We've made some optimizations of the WQ user account system on the server, which should greatly reduce the server load. A patch coming soon will also have further optimizations, so we are optimistic that we won't be seeing significant issues with logging into your account and registering achievements in your account. Very sorry about the troubles over the past five days!
* Collectibles don't glow in scent view. * Some rocks are black on low-quality object setting. * Pup and mate pathfinding issues at a couple dens. * Player-wolf can't enter doghouse near downtown. * Some other terrain and environment issues.
Obviously the WolfQuest server is having trouble handling the many people playing the game since the Lost River map release. First, thank you all for buying the DLC! We really appreciate it. But it's very frustrating that during peak times, you can't always log in or stay logged into your account (which is necessary to earn achievements). We've made some changes on the server to help with this, and are looking at more improvements, both in the short-term and the long-term. In the meantime, we ask for your patience. Very sorry about the trouble and frustration!
* Game stalls on black screen when moving from Establish Territory to Find a Den. * On low graphics quality settings, some large rocks are white. * Two dog dens in the house near downtown.
* Made rival packs work a bit harder to maintain their territory during the fall, so they won't be so gung-ho about expanding in the winter. * For Steam users, you don't have to be logged now to have Lost River DLC unlocked (if purchased, of course).
BUGS FIXED:
* Some Lost River dreams are white. * Trekker (and Long Distance Traveler) achievement won't unlock if game is saved and reloaded during the journey. * Some gaps in deep snow (but more still need to be fixed). * Some of the new animals switch models when dying, or are inconsistent between host and client in multiplayer games. * Den raids by new animals show coyote icon in corner. * On low graphics quality levels, some big rocks are black. * Pyrite and Geyser Tonic collectibles sometimes float in air. * Player-wolf can get stuck trying to dig out the den under the shed above Grant's Creek. * If player has edited the mate's bio, ironwolf autosaves revert to normal saves. * If Good Memory perk is active, some Lost River dens show the wrong den icon on the map. * Mate has trouble entering and pathfinding inside the coffee shop, RedHead Rooster, and the modern glass house. * Completion music doesn't play when finishing the Loaf at Rendezvous Site quest. * Pups can have troubles when walking around the truck den. * Road and sidewalk mesh isn't reliably reactivated after moving from winter to spring season. * Other animals can spawn in Floppy's enclosure, and Floppy can spawn outside it. * Pups sometimes have pathfinding troubles at some tree dens. * Many minor issues with terrain and game environment (not all reported issues are fixed yet).
The v1.0.9 update is now available, with a few improvements and fixes to the main game, plus the new reimagined Lost River game map, available as DLC for US$12!
NEW: LOST RIVER MAP (DLC)
A fictional area in the Mountain West, featuring both expansive wilderness and a mysteriously-abandoned town. Some years ago, all human residents evacuated the town of Lost RIver. Nature has begun to reclaim the place, with elk herds and other wildlife wandering the abandoned streets and subdivisions. Wolves may wonder what happened here, but they will never know. This is a reimagined version of the Lost River: Classic map, remade from the ground up and now equal to the scope and quality of Amethyst Mountain and Slough Creek.
Features; * 8x8 kilometer map (30% larger than the WQ:AE Yellowstone maps) * The full arc of quests, from learning to hunt through raising pups. (That currently brings you to Endless Summer, but once the Saga is completed, it will be available in Lost River as well as in the Yellowstone maps.) * The mysterious town of Lost River, which humans abandoned some years ago -- but where you'll find clues about their activities and concerns. * A vast wilderness reaching into the mountains, where elk roam and grizzlies roar, dotted with interesting natural and human-made features. * Over a dozen buildings that wolves can enter and explore. * All the gameplay and animals in the main game, plus a few more! * Over 20 new achievements. * Cattle ranch where players can press their luck by preying on the herd -- but beware of tricks that the ranchers have up their sleeves! * New music tracks when exploring the human areas of the map, in the same style as the original Lost River soundtrack. * And much more (including the return of Lost River's best-kept secret) -- but you'll have to explore the map to discover it all.
ALSO NEW:
* Once you have a mate, a new Mate tab appears in Pack Info, where you can see your mate's attributes and genetics, and write a short biography if you wish. (Bio is saved with the game save.) * Snow remains at high elevations in the springtime. Snow coverage is now synced correctly between the terrain and rocks, trees, and other objects, based on elevation.
IMPROVEMENTS:
* For the "travel a long distance with pups to a new rendezvous site" achievement, an alert now notifies you when you've gone the required distance.
[h3BUGS FIXED:[/h3] * Some small gaps in deep snow. * Small birds fly out from snow-covered sagebrush in winter. * Multiplayer: Sometimes notifications don't appear for all players. (Possible fix, might still occur, please report if you see the problem.)
NOTE: Game saves and wolves are compatible with the last patch, v1.0.8t, but multiplayer is not -- you can do multiplayer games only with players who have this beta. Beta is available for Windows and Mac.
BETA 2
(Only for Windows currently, will do Mac soon, delayed due to some technical issues. Until then, if you have the bug with going from Amethyst to Slough Creek, just save your game and go to the main menu and start a new SC game with that mate.)
FIXED:
* Can't progress from Amethyst to Slough Creek when reaching the star on the map. * Undoing edits to mate bio changes mate bio text to player-wolf bio text. * Dirt dens in Slough Creek have a dark tint.
NEW:[/h3] * Once you have a mate, a new Mate tab appears in Pack Info, where you can see your mate's attributes and genetics, and write a short biography if you wish. (Bio is saved with the game save.) * Snow remains at high elevations in the springtime. Snow coverage is now synced correctly between the terrain and rocks, trees, and other objects, based on elevation.
BUGS FIXED:[/h3] * Some small gaps in deep snow. * Small birds fly out from snow-covered sagebrush in winter.
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TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
The new, greatly-expanded Lost River map is shaping up and should be ready to release soon! The price for this DLC will be US$12 and you'll be able to purchase it from the game via Steam or itch.io, just as with the customization DLC packs.
What do you get for that? * A bigger map! Lost River (a fictional area in the Mountain West) is 8 by 8 kilometers (compared to 7x7 km for the Yellowstone maps, and 2x2 km for WolfQuest Classic maps) -- which creates almost 30% more area to explore and enjoy. * The full arc of quests, from learning to hunt through raising pups. (That currently brings you to Endless Summer, but once the Saga is completed, it will be available in Lost River as well as in the Yellowstone maps.) * The mysterious town of Lost River, which humans abandoned some years ago -- but where you'll find clues about their activities and concerns. * A vast wilderness reaching into the mountains, where elk roam and grizzlies roar. * And much more that's yet to be revealed!
Furthermore, over in the next valley, an ornery family of ranchers ignored the evacuation order, and players may be tempted to hunt their herd of cattle -- be beware, they ranchers have a few tricks up their sleeves.
And finally, Floppy the moose lives here in this reimagined Lost River, and now she has her own theme song! We do not announce release dates, but our goal is to release Lost River soon, before the holidays!
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The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!
Once the game is completed on PC/Mac, we will turn our attention to other platforms.
We do not announce specific release dates. We will release them when they are ready.
* Reduced how quickly snow accumulates on terrain. * Notifications about pup lost and leaving home while pups out now appear in corner of screen. * Journey to Rendezvous Site music now can play when moving to a new site. * Reduced maximum brightness of Scent View in non-winter seasons on Enhanced Sky & Vegetation mode. * Reduced scene brightness in scent view at night, when on Basic Sky & Veg mode. * Birds no longer fly out of sagebrush during winter.
BUGS FIXED:
* Pups run off and get lost frequently when journeying to new den. * In multiplayer games, Host Transfer does not include non-friends of new host when a friends-only game is transferred. (It now adds all current players to the "allowed" list for that game.) * In Account popup, Explore tab breaks on a second access. * Animals hover above the ground on some Amethyst cliff rocks. * Occasional brief white flash when Distance Blur is enabled. (Mostly fixed, but still a very occasional visual artifact, not nearly as bright as before.) * Wrong action glyphs on some notification text. * Mule deer doe freezes if it tries to fight when it has no stamina. * Lamar river flickers when viewed from Amethyst cliffs. * Fixes to some obscure bugs in main menu, when filtering wolves. * Small gaps in deep snow in a few places.