Jan 15, 2022
WolfQuest: Anniversary Edition - loboLoco
NEW:
* Dispersal and stranger wolves howl in response to player howls. Howl icon appears on compass to mark location of howling wolves if 50-2000m away from player-wolf. Dispersals will howl during Find a Mate and Find a New Mate quests. Stranger wolves will howl anytime (though not every time the player howls). They will also howl sometimes without provocation.
* Damage dealt by animals is now affected by their energy level: Prey animals with high energy can do more damage than before, but deal less damage as energy level decays.
IMPROVEMENTS:
* Mate now won't hunt bison or other big animals unless the player literally bites them, and even then they may not, if prey is excessively formidable.
* Mate will start following the player sooner, regardless of personality.
* Made mate less likely to attack calves instead of following player's lead.
* Ravens will come a bit closer to you when eating at a carcass
* Player can interrupt the Roll mote (after first 1.5 seconds of it).
* Dispersal wolves who are waiting for a fight to end will now sit down and rest while they wait.
* Elk slow down less when running through forest.
* Adjusted player-marker color on World Map to better contrast against red hexes.
* Refinements to mate's path when running with player-wolf.
* Mate and pup nametags are enabled by default in multiplayer games, and remember their previous state (on or off) when loading a saved game.
* On World Map, pack territories and percentage readouts remember their previous state (on or off) when loading a saved game.
* Made double-tap input timing a bit more forgiving.
* Shortened the minimum duration of long-tap (to pick up pups, meat chunks, etc.), trying to find the right breakpoint between short and long taps.
* In multiplayer games, notification buttons adjust between yellow clickable buttons and keyboard-input buttons if cursor is locked or unlocked while notification is displayed.
* In multiplayer, the AFK timer is reduced from 5 minutes to 2.5 minutes, and now officially-AFK players do not delay quest progression.
* On Wolf Customization, the Wolf Name input field flashes if player clicks on Save/Continue button before giving the wolf a name.
* Snowshoe hare summer coat is darker, more realistic.
* Refinements to distant animal ambient sounds.

BUGS FIXED:
* Multiplayer achievements killing big prey can be earned even if you died during the fight.
* Multiplayer: Sometimes player wolf does not despawn properly, causing problems in Newborn Pups scene.
* SC multiplayer: Players get stuck if Find New Den subquest was active when Raise Pups quest ends.
* Chase music keeps playing after chase ends.
* In multiplayer, pressing X key to decline to submit bug report makes wolf howl.
* Mate gets closer than intended when coming to player after running, and comes too close after you stop.
* Pups can slip out of den when mate leaves home site to go to hunt with player.
* Predators can attack den in the brief window between the mate leaving and the pups reaching the den.
* Mate struggles to bite beavers.
* Mate runs in circles with a meat chunk.
* Mate keeps returning to carcass when sent home.
* Bull ungulates do no damage during charging attacks.
* Pups come to player over a long distance when traveling.
* Mate gets stuck when returning to player or returning to den.
* Beavers play running animation in slow-motion when walking.
* Wolves kick up snow dust when on terrain that doesn't have snow.
* Large pebbles float above ground along Hornaday Creek.
* Dispersal wolves are frozen if you start sleeping as you're just awakening while they're present.
* Mysterious creek sounds in one area of Amethyst during winter.
* Chorus frogs are not calling in Slough Creek meadows in spring and summer nights.
* Terrain and water issues.
WolfQuest: Anniversary Edition - loboLoco
A few months ago, we got a feedback report from the player FrostByter with an excellent suggestion: if the player howls when looking for a mate, dispersal wolves should howl in response. We had to set that idea aside while we focused on Slough Creek multiplayer, but we've returned to it this month -- and it's one of the improvements coming in the next patch. And not only do dispersals respond to your howls, but stranger wolves -- whether patrolling their territory or back at their homesite -- might also respond. Any wolves who do respond and are nearby (within two kilometers) will be marked on the compass, to help you track down dispersals whom you might want to court. This is a fairly small feature but I think it adds so much to the game. Thanks for the suggestion, FrostByter!



Fun fact: Our game developer Tommi realized that howling responses would be affected by the speed of sound (343 m/s), so he added an extra delay to account for that, based on the distance between those wolves and the player.

Another improvement in this patch: All animals now deal less damage when low on energy. This is most pronounced with prey, who become less dangerous after you've chased them for awhile -- but remember that you too will deal less bite damage if you've got less energy at the time. We hope this encourages more realistic hunting tactics, especially since weaker elk will now slow down as you chase them, and tired elk will do less damage to you.

These improvements plus a few more, plus a lot of bugfixes, are coming in v1.0.8d, which is in pubilc beta now. We expect to release it within a few days.

________________________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs. More maps and wolf customizations are also coming in 2022!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.
WolfQuest: Anniversary Edition - loboLoco
This beta is available in the Steam Public Beta branch (see instructions below) for Windows computers only.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8c, so you can play MP games with those on that version.

BETA 2 (11 January 2022)

NEW:
* Damage dealt by animals is now affected by their energy level: Prey animals with high energy can do more damage than before, but deal less damage as energy level decays,
* Dispersal and stranger wolves howl in response to player howls. Dispersals will howl during Find a Mate and Find a New Mate quests. Stranger wolves will howl anytime (though not every time the player howls). They will also howl sometimes without provocation.

IMPROVEMENTS:
* Shortened the minimum duration of long-tap (to pick up pups, meat chunks, etc.), trying to find the right breakpoint between short and long taps.
* Mate won't hunt bison or other big animals unless the player literally bites them, and even then may not if prey is excessively formidable.
* Mate will start following the player sooner, regardless of personality.
* Ravens will come a bit closer to you when eating at a carcass
* Dispersal wolves who are waiting for a fight to end will now sit down and rest while they wait.
* Elk slow down less when running through forest.
* Darkened the snowshoe hare summer coat.
BUGS FIXED:
* SC multiplayer: Players get stuck if Find New Den subquest was active when Raise Pups quest ends.
* Mate gets closer than intended when coming to player after running, and comes too close after you stop.
* Pups can slip out of den when mate leaves home site to go to hunt with player.
* Predators can attack den in the brief window between the mate leaving and the pups reaching the den.
* Mate keeps returning to carcass when sent home.
* Pups come to player over a long distance when traveling
* Mate gets stuck when returning to player or returning to den.
* Wolves kick up snow dust when on terrain that doesn't have snow. (This was a bug in an update to the terrain shader, and required a bunch of updates and tweaks to get snow accumulation rates similar to what they were before, but please report if you see snow looking like it is accumulating too fast or too slowly compared to trees.)
* Large pebbles float above ground along Hornaday Creek.
* Dispersal wolves are frozen if you start sleeping as you're just awakening while they're present.
* Terrain and water issues.

BETA 3 (12 January 2022)

IMPROVEMENTS:
* Refinements to response-howls from other wolves.
* When wolves respond to your howl, for those within 2km, a small icon appears on compass indicating their direction: white for dispersals, and color-coded for stranger wolves to match their pack color on map. (Icon is currently too small and hard to notice, will be improved in next beta.)

BUGS FIXED:
* Multiplayer: Sometimes player wolf does not despawn properly, causing problems in Newborn Pups scene.
* Small ranger cabin texture problems.
_____________________

BETA 4 (13 January 2022)

IMPROVEMENTS:
* Improved visibility of compass icons for wolves currently howling.
* Refinements to logic controlling response-howl from other wolves.
* Player can cancel secondary howl (which calls mate to their location) if they interrupt it within two seconds.
* Refinements to mate's path when running with player-wolf.
* Mate and pup nametags are enabled by default in multiplayer games, and remember their previous state (on or off) when loading a saved game.
* On World Map, pack territories remember their previous state (on or off) when loading a saved game.
* In multiplayer games, notification buttons adjust between yellow clickable buttons and keyboard-input buttons if cursor is locked or unlocked while notification is displayed.

BUGS FIXED:
* Slough Creek ranger cabin textures are a bit off.
* Dispersal mates do not howl back during Find New Mate subquest.
_____________________

BETA 5 (13 January 2022)

IMPROVEMENTS:
* On Wolf Customization, the Wolf Name input field flashes if player clicks on Save/Continue button before giving the wolf a name.

BUGS FIXED:
* Chase music keeps playing after chase ends.
* In multiplayer, pressing X key to decline to submit bug report makes wolf howl.

_____________________

BETA 6 (14 January 2022)

IMPROVEMENTS:
* Made double-tap input timing a bit more forgiving.
* Made stranger packs less eager to respond to howls in Slough Creek and Lost River.
* Made mate less likely to attack calves instead of following player's lead.
* Reduced the damage reduction multiplier on wolves (so they will do closer to max damage even when low on energy).
* Adjusted player-marker color on World Map to better contrast against red hexes.
* World Map remembers Pack Territory toggle status.

CHANGES:
* Removed the option to cancel the secondary howl quickly before mate starts coming to you. (Possible bug, will add it in next patch.)

BUGS FIXED:
* Mate struggles to bite beavers.
* Mate runs in circles with a meat chunk.
* Multiplayer achievements killing big prety can be earned even if you died during the fight.
* Mysterious creek sounds in one area of Amethyst during winter.
_____________________________

BETA 7 (14 January 2022)

IMPROVEMENTS:
* Player can interrupt the Roll mote (after first 1.5 seconds of it).
* In multiplayer, the AFK timer is reduced from 5 minutes to 2.5 minutes, and now officially-AFK players do not delay quest progression.
* Refinements to distant animal ambient sounds.

BUGS FIXED:
* Chorus frogs are not calling in Slough Creek meadows in spring and summer nights.
_____________________________

TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.



WolfQuest: Anniversary Edition - loboLoco
IMPROVEMENTS:
* Adjusted how NPC wolf personalities are created, so fewer will have "average" personalities in the middle of the ranges.
* More ravens now circle above carcasses.
* Stranger wolves now tuck their tails when fleeing after losing a fight.
* Leaving wolf creation/modifying panel with unsaved changed now displays a confirmation notification on screen.
* Reduced the required howling time to place a carcass marker (because for wolves with long howls, some players had trouble placing markers if they didn't let the how finish completely.)
* Adjusted the single-tap (on spacebar or other key) duration requirement to be more accepting of various tap styles.
* Improvements to mate's behavior when following player.
* On Easy difficulty, cougars are much too easy to thwart.
* Carcasses spawn more readily now when player is low on health and food.
* Multiplayer lobby: New column indicating private games.
* Icons for Original Coats in Wolf Customization now show those actual coats (previously showed icons for the Classic Coats).
* Added "Hide Ironwolves" toggle in My Wolves and Setup New Game panel.
* Improvements to mate hunting behavior.
* Mate is more eager to attack calves and fawns during calf-mother fights.
* Mate is a bit less jumpy when attacked.

BUGS FIXED:
* Slough Creek multiplayer: Sometimes no music playing after leaving den.
* SC multiplayer: When choosing rendezvous site, text on World Map refers to dens instead.
* If you bite-hold a stranger wolf while sliding down a slope, wolves stop but camera keeps sliding.
* Mate (and other animals) too eager to slow down when encountering obstacles.
* Mate won't quite go home when sent home alone.
* Game stalls at end of sleep period if a notification is trying to be displayed but cannot.
* Sometimes mate doesn't return to player after a hunting excursion.
* Mate still too easily "distracted" when following the player
* Mate sometimes falls behind for no good reason and has to catch up to the player.
* Mate gets stuck in loops near creeks when moving on their own.
* NPCs can get stuck behind mid-sized obstacles.
* Pups don't come out when mate returns home alone.
* Wolves sometimes don't react to dangerous prey animals, letting the prey pummel them to death. (In particular, mate when traveling alone and running into bison.)
* Wolf pup carcass does not glow in scent view.
* In rare situations, mid-distance terrain does not get rendered when Enhanced Vegetation is enabled.
* In multiplayer chat panel, the scrollbar does not go to the right place if the player sends a message with the bar above the bottom.
* In multiplayer lobby, in a very specific state, game could stay stuck on "changing multiplayer region" notification.
* If number keys are remapped by player, then the multiplayer input keys can trigger other actions.
* Interface elements specific to pup-raising sometimes appear on other maps.
* Cursor focus is lost on the Bug Reporter when a non-pausing notification appears behind it.
* Stranger wolves do not always howl after chasing the player out of their territory.
* Missing text on notification when grizzly or coyotes give up den raid.
* In Slough Creek story mode, problems ensue if a player is inside the den when the pack begins to move to another den, or to the rendezvous site.
* In multiplayer lobby, if the list of games refreshes, the current selection can switch to a newly added game.
* Sometimes carcasses decay much too quickly. (Fix will work only in new games.)
* In certain circumstances, player can get stuck in den at end of Raise Pups quest.
* Cougar never arrives at den during raid.
* Typos.
* Terrain and water issues.
WolfQuest: Anniversary Edition - loboLoco
This beta is available in the Steam Public Beta branch (see instructions below) for Windows computers only.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8a, so you can play MP games with those on that version.

BETA 1 - 3 January 2022

IMPROVEMENTS:
* Adjusted how NPC wolf personalities are created, so fewer will have "average" personalities in the middle of the ranges.
* More ravens now circle above carcasses.
* Stranger wolves now tuck their tails when fleeing after losing a fight.
* Leaving wolf creation/modifying panel with unsaved changed now displays a confirmation notification on screen.
* Reduced the required howling time to place a carcass marker (because for wolves with long howls, some players had trouble placing markers if they didn't let the how finish completely.)
* Adjusted the single-tap (on spacebar or other key) duration requirement to be more accepting of various tap styles.
* Improvements to mate's behavior when following player.
* On Easy difficulty, cougars are much too easy to thwart.
* Carcasses spawn more readily now when player is low on health and food.

BUGS FIXED:
* Game stalls at end of sleep period if a notification is trying to be displayed but cannot.
* Sometimes mate doesn't return to player after a hunting excursion.
* Mate still too easily "distracted" when following the player
* Mate sometimes falls behind for no good reason and has to catch up to the player.
* Mate gets stuck in loops near creeks when moving on their own.
* NPCs can get stuck behind mid-sized obstacles.
* Pups don't come out when mate returns home alone.
* Wolves sometimes don't react to dangerous prey animals, letting the prey pummel them to death. (In particular, mate when traveling alone and running into bison.)
* Wolf pup carcass does not glow in scent view.
* In rare situations, mid-distance terrain does not get rendered when Enhanced Vegetation is enabled.
* In multiplayer chat panel, the scrollbar does not go to the right place if the player sends a message with the bar above the bottom.
* In multiplayer lobby, in a very specific state, game could stay stuck on "changing multiplayer region" notification.
* If number keys are remapped by player, then the multiplayer input keys can trigger other actions.
* Interface elements specific to pup-raising sometimes appear on other maps.
* Cursor focus is lost on the Bug Reporter when a non-pausing notification appears behind it.
* Stranger wolves do not always howl after chasing the player out of their territory.
* Missing text on notification when grizzly or coyotes give up den raid.
* Terrain and water issues.
_________________

BETA 2 - 4 January 2022

IMPROVEMENTS:
* Multiplayer lobby: New column indicating private games.
* Icons for Original Coats in Wolf Customization now show those actual coats (previously showed icons for the Classic Coats).

BUGS FIXED:
* Beaver constructions and a few other objects are pink.
* Some audio is muted for some players.
* In Wolf Customization, current coat is not always indicated correctly.
* Mate (and other animals) too eager to slow down when encountering obstacles.
* Mate won't quite go home when sent home alone.
* In Slough Creek story mode, problems ensue if a player is inside the den when the pack begins to move to another den, or to the rendezvous site.
* In multiplayer lobby, if the list of games refreshes, the current selection can switch to a newly added game.
* Sometimes carcasses decay much too quickly. (Fix will work only in new games.)
* In certain circumstances, player can get stuck in den at end of Raise Pups quest.
* Cougar never arrives at den during raid.
* Typos.
_________________

BETA 3 - 4 January 2022

BUGS FIXED:
* Beaver dens don't play nicely with the water.
* Private games can't be joined.
_________________

BETA 4 - 4 January 2022

IMPROVEMENTS:
* Improvements to mate hunting behavior.

BUGS FIXED:
* NPC wolves lost their mojo.
* In Wolf Customization, some issues with saving changes.
* In main menu, wolf carousel gets offcenter in certain situations.
_________________

BETA 5 - 5 January 2022

IMPROVEMENTS:
* Mate is more eager to attack calves and fawns during calf-mother fights.
* Mate is a bit less jumpy when attacked.

BUGS FIXED:
* Eagle freezes in air during den attack if all pups go into den.
* SC multiplayer: When choosing rendezvous site, text on World Map refers to dens instead.
_________________

BETA 6 - 5 January 2022

IMPROVEMENTS:
* Added "Hide Ironwolves" toggle in My Wolves and Setup New Game panel.

BUGS FIXED:
* Slough Creek multiplayer: Sometimes no music playing after leaving den.

___________________________________

TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
WolfQuest: Anniversary Edition - loboLoco


When we began developing the first version of WolfQuest way back in 2006, we imagined a three episode arc: Fall, Winter, and Spring. We had to collapse that into two, due to budget constraints, but that established the format: each episode focused on one or two seasons in Yellowstone, with certain quests and gameplay. So when we began working on what became Anniversary Edition five years ago, it felt natural to think about a third episode, Tower Fall, that followed the pack as the growing pups learned how to hunt. (We also had vague ideas for another episode after that, continuing the story into the deep winter, set in Pelican Valley.)

But as the game evolved, we realized that the game's potential went well beyond those months, and so our ideas for this next episode expanded substantially. Instead of folllowing the pack for a few more seasons, we would follow the pack over the course of years. Time just keeps going, the seasons keep passing by, and the pack has a litter of pups year after year, until the player-wolf dies.

And once we had that in mind, it felt increasingly weird for that to be DLC. It's not a DLC side quest, it's simply the rest of the game -- the rest of the wolf's life. Iany other game, without WolfQuest's unique development history, that's what it would be: the rest of the game. The problem with that, of course, is that our financial model for WQ:AE was based on Tower Fall being DLC. Someone who bought WQ 2.7 for $10 already got AE for free. That's a lot of people! And since we've had our hands full with all the new stuff we've now released in 2021, we bided our time, until now, when we need to make that decision. So here's the new plan:

* Tower Fall will be DLC: a new map that we hope lots of players will purchase. If you buy this map, you'll be able start a new game here,or move your pack to it anytime, as long as the pups are big enough (September through March in each game-year). And then you can move back to Slough Creek or even to Amethyst Mountain.

* The "rest of the game" -- your pups growing, learning to hunt, becoming yearlings as you the new pups of the year are born, then eventually either dispersing or staying with the pack for awhile to help raise the pups of the year, and so on -- all that will be part of the game, no additional purchase necessary. That will be the complete WolfQuest experience, available to everyone who owns the game.

We're really excited about this plan, especially with some of the twists and turns that can happen over the years with your pack. But this raises an interesting question: What do we call this "rest of the wolf's life"? For so long we've used the the map=gameplay model, where "Slough Creek" is shorthand for "raise pups," but that won't work anymore, since you'll be able to stay at Slough Creek if you like. Or start a new game in Slough Creek or Tower Fall. Or establish your territory and choose a den on Amethyst Mountain. With the entire saga playable on each map, there are so many possibilities!

So we're calling this the Saga: Life goes on, time goes by, pups are born, grow up, disperse, one generation after another.... It's the WolfQuest Saga. We think it'll be kind of epic!

The Saga is going to keep us busy for awhile and the game will remain in Early Access until it's completed and released, which means we won't be turning our attention to other platforms until that point.

In addition to Tower Fall, we plan to release more DLC in 2022: at least one more wolf customization pack, and of course the expanded Lost River map. If you start in Lost River, you won't be able to travel to the Yellowstone maps, but you will be able to play the entire Saga, raising pups year after year. We also have another Yellowstone map in mind. We want to give players more ways to enjoy the game -- and more ways to support game development. You can also support the game by gifting the game or DLC to friends, writing a review on Steam, and even donating to WolfQuest on Fundly.

I'm sure that this will raise many questions for players, but this is all we have to share at the moment. Devblogs in the coming months will look at various aspects of the Saga. We are as eager as anyone to get this new phase of the game out there, but as usual, we have not set a release date. So stay tuned -- 2022 is going to be a another great year for WolfQuest!
WolfQuest: Anniversary Edition - loboLoco
IMPROVEMENTS:
* Multiplayer: Added notification if a player is away from keyboard (after five minutes), also noted on Pack Info.
* Elk run more slowly as their health drops.
* In Game Help, updated text about coat color and pup health to match that in Find a Mate quest tips.
* Added note to Power Pack and Living the Life achievements about needing at least three pups still alive to earn the achievement.
* Controller: Fixes and improvements to controller navigation in main menu.
* In Setup New Game, selected/highlighted states of dropdown items now have a more prominent color.
* Improved feedback in notification when deleting duplicated files on server (which can take awhile).

BUGS FIXED:
* Mate and other NPCs can get stuck behind large rocky obstacles.
* Controller: Some issues when navigating buttons and input fields on Setup New Game and Game Settings
* Can play emotes even in in Pupcam mode (and in general, emotes override everything).
* Problems ensue if player refuses to leave den when Journey quest begins.
* Mouse glyphs don't always show correctly in quest and notification popups.
* In MP games in which the Host Decides when to sleep, one player can wait on sleeping long enough that sleep track ends. resulting in no music playing.
* Aurora (Northern lights) are extremely rare.
* Beaver hunting "Hold Still" notification loops if you are already pressing the R key.
* Terrain issues.
* Text errors.
WolfQuest: Anniversary Edition - loboLoco
This beta is available in the Steam Public Beta branch (see instructions below) for Windows and Mac computers.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8a, so you can play MP games with those on that version.

BETA 1

IMPROVEMENTS:
* Reduced health now makes elk run more slowly, sooner.
* In Game Help, updated text about coat color and pup health to match that in Find a Mate quest tips.
* Added note to Power Pack and Living the Life achievements about needing at least three pups still alive to earn the achievement.
* In Setup New Game, selected/highlighted states of dropdown items now have a more prominent color.
* Improved feedback in notification when deleting duplicated files on server (which can take awhile).

BUGS FIXED:
* Mate and other NPCs can get stuck behind large rocky obstacles.
* Controller: Some issues when navigating buttons and input fields on Setup New Game and Game Settings
* Can play emotes even in in Pupcam mode (and in general, emotes override everything).
* Problems ensue if player refuses to leave den when Journey quest begins.
* Mouse glyphs don't always show correctly in quest and notification popups.
* In MP games in which the Host Decides when to sleep, one player can wait on sleeping long enough that sleep track ends. resulting in no music playing.
_______________

BETA 2

IMPROVEMENTS:
* Multiplayer: Added notification if a player is away from keyboard (after five minutes), also noted on Pack Info.
* Fixes and improvements to controller navigation in main menu.

BUGS FIXED:
* Aurora (Northern lights) are extremely rare.
* Beaver hunting "Hold Still" notification loops if you are already pressing the R key.

___________________________________

TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Dec 22, 2021
WolfQuest: Anniversary Edition - loboLoco
IMPROVEMENTS:
* Multiplayer lobby: Game preview panel updates now if you use arrow keys to move up or down the list.
* Multiplayer lobby: Now you can click on a header to sort the list alphabetically.
* Carcass Markers (created by howling at a carcass) are now created only for large carcasses (those that can't be carried). Also added tutorial tip about this.
* Slough Creek Multiplayer: Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
* Multiplayer: When one player submits a bug report in multiplayer games, other players are prompted to submit a report as well, to help bugfixing.
* Multiplayer: Adjusted some values for territory claiming and decay with 2-3 players in game.
* Slough Creek Multiplayer: Reduced chances of den flooding in Accelerated Time mode.
* Slough Creek Multiplayer: Reduced frequency of predator den attacks in Normal Time mode.
* Slough Creek Multiplayer: Made territory claiming a bit easier when 2-3 players are in game.
* Setup New Game panel now remembers if you are loading a MP game and exit to create or edit a wolf.
* More debugging added for certain multiplayer issues.
* Minor text edits and improvements.

BUGS FIXED:
* Achievements No More Bull and We'll Eat Like Kings can be earned even if player-wolves die while making the kill.
* Slough Creek multiplayer: Player can get stuck at beginning or end of Establish Territory quest if they switch to free camera immediately when joining the game.
* The Grinch is hoarding holiday decorations in Lost River.
* Pups get stuck in den if they were exiting to greet a player and that player logged out in that very moment.
* Multiple pups can get sick at the same time when reaching the rendezvous site. (They were trying so hard to not get sick while traveling...)
* A bold mate can prevent pups from sleeping by howling too much.
* Error when trying to log into game account in Slough Creek quest.
* A very specific sequence can cause no music to be playing.
* Single-player: The den attack icon disappears if you move away from the homesite.
* Sometimes the hex readouts are not visible on the World Map.
* Wrong action icon on Pup Found notification.
* If game is windowed, it goes to fullscreen if player tabs out and returns.
* Friend Request notifications don't appear during gameplay.
* Terrain and boulder tweaks.
WolfQuest: Anniversary Edition - loboLoco
This beta is available in the Steam Public Beta branch (see instructions below) for Windows and Mac computers.

NOTE: Multiplayer IS compatible with the last released version, 1.0.8 so you can play MP games with those on that version.

BETA 1 (20 December 2021)

IMPROVEMENTS:
* Carcass Markers (created by howling at a carcass) are now created only for large carcasses (those that can't be carried).
* Multiplayer lobby: Now you can click on a header to sort the list alphabetically.
* Slough Creek Multiplayer: Reduced chances of den flooding in Accelerated Time mode.
* Multiplayer: Adjusted some values for territory claiming and decay with 2-3 players in game.
* Slough Creek Multiplayer: Reduced frequency of predator den attacks in Normal Time mode.
* Slough Creek Multiplayer: Made territory claiming a bit easier when 2-3 players are in game.
* Setup New Game panel now remembers if you are loading a MP game and exit to create or edit a wolf.
* More debugging added for certain multiplayer issues.
* Minor text edits and improvements.

BUGS FIXED:
* Multiple pups can get sick at the same time when reaching the rendezvous site. (They were trying so hard to not get sick while traveling...)
* A bold mate can prevent pups from sleeping by howling too much.
* Error when trying to log into game account in Slough Creek quest.
* A very specific sequence can cause no music to be playing.
* Single-player: The den attack icon disappears if you move away from the homesite.
* Sometimes the hex readouts are not visible on the World Map.
* Wrong action icon on Pup Found notification.
* If game is windowed, it goes to fullscreen if player tabs out and returns.
* Friend Request notifications don't appear during gameplay.
* Terrain and boulder tweaks.

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BETA 2 (21 December 2021)

BUGS FIXED:
* Game broken if you load a save with a small (carryable) carcass marked on map.
* Pups get stuck in den if they were exiting to greet a player and that player logged out in that very moment.
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BETA 3 (21 December 2021)

IMPROVEMENT:
* Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
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BETA 4 (21 December 2021)
IMPROVEMENT:
* Refined the genetics logic when all parents have black coats (Kk genes) so their litters will be on the small side.
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BETA 5 (21 December 2021)

IMPROVEMENTS:
* In multiplayer lobby, game preview panel updates now if you use arrow keys to move up or down the list.
* Tutorial tip added if you howl near a small carcass (which you can carry, so does not add carcass marker to map and compass).

BUG FIXED:
* In Slough Creek multiplayer, eagles can attack pups at rendezvous site (broke in beta 1).
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BETA 6 (22 December 2021)

IMPROVEMENTS:
* When one player submits a bug report in multiplayer games, other players are prompted to submit a report as well, to help bugfixing.

BUG FIXED:
* Achievements No More Bull and We'll Eat Like Kings can be earned even if player-wolves die while making the kill.
* Slough Creek multiplayer: Player can get stuck at beginning or end of Establish Territory quest if they switch to free camera immediately when joining the game.
* Player cannot place Carcass Markers at fall and winter elk and moose calves.
* Scrooge is hoarding holiday decorations in Lost River.

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TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties.
2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
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