* If, when the player earns an achievement, the game cannot connect to the game server, after 60 seconds an alert now appears about the issue, suggesting a restart. Pending achievements are now included in the saved game so they can be unlocked after restarting and loading the game (assuming the game can connect to the server then).
BUGS FIXED:
* Moose calves are not being spawned. * In Basic Vegetation mode, grass grows on the SC wagon trail. * Upper Hornaday Creek has gone dry.
This beta is now available for Windows computers in the WQ:AE Public Beta branch (see instructions at bottom of this post.)
IMPROVEMENTS:
* If, when the player earns an achievement, the game cannot connect to the game server, after 60 seconds an alert now appears about the issue, suggesting a restart. Pending achievements are now included in the saved game so they can be unlocked after restarting and loading the game (assuming the game can connect to the server then).
BUGS FIXED:
* Moose calves are not being spawned. * In Basic Vegetation mode, grass grows on the SC wagon trail. * Upper Hornaday Creek has gone dry.
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
* Secondary howl 6 has glitchy audio. * Howls are a bit too quiet. * Weird water/terrain issues at some spots along Slough Creek where secondary creeks flow in.
IMPROVEMENTS: * Reduced the maximum orangish-brown tint on NPC wolves. * Refinements to and clean-up of primary and secondary howl audio thanks to SkyRider from Discord).
BUGS FIXED: * Several login issues. * Sometimes game doesn't show proper feedback after saving. * Pressing enter (and then clicking Save) after editing wolf bio doesn't apply changes. * "Pups left outside" alert appears even if mate stays back at den. * Loading a saved game with a nine-year-old wolf will not unlock Age 8 achievements. * Perks currently selected in a saved game (saved before 1.0.7h release) aren't counted toward Well-Rounded Wolf achievement. * Carcass Conquest achievement can be unlocked over a meat chunk or hare carcass. * Pup can get stuck in stumble action forever. * Eagle gets stuck hovering above ground if hare escapes its clutches. * Wolf sometimes pants when swimming–putting mouth underwater. * Wolf holds horseshoe awkwardly in mouth. * Pups exiting Lakeshore den float off ground a bit. * Teddy bear on rock can't be picked up. * Inner crevices of some cliffs in Amethyst are very very dark at night. * Wolf keeps tripping when carrying binoculars. * Wolf only opens mouth partly when howling in one laying-down pose. * If player switches to photo mode when sleeping, then forgets they are in photo mode, they are unable to wake up. * In Game Accounts: Friends, problems ensue if you add yourself as a member of a pack you own. * Bull elk carcass grows antlers if killed in early spring and still around in late spring. * Rain sound effect can occur without rain falling. * Controls remapper doesn't prevent a conflict in certain obscure situations. * If AFK for a long time, controller can start moving wolf or camera without user input. * When opening Save Game panel with controller, default focus isn't text input field, but should be. * On World Map, the "traveling home" icon appears during Find Den quest, but should only appear later during Moving and Journey quests. * FPS Alert does not prevent opening the Graphics Quality menu (thus allowing players to change settings while the panel is opened, causing errors). * In multiplayer, assigning a MP pack name does not work first time. * Wolf tries to lick itself while holding an object in its mouth. * Some interface panels do not appear properly on ultrawide screens. * Issues with alerts when joining multiplayer fails. * Error when game tries to delete a pre-2021 wolf, causing a duplicate. * Alert "Can't sleep when dangerous competitors are near" won't go away after loading a save with a rare error. * Pup sometimes stands up briefly and then lays down again. * Elk graze in water. * Terrain and water issues. * Our long national nightmare is over: You can now type "Scooby Doo" in multiplayer chat.
It's time for another chance to win a free copy of WolfQuest! Lucky winners will receive a free copy of WolfQuest 2.7 (and PC/Mac users will also get WolfQuest: Anniversary Edition Early Access for PC and Mac)! Winners can choose to get any version of the game (Mac/Windows, Android, iOS, Kindle).
If you prefer, you can choose the new Yellowstone Wolf Coat DLC (only for WolfQuest: AE for PC/Mac) or the WolfQuest Soundtrack and Music Extras.
How to Enter
Email your username (any username is fine, we just have to know what to call the winners) and your answer to the question: "What are three interesting facts about wolves?" to the email address contest1@wolfquest.org
Deadline
All entries must be received before midnight (Eastern Daylight Time) on Tuesday, August 31, 2021..
Random Drawing
Winners are selected randomly from complete entries. Please enter only once in each monthly contest. Each complete entry will be assigned a number. We will then use a random-number generator to generate three numbers. The entries bearing those numbers will each win a free copy of the game.
This beta is now available for Windows computers in the WQ:AE Public Beta branch (see instructions at bottom of this post.)
1.0.7j Beta 1
BUGS FIXED:
* Several login issues. * Sometimes game doesn't show proper feedback after saving. * Pressing enter (and then clicking Save) after editing wolf bio doesn't apply changes. * "Pups left outside" alert appears even if mate stays back at den. * Loading a saved game with a nine-year-old wolf will not unlock Age 8 achievements. * Perks currently selected in a saved game (saved before 107h release) weren't counted toward Well-Rounded Wolf achievement. * Carcass Conquest achievement can be unlocked over a meat chunk or hare carcass. * Pup can get stuck in stumble action forever. * Eagle gets stuck hovering above ground if hare gets away. * Wolf can do panting animation when swimming. * Wolf holds horseshoe awkwardly in mouth. * Pups existing Lakeshore den float off ground a bit. * Tedddy bear on rock can't be picked up. * Inner crevices of some cliffs in Amethyst are very very dark at night. * Wolf keeps tripping when carrying binoculars. * Wolf only opens mouth partly when howling in one kting down pose. * If player switches to photo mode when sleeping, is not able to wake up (if they forgot they are in photo mode). * Bull elk carcass grows antlers if killed in early spring and still around in late spring. * Rain sound effect can occur wtihout rain falling. * Controls remapper doesn't prevent a conflict in certain obscure situations. * If AFK for a long time, controller can start moving wolf or camera without user input. * Terrain and water issues.
1.0.7j Beta 2
IMPROVEMENTS:
* Reduced the maximum orangish-brown tint on NPC wolves. * Refinements to and clean-up of primary and secondary howl audio.
BUGS FIXED:
* Some interface panels do not appear properly on ultrawide screens. * Issues with alerts when joining multiplayer fails. * Error when game tries to delete a pre-2021 wolf, causing a duplicate. * Alert "Can't sleep when dangerous competitors are near" won't go away after loading a save with a certain error. * Pup sometimes stands up briefly and then lays down again. * Elk graze in water. * Terrain issues. * Our long national nightmare is over: You can now type "Scooby Doo" in multiplayer chat.
1.0.7j Beta 3
IMPROVEMENTS:
* More refinements to primary and secondary howl audio.
BUGS FIXED:
* A few more issues with interface panels do not appear properly on ultrawide screens. * Wolf licks itself while holding an object in its mouth.
1.0.7j Beta 4
BUGS FIXED:
* Regression in beta 3: Pups do nothing but play with collectible objects. * Regression in beta 3: Error when saving. * In multiplayer, assigning a MP pack name does not work first time.
1.0.7j Beta 5
BUGS FIXED:
* In Game Accounts: Friends, problems ensue if you add yourself as a member of a pack you own. * When opening Save Game panel with controller, default focus isn't text input field, but should be. * Howls are a bit too loud. * On World Map, the "traveling home" icon appears during Find Den quest, but should only appear later during Moving and Journey quests. * FPS Alert does not prevent opening the Graphics Quality menu (thus allowing players to change settings while the panel is opened, causing errors) * Login errors.
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Rolling out hotfix 1.0.7h2. Available for Windows and Mac now Mac coming shortly.
BUGS FIXED:
* On Steam, achievements do not sync with Steam achievements. * Sometimes (if you start Slough Creek from beginning and play through without saving and reloading), player-wolf is partially underground when digging den, and pup and mates are underground when emerging from den. * Wolf's mouth is closed when carrying an object while swimming. * Rocks around Amethyst waterfalls are extremely dark when in shadow. * Terrain and water issues. * Typos.
IMPROVEMENTS:
* Affinity decays with mate during trial period (to make it easier for them to reject you), and subsequently until pups are born.
We've released Patch 1.0.7h, featuring achievements and some new usability features for managing your wolf and save files -- plus a lot of smaller improvements and bug fixes. See the complete patch notes below today's devblog video:
NOTE: It looks like Steam is not syncing achievements. Valve unfortunately does not offer a way to privately test achievements once a game is released, so we will investigate and get it working for the next patch.
NEW: Achievements:
* Earn achievements by completing core game activities, going above and beyond those basic actions, exploring the maps, and playing through your wolf's long life. * Note that you must be logged into your WolfQuest game account to earn achievements. * All achievements can be unlocked only in single-player except for those in the Multiplayer section. * Some Life Arc achievements can be unlocked only in new Slough Creek games (as the necessary data wasn't collected until now).
ALSO NEW:
* Filtering options on My Wolves and Setup New Game: Search by wolf name or pack name, show only ironwolves, hide dead wolves. * Filtering options on Load Saved Game and Save Game panels. * New option to select and delete multiple files at once on Save Game and Load Saved Game panels.
IMPROVEMENTS:
* Tweaked the "Sync Completed" alert so it only appears for 1.5s and disappears automatically. * Runt is now indicated on Family Trees. * Added option to disable cloud saves in Account panel. * Current perks are shown on player's panel in Pack Info in single-player games (was previously only shown there in MP games). * Better texture for river pebbles in Amethyst (less obvious tiling on Beautiful and lower graphics qualities). * Slightly revised wolf gallop animation, with some head up/down movement. * Switched to another sagebrush model for Basic Sky & Veg mode (actually, it's the sagebrush from the original game -- looks better and doesn't sway oddly in the wind). * Increased lifespan of pup scent tracks, so they are more likely to be visible for lost pups. * Increased LOD distances on high graphics quality levels (so animals have dynamic snow at longer distances from wolf). * Made claws darker on wolves with light coats. * Reduced size of aspen trees in Slough Creek. * Increased pups' odds of dying from sickness. * Ungulate mothers with young juveniles won't choose grass patches near the rendezvous site anymore. * New versions of MacOS don't support 3D clouds, so those are now disabled at all quality levels, with option to override (and alert if you do so). * Logjam in Amethyst is now rendered on Basic Sky & Vegetation mode. * Increased ambient light a bit in Amethyst.
BUGS FIXED:
* Various bugs with logging into account. * Various bugs when syncing user files to cloud server. * Sometimes wolves get duplicated in My Wolves carousel. * Glitches when typing on World Map custom markers. * On Pack Info, Homes says "den not selected" instead of "rendezvous site not selected" on reload. * Sometimes wolf will not move. * Golden eagle sometimes behaves oddly when swooping down to grab a snowshoe hare. * Health Perception sound effect doesn't respect audio settings. * Wolf nametag is layered in front of wolf badge. * Courtship heart meter is layered in front of wolf badge. * At end of dream sequence, on low-end computers the game can freeze for awhile, and in MP even crash. (POSSIBLE FIX -- please report if it happens to you!) * Keyboard glitches and submit issues using controller to rename mate and pups. * Loaf at Rendezvous Site doesn't finish if you are asleep when your last pup reaches 20 pounds. * In certain non-standard graphics quality settings, the mid-distance terrains are not rendered when they need to be. * After loading a multiplayer saved game, stranger packs all have lots of wolves, regardless of number of players. * Bones and sticks sometimes aren't postioned correctly in pups' mouths (probably fixed). * Rock den northwest of McBride has very very very small opening. * Pack wolves sometimes don't return to their territory after losing a fight. * Wolf skips crawling-in animation at one burrow den. * When in water, player-wolf sits down when pupcam is activated. * Pups often stand up and then sit or lay down immediately (fixed most common causes of this). * Some big rocks in Amethyst have inaccurate colliders. * Mate emits stranger-wolf floating scent during certain activities. * Terrain, rock, and water issues. * Typos.
Achievements are coming soon to WolfQuest: Anniversary Edition! After reviewing thousands of suggestions from players in May and June, we crafted our final set of achievements and have been implementing them over the past month. Along with all the design and code, we also need an icon for each achievement. It’s our great good luck that many WolfQuest players are also amazing artists, and we hired longtime WolfQuest moderator and beta tester Jessie Clarey — aka Loach on Discord and Steam — to create a set of beautiful icons. Today’s video is a time-lapse of the Lupine Legend achievement (Finish Slough Creek as an Ironwolf), showing all the talent and artistry that goes into each of the fifty icons that she has been creating. Enjoy!
We still have much testing and tweaking to do with achievements, but we expect to release them as part of the next game patch within a few weeks.
_______________
WolfQuest: Anniversary Edition is available now for PC/Mac on Steam and itch.io, as Early Access. The game currently includes Episode 1: Amethyst Mountain, Episode 2: Slough Creek, Lost River: Classic, and multiplayer mode in Amethyst and Lost River. (Slough Creek multiplayer is coming soon,.) Once the game is completed on PC/Mac, we will turn our attention to other platforms. The next episode, Tower Fall (DLC) will follow. We do not announce specific release dates. We will release them when they are ready!
* Cloud syncing of user game files (saves, wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, push local versions, or pull server versions. Saves are also synced during gameplay.
IMPROVEMENTS:
* A new alert (envelope icon) appears in lower-left corner of screen for a few seconds when you launch the game and there's an unread message, and if a message arrives while playing the game. * Added the wagon trail that runs through Slough Creek from west to east (in real world, runs from trailhead to a ranch outside the park boundary). * Stranger packs' home hexes in the territory map are now marked with a small dot. (These hexes cannot be taken from those packs.) * Hex icon on compass now indicates if you are in a strongly-claimed hex (above 50%). * Alert popup about marking a strong hex has improved language (basically clarifying that you should always mark a hex if you're passing through, but don't make a special trip when hexes are still strong), made this alert pause the game to give players time to read it, and it only appears once per game session (instead of twice). * New struggle animation for July mule deer fawn, when standing still and being attacked. * Bison have finally learned how to swim properly (correct animation).
BUGS FIXED:
* Mate will feed pups when predator is attacking. (Regression from last fix.) * Sometimes mate will regurgitate when there's a carcass available for pups to eat. * Sometimes mate can kill prey with one bite. * When hunting alone, mate does not avoid dangerous prey animals in it's patch, including bison, which can lead to inadvertant death. (Mate now will behave more intelligently, either hunting or avoiding the prey.) * If mate is killed by dangerous prey, it freezes in place (sometimes running in place) and won't fall over dead. * Pup bark audio plays before mouth moves. * The front paws of summer pups are angled oddly (probably fixed). * Repeating pattern in Slough Creek large rocky outcrops. * Scrolling the wolf bio panel on Pack Info makes the game camera zoom in or out. * Dead bull moose cuts a long swath in grass. * Sometimes wolf is way too obsessed with scratching and licking itself when sitting. * Some music glitches. * Occasionally unable to delete an ironwolf. * Summer pup tail wag distorts the body at the base of the tail. * Elder ironwolf savename is incorrect. * In My Wolves, controller right thumbstick doesn't work to rotate wolf. * In Slough Creek, the nighttime aurora borealis are angled severely, making them look very narrow. * If player changes graphics quality to a level that requires more VRAM than computer has, an alert appears -- but cannot be closed, so player must force quit the game. * When using controller, if wolf is sleeping very near to a pup, tapping A to wake up will also trigger regurgitation. * Player-wolf can get stuck in hole in rocks just below the Slough Creek spawn point. * Lost River: No distant animal voices in the night after midnight.* Incorrect information in alert about waiting four hours to turn marking into scent post (should be about reinforcing scent post you just created). * Typos. * Terrain, rock, and vegetation issues.