. Due to all of your feedback we were able to identify and address a lot of areas that needed improvement. Thank you all for your support, we hope that you enjoy all the new features and changes to the game!

New Features and Changes:
  • New Decoration System!
  • You can now enter and decorate your crew member’s shacks!
  • Collect more than 60 unique decorations from 8 different styles!
  • New Relationship System!
  • Improve your relationship with each crew member by earning relationship points for decorating their shack!
  • Reach relationship milestones to benefit from up to 24 unique and powerful perks from your crew!
  • Discover each crew member’s style preferences to make each shack as cozy as possible and unlock an alternative ending to your quest!
  • New Item Type: Gifts!
  • Discover 12 new and different gifts while adventuring!
  • Give your crew members gifts they love to unlock new decorations and complete your collection!
  • New Crew Reactions!
  • Your crew will react to your gifts and decorations with a total of 30 new and unique animations for each character!
  • New Activities On The Cursed Islands!
  • Explore the islands to find 6 new rewarding activities like “Monkey Chase” or “Watchful Seagulls”!
  • Complete these island activities to acquire shiny plunder, the essential component for creating decorations!
  • New Collectibles and Outfits!
  • Explore the Cursed Islands to find new hidden collectibles!
  • Complete a collectible set to unlock one of 3 new wearable outfits!
  • Underwater areas have become more detailed!
  • New vegetation has been added to underwater areas around all islands!

UI Changes:
  • The handbook is now accessible in-game rather than from the pause menu. With this change as well as the addition of relationships and decorations, the inventory has been consolidated into a single element and is now part of the new “multi-menu”.
  • Dev-Notes: For controller, these changes resulted in the removal of the predefined tool shortcuts on the d-pad.
  • The map now has a specific shortcut! Use it to quickly open and close it without having to navigate through the equipment selection.
  • You can now mark any combination of tools, seeds and food items as favorite while viewing the equipment selection to quickly equip them in-game.
  • In many UI screens, most input hints are now displayed at the appropriate elements.
  • Added interaction indicator for seeds and updated interaction indicator while using the boat.
  • Added new handbook entries detailing new features as well as some existing ones.
  • Changed tooltips to be displayed by default to make important information in the recipe library and decoration collection more visible.
  • Added tooltips to the food selection.
  • Changed the intro to be skippable without having completed the game first. Added a note to inform you about what you are missing out on.
  • Added a “feedback” button to the main and pause menu. Use it to report issues or give us feedback on the game!
  • Input used to open newly unlocked handbook and relationship entries changed to “hold” instead of “press”.
  • Added and updated “NEW” indicators in multi-menu UI screens including handbook and inventory.
  • Adjusted map marker visuals and behaviour for various objects.
  • The save slot that was last saved is now clearly marked.
  • Updated and fixed various quest objective texts.
  • Various minor UI changes.
    Dev-Notes: All of these changes to UI and inputs unfortunately mean that you will have to redefine your custom key bindings.

Other Changes:

  • The so-called “world reset” (which causes non-unique containers, trees and fishing spots to respawn) now also happens when starting a stew for the crew.
  • Dev-Notes: The world reset was previously only happening when going to sleep which becomes a lot less necessary after unlocking the stew. Not sleeping caused resource containers to never respawn, resulting in material economy issues, sometimes preventing you from being able to craft items relevant for progression.
  • Your boat no longer moves to the camp when fast travelling (except while you are sitting inside of it). You can now recall it at any time by using the newly added jetty in the north of the camp!
  • Increased clickable area of interaction indicator to alleviate problems related to a targeted interactable not aligning properly with the cursor.
  • Rebalanced fishing spots to make each tier progressively harder and increased the pull force provided by the upgraded fishing rod to make it more impactful.
  • You can now manually cancel a fishing encounter instead of having to wait for the fish to escape.
  • Rebalanced container spawns on central island to make finding components required for Fiola’s and Sven’s shacks more reliable.
  • Changed component crate visuals to make them distinguishable from non-interactable crates used as environment props.
  • Reduced corn growth speed, ingredient and seed drop rate when harvested. Corn seeds can now be found in chests on the central island.
  • Dev-Notes: Although it is intended to be a readily available ingredient, corn felt too abundant and meaningless in the early stages of the game.
  • Changed thorn bushes on islands other than the central island to regrow whenever a world reset happens. Changed visuals of non-regrowing thorn bushes and trees to look different than regrowing ones.
  • Improved telescope controls when using controller.
  • Changes to various wave zones to prevent waves clipping through world geometry in certain areas.
  • Adjusted wind intensity and ambient audio volume on north-east island.
  • Various sound effects have been added and adjusted.

Bugfixes:
  • Fixed a bug that could cause the player to get stuck when hopping on a ship rigging, rope or ladder.
  • Fixed a bug that would enable the player to interact with the canoe while in the rowboat and vice versa, causing them to get stuck when interacting.
  • Fixed a bug that would lead to enemies falling through the floor during combat encounters.
  • Fixed a bug that would not let the player close the inventory while in a boat and using a controller.
  • Fixed a bug that could cause new button bindings to not work properly.
  • Fixed a bug that would cause the map or telescope to be used after interacting with a portal stone.
  • Fixed a bug that would cause NPCs to sometimes be in their shacks at night even when needed for a quest.
  • Dev-Notes: Your crew members should enter their shacks to sleep at night, except when talking to them is your current quest objective. They will now sometimes be inside during the day as well, but now you can visit and talk to them!
[/i]
  • Fixed a bug that could cause enemies to stay stuck in their dying animation, preventing them from properly vanishing and letting the player progress further.
  • Fixed a bug that could cause ingredients in the stew menu wheel to get lost when closing the menu and quitting the game or loading another save file before another autosave happened.
  • Fixed a bug that would cause quest events to not properly trigger when starting a new game with the “Skip Intro” option enabled.
  • Fixed a bug that would prevent the player from eating food during combat.
  • Fixed a bug that would enable the player to open the map via shortcut while the equipment menu was open.
  • Fixed a bug that would cause the camera to get stuck when leaving the telescope view while placing a map marker.
  • Fixed a bug that would enable the player to switch tools after opening and closing the map while on a rope or ladder.
  • Fixed a bug that would enable the player to open the pause menu and the portal stone map at the same time.
  • Fixed a bug that would cause an inventory slot to be selected even when there were no items available in the current category.
  • Fixed a bug that would display the recipe discovery icons outside of the cooking menu.
  • Fixed a bug that would cause the telescope map marker to stay visible when teleporting back to camp while being in a boat.
  • Fixed a bug that would cause the “Continue” button to still be displayed in the main menu even after the last save file was deleted.
  • Fixed various bugs with camera movement and the interaction indicator when instant dialogues where triggered immediately after another dialogue.
  • Fixed a bug that caused the player to “surf” across the ground instead of walk after using the axe.
  • Fixed an issue that made it possible to trigger Fritz’s instant dialogue while sitting in the boat when finding him on the lonely sandbars.
  • Updated and fixed various quest positions for player and NPCs .
  • Removed an inaccessible portal stone placeholder near the camp.
  • Dev-Notes: If you have already discovered this one in your save game, its map marker will not disappear as a result of this change.
  • Fixed several localization issues.
  • Fixed various collision issues on all islands.
  • [/list]
    ...