Apr 20, 2020
Bloody Rally Show - spajus
Some additional tooling for making translators lives easier, and a couple of more tiny fixes and improvements.

v1.3.3 (2020.04.20)
- Add /translations show_cutscene command
- Add TrailDuration config parameter that can be set via /config set in console to make trails remain longer
- Fix a few small issues with translation keys being mistyped
- Fix game tips failing to load when translations are not initialized
- Remove F9 shortcut for toggling UI
Apr 18, 2020
Bloody Rally Show - spajus
A few minor fixes and improvements for translations.

v1.3.2 (2020.04.18)
- Add /translations reload consoled command
- Make /debug on|off persistent
- Show console automatically when error happens with /debug on enabled
- Fix a few missing tooltips in Track Editor
- Fix tooltip behaviour with 4K resolution
- Handle a couple of exceptions that happened in code under certain conditions
Apr 16, 2020
Bloody Rally Show - spajus
A tiny update to make translator's lives easier.

v1.3.1 (2020.04.17)
- Make translations file loading more resilient to malformed translations
- Change main translations file name to Main.txt to avoid people using CSV editing tools that mess the file up
- Add /debug on|off console command to help with debugging translations
- Fix a few mistypes in English language
Bloody Rally Show - spajus
Hey Racers!

I am happy to finally unclog the release train again. This time I have extracted all the strings into localization files, and the game is ready for translations!

If you are interested to add a community translation for your language, you can find the GitHub repository here: https://github.com/bloody-rally-show/translations

If you want to help, but don't know how to use git or GitHub, don't worry, let me know and we will find a way!

Also, hit F2 to open the console and type /translations to open translations folder. You can change the prodecural dialogue generation content there, add your own custom words or phrases, names, etc :)

v1.3.0 (2020.04.16)
- Prepare the game for localization
- Enhance some procedurally generated mission dialogues with more variety
- Reintroduce the Wrecking Ball weapon
- Fix Assasinate mission sometimes not finding a pedestrian target
- Restore car health after each lap in Time Attack mode
- Add Lithuanian locale
- Fix some generated dialogue issues
- Fix pedestrians moving while fallen down
- Add Kontiki's Avatar
Bloody Rally Show - spajus
Hey folks!

You may have noticed there aren't many updates lately. This is because I am deep down the rabbit hole of extracting the texts into localization files. Yes, the game will get translated to other languages!

I am going to try going for community translations where possible, so if you would be willing to help translate the game to your language, let me know in the comments.

In addition to localizations, you will be able to customize lists of words and phrases that are used in procedural dialogue generation.

Cheers,
spajus
Apr 1, 2020
Bloody Rally Show - spajus
This tiny update addresses a couple of minor issues and adds a new racer avatar.

v1.2.5 (2020.04.02)
- Allow pausing during race countdown again
- Prevent entering Photo Mode while paused at race countdown
- Change track load order to always load built-in track versions first
- Add laps parameter for giveaway console command (/giveaway start [laps])
- Add Ti-Ric's Avatar
Mar 31, 2020
Bloody Rally Show - spajus
Hey Racers!

Here comes one more patch with a bit of new content with the additions from the Workshop Track Contest, also a few bug fixes and a bit of balancing fix with retries completely removed from Campaign dashboard.

v1.2.4 (2020.03.31)
- Prevent pausing the game during race countdown
- Remove track retries from Campaign dashboard (retry will still be available in-race)
- Improve controller navigation in Campaign dashboard
- Add track "Waterway Raceway" by Folau
- Add track "Savage Savanna" by del
- Add track "Waitetuna" by Mr Bismarck
- Add track "Britenheim" by IlluminatiCat
- Add track "Wooperton Ranch" by TryXnko
Mar 29, 2020
Bloody Rally Show - spajus
A small update with minor bugfixes, a few new avatars and a slight AI brake handling change.

v1.2.3 (2020.03.29)
- Adjust how AI handles braking in the corners
- Fix setting muffler or supercharger sound to None in Car Editor not working properly
- Fix error caused by trying to load Workshop car when it didn't exist on disk
- Fix a rare bug that caused track loading failure when there was a mission with hittable objects
- Handle deleting a custom car causing exception when any of the car files are open and preventing the deletion
- Handle some edge case exceptions in track leaderboard loading
- Add Houtworm and Carcassam avatars
Mar 25, 2020
Bloody Rally Show - spajus
Hey Racers!

I'm really excited to bring you this patch update. Great news for those who are playing co-op campaigns, you can now switch between human players easily with shoulder buttons on gamepad and get a short vibration of the active player, so you will know which controller belongs to whom.

X and Y controller buttons (top row) will cycle through a predefined list of popular buttons in Campaign and Custom Race dashboards, to make controller navigation less clunky.

And in addition to UI navigation improvements, a few bugs were fixed, one of them was especially important, as it was causing a lot of false corner cutting penalties.

v1.2.2 (2020.03.25)
- Fix an old bug that occasionally made hidden track checkpoints oriented incorrectly, leading to weird corner cutting penalties and other issues
- Fix long-pressing mouse button when selecting paint job layer not applying the selection
- Automatically refresh Daily Challenge leaderboard menu after score finished uploading
- Add prompt asking if it's ok to post your scores to BRS Discord before leaderboard race (once)
- Warn about corner cutting even when penalty was forgiven by AI judge
- Don't lock mouse cursor in Windowed mode
- Add option to disable automatic mouse locking (useful for multi-monitor setups)
- Make controller top row buttons and keyboard Tab / Shift + Tab cycle through some of the buttons in Campaign and Custom Race dashboards
- Allow quick switching between human Players in Campaign dashboard via controller shoulder buttons and Page Up / Page Down
- Show metric / imperial units consistently as selected (with exception of Car Editor)
- Fix generated tracks not having object density metadata
- Refactor and cleanup some parts of code
Mar 25, 2020
Bloody Rally Show - spajus
Hey everyone!

I was thinking, there are so many awesome tracks in the workshop, it would be amazing to put some of them into the Daily Challenge track rotation.

For this, it would be necessary to move those tracks into the core game. As the creators of those tracks you can choose to participate in this by giving the permission of using your tracks in the core game.

If you would like to offer a track for this purpose, please post a workshop link in this forum thread: https://steamcommunity.com/app/926860/discussions/0/2145343189634152771/

I will pick a few ones that fit the rest of the built-in tracks the most and put them into the core package + Daily Challenge rotation, along with your name in the Special Thanks section of the credits.

Cheers!
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