Apr 9, 2019
Dungeon Crowley - Void
FIXES

Forest level being loaded inside of Old Village (first dungeon) and blocking the way.
Shipping build: the previously patch was a DEV build which uses a different save-game path.
Apr 8, 2019
Dungeon Crowley - Void
Patch 0.32.3 is live:

FEATURES
Forest map: Pyramid key challenge will drop a key for this map. Can be accessed through the main-hub. There are some fixes remaining, those will be addressed on small patches soon.

IMPROVEMENTS
Some player's ranged animations updated

FIXES
Lower requirement weapons displaying wrong values
Mar 28, 2019
Dungeon Crowley - Void
Patch 0.32 is now live:

FEATURES

Desert's pyramid challenge
Crash report added: a report window appear when a crash occurs, player will be allowed to send it if he chooses to.

IMPROVEMENTS

Multiple PAK files: The preciously existing pak file was split in many, this should improve patching time.
Ranged / bow animations revised.

FIXES
Desert challenge fixes.
Desert chests not spawning (failing on collision test)
Mar 2, 2019
Dungeon Crowley - Void
FIXES

Too many mimic spawners on Dark Temple 3 / 4, causing low fps and network issues.
Feb 24, 2019
Dungeon Crowley - Void
Greetings, Mortals! Time for another patch:

FEATURES
Crash reporter: will ask to report data when a crash occurs. (Please send your errors! This will help us getting rid of them.).
Loot revision: Foes drop less loot while chests are more frequent and relevant.
Mimic chests: are now spawned across dungeons.
New Desert challenge music

IMPROVEMENTS
Staffs revision (damage and knockdown increased in most of the cases).
All static scenarios moved to instanced meshes (GPU performance improvement).
Weapon durability decay revision (ranged and magick equipment decay rate decreased).
Blocking animation is now faster.
Blocking time updated.
Player's raged moving animations improved.
Player's two handed animations improved.
Unreal engine updated to 4.21.2.

FIXES
Removed work-around to force nav-mesh generation (UE 4.21.1 bug).
Desert dungeon with too few chests.
Graveyard dungeon with too few chests.
Duplicated damage text while blocking.
Removed some unused assets (slight game size decrease).
Missing bow jump animation.

Enjoy!
Feb 18, 2019
Dungeon Crowley - Void
Greetings, Mortals.

Patch 0.31.25 is now live:

FIXES
Foes won't pass anymore through walls when pushed back by a flawless block
Crash related to null damage receiver
Some magick / Ranged weapons where revised
Magick weapons won't start cast animation if there is not enough willpower
Player inventory wipe on multiplayer matches


IMPROVEMENTS
Desert's second challenge revised
Magick / Ranged weapons revised
Foe's are now pushed away upon receiving death's blow
Foe AI / movement updated

Regards!
Feb 13, 2019
Dungeon Crowley - Void
Patch 0.31.22 is now live and contains a lot fixes but also some new content:

FEATURES

Desert new sub-level (dungeon)
Desert second theme music
Improved bow mechanics

IMPROVEMENTS

Ranged weapons revised, bows won't fire while the attack button is pressed anymore.
Desert dungeon design improved
Magick projectile effects revised
Multiplayer difficulty increase scaled reduced
Sand worm behavior updated
Sand dragon behavior updated
Desert spawners revised
Fixed game-pad Y axis (camera control)
Click sound added to menus

FIXES

Projectiles missing collisions
Foes becoming completely stuck sometimes (forcing nav-mesh build)
Desert challenge becoming stuck
Crash when a old level is being cleaned from memory
Weeper idle sound attenuation reduced
Leak data from old save when loading characters
Anubis and mummy animations
Some broken FPS animations
Feb 4, 2019
Dungeon Crowley - Void
Greetings, mortals!

This patch contains new desert levels; new foes, new challenge and traps.
As we usually do, we'll be releasing fixes addressing any issues on the following days, please report them.

FEATURES
New desert levels: are now available, including challenges and new foes. Still need some polish and and improvements after further tests.
Compass item: can now be found and will point towards the next objective (just click on its icon on player's inventory). This feature still very experimental and will receive improvements soon.
New armor sets are dropped on desert levels.
New Desert music
Quicksand trap

IMPROVEMENTS
Desert light re-worked.
Desert foe's spawn rate revised.
Swap input key added
PT_BR localization updated.

FIXES
Values leaking after loading another save-game (such as attributes).
Wrong swap message being presented while a item was already being identified.
Breaking sound added to old village's fat ogre taunt scene.

Enjoy!
Jan 21, 2019
Dungeon Crowley - Void
Greetings, Mortals

Patch 0.30.17:

FEATURES

Locked icon added to items that don't fulfill requirements yet

FIXES

Interaction bug (regression, fixed again)

Thanks for all community feedbacks, really help us fixing and improving the game.

Regards!
Jan 18, 2019
Dungeon Crowley - Void
Greetings, Mortals!

Patch 0.30.14 is live. The main focus was stability and corrections, but there are some features as well:

FEATURES

Presentation and disclaimer screen: this also make the initial loading screen to show faster (less black screen time during startup).
Tier 2 Armors: are now dropped on Path o Knowledge.
New Musics: and revision on how music system interpolates between states.

IMPROVEMENTS

Performance improved on Item sslot UI
Consumables loot chance updated
Armor distributed proportionally between set parts
Room's clipping meshes and too near LODs revised
Room's light updated
PT-BR translation updated


FIXES

Crash regarding object construction (occurred in many different circumstances, so it seemed random)
Crash occurring after unloading a map on clients
Crash after closing the game
Duplicated save-game slots causing the wrong save-game to be loaded
Player attributes being modified bellow 0
Other players becoming invisible on client

Regards!
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