Forest level being loaded inside of Old Village (first dungeon) and blocking the way. Shipping build: the previously patch was a DEV build which uses a different save-game path.
Forest map: Pyramid key challenge will drop a key for this map. Can be accessed through the main-hub. There are some fixes remaining, those will be addressed on small patches soon.
Crash reporter: will ask to report data when a crash occurs. (Please send your errors! This will help us getting rid of them.). Loot revision: Foes drop less loot while chests are more frequent and relevant. Mimic chests: are now spawned across dungeons. New Desert challenge music
IMPROVEMENTS
Staffs revision (damage and knockdown increased in most of the cases). All static scenarios moved to instanced meshes (GPU performance improvement). Weapon durability decay revision (ranged and magick equipment decay rate decreased). Blocking animation is now faster. Blocking time updated. Player's raged moving animations improved. Player's two handed animations improved. Unreal engine updated to 4.21.2.
FIXES
Removed work-around to force nav-mesh generation (UE 4.21.1 bug). Desert dungeon with too few chests. Graveyard dungeon with too few chests. Duplicated damage text while blocking. Removed some unused assets (slight game size decrease). Missing bow jump animation.
Foes won't pass anymore through walls when pushed back by a flawless block Crash related to null damage receiver Some magick / Ranged weapons where revised Magick weapons won't start cast animation if there is not enough willpower Player inventory wipe on multiplayer matches
IMPROVEMENTS
Desert's second challenge revised Magick / Ranged weapons revised Foe's are now pushed away upon receiving death's blow Foe AI / movement updated
Patch 0.31.22 is now live and contains a lot fixes but also some new content:
FEATURES
Desert new sub-level (dungeon) Desert second theme music Improved bow mechanics
IMPROVEMENTS
Ranged weapons revised, bows won't fire while the attack button is pressed anymore. Desert dungeon design improved Magick projectile effects revised Multiplayer difficulty increase scaled reduced Sand worm behavior updated Sand dragon behavior updated Desert spawners revised Fixed game-pad Y axis (camera control) Click sound added to menus
FIXES
Projectiles missing collisions Foes becoming completely stuck sometimes (forcing nav-mesh build) Desert challenge becoming stuck Crash when a old level is being cleaned from memory Weeper idle sound attenuation reduced Leak data from old save when loading characters Anubis and mummy animations Some broken FPS animations
This patch contains new desert levels; new foes, new challenge and traps. As we usually do, we'll be releasing fixes addressing any issues on the following days, please report them.
FEATURES
New desert levels: are now available, including challenges and new foes. Still need some polish and and improvements after further tests. Compass item: can now be found and will point towards the next objective (just click on its icon on player's inventory). This feature still very experimental and will receive improvements soon. New armor sets are dropped on desert levels. New Desert music Quicksand trap
Values leaking after loading another save-game (such as attributes). Wrong swap message being presented while a item was already being identified. Breaking sound added to old village's fat ogre taunt scene.
Patch 0.30.14 is live. The main focus was stability and corrections, but there are some features as well:
FEATURES
Presentation and disclaimer screen: this also make the initial loading screen to show faster (less black screen time during startup). Tier 2 Armors: are now dropped on Path o Knowledge. New Musics: and revision on how music system interpolates between states.
IMPROVEMENTS
Performance improved on Item sslot UI Consumables loot chance updated Armor distributed proportionally between set parts Room's clipping meshes and too near LODs revised Room's light updated PT-BR translation updated
FIXES
Crash regarding object construction (occurred in many different circumstances, so it seemed random) Crash occurring after unloading a map on clients Crash after closing the game Duplicated save-game slots causing the wrong save-game to be loaded Player attributes being modified bellow 0 Other players becoming invisible on client