Varag is an elderly Wolfman. What's a Wolfman, you ask? Well, theories abound as to the origin of the affliction, ranging from curse to wolf bite. The reality is that nobody knows for sure, and Varag never was keen on giving explanations.
In any case, it meant he's been feared and loathed in equal measure, and more often than not, hunted by bigoted and mean-spirited humans. It is worth noting that, given his berserker tendencies, such hunts rarely ended well for the aforementioned fools.
That is, until a not so foolish bounty hunter finally captured him. Not one to hold a grudge, Varag now works hand in hand with other survivors to make it out of the city. After all, there's nothing like a zombie apocalypse to bring people together!
Pounce
A mighty leap that repels and damages enemies upon landing. Equally effective as an offensive or as a defensive move.
Dire Bite
A vicious bite that deals massive damage to enemies in front of Varag. Can be charged for increased reach and damage.
Makeshift Shield
Use the prison gate as a barrier to parry the attacks.
Call of the Wild
Varag temporarily reverts to feral state, which deprives him of his shackle and shield, but allows him to use his other skills much more often. Additionally, mauling and biting enemies gives a bit of temporary health!
We hope you enjoyed our introduction to the group of survivors you'll be helping brave the dangerous streets of Darksburg!
Make sure to wishlist the game and stay tuned as we still have plenty more to announce!
Follow Sister Abigail on her dangerous journey through the streets of the Darksburg Harbour district. Discover the horrors she and the other survivors will face in order to escape the infected outbreak!
We have plenty more Darksburg news to share in the near future. Make sure to add us to your wishlist to stay up to date!
Rose is all Business. Hunting wanted criminals for money always seemed like an suitable life choice to her.
After all, she quite likes the adrenaline, she enjoys the fighting more than is socially acceptable - even in Darksburg - and she lacks the empathy normally bestowed to the average human being.
That being said, she is generally light-hearted, if a bit cynical and intent on making money out of almost everything in life.
She does have one known soft point for Twig, the stray chipmunk she rescued while on a mission. Although any mention of said soft spot in front of her is widely considered a health hazard.
Somersault
Rose gracefully leaps in the air to move out of harm's way...or repositions herself to get a clear shot!
Caltrop Mine
Rose throws a small mechanical device that deploys caltrops, slowing down her enemies to make targeting easier.
Piercing Shot
A powerful energetic bolt that pierces through targets like a needle through fabric, dealing massive damage along the way.
Useful to weed out groups of zombies, or to snipe a well-guarded target! Can be charged for more damage.
Make it Rain
Rose fires up to three bolts in the sky, that come down raining on zombies and dealing huge damage on impact.
Perfect for killing off an Elite Zombie or giving an ally some breathing space.
We hope you enjoyed this first look at Rose! Make sure to wishlist the game and stay tuned as we’ll be introducing the next survivor very soon!
Before being a Nun, Abigail was a mercenary Captain. Work was plentiful, but war - ever the gruesome business - brought little gratification and many nightmares.
Being left for dead on a battlefield after the betrayal of her own lieutenant was an eye opener. She decided to change her life and seek redemption, joining the monastery in Darksburg as Sister Abigail.
This unlikely career change meant she could focus on helping others instead of harming them. However, this mess with the Plague means she'll have to revisit her old life after all.
Righteous Leap
A mighty jump invoking a holy seal upon landing. Can be used to vault over low obstacles. Repels and stuns infected on impact.
The Bells
Abigail hammers a bellpost into the ground, attracting nearby infected. Deals minor damage upon first impact.
Whirlwind
Abigail becomes an unstoppable hurricane. Damages all infected in range.
Exorcism
Channels a massive incandescent beam of holy light. Whether this cleanses the infected or merely burns them to a crisp is up for debate.
We hope you enjoyed this first look at Sister Abigail! Make sure to wishlist the game and stay tuned as we’ll be introducing the next Survivor very soon!
Welcome to the first in a series of Dev Diaries that will introduce you to the core concepts of Darksburg, the inspirations that lead us to developing it and the process that our teams go through to take a game from concept to release!
In this first video, Game Director Sebastien Vidal and Lead Game Designer Frédéric Oughdentz provide an introduction to the game. The interview can be found in written form below the video.
Darksburg is a cooperative game where a team of 4 Survivors fight against hordes of infected that have taken over the town.
What influences inspired the creation of Darksburg?
We wanted to pay tribute to classic zombie movies where normal people are being thrown into extraordinary situations, but this time with a medieval twist.
Among us many are fans of co-op survival games such as Left4Dead, but we wanted to experiment with the more tactical aspect of a top-down view.
What does collaboration look like in Darksburg?
Survivors each have their own skillset and playstyle, but there’s no designated role such as healer or tank. I mean, they are pretty strong but they must work together and make sure nobody is left behind.
A single Survivor cannot hope to make it on their own, as they may be quickly taken down by an overwhelming group of infected, or even by a single Elite Zombie.
Elite Zombies are powerful enemies such as the Executioner, the Grave Digger, or the Burning Witch. They all have unique abilities like the Survivors’ and can become a lethal threat when attacking as a team, especially in PvP mode.
Who should play Darksburg?
Darksburg will be enjoyed by anyone who likes action and co-op games. We’ve made sure that Darksburg is accessible to a wide range of players, but dedication will be key to mastery.
The game is mainly skill based, but we are currently working on a talent system that will allow players to customize the playstyle of each Survivor.
What’s the current state of development?
We are currently close to alpha stage. We are mostly done with the core gameplay and controls, and we have already implemented a bare-bones version of the PvP mode. We are now focusing on content and balancing.
We also have other pretty cool unique features in the works that we’ll talk about in a future diary.
We hope you enjoyed this look behind the scenes. We'll have much more to come in the near future! Make sure to add Darksburg to your Steam wishlist to get all of the latest information.
A cheerful gourmet, Runolf moved to Darksburg from the cold North to start a new life and a new business.
His inn, the Golden Boar, was one of the liveliest places in town, especially after dark when customers gathered to share a warm fire, tolerable ale and the all-important gossip.
Runolf was always happy to entertain the crowds with tall tales of the North, although he seemed to always avoid sharing anything about his life before Darksburg.
Since the Plague, he's been helping friends and strangers alike, offering shelter and fighting back against the Infected with grim determination.
Coming Through!
Runolf charges sending the infected flying!
Bottled Delicacy
Runolf tosses a bottle of soup for allies to grab. Briefly boosts speed and attack power, and gives temporary health. Use "Dinner is Ready!" to replenish its charges.
Ladle Smash
A high-damage attack with a wide area of effect. Can be charged to increase effect and range.
Dinner is Ready!
A cauldron filled with delicious soup that heals all allies within range, while also making them stronger and more resilient. Also replenishes all "Bottled Delicacy" charges.
We hope you enjoyed this first look at Runolf! Make sure to wishlist the game and stay tuned as we’ll be introducing the next survivor very soon!
We had an amazing time showing Darksburg to everyone for the first time at PAX East and Twitchcon Europe.
The reception to the game was fantastic and we had plenty of teams trying to overcome the hordes of infected that have overtaken the town.
We'll be showing much more of the game in the coming weeks starting with a series of Dev Diaries that will explain the core concepts and development process of the game. After that, be on the look out for lots of new artwork and character backstories!
The next event we'll be attending will be Gamescom in August and we hope to see some of you there! Thanks again for all of the support and the enthusiasm shown for the game so far!