Hi, this week I have made several small updates to test the loot spawning, availability and visibility especially in new swamp area.
Due to dense vegetation in swamp - loot - like sticks - is too hard to spot. So new dry bush can be cut down to sticks using something sharp. Also I have added new wood piece in swamp as wood was washed on beach during high tide only. To this a big wooden pile was added as well. It will be used in future crafting. All wood can be used in fireplace with different burning length.
Taro plant is new in swamp. It can be picked up and will provide you Taro Root, which can be eaten to get some calories.
Bones on Stone Altar in Vulcan area can be now picked up. Please note Vulcan area will be developed later.
Loot zones have been generally improved - so loot should be now spawned more even. Also I can now switch on/off loot spawning for each zone.
I will keep up with small (even daily) updates to optimize the first map based on players gameplay prior major update - that will make the first map fully accessible.
Hi, just released new update - devoted to Swamp Area. The most of the swamp is now opened and ready to explore. I will be still adding new loot, animals and details to this particular area.
In this update I just need the feedback from players, how is the swamp playable. Also if they can access the top of canyons somewhere - which should not done. If yes - please use Numerical minus to show debug table with coordinates and make and send me the screenshot.
Please note the swamp area is large - about 1/2 of all dryland.
If there are no major problems - I will make the first map fully accessible including its final extraction point in next major game update.
Hi, made some changes based on streamers and players feedback - especially UI, to help new players, until game, GUI and tutorials are finished.
Key Map Help is set visible by default now for new players (new installations). It changes and highlighting keybindings depending if player is swimming or on basebuilding. It will fade away in several minutes. Will pop up again if swimming, basebuilding or closing inventory. Can be completely switched of in Game Settings - Key Map. Do not forget to Save.
This solutions should help new or returning players and on other do not ruin screenshots. You can switch off the HUD by pressing H as well.
Inventory screen
Clicking in Crafting - on Crafting Recipe item Image will show all crafting that involves the item. regardless if as needed input or desired output. To return to normal view - just click on Available or Show All.
Ruined items will be indicated by red X instead of red circle to make it more noticeable.
Also camera movement was set properly when changing standing and crouching stances while aiming with bow.
Thank you for your valuable feedback, reports and reviews.
started to rework the swamp area(z). As it is a large area - about 1/2 of dry land, it will be added in several updates.
Once fully reworked, you will be able to brake the blocking entrance to swamp labyrinth if you have the right tools and enough calories.
But be careful - the are dangerous predators and venomous animals.
Fixes: - fix when trying to melee when picking up / crafting - fix when character did not die on dehydration on Eden setting, when calories are depleted - tweak for animal sensing distance when character is dirty
Changes: - camera movement when going from standing to sitting ( doing this in ADS is not set yet) - physic on dead animals corpses have to be done - so they might behave strangely.
As my lead artist has now school holiday - we decided to upgrade the shelter to more realistic one. You can see it supports a variety of palm leafs from fresh to completely dry. The previous prototype shelter is on left to compare.
In this update I am continuing on reskin of first map. Now I have focused on Bamboo Forest Area and replaced the ground to new one. Which is more realistic. Also added new grass to this area as well.
Now I will focus on Waterfall and Pond Area(z), therefore you might have noticed, that foliage was removed there.
IMPORTANT: The game update is 1.5 GB due to 4K textures size. You might need to force the update manually on Steam Downloads. Please check you have latest version 0.31.006 available in Game Menu > Changelog.
Changes in this Update: - New Textures for Jungle Terrain - Grass and some plants were removed due to optimization and replaced by new ones. - New Grass in Jungle Handplaced - New Procedural Small Foliage in Jungle
Will add more plants such as bushes and ferns. Also other area(z) - meadow, bamboo forest, pond, swap will be updated - therefore the "gaps" between them.
Added some shells as sand decoration on dunes area(z).
Some dead animals corps might behave strangely as we prepare them to use physics, so they can hang from players hands.
Based on some players feedback - reduced the sound of seagull birds. Also flying Zeros patrol has been temporary removed from the same reason.
Will now focus on reskin of other area(z) and on some details in jungle.